IRC logs for #openttd on OFTC at 2012-02-07
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01:46:52 <Rhamphoryncus> Are UKRS trains supposed to be so expensive to maintain? Set to medium running cost a 2-8-0 for me is 70k/year, whereas a dutch NS6300 is only 12k/year. I initially assumed the dutch one was just really cheap, but with the 2-8-0 I can't even hit the running cost, nevermind all the other costs
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07:58:29 <Mazuli112> how to be multiplayer
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09:57:10 <CIA-1> OpenTTD: matthijs * r23907 /trunk/Makefile.in: -Fix: [Makefile] Let "make clean --dry-run" not delete Makefiles.
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10:09:11 <CIA-1> OpenTTD: matthijs * r23908 /trunk/Makefile.src.in: -Fix (r22910): [Makefile] Make sure bin/baseset/openttd.32.bmp is removed on make clean.
10:12:12 <CIA-1> OpenTTD: matthijs * r23909 /trunk/src/video/sdl_v.cpp: -Fix: [SDL] Fix keyboard-related segfault when compiling against SDL 1.3.
10:27:50 <CIA-1> OpenTTD: matthijs * r23910 /trunk/src/video/sdl_v.cpp: (log message trimmed)
10:27:50 <CIA-1> OpenTTD: -Fix: [SDL] Handle the SDL_VIDEOEXPOSE event.
10:27:50 <CIA-1> OpenTTD: - It seems this event is never triggered when using 1.2 (it has some
10:27:50 <CIA-1> OpenTTD: autorefresh feature which seems to have been removed in 1.3), but in theory
10:27:50 <CIA-1> OpenTTD: this event could also trigger on 1.2.
10:27:50 <CIA-1> OpenTTD: - Note that this fixes redraw issues when compiling against SDL 1.3, but it
10:27:50 <CIA-1> OpenTTD: still uses the "compatibility" rendering API using SDL_SetVideoMode and
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12:59:34 <Stimrol_> hello, looking for help how you can let players change name from chat instead of console, seen in other servers people use "!name newname"
13:02:11 <peter1138> you'd need a server-side script for that
13:04:07 <Stimrol_> is there any place you can find these kind of scripts or are they not out there for download
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13:06:08 <peter1138> not as far as i know
13:06:17 *** Stimrol_ is now known as Stimrol
13:06:33 <Ammler> Stimrol_: consult the docs to the 3rd-party software you use, e.g. autopilot you find on DevZone
13:07:51 <Stimrol> ok, I will check that
13:08:25 <Ammler> but autopilot is very old, there might be more modern apps, which use the special admin interface
13:09:54 <Stimrol> you mean searching the bananas server or in development section?
13:10:27 <planetmaker> no, those things are not on bananas.
13:10:33 <Ammler> as said 3rd-party, you find such scripts either on tt-forums or devzone (dev.openttdcoop.org)
13:11:38 <Stimrol> ok thanks for this :)
13:18:21 <Stimrol> I found it in the autopilot wiki
13:18:58 <planetmaker> yes, that page expired. You might ask dihedral whether it still exists somewhere
13:25:20 <Stimrol> I will just stick to the orginal, use console :) but thanks anyway, thought you could maybe use alias or something
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14:06:42 <andythenorth> have the parameters disappeared from FIRS 0.7.0?
14:10:29 <planetmaker> andythenorth, I doubt they disappeared. People just don't know the parameter GUI nor care to look
14:10:55 * andythenorth feels like being rude about users
14:13:56 <Belugas> andythenorth, don't fear to kick the butt when it's needed. stupidity is neevr welcome
14:14:20 * andythenorth wonders if 'set parameters' is the most obvious label for a button
14:14:29 <andythenorth> 'wtf parameters?' is a fair reaction from a user
14:14:52 <andythenorth> but that speaks to an unfinished GUI rebuild
14:14:57 * andythenorth prods planetmaker
14:15:04 <andythenorth> another fine project we started :)
14:40:00 <zombi-> Wondering if anyone might want to come hang out with me and a friend on a server.. help us understand the game.. we want to play it but finding it difficult really understand what the point is
14:40:06 <zombi-> Like growing towns etc
14:40:26 <KenjiE20> there's a point to all this?
