IRC logs for #openttd on OFTC at 2011-09-25
⏴ go to previous day
00:34:23 *** Brianetta has joined #openttd
01:10:49 <appe> im starting to get the hang of this
01:10:56 <appe> or at least make it work :p
01:20:53 *** Markavian has joined #openttd
01:33:02 *** Markavian has joined #openttd
04:03:19 *** EyeMWing has joined #openttd
04:56:24 *** Eddi|zuHause2 has joined #openttd
06:38:42 *** sla_ro|master has joined #openttd
06:49:45 *** Markavian` has joined #openttd
06:52:54 *** andythenorth has joined #openttd
06:59:06 *** Markavian has joined #openttd
07:05:16 *** Markavian` has joined #openttd
07:07:54 <andythenorth> anyone using HEQS with ECS?
07:07:59 <andythenorth> I need something testing
07:15:32 <andythenorth> George: does ECS set 'bulk' for Limestone (using construction vector B5) ?
07:15:50 <andythenorth> maybe my vehicle code is wrong :P
07:17:28 <andythenorth> my vehicle code is wrong
07:30:13 <planetmaker> moin Rubidium & Terkhen
07:40:11 *** Kurimus has joined #openttd
08:14:40 *** TWerkhoven has joined #openttd
08:27:02 *** Cybertinus has joined #openttd
08:33:18 <George> andythenorth: It specifies class mask 10h
08:33:50 <andythenorth> I fixed my code :)
08:42:10 <andythenorth> rv-wagons, is that a thing that mostly just appeals to me?
08:42:39 <andythenorth> I guess for most people, they just don't need it for their buses
08:54:21 *** Progman has joined #openttd
08:55:17 <Terkhen> andythenorth: most rv sets would not be using them, I think
09:21:17 *** Alberth has joined #openttd
09:21:17 *** ChanServ sets mode: +o Alberth
09:38:17 *** frosch123 has joined #openttd
09:40:42 <Elukka> but i guess that's doable just by articulated vehicles
09:41:53 <andythenorth> Elukka: can you check something in the game where you have HEQS crawlers?
09:42:14 <Elukka> well i replaced them with trucks but i could always buy some new crawlers
09:42:18 <andythenorth> specifically, what the current running cost parameter is
09:42:19 <andythenorth> and also the running cost in difficulty options
09:42:49 <Elukka> i haven't touched HEQS parameters
09:42:56 <andythenorth> ok, so probably 'default'
09:43:04 <andythenorth> can you confirm?
09:43:18 <Elukka> hmm, running costs in difficulty are high
09:43:42 <Elukka> yeah HEQS is set to default
09:44:08 <Elukka> i didn't remember that there was a running costs option
09:44:20 <Elukka> might still want to make the crawlers cheaper in relation to other vehicles since they're so slow
09:44:54 <andythenorth> they're already too cheap :)
09:45:21 <andythenorth> they're cheaper than operating an equivalent capacity truck
09:45:39 <andythenorth> in reality, operating crawlers is insanely expensive
09:46:09 <andythenorth> they basically destroy their own running gear as the move
09:46:38 <planetmaker> the question is also: other base cost modifying NewGRFs?
09:46:45 <planetmaker> basecostmod? etc?
09:47:23 <andythenorth> costs are localised to vehicle newgrfs
09:47:28 <andythenorth> unless I misunderstood
09:47:33 <planetmaker> not for basecost newgrfs...
09:47:47 <andythenorth> I am happy to point at the issue being that HEQS 'default' costs are too high. I always use them set to 1/2
09:47:51 <planetmaker> they're only local, if you define the feature(s)
09:47:55 <Elukka> nope, no other cost grfs
09:48:10 <Elukka> andy, yet they have some sort of niche in the real world
09:48:32 <andythenorth> with 'medium' running costs in difficulty options, I set HEQS parameter for running costs to 1/2 always
09:48:57 <andythenorth> crawlers would make sense with roadtypes, but otherwise they're pretty useless
09:49:03 <andythenorth> and roadtypes is highly unlikely to be done
09:50:07 <andythenorth> anyway, I'm going to adjust the HEQS base cost
10:01:44 *** JVassie has joined #openttd
10:32:56 *** KenjiE20 has joined #openttd
10:42:53 *** Biolunar has joined #openttd
10:49:35 *** valhallasw has joined #openttd
10:56:48 *** douknoukem has joined #openttd
11:36:02 *** andythenorth has joined #openttd
11:37:47 *** ChanServ sets mode: +o SmatZ
11:37:49 *** Hirundo has joined #openttd
11:38:16 *** planetmaker has joined #openttd
11:38:16 *** ChanServ sets mode: +o planetmaker
11:39:29 *** ^Spike^ has joined #openttd
11:39:56 *** Terkhen has joined #openttd
11:39:56 *** ChanServ sets mode: +o Terkhen
11:40:22 <Elukka> the version i'm playing (r22941) seems to generate few towns on any setting
11:40:33 <Elukka> low and high seem the same, and it all looks like low in old versions
11:41:04 *** ChanServ sets mode: +o Yexo
11:41:38 *** XeryusTC has joined #openttd
11:42:03 *** DJNekkid has joined #openttd
11:42:03 *** V453000 has joined #openttd
11:42:07 *** theos is now known as Guest11537
11:47:34 *** ^Spike^ has joined #openttd
12:12:23 <Rubidium> Elukka: which town name generator do you use?
