IRC logs for #openttd on OFTC at 2012-06-08
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09:32:57 <Jupix2> are there statistics somewhere of how many copies of openttd get downloaded through the main website monthly?
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09:38:01 <NGC3982> 24k downloads a week?!
09:40:32 <Knogle> is there any openttd servers statistics?
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09:44:48 <Sacro> 100%[======================================>] 729,067,520 73.6M/s in 9.5s
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12:03:13 <andythenorth> we need roadtypes :(
12:06:34 *** Eddi|zuHause2 is now known as Eddi|zuHause
12:06:39 <Eddi|zuHause> the joy of tilt-shift!
12:06:57 <Eddi|zuHause> you never know which one is real and which one is a model
12:09:10 <NGC3982> i fail to understand the naming
12:09:16 <NGC3982> what's tilted, and what's shifting?
12:09:25 <andythenorth> it's about the axis of the lens
12:09:50 <andythenorth> these lenses were originally popular for correcting distortions when shooting architecture
12:09:55 <andythenorth> but they have other uses
12:10:04 <andythenorth> and digital cameras can fake the effect rather well
12:10:46 <NGC3982> i actually thought everything about it was digital
12:10:50 <NGC3982> and computer processed
12:11:00 <Eddi|zuHause> NGC3982: because models are small and you are usually very close to them, you have a very limited range of focus, while photographing "real" scenes, your range of focus is much wider due to the distance. these lenses "fake" this effect
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13:34:20 <Eddi|zuHause> what's with this inflationary use of animal-oracles?
13:47:36 <frosch123> do they involve frogs?
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14:09:46 <Knogle> That's not what I meant though :P
14:10:13 <Knogle> like, daily/monthly/yearly stats of online players
14:10:24 <frosch123> on good days there are more clients than servers
14:12:01 <frosch123> and that 0.6.2 server is for sure the ottd server with the longest uptime ever
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15:13:25 <supermop> i just sold a large number of chairs
15:13:44 <supermop> which i never thought would be part of my job
15:24:05 <supermop> also i dont get commission
15:24:16 <supermop> which is a shame as the order was 67k usd
15:30:27 <supermop> all going to your country,
15:42:16 <supermop> what have you been up to andy?
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16:06:11 <andythenorth> mostly being grateful for recent commits
16:11:29 <andythenorth> road vehicle bounding boxes
16:11:53 <andythenorth> more important than they sound
16:15:06 <Terkhen> no idea, what does that do? :P
16:17:56 *** Nat_AFK is now known as Nat_aS
16:18:09 <Eddi|zuHause> the same as it did for trains
16:18:20 <Eddi|zuHause> make the bounding box shorter when the vehicle is shorter
16:19:20 <frosch123> they still do not turn aruond the center
16:19:30 <frosch123> which is actually noticeable in corners
16:21:07 <Terkhen> I suppose that it does not affect ogfx-rv at all :P
16:24:21 <frosch123> you might now see more cleary when you misaligned vehicles
16:24:33 <frosch123> oh, and actually there is a change you will notice
16:24:40 <frosch123> rv are now always 32px in vehicle lists
16:25:10 <frosch123> so you might want to check the vehicle list/details/whatever for alignment of the horizontal view
16:25:56 <Terkhen> thanks, I'll do that :)
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16:46:18 <andythenorth> frosch123: is it plausible that rvs might rotate around center?
16:46:59 <frosch123> currently they do not
16:47:13 <frosch123> but it might improve the look in corners, if they would
16:47:29 <andythenorth> it won't affect newgrf offsets
16:48:05 <frosch123> if you make the correct, it will be fine
16:48:26 <frosch123> if you mess them up while trying to compensate for the non-centric rotation it will become worse :)
16:48:40 <andythenorth> I'm going to change that for hes 2
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17:14:41 <Alberth> Terkhen: http://paste.openttdcoop.org/show/1463/ patch for opengfx-rv dutch translation. the only real change is at line 3, where the website is removed. The empty lines are entries that need no translation, there is no real need to insert them in the file.
17:15:41 <Terkhen> Alberth: thank you :)
17:16:01 <Terkhen> the first part of the description changed slightly in english, also the graphics credits
17:16:26 <Alberth> I'll check again then
17:19:06 <frosch123> thanks for reminding me, that there is such an url thingie
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17:24:08 <Terkhen> Alberth: thank you for your translation :)
17:25:12 <Alberth> FooBar did most of the work, I just made minor adjustments :)
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17:45:29 <CIA-1> OpenTTD: translators * r24334 /trunk/src/lang/ (dutch.txt hungarian.txt latvian.txt):
17:45:29 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:29 <CIA-1> OpenTTD: dutch - 11 changes by habell
17:45:29 <CIA-1> OpenTTD: hungarian - 189 changes by IPG
17:45:29 <CIA-1> OpenTTD: latvian - 14 changes by Parastais
17:52:50 <Eddi|zuHause> Belugas: is the joke "this site is down for maintenance"?
