IRC logs for #openttd on OFTC at 2012-01-23
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12:09:16 <George> RailTypes querstion. Is it possible to create a 2 electrified rail types and 3 types of trains, that can run on first, second and both rail types?
12:10:11 <George> If I carte a new 3-d rail type, that has trains that can use first and second rail types, I also get it in the list.
12:10:29 <George> But there should be only 2 rail types for trains
12:19:38 <George> For example, Eurostar can run on electrified and 3-d rail rayl types. How to code it?
12:20:55 <andythenorth> compatibility with other labels?
12:21:20 <andythenorth> pikka has done it afaik in UKRS 2
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12:21:45 <George> Because a train can have only one rail type, there should be provided some new rail type "combo". It has to specify compatibility with both electrified rails and 3-d rail types
12:22:38 <George> But in this case there would be a new rail type "combo", that is not intended
12:23:09 <George> andythenorth: pikka has done it afaik in UKRS 2> How did he do it?
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12:26:50 <spongie> hi guys. are there any good designs available for a 3-way layout that balances over those 3 tracks based on congestion ahead?
12:27:49 <spongie> ive been doing this a lot with pre signals, but there's a problem. sometimes a train thats accelerating picks a free track branch only to have the exit signal turn red because a speeding train on a parallel track comes in.
12:28:16 <spongie> this leaves it hanging. the only sollution i have to this is to make the branching exits fit the entire train, taking up a lot of space
12:28:27 <Eddi|zuHause> George: when the problem appeared for the voltage systems in the ToE set, the discussed solution was to allow a "combo" railtype, because especially on some platforms, the voltage systems might be switchable
12:28:48 <Eddi|zuHause> George: just make it overly expensive
12:29:01 <spongie> using path signals, the path signal will sometimes block indefinetly because the penalty on the branch is too high
12:30:45 <George> Eddi|zuHause: I came to the same, but this sounds not a good solution. Would it be possible to hide this combo type?
12:31:18 <Eddi|zuHause> George: no, as soon as a vehicle uses it, it becomes available
12:31:41 <George> I nned a feature request :(
12:55:25 <planetmaker> spongie, you might want to have a look at the openttdcoop wiki
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13:03:22 * appe gives planetmaker a spank
13:04:37 <planetmaker> ah, that famous picture. It's old, though ;-)
13:05:09 <appe> and i do love the newer NASA approach on things
13:05:19 <appe> it's not just hard science with numbers and digits
13:05:24 <planetmaker> yes, iirc it was the cover picture of the related nature(?) issue
13:05:31 <appe> but lot of focus on esthetics
13:28:13 <spongie> planetmaker: I am looking at it all the time, don't understand much of it tho hehe
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15:21:03 <Dozzer_X> How can I delete a part of a train station without deleting actually the entire station?
15:23:56 <Eddi|zuHause> click the station tool and then the bulldozer tool
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17:00:47 <Rhamphoryncus> >.< Just got the kirby paul tank prototype.. but can't build any cars
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17:23:12 <Rhamphoryncus> I wild wood car appears!
17:25:38 <Rhamphoryncus> Moreso than my buses. Got 20 or so that are losing money, despite being fully loaded both ways. (Possibly cargodist related.)
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18:35:50 <Wolf01> whoa, fog, I had to drive for 40Km with a depth of field of about 10 meters
18:40:20 <Rubidium> seems like perfect weather to opt to stay home and work from there
18:40:44 <Wolf01> It made my eyes smoke like the Starcraft archon ones
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18:45:37 <CIA-1> OpenTTD: translators * r23845 /trunk/src/lang/ (5 files in 2 dirs):
18:45:37 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:45:37 <CIA-1> OpenTTD: english_AU - 3 changes by tomas4g
18:45:37 <CIA-1> OpenTTD: french - 27 changes by OliTTD
18:45:37 <CIA-1> OpenTTD: romanian - 3 changes by kkmic
18:45:38 <CIA-1> OpenTTD: tamil - 22 changes by aswn
18:45:38 <CIA-1> OpenTTD: vietnamese - 4 changes by nglekhoi
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20:04:28 <Wolf01> gah, I'm trying to maje a 2-way junction in minecraft, I miss TT tracks in this case
20:08:23 <andythenorth> for reasons that are probably wrong, the idea of allowing industry newgrfs to have a text config appeals
20:08:33 <andythenorth> this is probably stupid, given we have a parameter gui
20:08:59 <andythenorth> the context was for scenarios / scripts
20:09:12 <andythenorth> which afaik, ship the parameters in the savegame anyway
20:09:39 <andythenorth> but ideas are cheap :P
20:49:10 <frosch123> IS OPENTTD 1.1.2 GOING TO GET THE 33 BBP ????
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20:49:34 <andythenorth> you hadn't heard
20:49:41 <Rhamphoryncus> awww damnit. Crashed my trains.
20:50:00 <andythenorth> the extra bit will be used for equivalent of <blink>
20:50:22 <andythenorth> 1 = blink the entire screen
20:51:14 <Terkhen> I wonder why OpenTTD did not still get 32 bpp when most stuff got it like 10 years ago
20:51:36 <Terkhen> it should have 64 bpp already like the nintendo 64 or something
20:51:57 <Rubidium> frosch123: next time say we support 64bpp since 0.3.3
20:52:03 <__ln__> nothing below 128 bits is considered secure enough
20:52:27 <Terkhen> sprites are meant to be seen :P
21:14:54 <Rhamphoryncus> grows.. every.. 11 days.. x_x
21:16:11 <Rhamphoryncus> I glanced away for a couple years and that town grew to 13000
21:17:17 <planetmaker> mind that it means that every 11 days a house is build. That may be new or a replacement for an existing
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21:18:11 <Rhamphoryncus> yes, but it's become massive
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22:38:30 <Eddi|zuHause> random request: newgrf property to un-randomize the availability (so all wagons will be available at the exact same date)
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23:43:52 <monmaji> I need help and the website directed me here, i could not find an ansewer on the forums.
23:44:56 <monmaji> When i installed the newest version i have no music. it says that a music set without songs has been selected and no osngs will be played.
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