12:12:44 <Elukka> oh do names limit the amount of towns?
12:13:04 <planetmaker> yes. You cannot have more towns than names can be supplied
12:13:07 <Elukka> ah, that's most likely it, thanks
12:13:30 <planetmaker> most real townname newgrfs don't supply as many townnames as one could generate on a 2048^2 map
12:13:44 <Elukka> i had accidentally loaded US town names 0.3 instead of 1.0 :P
12:25:29 *** Eddi|zuHause2 is now known as Eddi|zuHause
13:35:19 <CIA-2> OpenTTD: frosch * r22960 /trunk/src/ (6 files): -Feature: Allow depots, standard roadstops and airports on steep slopes.
13:38:40 <Eddi|zuHause> now we just need sloped drive-through-roadstops
13:39:23 <frosch123> yeah, those were the third thing which annoyed me yesterday in my game :p
13:40:01 <Eddi|zuHause> Wolf01 tried to implement that a while ago
13:45:45 *** Guest11537 is now known as theos
14:03:39 <andythenorth> frosch123: you broke my farms :P
14:03:52 <andythenorth> now it's much easier to build truck stops for them on slopes
14:05:31 <frosch123> try building them on steep slopes with the south corner being the heighest :p
14:06:41 <Elukka> how's that break your farms?
14:07:05 <frosch123> well, it is not "too easy" to build them :p
14:07:17 <frosch123> nor to create orders to them :p
14:08:40 <andythenorth> with south corner highest, building is indeed much harder
14:08:54 <andythenorth> until you find the right angle :P
14:09:19 <frosch123> if you succeeded building the roadstop, then try to build something on the tile behind it :p
14:09:37 <andythenorth> I can build road there
14:10:28 <andythenorth> so if I can build roadstops on steep slopes, what about corners?
14:10:33 <latsni> hi together, is there a way to change the size of the menu icons?
14:11:03 <latsni> e.g. if i use a very high resolution the icons are very small
14:11:34 <frosch123> there is a big-gui newgrf, but it still causes lots of glitches
14:11:44 <frosch123> but you can definitely increase the font size
14:11:54 <frosch123> (in face likely most in here do that :p )
14:20:26 *** Adambean has joined #openttd
14:22:25 *** ^ekipS^ has joined #openttd
14:23:50 *** KenjiE20 has joined #openttd
14:31:55 <andythenorth> is it known that it's impossible to align trams correctly?
14:31:59 <andythenorth> especially the | view
14:34:13 <Eddi|zuHause> depends what you want to achieve
14:34:36 *** latsni1 has joined #openttd
14:36:00 <Eddi|zuHause> do you mean fs#3569?
14:37:31 <andythenorth> the alignment on the 'inside' curve is treated differently to the alignment on the 'outside' curve
14:38:46 *** XeryusTC has joined #openttd
14:42:58 <Eddi|zuHause> both times upwards or one upward and one downward?
14:45:24 <andythenorth> both downwards in this case
14:45:47 <andythenorth> upwards seems to be ok :o
14:46:02 *** erik1984 has joined #openttd
14:48:03 *** KenjiE20 has joined #openttd
14:49:11 *** planetmaker has joined #openttd
14:49:11 *** ChanServ sets mode: +o planetmaker
15:10:28 *** Hirundo has joined #openttd
15:10:43 *** ChanServ sets mode: +o SmatZ
15:10:53 *** ^Spike^ has joined #openttd
15:11:21 *** planetma- has joined #openttd
15:11:59 *** Terkhen has joined #openttd
15:11:59 *** ChanServ sets mode: +o Terkhen
15:12:20 *** XeryusTC2 has joined #openttd
15:12:29 *** V453000 has joined #openttd
15:12:59 *** ChanServ sets mode: +o Yexo
15:13:29 *** DJNekkid has joined #openttd
15:15:30 *** planetma- is now known as planetmaker
15:23:06 *** sla_ro|master has joined #openttd
15:23:20 *** XeryusTC2 is now known as XeryusTC
15:26:38 <Elukka> what's new in new heqs?