14:40:31 <zombi-> And we find some of the wiki a bit overwhelming
14:45:57 <zombi-> we're just playing on a server together right now
14:46:01 <zombi-> dont wanna screw up anyones game
14:47:32 <andythenorth> zombi-: there are goals to win
14:47:40 <andythenorth> but after that it's a big sandbox
14:47:48 <andythenorth> surprisingly addictive sandbox
14:48:20 <zombi-> i thought it was just a sandbox :)
14:48:37 <andythenorth> the original game has a set of goals
14:48:45 <andythenorth> new goals are being developed with scripts
14:48:48 <andythenorth> but they're not done yet
14:48:53 <zombi-> i think part of the problem is we never played the original
14:49:06 <zombi-> parts of the wiki are quite technical
14:49:39 <zombi-> one thing we were stuck on is how to make cities grow
14:50:57 <zombi-> right now we're justt playing on the same company
14:51:08 <zombi-> dunno if thats how we're supposed to do it
14:51:09 <andythenorth> you can still play collaboratively to win - if you care
14:51:16 <andythenorth> the goals are interesting the first time round
14:51:24 <andythenorth> once you understand the game, they're pretty easy
14:52:04 <zombi-> but its understanding it in the first place
15:04:41 <planetmaker> zombi-, just service 5 stations within the town's influence well
15:05:04 <planetmaker> In arctic / tropical make sure to supply (also) the needed cargo like food and / or water
15:05:23 <planetmaker> all bets are off, if you play on a server with a goal script which modifies town growth
15:05:28 <planetmaker> then many things are possible
15:05:46 <planetmaker> and... one can also find a setting in the adv. settings which regulates speed of town growth
15:10:28 <zombi-> now my friend cant connect
15:10:32 <zombi-> keeps saying connection lost
15:14:36 <planetmaker> connection lost :-P
15:15:16 <zomb--> nah i rebooted my router
15:15:22 <zomb--> but the problem seems to be the map size
15:15:31 <zomb--> i set it to 1024x1024 and she cant connect
15:15:39 <zomb--> but i set it back to 256x256 and its fine.. hmm
15:15:48 <planetmaker> increase the timeout settings
15:16:05 <planetmaker> in the openttd.cfg
15:16:49 <zomb--> its not in the program dir
15:17:16 <planetmaker> yup, it's in the OpenTTD config dir
15:17:28 <planetmaker> ~/.openttd or whereever. Depends on your OS
15:18:06 <zomb--> network_chat_timeout = 20
15:18:12 <zomb--> console_backlog_timeout = 100
15:18:41 <planetmaker> rather like max_join_time
15:18:53 <zomb--> i guess thats 5 seconds
15:19:06 <DorpsGek> planetmaker: 6.75675675676
15:19:08 <zomb--> only need to change it on the server?
15:19:27 <planetmaker> yes, only server needs to change it
15:23:54 <zomb--> that was the problem, thanks
15:27:11 <planetmaker> great. You're welcome
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15:43:12 <zomb--> some of the text is too small to see
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16:08:33 <dREALar|lolopentttd> Hi guys, I'm having a hard time installing 1.1.5 on ubuntu 11.04, is there someone that's willing to walk me through it?
16:08:42 *** dREALar|lolopentttd is now known as dREALar
16:14:50 <TrueBrain> apt-get install openttd
16:15:06 <blathijs> 1.1.5 is not in Debian/Ubuntu yet
16:15:17 <blathijs> dREALar: Did you download the .deb from download.openttd.org?
16:15:20 <TrueBrain> meh; I keep forgetting distros suck for that :)
16:15:33 <TrueBrain> dpkg -i <file.deb> then? :)
16:15:36 <zomb--> how can you speed up trains?
16:15:48 <blathijs> TrueBrain: In this case, it's me who's failing ;-p
16:16:08 <TrueBrain> blathijs: it was not meant as a blame to anyone :) Distros only are a 3rd party, who are not always in sync :)
16:16:26 <blathijs> nearly finished the packaging though, with a handful build improvements as well
16:16:50 <blathijs> dREALar: Hmm, seems download.openttd.org only has versions for 11.10 and 10.04. Did you try both of them?
16:17:56 <michi_cc> Use the linux generic binaries, Ubunutu likes to update ICU each and every release breaking old packages.
16:19:14 <TrueBrain> you make it sound like it is a bad thing they want to keep up with recent releases of ICU :)
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16:23:34 <dREALar> michi_cc can i /query you, i have some questions
16:24:04 <michi_cc> I don't use Ubuntu, so it is unlikely I can answer.
16:24:39 <dREALar> Ah ok, I'm just pretty inexperienced in it myself, have no experience doing anything more than a simple minecraft server on it :(
16:26:36 <TrueBrain> so ask your questions here, plenty of people who might know the answer :)
16:27:10 <dREALar> I'm just trying to figure out how to install 1.1.5 on ubuntu 11.04, if it's at all possible.
16:30:55 <blathijs> dREALar: Did you try the 11.10 and 10.04 versions?
16:42:59 <Rubidium> pff... ubuntu... either stay current, or stay with "stable". Else it's going to fail ;)
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17:37:00 <frosch123> ah, that's how the world ends!
17:37:48 <frosch123> russia drilled to an antarctic sea, looking for "new species"
17:38:51 <MNIM> blathijs: I don't know about others, but I haven't been able to install OTTD on my 10.10 since 1.1.4 due to a plethora of supposedly missing dependencies.
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17:39:10 <MNIM> however, using generic binaries works flawlessly.
17:41:15 <Rubidium> MNIM: you should be using a Ubuntu LTS or the newest Ubuntu ;)
17:41:42 <MNIM> ehhhhhh, hell no? buntu went to *censored* since 10.
