IRC logs for #openttd on OFTC at 2011-10-23
            
00:08:34 *** Korenn has quit IRC
00:10:08 *** valhallasw has quit IRC
00:11:35 *** Devroush has quit IRC
00:30:03 *** Progman has quit IRC
00:47:43 *** glx has quit IRC
00:50:38 *** bryjen has quit IRC
01:02:54 *** JVassie has quit IRC
01:08:59 *** Biolunar_ has joined #openttd
01:16:03 *** Biolunar has quit IRC
01:44:55 <FFLaguna> Is there a keyboard shortcut to DELETE a signal while the signal tool is selected?
01:45:05 <FFLaguna> It's annoying to click and back forth between bulldozer button
01:46:41 *** pugi has quit IRC
02:26:52 *** Pulec has quit IRC
03:06:02 *** Elukka has quit IRC
03:11:10 *** supermop__- has joined #openttd
03:14:06 *** rait has joined #openttd
03:17:02 *** rait is now known as irx
03:19:04 <irx> hello
03:19:15 <irx> i'm having some funky pathfinder behaviour
03:19:35 <irx> trains avoiding one lane of a station
03:20:16 <irx> uploaded screenshot + savegame to http://zerofox.eu/ottd
03:20:54 <irx> any chance anyone could take a look and see if i'm missing something obvious?
03:22:57 <supermop__-> which track is the problem?
03:23:44 <irx> the outermost monorail
03:24:24 <supermop__-> its not scientific, but try re building the signal after that platform
03:24:29 <irx> tried
03:24:44 <irx> nothing
03:25:00 <supermop__-> what if you build an additional signal
03:25:15 <supermop__-> the other two have 2 signals
03:25:36 <irx> doesn't work
03:25:42 <supermop__-> hmm
03:26:14 <supermop__-> what about sending the train through at danger?
03:26:56 <irx> still waiting for a free track
03:27:06 <FFLaguna> irx - Put one-way signals on the other side of the station, too
03:27:29 <FFLaguna> Like you have them on the right side of the station, put them immediately adjacent to the station on the left side
03:28:00 <supermop__-> you could also turn on path highlighting to see if something weird is apparent there
03:28:47 <FFLaguna> Try my idea ;)
03:29:41 <irx> i did put them next to the station, didn't work
03:29:56 <irx> however, path highlighting shows that the tracks are occupied for some reason
03:30:20 <supermop__-> try reversing the train
03:30:27 <irx> no need
03:30:39 <FFLaguna> Weird!
03:30:51 <irx> removed the "occupied" tracks, rebuilt them and it worked
03:31:17 <supermop__-> yeah sometimes odd stuff like that happens
03:31:29 <irx> yeah, the savegame's from 1.0.0 ...
03:31:45 <irx> thanks for your idea's :)
04:16:08 *** Brianetta has quit IRC
04:23:29 *** Adambean has joined #openttd
04:35:34 *** Adambean has quit IRC
04:50:28 *** irx has quit IRC
04:56:47 *** Eddi|zuHause2 has joined #openttd
05:03:33 *** Eddi|zuHause has quit IRC
05:53:53 <z-MaTRiX> can i soak a film negative in naoh or something to make it "developed"? only for being used as visible light filter...
06:00:42 *** andythenorth has joined #openttd
06:58:26 *** pjpe has quit IRC
07:01:05 *** supermop__- has quit IRC
07:05:51 *** andythenorth has quit IRC
07:14:20 *** Neon has joined #openttd
07:21:50 *** sla_ro|master has joined #openttd
07:34:46 *** pjpe has joined #openttd
07:38:19 <Terkhen> good morning
07:44:54 <planetmaker> moin
07:44:58 <Terkhen> hi planetmaker
07:45:29 *** TWerkhoven has joined #openttd
07:45:42 <V453000> hi
07:49:33 <SmatZ> hello
07:50:20 <Terkhen> hi V453000 and SmatZ :)
07:50:37 *** Razmir has joined #openttd
07:55:32 <V453000> hi beer :)
08:02:36 *** DayDreamer has joined #openttd
08:11:04 <z-MaTRiX> http://en.wikipedia.org/wiki/Sigma_SD1
08:11:09 <z-MaTRiX> wow ?
08:11:29 <z-MaTRiX> accurate rasterization
08:11:56 *** Progman has joined #openttd
08:13:36 *** Eddi|zuHause2 is now known as Eddi|zuHause
08:13:46 <Eddi|zuHause> you've been at this for days, and i still have no clue what you are actually talking about
08:19:15 *** JVassie has joined #openttd
08:45:09 *** FLHerne has joined #openttd
08:45:16 *** FLHerne has left #openttd
08:46:59 *** luckz has quit IRC
08:47:03 *** V453000 has quit IRC
08:47:51 *** Ammler has quit IRC
08:48:32 *** DJNekkid has quit IRC
08:48:48 *** ^Spike^ has quit IRC
08:48:51 *** Osai has quit IRC
08:48:53 *** Hirundo has quit IRC
08:49:19 *** avdg has quit IRC
08:49:34 *** Markk has quit IRC
08:49:38 *** orudge has quit IRC
08:49:48 *** welterde has quit IRC
08:49:57 *** Terkhen has quit IRC
08:50:06 *** XeryusTC has quit IRC
08:50:13 *** planetmaker has quit IRC
08:50:16 *** tneo has quit IRC
08:50:17 *** Yexo has quit IRC
08:50:17 *** SmatZ has quit IRC
08:52:20 *** andythenorth has joined #openttd
08:54:25 *** Cybertinus has joined #openttd
08:59:17 *** Hirundo has joined #openttd
08:59:39 *** SmatZ has joined #openttd
08:59:39 *** ChanServ sets mode: +o SmatZ
09:00:08 *** planetmaker has joined #openttd
09:00:08 *** ChanServ sets mode: +o planetmaker
09:00:22 *** ^Spike^ has joined #openttd
09:00:52 *** Ammller has joined #openttd
09:00:52 *** tneo has joined #openttd
09:01:22 *** Terkhen has joined #openttd
09:01:22 *** ChanServ sets mode: +o Terkhen
09:01:48 *** XeryusTC has joined #openttd
09:01:52 *** V453000 has joined #openttd
09:01:52 *** Osai has joined #openttd
09:02:22 *** avdg has joined #openttd
09:02:22 *** Yexo has joined #openttd
09:02:22 *** ChanServ sets mode: +o Yexo
09:02:52 *** DJNekkid has joined #openttd
09:07:45 *** pjpe has quit IRC
09:15:13 *** DDR_ has quit IRC
09:16:42 *** Brianetta has joined #openttd
09:20:34 *** Wolf01 has joined #openttd
09:20:40 <Wolf01> hello
09:21:01 *** Alberth has joined #openttd
09:21:01 *** ChanServ sets mode: +o Alberth
09:23:08 *** valhallasw has joined #openttd
09:28:45 *** andythenorth has quit IRC
09:31:41 *** Markk has joined #openttd
09:33:27 *** tneo has quit IRC
09:33:45 *** tneo- has joined #openttd
09:33:58 *** Ammler- has joined #openttd
09:34:15 *** Osai^2 has joined #openttd
09:34:15 *** Hirundo_ has joined #openttd
09:34:23 *** V453000 has quit IRC
09:34:24 *** Osai has quit IRC
09:34:53 *** avdg has quit IRC
09:34:57 *** Yexo has quit IRC
09:34:58 *** ^ekipS^ has joined #openttd
09:35:23 *** DJNekkid has quit IRC
09:35:25 *** planetma- has joined #openttd
09:35:54 *** Hirundo has quit IRC
09:35:54 *** Hirundo_ is now known as Hirundo
09:35:55 *** SmatZ is now known as Guest14459
09:35:55 *** SmatZ- has joined #openttd
09:35:55 *** ChanServ sets mode: +o SmatZ-
09:35:55 *** SmatZ- is now known as SmatZ
09:36:02 *** ^Spike^ has quit IRC
09:36:02 *** ^ekipS^ is now known as ^Spike^
09:36:34 *** planetmaker has quit IRC
09:36:39 *** XeryusTC has quit IRC
09:36:41 *** Guest14459 has quit IRC
09:36:43 *** |Terkhen| has joined #openttd
09:36:44 *** planetma- is now known as planetmaker
09:36:53 *** Ammller has quit IRC
09:36:57 *** Terkhen has quit IRC
09:37:06 *** XeryusTC has joined #openttd
09:37:13 *** V453000 has joined #openttd
09:37:43 *** Yexo has joined #openttd
09:37:43 *** ChanServ sets mode: +o Yexo
09:38:13 *** avdg has joined #openttd
09:38:43 *** DJNekkid has joined #openttd
09:40:50 *** Pulec has joined #openttd
09:55:21 *** Korenn has joined #openttd
09:55:42 *** Ammler- is now known as Ammler
09:57:41 *** DJNekkid has quit IRC
09:59:39 *** frosch123 has joined #openttd
10:01:35 *** andythenorth has joined #openttd
10:01:38 <frosch123> http://www.dilbert.com/ <- the last two pictures apply so nicely to bananas :)
10:01:56 <planetmaker> to bananas?
10:02:53 <frosch123> well, bananas users
10:04:02 <planetmaker> hehe :-)
10:04:33 <Eddi|zuHause> why must i immedially think of Darkvater...? :p
10:07:07 <frosch123> yeah, i also always think of dv, when reading dilbert :p
10:09:43 <SmatZ> ;-0
10:09:45 <SmatZ> :-)
10:16:29 <Ammler> he, nice
10:26:34 *** andythenorth has quit IRC
10:42:38 <Arafangion> "four" is a very smart answer, actually.
10:42:48 <Arafangion> It corresponds to teh four primary applications on the iphone.
10:43:00 <Arafangion> Mail, Safari, Contacts/Phone, and Maps.
10:43:18 <Eddi|zuHause> that's like saying "the four elements"
10:43:59 <__ln__> while we all know there are five elements
10:44:05 <planetmaker> :-)
10:44:19 <planetmaker> crazy but great movie
10:44:22 <Eddi|zuHause> and the fifth looks like mila yovowitch?
10:44:32 <__ln__> correct
10:44:48 <b_jonas> the fifth is Camera
10:45:34 <Arafangion> I think the fifth element is hot. :)
10:47:40 *** Doorslammer has joined #openttd
10:48:42 <frosch123> yay, when discussing the periodic table of the elements in 8th grade, someone asked why there are suddenly more than 4 :)
10:50:29 <Eddi|zuHause> that's practically the same discussion as the next step: why are they "atoms" ("undivisible things") when they suddenly can be divided into electrons, neutrons and protons?
10:50:32 <Arafangion> "We've learnt a few things in our long lives..."
10:50:59 <Arafangion> Eddi|zuHause: How can you divide a wave? Particles and waves are the same thing, right? ;)
10:51:06 <Eddi|zuHause> it was the full knowledge of a past time that lives on, but gets overtaken by new development
10:52:13 <Eddi|zuHause> the "four elements" logic is over 2000 years old, the "periodic table" logic is maybe 200 years old
10:52:16 <Alberth> like neutrinos flying faster than light :p
10:55:05 <b_jonas> the "four elements" is not "logic", it's one of the ramblings of Aristoteles taken for granted for a few hundred years
10:55:23 <b_jonas> I hate Aristoteles. Why did everyone believe him without question?
10:56:10 <b_jonas> The periodic table is actually science, so even if they're not really atoms, people did have a good deal of evidence to believe they are.
