IRC logs for #openttd on OFTC at 2012-06-27
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07:14:53 <Terkhen> hi telanus and planetmaker
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10:22:42 <kopoba> i added in on_client.src command say_client 1 "hello dude"
10:23:25 <kopoba> but when i join server i get error that say im not connected and this command used only in multiplaer games
10:23:39 <kopoba> dont understand why it happend
10:23:57 <Eddi|zuHause> possibly because it's issued before commands may be issued
10:26:10 <kopoba> - 'on_client.scr' is executed when you join a server [all clients]
10:28:47 <Eddi|zuHause> yes, but "when you join a server" may be when you start downloading the map, at that time you cannot send chat commands yet
10:36:08 <Eddi|zuHause> you might want to file a feature request if you need that functionality
10:36:50 <Eddi|zuHause> or check whether there is a different script which is run after map download
10:38:13 <Eddi|zuHause> kopoba: a "feature request" is a "bug report" where nothing is wrong with the existing behaviour, but you still want new behaviour
10:40:22 <Eddi|zuHause> kopoba: what's hard?
10:42:04 <Eddi|zuHause> kopoba: why is that hard? you just log into the page and write what you wrote here
10:43:04 <arvenius> whats the status of 32bpp gfx? everything i found seems to apply to <1.2
10:51:12 <Eddi|zuHause> arvenius: small steps in moving it to the new format
10:51:38 <Eddi|zuHause> arvenius: e.g. the development version of opengfx+trains
10:53:10 <arvenius> so using the megapack with 1.2+ isnt a good idea and i should wait until opengfx supports it?
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17:45:19 <CIA-8> OpenTTD: translators * r24359 /trunk/src/lang/unfinished/persian.txt:
17:45:19 <CIA-8> OpenTTD: -Update from WebTranslator v3.0:
17:45:19 <CIA-8> OpenTTD: persian - 5 changes by Gajoo
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17:49:26 <lobster> hmm, looks like there's no NS set devs in here
17:49:45 <lobster> anyone currently playing with the NS 2.0 set perhaps?
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18:00:53 <Eddi|zuHause> wouldn't you be better off asking in the forum?
18:01:13 <Eddi|zuHause> and wouldn't you be better off not asking a metaquestion?
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18:05:34 <andythenorth> what have I missed?
18:06:40 <andythenorth> /me is remembering how to type
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18:11:19 <Alberth> I had a question about fish for you, why would you use the Patraikos Freighter rather than 2 Oran Freighters?
18:12:29 <Alberth> the former has 1080 tonnes @ 13124/year cost, the latter (2x) 720 tonnes @ 8662/year
18:14:19 <andythenorth> it's a good question
18:14:23 <andythenorth> not sure of the answer
18:14:47 <andythenorth> some of the FISH costs might be off
18:15:21 <andythenorth> sometimes I had the wrong difficulty level for costs in ottd when testing FISH
18:15:30 <andythenorth> so the set may have inconsistencies
18:15:52 * andythenorth discovers facebook still exists
18:15:58 <andythenorth> 10 days of no internet
18:18:31 <Alberth> And your Maddelena and Stornoway Ferries allow refitting to all cargo types. However, they looked too nice to me to refit them to coal
18:22:53 <andythenorth> I'll only have to argue about it with some rivet counter otherwise :P
18:23:13 <andythenorth> 'zomg, vehicle ferries should carry trucks too'
18:24:26 <andythenorth> "following 10 days of sunshine and holidays, andythenorth has a relaxed and kindly attitude to player requests"
18:33:52 <andythenorth> far as I can tell, mostly 'blah' ?
18:34:46 * andythenorth will need to find some time and 'unblah'
18:36:20 <Alberth> love your chip stations btw, they look great with industrial cargo on them
18:36:47 <andythenorth> hopefully it will be 1.0 soon
18:37:34 <Alberth> currently playing a game with lots of water, and thus lots of feeder stuff :)
18:39:00 <Alberth> do you have enough room for them between the tracks?
18:39:41 <andythenorth> hmm, probably not
18:39:51 <andythenorth> I don't really like the current sprites I drew, but maybe they're ok
18:42:37 <Alberth> bleh, authorities do not allow me to make extra station tiles for storage :)
18:43:30 <andythenorth> storage should affect the station rating
18:43:40 <andythenorth> probably not that interesting actually :P
18:51:14 <andythenorth> should I give CHIPS some tiles for cranes and such?
18:51:40 <andythenorth> they are built at random sometimes, but I could add tile(s) for them to allow explicit build option
18:55:00 <Alberth> I prefer mostly empty stations to be honest
18:55:05 <lobster> Eddi|zuHause: well I initially came in here to see if Purno or Hyro was around
18:55:16 <lobster> so in the end I asked everyone, just in case
18:55:29 <lobster> didn't expect response, haven't gotten one either
18:55:37 <Eddi|zuHause> lobster: that's the point, you didn't ask anything
18:55:47 <lobster> that's where I'm from, frosch123
18:55:50 <frosch123> i cannot remember having seen purno here ever
18:55:58 <DorpsGek> frosch123: purno was last seen in #openttd 50 weeks, 0 days, 2 hours, 53 minutes, and 53 seconds ago: <Purno> nvm, created it and seems to work, silly me should try before asking :P
18:56:13 <DorpsGek> frosch123: I have not seen hyronimous.
