IRC logs for #openttd on OFTC at 2012-06-19
            
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06:26:03 <Terkhen> good morning
06:28:33 <Zuu> good morning
06:30:31 <NGC3982> < Mister_Argent> oh god the android port of OpenTTD is wierd
06:30:34 <NGC3982> you can say that twice
06:30:41 <NGC3982> sure, its neat that someone tried
06:30:58 <NGC3982> but that port is so weird.
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07:53:53 <NGC3982> http://www.getacoder.com/projects/programming_c_87390.html
07:53:56 <NGC3982> sweet jessus
07:53:57 <NGC3982> -s
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08:27:37 <planetmaker> hi
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08:29:42 <NGC3982> morning pm
08:38:27 <planetmaker> hi NGC3982
08:41:12 <NGC3982> hm, irssi didnt hilight the nick.
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12:14:25 <kopoba> hello how to change curency in game it always want to use funt and dont want to save $ and how to lock minimum zoom level?
12:15:35 <NGC3982> kopoba: what do you mean by "funt"?
12:15:35 <Eddi|zuHause> kopoba: changes you make after the game start will only apply to that savegame, change things from the main menu if you want them to be remembered
12:15:55 <Eddi|zuHause> NGC3982: pound, obviously
12:16:27 <NGC3982> ob..viously?
12:16:27 <NGC3982> :D
12:16:39 <kopoba> ok curence problem is fixed
12:16:44 <kopoba> what about zoom?
12:16:49 <Eddi|zuHause> NGC3982: well, if you have minimal knowlege of language
12:17:07 <Eddi|zuHause> kopoba: minimum zoom is in the advanced settings, which are available from the main menu as well
12:17:11 <kopoba> latest version of ottd have too high zoom level
12:17:36 <NGC3982> Eddi|zuHause: i have never heard the word "funt" before. the swedish translation is "fountain". :3
12:18:08 <kopoba> what was default zoom level in priveous versions?
12:18:36 <Eddi|zuHause> NGC3982: well, there's a so called "consonant shift", which goes f->pf->p
12:18:46 <NGC3982> Eddi|zuHause: ah, i see.
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12:19:27 <Eddi|zuHause> kopoba: the new levels are x2 zoom in and x4 zoom in. select "normal zoom" for the previous behaviour
12:19:47 <kopoba> NGC3982 sorry for my bad english i was mean Pound on russian it sounds like funt
12:20:23 <NGC3982> kopoba: no problem. :)
12:20:33 <kopoba> Eddi|zuHause set maximum zoom level on 0?
12:20:33 <NGC3982> russian is a fantastic language
12:20:51 <Eddi|zuHause> kopoba: yes
12:21:10 <kopoba> Eddi|zuHause ok thanks =)
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12:21:17 <kopoba> NGC3982 http://translate.google.com/#auto|ru|Pound
12:21:35 <NGC3982> ? !
12:22:56 <Markk> Deutsch is an fantastischen sprache.
12:23:25 <Eddi|zuHause> only if you don't butcher it
12:23:49 <NGC3982> Markk: kft!
12:24:07 <Markk> Eddi|zuHause: ofc
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12:35:03 <Frank> hello... anyone here who could tell me something about callbacks for NoGo?
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12:38:17 <planetmaker> "something about callbacks for NoGo". Like that? :D
12:38:32 <planetmaker> @topic get -3
12:38:32 <DorpsGek> planetmaker: Don't ask to ask, just ask
12:39:19 <Frank> lol
12:39:24 <Frank> sorry
12:39:25 <Frank> ;-)
12:39:36 <Frank> no, I was studying a little on revision: 24290
12:39:47 <Frank> I want to create a callback for: whenhousedestroyed
12:40:16 <Frank> but I can't figure out where in this diff it gets the data from which it needs to detect it is "this action"
12:40:33 <Frank> hope you understand what I mean ;-)
12:41:35 <Frank> just for your info: revision 24290 adds a callback for ScriptEventExclusiveTransportRights
12:42:27 <glx> hmm so you want to add a callback ?
12:42:31 <Frank> exactly
12:43:00 <glx> most things in the diff are generated automatically
12:43:01 <Frank> for gamescripts to use
12:43:21 <Frank> I know, but I just wanted to check what exactly was added coding wise...