10:56:11 <Alberth> much like you don't question eg Einstein
10:56:55 <Alberth> b_jonas: they hadn't invented 'science' at the time of Aristoteles
10:56:57 <b_jonas> Alberth: you do. Einstein did science, supported by measurements, such as that solar eclipse star thingy and the Mercury orbit thingy.
10:57:18 <b_jonas> Alberth: yep, that's the problem
10:57:42 <Alberth> what if 'science' turns out to be the wrong approach?
10:58:20 <Alberth> ie you take for granted that it is the right way to achieve knowledge
10:58:49 <virrpanna> well then you wouldn't have computers CASE CLOSED
10:59:17 <Alberth> maybe in 3000 years people say "those people were stupid, they believed science could bring answers"
10:59:31 <b_jonas> By the way, who invented science? (a) Bacon, (b) Kepler, (c) Galilei, (d) Descartes, (e) Huygens, (f) Newton?
10:59:43 <planetmaker> in 3000 years the answer will be given by the iBrain ;-)
11:00:06 <b_jonas> Alberth: yep, like virrpanna says: http://xkcd.com/54/
11:00:14 <b_jonas> science gave us GPSes
11:00:20 <Alberth> virrpanna: I am not arguing that science didn't bring us much, just showing that what we consider 'stupid' with 4 elements is exactly the same as what we do now
11:00:26 <b_jonas> what did faith in Aristotle give us?
11:00:53 <b_jonas> sure, there are probably many errors and wrong assumptions we're believeing in
11:00:58 <Alberth> the idea that we could do better, eg by doing proper science
11:00:59 <b_jonas> but at least we have a good reason to believe in them
11:01:19 <Alberth> what makes you think people 2000 years ago did not have good reasons?
11:04:23 <b_jonas> people 2000 years ago might have had good reasons, my problem is that 1000 years ago people still believed in Aristotle, who by that time lived 1000 years ago.
11:04:26 <Alberth> Aristoteles ordered the world in one way, we found a better way, and it gave us much progress. However, I think it would be stupid to assume 'science' is the ultimate way
11:05:00 <planetmaker> b_jonas: but is what Aristole wrong? How much of it? And why?
11:05:05 <planetmaker> *wrote
11:05:21 <planetmaker> How much of current science papers are wrong?
11:05:23 <Alberth> b_jonas: just like we believe in science, although its author is long dead?
11:05:26 *** Progman has quit IRC
11:05:58 <b_jonas> He was sometimes right and sometimes wrong. The point is that people had faith in him without trying to verify his results.
11:06:01 <planetmaker> scientific knowledge knows no age. It can be verified or proven wrong at each time
11:06:07 <planetmaker> thus age is not a valid argument path
11:06:32 <valhallasw> b_jonas: without trying to *falsify* his results, more importantly ;-)
11:06:57 <frosch123> [13:05] <planetmaker> How much of current science papers are wrong? <- wrong or faked?
11:07:51 <valhallasw> http://retractionwatch.wordpress.com/ ;-)
11:08:09 <planetmaker> frosch123: both together.
11:08:20 <Alberth> b_jonas: failing to falsify a result does not make it correct
11:08:52 <planetmaker> Alberth: b_jonas: another important thing in science is occam's razor
11:09:03 <planetmaker> or I could scientifically claim the presence of god as well ;-)
11:09:27 <Eddi|zuHause> <frosch123> [13:05] <planetmaker> How much of current science papers are wrong? <- wrong or faked? <-- in fields with strong economic background (e.g. pharmacy)?
11:09:56 <planetmaker> I don't really want to know. And no, I don't want to know how statistics is "used" in that field at all
11:10:25 <planetmaker> I've seen too much when I had medical students in the physics lab course for half a year
11:10:35 <valhallasw> planetmaker: then again, astronomers and physicists are not exactly heroes of statistics either
11:10:52 <valhallasw> they suffer from the Not Invented Here syndrome, and try to do all the math themselves
11:11:03 <planetmaker> not few thought that boobs were the better arguments than a brief look in the eperiment description. Disgusting tbh
11:11:07 <valhallasw> while all the sociology/medical/etc students just use SPSS and click the right buttons
11:11:43 <planetmaker> valhallasw: sure. But their errors are at a at least slightly higher math level ;-)
11:12:38 <Eddi|zuHause> valhallasw: what scientific use is a "right button" that you do not know how to reproduce their results?
11:13:10 <valhallasw> Eddi|zuHause: the 'right button' is just a t-test
11:13:33 <valhallasw> but hey, are you sure Origin actually plots the right graph? And that LabVIEW doesn't actually mangle your data?
11:13:49 <b_jonas> well boobs _are_ a good argument for stuff
11:14:27 <b_jonas> especially if delivered personally
11:14:47 <planetmaker> valhallasw: and in a reviewed physics journal you couldn't publish re-invented rule to approximate an integral by the sum of rectangles
11:15:11 <valhallasw> ...and besides, how many physicists actually publish their data reduction code?
11:15:16 <planetmaker> (like medicine just showed feasible there)
11:15:41 <planetmaker> valhallasw: needed is only access to the raw data
11:16:04 <planetmaker> and a decent description of data treatment. Not all the code
11:16:32 <planetmaker> but the description of data treatment more often than not is a bit lacking tbh
11:17:31 <planetmaker> valhallasw: http://fliptomato.wordpress.com/2007/03/19/medical-researcher-discovers-integration-gets-75-citations/ <-- :-)
11:17:53 *** Zuu has joined #openttd
11:18:55 <valhallasw> planetmaker: well, at least these /medical/ people describe how they did their integrals!
11:19:08 <planetmaker> :-)
11:19:23 <planetmaker> but well. calculating an integral is a solved problem
11:19:39 <planetmaker> in a numerical sense, if you're just interested in the area under a curve
11:19:45 <planetmaker> why would you describe that anew?
11:20:09 <valhallasw> because citations
11:20:13 <valhallasw> and citation index!
11:20:16 <planetmaker> (of course, it needs to be "nice", e.g. continuous etc)
11:20:24 <SmatZ> :-D :-D
11:20:24 <valhallasw> and probably really believing you've discovered something new
11:21:20 *** hanf has joined #openttd
11:31:21 *** pugi has joined #openttd
11:34:18 <z-MaTRiX> can i soak a film negative in naoh or something to make it "developed"? only for being used as visible light filter...
11:35:03 <z-MaTRiX> planetmaker<< heres something cool with accurate rasterization http://en.wikipedia.org/wiki/Sigma_SD1
11:35:04 *** Devroush has joined #openttd
11:35:38 <planetmaker> I saw that, yes.
11:37:29 <planetmaker> it's certainly an idea. But on the cost of some sensitivity
11:38:39 <SmatZ> z-MaTRiX: hello :) why do you need to have the film developed to use it as a filter?
11:39:00 <SmatZ> just taking the film out of the roll won't do the job?
11:39:01 <z-MaTRiX> hii
11:39:02 <z-MaTRiX> :)
11:39:20 <z-MaTRiX> because i have removed the IR filter from the camera and its now overexposed
11:39:52 <z-MaTRiX> an overexposed developed color negative will filter out visible colors, and let through IR
11:39:53 <SmatZ> developed film works as an IR filter?
11:39:57 <SmatZ> oh
11:40:00 <SmatZ> interesting :)
11:40:17 <z-MaTRiX> it will work as an IR-pass filter
11:40:18 <z-MaTRiX> :)
11:40:46 <z-MaTRiX> or i may buy a filter, or get developed negative from someone
11:41:10 <z-MaTRiX> i only have undeveloped negative ;/
11:41:21 <Zuu> Won't a developed negative give you a picture that wil get in the way?
11:41:31 <planetmaker> not if it's a black image :-P
11:41:42 *** andythenorth has joined #openttd
11:41:43 <planetmaker> e.g. develop unexposed film
11:42:08 <Zuu> Oh, I'm sure I got some developed black pictures somewhere. :-)
11:42:40 <z-MaTRiX> well if i pull out the negative and let it sunbath a bit it will not likely to contain an image
11:43:00 <z-MaTRiX> but still needs developing
11:44:20 <z-MaTRiX> tried video tape but its not cool
11:44:57 <planetmaker> z-MaTRiX: if you sun-bath it it will become surprisingly transparent
11:45:15 <planetmaker> also in VIS
11:45:44 <z-MaTRiX> well its a negative if i expose it it will become black no?
11:45:53 <z-MaTRiX> i dont need the pictures
11:45:56 <z-MaTRiX> just the negative
11:46:53 <z-MaTRiX> "colour print film negative"
11:47:54 <z-MaTRiX> never used films actually
11:48:02 <z-MaTRiX> only digital cameras
11:51:00 <planetmaker> z-MaTRiX: it's a _negative_
11:51:13 <planetmaker> thus a black image has a transparent negative
11:51:21 <planetmaker> and a black negative results in a white image
11:51:31 <z-MaTRiX> but i do not need any image
11:51:47 <z-MaTRiX> i cut a piece of the negative
11:51:50 <z-MaTRiX> and use it as filter
11:52:00 <planetmaker> and thus I proved myself wrong. Expose it = white image --> black negative
11:54:42 <z-MaTRiX> heres some interesting read http://en.wikipedia.org/wiki/Polarizer
11:55:38 <z-MaTRiX> and logic excersize
11:56:23 <z-MaTRiX> exercise
11:58:25 *** glx has joined #openttd
11:58:25 *** ChanServ sets mode: +v glx
12:09:31 <z-MaTRiX> :)
12:09:58 <z-MaTRiX> i have lengthened the webcam cable using cat-5e
12:10:37 <z-MaTRiX> (usb data, power + analog audio)
12:16:30 * Zuu got a polarization filter
12:25:38 *** Razmir has left #openttd
12:25:50 *** KritiK has joined #openttd
12:26:06 <Zuu> I bought it along with my camera, but then after some time I decided to go without it to learn the camera without any filters (apart from UV) before applying filters.
12:26:38 <z-MaTRiX> but it had buillt-in IR filter too no?
12:26:47 *** Rezt has joined #openttd
12:27:00 <Zuu> IR filter, not sure.
12:27:11 <planetmaker> virtually every camera has
12:27:14 <valhallasw> every normal camera has a built-in IR filter
12:27:25 <Zuu> Then it have it.
12:27:33 <planetmaker> as optics are not designed for 800 ... 1500nm
12:27:48 <z-MaTRiX> yeeah
12:27:51 <planetmaker> and it just adds blur
12:27:58 <z-MaTRiX> they are only designed 400-650nm
12:28:09 <z-MaTRiX> red green and blue filters
12:28:25 *** Doorslammer has quit IRC
12:28:42 <z-MaTRiX> IR will pass the RGB matrix
12:28:55 <valhallasw> although I'm wondering why the RGB matrix doesn't do the IR filtering
12:29:03 <z-MaTRiX> this is why it will only be good for black/white IR images
12:29:05 <z-MaTRiX> ;<
12:29:36 <valhallasw> ...wut? what would be a 'color' IR image, exactly/
12:29:52 <z-MaTRiX> also the lens is not that wideband, it cannot focus 400-1000nm
12:36:45 <planetmaker> valhallasw: colour = image at several wavelengths
12:36:55 *** Hyronymus has joined #openttd
12:37:06 <planetmaker> correct word of course being "false colour" ;-)
12:38:32 <valhallasw> Then I still don't understand z-MaTRiX' point
12:39:03 <valhallasw> if you remove the IR filter, that should only change the result for the pixels with a red mask
12:39:22 <valhallasw> as a blue mask is a \lambda <= 450 nm filter
12:39:36 <valhallasw> an green a 400<=\lambda<=600 bandpass or something like that
12:41:41 *** Pulec has quit IRC
12:43:04 *** KouDy has joined #openttd
12:43:42 <Zuu> I wonder where the hell did I put my other hearing aid, good I'm going to see a deaf friend. :-)
12:50:24 <Hyronymus> say what?
