IRC logs for #openttd on OFTC at 2011-12-27
            
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00:10:13 <Eddi|zuHause> <andythenorth> articulated cb was an issue with duplicate files in my local repo <-- didn't i say you were modifying the wrong file?
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00:23:45 <Zmapper> Hello
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00:38:59 <Eddi|zuHause> "Japanese government report discovers: Fukushima was not prepared for the catastrophe!"
00:39:55 <glx> that's not surprising
00:40:06 <Eddi|zuHause> DUH!
00:41:49 <glx> looking how tepco reacted after the catastrophe
00:43:42 <Eddi|zuHause> "i'm sick of japanese managers having no clue and apologizing. a german manager wouldn't have a clue either, but he would NEVER apologize!"
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01:03:49 <Wolf01> 'night
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04:26:41 <athief> anyone not idle? have a question
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08:42:13 <andythenorth> hmm
08:42:21 <andythenorth> lego fans oftentimes are idiots
08:42:23 <andythenorth> also
08:42:25 <andythenorth> morning
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08:58:40 * TWerkhoven[l] still has a big box of it somewhere at his dads place
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09:11:05 <Terkhen> good morning
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10:07:10 <Eddi|zuHause> <andythenorth> articulated cb was an issue with duplicate files in my local repo <-- didn't i say you were modifying the wrong file?
10:07:38 <andythenorth> yup
10:07:44 <andythenorth> you get cookies :P
10:08:03 <andythenorth> wood, trees etc
10:08:22 <Ammler> christmas cookies?
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10:29:01 <andythenorth> Eddi|zuHause: so...what classes should FIRS set for sugar cane? :)
10:29:10 <andythenorth> I have an answer, but I'm testing it....
10:29:35 <Terkhen> bitmask(CC_SUGAR, CC_CANE)
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10:42:14 <Wolf01> 'morning
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11:01:53 <Alberth> good afternoon :)
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12:18:30 <Eddi|zuHause> dbg: [grf] [newgrf/test/firs.grf:7654] IndustriesChangeInfo: newid 42 <-- that should probably not be in debug level 1
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12:19:50 <TrueBrain> as long as it is not at level 0, *shrug*
12:20:07 <Eddi|zuHause> it's really spammy and really out of place
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12:20:21 <Eddi|zuHause> and each entry is repeated like 20 time
12:20:23 <Eddi|zuHause> s
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12:21:41 <TrueBrain> dont enable debug :D
12:21:43 <TrueBrain> hihihihi
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13:45:32 <CIA-6> OpenTTD: rubidium * r23676 /trunk/src/station_cmd.cpp: -Fix [FS#4913] (r23412): when removing road stops the wrong tile was checked for updating the infrastructure cache
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13:46:23 <insulfrog> hi
13:46:51 <Terkhen> hi insulfrog
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13:47:37 * insulfrog is thinking what to talk about today :)
13:52:25 <insulfrog> you know the extra zoom points, I think if the openttd was run in a lower resolition at 'full screen mode' with the extra vew points, the graphics will look absolutly massive :p
13:56:17 <Eddi|zuHause> so?
13:57:00 <TrueBrain> next you will say that playing TT on an old machine looks absolutely massive
13:57:37 <insulfrog> and indeed they do...640x480 at full screen + full extra zoom = OMG :p
13:58:15 <insulfrog> (you can see every single pixel :D
13:58:19 <insulfrog> )
13:59:05 <Eddi|zuHause> if you can't see every single pixel on 1920x1080 and normal zoom, you should probably visit an optrician
14:00:06 <Eddi|zuHause> (pixels on modern screens are only marginally smaller than pixels on 1995 screens)
14:02:04 <insulfrog> (i mean every 'drawn' pixel, not physical pixel)
14:02:40 <insulfrog> feels like a 1990s dos game
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14:10:22 <insulfrog> oops, wrong button
14:12:28 <Alberth> We don't mind you pressing the 'join' button :p
14:12:55 <insulfrog> no, I closed the irc client by mistake :p
14:13:35 <TrueBrain> he thought the X was for Xtra you know
14:13:49 <insulfrog> nope...>_>
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14:18:18 <insulfrog> brb
14:20:29 <andythenorth> hm
14:20:40 <andythenorth> is there any point to a 3t truck in game?