15:26:51 <andythenorth> couple of bug fixes
15:26:56 <andythenorth> default running costs reduced by 50%
15:48:04 * andythenorth should do a modern cargo tram
15:52:29 <Alberth> how is that relevant?
15:58:23 *** DayDreamer has joined #openttd
15:58:23 <EyeMWing> Yeah, there are a couple. Volkswagen has one that they use to shuttle car parts around Dresden
15:59:51 <EyeMWing> Amsterdam is actually building an entire network of the things to cut down on truck traffic
16:00:46 <EyeMWing> Planning to build. They ran into a temporary shortage of cash or something.
16:01:58 <andythenorth> the amsterdam prototype was plug ugly
16:02:04 <andythenorth> ugly things usually fail
16:02:12 * andythenorth might add one sometime
16:02:16 <andythenorth> but that means drawing :P
16:04:17 <Elukka> i have so many things i should draw...
16:04:24 *** Brianetta has joined #openttd
16:04:36 <Elukka> also need to rework a part of my model railway plan...
16:04:44 * Elukka procrastinates some more
16:30:58 <Rubidium> how can you say you're procrastinating? Shouldn't you think: "I can say that tomorrow just fine"?
16:31:22 <Elukka> i'll think about what you said later
16:35:53 *** andythenorth has left #openttd
16:56:14 <SmatZ> the code looks really short
16:56:21 <SmatZ> should I run it as root? :)
17:04:17 <z-MaTRiX> but you don't have to
17:04:22 <z-MaTRiX> its a simple sed script
17:08:12 <SmatZ> # ENTER to the ball move sucks. but hey, it's cute! &;)
17:10:21 <z-MaTRiX> it would need a keypress checking delay
17:10:33 <z-MaTRiX> but the pong and tetris looks cool
17:14:09 <z-MaTRiX> hm btw found another bug in x11
17:45:30 <CIA-2> OpenTTD: translators * r22961 /trunk/src/lang/ (latvian.txt welsh.txt):
17:45:30 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:30 <CIA-2> OpenTTD: latvian - 3 changes by Parastais
17:45:30 <CIA-2> OpenTTD: welsh - 73 changes by kazzie
17:52:56 *** TWerkhoven2 has joined #openttd
17:57:34 *** andythenorth has joined #openttd
18:19:29 *** KenjiE20 has joined #openttd
18:53:36 *** osaka`_ has joined #openttd
18:54:10 <Elukka> one day more train sets will have FIRS compatibility :(
18:54:24 <Elukka> i was fortunate that dbxetxl's ECS compatibility worked with UKRS industries somehow
18:55:51 *** osaka`_ is now known as osaka`
19:00:46 *** TWerkhoven[l] has joined #openttd
19:03:06 *** osaka`_ has joined #openttd
19:04:53 *** osaka`_ is now known as osaka`
19:20:58 *** osaka`_ has joined #openttd
19:21:26 <Elukka> question if anyone knows cargodist
19:21:46 <DorpsGek> Alberth: anyone was last seen in #openttd 37 weeks, 4 days, 2 hours, 54 minutes, and 15 seconds ago: <anyone> hi
19:21:56 <Elukka> under symmetric distribution, suppose you have town a which generates 100 passengers total, and town b which generates 10
19:22:12 <Elukka> those two towns are the only destinations
19:22:34 <Elukka> if cargodist doesn't touch cargo generation, how can that situation be symmetric?
19:22:34 <Alberth> I think you can assume that anyone knows about cargodist, it is older than 37 weeks
19:22:51 *** HerzogDeXtEr1 has joined #openttd
19:22:52 *** osaka`_ is now known as osaka`
19:23:02 <planetmaker> cargodIst or cargodEst?
19:23:20 <planetmaker> as cargodIst should have been updated more recently
19:23:21 <Alberth> dist, as it has symmetric distribution.
19:23:34 <Alberth> but I don't know how it works
19:23:52 <Alberth> the wiki page does not explain your situation?
