IRC logs for #openttd on OFTC at 2011-09-25
            
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01:10:39 <appe> http://gyazo.com/fd5eea3e5fbf1d7c8e2d7cc2bb5a2298.png
01:10:49 <appe> im starting to get the hang of this
01:10:56 <appe> or at least make it work :p
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07:01:43 <andythenorth> mornings
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07:07:44 <andythenorth> hmm
07:07:54 <andythenorth> anyone using HEQS with ECS?
07:07:59 <andythenorth> I need something testing
07:09:03 <andythenorth> 
07:15:32 <andythenorth> George: does ECS set 'bulk' for Limestone (using construction vector B5) ?
07:15:45 <andythenorth> wiki says yes
07:15:50 <andythenorth> maybe my vehicle code is wrong :P
07:17:28 <andythenorth> my vehicle code is wrong
07:23:52 <planetmaker> moin
07:24:06 <Rubidium> moimoi
07:29:36 <Terkhen> good morning
07:30:13 <planetmaker> moin Rubidium & Terkhen
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08:33:18 <George> andythenorth: It specifies class mask 10h
08:33:50 <andythenorth> I fixed my code :)
08:41:43 * andythenorth wonders
08:42:10 <andythenorth> rv-wagons, is that a thing that mostly just appeals to me?
08:42:39 <andythenorth> I guess for most people, they just don't need it for their buses
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08:55:17 <Terkhen> andythenorth: most rv sets would not be using them, I think
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09:40:16 <andythenorth> hmm
09:40:26 <Elukka> andy, truck trailers!
09:40:40 <andythenorth> I know
09:40:42 <Elukka> but i guess that's doable just by articulated vehicles
09:40:48 <andythenorth> exactamly
09:41:53 <andythenorth> Elukka: can you check something in the game where you have HEQS crawlers?
09:42:14 <Elukka> well i replaced them with trucks but i could always buy some new crawlers
09:42:18 <andythenorth> specifically, what the current running cost parameter is
09:42:19 <andythenorth> and also the running cost in difficulty options
09:42:49 <Elukka> i haven't touched HEQS parameters
09:42:52 <Elukka> maybe i should
09:42:56 <andythenorth> ok, so probably 'default'
09:43:04 <andythenorth> can you confirm?
09:43:18 <Elukka> hmm, running costs in difficulty are high
09:43:42 <Elukka> yeah HEQS is set to default
09:44:08 <Elukka> i didn't remember that there was a running costs option
09:44:20 <Elukka> might still want to make the crawlers cheaper in relation to other vehicles since they're so slow
09:44:54 <andythenorth> they're already too cheap :)
09:45:03 <Elukka> really?
09:45:21 <andythenorth> they're cheaper than operating an equivalent capacity truck
09:45:39 <andythenorth> in reality, operating crawlers is insanely expensive
09:46:09 <andythenorth> they basically destroy their own running gear as the move
09:46:38 <planetmaker> the question is also: other base cost modifying NewGRFs?
09:46:45 <planetmaker> basecostmod? etc?
09:47:23 <andythenorth> costs are localised to vehicle newgrfs
09:47:28 <andythenorth> unless I misunderstood
09:47:33 <planetmaker> not for basecost newgrfs...
09:47:37 <andythenorth> ok
09:47:47 <andythenorth> I am happy to point at the issue being that HEQS 'default' costs are too high. I always use them set to 1/2
09:47:51 <planetmaker> they're only local, if you define the feature(s)
09:47:55 <Elukka> nope, no other cost grfs
09:48:10 <Elukka> andy, yet they have some sort of niche in the real world
09:48:24 <andythenorth> Elukka: mud
09:48:25 <andythenorth> ice
09:48:32 <andythenorth> with 'medium' running costs in difficulty options, I set HEQS parameter for running costs to 1/2 always
09:48:57 <andythenorth> crawlers would make sense with roadtypes, but otherwise they're pretty useless
09:49:03 <andythenorth> and roadtypes is highly unlikely to be done
09:50:07 <andythenorth> anyway, I'm going to adjust the HEQS base cost
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11:39:51 <Elukka> hmm.
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11:40:22 <Elukka> the version i'm playing (r22941) seems to generate few towns on any setting
11:40:33 <Elukka> low and high seem the same, and it all looks like low in old versions
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12:01:07 <Wolf01> hello
12:12:23 <Rubidium> Elukka: which town name generator do you use?
12:12:44 <Elukka> oh do names limit the amount of towns?