14:20:51 * andythenorth thinks not
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14:22:12 <Terkhen> supplies
14:24:44 * andythenorth provides a 4t truck
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14:35:06 <insulfrog> im back
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15:13:07 <andythenorth> hmm
15:13:18 <andythenorth> do I restrict trucks to real world speed limits?
15:13:34 <andythenorth> probably not
15:15:17 <Ammler> that's part of raodtype
15:15:36 <peter1138> only when the law enforcement module is installed
15:15:43 <Ammler> :-)
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15:17:43 <CIA-6> OpenTTD: truebrain * r23677 /trunk/src/ai/ai_gui.cpp: -Fix [FS#4909]: invalidate AI Parameters window when changing AI
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15:23:05 <andythenorth> what are roadtypes? :o
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15:30:34 <TrueBrain> RT_ROAD, RT_TRAM
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15:34:41 <Eddi|zuHause> anyone has a sane way to test vehicle availability dates?
15:34:53 <Eddi|zuHause> the year cheat is... suboptimal...
15:35:49 <CIA-6> OpenTTD: truebrain * r23678 /trunk/src/ai/ai_gui.cpp: -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ)
15:37:18 <peter1138> hm
15:38:31 <Eddi|zuHause> err... feature request: when using the year cheat, close all prototype offers...
15:42:51 <TrueBrain> lol
15:44:44 <Eddi|zuHause> i don't understand the year cheat... some vehicles are removed from the purchase list properly, but others are not
15:44:53 <Eddi|zuHause> when using resetengines, they're gone
15:44:59 <TrueBrain> dont cheat :D
15:45:15 <TrueBrain> sorry, I am trolling :(
15:55:21 <Zuu> TrueBrain: In case you have nothing to do: GS-API to slowly scroll the main viewport from current location to some tile. Eg. for moving from town A to town B while still allowing the user to see where they are going.
15:55:36 <Eddi|zuHause> dbg: [grf] Unhandled industry tile variable 0x7C <-- that's probably also wrong for debug level 1
15:56:24 <Eddi|zuHause> debug level 1 should not have repeated output...
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16:03:14 <Rubidium> but the NewGRF shouldn't repeatedly use unknown variables
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16:25:57 <Alberth> Zuu: perhaps add clicking at airport/station to see cargoes, and/or at aircraft to see its contents?
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16:35:47 <Zuu> Alberth: At the end? Sounds good
16:44:01 <Eddi|zuHause> Rubidium: no idea what variable that's supposed to be
16:46:56 <Rubidium> Eddi|zuHause: persistent storage
16:48:07 <Rubidium> the place where you probably want the persistent storage of the industry
16:48:22 <Rubidium> but are trying to get it from the industry tile
16:48:48 <Eddi|zuHause> so someone mixed up SELF and PARENT?
16:48:57 <Rubidium> yes
16:49:03 <Eddi|zuHause> my FIRS is probably outdated anyway
16:49:37 <michi_cc> Or maybe it is because http://newgrf-specs.tt-wiki.net/wiki/VariationalAction2#Variable says 7C is persistent and 7D temporary while http://newgrf-specs.tt-wiki.net/wiki/Storages says the reverse.
16:49:39 <Yexo> Eddi|zuHause: that message was from firs?
16:50:35 <Eddi|zuHause> i'm fairly certain that CETS doesn't use industry tiles :)
16:51:25 <Eddi|zuHause> dbg: [grf] GRFInfo: Loaded GRFv7 set F1250005 - FIRS Industry Replacement Set r2243M (palette: Windows, version: 2243)
16:52:15 <Eddi|zuHause> it doesn't say in the debug message, but i don't see what other set would cause it
17:02:15 <Eddi|zuHause> maybe debug output needs a "last message repeated 87 times"?
17:03:08 <Rubidium> sounds like something for a log post processor ;)
17:08:22 <Terkhen> :P
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17:25:03 <insulfrog> cyas
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17:27:42 <andythenorth> < Eddi|zuHause> err... feature request: when using the year cheat, close all prototype offers...
