IRC logs for #openttd on OFTC at 2012-06-02
            
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05:29:46 <HootzMcToke> Hello anyone home?
05:45:37 <NataS> me
05:46:57 <HootzMcToke> Hey
05:48:17 <NataS> sup
05:50:36 <HootzMcToke> not to much just trying setup a CityBuilder server
05:50:45 <NataS> CITY BUILDER
05:50:48 <HootzMcToke> But not really sure where to start
05:50:51 <NataS> explain good sir
05:51:00 <HootzMcToke> Well i see all the city builder server listed
05:51:07 <HootzMcToke> And i enjoy playing on them so do my friends
05:51:18 <HootzMcToke> brb buzzer is going off
05:52:52 <HootzMcToke> Ok back, yea i want to get one going but i'm not sure how they differ from normal ones or if theres any GRF's i need for it
05:53:07 <HootzMcToke> I noticed there were 2 listed on the online search but not really sure how they work
05:54:06 <NataS> oh
05:54:11 <NataS> i don't know
05:54:16 <NataS> I was hoping you could tell me about them
05:54:16 <HootzMcToke> Ah ok
05:54:18 <NataS> :c
05:54:25 <HootzMcToke> Thanks anyways
05:54:31 <HootzMcToke> Ill probably just play with settings
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07:04:49 *** ChanServ sets mode: +o Alberth
07:04:58 <Alberth> moin
07:04:59 <chlorine> Hello
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07:23:05 <andythenorth> bonjour
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08:12:28 <andythenorth> would it be acceptable to decouple BANDIT newgrf compile from BANDIT graphics generation?
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08:13:29 <andythenorth> currently, the requirement to generate the graphics at compile time is blocking any progress on the set
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08:21:26 * FLHerne fails to see why generating graphics at compile time would be necessary or useful
08:22:17 <FLHerne> Surely you'd just end up generating lots of unchanged graphics anyway, or do you have a fancy script to stop it doing that?
08:23:48 <Alberth> andythenorth: what would you gain if you have a separate generation step?
08:23:57 <Alberth> moin LordAro
08:24:06 <LordAro> hai Alberth :)
08:25:04 <LordAro> you'll be pleased to know that i'm currently trying to reproduce a segfault in freerct
08:25:37 <Alberth> :)
08:26:11 <Alberth> if you're bored, issue 5 looks like one for you :)
08:27:13 <LordAro> i shall have a look - i think i've re-setup my dev environment again :)
08:27:19 <LordAro> (i changed my OS again :) )
08:27:37 <LordAro> shall i append the segfault to issue 4?
08:29:59 <Alberth> depends on the cause
08:30:56 <Alberth> if you are sure is related to not loading RCD files, sure, else make a new issue (merging is always possible ;) )
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08:31:09 <LordAro> i'll make a new one
08:31:28 <Alberth> thanks
08:31:40 <LordAro> nice youtube username btw ;)
08:31:42 <andythenorth> Alberth: the generation fails on the compile farm
08:32:02 <Alberth> andythenorth: I know, but how does a separate step solve that?
08:32:42 <Alberth> LordAro: there are suprisingly many free user names available when you type randomly on the keyboard :)
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08:33:25 <LordAro> You should get an 'official' account, for videos like that
08:34:39 <Alberth> right, just like my gmail name :)
08:35:51 <LordAro> :P
08:36:03 <LordAro> issue is submitted, btw
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08:39:54 <Alberth> LordAro: still have the core dump (or the debug session?
08:40:10 <Alberth> type 'bt' (backtrace) to get a full stack dump
08:41:57 <Alberth> Hmm, the program needs a 'save', 'load', and a 'pause' button :p
08:42:42 <LordAro> ....i'll reproduce :)
08:44:49 <Alberth> do you have a rcd/people_animation.rcd file?