12:50:50 * MINM whacks Hyronymus on the head
12:51:08 <MINM> that's a bad joke, and you know it >.>
12:51:40 <Hyronymus> yes, I am guilty :(
12:51:43 *** Zuu has quit IRC
12:53:33 <MINM> now, get back to writing sexy newgrfs! ]:-)
12:58:01 *** dfox has quit IRC
12:58:25 *** dfox has joined #openttd
12:59:51 <peter1138> hmm
12:59:59 <peter1138> is it more or are the forums slow?
13:00:02 <peter1138> ...
13:00:04 <peter1138> is it *me*
13:05:58 *** dfox has quit IRC
13:06:13 *** dfox has joined #openttd
13:10:50 *** heyhey has joined #openttd
13:10:54 <heyhey> morning boys!
13:12:34 <heyhey> anyone up just had some questions on compiling so I can get some patches/grfs to work
13:13:11 <planetmaker> grfs should work w/o compilation. Just download a new nightly
13:14:16 <planetmaker> btw, meta questions suck
13:14:42 <heyhey> lol
13:15:05 <heyhey> I went on the forums, and downloaded this patch for bigger airports
13:15:14 <heyhey> it says to patch/compile and then copy the grf over
13:15:54 <Alberth> ...
13:16:11 <Alberth> (as in, and your actual question is... ?)
13:16:39 <planetmaker> @topic get 3
13:16:39 <DorpsGek> planetmaker: Don't ask to ask, just ask
13:16:45 <planetmaker> ha. I should remember 3
13:17:03 <planetmaker> and good that it's in the topic. Proves that people don't read :-P
13:17:08 <heyhey> I just need a quick walk through on compiling/patching, not sure exactly how to do it, I tried to follow wiki's directions
13:17:10 <Alberth> better teach DorpsGek to recognize meta questions :)
13:17:19 <planetmaker> hehe @ Alberth
13:17:31 <planetmaker> heyhey: read the wiki then. Come back with a real question
13:17:49 <Alberth> heyhey: and first compile without patching to test your compile setup
13:17:55 <planetmaker> the wiki has detailed step by step guides. and ^^^
13:18:56 <heyhey> I did svncheckout to a directory, so I have openttd now without an exe in a folder
13:19:13 *** hanf has quit IRC
13:19:13 <heyhey> svn://svn.openttd.org/trunk , that's the right url to download it right?
13:19:37 <Alberth> looks right, let me check the revision of your airport thingie
13:20:13 <heyhey> http://www.tt-forums.net/viewtopic.php?f=33&t=56933&sid=8c969e8bd1c16e3579afe9db21bc227d
13:20:17 <heyhey> huge airports
13:20:23 <Alberth> r23011
13:21:06 <Alberth> and trunk is 23050, so update to the older revision first
13:21:18 <planetmaker> "update" :-P
13:21:22 <Alberth> cd <your directory> ; svn up -r 23011
13:23:33 <Alberth> heyhey: how did you download the svn checkout?
13:23:43 <heyhey> i have svn checkut/tortoise installed
13:23:54 <heyhey> just not sure where to get the older revision
13:24:29 <Alberth> ok, find some 'update' button and fill in a revision would be my guess (I never used SVN tortoise)
13:25:00 <Alberth> did you install a C++ compiler already?
13:25:02 <heyhey> in checkout you have Url of repository, checkout directory, checkout depth
13:25:25 <Alberth> checkout for the first time only
13:25:30 <heyhey> is tortoisesvn the compiler?
13:25:53 <Alberth> no, tortoisesvn is just for getting the openttd source code with the right version
13:26:14 <Alberth> and for committing changes into the repo, if you are a developer
13:26:15 <heyhey> ok I am d/ling buildOTTD now
13:26:17 <planetmaker> hence: read the wiki
13:26:31 <planetmaker> and buildottd is WAY outdated and won't work iirc
13:27:12 <heyhey> any other ones planet you suggest?
13:27:28 <heyhey> planet, I know you love helping new guys get setup!! I can tell :)
13:27:35 <Alberth> heyhey: the C++ compiler is for making the exe file from the sources
13:28:27 <heyhey> yep, that I understand, just need to find a compiler now since buildottd is out of date
13:28:54 <heyhey> my wife is cooking me eggs while she thinks I am checking out the weather online, heh
13:29:01 <planetmaker> heyhey: no, I don't mind that at all. But expect that someone has at least take some effort, i.e. like having read the obvious instructions
13:29:30 <planetmaker> and more so as I know that the windows compile setup instructions are very new and elaborate
13:29:36 <Alberth> http://wiki.openttd.org/FAQ_development#Now_I_have_got_the_source_code_how_can_I_compile_it.3F <-- here are instructions, it seems
13:29:45 <planetmaker> what for are they there otherwise, if *everyone* would expect to get his or her personal tour?
13:30:21 *** andythenorth has quit IRC
13:31:01 <heyhey> planet, what do you use to compile if not buildottd, or are you not using windows?
13:31:28 <planetmaker> I haven't touched that os in years
13:32:28 <Alberth> heyhey: you've picked the most complicated OS for compiling :)
13:32:28 <Alberth> but planetmaker is right, the wiki has very good instructions, I am told.
13:32:52 <MINM> well
13:33:00 <MINM> "A quick guide to get started with OpenTTD development on Linux and other *nix-like systems. For help with compiling on various platforms, join #openttd on OFTC. "
13:33:09 <MINM> straight quote from the wiki
13:33:11 <planetmaker> http://wiki.openttd.org/Compiling_on_MinGW or http://wiki.openttd.org/MSVC
13:33:31 <Alberth> MINM: that seems outdated too :(
13:33:38 <planetmaker> the wiki has many pages, MINM ;-P
13:34:05 <MINM> http://wiki.openttd.org/Compiling_on_Linux
13:34:18 <planetmaker> well. obviously that's for linux, not windows :-)
13:34:48 <planetmaker> http://wiki.openttd.org/Compiling
13:35:04 <heyhey> ya, using win 7
13:35:16 <MINM> I know, but it matters for me >.>
13:35:41 <planetmaker> MINM: it's a wiki :-P
13:35:57 <planetmaker> so, do you bother enough? ;-)
13:36:11 <MINM> ehh, no, not really. :P
13:36:22 <MINM> Im only here for the sexy newgrfs
13:36:37 <heyhey> this is a lot of work just to put in some new patches I found on the forums, I wish they were in the download content where you just click to install heh
13:39:22 <Alberth> blame MS for not installing the various development tools by default :p
13:39:32 <MINM> patches and newgrfs are something wholly different
13:40:10 <MINM> while patches could be made 'install now', nobody bothered yet, as it would need to close ottd to apply a patch in a lot of cases.
13:40:22 <MINM> among a lot of other difficulties
13:41:33 <V453000> well, do it then :P
13:42:05 <SpComb> mm, self-modifying source code
13:42:20 <SpComb> that would go down well
13:43:42 <MINM> as I said, Im only here for the sexy newgrfs! :P
13:43:46 <MINM> code scares me.
13:44:22 * Alberth throws MINM paper with lots of code on it
13:44:40 <planetmaker> :-D
13:44:49 <planetmaker> MINM: and... what about NewGRF code?
13:45:20 * MINM freaks out, flees
13:45:35 <planetmaker> Like... FIRS has about 39k lines of code
13:45:40 <MINM> same! I just slap the files into my /data, and hope it works
13:52:56 <glx> <@Alberth> blame MS for not installing the various development tools by default :p <-- windows itself takes a lot of space already ;)
13:54:03 <Alberth> glx: I always wonder how they can take so much space for so little functionality :p
13:54:27 *** Rezt has quit IRC
13:54:28 <glx> winSXS :)
13:54:29 *** Elukka has joined #openttd
13:54:32 <planetmaker> they have a very long chain of backward compatiblity stuff, I guess
14:03:46 *** Beengalass has joined #openttd
14:03:56 <Beengalass> Hi
14:04:14 <Beengalass> I got a question on nml, anyone I can ask?
14:04:25 <planetmaker> @topic get 3
14:04:25 <DorpsGek> planetmaker: Don't ask to ask, just ask
14:07:12 <Alberth> Beengalass: just try it, and you'll find out whether anyone can answer your question
14:09:33 * Alberth wonders why people expect a 1-on-1 meeting in a group chat room
14:10:00 <Beengalass> Cause people prefer it that way? Not throw out their newbiness in front of everyone?
14:10:28 <planetmaker> I certainly don't. As it means I explain everything 10 times where one suffices
14:10:51 *** andythenorth has joined #openttd
14:11:01 <planetmaker> independent whether I ask or answer actually
14:11:07 *** rait has joined #openttd
14:11:09 <planetmaker> if I ask: more people can give input
14:11:18 <Beengalass> I'm no coder, but I'm trying to add trains though nml. It works fine, when I do it one by one. But I would prefer having all locos in one file. I used the tutorial, but it doesn't show how to do it.
14:11:22 <planetmaker> if I answer: more people could read and get a clue
14:11:39 <SpComb> just ask your questions, easier that way :)
14:11:56 <Alberth> Beengalass: the whole idea is that more people know more so you get better answers
14:12:16 *** rait is now known as irx
14:12:21 <planetmaker> Beengalass: just add the different engine definitions beneath eachother...
14:12:30 <planetmaker> there's no magic at all.
14:13:22 <Beengalass> I did try it, but didn't work. Guess I got a bracket wrong or something. Gonna try again.
14:13:43 <planetmaker> nml gives you an error message then. Which would give you a clue...
14:13:47 <Alberth> Beengalass: first try 2 trains, if it fails, it is easier to debug
14:14:59 <planetmaker> http://bundles.openttdcoop.org/ogfx-trains/nightlies/LATEST/log/ogfx-trains.nml <-- like many engines defined in one file
14:15:55 <Beengalass> That is a bit longer that the tutorial one :)
14:16:29 <planetmaker> yes :-P
14:17:16 <planetmaker> you want an even longer one? ;-) http://bundles.openttdcoop.org/cets/nightlies/LATEST/log/cets.nml
14:17:42 <Beengalass> And there is the reason why I didn't became a coder... :)
14:17:46 <planetmaker> a mere 72k lines :-P
14:19:13 <Beengalass> Anyway, I tried copy /*define the actual train*/ part into an existing nml. But it didn't just took it straight of. Should I copy the entire text? I do not mind if its the same graphics and stuff. I just want to edit the numbers.
14:22:53 <planetmaker> as I see it the tutorial does not link any graphics to the train engine
14:23:08 <planetmaker> which is described in the road vehicle part
14:23:38 <planetmaker> oh, I'm wrong
14:23:50 <planetmaker> you need of course everything from "The code so far" section
14:24:35 <planetmaker> it requires probably the graphics file as shown in that tutorial, too
14:24:40 <planetmaker> and of course the language file
14:24:52 <Beengalass> it works fine when I got 1 train per grf. But right now I got 13 grf for all my locos
14:25:38 <planetmaker> you just append additional engine definitions
14:25:42 <planetmaker> of course only one grf block
14:25:49 <planetmaker> and if something goes wrong you get error messages.
14:26:01 <planetmaker> without that it's hard to tell what did go wrong where
14:27:02 <Beengalass> there is no error
14:27:34 <Beengalass> In the english file I have defined the two current train. Cheap and average. Original I know. First in the code is the average one, but I do only get the cheap one in-game.