17:27:44 <andythenorth> ^ +1
17:29:06 <Zuu> or, when a company has gone bankrupt, close the offer to buy that company :-)
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18:36:24 * Zuu just figured out a way to close down all companies in OpenTTD.
18:36:44 <Zuu> (posted it to bugs.openttd.org in case anyone is interested in fixing it)
18:36:46 <TrueBrain> reset the game? :P
18:36:52 <Zuu> @4915
18:37:14 <Zuu> It is however nothing someone would do by mistake.
18:38:11 <Eddi|zuHause> @fs 4915
18:38:11 <DorpsGek> Eddi|zuHause: http://bugs.openttd.org/task/4915
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18:38:20 <TrueBrain> lol; SP without company
18:38:22 <TrueBrain> funny :)
18:38:40 <Zuu> I guess a fix would stop point 5 from happening.
18:38:55 <TrueBrain> didnt knwo your company could go bankrupt in SP?
18:38:58 <Zuu> Eg. protect the human company even if the human is in a AI company.
18:39:24 <TrueBrain> but okay .. cheat change company is always been meh :P
18:39:25 <Zuu> It doesn't if you don't use the switch company cheat.
18:40:19 <Eddi|zuHause> i'd rather say stop_ai is the culprit here
18:40:30 <TrueBrain> nah; bankrupt protection should be on the first company
18:40:32 <TrueBrain> not on the local_company
18:40:34 <Eddi|zuHause> it should check whether the company is human controlled first
18:41:10 <Eddi|zuHause> what if you load a multiplayer game?
18:41:25 <Eddi|zuHause> which potentially doesn't have a first company
18:41:28 <TrueBrain> true
18:41:31 <TrueBrain> *shrug*
18:41:52 <Eddi|zuHause> there's no reason to rely on the first company being the human one
18:42:17 * Zuu escapes and goes to the laundary in the basement
18:43:17 <Yexo> <TrueBrain> nah; bankrupt protection should be on the first company <- doesn't work for MP games continued in SP
18:43:27 <Yexo> oh, eddi said that :p
18:43:39 <TrueBrain> always nice if people read up before starting their comments :D
18:45:32 <CIA-6> OpenTTD: translators * r23679 /trunk/src/lang/ (swedish.txt unfinished/tamil.txt):
18:45:32 <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:45:32 <CIA-6> OpenTTD: swedish - 48 changes by tobjork
18:45:32 <CIA-6> OpenTTD: tamil - 26 changes by aswn
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18:55:01 <TrueBrain> what kind of language is Tamil?
18:55:26 <TrueBrain> Singapore and co
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19:13:28 <MNIM> tamil is a language spoken by the tamil people in a part of indonesia. it's a people fighting for independence from indonesia since the country exists.
19:15:17 <MNIM> (an issue mostly caused, sadly, by the retreat of dutch colonialism after world war two)
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19:39:19 <Zuu> TrueBrain: Just for sake of correctness, the original NoGO script that you wrote for town growh requirements, is it ok to license that as GPL2?
19:40:03 <Zuu> I plan to upload my modifications to that script.
19:40:25 <Zuu> So that we hove something that give town growth goals.
19:40:56 <TrueBrain> my 'original' script has changed 10 times :P
19:41:31 <TrueBrain> but hereby you get the full license rights to that file; license it how ever you feel fit :)
19:41:32 <Zuu> Well, anyway, its your code in all 10 versions :-)
19:41:56 <TrueBrain> and "you" here is Zuu, not anyone else :P
19:41:56 <Zuu> Thanks :-)
19:42:23 <TrueBrain> make something pretty out of it :D
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20:28:50 <Eddi|zuHause> hm... the grf-section needn't be the first in an nml file, right?
20:29:55 <Yexo> no
20:30:09 <Yexo> but it must be one of the first
20:30:15 <Yexo> there are a lot of blocks invalid before the grf-block
20:30:42 <Eddi|zuHause> i was thinking of putting some named parameter assignments before
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20:30:52 <Yexo> that's fine
20:30:58 <Eddi|zuHause> (not because it's necessary, but it's convenient)
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20:45:18 <muhvic> Hey, can somebody help me? I have a problem when I try to update openttd to 1.1.4
20:45:59 <Yexo> we can't help unless you tell us which problem you have
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20:46:11 <muhvic> ..