12:43:29 <glx> the real callback part is in town_cmd.cpp
12:43:32 <Frank> but every diff which adds a callback looks the same
12:43:49 <Frank> but I can't figure out where it hooks a specific function...
12:44:05 <glx> + AI::BroadcastNewEvent(new ScriptEventExclusiveTransportRights((ScriptCompany::CompanyID)(Owner)_current_company, t->index));
12:44:05 <glx> + Game::NewEvent(new ScriptEventExclusiveTransportRights((ScriptCompany::CompanyID)(Owner)_current_company, t->index));
12:44:10 <Frank> yeah
12:44:15 <Frank> just wanted to paste that one ;-)
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12:44:43 <Frank> but in these lines, how does the script knows it's about "ScriptEventExclusiveTransportRights"
12:44:46 <glx> the game just fires events that can be catched by scripts
12:44:57 <Frank> ah, is there a list of these events?
12:45:45 <Frank> I tried to search this list, but until now couldn't find it...
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12:46:29 <glx> http://noai.openttd.org/api/trunk/classAIEvent.html shows existing events
12:47:27 <Frank> uhm, yeah, but these are the events that are allready in the AI framework... I actually want to add a event
12:48:07 <Frank> which is actually done in revision 24290
12:49:21 <Frank> to me it looks like the lines in town_cmd.cpp do the trick
12:49:27 <Frank> AI::BroadcastNewEvent(new ScriptEventExclusiveTransportRights((ScriptCompany::CompanyID)(Owner)_current_company, t->index));
12:49:27 <Frank> Game::NewEvent(new ScriptEventExclusiveTransportRights((ScriptCompany::CompanyID)(Owner)_current_company, t->index));
12:49:54 <Frank> but I can't figure out where it catches the data from which is specific to this event (ExclusiveTransportRights)
12:50:31 <Frank> to put it simple: how does this line knows that this event is triggered right now?
12:50:38 <Frank> in-game
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12:55:26 <glx> these events are triggered in TownActionBuyRights()
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12:59:44 <glx> so you want to trigger your new callback in ClearTownHouse()
13:00:10 <glx> (the function that actually removes a house)
13:01:54 <glx> or in ClearTile_Town() if you want to trigger only for removal resulting on a player action
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13:18:38 <Frank> allright glx, thanks, I will try :-)
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13:48:53 <Belugas> hello
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14:55:40 <peter1138> anyone for t-sql?
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15:04:26 <Belugas> yurk
15:04:54 <Belugas> touched it once, ten feet poll
15:05:08 <Belugas> not my cup of coffee, i'd say
15:05:46 <Belugas> hello sir, btw
15:05:50 <peter1138> got a performance problem :-(
15:05:53 <peter1138> hi :-)
15:06:09 <peter1138> so ... between '2012-06-01' and '2012-07-01' ... is fast
15:06:31 <peter1138> but ... set @sdate = '2012-06-01' set @edate = '2012-07-01' ... between @sdate and @edate ... is slow
15:08:22 <SpComb> you forget the optimizer voodoo dance
15:10:21 <peter1138> yeah but
15:12:12 <peter1138> yeah but
15:12:51 <Belugas> have you tried select @sdate = '.. instead of set?
15:13:27 <Belugas> not sure if it would make a diff. both area about assignments
15:13:39 <peter1138> nope
15:13:40 <peter1138> but
15:13:52 <peter1138> i just tried making @sdate and @edate parameters to an sp
15:13:56 <peter1138> and that ... works... wtf?
15:14:30 <Belugas> maybe the system was accessing global value on each row evaluation?
15:14:45 <Belugas> while in sp, i's local to the proc
15:15:00 <Belugas> dunno, just thinking randomly
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15:33:16 <glx> it's MS :)
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15:48:28 <Anpa> Hi
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17:17:24 * NGC3982 thinks about building a grf where passengers stimulate oil rig production.
17:18:04 * Alberth proposes to use NML for that purpose
17:20:45 <planetmaker> hullo Zuu: http://www.tt-forums.net/viewtopic.php?f=29&t=57878&p=1029026#p1029026
17:23:18 <Zuu> great
17:31:11 <Zuu> It would be great if someone who more recently worked with the Swedish translation (eg. the translator who requested the change) take a look at your suggestion and comment on it. I might simplify things too much just because I've not though so much about these problems recently.