17:53:51 <frosch123> the joke are missing parentheses
17:57:58 <Belugas> of course, Eddi|zuHause :) of course!
18:16:41 <Wolf01> "this site is down for maintenance()"?
18:18:14 <Wolf01> (sorry, too much php/jquery today)
18:19:46 <frosch123> wow, some idiot downloaded debugveh within one minute from bananas :p
18:20:20 <Wolf01> maybe one of those which does check all the content
18:20:47 <frosch123> well, at least i managed to become the second downloader myself :)
18:21:32 <frosch123> let's see what download count i get with another newgrf which has no use for the average user :p
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18:24:53 <Alberth> you should make one called nop.grf which does nothing :)
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18:25:55 <Terkhen> frosch123: I predict that you will get many downloads and even random "why my vehicles have become boxes" posts in unrelated threads at tt-forums
18:26:08 <frosch123> yeah, let's hope for that
18:26:28 <frosch123> though i rather expect posts like: i really like these boxes, but the vehicle stats are completely useless
18:27:24 <Alberth> and suggestions like 'an open box at the top so you can transport bulk' :)
18:28:00 <Alberth> although to keep in style, you'd have to use small boxes as bulk :)
18:28:13 <frosch123> well, i will blame foobar
18:28:30 <frosch123> the code looks exactly as in the nml tutorial, so what could be wrong? :)
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18:36:37 <andythenorth> frosch123: I expect cargo support
18:37:32 <frosch123> they transport all cargos which are piece goods or express, but not passengers or refridgerated
18:38:03 <frosch123> the longer vehicles have quite high capacities
18:38:08 <frosch123> but quite low power for it
18:38:51 <frosch123> though they are also quite cheap
18:39:07 <frosch123> so, the 1/8 train engines might be quite good actually
18:39:31 <andythenorth> frosch123: no cargo graphics? :P
18:39:50 <frosch123> you can choose from 8 colours :p
18:40:13 <frosch123> oh, please, someone should start a lightning discussion :)
18:40:44 <Alberth> perhaps start discussing smoke now?
18:41:45 <andythenorth> is the lighting correct?
18:42:23 <andythenorth> frosch123: this really convinces me I was wrong about smoke
18:42:32 <andythenorth> we *do* need newgrf effect vehicles
18:42:40 <andythenorth> so you can have smoke cubes
18:43:05 <andythenorth> making your grf also suitable for debugging effect vehicles :P
18:43:24 <frosch123> i disabled all effects to not block the view on the boxes
18:50:17 <Terkhen> it adds nothing besides eyecandy
18:53:43 <andythenorth> that argument can be extended to other things ;)
18:53:59 <andythenorth> graphics are boring
18:54:04 <andythenorth> they add nothing besides eyecandy
18:55:59 <Terkhen> you might be on to something there
18:56:09 <Terkhen> I agree, we should move to an ASCII interface
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18:57:01 <DorpsGek> FLHerne: pikka was last seen in #openttd 2 weeks, 6 days, 12 hours, 22 minutes, and 24 seconds ago: <Pikka> hello Alberth
18:58:42 <FLHerne> Andythenorth: UKRS2 and FIRS don't play at all nicely in terms of cargo support. Is that for UKRS2 thread or FIRS?
18:59:29 <andythenorth> you have to live with it
19:00:56 <FLHerne> But cement tanks really should carry cement... :-(
19:01:16 <andythenorth> pikka doesn't care about that
19:01:33 <FLHerne> Also, they shouldn't carry fish :P
19:01:45 <andythenorth> well post in UKRS2 thread and ask then
19:01:52 <andythenorth> it's definitely not FIRS
19:02:01 <andythenorth> been there, done that :P
19:02:13 <FLHerne> Ok. Pass it on to him, then? Bias, maybe? :P
19:03:54 * FLHerne finds a forum to complain in :P
19:04:21 <Alberth> off-topic sounds ok :p
19:04:49 <andythenorth> put it in ukrs2 thread
19:05:44 <Alberth> after a search it has not been posted before
19:09:03 <FLHerne> I'll probably make a proper check of what is/isn't compatible tomorrow, then. There seem to be quite a few obvious mismatches...
19:17:40 <Terkhen> cargo compatibility is always problematic :)
19:17:42 <Nat_aS> >looking up what to buy for a new computer, People tell me to get a better GPU than CPU
19:17:51 <Nat_aS> BUT WHAT ABOUT GAMES LIKE DWARF FORTRESS?
19:20:03 <Terkhen> why would you need to get a new computer just for dwarf fortress? I doubt that it is very resource expensive, except maybe at map generation
19:20:08 <Nat_aS> All the cool games hog CPU speed
19:20:23 <Nat_aS> have you ever played DF Terkhen?
19:20:30 <Alberth> for some form of 'cool', yeah :)
19:20:33 <Nat_aS> it's probably the most complex game with ASCII graphics.