08:45:42 <LordAro> i'm at r363, so i would assume so
08:46:00 <LordAro> however, i don't :)
08:46:19 <Alberth> it's generated with 'make rcd'
08:46:39 <LordAro> that may well be why it's segfaulting :)
08:46:55 <Alberth> yeah, I am trying that atm
08:47:34 <LordAro> i expected 'make' to update both :)
08:47:50 <LordAro> yeah, there's guests now
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08:48:49 <Alberth> I agree, make needs to work better
08:49:24 <strontium> moin y'all
08:50:49 <strontium> eham is quite boring when one has to wait quite long ;)
08:50:50 <Alberth> moin
08:50:50 <LordAro> morning person-who-is-trying-to-one-up-rubidium :)
08:51:51 <Alberth> yeah, I was wondering whether it is safe to have them together
08:52:39 <strontium> rather person-who-only-has-http-internet
08:53:17 <LordAro> Alberth: guests can escape the path when going on up-paths
08:53:22 <strontium> h2o and rb do not mingle nicely
08:54:20 <andythenorth> Alberth: the graphics generation could be treated as equivalent to drawing graphics
08:54:25 <Alberth> LordAro: heh, I have not tested that at all :)
08:54:26 <andythenorth> and the results could be committed to the repo as png
08:54:38 <andythenorth> then nobody else needs the generator, inc. compile farm
08:55:17 <Alberth> andythenorth: but how does that fix the generation step? you still need the magic filenames at some point, no?
08:55:33 <andythenorth> that works fine
08:55:53 <Alberth> interesting :) how does that happen
08:56:01 <andythenorth> can't remember
08:56:22 <andythenorth> it all works locally
08:56:30 <andythenorth> but not on the CF
08:56:33 <strontium> i will probably time out in a bit when free internet runs out
08:57:07 <Alberth> strontium: :(
08:57:08 <andythenorth> I can't debug the cf, I only have error messages
08:57:15 <andythenorth> so I can't fix it
08:57:28 <andythenorth> so BANDIT is stuck :)
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08:58:49 <strontium> and i seriously hope my next internet connection is near yyc
08:59:23 <Alberth> andythenorth: I need to get it to run, then I can have a look
09:00:00 <andythenorth> k
09:00:29 <strontium> andy: ammler wanted help with the server, so that might be a way in (iirc)
09:03:19 <strontium> see you at the other side!
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09:07:10 <andythenorth> Alberth: I'm afk for about 2 hrs
09:07:11 <andythenorth> bbl
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09:09:53 <LordAro> brb, restarting
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09:13:48 <planetmaker> oh, strontium was here
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09:14:51 <Wolf01> hello
09:17:10 <Alberth> hello Wolf01, planetmaker
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10:03:05 <planetmaker> hi Alberth , frosch123 :-)
10:07:08 <Ammler> devzone should be up
10:07:25 <Ammler> bundles will need more time, me eating first
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10:25:09 <Terkhen> hello :)
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10:27:34 <Wolf01> hello Terkhen
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11:19:48 <andythenorth> Alberth: hi hi, did you try BANDIT compile yet? :)
11:20:22 <Alberth> not yet, I am afraid
11:23:56 * andythenorth has been thinking about FIRS farms more
11:24:10 <planetmaker> what about them?
11:24:26 <andythenorth> been playing a game, they still don't work for me
11:24:44 <andythenorth> partly I should go back and fix the clustering
11:25:00 <planetmaker> btw, the clustering was ported to NML... might be buggy, but I remember also testing it at some stage
11:25:06 <andythenorth> it misses some things
11:25:18 <andythenorth> it's fine, stuff got missed, it can be fixed
11:25:29 <andythenorth> ;)
11:25:44 <planetmaker> :-) what is it missing?
11:25:51 <andythenorth> map scaling
11:26:09 <andythenorth> I'd need to read the nfo to see if anything else is MIA
11:28:17 <planetmaker> isn't the better approach to go and look at the existing code to see what might be missing?
11:29:41 <andythenorth> I'm not sure what's supposed to be there
11:29:55 <andythenorth> all I remember is the weekend I spent generating maps to test cluster ;)
11:30:01 <andythenorth> not the actual code that solved it
11:30:13 * andythenorth used to have weekends
11:30:38 <planetmaker> he
11:33:13 <Terkhen> :P
11:36:04 <andythenorth> Yexo: hi hi, got a CHIPS nfo question if you have any time
11:36:49 <andythenorth> it's a 4-line question, so I won't just ask :P
11:37:25 <frosch123> @seen yexo
11:37:25 <DorpsGek> frosch123: yexo was last seen in #openttd 1 week, 6 days, 14 hours, 51 minutes, and 36 seconds ago: <Yexo> hey Alberth
11:37:37 <Alberth> hi frosch123
11:37:48 <frosch123> sorry albert :)
11:38:26 <Zuu> Alberth + LordAro: So you make FreeRCT from scratch? Eg. there is no RCT code that has been opened up for open source?