17:34:03 <planetmaker> I assume it's the same Joal as in the forums. Or so I hope. But you're right, I should reply by e-mail, too
17:36:05 * FLHerne wonders what the traffic light suggestion thread is for :o
17:38:26 <FLHerne> It seems to have very little apparent purpose :-(
17:38:49 <frosch123> it's the reincarnation of the highway thread
17:39:45 <FLHerne> I never found out what that was, either :P
17:43:27 <Alberth> the never-ending quest to make OpenTTD a realistic simulation of reality
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17:45:28 <CIA-8> OpenTTD: translators * r24349 /trunk/src/lang/french.txt:
17:45:28 <CIA-8> OpenTTD: -Update from WebTranslator v3.0:
17:45:28 <CIA-8> OpenTTD: french - 2 changes by OliTTD
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17:45:42 <Alberth> o/
17:45:50 <frosch123> let's try to make the world an unrealistic simulation of openttd
17:45:54 <Wolf01> evening o/
17:46:25 <Alberth> frosch123: isn't it already?
17:48:10 <Alberth> I am still not very rich, even though I play the real -world game for several decades already
17:48:54 <frosch123> check the running cost parameter
17:48:57 <NGC3982> im trying to find on what year the first xUSSR (the NewGRF) trains pops up?
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17:49:10 <NGC3982> google didnt help this time.
17:49:11 <NGC3982> :(
17:49:42 <__ln___> Alberth: have you tried planting a thousand trees to gain popularity?
17:50:08 <frosch123> NGC3982: enable engines never expire, advance to 3000 and check the purchase list for introduction dates
17:50:26 <Alberth> I must say I haven't, but I don't do that in OpenTTD either :p
17:50:27 <FLHerne> If I owned a small hill, I'd spend ages reshaping it with 45° angles :P
17:50:33 <__ln___> ... or building a tunnel from netherlands to india to gain money
17:50:36 <NGC3982> frosch123: oh, neat. thank you.
17:51:00 <Alberth> there is money in India?
17:52:16 <Alberth> FLHerne: that would not match reality, the height is 1/2 the width, so the angle should be 22.5 degrees
17:52:17 <Sacro> hmm
17:53:25 <FLHerne> 45° on the horizontal ones anyway
17:53:46 <Alberth> :)
17:53:52 <FLHerne> Or perhaps not, as nonperspective has to be retained...
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17:54:20 <FLHerne> Presumably strange shaping would be required to make that work :-)
17:54:29 <Alberth> obviously the way we buy rectangular pieces of land is broken
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18:42:13 * FLHerne came up with a better (?) DNS hierarchy: http://ask.slashdot.org/comments.pl?sid=2925511&cid=40372121
18:52:06 <Eddi|zuHause> hm... i just realized that vancouver has the same latitude as southern germany...
18:53:10 <Zuu> What is the proper place for creating a thread about a scenario that uses GS? The scenario forum or GS forum? Or one in each?
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18:55:13 <Yexo> I'd say it depends on what you want to show
18:56:02 <Yexo> it it's about a nice scenario that uses a GS as sideline in the scenario forum, if it's a show of your GS just packed as a scenario in the GS forum
18:56:03 <Zuu> I think I will go to the scenario forum to see if it can give some interest of scenario creators to use GS.
18:56:26 <Yexo> maybe create a locked post in the GS forum pointing to the thread in the scenario forum?
18:56:46 * Mister_Argent is finally getting a hang of the game!
18:57:31 <Mister_Argent> quick question, though. in a desert map, how much food does a town need to get for it to display as "Food: DELIVERED" in the town details window?
18:57:43 <Yexo> 1 ton per months, unless that changed recently
18:57:46 <Mister_Argent> ah.
18:58:03 <Mister_Argent> this town has delivery vans and a train going to it dropping off food, but that's not apparantly enough...
18:58:24 <Mister_Argent> http://i.imgur.com/fIZUf.png
18:58:25 <Yexo> if you use a GS it depends on that
18:58:34 <Eddi|zuHause> Mister_Argent: you need water as well, during the same month
18:58:50 <Mister_Argent> ah. yeah, it's grown a bit -- it was 1,500-ish when i took control.
18:59:10 <Yexo> I don't see any town trains/trucks in that image
18:59:10 <Mister_Argent> also, yeah, there's separate train lines for water/food/goods/diamonds -- Inefficient, but it pays a bit more :p
18:59:17 <Yexo> are you sure one has arrived this month?