20:46:12 <muhvic> Wll
20:47:53 <muhvic> I'm using ubuntu 11.10 and I have installed 1.0.4 via ubuntu software center, and when I try to update it to 1.1.4 it says;package operation failed; the installation or removal of a software package failed. and in details it says this;dpkg: considering removing openttd-data in favour of openttd ...
20:47:53 <muhvic> dpkg: no, cannot proceed with removal of openttd-data (--auto-deconfigure will help):
20:47:53 <muhvic> openttd depends on openttd-data (= 1.0.4-3)
20:47:53 <muhvic> openttd-data is to be removed.
20:47:54 <muhvic> dpkg: regarding .../openttd-1.1.4-linux-ubuntu-oneiric-i386.deb containing openttd:
20:47:56 <muhvic> openttd conflicts with openttd-data
20:47:58 <muhvic> openttd-data (version 1.0.4-3) is present and installed.
20:48:00 <muhvic> dpkg: error processing /home/muhvic/Downloads/openttd-1.1.4-linux-ubuntu-oneiric-i386.deb (--install):
20:48:02 <muhvic> conflicting packages - not installing openttd
20:48:33 <Eddi|zuHause> then remove openttd and openttd-data first, then install openttd again
20:48:53 <muhvic> I did try that before
20:48:56 <muhvic> and when I installd it
20:49:04 <muhvic> the game wouldn't load
20:49:24 <Alberth> what did it say?
20:49:37 <Eddi|zuHause> then search for something like openttd-opengfx
20:51:11 <muhvic> it doesn't say anything
20:51:46 <blathijs> muhvic: Try running "openttd" from a terminal, that might show an error
20:51:53 <Rubidium> then Ubuntu has been messing up things once again
20:51:59 <blathijs> muhvic: Or try installing openttd 1.1.4 from Debian testing
20:52:12 <blathijs> muhvic: I suspect this is the upstream deb, not the Ubuntu one?
20:52:21 <blathijs> Uh, the latter one was for Rubidium
20:53:39 <Rubidium> blathijs: what I've said is under the premise that openttd-opengfx doesn't exist in Ubuntu
20:53:52 <Rubidium> after all, he said that it couldn't be found
20:56:22 <Eddi|zuHause> he didn't actually say that... he replied to the previous question by Alberth
20:56:36 <Eddi|zuHause> (at least it reads here like that)
20:57:09 <Eddi|zuHause> er... someone mixed up the date for silvester, i think
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21:00:07 <Alberth> http://packages.ubuntu.com/search?keywords=openttd&searchon=names&suite=all&section=all plenty of openttd stuff at ubuntu, it seems
21:03:33 <muhvic> okay, so 1.1.4 works now, graphics set was the problem
21:03:34 <muhvic> thanks
21:03:36 <muhvic> =)
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21:38:58 <vargadanis> hey there
21:39:24 <vargadanis> I need a station layout with at least 6 tracks... the current one's throughput isn't big enough :S
21:39:44 <vargadanis> could someone help me?
21:40:23 <Yexo> have you seen the openttdcoop wiki?
21:41:12 <vargadanis> googling
21:41:20 <Yexo> wiki.openttdcoop.org :)
21:42:03 <vargadanis> sweet stuffs
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23:10:33 <Wolf01> 'night
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23:58:39 <Eddi|zuHause> Elukka: fancy drawing something for a change? we need a 4-axle express passenger wagon. maybe something like this: http://www.kbaystb.de/kbaystb-kbaystb/kbaystb-personenwagen/D-Zugwagen_1-2-3Kl_4achsig_1911.JPG http://maerklin-keller.de/personenwagen/4143-1-1/ http://www.maerklin-keller.de/personenwagen/4136-1-1/ (those are the later DRG colours, not sure where to find older ones)
23:58:49 <Eddi|zuHause> length is 10lu
23:59:45 <Elukka> i'll look into it, thanks for the sources
23:59:49 <Elukka> been working on model trains lately :P