11:38:59 <Alberth> Zuu: try #freerct :p
11:39:04 <LordAro> :D
11:39:16 <Zuu> :-)
11:45:52 <andythenorth> drawing a good copy of the concrete tile from original ttd is hard
11:46:06 * andythenorth may not have sufficient attention span
11:46:09 <Terkhen> ask them to change the original tile license
11:46:13 <andythenorth> :P
11:46:13 <Terkhen> might be simpler :)
11:46:33 * andythenorth is tempted towards a GPL infringement :P
11:47:05 <andythenorth> I have been pretty scrupulous about not stealing original graphics so far :|
11:47:25 <Terkhen> and that has been a great idea IMO :)
11:50:45 <Terkhen> bbl
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12:29:21 <andythenorth> what would cause a reference to a base set tile to fail in a station action 0 layout?
12:29:42 <andythenorth> I am trying to use tile 1420, which works in one context, but not another
12:30:29 <frosch123> you forgot bit 31
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12:30:52 <frosch123> you forgot bit 31, it's inverted compared to industry tiles
12:33:37 <andythenorth> hmm
12:33:43 <andythenorth> http://paste.openttdcoop.org/show/1452/
12:33:54 <andythenorth> the second action 0 is pre-existing and works fine
12:33:59 <andythenorth> the first one is new and fails
12:34:32 <andythenorth> is bit 31 is set for second case? I can't see it
12:41:47 <andythenorth> hmm
12:41:59 <andythenorth> it appears to be taking sprites from the newgrf, not the base set
12:42:08 <andythenorth> perhaps I need to know what GRM is
12:44:27 <frosch123> nope
12:44:48 <frosch123> i think the only usecase left for grm is vehicle recolouring
12:46:06 <andythenorth> it's used in CHIPS
12:46:15 <andythenorth> for the tile I am having trouble with
12:46:58 <frosch123> i do not see any problem
12:47:19 <andythenorth> http://dev.openttdcoop.org/projects/chips/repository/entry/sprites/nfo/templates/simple_empty_tile_1.tnfo
12:47:21 <frosch123> is your cb 14 correct?
12:47:34 <andythenorth> ^^ is the template for this tile
12:48:02 <andythenorth> I have THIS_GROUND as \d1420
12:48:16 <andythenorth> but the value is being shifted somehow
12:48:53 <andythenorth> it is \d1420 in the compiled nfo, so it's not a CPP issue
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13:00:32 <Alberth> andythenorth: what 'make' command should work?
13:00:32 <Alberth> trunk seems to break on not having PageTemplateLoader
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13:02:24 <Alberth> andythenorth: http://paste.openttdcoop.org/show/1453/
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14:18:58 <andythenorth> Alberth: do you have Chameleon?
14:19:34 <Alberth> yep, afaik
14:22:19 <Alberth> http://paste.openttdcoop.org/show/1454/ andythenorth
14:23:06 <andythenorth> can you get the chameleon version
14:23:27 <andythenorth> frosch had similar issue iirc, older chameleon supplied by package manager
14:23:52 <andythenorth> I can't currently test either, I had to install python 2.4 for work purposes
14:24:20 <Eddi|zuHause> you can have multiple python versions installed
14:24:35 <andythenorth> I know, I just have to persuade macports to switch version
14:24:42 <andythenorth> I'm looking up the command :P
14:25:11 <Eddi|zuHause> if you have multiple python versions installed, just call python24 <file> or python27 <file>
14:25:21 <andythenorth> so I'm told :P
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14:25:24 <Eddi|zuHause> no need to "switch" anything
14:25:41 <Alberth> zpt/template.py version = 3
14:25:41 <Alberth> core/template.py version = 8
14:25:53 <andythenorth> good luck with 'python26 make'
14:26:13 <andythenorth> or python26 start_my_big_web_framework.sh
14:26:54 <Alberth> you shouldn't .sh for .py files :)
14:26:55 <planetmaker> add a variable to those where you can path the python binary
14:27:01 <Eddi|zuHause> "alias python=python24"
14:27:15 <Alberth> Eddi|zuHause: only works for the current shell
14:27:25 <Eddi|zuHause> yes
14:27:25 <andythenorth> all of this sounds nice, but is wonderfully impractical
14:28:25 <andythenorth> when you want to run production web frameworks made up of 200k python and C files, you don't do it this way
14:28:30 <Eddi|zuHause> it's not "impractical" if you need it often enough
14:29:13 <andythenorth> well let me put it another way
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14:29:19 <Eddi|zuHause> or: you run these frameworks in a virtual machine
14:29:26 <andythenorth> next time I'll do what your supposed to do, and use a virtualenv
14:29:31 <andythenorth> you're /s
14:29:43 <andythenorth> then the issue would be a non-issue :P
14:30:08 <andythenorth> the failing is mine
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14:31:35 <andythenorth> this ISP is ridiculously poor
14:31:37 <andythenorth> never get BT
14:34:29 <andythenorth> hmm
14:34:30 <LordAro> mine is fine :P
14:34:33 <andythenorth> also my python is fucked
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14:35:13 <andythenorth> setuptools has disappeared for all versions
14:35:27 <andythenorth> Chameleon is installed for one version, but that version can't see it
14:35:39 * andythenorth was having a nap. Perhaps going back to sleep will cure this
14:35:50 * andythenorth hates daytime naps, they are confusing
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14:37:56 <hackalittlebit> hello, anybody willing to help me pls. I am totally puzzled why TrainCheckIfLineEnds proc is called twice every tick (except slowing down). It was introduced second time in r1198
14:39:08 <hackalittlebit> to me it looks as if truebrain forgot to eliminate the one in TrainLocoHandler
14:40:55 <hackalittlebit> to me it looks as a lot of overhead.