14:27:39 <Beengalass> And there is no errors.
14:28:13 <heyhey> does anyone know which grf have boeing/airbus, I tried av8 but it's not in there, I forget which one did
14:28:24 <planetmaker> av8 does
14:29:10 <planetmaker> Beengalass: and you did (re-compile) and put the resulting newgrf into your newgrf folder and started a newgrf or at least reloaded newgrfs (when you overwrite the old newgrf)?
14:29:27 <Beengalass> yes.
14:30:35 <planetmaker> can you paste the code somewhere (not here, maybe paste.openttdcoop.org or similar)?
14:30:36 <Alberth> path is correct (displayed in the newgrf selection window if you select the newgrf)?
14:30:53 <Alberth> timestamp of that file is ok?
14:31:12 <Beengalass> sec, phone. I'll return in 15-20 min with uploaded code.
14:31:32 <Alberth> size of the new newgrf is bigger than the previous ones?
14:31:35 <planetmaker> you have long seconds over there :-P
14:31:54 <Beengalass> Sweden, here everything has frozen so it moves slower ^^
14:35:14 <Alberth> planetmaker: thicker air, so light travels slower :p
14:36:35 <planetmaker> hm... :-P
14:37:35 *** andythenorth has quit IRC
14:37:46 <planetmaker> but... is cesium different over there? "the duration of 9,192,631,770 periods of the radiation corresponding to the transition between the two hyperfine levels of the ground state of the caesium 133 atom"
14:41:31 *** Progman has joined #openttd
14:45:49 *** orudge has joined #openttd
14:56:09 <Alberth> Sorry, I never counted them
14:59:41 *** Zuu has joined #openttd
15:01:22 <planetmaker> I tried. But I always fell asleep. It's like counting sheep ;-)
15:04:12 <TrueBrain> only smaller
15:04:38 <Alberth> counting sheep is quite difficult actually, they don't nicely jump over a fence one by one, they stay together and move constantly
15:04:53 <TrueBrain> you should play less minecraft :P
15:05:41 <Alberth> minecraft? real-world farm youth experience!
15:06:03 <Alberth> (I had a friend living at a farm:) )
15:06:11 <TrueBrain> yes, behind a screen, we call that game Minecraft :P
15:07:05 <Alberth> oh, so I have played it without playing it? nice :)
15:07:12 <TrueBrain> :D
15:09:13 <FFLaguna> Av8 aircraft seem faaaaaaar too expensive
15:09:45 <planetmaker> planes cannot be expensive enough ;-)
15:09:55 <Alberth> FFLaguna: cheat yourself some money
15:10:04 <planetmaker> or use a basecost mod newgrf
15:10:14 <planetmaker> and decrease plane running and purchase costs
15:11:03 <Alberth> it is a realistic newgrf, and are people still complaining :p
15:11:43 *** Dany0 has joined #openttd
15:12:54 <Dany0> hey guys, could you help me up a bit? I'm trying to do an OpenTTD-standard sprite in qubicle constructor. I will need the dimensions but the only dimension I could find is that a tile is diagonally 64 px wide, and I don't think I understood that correctly
15:14:08 <planetmaker> and 31 px high
15:14:44 <planetmaker> "high" actually.
15:14:51 <Dany0> max?
15:14:58 <Dany0> or what do you mean
15:15:19 <Dany0> like buildings can be 31 px high?
15:15:28 <planetmaker> no
15:15:38 <Dany0> I am not interested in this dimension then
15:15:41 <Alberth> http://devs.openttd.org/~alberth/parameters_of_tiles.png 2*dimension 1 == 31, dimension 2 == 64
15:15:45 <Dany0> I'm working in voxel space
15:15:45 <planetmaker> there's a rather soft limit of ~200px or so
15:15:55 <Dany0> I don't need pixel dimensions
15:15:59 <Dany0> voxel dimensions
15:16:12 <planetmaker> but a ground tile is 64px wide and 31px in the | direction on the screen. If it is flat
15:16:23 <planetmaker> openttd has no voxels
15:16:27 <Dany0> I know
15:16:37 <Dany0> I'm working in a voxel editorm
15:16:40 <Alberth> Dany0: as many as you can scale to those pixel sizes
15:16:41 <Dany0> LMGTFY
15:17:03 <Dany0> http://www.qubicle-constructor.com/
15:17:16 <Dany0> Alberth: no I want it proportional
15:17:33 <Alberth> there is no proportional, it is just an optical illusion
15:17:45 <Dany0> could someone quickly fire me a jpg/png of the rails any direction?
15:18:03 <Dany0> well then, proportional to the optical illusion
15:18:50 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-landscape/repository/entry/src/gfx/rail_arctic_nogrid.png
15:19:10 <Dany0> well... okay that'll do
15:19:11 <planetmaker> a hight level is 8 px
15:19:14 <Dany0> back in 5 minutes
15:20:22 <Alberth> http://en.wikipedia.org/wiki/Isometric_projection gives you rotations in 3d
15:23:10 <FFLaguna> Where are these "rotations in 3d"? I must not understand correctly at all :(
15:24:17 <Alberth> In the 'overview'. Noticed the number 35.264 ?
15:30:47 <Alberth> afk for a while
15:31:54 * planetmaker is not exactly afk, but shouldn't touch it the next couple of minutes.
15:32:03 <planetmaker> Dough on it leaves ugly residue ;-)
15:33:03 <Dany0> ok editing
15:37:57 *** Elu has joined #openttd
15:38:26 *** Elukka has quit IRC
15:52:46 <Dany0> rendering
15:52:53 <Dany0> sh*t it crashed......
15:53:09 <Dany0> ****
15:54:15 <Dany0> ok old backup version... never mind
15:54:33 *** andythenorth has joined #openttd
15:56:36 *** PierreW has quit IRC
15:56:37 *** PierreW has joined #openttd
15:57:24 *** andythenorth has joined #openttd
15:58:08 *** Kurimus has joined #openttd
15:58:12 *** Devroush|2 has joined #openttd
15:59:15 <Dany0> uploading to youtube
16:00:24 *** Devroush has quit IRC
16:05:00 <Dany0> planetmaker Alberth FFLaguna http://www.youtube.com/watch?v=7EnYMtNlKwQ
16:05:26 *** mahmoud has quit IRC
16:09:29 <Dany0> so?
16:12:30 *** andythenorth has quit IRC
16:13:28 *** Razmir has joined #openttd
16:14:08 *** Razmir is now known as Guest14486
16:14:39 <Dany0> hello?
16:17:08 <Dany0> Alberth planetmaker?
16:17:11 *** Guest14486 is now known as Razmir
16:18:14 *** andythenorth has joined #openttd
16:20:27 <Dany0> guys???
16:20:31 <Dany0> where did you go?
16:21:29 <V453000> to the pub I heard
16:22:35 <Dany0> ...
16:22:57 <Alberth> back
16:22:58 <Dany0> http://www.youtube.com/watch?v=7EnYMtNlKwQ what do you think
16:23:03 <Dany0> http://www.youtube.com/watch?v=7EnYMtNlKwQ
16:25:24 <Dany0> Alberth: so what do you think
16:26:24 <Alberth> what is the goal of all this?
16:26:50 <Dany0> making openttd sprites easier then in blender
16:26:51 <Dany0> and faster
16:26:57 <Alberth> I *know* you can use a 3D renderer to make 2D sprites
16:27:03 <Dany0> ...
16:27:10 <Dany0> but this a special 3d modeler
16:27:17 <Dany0> it's much easier then blender
16:27:19 <Dany0> and prettier
16:27:40 <Dany0> also one could potentially make a voxlap clone of openttd
16:27:47 <Alberth> I cannot verify your claims at all
16:28:04 <Dany0> and you can convert the vehicles to Ace Of Spades and Minecraft
16:28:05 <Dany0> what?
16:28:17 <Alberth> although I doubt it is easier and faster
16:28:22 <Dany0> ?????
16:28:31 <Dany0> the **** you talking about?
16:28:33 <Alberth> usually easier comes at a prices
16:28:39 <Dany0> *facepalm*
16:28:41 <Alberth> *price
16:28:52 <Dany0> http://www.qubicle-constructor.com/downloads.php
16:28:57 <Dany0> then talk
16:29:10 <Alberth> why do you think I am interested in it?
16:29:19 <Alberth> you only seem to try to sell us to it
16:29:33 <Dany0> do you even read what I'm saying?
16:29:33 <Eddi|zuHause> [23.10.2011 16:17] <planetmaker> you want an even longer one? ;-) http://bundles.openttdcoop.org/cets/nightlies/LATEST/log/cets.nml <-- that is certainly "cheating" :p
16:30:10 <Dany0> and you didn't even try it -.-'
16:30:20 <Alberth> Dany0: I used povray a few times, and that's it.
16:30:31 <Alberth> I am a software coder, not a 3D artist
16:30:36 <Dany0> what are you talking about!
16:30:46 <Dany0> I'm talking one thing, you another
16:30:53 <Dany0> get your stuff straight
16:30:58 <Alberth> lol!
16:31:05 <Dany0> not funny
16:31:18 <Alberth> you're the one trying to sell a 3d modeler to a programmer :)
16:31:20 <V453000> I do not understand how could a 3D render be better fit than a pixel art. The 3D render might be useful to make some shapes etc. correct, but the exact pixels...
16:31:52 <Dany0> no
16:31:57 <V453000> also, the final "sprite" you have rendered is totally ugly
16:32:04 <Dany0> >>>I'm a programmer myself too
16:32:12 <Dany0> V453000: but this is a voxel modelere
16:32:17 <Dany0> *modeler
16:32:30 <Alberth> so what?
16:32:31 <V453000> it doesnt matter what it is, its output is super plain and ugly
16:32:44 <V453000> and to make it nice it would require much more effort than bitmap editor I think
16:32:56 <V453000> do what you want but I am sticking with pixel art
16:33:32 <Alberth> Dany0: and straight tracks should be trivial in this thing, make an engine with the same quality as hand-made pixelart if you want to impress graphic artists
16:34:05 <V453000> Alberth: did you see the output sprite of the track?
16:34:39 <Dany0> much like Tiberian Sun
16:34:57 <Alberth> a bit but not really in detail, I always thought sprites came as bitmap instead of video :)
16:34:58 <Dany0> V453000: another guy that doesn't get it... voxels aren't polygons
16:35:17 <Alberth> Dany0: I know what voxels are
16:35:19 <V453000> I get it very well but your output sprite sucks
16:35:35 <Dany0> http://en.wikipedia.org/wiki/Command_%26_Conquer:_Tiberian_Sun
16:35:39 <V453000> Alberth: in the end there is the output visible :)
16:35:43 <Dany0> Alberth: apparently you don't
16:35:52 <Dany0> Alberth: a lot of people think they do, but they don't
16:36:05 <V453000> show us some sprites made?
16:36:07 <Dany0> V453000: I know I didn't give it much detail
16:36:09 <Dany0> yea
16:36:12 <Alberth> V453000: video is so bad quality, impossible to judge fairly imho
16:36:30 <V453000> I think the sprite is _SO_ bad that the video quality is sufficient :P
16:37:14 <Dany0> http://i.imgur.com/SJkEI.gif
16:37:18 <Alberth> Dany0: honestly, nobody cares how you make sprites, the endresult is what counts
16:37:20 <Dany0> http://i.imgur.com/GhKva.gif
16:37:36 <V453000> how is that a sprite
16:37:40 <V453000> that is a cubicle model rotating
16:37:40 <Dany0> ?
16:37:48 <Dany0> still a sprite
16:37:54 <V453000> not for TTD
16:37:54 <Dany0> how is it not a sprite?