19:20:40 <Nat_aS> even outside of mapgen
19:20:59 <Terkhen> Nat_aS: no, I'm just making wild assumptions :)
19:21:00 <Alberth> programming is a much more complicated game
19:21:16 <Nat_aS> each creature has it's own pathfinding, and there is fluid dynamics for liquids and TEMPERATURE.
19:21:21 <Nat_aS> it simulates air temprature.
19:21:31 <Nat_aS> Fires or floods can send FPS to a crawl.
19:21:44 <Terkhen> wow, that thing is crazy :P
19:22:02 <andythenorth> making games is a much better game
19:22:10 <Nat_aS> also toady is a mathmatician, not a progrmer
19:22:24 <Nat_aS> it's spagethi coded to hell and back, and he wont let anybody optomize it for him
19:22:36 <Nat_aS> so it's even worse than it sounds resource wise.
19:23:52 <Terkhen> sounds like the usual closed source one man project :P
19:24:29 <Nat_aS> he needs to open the source, but he does not want to lose control of it.
19:24:42 <Nat_aS> it will always be his game.
19:25:26 <Nat_aS> but yeah, DF makes 1024x1024 ottd maps with 500 trains look like nothing.
19:25:52 <Terkhen> I played DF once, but I found the learning curve to be more like a wall
19:26:13 <Terkhen> but all those procedurally generated stuff sounds interesting
19:26:14 <Nat_aS> it's fun once you figure out the counterintuitive interface.
19:26:22 <Nat_aS> and it has ambition that most games lack
19:26:36 <Terkhen> sorry, I'm already spoiled by modern achievement-driven games :)
19:27:27 <Nat_aS> Achievement Unlocked! Completed the tutorial!
19:27:51 <Terkhen> I don't get an achievement just for starting the tutorial?
19:27:54 <Terkhen> not worth playing IMO
19:28:45 <Terkhen> just kidding, I'm not that spoiled, but I still need a game that is designed taking the user experience into account somewhat
19:28:58 <Terkhen> and I'm not talking about the ASCII part :P
19:29:32 <Nat_aS> the ASCII graphics are the least obtuse part of the interface
19:29:46 <Nat_aS> although I usualy switch to a square font face or tileset
19:30:00 <Nat_aS> because tiles being taller than they are wide makes things hard to plan visualy
19:31:49 <andythenorth> DF looks worryingly good
19:32:38 <Nat_aS> I have not played it in a while
19:32:44 <Nat_aS> it should run good on my gaming laptop though
19:33:14 <Nat_aS> but back to computers, what's a good motherboard.
19:33:16 <Terkhen> if it doesn't, the DF guy seriously needs to do some optimizations :P
19:33:23 <Nat_aS> and should I get a case with a built in PSU?
19:33:35 * Terkhen has no idea about motherboards
19:33:47 <Terkhen> they are stuff that get all the other stuff working together
19:34:18 <andythenorth> DF looks fricking awesome
19:34:28 * andythenorth spent a childhood playing games like that, approximately
19:34:33 <Rhamphoryncus> andythenorth: DF involves intense multidimensional simulation.. but it does need optimization, heh
19:34:52 * andythenorth has no idea about computers
19:35:16 <andythenorth> what are computers for?
19:39:38 <Terkhen> spending money on them
19:40:28 <andythenorth> I think we have some in the office somewhere to prop the door open
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19:57:24 * andythenorth ponders articulated trucks in – view
19:57:35 <andythenorth> excessive spacing
19:57:53 <andythenorth> side effect of defining them as 32px?
19:58:00 <andythenorth> 32px is correct imo
20:02:07 *** Nat_AFK is now known as Nat_aS
20:03:08 <Nat_aS> it looks kinda strange on bridges and in depots
20:03:25 <Nat_aS> but you probably know this, and can
20:03:41 <andythenorth> seen it in a tunnel?
20:03:48 <andythenorth> or sticking out the top of a tunnel? :P
20:03:52 <Nat_aS> it's even worse in tunnels lol.
20:05:22 <andythenorth> default trains also have this slightly odd movement from \ to – views
20:05:31 <Nat_aS> at first I thought the other dumptrucks were too small
20:05:40 <Nat_aS> then I realized they were just the right size lol.
20:06:03 <andythenorth> they're as large as can be without insane clipping
20:06:17 <Nat_aS> TTD's scale is Chibi anyways
20:06:25 <Nat_aS> Trains are shorter and wider than IRL
20:06:34 <Nat_aS> and roads = houses = train tracks
20:07:13 <Nat_aS> looking cute and being playable are more important than precise scale
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20:51:20 <yno> is it possible to replace old vehicles automatically? I mean, when there is no newer version of the vehicle
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22:44:54 <Eddi|zuHause> and the winner of todays memory leakage contest is:
22:45:33 <Eddi|zuHause> 2GB for a program that sits idle in the background
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