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18:10:05 <SpComb> bring your own chalk and graphing calculator
18:10:14 * SpComb wonders what projection it is
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18:16:57 <TWerkhoven> surely theres a fork of ubuntu somewhere that doesnt have *censored*?
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18:21:40 <Rubidium> TWerkhoven: not quite a fork, but Debian?
18:23:11 <SpComb> my Ubuntu 9.10 laptop still works kinda fine :)
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18:45:18 <CIA-1> OpenTTD: translators * r23911 /trunk/src/lang/ (french.txt german.txt):
18:45:18 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:45:18 <CIA-1> OpenTTD: french - 29 changes by OliTTD
18:45:18 <CIA-1> OpenTTD: german - 1 changes by NG
18:46:58 <zomb--> how do you find out if a town hates you? :P
18:47:15 <zomb--> theres a local authority that wont let me build and im wondering how i view my standings with them
18:48:04 <Alberth> euhm, in the town window there is a company rating tab somewhere
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19:08:04 <kais58> whats the option you need to enable to buy companies?
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20:15:31 <zomb--> i have low rating with a town... so i cant build there.. and i destroyed my only station.. how can i get good standing again?
20:20:45 <Alberth> read the game mechanics page I linked :)
20:21:26 <Alberth> reload an old save game :p
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20:56:12 <andythenorth> this wifi works today
20:56:23 * andythenorth can share other dull meta news if required
20:56:51 <SpComb> that's what IRC is for
20:58:07 <andythenorth> somewhat makes sense
20:58:35 <andythenorth> mostly irc is for meta-announcements that andythenorth is coding something
20:58:43 <andythenorth> or stuck with coding something
20:58:48 <andythenorth> or bored of coding something
20:59:58 <andythenorth> or announcing good night :)
21:01:52 <frosch123> hmm, if i use refittable next to refitability, then one of them looks wrong
21:02:01 <andythenorth> refittable refittability
21:03:21 <andythenorth> what do I call a property that newgrf author sets explicitly? author defined? manually-set?
21:03:57 <frosch123> what properties does a newgrf author not set explicitly?
21:04:12 <andythenorth> ones where they write an algorithm instead :P
21:04:46 <frosch123> can you give an example? :)
21:04:49 <andythenorth> truck weight could be: length * (constant related to truck type)
21:04:58 <andythenorth> which means I don't have to set weight :)
21:05:31 <frosch123> ah, so you mean basic and derived properties? :)
21:08:54 <andythenorth> when do I stop doing 'if type == foo: stuff' and start subclassing trucks for 'foo', 'bar', 'ham', 'eggs' etc?
21:09:08 <andythenorth> I've never really written proper oo stuff
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22:00:21 <frosch123> compilers should enforce a fixed coding style, and vcs should enforce a fixed commit style :s
22:03:10 <CIA-1> OpenTTD: frosch * r23912 /trunk/src/newgrf.cpp: -Fix: When testing whether a engine shall only carry the default cargo, check ctt_include_mask for being empty before applying cargo translation.
22:05:46 <CIA-1> OpenTTD: frosch * r23913 /trunk/src/newgrf.cpp: -Fix (r23912): Silly typo in comment.
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22:27:28 <frosch123> i assume there is no v7 NewGRF which uses cargobits without cargo translation table :)
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22:34:26 <Hirundo> Perhaps MB has an unreleased one ;-)
22:34:51 <frosch123> GetCargoTranslation is an amazing function. it was fixed at least 3 times, and is still wrong
22:35:10 <frosch123> and yet noone ever added documentation about the parameters passed :p
22:35:38 <frosch123> fs#2157 is said to have such a GRF though
22:38:31 <Hirundo> fs2157 sounds ancient
22:39:26 <frosch123> as i was already dev in july 2008 :p
22:40:26 <frosch123> ah, the grf in fs#2157 defines cargobit = cargoslot for all its cargos
22:40:40 <frosch123> so it still works even if ottd confuses them :p
22:41:44 <frosch123> weird set, it defines 5 cargos and disables everything else
22:46:27 <CIA-1> OpenTTD: frosch * r23914 /trunk/src/newgrf_cargo.cpp: -Fix (r11252, r13855): Don't test validity of cargobits using a mask of cargoslots.
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22:48:11 <CIA-1> OpenTTD: frosch * r23915 /trunk/src/newgrf.cpp: -Codechange: Translate refitmask directly after reading it from the GRF.
22:59:42 <CIA-1> OpenTTD: frosch * r23916 /trunk/src/newgrf.cpp:
22:59:42 <CIA-1> OpenTTD: -Fix (r23145): When determining the first refittable cargotype according to CTT
22:59:42 <CIA-1> OpenTTD: order, do not rely on the GRF assigning the refit_mask property. Also check for
22:59:42 <CIA-1> OpenTTD: GRFs setting the default_cargo or refittable-cargo-classes or -types properties.
22:59:50 <frosch123> Hirundo: should make you happy :)
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