12:12:58 <Rubidium> yes
12:13:04 <planetmaker> yes. You cannot have more towns than names can be supplied
12:13:07 <Elukka> ah, that's most likely it, thanks
12:13:30 <planetmaker> most real townname newgrfs don't supply as many townnames as one could generate on a 2048^2 map
12:13:44 <Elukka> i had accidentally loaded US town names 0.3 instead of 1.0 :P
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12:59:35 <z-MaTRiX> ahaha
12:59:43 <Markk> Nice servers.
12:59:46 <Markk> Or server.
12:59:48 <Markk> For that matter.
13:00:31 <z-MaTRiX> http://uuner.doslash.org/forfun/sedtris.sed
13:02:56 <z-MaTRiX> http://sed.sourceforge.net/local/games/arkanoid.sed
13:03:12 <z-MaTRiX> regexp rulz
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13:35:19 <CIA-2> OpenTTD: frosch * r22960 /trunk/src/ (6 files): -Feature: Allow depots, standard roadstops and airports on steep slopes.
13:38:21 <Eddi|zuHause> oha
13:38:40 <Eddi|zuHause> now we just need sloped drive-through-roadstops
13:39:23 <frosch123> yeah, those were the third thing which annoyed me yesterday in my game :p
13:40:01 <Eddi|zuHause> Wolf01 tried to implement that a while ago
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13:58:37 * andythenorth should compile
14:03:39 <andythenorth> frosch123: you broke my farms :P
14:03:52 <andythenorth> now it's much easier to build truck stops for them on slopes
14:05:31 <frosch123> try building them on steep slopes with the south corner being the heighest :p
14:06:41 <Elukka> how's that break your farms?
14:07:05 <frosch123> well, it is not "too easy" to build them :p
14:07:17 <frosch123> nor to create orders to them :p
14:08:40 <andythenorth> with south corner highest, building is indeed much harder
14:08:54 <andythenorth> until you find the right angle :P
14:09:19 <frosch123> if you succeeded building the roadstop, then try to build something on the tile behind it :p
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14:09:37 <andythenorth> I can build road there
14:10:28 <andythenorth> so if I can build roadstops on steep slopes, what about corners?
14:10:33 <latsni> hi together, is there a way to change the size of the menu icons?
14:11:03 <latsni> e.g. if i use a very high resolution the icons are very small
14:11:34 <frosch123> there is a big-gui newgrf, but it still causes lots of glitches
14:11:44 <frosch123> but you can definitely increase the font size
14:11:54 <frosch123> (in face likely most in here do that :p )
14:12:41 <frosch123> http://wiki.openttd.org/FAQ_troubleshooting#My_User_Interface_is_too_small_to_read
14:17:42 <latsni> frosch123: thanks
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14:31:55 <andythenorth> is it known that it's impossible to align trams correctly?
14:31:59 <andythenorth> especially the | view
14:34:13 <Eddi|zuHause> depends what you want to achieve
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14:36:00 <Eddi|zuHause> do you mean fs#3569?
14:37:02 <andythenorth> not sure
14:37:31 <andythenorth> the alignment on the 'inside' curve is treated differently to the alignment on the 'outside' curve
14:37:35 <andythenorth> for |
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14:42:58 <Eddi|zuHause> both times upwards or one upward and one downward?
14:45:24 <andythenorth> both downwards in this case
14:45:47 <andythenorth> upwards seems to be ok :o
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14:48:06 <Elukka> http://i195.photobucket.com/albums/z113/Elucca/ssto-1.png
14:48:08 <Elukka> wwwheeeeeeeeee
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15:25:23 <andythenorth> new heqs time
15:26:24 <andythenorth> now on bananas
15:26:35 <Elukka> \o/
15:26:38 <Elukka> what's new in new heqs?
15:26:45 <andythenorth> 2 new trams
15:26:51 <andythenorth> couple of bug fixes
15:26:56 <andythenorth> default running costs reduced by 50%
15:26:59 <Elukka> nice
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15:48:04 * andythenorth should do a modern cargo tram
15:49:47 <Elukka> do those exist?
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15:52:29 <Alberth> how is that relevant?
15:54:00 <Elukka> i'm just curious
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15:58:23 <EyeMWing> Yeah, there are a couple. Volkswagen has one that they use to shuttle car parts around Dresden
15:59:51 <EyeMWing> Amsterdam is actually building an entire network of the things to cut down on truck traffic
16:00:28 <EyeMWing> Well
16:00:46 <EyeMWing> Planning to build. They ran into a temporary shortage of cash or something.