18:59:22 <Mister_Argent> yeah, the trucks are coming from the nearest food processing plant, which is 3 towns away
18:59:28 <Mister_Argent> same detail with the train
18:59:41 <Mister_Argent> the issue isn't so much the food as the distance
19:00:23 <Mister_Argent> Also, the Bakewell 300 is AWESOME
19:01:01 <Eddi|zuHause> Mister_Argent: distance is irrelevant, you need to make sure the trains arrive often enough
19:01:29 <Mister_Argent> what i'm getting at is that 'There's only one train and one van, but it isn't arriving enough because of the distance'
19:01:46 <FLHerne> Get more trains then :P
19:01:54 <Mister_Argent> and vans :P
19:02:31 <Mister_Argent> i'm trying to delibarately make Dendtown bigger -- it's already the largest town on the map, but i want it to be a city.
19:03:18 <Mister_Argent> is ferrying oil from rigs to processing plants a good source of profit, or should i keep things more on-shore?
19:08:38 <FLHerne> Ships are fun :D
19:12:04 <planetmaker> Mister_Argent: if you mean 'city' just the normal way: sure. But if you mean it in the sense of the game which has towns and cities: not feasible.
19:12:33 <planetmaker> Some towns are (depending on settings) chosen on map creation to become 'cities'. And that means nothing more or less than that they start out bigger and might grow a bit faster.
19:12:42 <planetmaker> (all other conditions being equal)
19:13:04 <FLHerne> planetmaker: It's a 'city' already, looking at screenshot...
19:13:19 <planetmaker> ok :-) I didn't see any screenshot
19:13:25 <Mister_Argent> ah. well, what i'm going for is higher population
19:14:05 * FLHerne wonders why there are so many ultra-inefficient stations :P
19:14:20 <FLHerne> At Dendtown, I mean
19:15:40 <Mister_Argent> the inefficiency is intentional :P
19:15:46 <Mister_Argent> Longer tracks -> more profit.
19:15:48 <Mister_Argent> also, i'm lazy.
19:16:16 <planetmaker> Mister_Argent: longer tracks != longer distance between station signs. Only that matters though
19:16:25 <Mister_Argent> ah.
19:16:46 <FLHerne> I'm referring to potential train throughput, not distance :-)
19:17:21 <FLHerne> Why not just have one combined station, rather than 4 small ones?
19:17:33 <Zuu> planetmaker: am I right that I should direct any request to manually set dependencies of bananas to R. or T.?
19:17:42 <Mister_Argent> ...eh...well, i wasn't quite thinking ahead when i set the first station up.
19:18:41 <planetmaker> Zuu: no and yes. Best place is our info@ address. But de-facto that might be true
19:19:07 <Zuu> Ok, I'll send an email there.
19:19:10 <FLHerne> Not so hard to expand them...are you using individual single-track lines for everything?
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19:20:35 <Mister_Argent> aside from one or two stations, yes.
19:20:46 <Mister_Argent> in retrospect, my infrastructure has severe efficiency issues :P
19:21:05 <Mister_Argent> On the other hand, this is my first single-player game where i haven't crashed and burned violently within the first decade.
19:21:29 * FLHerne is a member of the 6-track-mainline-to-everywhere fraternity :D
19:21:49 <FLHerne> Ah well, each to his own :-)
19:22:29 * Mister_Argent has ,512 right now and that's slowly accumulating.
19:22:46 <Mister_Argent> $184,512
19:23:05 <FLHerne> :-(
19:23:26 <FLHerne> Get some more then! :P
19:23:28 <Mister_Argent> if i didn't spend anything or repay the starter debt i'd propably have closer to $600,000 something
19:23:39 <Mister_Argent> yeah. i'm gonna sit back and watch some twin peaks while the cash builds up
19:23:48 <Mister_Argent> ...or maybe restart in a less violently inefficient way.
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19:57:59 <frosch123> Zuu: does it matter which steel mill is delivered?
20:00:05 <Zuu> frosch123: Any of the two on the main island is okay.
20:00:25 <Zuu> You can also deliver to both and the script will sum up the production.
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20:00:54 <frosch123> ok :)
20:01:15 <planetmaker> that sounds like a nice scenario :-)
20:02:08 <TrueBrain> Zuu: done (FYI)
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20:03:41 <Zuu> TrueBrain: Thank you
20:06:11 <Zuu> Its fairly easy to cheat on, but for now I think its good enough to be released and those who play SP will as always have to decide on the rules themself.