16:38:02 <Alberth> a sprite a single bitmap
16:38:05 <andythenorth> Dany0: can you model a ship with it?
16:38:07 <andythenorth> quickly?
16:38:10 <Dany0> so it's not been rendered in iso cam, still a bitmap
16:38:14 <Dany0> sprite
16:38:18 <andythenorth> I just want to see what the hull shape and shading are like
16:38:19 <Dany0> Alberth: no
16:38:26 <Dany0> Alberth: sprite sheet is a single bitmap
16:38:29 <andythenorth> light in OTTD is at about 5pm high
16:38:39 <Dany0> Alberth: I used gif sprites a lot and others too
16:38:42 <V453000> Dany0: then go ahead and use that SPRITE in openttd
16:38:43 <V453000> go on
16:38:50 <Dany0> V453000: ok so
16:38:53 <Dany0> YOU'RE AN IDIOT
16:38:56 <Dany0> -.-'
16:38:58 <V453000> alright
16:39:03 <Dany0> http://i.imgur.com/OyJiC.gif
16:39:05 <Dany0> thank you
16:39:05 <V453000> still use the sprite please :)
16:39:22 <V453000> how is this any different from the previous technically in being a sprite for openttd
16:39:29 <Dany0> somebody correct V453000 for me please I don't wanna deal with idiots right now
16:39:38 * andythenorth is intrigued by Qubicle
16:39:40 <Alberth> @kick Dany0
16:39:50 <V453000> Alberth: please dont, it is nice
16:40:11 <V453000> and I want to see the result if there is going to be any
16:40:22 <Dany0> oh my goodness
16:40:48 <Dany0> V453000: it's still a sprite, and if I want I can render it with ISO cam, it's still useable in OpenTTD though it doesn't fit
16:40:51 <V453000> yes I am an absolute retard but please enlighten me and show me a proper sprite for openttd
16:41:05 <V453000> usable and doesnt fit ... that is ... useful!
16:41:19 <Dany0> it's in a different theme
16:41:56 <Dany0> of course it's not useful...
16:42:07 <Alberth> so why are you in this channel then? You expect us to change entire OpenTTD just because your renderer cannot make sprites that fit?
16:42:10 <V453000> I am asking you to show something useful :)
16:42:14 <Dany0> Alberth: what?
16:42:26 <Dany0> Alberth: I don't know, are you ignorant or just retarded?
16:42:34 <V453000> because obviously nobody in this channel cannot understand your logic
16:42:35 <andythenorth> Dany0: instead of arguing, can you model a ship? :)
16:42:40 <Dany0> andythenorth: k
16:42:44 <Dany0> andythenorth: gimme blueprints
16:42:56 <Dany0> and dimensions
16:43:03 <V453000> just make any ship
16:43:09 <V453000> what do you need those data for
16:43:10 <andythenorth> it can be very rough
16:43:16 <Dany0> uh
16:43:21 <Dany0> so like one with vessles?
16:43:27 *** Zuu_ has joined #openttd
16:43:42 <andythenorth> http://hg.openttdcoop.org/fish/raw-file/90d6b10c522d/sprites/graphics/coaster_large_gen4.png
16:43:44 <Dany0> like those rescue boats from pirate-themed literature?
16:44:01 <Dany0> no no something that would take less time to make
16:44:10 * andythenorth is sick of drawing ships and if they can be rendered it would be welcome
16:44:20 <V453000> then make a train, those are smaller
16:44:23 *** Zuu has quit IRC
16:44:25 <Dany0> a vagon
16:44:38 <Dany0> blueprints?
16:45:43 <V453000> google "wagon" ?
16:45:49 <Alberth> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/png/trains/arctic_MJS1000_28px.png
16:45:56 <Alberth> a random train
16:46:01 <Dany0> Alberth: ... well k
16:47:53 <Alberth> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/png/trains/temperate_kirbypaul_88.png a somewhat more round model
16:47:54 <Dany0> dimensions about 10x30?
16:48:03 <MINM> andythenorth: would the av8 method be worth a try?
16:48:25 <andythenorth> MINM: it would if I could get Pikka to supply finished sprites :P
16:48:26 *** heyheyy has joined #openttd
16:48:28 <Dany0> Alberth: sry I'm not an artist this is too much for me :S
16:48:41 <andythenorth> mostly I'm over-painting renders from lead@inbox, but they need a lot of processing
16:48:46 <V453000> then make any train or wagon out of your mind
16:49:17 <MINM> lol
16:49:26 <MINM> Im kinda wondering what methods he uses.
16:50:27 <V453000> hehe :) but seeing what mastery he shows with UKRS2, pixels are still his best :P
16:50:39 <V453000> av8 is amazing as well though
16:51:00 <Alberth> you cannot beat handmade pixels with any renderer :)
16:51:49 <V453000> unquestionably :)
16:51:55 <Dany0> yes you can
16:51:59 <Dany0> 8bpp maybe
16:52:01 <Dany0> 32bpp no way
16:52:12 <Dany0> once again
16:52:12 <Dany0> http://en.wikipedia.org/wiki/Command_%26_Conquer:_Tiberian_Sun
16:52:19 <Dany0> game made completely out of rendered voxels
16:53:08 <V453000> I wont comment that until you show us some useful sprites :)
16:53:25 <Dany0> -.-'
16:53:30 <Dany0> well I have some basis
16:55:08 *** heyhey has quit IRC
16:56:54 <Dany0> http://img153.imageshack.us/img153/9548/sofarw.jpg so far?
16:57:27 <V453000> not sprite
16:58:24 *** Trojanin has joined #openttd
16:58:31 <Trojanin> hi
16:58:35 <Alberth> hi
16:59:23 <Dany0> V453000: ok seriously?
16:59:31 <Dany0> V453000: do you even think before saying
16:59:32 <Dany0> ?
16:59:44 <V453000> how many pixels does that have?
16:59:46 <Dany0> http://en.wikipedia.org/wiki/Sprite_(computer_graphics)
16:59:50 <Dany0> it has no pixels
17:00:06 <Dany0> http://img545.imageshack.us/img545/1684/sofar2x.jpg
17:00:28 <Eddi|zuHause> Dany0: what he means is you should downscale that to TTD dimensions
17:00:39 <V453000> a sprite for openttd is in 22*17 for side view of the train
17:00:46 <V453000> x:y
17:00:49 <Eddi|zuHause> Dany0: and that looks horrible, especially with the jpeg compression
17:01:56 <Dany0> I'm not an artist...
17:02:05 <V453000> me neither
17:02:23 <V453000> and I draw pixels ... you said making cubicles is easier
17:02:31 <V453000> so where is the problem
17:02:33 *** LordAro has joined #openttd
17:02:36 <Dany0> V453000: what?
17:02:43 <LordAro> evening
17:02:44 <V453000> http://dev.openttdcoop.org/attachments/2004/Electric01.png for example
17:02:52 <V453000> hi LordAro
17:03:04 <Dany0> V453000: you are so unbelievably stupid I doubt I want to talk to you again
17:03:18 <V453000> I sure am but you havent shown us why your method is good yet
17:03:19 * Eddi|zuHause should get the popcorn
17:03:26 * LordAro agrees
17:03:32 <V453000> Eddi|zuHause: hand me one as well please, I ate mine already
17:03:40 <Alberth> hi LordAro
17:03:45 <LordAro> hai Alberth
17:03:54 <Trojanin> hi LordAro
17:04:51 <Dany0> V453000: because you have better control over the final result, it's a lot like 3d paint
17:04:58 <Dany0> and much easier to learn then blender
17:05:09 <V453000> oh, do you have better control?
17:05:18 <__ln__> Dany0: *than
17:05:35 <V453000> I would rather replace pixels instead of adding/removing some cubicles
17:05:51 <Alberth> V453000: that's an easy train :)
17:05:52 <V453000> and you still have to render it out after wards and only then you see the result
17:05:57 <V453000> Alberth: indeed
17:06:12 <V453000> Alberth: no need to make it hard :)
17:06:18 <Alberth> agreed :p
17:07:06 <frosch123> Dany0: i guess your problem in this channel is, that noone hear uses blender
17:07:13 <frosch123> *here
17:07:34 <V453000> no the problem is that his method is not better and he is obviously unable to prove otherwise :)
17:08:15 <Dany0> V453000: THIS IS NOT CUBICLES
17:08:19 <Dany0> V453000: I DARE YOU
17:08:26 <Dany0> V453000: I DOUBLE DARE YOU MOTHERF*CKER
17:08:27 <V453000> show me a sprite, I dont care what it is
17:08:32 <Dany0> SAY CUBICLE ONE MORE F*CKING TIME
17:08:35 <frosch123> from my outside point of view, Dany0 is argueing that the qubicle thingie is better than blender, while everyone argues that 3d rendering is unsuitable in general
17:08:35 <__ln__> Dany0: how old are you?
17:08:36 <Dany0> lrn2voxel
17:09:51 <V453000> I am able to make valid sprites for OpenTTD. Are you? With your not-cubicle method?
17:11:38 *** irx has quit IRC
17:12:29 <Dany0> what resolution to render in?
17:13:13 <V453000> the same as the example sprites I sent you
17:13:15 <V453000> http://dev.openttdcoop.org/attachments/2004/Electric01.png for example
17:14:27 <V453000> I am expecting you to say that it is too small and that I am retarded
17:14:37 <Eddi|zuHause> Dany0: let's make a deal. pick this original: http://www.zackenbahn.de/e01.html and make something that fits into these boxes: https://dev.openttdcoop.org/projects/cets/repository/changes/src/gfx/template_6.png
17:14:50 <Eddi|zuHause> if you come up with something sensible, we believe you
17:15:02 <Dany0> you 'believe' me?
17:15:07 <frosch123> mind that the orientations | and - are longer than / and \
17:15:17 <Rubidium> too bad Qubicle is Windows only. Means it basically can't be used for the open source graphics
17:15:28 <frosch123> which requires any 3d renderer not only to rotate, but also scale stuff
17:15:41 <Dany0> Rubidium: runs in WINE just fine
17:15:49 <Dany0> http://img708.imageshack.us/img708/1278/rendero.png
17:15:50 <Eddi|zuHause> https://dev.openttdcoop.org/projects/cets/repository/raw/src/gfx/template_6.png <-- better link
17:16:01 <Dany0> shading is on.. fck
17:17:16 <Dany0> http://img836.imageshack.us/img836/2219/render2y.png
17:17:33 <Eddi|zuHause> that's still way too big
17:17:40 <V453000> ^
17:18:17 <Dany0> the camera can't zoom out so far..
17:18:25 <Rubidium> Dany0: still, by the "claims" made on the website I deduce you have to buy some version to be able to create files useful for generating a NewGRF
17:18:52 <Dany0> Rubidium: well, it'd be a lot easier, mainly shadowing and making houses
17:20:52 <Rubidium> does it even have command line options to generate/export pngs?
17:21:08 <V453000> in a certain palette? :)
17:21:10 <Dany0> what do you mean?
17:21:15 <Dany0> V453000: palette yes
17:21:20 <Dany0> Rubidium: what do you mean?
17:22:06 <Alberth> Dany0: using the renderer from a script, and generating a few hundred sprites
17:22:20 <Dany0> V453000: actually you can even make an object and then convert to a different palette, that's how it exports it to minecraft adjusted to the minecraft palette
17:22:22 *** pugi has quit IRC
17:22:40 <Dany0> Alberth: you can do that without a script
17:22:50 <Dany0> Alberth: a few hundred?