16:00:52 <Elukka> interesting
16:01:58 <andythenorth> the amsterdam prototype was plug ugly
16:02:04 <andythenorth> ugly things usually fail
16:02:12 * andythenorth might add one sometime
16:02:16 <andythenorth> but that means drawing :P
16:04:17 <Elukka> i have so many things i should draw...
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16:04:36 <Elukka> also need to rework a part of my model railway plan...
16:04:44 * Elukka procrastinates some more
16:30:58 <Rubidium> how can you say you're procrastinating? Shouldn't you think: "I can say that tomorrow just fine"?
16:31:22 <Elukka> i'll think about what you said later
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16:48:01 <z-MaTRiX> hiii
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16:49:40 <SmatZ> hello z-MaTRiX :)
16:50:00 <z-MaTRiX> hey-ho ;>
16:50:05 <z-MaTRiX> wazup?
16:51:01 <z-MaTRiX> http://uuner.doslash.org/forfun/sedtris.sed http://sed.sourceforge.net/local/games/arkanoid.sed
16:51:03 <z-MaTRiX> regexp rulz
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16:56:02 <SmatZ> :)
16:56:14 <SmatZ> the code looks really short
16:56:21 <SmatZ> should I run it as root? :)
17:04:11 <z-MaTRiX> ahaha well į did
17:04:17 <z-MaTRiX> but you don't have to
17:04:22 <z-MaTRiX> its a simple sed script
17:08:11 <SmatZ> keep pressing
17:08:12 <SmatZ> # ENTER to the ball move sucks. but hey, it's cute! &;)
17:08:14 <SmatZ> :P
17:09:39 <z-MaTRiX> hmhm yes
17:09:42 <z-MaTRiX> ;/
17:10:21 <z-MaTRiX> it would need a keypress checking delay
17:10:33 <z-MaTRiX> but the pong and tetris looks cool
17:11:54 <z-MaTRiX> http://sed.sourceforge.net/
17:12:04 <SmatZ> :-)
17:14:09 <z-MaTRiX> hm btw found another bug in x11
17:15:45 <z-MaTRiX> http://matrix.z-labor.com/tmp/display_preferences_countdown.png
17:23:57 <SmatZ> :P
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17:45:30 <CIA-2> OpenTTD: translators * r22961 /trunk/src/lang/ (latvian.txt welsh.txt):
17:45:30 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:30 <CIA-2> OpenTTD: latvian - 3 changes by Parastais
17:45:30 <CIA-2> OpenTTD: welsh - 73 changes by kazzie
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18:54:10 <Elukka> one day more train sets will have FIRS compatibility :(
18:54:24 <Elukka> i was fortunate that dbxetxl's ECS compatibility worked with UKRS industries somehow
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19:21:26 <Elukka> question if anyone knows cargodist
19:21:46 <Alberth> @seen anyone
19:21:46 <DorpsGek> Alberth: anyone was last seen in #openttd 37 weeks, 4 days, 2 hours, 54 minutes, and 15 seconds ago: <anyone> hi
19:21:56 <Elukka> under symmetric distribution, suppose you have town a which generates 100 passengers total, and town b which generates 10
19:22:12 <Elukka> those two towns are the only destinations
19:22:34 <Elukka> if cargodist doesn't touch cargo generation, how can that situation be symmetric?
19:22:34 <Alberth> I think you can assume that anyone knows about cargodist, it is older than 37 weeks
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19:22:47 <Elukka> clever
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19:23:02 <planetmaker> cargodIst or cargodEst?
19:23:07 <Elukka> dist
19:23:20 <planetmaker> as cargodIst should have been updated more recently
19:23:21 <Alberth> dist, as it has symmetric distribution.
19:23:34 <Alberth> but I don't know how it works
19:23:52 <Alberth> the wiki page does not explain your situation?
19:23:57 <Elukka> i'm curious to know what it does when it's set to symmetric, but the two towns generate a different amount of passengers
19:24:06 <Elukka> if it does i don't get it :D
19:24:15 <planetmaker> nor do I really. Just the concept of "distributes cargo according to link-capacity to available destinations"
19:24:42 <Yexo> Elukka: keep in mind that part of the passengers might get a local destination
19:24:54 <Yexo> but why not simply try it out? create a small scenario and see what it does
19:24:56 <Alberth> http://wiki.openttd.org/Cargodist#Symmetric_and_antisymmetric_demand <-- that should explain it
19:28:35 <Elukka> hmm, yes, testing it it isn't actually symmetric if there's a different amount of passengers
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19:29:40 <CIA-2> OpenTTD: rubidium * r22962 /trunk/ (6 files in 2 dirs): -Fix/Update: graphical issues from Addi's NewGRF
19:30:16 <TrueBrain> who is Addi and why is he causing graphical issues :(
19:30:36 <Rubidium> he's fixing them ;)
19:31:03 <TrueBrain> lies!