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14:42:22 <hackalittlebit> sorry slowing down I mean handeling broken down veh
14:46:55 <hackalittlebit> taking it out will affect handling of broken down vehicles
14:47:56 <Eddi|zuHause> why do broken down trains need to care about end of line?
14:50:38 <andythenorth> Alberth: I have chameleon 2.8.0
14:51:22 <hackalittlebit> eddi forget about the broken down veh for now, TrainCheckIfLineEnds is called twice and the question is why?
14:51:40 <andythenorth> I also have a non-compiling BANDIT right now, but meh
14:51:40 <hackalittlebit> I don't get it
14:52:58 <hackalittlebit> first time called in TrainLocoHandler second time in TrainController
14:53:16 <Alberth> I have python-chameleon-1.2.12-5.fc15.noarch and chameleon-0.2-3.fc15.noarch, it seems
14:53:43 <andythenorth> did you get them with your package manager?
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14:55:41 <andythenorth> Alberth: what does 'easy_install Chameleon' get you?
14:58:33 <Alberth> easy install trying to be smart, must fix that first :p
15:01:57 <andythenorth> did anyone mention the state of python packaging recently? :P
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15:04:27 <Alberth> find a properly working cross-OS solution, and we talk again :p
15:05:06 <andythenorth> apparently distribute solves all this
15:05:58 <andythenorth> http://jacobian.org/writing/nobody-expects-python-packaging/
15:07:10 <Alberth> did anyone mention the ambiguity around chameleons recently??? :D https://fedorahosted.org/chameleon/
15:07:43 <andythenorth> http://chameleon.repoze.org/docs/latest/index.html :P
15:09:02 <Alberth> he, it's removing python-pyramid-1.0-1.fc16.noarch too??
15:10:32 <andythenorth> maybe
15:10:44 <andythenorth> setuptools is a mysterious beast
15:11:01 <andythenorth> Chameleon is the default templater for pyramid, written by same team
15:12:35 <hackalittlebit> Eddi: Should I report the above question in FS? to give more time to investigate?
15:13:07 <Alberth> hackalittlebit: it is very possible nobody knows
15:13:28 <hackalittlebit> Agreed
15:14:12 <hackalittlebit> truebrain made the change.
15:14:21 <Alberth> asking questions in FS does not seem the right way to me
15:14:31 <hackalittlebit> agreed
15:14:50 <Alberth> and he likely does not know any more
15:14:51 <hackalittlebit> so I will wait :)
15:14:55 <TrueBrain> hackalittlebit: 7 years ago; so what Alberth says still holds :)
15:15:10 <TrueBrain> like asking what you had for breakfast 7 years ago
15:15:22 <hackalittlebit> :)
15:15:23 * andythenorth doesn't remember what he did this morning :P
15:15:32 <hackalittlebit> :P
15:15:39 <Alberth> hackalittlebit: I don't know all the ins and outs of the GUI system any more and that was only a few years back
15:16:10 <hackalittlebit> ok I will investigate more and submit patch
15:16:25 <Alberth> sounds like a good plan to me
15:17:04 <Alberth> andythenorth: ok, it gave me 2.9.1
15:17:24 <andythenorth> if I add 'hotel' station tile to CHIPS is that confusing wrt 'hotel' industry in FIrS?
