IRC logs for #openttd on OFTC at 2012-05-10
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10:45:02 <drac_boy> know this is a bit offtopic but anyone know what a 'ferry boat car' is? it appears to look like a standard long 2-axle box van to me
10:49:49 <peter1138> i know what a ferry is
10:50:13 <peter1138> is it a boat that drives on roads? ;p
10:56:29 <drac_boy> I'm serious ok? you got some funny ideas tho
11:09:20 <drac_boy> seen it yet peter1138?
11:12:57 <Eddi|zuHause> drac_boy: the german railway produced some freight cars with (smaller) british loading gauge, so they could be used on ferry routes between britain and the main land
11:13:26 <drac_boy> oh, that explains the name now... ferry for uk gauge
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14:22:17 <Hazzard> Hey, does anyone know if it is possible to do something like this:
14:22:19 <Hazzard> GRAI,WHEA,MAIZ,CERE: spritegroup_hoverhopper_grai_01;
14:22:51 <Hazzard> or do they have to be listed individually?
14:22:53 <Eddi|zuHause> you have to split it.
14:23:21 <Eddi|zuHause> or provide a patch for it :)
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16:35:51 <lestat> and created a new game someone wants?
16:37:35 <lestat> Is anyone reading the chat?
16:38:32 <TinoDidriksen> This is not the channel to advertise games, though.
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16:38:53 <lestat> you want to play a game?
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17:18:44 <NGC3982> lestat: you've had like six train crasches in five minutes
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17:30:54 <frosch123> ah, V453000 is the counter-example i was searching for: not all numbers related to ottd have each prime factor at most once. q.e.d
17:31:37 <V453000> whas is a prime factor
17:31:48 <frosch123> 453000 has prime factor 2 and 5 more than once
17:32:33 <frosch123> @calc 151 * 5 * 5 * 5 * 3 * 2 * 2 *2
17:33:12 <frosch123> dadymax made the suggestion that numbers in ottd commands can be transfered more effectively, if we assume that all numbers related to ottd have each prime factor at most once
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17:34:22 <frosch123> hmm, though 1138 likele always fails, since it is not within the first 32 primes
17:34:56 <frosch123> now i scared them :)
17:35:05 <supermop> andythenorth: how about a vineyard as an early simple industry
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17:35:34 <frosch123> though i cannot believe i scared Eddi|zuHause with primes
17:36:42 <Eddi|zuHause> frosch123: what?
17:37:06 <supermop> looks like a chateau, produces small amounts of alchohol and fruit, does not use supplies and phases out or becomes less competitive around 1850-1900, at which time the more industrial fruit plantation+brewery chain supplants it
17:37:19 <frosch123> i just talked about prime numbers when you was forced to leave the server
17:37:50 <andythenorth> supermop: it's a nice idea
17:37:56 <Eddi|zuHause> i have a _really_ long netsplit list here :)
17:37:57 <andythenorth> dunno if it's core FIRS
17:38:50 <supermop> doesnt require any new cargoes, doesent disrupt current chains, and is a good simple pre-industrial route to serve with small carts etc
17:44:02 <andythenorth> supermop: why would it close (other than for gameplay reasons)?
17:44:39 <supermop> maybe from 1980s onwards it accepts passengers (on wine tasting trips, so they need to take the bus, can't drive themselves)
17:45:22 <supermop> it would be pretty to keep them around decorating the countryside, but they should be superseded in gameplay terms
17:45:32 <CIA-1> OpenTTD: translators * r24222 /trunk/src/lang/ (catalan.txt russian.txt swedish.txt):
17:45:32 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:32 <CIA-1> OpenTTD: catalan - 27 changes by mtormo
17:45:32 <CIA-1> OpenTTD: russian - 22 changes by Lone_Wolf
17:45:32 <CIA-1> OpenTTD: swedish - 24 changes by Joel_A
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17:48:03 <andythenorth> Eddi|zuHause: FIRS vineyard, yes or no in your view?
17:48:28 <andythenorth> funny spelling of 'eddi' :P
17:48:46 <Eddi|zuHause> andythenorth: taking fruit and producing alcohol?
17:48:47 <FLHerne> Yes, but more industries! :P
17:49:04 <andythenorth> Eddi|zuHause: producing alcohol directly
17:49:40 <andythenorth> I am thinking maybe yes too
17:49:57 <andythenorth> I am finding short industry chains more relaxing to play with :P
17:50:01 <Eddi|zuHause> possibly restrict to the agriculture economy, to not overload the basic one?
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18:34:08 <andythenorth> time for roadtypes?
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18:41:47 <Nat_aS> Roadtypes could make sense if you turn infrastructure maintenance on.
18:45:47 <andythenorth> why do I use boats everywhere?
18:45:54 <andythenorth> I thought this was a train game :P
18:45:56 <Nat_aS> because you made them?
18:46:28 <Nat_aS> I hate boats, I'm too impatent, and it feels like the engine does not support them
18:47:35 <andythenorth> try playing a hilly map with 60% water
18:47:41 <andythenorth> feels like trains don't belong
18:47:57 <Nat_aS> still, boats feel unsuported
18:48:33 <Nat_aS> they should add in a boat speed factor option to make them faster, or an option to record veichile profit over multiple years.
18:48:48 <Nat_aS> because a long range boat can lose money for years on end before reaching port
18:49:00 <andythenorth> my boats are coining cash
18:49:05 <andythenorth> [small map though]
18:49:19 <Nat_aS> and it can be hard to estimate if the bazilion dollars it makes when it finaly gets there are wroth the bazillion dollars they wasted in transit.
18:49:37 <Nat_aS> it's only a problem on largeish maps, but it's anoying
18:49:49 <Nat_aS> easier to improve reach than it is to improve grasp
18:50:05 <Nat_aS> maps can be as big as memory will allow, but the interface is still from the early 90s
18:50:26 <Nat_aS> (and yet our interface is still better than simutrans :P)
18:50:32 <andythenorth> that's because large maps are a misfeature :P
18:50:58 <Nat_aS> programers did it because it was easy, and map makers did it because they could
18:51:19 <Nat_aS> and the rest of the game suffers for there decadence :P
18:51:42 <Nat_aS> English channel __ln__
18:52:30 <__ln__> Nat_aS: Gibraltar peninsula Nat_aS
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19:29:06 * andythenorth dislikes the CHIPS docks
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20:48:07 <Nat_aS> if you create a new company, and then switch back to your old company and buy it out
20:48:18 <Nat_aS> is there any advantage in doing that instead of taking out 200k loan?
20:48:37 <Nat_aS> other than possibly abusing town opinions?
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21:32:49 <Nat_aS> so I have two airplaines, one earns a profit, and is earning enough money to pay for the other plane which is not
21:33:13 <Nat_aS> should I sell the second plane to save money, or keep it to boost the station raitings?
21:33:43 <Nat_aS> is it better to always be full, or always have a good station raiting?
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22:15:43 <TrueBrain> Nat_aS: I know it might not be expected, but in this channel we generally don't play the game, so don't have much to say one way or the other about what is best :P
22:15:52 <TrueBrain> I am guessing the coop channel has more/better input on those things :)
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23:09:53 <Eddi|zuHause> type !help to get the link :p
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23:39:18 <drac_boy> have another question if thats ok...were 3-axle coaches usually for branchlines due to lighter axle loading or did they end up on mainlines in certain cases as well?
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