19:31:50 <planetmaker> and now we should make the NewGRF unavailable for general download ;-)
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20:25:48 <appe> http://gyazo.com/e319cb78cc3dffbbcdcc55abe0d5447e
20:25:59 <appe> that is a part of the ESC chemical pack
20:26:15 <appe> ive recently tried it out, and something puzzles me.
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20:27:55 <appe> it needs oil and oil seeds to produce petrol and refined products. shouldnt that mean that when the stock of petrol and refined products increase, the 'waiting to be processed' number should fall?
20:28:36 <appe> thus, transporting the petrol and refined products make me able to load more oil and oil seeds to the industry
20:28:47 <appe> does that sound logical?
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20:44:24 <LordAro> hai
20:45:14 * LordAro is starting to look at universities...
20:46:08 <Terkhen> heh, you are getting older :P
20:46:31 <LordAro> :(
20:46:33 <LordAro> :)
20:47:00 * LordAro also likes reminiscing
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20:48:44 <planetmaker> already at your age? ;-)
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20:49:31 <Terkhen> :P
20:51:29 <LordAro> i do feel very old sometimes
20:52:14 <LordAro> ..but then i go back to sniggering at every slight innuendo i see
20:52:15 <LordAro> :)
20:53:50 <planetmaker> hm... auto-colour correction does not always work ;-) http://devs.openttd.org/~planetmaker/patches/space_view.jpg
20:53:59 <Rubidium> well, you're a young Transport Tycoon player given that there are also pensioners playing the game
20:54:02 <planetmaker> But I couldn't do much better, would I want a sci-fi scene ;-)
20:55:20 <LordAro> Rubidium: (apparently) i started playing when i was 4 ('99)
20:57:09 <Pinkbeast> You're younger than my keyboard!
20:57:41 <Pinkbeast> No-one younger than my keyboard can feel old, it's official.
20:59:04 * LordAro magically stops feeling old! :)
20:59:32 <Pinkbeast> Glad that's sorted out. Come back when you were born in '87... wait, no...
21:01:04 <Hirundo> LordAro: Thank you for using #openttd psychiatrist services. ;-)
21:13:17 <LordAro> thanks for your help! expect your payment in 4-6 weeks, in minidisc format :D
21:13:27 <LordAro> wait, that didn't really work... :L
21:17:11 <Terkhen> good night
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21:18:27 <LordAro> night all
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21:18:50 <Elukka> hmm... anyone remember around what year 0.5 was released?
21:19:11 <Elukka> openttd around that time was my first touch to transport tycoon
21:19:31 <Eddi|zuHause> planetmaker: looks like a sunrise gone bad
21:19:34 <TWerkhoven[l]> i remember thats the first version i knew of, no idea when that was though
21:20:00 <Elukka> 2007 according to wiki
21:20:14 <Elukka> so i started playing ttd at... age 15
21:20:23 <Elukka> 2007 is that long ago..?
21:20:25 <Elukka> damn
21:20:49 <TWerkhoven[l]> hehe
21:20:51 <TWerkhoven[l]> time flies
21:20:55 <Eddi|zuHause> i started playing transport tycoon at age ~13 or so
21:21:21 <Eddi|zuHause> that would place it 1994-ish
21:21:25 <Elukka> :D
21:21:49 <TWerkhoven[l]> when was tto originally released?
21:22:11 <Eddi|zuHause> around that time
21:22:22 <TWerkhoven[l]> would be similar age then
21:23:53 <planetmaker> Eddi|zuHause: yes... like some post-apocalyptic all in ashes scenario ;-)
21:23:59 <planetmaker> it's actually todays sunset, though
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21:35:39 <planetmaker> hm.. why do layer mask eat that much memory :S
21:39:05 <planetmaker> but composite is better... http://devs.openttd.org/~planetmaker/patches/chess_field.jpg
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22:03:52 <Eddi|zuHause> planetmaker: when seeing your picture the first time, i thought of www.youtube.com/watch?v=OuzPVbK2rmM
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22:26:56 <Wolf01> 'night
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22:31:43 <planetmaker> you know strange music, Eddi|zuHause ;-)
22:31:56 <planetmaker> it made me very sleepy. Good night :-)
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