19:23:57 <Elukka> i'm curious to know what it does when it's set to symmetric, but the two towns generate a different amount of passengers
19:24:06 <Elukka> if it does i don't get it :D
19:24:15 <planetmaker> nor do I really. Just the concept of "distributes cargo according to link-capacity to available destinations"
19:24:42 <Yexo> Elukka: keep in mind that part of the passengers might get a local destination
19:24:54 <Yexo> but why not simply try it out? create a small scenario and see what it does
19:28:35 <Elukka> hmm, yes, testing it it isn't actually symmetric if there's a different amount of passengers
19:29:40 <CIA-2> OpenTTD: rubidium * r22962 /trunk/ (6 files in 2 dirs): -Fix/Update: graphical issues from Addi's NewGRF
19:30:16 <TrueBrain> who is Addi and why is he causing graphical issues :(
19:31:50 <planetmaker> and now we should make the NewGRF unavailable for general download ;-)
19:36:02 *** andythenorth has joined #openttd
19:38:43 *** osaka`_ has joined #openttd
20:04:31 *** osaka`_ has joined #openttd
20:09:36 *** TWerkhoven has joined #openttd
20:17:47 *** TWerkhoven[l] has joined #openttd
20:22:23 *** geheimdienst has joined #openttd
20:24:51 *** Brianetta has joined #openttd
20:25:45 *** osaka`_ has joined #openttd
20:25:59 <appe> that is a part of the ESC chemical pack
20:26:15 <appe> ive recently tried it out, and something puzzles me.
20:27:33 *** osaka`_ is now known as osaka`
20:27:55 <appe> it needs oil and oil seeds to produce petrol and refined products. shouldnt that mean that when the stock of petrol and refined products increase, the 'waiting to be processed' number should fall?
20:28:36 <appe> thus, transporting the petrol and refined products make me able to load more oil and oil seeds to the industry
20:28:47 <appe> does that sound logical?
20:42:06 *** Phoenix_the_II has quit IRC
20:43:58 *** LordAro has joined #openttd
20:45:14 * LordAro is starting to look at universities...
20:46:08 <Terkhen> heh, you are getting older :P
20:47:00 * LordAro also likes reminiscing
20:48:44 <planetmaker> already at your age? ;-)
20:49:11 *** TWerkhoven[l] has joined #openttd
20:51:29 <LordAro> i do feel very old sometimes
20:52:14 <LordAro> ..but then i go back to sniggering at every slight innuendo i see
20:53:59 <Rubidium> well, you're a young Transport Tycoon player given that there are also pensioners playing the game
20:54:02 <planetmaker> But I couldn't do much better, would I want a sci-fi scene ;-)
20:55:20 <LordAro> Rubidium: (apparently) i started playing when i was 4 ('99)
20:57:09 <Pinkbeast> You're younger than my keyboard!
20:57:41 <Pinkbeast> No-one younger than my keyboard can feel old, it's official.
20:59:04 * LordAro magically stops feeling old! :)
20:59:32 <Pinkbeast> Glad that's sorted out. Come back when you were born in '87... wait, no...
21:01:04 <Hirundo> LordAro: Thank you for using #openttd psychiatrist services. ;-)
21:13:17 <LordAro> thanks for your help! expect your payment in 4-6 weeks, in minidisc format :D
21:13:27 <LordAro> wait, that didn't really work... :L
21:18:50 <Elukka> hmm... anyone remember around what year 0.5 was released?
21:19:11 <Elukka> openttd around that time was my first touch to transport tycoon
21:19:31 <Eddi|zuHause> planetmaker: looks like a sunrise gone bad
21:19:34 <TWerkhoven[l]> i remember thats the first version i knew of, no idea when that was though
21:20:00 <Elukka> 2007 according to wiki
21:20:14 <Elukka> so i started playing ttd at... age 15
21:20:23 <Elukka> 2007 is that long ago..?
21:20:55 <Eddi|zuHause> i started playing transport tycoon at age ~13 or so
21:21:21 <Eddi|zuHause> that would place it 1994-ish
21:21:49 <TWerkhoven[l]> when was tto originally released?
21:22:11 <Eddi|zuHause> around that time
21:22:22 <TWerkhoven[l]> would be similar age then
21:23:53 <planetmaker> Eddi|zuHause: yes... like some post-apocalyptic all in ashes scenario ;-)
21:23:59 <planetmaker> it's actually todays sunset, though
21:35:39 <planetmaker> hm.. why do layer mask eat that much memory :S
21:50:22 *** osaka`_ has joined #openttd
21:50:23 *** imus_mIRC has joined #openttd
21:51:02 *** imus_mIRC has left #openttd
21:52:56 *** osaka`_ is now known as osaka`
22:03:52 <Eddi|zuHause> planetmaker: when seeing your picture the first time, i thought of www.youtube.com/watch?v=OuzPVbK2rmM
22:31:43 <planetmaker> you know strange music, Eddi|zuHause ;-)
22:31:56 <planetmaker> it made me very sleepy. Good night :-)
continue to next day ⏵