15:17:28 <andythenorth> Alberth: sounds better
15:17:28 * Alberth makes again :)
15:17:33 <Knogle> Hm, you can't make diamonds a cargogoal in a sub tropic game :/
15:17:44 <andythenorth> Alberth: you'll still get errors, but they should match mine
15:18:17 <planetmaker> andythenorth: there are also 'hotel' houses iirc. It's IMHO clear that it's a difference, so go ahead
15:18:33 <andythenorth> 'Station hotel' ?
15:18:34 <Alberth> andythenorth: "ImportError: No module named pixa" ?? :)
15:18:42 <andythenorth> Alberth: you can solve that one :P
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15:20:02 <Alberth> so what should I rename to pixa?
15:20:44 <Alberth> and why doesn't the repo have that? :)
15:20:56 <andythenorth> why doesn't the BANDIT repo have it?
15:21:42 <Alberth> doh!
15:22:24 <andythenorth> incidentally I would much rather provide a buildout that handles all this deps crap
15:22:31 <andythenorth> but I don't know how to write a buildout from scratch
15:25:04 <Alberth> better stay as far as possible away from all build and dependency mess imho, it's way to complicated
15:25:48 <Alberth> ok, I seem to have something along the lines of what the CF does currently
15:27:57 <Alberth> how do you get it to work now?
15:29:13 <andythenorth> I run make in repo root
15:29:17 <andythenorth> and then get failures :P
15:30:19 <andythenorth> as long as you're error is something like
15:30:19 <andythenorth> make[1]: *** No rule to make target `src/pixel_generator/output/trailer-0_2-body_flat-cc1-7_8-cargo_coils-white.png', needed by `bandit.grf'.
15:30:23 <andythenorth> then we're at the same place
15:31:45 <Alberth> you guessed the error exactly right :p
15:31:58 <andythenorth> k
15:32:02 <andythenorth> I'll fix that in a bit
15:32:11 <andythenorth> I had it working before, this is most likely a silly minor issue
15:32:18 * andythenorth is drawing CHIPS right now
15:34:25 <Alberth> k, will have some dinner then
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15:51:28 <Eddi|zuHause> http://www.english-for-railaways.de/albums/userpics/10001/DSC_9328_189-802c.jpg <-- why does this engine have 4 different numbering schemes written on it?
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15:53:29 <telanus1> could be a nubering scheme for each country it travels thru?
15:53:38 <telanus1> numbering*
15:55:28 <andythenorth> also 'railaways' ?
15:55:59 <Eddi|zuHause> andythenorth: that's a meta-joke :)
15:56:32 <andythenorth> I see
15:56:35 <andythenorth> or not :P
15:56:56 <Eddi|zuHause> andythenorth: there's a famous german comedian who had a joke where he translated "Englisch für fortgeschrittene" [english for advanced] as "English for runaways"
15:57:18 <andythenorth> in soviet russia, jokes translate you
16:04:07 <andythenorth> new CHIPS
16:05:26 <andythenorth> would anyone build it to confirm I didn't screw up?
16:05:26 <Eddi|zuHause> andythenorth: it won't be funny if you don't know german very well: http://www.youtube.com/watch?v=r4bnk8c29qw
16:05:49 <andythenorth> my German is not good :)
16:06:15 <andythenorth> http://dev.openttdcoop.org/projects/chips/repository
16:06:28 <andythenorth> requires nfo tools only
16:09:16 <andythenorth> or I just release :P
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16:09:41 * telanus1 wonders if this colour scheme would work in openTTD: http://www.themukiwa.com/images/metrorail_800x600.jpg
16:11:12 <andythenorth> should do
16:12:38 <andythenorth> only 3 open tickets for CHIPS
16:12:46 <andythenorth> yay
16:12:49 <Chris_Booth> ooh I like Chips they are tasty
16:13:37 <andythenorth> you could still be in the 1st 10 downloaders in that case ;)
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16:25:59 <Eddi|zuHause> telanus1: why do they put a pole in the middle of the rail? kinda defeats the point, i suppose
16:28:11 <andythenorth> Eddi|zuHause: does that rail look like it's missing clips?