18:56:23 <frosch123> hmm, how is he spelled?
18:56:36 <lobster> I don't know how long it's been since Purno was in #tycoon
18:56:36 <DorpsGek> Eddi|zuHause: Hyronymus was last seen in #openttd 24 weeks, 3 days, 20 hours, 28 minutes, and 48 seconds ago: <Hyronymus> want to share some stuff with you guys
18:56:49 <Eddi|zuHause> fuck spelling, use wildcards :p
18:58:30 <Alberth> andythenorth: I was missing passengers, but that's to be expected with an industrial set :)
18:58:48 <andythenorth> Alberth: actual passenger sprites?
19:01:10 <andythenorth> I'm not adding people; open to other ideas :P
19:01:53 <lobster> Eddi|zuHause: anyway, my original question if anyone plays using the NS set 2.0 was to see if it would trigger anyone
19:02:00 * lobster continues to post on the forums now
19:02:31 <Eddi|zuHause> lobster: yes. and that is called a metaquestion. in general, people will not bother answering them, even if the answer would be "yes"
19:02:54 <lobster> hmmm, well in #tycoon we usually do
19:03:08 <lobster> but then again we're with 3 people who actually play TTD
19:03:30 <lobster> and RPharazon and GoneWacko mainly ridicule easy questions, so I'm quick to answer before they do
19:03:39 <lobster> which I somehow might've expected here as well
19:04:21 * Alberth has not seen those nicks here yet
19:04:52 <lobster> maybe some years back they did though
19:05:05 <lobster> back when #tycoon was still a channel dedicated to TTD
19:05:13 <andythenorth> people here don't so much play TTD ;)
19:05:14 <lobster> TTDpatch had actual updates
19:05:23 <andythenorth> Alberth: baggage carts?
19:05:53 <andythenorth> maybe I should just cave in, and draw people :P
19:06:04 <andythenorth> I like the no-people world of TTD though :P
19:06:06 <Alberth> looks a bit stupid without people, wouldn't it? :)
19:06:48 <Alberth> no worries, I can live happily without people as well
19:06:55 <lobster> andythenorth: well, MB's stations have people on them, right?
19:07:09 <andythenorth> iirc, the football stadium has people too
19:07:43 <Eddi|zuHause> and a broken screen
19:08:21 <Eddi|zuHause> i always found that weird
19:08:31 <andythenorth> I think it was agreed that the reason there can be no people on stations is that they're all watching football
19:08:50 <planetmaker> we still miss the ice hockey stadiums :-)
19:09:07 <Eddi|zuHause> they would have a roof
19:09:19 <planetmaker> not above the snow line :-)
19:11:37 <Alberth> planetmaker: that'd be snow-hockey then :)
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19:15:02 <andythenorth> it is not 33 degrees here, it was there
19:16:40 <planetmaker> Alberth: could be funny, too ;-)
19:24:06 * andythenorth didn't miss the internets for 10 days without it
19:24:28 * andythenorth read books instead
19:25:29 * andythenorth wonders whether to join all the other people having a break from openttd
19:28:21 <Rubidium> andythenorth: the pub nearest to me in say 15 minutes?
19:28:36 <Rubidium> then we can have that break together
19:28:39 <andythenorth> which continent are you on right now?
19:28:41 <Rubidium> and maybe we can invite Belugas ;)
19:29:19 <andythenorth> I'm probably on the wrong continent by the sound of it ;P
19:29:30 <andythenorth> he sounds like he needs cheering up
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19:33:50 * andythenorth has a beer in hand anyway
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20:07:08 <FLHerne> andythenorth: Can CHIPS disable the forkilfts pre-1950ish? They look a bit odd next to early steam locos :-(
20:08:02 <andythenorth> FLHerne: sounds reasonable
20:09:53 * FLHerne wants steam forklifts in HEQS now :P
20:16:21 <FLHerne> What are rail Gmund-Mogs for?
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20:21:35 <andythenorth> short transfers on level terrain
20:21:59 <andythenorth> don't recall using them in a game though
20:25:10 <FLHerne> Roads are just so much easier than rail to build though, and usually cheaper :P
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20:56:59 <FLHerne> Progman: Good thread though :D
20:57:45 <Progman> indeed, and actually very old, even with this 4 year necro ;)
20:59:15 <FLHerne> Personally, I think its better to bump good, related threads instead of making new ones if possible, even after 4 years :P
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21:56:36 <Eddi|zuHause> @calc (500-139)/9
21:56:37 <DorpsGek> Eddi|zuHause: 40.1111111111
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22:21:41 <John_Snow> Sacro: я написал в приват
22:25:11 <Sacro> My russian isn't very good
22:26:09 <John_Snow> try to find help there
22:28:02 <Eddi|zuHause> Sacro: if you mix up "da" and "nyet", then your russion is probably worse than you think :p
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