IRC logs for #openttd on OFTC at 2012-02-09
            
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00:09:27 <bernardh> Okay, now it's working everywhere. Only thing I changed was wiping out .openttd. Strange. Oh well, music! :D
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07:51:03 <icookrice> good day everyone
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09:48:41 <andythenorth> moin
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12:10:21 <swissfan91> if anyone can spare a moment - new poll here... http://www.tt-forums.net/viewtopic.php?f=26&t=56588
12:11:18 <V453000> you have a personal message btw :p
12:11:43 <swissfan91> so I just read!
12:11:47 <swissfan91> what is this all about then?
12:12:44 <V453000> creating something constructive instead of the current "here are my sprites how do you like them" "it is ok"
12:13:21 <swissfan91> I see. that can only be good..
12:14:00 <swissfan91> seeing the other people that were included in that PM... I feel very privileged :P
12:14:05 <Elukka> i think in general your buildings look too... smooth? like there's missing detail
12:14:17 <Elukka> a brick building should have bricky detail, a wooden building wooden detail
12:14:35 <Elukka> i dunno, i can give no good advice besides that you would benefit from staring at FIRS buildings at 4x zoom really hard :P
12:14:46 <swissfan91> indeed... you've hit the nail on the head there.
12:14:54 <swissfan91> i'll openly admit that is my main downfall.
12:15:29 <swissfan91> if I try and draw wooden planks, or indeed bricks, it starts looking really cluttered.
12:15:40 <V453000> yes and all of that stuff is why I start a place like this
12:16:05 <swissfan91> hence why I have gone back to drawing pistes and things... less texture :P
12:16:14 <Elukka> it's hard to make it look good, particularly with the limited palette
12:16:46 <V453000> please join irc channel #openttdcoop.pixel if you are interested :)
12:17:26 <swissfan91> done.
12:17:43 <swissfan91> I think wooden detail is the main thing I need to work on for alpine buildings... they're all made of it!
12:18:41 <swissfan91> in my defence with regards to the brick texture... many chalets do just have plain concrete.. http://www.mundo-casas.com/wp-content/uploads/2009/02/swiss_chalet_29.jpg
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12:53:40 <MNIM> wood is mainly for decoration purposes anywhere in the civilized parts of europe :d
12:54:25 <MNIM> even under that wood it's likely built with gas concrete blocks
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13:03:50 <andythenorth> swissfan91: don't draw the detail of a texture
13:04:04 <andythenorth> trying to draw bricks in pixels won't make good game art
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13:12:22 <stennuke1> whats up
13:12:29 <stennuke1> HELLOOOOOOOOOOOO
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13:35:52 <TheDude> hello
13:37:18 <TheDude> I would like to ask about debugging: http://wiki.openttd.org/Debugging as I dont understand it, and havent found it in forums, ... what does the NO_DEBUG_MESSAGES do? does it switch off the messages on the screen when running dedicated server? and how to add this flag for linux?
13:39:40 <Ammler> TheDude: read the wiki page you posted, it does disable also dbg messages with level 0
13:39:59 <Ammler> not every console message is debug message
13:42:14 <Rubidium> Ammler: every message to the console is a message going through the "debug" system
13:42:35 <Rubidium> but most likely you just want to add -d0 *after* -D
13:44:11 <TheDude> if it will disable the messages like with advertising/generating map/client sockets etc after launching dedicated server in shell
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13:45:03 <Rubidium> well... try it, and see whether it's enough
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14:01:06 <TheDude> ok, thank you
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14:21:03 <Ammler> Rubidium: ok, thought only those with prefix [dbg]
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14:36:54 <Belugas> hello
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16:47:28 <supermop> good morning!
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16:58:58 <andythenorth> afternoon supermop
16:59:35 <supermop> How's it going?
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17:34:09 <supermop> drawing pixels is making my eyes hurt
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17:35:33 <Elukka> more zoom?
17:36:23 <supermop> i think its the brigh screen
17:36:45 <supermop> i guess i should set the background to black first
17:37:32 <planetmaker> supermop: I recommend a bright pink or so :-P
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17:43:08 <supermop> gaaah
17:43:50 <supermop> everything i do/use for work is white background with thin black text or drawings
17:44:09 <supermop> if i could invert it it would be much easier
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18:24:43 <Terkhen> hello
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18:33:40 <Alberth> people are fighting the keyboard? :o
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18:37:41 <frosch123> if it's a good old keyboard with a ground plate of metal, than you can likely fight with it
18:38:00 * Alberth has a few of those :p
18:38:11 <peter1138> mine is a bit heavy for that
18:38:22 <peter1138> could possibly use it as a battering ram
18:38:31 <planetmaker> so... good for fighting ;-)
18:45:03 <__ln__> http://www.youtube.com/watch?v=Py_IndUbcxc (official movie trailer)
18:45:29 <CIA-1> OpenTTD: translators * r23919 /trunk/src/lang/ (belarusian.txt french.txt lithuanian.txt):
18:45:29 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:45:29 <CIA-1> OpenTTD: belarusian - 5 changes by KorneySan
18:45:29 <CIA-1> OpenTTD: french - 50 changes by OliTTD
18:45:29 <CIA-1> OpenTTD: lithuanian - 1 changes by Stabilitronas
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19:09:55 <andythenorth> evening
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19:11:01 <Alberth> moin andy
19:11:16 <Rubidium> moi andy
19:11:21 <andythenorth> mo all
19:11:37 * Rubidium wonders in what language mo is a greeting
19:12:11 * andythenorth doesn't know either
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19:15:48 <Elukka> m
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19:19:38 <Ammler> mäh
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19:21:48 <Elukka> möh
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19:28:27 <andythenorth> mu
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19:29:35 <V453000> moo
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20:33:47 * andythenorth has now finished work for the day
20:33:50 <andythenorth> probably
20:34:24 <andythenorth> maybe it's nap time? :o
20:34:44 <Rubidium> it probably is ;)
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22:38:41 <CIA-1> OpenTTD: frosch * r23920 /trunk/src/ (saveload/company_sl.cpp water_cmd.cpp):
22:38:41 <CIA-1> OpenTTD: -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The
22:38:41 <CIA-1> OpenTTD: other two tiles may be owned by other companies. Also do not count the middle
22:38:41 <CIA-1> OpenTTD: tile of a lock as canal, independent of whether it is build on ground or river
22:38:42 <CIA-1> OpenTTD: slope.
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22:41:23 <Terkhen> good night
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23:16:07 <planetmaker> good night
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