16:28:27 <andythenorth> it has baseplates, but no spring clips afaict
16:28:53 <Eddi|zuHause> a bit hard to decipher on this resolution
16:29:10 <andythenorth> put your eye closer to the screen ;)
16:29:27 <andythenorth> I suppose next I should make this BANDIT thingy work
16:29:33 <Eddi|zuHause> but yes, it looks "better" on the rails behind the train
16:34:31 <telanus1> Eddi|zuHause: They plant poles to "stop" trains from running ot the track
16:35:19 <telanus1> our "very clever" transnet "gurus" think the trains won't use it, it if there is poles in the way
16:35:27 <Eddi|zuHause> if obelix ever visited, he'd say "they are silly, these south africans" :p
16:35:36 <telanus1> :D
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16:37:03 <FLHerne> How long do recessions last? Wiki doesn't say.
16:37:10 <FLHerne> Is it randomisedish?
16:37:16 <Eddi|zuHause> a year-ish, i think
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16:38:22 <FLHerne> Thanks
16:38:38 <FLHerne> My entire network just collapsed because of one :-(
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16:38:57 <Eddi|zuHause> play with stable economy :)
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16:43:09 <FLHerne> I have been, I decided to see what it did
16:43:33 <FLHerne> But then I got backlogs of trains waiting to load, and then those obstructed other trains...
16:43:51 <Zuu> Knogle: Only if a NewGRF makes it so that Diamonds provide a town effect. But year you are right.
16:44:07 <FLHerne> Eventually I ended up with a 150-train jam, all of which were waiting for each other :-(
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16:49:13 <Firartix> Facepolm
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16:55:52 * frosch123 wonders what he is doing
16:56:16 <frosch123> i fail to install a c++ compiler in wheezy
16:56:17 <Alberth> nothing of everything?
16:56:34 <frosch123> maybe i first need to install a proper package manager
16:56:45 <Alberth> that helps :)
16:56:56 <frosch123> the default one seems to be quite a backstep from the squeeze one
16:57:16 <Knogle> Zuu: ew :P
16:57:27 <frosch123> ok, let's try with restarting it
16:58:00 <Zuu> Knogle: s/But year/But yea/
16:58:13 <Knogle> gotcha
17:04:03 <frosch123> yeah, installing a different package manager did the trick :)
17:04:35 <Alberth> :)
17:04:53 <frosch123> wow, it's even faster
17:05:05 <frosch123> i blamed the vm for being slow before
17:05:22 <frosch123> but apparently the default package manager is crap in every aspect
17:07:03 <Alberth> could be, I have seen such software take forever, while a different implementation is ready in seconds
17:09:55 <andythenorth> farms farms farms
17:10:33 <andythenorth> why do they suck so much?
17:10:34 <Alberth> as long as they manage packages, it should be fine
17:11:43 <andythenorth> maybe farm supplies is a silly idea
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17:13:07 <FLHerne> What's wrong with farm supplies?
17:13:19 * FLHerne is shipping hundreds of them about the place
17:13:29 <Eddi|zuHause> andythenorth: farms are fine.
17:13:50 <Eddi|zuHause> andythenorth: just implement the "stockpiling" of supplies
17:14:10 <andythenorth> problems I have:
17:14:33 <andythenorth> - I never use Fertiliser Plant (never appears in my games)
17:14:33 <andythenorth> - I never use Sugar Mill
17:14:33 <andythenorth> - farms end up surrounded by infrastructure
17:14:58 <FLHerne> Autorefit makes them much easier to deal with, because I can send the supplies back by the livestock/grain/beet etc trains
17:14:59 <frosch123> the latter is completely fine for a transport game
17:15:15 <FLHerne> That removes the need for megainfrastructure
17:15:28 <FLHerne> A bit of stockpiling would be nice though
17:16:09 <andythenorth> - farm production is annoyingly low
17:16:09 <andythenorth> - building infrastructure for farms is annoyingly tedious
17:17:13 <andythenorth> I might be able to collapse some of those issues if a good idea can be found :P
17:17:47 <FLHerne> High clustering on map generation fixes both of those :D
17:17:56 <FLHerne> Just use a few trams into a hub
17:18:20 <Eddi|zuHause> andythenorth: if the supplies are stored properly, and the distribuiton is less of an issue, production grows rather fast
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17:20:53 <FLHerne> The sole problem with supplies is the 'every month' bit. Some level of averaging would make them perfect :D
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17:26:36 <Eddi|zuHause> exactly
17:28:10 <andythenorth> autorefit somewhat relies on supplies being available at the location of the secondary industry
17:28:34 <Eddi|zuHause> that is no problem with cargodist
17:28:40 <Eddi|zuHause> or other transfers
17:29:03 <andythenorth> autorefit is also limited as large vehicles will lift all available supplies
17:29:17 <andythenorth> e.g. in my current game I have 300t wood trains which refit to supplies
17:29:29 <andythenorth> they lift all available supplies in one pass :P
17:29:56 <Eddi|zuHause> make a manual refit, and limit it to one wagon?