17:22:58 <Alberth> Dany0: we like automatic build procedures
17:22:59 <Eddi|zuHause> Dany0: but we *WANT* do use a script
17:23:05 *** pugi has joined #openttd
17:23:12 <Dany0> I'd ask tim
17:23:14 <Rubidium> Dany0: for Qubicle to be used for GPL NewGRF sets you *must* be able to create the NewGRF from the source programatically. This means that the qubicle files have to be "exported" to png (or pcx) by means of a command line option of qubicle
17:23:30 <Alberth> Dany0: a few hundred is a very conservative estimate
17:23:34 <Dany0> Rubidium: nope still don't get it
17:23:47 <Eddi|zuHause> Dany0: CETS has 20.000 real sprites
17:24:15 <V453000> how many engines Eddi?
17:24:17 <Dany0> so you want to export render all your objects at once?
17:24:35 <Dany0> well I guess it could be done... though I'd raise the question why?
17:24:36 <Alberth> Dany0: yes, automatically every night
17:25:24 <Rubidium> Dany0: can Qubicle export one of its files to PNG without any human interaction with Qubicle
17:25:39 *** jo2k has joined #openttd
17:25:43 <Dany0> Rubidium: ask tim
17:25:50 <Eddi|zuHause> V453000: something 400-ish
17:25:57 <Dany0> oh
17:26:04 <V453000> jesus christ
17:26:14 <V453000> is that going to be well playable?
17:26:18 <Dany0> you can probably put all of them in one scene and export all
17:26:20 <Eddi|zuHause> yes
17:26:35 <Dany0> you know what
17:26:49 <Dany0> http://www.qubicle-constructor.com/forum/viewforum.php?f=5
17:27:07 <Dany0> http://img94.imageshack.us/img94/797/render3ap.png
17:27:22 <Dany0> http://www.qubicle-constructor.com/forum/viewtopic.php?f=5&t=173
17:27:52 <Eddi|zuHause> Dany0: another 50% smaller
17:28:06 <Dany0> Eddi|zuHause: I don't see why but possible why not
17:28:52 <Eddi|zuHause> Dany0: and then apply proper palette and transparent background, and generate all 8 needed views
17:28:52 <Dany0> I'm not suggesting it for the 8bpp stuff -.-' OpenGRF is finished and the only 8bpp set I like is the original one so nothing interesting there
17:28:58 <Dany0> Eddi|zuHause: yeah np
17:29:49 *** Nite has joined #openttd
17:29:52 <V453000> 8bpp and 32bpp differ only in amount of colours per pixel?
17:29:59 <Eddi|zuHause> and the angle is not right either
17:30:13 <Dany0> Eddi|zuHause: I set it to iso
17:30:27 <Dany0> 35/45 angles
17:30:33 <Rubidium> you need dimetric
17:30:36 <Dany0> oh
17:30:37 <Eddi|zuHause> Dany0: it's not exactly isometric
17:30:43 <Dany0> and no one tells me that?
17:30:49 <Dany0> that's that 32.885 thing?
17:30:56 <Eddi|zuHause> the angle is arctan(1/2) ~ 26.5°
17:31:45 <Dany0> 0.o'
17:32:15 <Dany0> only integers sorry
17:32:20 <Dany0> dauym
17:32:22 <Dany0> ...
17:32:25 <Dany0> *damn
17:32:38 <Eddi|zuHause> there goes any remote usage this might have had... sorry...
17:33:20 <Dany0> so what you guys need is: dimetric camera; mass rendering and?
17:33:42 <Rubidium> a linux version that doesn't require a GL video card
17:33:42 <V453000> and nice result
17:33:45 <Eddi|zuHause> palette, magic recolour tables
17:33:55 <Dany0> it's still in active day-to-day development, this is easy stuff I'm sure easy to implement
17:33:56 <Alberth> an open source version
17:33:59 <Dany0> Eddi|zuHause: already there
17:34:16 <Dany0> Rubidium: planned for 2.0
17:34:30 <Dany0> Rubidium: why do you need it may I ask?
17:35:03 <Eddi|zuHause> Dany0: 90% of development in this community is done on linux
17:35:04 <Alberth> automatic nightly build at a headless machine?
17:35:22 <Rubidium> wine and gl don't quite work on all platforms Debian supports
17:35:43 <Dany0> Rubidium: worked fine on ubuntu 64b&32b
17:35:56 <Dany0> I'd say even better then windows sometimes :S
17:36:38 <__ln__> Dany0: *than
17:36:45 <Alberth> note the word *all*
17:36:57 <Rubidium> that's less than 10% of the Debian platforms
17:37:53 <Dany0> __ln__: thank you
17:38:08 <Dany0> Rubidium: well you can always try
17:38:16 <Dany0> so one more time
17:38:48 <V453000> dont forget you also need people who actually want to do that
17:38:52 <V453000> might be handy
17:38:53 <Dany0> magic palettes, SW mode, dimetric projection, mass render and?
17:39:03 <Nite> Hi
17:39:04 <Rubidium> Dany0: wine works on only three of the 21 platforms
17:39:12 <Dany0> V453000: says the guy saying cubicles
17:39:21 <Rubidium> primarily because the other platforms aren't using x86 (derivatives)
17:39:26 <V453000> who draws pixels and doesnt care about your cubicles :)
17:39:27 <Nite> Hi
17:39:40 <Dany0> V453000: it's better then blender
17:39:50 <V453000> possibly, I dont care about blender either
17:39:58 <Dany0> V453000: you draw horrib ly
17:40:05 <V453000> thanks
17:40:06 <Nite> i just thought about "trains loading at astation until they get a green signal light ...
17:40:13 <Nite> "
17:40:16 <V453000> Dany0: your sprites are definitely better
17:40:38 <Eddi|zuHause> Nite: nice thought, but where's your implementation?
17:40:58 <Dany0> you can convert polygonal models this way
17:41:21 <Nite> at least i release my thoughts ;-)
17:44:26 <Dany0> http://img832.imageshack.us/img832/9789/render4bu.png
17:44:27 *** heyhey has joined #openttd
17:44:40 <Dany0> plus changed palette http://img802.imageshack.us/img802/9508/render5r.png
17:45:01 <V453000> large, and the palette conversion is ... interesting
17:46:07 <Dany0> it failed a little here... but this is what it usually works like: http://www.qubicle-constructor.com/media/tutorial_minecraft/colormap_applied.gif
17:46:33 <MINM> andy:
17:46:34 <MINM> http://www.tt-forums.net/viewtopic.php?p=508269#p508269
17:46:59 <MINM> now if only I could work with milkshape
17:47:21 <Dany0> MINM: http://www.qubicle-constructor.com/
17:47:30 <Dany0> MINM: much easier & faster
17:47:40 <MINM> depends.
17:47:49 <MINM> you're still using pixel art, essentially.
17:47:51 <V453000> MINM: he was not able to show us a single sprite output yet ..
17:48:00 <MINM> I know
17:48:02 <Dany0> MINM: no YOU ARE NOOOOOOOOOOOOOOOOOOOOT FUUCKING DAMMIT
17:48:10 <Dany0> http://cdn1.knowyourmeme.com/i/000/076/537/original/Super_FUUU_Face.jpg
17:48:17 <MINM> ..what?
17:48:29 <V453000> yes that is him
17:48:35 <Dany0> VOXEL ART != PIXEL ART
17:48:51 <V453000> so your output is ... pixels or voxel art?
17:48:57 <V453000> we still need the bitmap sprite :)
17:48:58 <Dany0> this is voxel art
17:48:58 <Dany0> http://img843.imageshack.us/img843/5411/slab6.png
17:49:30 <MINM> a voxel is a 3d pixel. the only big difference is the use of a third dimension.
17:49:33 *** heyheyy has quit IRC
17:49:36 <Dany0> no
17:49:42 <Dany0> a voxel represents actual volume
17:49:52 <Dany0> in compare
17:49:57 <Eddi|zuHause> Dany0: it's nice voxel art, but still totally useless to this game
17:49:58 <Dany0> a polygon model is an approximation
17:50:17 <Eddi|zuHause> every model is an approximation
17:50:31 <Dany0> using maths you're saying that the object rendered is around over here
17:50:38 <Dany0> voxel object is an actual representation of it
17:50:40 <Dany0> in a grid
17:50:48 <V453000> and the result is?
17:50:49 <Dany0> you can have higher then real-life resolution
17:50:54 <V453000> what do you provide for OpenTTD?
17:50:59 <Eddi|zuHause> "representation" and "model" is the same thing
17:51:30 <Dany0> V453000: you are so unbelievably irritating, not your personality, you're quite fine... you're just so... STUPID! ah!!!
17:51:38 <Dany0> Eddi|zuHause: not in the voxel world
17:51:48 <Dany0> voxel world is strict in this
17:51:58 <V453000> sorry, my brain wont get any better, but please show me already that your method is good by providing some sprites for OpenTTD :)
17:52:06 <Eddi|zuHause> Dany0: neither we nor openttd is living in a voxel world
17:52:38 <glx> openttd still needs 2D sprites :)
17:52:47 <Dany0> it's there and it's there and it can not be in some infinitely uncomputable coordinate
17:52:56 <Dany0> 1,2,4 or 1,2,5 nothing else
17:53:13 <Dany0> while polygons are often just fractions and comparisons
17:53:47 <Eddi|zuHause> openttd still has no voxels
17:54:01 <V453000> :)
17:54:06 <Dany0> like a triangle, it says one side is 12 units long, the height is 1/11th of the side
17:54:13 <Dany0> results in bull shenanigans
17:54:21 <Dany0> we are living in voxel world
17:54:26 <Dany0> except it's super-positioning
17:54:39 <V453000> you know, newGRFs will kind of care about the actual results :)
17:54:52 <Dany0> a particle can be on 3400,1,2334 coordinate and 29803,123,555 coordinate at the same time
17:54:57 <Dany0> Eddi|zuHause: one more time
17:55:09 <Dany0> Eddi|zuHause: http://en.wikipedia.org/wiki/Command_%26_Conquer:_Tiberian_Sun
17:55:10 <Dany0> so what
17:55:12 <Dany0> they did it
17:55:17 <glx> and ?
17:55:18 <Eddi|zuHause> yes, please mr. teletubby. one more time.#
17:55:18 <Dany0> it looks really nice and they made it faster
17:55:22 <V453000> then you can do it too, prove it :)
17:55:42 <Dany0> V453000: can you just.. please, stop talking? also I'm not an artist
17:55:53 <glx> won't change the fact openttd only understands 2D sprites
17:56:04 <Dany0> glx: and who are you
17:56:19 <Dany0> glx: oh, you're the guy that CAN'T READ right? -.-'!!
17:56:28 <Eddi|zuHause> Dany0: ever watched the openttd credits?
17:56:39 <Dany0> Eddi|zuHause: yes, why
17:57:09 <V453000> would answer who he is
17:57:25 <Dany0> V453000: ???
17:57:36 <V453000> credits, names, ...
17:57:49 <V453000> sorry I am so stupid
17:58:10 <Dany0> http://img46.imageshack.us/img46/8962/cover150r.gif
17:58:46 <Eddi|zuHause> ECoherenceWarning
17:59:01 * SpComb wonders if Dany0 has watched too many voxel-rendering videos on youtube
17:59:28 <Dany0> SpComb: and talked to too much people involved with it
17:59:55 <Alberth> SpComb but... the whole world is in voxels!
18:00:03 <Dany0> well
18:00:05 <Dany0> superlative
18:00:11 <Dany0> superpositioned
18:00:21 <V453000> superstupid
18:00:29 <Dany0> also light is voxels too so that's kinda crazy
18:00:41 <Dany0> V453000: see? you are stupid.