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20:07:41 <Zuu> You could for example collect lots of iron ore in a station over several months and then deliver it. Or you could take the challenge and stay away from such tactics.
20:13:37 <frosch123> hmm, scenarios make it actually more obvious what settings are not company settings, though they should be
20:13:46 <Alberth> good night
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20:15:30 <Zuu> After making that scenario, I realized that it would have benefited from BaseCost mod with increased cost of terraform. Still I hope the incentives to reach the goal is high enough compared to trying to connect the islands yourself.
20:16:20 <Zuu> frosch123: Any setting in particular that you have in mind?
20:16:55 <frosch123> currently i encountered that the service interval settings are not my default ones
20:17:14 <frosch123> oh, an ai started
20:17:21 <frosch123> "idleMore" :)
20:18:15 <frosch123> Zuu: the first cheat i would have thought of would be to increase the ship limit
20:18:16 <Zuu> Yep, I could have tricked with the savegame/scenario state so that the GS make that AI start before I upload the scenario to bananas, but I havn't done so yet.
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20:22:26 <frosch123> 330/345
20:23:00 <Zuu> but you already got the AI started news message?
20:23:21 <frosch123> i did not notice any news
20:23:35 <frosch123> i just was watching the debug gui to check the goal progress
20:23:40 <frosch123> and noticed that there is an ai as well
20:23:57 <Zuu> When you reach the goal, the GS will use all those money in the IdleMore company to raise land. As the API doesn't permit a GS to raise land for free.
20:24:11 <frosch123> oh
20:27:18 <frosch123> interesting animation
20:27:28 <Zuu> yep, I though so too :-)
20:27:37 <frosch123> hit the goal randomly before connection the last industry
20:28:05 <frosch123> wasn't it possible to scroll the viewport?
20:28:07 <Zuu> I didn't actually play test it, but perhaps the goal should be a bit higher then.
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20:28:32 <frosch123> well, the production varies quite a lot in my vase
20:28:34 <Zuu> Its possible in SP. So yes, I could do that.
20:28:39 <frosch123> most of the time 150
20:28:43 <frosch123> sometimes 0
20:28:48 <frosch123> now 390 once
20:28:54 <Zuu> ok
20:31:31 <Zuu> I guess the scenario is a bit shallow in the sence that there is no further goals afther you connected the two islands. But at least it shows what you can do with the IdleMore trick :-)
20:32:33 <frosch123> well, the funds are also quite high :)
20:33:19 <frosch123> anyway 4 years for the goal
20:33:33 <frosch123> slightly less
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20:50:14 <Terkhen> good night
20:51:29 <frosch123> hmm... google suggests me to update to a more modern browser, which one might that be? :p
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20:58:44 <Wolf01> 'night all
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21:10:16 <Rubidium> afternoon!
21:13:34 <__ln___> you're suffering from jetlag or something
21:14:18 <Zuu> technically I'd say its also after noon here :-)
21:15:07 <Zuu> at least if you split "afternoon" apart.
21:15:23 <Rubidium> pff, it's not even evening yet
21:20:52 <Rubidium> and it's hot in he re
21:22:09 <Rubidium> 33 °C (feels like 43 °C)
21:22:49 <frosch123> at least you are still using sane units :)
21:23:17 <NGC3982> 33C in the late evening?
21:23:28 <NGC3982> i cant sleep in anything over 17C.
21:23:42 <Rubidium> low last night was 20
21:25:55 <Zuu> Although officially using sane units, that country where Rubidium is got plenty of imported products with imperial units.
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21:27:48 * Zuu learnt that the hard way when wondering why the food took so long time to get ready in the stove. :-)
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21:28:00 <Zuu> s/stove/oven/
21:28:45 <NGC3982> :)
21:30:01 * NGC3982 stretches Zuu 8 furlongs long, 10 cables wide and 40 thou thick.
21:30:42 <Rubidium> http://www.youtube.com/watch?v=WfhmacGktQQ (dutch though)
21:31:50 <Rubidium> football is boring though (at least until the last quarter/half)
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21:47:39 <Starkdop> hi everyone
21:47:43 <Starkdop> i've a question
21:47:51 <Rubidium> 42
21:48:30 <Starkdop> i creating a website for the francophone community of openttd
21:49:34 <Rubidium> you're aware of http://www.openttd.fr/ ?