17:30:03 <andythenorth> can't do that
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17:30:09 <andythenorth> autorefit is all or nothing
17:30:47 * andythenorth checks that assertion
17:36:15 <andythenorth> yup, all or nothing
17:36:31 <andythenorth> the same gui appears as for partial refit, with no visual hints that it works differently btw
17:37:13 <andythenorth> I assume partial auto-refit is very hard? Has to deal with possible change of consist?
17:38:54 <FLHerne> Cargodist is the answer to all such problems. How come it hasn't been trunked yet? :-(
17:39:12 <andythenorth> because YACD is the answer instead
17:39:16 <andythenorth> :P
17:39:22 <FLHerne> I've been using it for a year or two now, and I've seen no major bugs/slowdowns
17:39:54 <andythenorth> is it fun?
17:40:05 <FLHerne> YACD is annoying. I want choose where my network goes, not have it dictated by my computer :P
17:40:12 <FLHerne> CDist is, yes
17:40:19 <andythenorth> I am exactly the opposite
17:40:27 <andythenorth> choosing where to route things is a very boring game
17:40:37 <FLHerne> It makes tiny branchlines profitable, for one thing
17:41:11 <FLHerne> "choosing where to route things is a very boring game" Eh? That [i]is[/i] the game, for me :D
17:41:16 <andythenorth> iirc fonso did show a proof of concept of YACDist
17:43:04 <andythenorth> maybe I should make secondary industries for farm cargos locate near to farms
17:43:36 <frosch123> how to install pixa?
17:44:28 <andythenorth> frosch123: have you downloaded it?
17:44:34 <frosch123> i have a checkout
17:45:29 <andythenorth> (iirc): python setup.py install
17:45:31 <andythenorth> let me check
17:45:42 <CIA-1> OpenTTD: translators * r24320 /trunk/src/lang/ (5 files):
17:45:42 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:42 <CIA-1> OpenTTD: belarusian - 3 changes by Wowanxm
17:45:42 <CIA-1> OpenTTD: german - 7 changes by Jogio, planetmaker
17:45:42 <CIA-1> OpenTTD: latvian - 1 changes by Parastais
17:45:44 <CIA-1> OpenTTD: lithuanian - 53 changes by RunisLabs
17:45:44 <CIA-1> OpenTTD: swedish - 4 changes by Joel_A
17:46:00 <frosch123> ok, that needs root (kinda obvious)
17:46:03 <andythenorth> yes
17:46:07 <andythenorth> I hate that it needs root
17:46:13 <frosch123> do i have to install it, to be able to compile bandit?
17:46:19 <andythenorth> yes
17:46:23 <andythenorth> I refused to install nml for weeks because it required root
17:46:32 <Alberth> ?
17:46:42 <frosch123> i never had to install nml
17:46:52 <andythenorth> you have to install PIL though
17:46:53 <frosch123> just made a link to nmlc in /usr/local/bin
17:47:04 <andythenorth> PIL installs to sitewide packages which requires root
17:47:05 <frosch123> pil is a standard library
17:47:19 * andythenorth is irrationally paranoid
17:47:35 <andythenorth> anyway, yes you need pixa for BANDIT
17:47:38 <Alberth> frosch123: I just added the directory with 'pixa' to the PYTHONPATH
17:47:39 <andythenorth> it won't actually compile yet
17:47:47 <andythenorth> hopefully you get the same error as me
17:48:12 <frosch123> Alberth: shall i just define that as an environtment variable?