18:00:54 <SpComb> the particle-wave-voxel triality? :)
18:00:54 <V453000> yes. I wont do much about it though
18:01:02 *** Dany0 was kicked by Alberth (yes everybody is stupid except you)
18:01:09 <V453000> OH :(
18:01:11 <Prof_Frink> \o/
18:01:13 <V453000> you kicked my new friend
18:01:19 <SpComb> I know, how about we base our graphics on... photons!
18:01:25 <V453000> :D
18:01:26 <Prof_Frink> Raytraced openttd
18:01:28 <V453000> great idea SpComb
18:01:40 *** Dany0 has joined #openttd
18:01:46 <V453000> SpComb: althought it might be a bit time consuming ... you know, setting them all right
18:01:53 <V453000> *-t
18:02:02 <Alberth> V453000: sorry, I just had enough of him calling names to everybody
18:02:02 <Dany0> see that's why the universe can't be in a java emulator
18:02:20 <Dany0> you can't have particle-wave-voxel triality be running in java
18:02:36 <TrueBrain> why not?
18:02:44 <Dany0> it'd run out of memory
18:02:45 <Prof_Frink> No, you have tea-coffee-hotchocolate triality.
18:02:46 <MINM> ..okay, now Im just calling plain troll.
18:02:48 <Dany0> explode
18:02:53 <Dany0> and implode at the same time
18:02:59 <TrueBrain> you think to narrow minded
18:03:05 <TrueBrain> they said 640k would be enough for everyone
18:04:05 <Dany0> you'd be so pixelated if the java world emulator would have 640k
18:04:18 <Dany0> but it'd make no difference for V453000
18:04:32 <Rubidium> +q?
18:04:37 <Prof_Frink> Silly. You don't pickle java.
18:04:39 <Dany0> :)
18:04:42 <Eddi|zuHause> [23.10.2011 20:02] <Prof_Frink> No, you have tea-coffee-hotchocolate triality. <-- that might very well be a TBBT episode :p
18:04:45 <Dany0> why not
18:05:05 <TrueBrain> Eddi|zuHause: :D I liked the one about D&D, talking about BBT jokes :P
18:05:05 <V453000> Rubidium: I am waiting when will he realize he is the retard, not all of us, but that probably wont happen
18:05:21 <TrueBrain> Rubidium: he is our new toy
18:05:25 <TrueBrain> please let us toy with him
18:05:27 <TrueBrain> its fun
18:05:35 <Dany0> V453000: you are the one saying "cubicles" <-- shut your mouth
18:05:41 <TrueBrain> @mode +q Dany0
18:05:43 <TrueBrain> hmm
18:05:53 <TrueBrain> @mode +q Dany0
18:05:53 *** DorpsGek sets mode: +q Dany0!*@*
18:05:55 <TrueBrain> ah :)
18:06:01 <Rubidium> V453000: but I'd love to go with retardation already
18:06:03 <V453000> Dany0: I still make sprites :) you dont
18:06:07 <TrueBrain> V453000: now you say: no, you shut up!
18:06:09 <V453000> Rubidium: :)
18:06:15 <V453000> TrueBrain: boring ;)
18:06:30 <TrueBrain> V453000: aawwhhh
18:06:32 <TrueBrain> please?
18:06:41 <V453000> cubicles.
18:06:45 <V453000> :D
18:07:12 <TrueBrain> :D:D:D
18:07:16 <TrueBrain> cubicles are nice :)
18:07:18 <Eddi|zuHause> do the cubicles have dilberts in them?
18:07:27 <LordAro> shame, i also found the troll funny
18:07:30 <TrueBrain> hmm .. did DorpsGek btw translate my +q into a +b?
18:07:45 <Eddi|zuHause> TrueBrain: looks like it
18:07:52 <TrueBrain> why would it do that?
18:07:54 * Prof_Frink has cubicles at the base of his fingernails
18:07:55 <__ln__> doesn't look like it
18:08:02 *** rhaeder has joined #openttd
18:08:06 * LordAro points and laughs at the troll
18:08:08 <TrueBrain> I wonder if it is Konversation translating mode changes
18:08:10 <Eddi|zuHause> TrueBrain: because some stupid person programmed it
18:08:22 <Rubidium> TrueBrain: I'd blame Konversation
18:08:27 <__ln__> 21:05 -!- mode/#openttd [+q Dany0!*@*] by DorpsGek
18:08:34 <TrueBrain> tnx __ln__
18:08:47 <Eddi|zuHause> TrueBrain: Konversation used to say "give owner status"
18:09:02 <TrueBrain> I wonder if he is trying to talk; how long before he realises we can't read it? I am taking bets now!
18:09:08 <TrueBrain> Eddi|zuHause: yeah, I am used to that ... but it doesn't :P
18:10:35 <SpComb> 05:13:57 [OFTC] -!- CHANLIMIT=#:70 CHANNELLEN=50 CHANMODES=eIqb,k,l,imnpstMRS AWAYLEN=160 KNOCK ELIST=CMNTU SAFELIST EXCEPTS=e INVEX=I are supported by this server
18:12:13 <V453000> TrueBrain: unfortunately I fear we wont be able to read that and thus evaluate the bet :D
18:12:46 <__ln__> V453000: that doesn't stop TB from profiting from the bet, does it
18:12:52 <V453000> :DDDDD
18:13:01 <V453000> sorry for spoiling the profit :P
18:13:21 <TrueBrain> V453000: what __ln__ says :P
18:15:50 <V453000> :)
18:16:46 <TrueBrain> I love those people coming along btw
18:16:50 <TrueBrain> makes this channel all chatty
18:17:26 <V453000> D:
18:17:36 <V453000> he made my day tbh :D
18:19:22 <TrueBrain> so he served his purpose :D
18:19:35 <V453000> you could put it even that way :D
18:20:44 <TrueBrain> I still consider adding to the bot that talking in capitals causes you to be kicked instantly :P
18:20:50 <TrueBrain> but that wouldn't have given you the fun you had :P
18:21:12 <V453000> yeah, that would have been sad, I think his like 3rd sentence was all capitals
18:22:34 *** andythenorth has quit IRC
18:23:58 <V453000> http://www.tt-forums.net/viewtopic.php?f=26&t=57085 :DDDDD
18:23:59 <V453000> there you go
18:25:03 <MINM> I don't think he's going to last long on the forums either, is he?
18:37:26 *** mahmoud has joined #openttd
18:38:57 <TrueBrain> k, here he comes again ;)
18:38:58 <TrueBrain> @mode -q Dany0
18:38:58 *** DorpsGek sets mode: -q Dany0!*@*
18:39:19 *** andythenorth has joined #openttd
18:40:35 <Dany0> V453000: can you make me a sprite?
18:40:42 <V453000> yes, plenty
18:40:50 <Dany0> top-down space ship
18:40:58 <V453000> how is that useful for OpenTTD
18:41:07 <Dany0> not for OpenTTD, for me
18:41:12 <TrueBrain> +1 for V453000, owh, I just pissed my pants :D
18:41:15 <V453000> I dont care about you
18:41:47 <Dany0> oh come on I know you wanna do it
18:41:47 <MINM> TrueBrain: the forum post?
18:41:48 <V453000> TrueBrain: ? :D
18:41:55 <TrueBrain> no, "yes, plenty"
18:42:01 <TrueBrain> I see him saying it in such a dry way
18:42:14 <V453000> :P
18:42:15 <TrueBrain> and I remembered the thing about the spider
18:42:19 <TrueBrain> you know thatone, about the payment?
18:42:24 <V453000> probably not :)
18:42:37 <Dany0> I don't get it what just happened
18:43:01 <TrueBrain> V453000: http://27bslash6.com/overdue.html
18:43:32 <V453000> hey I know that blog :D
18:44:14 <TrueBrain> its epic :)
18:44:16 <Dany0> yeah but David Throne stopped posting on twitter lately
18:44:27 <Dany0> just poof vanished like oprah
18:44:32 <Dany0> he even made that joke
18:45:56 <V453000> TrueBrain: awesome :D
18:46:02 <Dany0> =(
18:48:22 * andythenorth is intrigued and would like to subscribe to a cubicle newsletter
18:48:35 <andythenorth> it might be a good way forward
18:48:55 <TrueBrain> it keeps reminding me of the "infinite detail" movie
18:49:12 <Dany0> TrueBrain: you kidding me?
18:49:19 <Dany0> don't get me started
18:49:33 <V453000> dont get him started!
18:49:40 <Dany0> ^ what he said
18:49:41 <TrueBrain> I am sorry, I won't.
18:49:47 <Alberth> andythenorth: they have a forum :)
18:49:48 <Dany0> too late >=(!
18:49:48 <V453000> :DD
18:49:49 <TrueBrain> so stop talking about cubicles!
18:49:57 <Dany0> PLEASE
18:49:59 <Dany0> for the love of god
18:50:04 <Dany0> do not say cubicles
18:50:07 <Dany0> please!
18:51:31 <Dany0> UDT is pure shenanigans
18:51:44 <Dany0> first of all it has huge memory problems ATM
18:51:46 <TrueBrain> well, tbh, he called it voxels
18:51:50 <TrueBrain> so lets stop talking about voxels :D
18:52:04 <Dany0> what do you want to talk about then
18:52:12 <TrueBrain> I prefer anything not OpenTTD related
18:52:18 <TrueBrain> makes me feel at home in this channel
18:54:07 <Dany0> ok
18:54:22 <Dany0> anyone here succesfully installed android sdk&ndk & JDK on ubuntu?
18:58:14 <Dany0> nope, no one?
18:59:07 <Dany0> :(
18:59:49 <Dany0> ok have you guys ever played trackmania?
19:00:50 <Dany0> ... bye guys
19:01:06 <Dany0> voxel aloha everyone
19:01:08 *** Dany0 has quit IRC
19:01:20 <andythenorth> funny chap
19:01:36 <TrueBrain> he finally got the hint
19:01:37 <TrueBrain> lolz
19:03:38 <Alberth> so how much money did you make on bets?
19:03:43 <LordAro> :)
19:03:59 <TrueBrain> I am 102 euros en 12 cents in the plus
19:04:01 <TrueBrain> so yeah
19:04:21 <Alberth> not bad for a sunday evening of fun :)
19:04:30 <TrueBrain> fun fact for those not creative with pastebins (hint), he thought DorpsGek banned him, and tried to talk to DorpsGek :P
19:05:07 <TrueBrain> also after I called him cocky, he asked me if I consider Sheldon Cooper (BBT) cocky :P
19:05:17 <TrueBrain> just a few highlights of my evening :D
19:05:23 <andythenorth> what an odd fellow
19:05:38 * andythenorth is intrigued by qubicle thing though
19:05:49 <TrueBrain> why?
19:05:57 <TrueBrain> in relation to OpenTTD?
19:06:00 <andythenorth> yes
19:06:05 <andythenorth> drawing pixels sucks
19:06:07 <TrueBrain> we already have cubes :D
19:06:08 <Alberth> a new climate!
19:06:21 <TrueBrain> andythenorth: make a 3D model and render the 2D from it?
19:06:49 <andythenorth> make a 3D model, figure out how to teach it about pixel shading
19:06:53 <andythenorth> :P
19:07:12 <Eddi|zuHause> i haven't seen any cube in ottd
19:07:23 <Alberth> press CTL+B :)
19:07:27 <TrueBrain> Eddi|zuHause: they are rotated 45 degrees, then put out of perspective :P
19:07:32 <TrueBrain> Alberth: lolz :D
19:07:42 <TrueBrain> Alberth: blitter debugger?