21:49:42 <Starkdop> and i would like to know if can i copy the design of openttd.org
21:49:46 <Starkdop> no
21:49:51 <Starkdop> i create a new website
21:49:59 <Starkdop> openttd-fr.com
21:50:25 <Starkdop> yes
21:50:26 <Starkdop> but
21:50:57 <Starkdop> it's grave to make an other website?
21:51:05 <FLHerne> how is a .com address appropriate for a site for a non-commercial game?
21:51:06 <frosch123> copying the website directly has little use. it is supposed to get a french translation itself
21:51:17 * FLHerne finds such things annoying :P
21:51:32 <frosch123> FLHerne: it means com-munity :)
21:51:40 <Starkdop> @FLHerne yeah, .org it's better
21:51:52 <FLHerne> frosch123: :D
21:53:06 <Starkdop> i'm bad in webdesign and the design of openttd.org is cool
21:54:03 <Starkdop> is it a bad idea to make an other francophone website? (with a server)
21:54:59 <Starkdop> A la limite y pas des franais ici ? Ca sera mieux pour se faire comprendre ;)
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21:57:41 <Starkdop> and openttd.fr is sooooo long to load, the design is... bad and it would be nice to remake a new website
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21:58:43 <Rubidium> I don't think creating a second site is a good idea as it will only split the community making both smaller
21:59:59 <Starkdop> i thinks like this too
22:01:14 <Starkdop> but, i feel openttd.fr is dead
22:02:11 <Starkdop> I was motivated :D
22:03:32 <Starkdop> i have an other idea
22:04:17 <Starkdop> I ask to the admin of openttd.fr if can i remake the website, and become the coder...
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22:04:32 <cornishpasty> FLHerne: .com stands for .COol Man
22:04:41 <Starkdop> because i've already started the conception of the website
22:11:42 <frosch123> night
22:11:46 <Zuu> Starkdop: If you feel the site is slow, it might help to donate towards a faster server.
22:11:48 *** frosch123 has quit IRC
22:11:59 <Zuu> Fast servers tend to cost money.
22:12:38 <Zuu> Of course, also the way the site is coded has a large impact on the speed.
22:13:25 <Starkdop> i know
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22:14:03 <Starkdop> so
22:14:55 <Starkdop> if course, if a create a new openttd.fr, it will divided the french community
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22:15:23 <Starkdop> and there aren't many people in the community of openttd, in the world i mean
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22:24:55 <glx> of course openttd.fr is slow, it's a home server
22:25:30 <Eddi|zuHause> my precious uptime :(
22:26:24 <glx> pff and muxy is never on this chan
22:26:46 <Eddi|zuHause> glx: we kicked him once, and he never came back?
22:27:42 <glx> Starkdop: you can try to reach muxy on epiknet #openttd chan (he's the server owner)
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22:28:39 <Eddi|zuHause> my logs say he was here this year
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22:57:59 <Mister_Argent> is 117 Tonnes of Ore good for a coal mine?
22:58:11 <Sacro> No
22:58:18 <Sacro> Coal mines tend not to dispense ore
22:58:35 <Mister_Argent> ...er, clicked on another mine adjacent to it
22:58:40 <Mister_Argent> anyway, 108 tonnes of coal
22:58:46 <NGC3982> a year?
22:58:54 <Sacro> yearly that's terrible
22:58:58 <Sacro> monthly isn't amazing
22:58:58 <Mister_Argent> "Production last month: 108 tonnes of coal"
22:59:04 <Mister_Argent> ah. i'll keep looking, then.
22:59:06 <Sacro> it's not high
22:59:13 <Sacro> high would be 140/160ish
22:59:16 <Mister_Argent> is there a way to sort mines by production rate like how you can sort towns by population?
22:59:18 <Sacro> Yes
22:59:22 <Sacro> industries list
22:59:25 <Sacro> sort it
22:59:33 <Sacro> though it doesn't filter by type afaik
22:59:51 <NGC3982> Mister_Argent: its not particurly high. though, you can calculate the worth of "much" or "low" simply by looking on how much coal your average train can pull a month.
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23:03:01 <Mister_Argent> Oooh, just found a nice one
23:03:09 <Mister_Argent> 162 tonnes of coal last month
23:03:16 <Mister_Argent> with two power plants nearby
23:04:01 <Sacro> that's better
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