17:48:25 <Alberth> yes
17:48:45 <andythenorth> I should learn buildout
17:48:50 <andythenorth> then this would all go away
17:49:09 <frosch123> ah, that seems to work
17:49:11 <andythenorth> (one-time) "easy_install bootstrap.py"
17:49:15 <Alberth> the env var PYTHONPATH is used by Python as a sequences of root directories to look for further installed modules/packages
17:49:17 <andythenorth> then "bin/buildout"
17:49:21 <andythenorth> would be easy
17:50:54 <andythenorth> could fetch PIL, Chameleon, pixa, etc, maybe even nml
17:51:25 <andythenorth> another day :P
17:53:25 <frosch123> now i miss intermediates/cargo_coils-white-7_8.png
17:54:20 <frosch123> hmm, though it said just before that it would create it
17:56:05 <andythenorth> that's good
17:56:08 <andythenorth> same error
17:56:19 <andythenorth> I'll try fixing it once I've bathed the toddler
17:56:28 <andythenorth> likely just a configuration issue
17:56:42 <andythenorth> feel free to try for yourselves if you like ;)
17:57:02 <andythenorth> so farms
17:57:07 <andythenorth> - mostly leave alone
17:57:16 <andythenorth> - change supplies behaviour
17:57:31 <andythenorth> - clustering is crappy on smaller maps, doesn't work
17:57:36 <andythenorth> - fix clustering
17:57:48 <andythenorth> - make more vehicle sets that can auto-refit
17:57:52 <andythenorth> is my plan :P
17:59:15 <andythenorth> don't auto-refit with HEQS btw, it's explodey
18:01:37 <FLHerne> Perhaps separate vehicles for short/medium/long would cause less refitting bugs?
18:01:54 <FLHerne> Also confuse AIs less... :P
18:02:10 <andythenorth> perhaps
18:02:15 <andythenorth> ask the crowd here
18:02:48 <andythenorth> I don't really care; 'buy menu spam' ~= 'refitting is annoying'
18:03:04 <andythenorth> I could change it when I recode HEQS
18:03:21 <FLHerne> parameter? :-)
18:03:30 <andythenorth> no, make choices
18:03:40 <andythenorth> parameters are the hobgoblin of tiny minds
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18:34:36 <andythenorth> Alberth frosch123: pull BANDIT
18:34:51 <andythenorth> cargo graphic generation was commented out
18:35:46 <Alberth> :)
18:37:17 <andythenorth> I should try converting it to planetmaker's new makefile
18:38:10 <frosch123> it spams quite a lot of info to the console, but it builds :)
18:38:34 <andythenorth> 'spams' :)
18:38:39 <andythenorth> useful debug output :P
18:38:41 <andythenorth> perhaps not
18:39:00 <andythenorth> I'll suppress some of that now
18:44:37 <andythenorth> done
18:46:05 <andythenorth> if you want to build it much faster than nml, use makebandit.sh
18:48:47 <andythenorth> ~19s vs ~54s
18:56:32 <andythenorth> ho
18:56:49 <andythenorth> makebandit.sh will try and install the grf to my computer btw :m
18:59:16 <frosch123> he, most trucks are blinking :o
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19:52:10 <Alberth> it's a very flashy set :)
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19:53:16 <andythenorth> I should do something about that
19:54:01 <andythenorth> I have to figure out scale before I draw more trucks :)
19:57:50 <andythenorth> hmm
19:57:56 <andythenorth> when will newgrf docks be done?
19:59:20 <Terkhen> no idea
20:00:19 <andythenorth> docks don't match my new pax station tiles in CHIPS :P
20:01:56 <andythenorth> http://dev.openttdcoop.org/attachments/download/3046/chips_docks.png
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20:35:24 * andythenorth has small epiphany
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20:46:26 * FLHerne wonders what andythenorth's small epiphany was
20:46:54 * Alberth thinks it is not "A GNOME web browser based on the Webkit rendering engine."
20:47:06 <Alberth> good night :)
20:47:13 <FLHerne> 'night
20:48:21 * frosch123 had the same thought abot epiphany like albert :)
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21:02:17 <frosch123> night
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21:10:19 <andythenorth> bye
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21:11:13 <Terkhen> good night
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21:28:45 <xQR> anyone has the 1.2.1 x64 debian package?
21:35:49 <Sacro> not on the website?
21:37:36 <glx> seems dead for me
21:38:42 <xQR> website is down
21:38:45 <xQR> that's why i am asking
21:39:40 <xQR> 504 Gateway Time-out
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21:50:59 <LordAro> Truebrain's broken stuff again
21:52:28 <Zuu> Try http://binaries.openttd.org/ if you just want to get your binary.
21:53:21 <Zuu> In the 'releases' folder you'll find 1.2.1
21:57:58 <Eddi|zuHause> <frosch123> just made a link to nmlc in /usr/local/bin <- i use ~/bin for such things
21:59:39 <xQR> thx Zuu
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22:47:33 <LordAro> night all
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