19:07:57 <Alberth> bounding box display
19:08:03 <TrueBrain> ah :P
19:08:10 <TrueBrain> well, start with -b 8bpp-debug then :P
19:09:11 <TrueBrain> andythenorth: but how would qubicles solve that? :)
19:09:39 <andythenorth> I'm not sure. I don't understand the tech
19:09:46 *** heffer has joined #openttd
19:09:58 <TrueBrain> voxel models either come from a normal 3D model as we know it, or realtime scanned objects with a 3D scanner :P
19:10:02 <TrueBrain> so I am not sure it will help ;)
19:10:52 *** Nite has quit IRC
19:11:02 <heffer> planetmaker: do i need a grfcodec > 5.1.1 to build opengfx 0.3.7?
19:12:46 *** heyheyy has joined #openttd
19:12:48 <Alberth> I'd expect that you need NML
19:13:07 <Alberth> although I am not sure what opengfx is written in
19:13:35 <heffer> NML?
19:13:38 <heffer> what is that?
19:13:56 <Alberth> https://dev.openttdcoop.org/projects/nml
19:14:32 <heffer> that would be new to me. 0.3.5 of opengfx is happy with just grfcodec
19:15:34 <Rubidium> heffer: yes, it needs a newer grfcodec
19:16:07 <heffer> okay i was trying to build 0.3.7 for Fedora. will there be a new update soon or should i go for a nightly?
19:16:39 <Rubidium> I'd say http://binaries.openttd.org/extra/grfcodec/5.1.2/grfcodec-5.1.2-source.tar.gz would suffice, wouldn't it?
19:17:15 <heffer> Rubidium: it would :D i looked on http://dev.openttdcoop.org/projects/grfcodec which still says 5.1.1 :D
19:17:37 <TrueBrain> documentation always lags behind the reality :(
19:18:06 <heffer> isn't it always like that :) but we're lucky to have irc then :D
19:18:13 *** heyhey has quit IRC
19:30:24 *** Devroush|2 has quit IRC
19:30:53 <__ln__> http://www.gamespot.com/pc/sim/streetcleaningsim/video/6328075/the-gamespot-community-reacts-to-street-cleaning-simulator
19:31:46 <TrueBrain> a 30+ second advertise before the clip
19:31:47 <TrueBrain> omfg
19:31:58 <TrueBrain> let me get a beer, then it should be loaded
19:33:49 *** pjpe has joined #openttd
19:33:56 <TrueBrain> lol, nice movie __ln__
19:35:29 <Beengalass> planetmaker, are you available?
19:35:58 <Alberth> haven't seen him all evening
19:36:53 <Beengalass> Okej. Perhaps anyone else care to help me with some nml codes?
19:37:27 <TrueBrain> wish I knew anything about it :(
19:37:40 <Alberth> just post the problem in a pastebin, and ask the question
19:37:57 <Alberth> (I don't know nml either, but there are others here that do)
19:38:40 <Beengalass> Yeah, I spoke with him earlier but before he could help me I had to run. Issue is that I cannot get a nml file to contain several locomotives but I have to run several grf.
19:38:48 <Beengalass> I want just one grf for all my locomotives.
19:38:58 <Yexo> pastebin your code and I can take a look at it
19:39:20 <Yexo> and that is general advise, see our topic: Don't ask to ask, just ask
19:40:03 <Beengalass> pastebin?
19:40:11 <Yexo> http://paste.openttdcoop.org/
19:40:31 <Yexo> copy/paste your code there, click "Paste" and share the resulting url here
19:40:36 <Beengalass> http://paste.openttdcoop.org/show/667/
19:41:02 <Beengalass> In-game I get only the second one (STR_ICM_NAME1).
19:41:04 <Yexo> item(FEAT_TRAINS, item_icm) { <- the second one should have another name
19:41:14 <Yexo> you're simply overwriting the properties for the first one
19:41:29 <Yexo> which is valid, but not what you want
19:42:02 <Beengalass> haha, worked. Thanks. :)
19:42:26 <Yexo> and please pick a grfid of your own
19:42:29 <Beengalass> That was a quick answer. I get the feeling I'm not the first one.
19:42:46 <Yexo> dunno, haven't seen it before but it was obvious for me
19:44:32 <Beengalass> and grfid? The 3th line?
19:44:36 <Yexo> yep
19:44:40 <Beengalass> How come?
19:45:00 <Yexo> it needs to be unique for every grf. The id you're using now is already in use by the nml regression test
19:45:05 <Yexo> or by the nml example
19:45:08 *** heyhey has joined #openttd
19:45:14 <Yexo> in any way, you shouldn't use an id that is already in use
19:45:32 *** luckz has joined #openttd
19:46:00 <Beengalass> ALl right
19:49:23 *** heyheyy has quit IRC
19:52:24 *** Adambean has joined #openttd
19:54:50 *** Zuu has joined #openttd
19:56:25 *** jo2k has quit IRC
20:01:11 *** Zuu_ has quit IRC
20:12:23 *** Hyronymus has quit IRC
20:14:34 <TrueBrain> its so quiet in here
20:14:41 <TrueBrain> where id Dany0?
20:14:44 *** DayDreamer has quit IRC
20:14:45 <TrueBrain> is
20:17:17 *** LordAro has quit IRC
20:17:25 *** Kurimus has quit IRC
20:18:29 *** Elu is now known as Elukka
20:19:17 <andythenorth> good night
20:19:18 *** andythenorth has quit IRC
20:19:21 <Zuu> TrueBrain: Do you want me to make some noise?
20:20:20 <TrueBrain> sure, go for it
20:20:28 *** TWerkhoven[l] has joined #openttd
20:20:37 <Zuu> wrong answer, I'm to tired to make noise. :-p
20:20:51 <TrueBrain> darn
20:20:57 <TrueBrain> here, your 5 euros back
20:21:50 * Elukka LOUD NOISES
20:22:15 <Alberth> ef bb bf 4f is this a good utf-8 character?
20:22:34 <TrueBrain> thought it was assembly :P
20:22:44 <Alberth> TrueBrain: we do need auto-kick on all upper-case :p
20:23:05 <Zuu> speaking of utf-8, does OpenTTD contain any filter against weird utf characters like those going out of the box or upside-down characters?
20:23:18 <MINM> http://www.youtube.com/watch?v=mh_5dazOl6g
20:23:22 <MINM> noise enough?
20:23:37 <TrueBrain> Zuu: wouldn't that list be endless?
20:23:43 *** LordAro has joined #openttd
20:23:50 <Zuu> ʇxǝʇ uʍop ǝpısdn
20:24:16 * Alberth turns Zuu upside down
20:24:45 <TrueBrain> I wonder why UTF wastes its space on that :P
20:24:56 <Zuu> That list would probably be quite long yes.
20:26:39 <Zuu> Here is some other wierd text: http://www.eeemo.net/
20:29:11 <LordAro> *weird :)
20:29:24 <Zuu> w̜͕͚̱̝̞̠̥̰̼̱͍͉ͭ͗ͦ͛͊̿̓͋͌̄͗̑̒̓̃̀͡͠ͅȩ̧̢̬̼̥̖̺̣̲̤͉̲̰̬͉ͦ̇͆ͦͯ͆̋͞ì̶̛̱̫̫͖̫̜͗̔̎ͫͪ̽̈ͤ̌̓͗̐ͬ̕rͥ͑̒̓̃ͤ͛̐͆̐̓̌͆͏̶̶͢҉͔̟̖͖̘̘̩̣͔͔̫̙͕͍̹ͅd̷̵͔̟̭͙̥̺̟̱̰͓̥̙͉̭͒ͮ̑̅
20:29:35 <Zuu> :-)
20:30:00 <LordAro> T̴͉̣̰̠̺͍͛̆̐̉ͭ̿̅̓̿͞͞ọ̸̸̡͔̯̮̠͈̠͖̦̘͆̔ͯͥ̆͗̈́́͒ ̲͍̞̲͚͉̱̫̞̠̣͎̝̱̞ͧ͋̈́ͩ̿̒̔̽ͭ̊̃̃ͥͤ̌ͫ̉̚͜͠ͅî̶̢̦̠̼͎̦͈͙͕̹̫͎͎̖̳̽̃̊̿̐̓ͯͪ͟n̴̨̧̡̜̠̰̺͇͈͎͎͉͔͙̠̣͉̲͖̮̋͂ͧͪ̈̐͛́͐́̅̐̐͌ͤͦ̊̌͌̕ͅv̴̷̡̹͖̝̩͎͕̤̯͕̗͇̼̬̮̱͚̥͈͗̏͋ͦ̈́͊͆ͨ͐̒ͭͮ͗͑ͦͥo̵̾ͪ̌̓̎̽͆͂̃̅͜͏̜̦̟̗̟͇̻͉̼̻̦̙̳͍̣
20:30:00 <LordAro> k̷̵̶̸̬͍̰̻̹̪̤̠̲̻̯̟̫̫̇͋ͧ̽̇̂̉͑̈́́̈ͤ̅̾̊͠e͒̊ͨ̑̔͑̎̐ͣ͂́ͭ́͑̊̿̇̄
20:30:11 <LordAro> :)
20:30:38 <Zuu> Those doesn't show up right on my IRC client though. But maybe that is good, as otherwise it would cover the text above/below.
20:30:53 <V453000> I feared my display is broken ...
20:35:00 *** Beengalass has quit IRC
20:35:12 *** Beengalas has joined #openttd
20:36:26 <Wolf01> 'night
20:36:28 *** Wolf01 has quit IRC
20:36:46 *** heyheyy has joined #openttd
20:38:05 <TinoDidriksen> Unicode does not waste space on upside down letters.
20:40:34 *** Devroush has joined #openttd
20:42:13 *** heyhey has quit IRC
20:54:06 <|Terkhen|> good night
20:55:19 *** frosch123 has quit IRC
20:56:00 *** Devroush|2 has joined #openttd
20:56:48 *** Devroush has quit IRC
21:03:54 *** Alberth has left #openttd
21:32:02 *** KouDy has quit IRC
21:38:09 *** TWerkhoven[l] has quit IRC
21:42:16 <LordAro> night all
21:42:27 *** Biolunar_ has quit IRC
21:43:47 *** Razmir has quit IRC
21:44:24 *** LordAro has quit IRC
21:45:59 *** valhallasw has quit IRC
21:52:11 *** SystemParadox has joined #openttd
21:57:39 *** SystemParadox has quit IRC
22:12:47 *** heyhey has joined #openttd
22:14:16 *** sla_ro|master has quit IRC
22:14:16 *** HerzogDeXtEr has quit IRC
22:14:29 *** HerzogDeXtEr has joined #openttd
22:16:14 *** Adambean has quit IRC
22:16:58 *** heyheyy has quit IRC
22:19:51 *** JVassie has quit IRC
22:23:45 *** Brianetta has quit IRC
22:28:28 *** Zuu has quit IRC
22:30:42 *** Cybertinus has quit IRC
22:34:56 *** Devroush|2 has quit IRC
22:43:44 <planetmaker> heffer: for OpenGFX 0.3.7 you need grfcodec 5.1.2. For any future release of OpenGFX you'll need NML
22:48:49 *** KritiK has quit IRC
22:49:15 *** Neon has quit IRC
23:14:31 *** TWerkhoven has quit IRC
23:21:41 *** heyheyy has joined #openttd
23:22:02 *** Progman has quit IRC
23:26:08 *** heyhey has quit IRC
23:26:11 *** heyhey has joined #openttd
23:29:43 *** heyheyy has quit IRC
23:57:15 *** Beengalas has quit IRC