IRC logs for #openttd on OFTC at 2011-07-05
⏴ go to previous day
02:25:34 *** rhaeder1 has joined #openttd
02:59:25 *** Wizzleby has joined #openttd
03:00:01 *** Wizzleby is now known as Guest950
04:56:23 *** Eddi|zuHause has joined #openttd
05:18:32 *** Markavian has joined #openttd
05:26:29 *** andythenorth has joined #openttd
05:26:36 *** Markavian` has joined #openttd
05:32:35 *** andythenorth has joined #openttd
05:56:48 *** andythenorth has joined #openttd
06:09:33 *** Br33z4hSlut5 has joined #openttd
06:37:06 *** andythenorth has joined #openttd
06:48:13 *** Cybertinus has joined #openttd
06:58:13 *** amkoroew has joined #openttd
07:03:38 *** sla_ro|master has joined #openttd
07:16:40 *** andythenorth has left #openttd
07:18:56 *** DayDreamer has joined #openttd
08:14:46 *** amkoroew has joined #openttd
09:05:00 *** Progman has joined #openttd
10:21:29 *** rhaeder has joined #openttd
10:34:07 *** Chris_Booth has joined #openttd
10:37:18 *** Markavian has joined #openttd
11:06:46 *** DanMacK has joined #openttd
11:16:18 *** HerzogDeXtEr has joined #openttd
11:19:05 *** Devroush has joined #openttd
11:26:32 *** DanMacK has joined #openttd
12:33:33 *** amkoroew has joined #openttd
12:50:38 *** letissier has joined #openttd
13:11:35 *** sla_ro|master has joined #openttd
13:52:17 *** keky___ has joined #openttd
14:06:31 *** supermop_plus has joined #openttd
14:06:43 *** supermop_plus is now known as supermop
14:20:46 *** Intexon has joined #openttd
14:56:42 *** TWerkhoven has joined #openttd
16:24:34 *** andythenorth has joined #openttd
16:33:09 <andythenorth> DanMacK: what's the go?
16:55:27 *** frosch123 has joined #openttd
16:57:21 <DanMacK> Algoma Central to be exact
16:58:06 *** |Jeroen| has joined #openttd
17:04:02 *** ginkgobitter has joined #openttd
17:10:16 *** andythenorth is now known as Guest1018
17:10:17 *** andythenorth has joined #openttd
17:27:29 *** Polygon has joined #openttd
17:32:03 *** TheMask96 has joined #openttd
17:45:23 <CIA-2> OpenTTD: translators * r22637 /trunk/src/lang/polish.txt:
17:45:23 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:23 <CIA-2> OpenTTD: polish - 1 changes by wojteks86
17:57:39 *** andythenorth has joined #openttd
18:28:18 *** Hyronymus has joined #openttd
18:32:24 *** andythenorth has joined #openttd
18:39:02 *** HyronymusI has joined #openttd
18:39:05 *** HyronymusI is now known as Hyronymus
18:41:58 *** Adambean has joined #openttd
18:57:10 <andythenorth> do I actually need to re-draw shores? they seem to be mostly done already
18:57:26 *** JVassie has joined #openttd
18:57:42 <andythenorth> there's only a small number of coast tiles missing
18:57:42 <andythenorth> I think it's tmwftlb
18:59:12 <andythenorth> these are the existing shores for arctic
18:59:30 *** supermop has joined #openttd
18:59:31 <andythenorth> only the coast rapids need redrawing
18:59:44 <andythenorth> I see no gain in doing the rest
18:59:59 <supermop> i guess we are talking about ogfx water?
19:00:53 <supermop> indeed they do not match
19:01:14 <andythenorth> but all of the other shores are fine
19:02:29 <supermop> why do rivers not have banks?
19:04:22 <planetmaker> because they go and flow and don't sit ;-)
19:05:13 <Ammler> andythenorth: the big issue with ogfx rivers is that they are too straight
19:06:04 <andythenorth> I don't think it matters
19:06:06 <devilsadvocate_> meandering rivers would be nice
19:06:37 <devilsadvocate_> or rivers that move a couple of tile seasonally :D
19:08:27 * Ammler disagrees as usualy :-P
19:09:47 <Ammler> rivers looks like canals
19:10:57 <peter1138> better_shores_8 is better
19:12:27 <andythenorth> overhanging trees?
19:12:47 <supermop> can tiles have pseudo-random bank sprites?
19:13:05 <planetmaker> cars and old shoes of course, too
19:13:07 <andythenorth> there's no case for randomising them
19:13:16 <planetmaker> supermop: actually: yes
19:13:17 <andythenorth> coasts aren't randomised
19:13:41 <andythenorth> ground tiles aren't randomised - apart from rock placement
19:13:44 <Ammler> andythenorth: how certain are you?
19:13:44 <planetmaker> hm... or do I mis-remember?
19:13:57 <andythenorth> that coasts aren't randomised?
19:14:05 <planetmaker> coast and land tiles: not.
19:14:12 <Ammler> yes, there are lots of random in ogfx
19:14:12 <planetmaker> But fair rivers have random bits
19:15:31 <planetmaker> unfortunately all tt-* domains are for me *incredibly* slow, or I would have the link already
19:21:25 <supermop> that boat looks silly
19:23:59 * andythenorth was bored of this ages ago and may as well keep going
19:24:16 *** Twerkhoven[L] has joined #openttd
19:24:30 <andythenorth> why stop now? :P
19:25:08 <supermop> are rapids navigable?
19:26:37 <supermop> could they be more rapidy?
19:26:59 <supermop> also is there a precedent for water graphic NewGrfs?
19:31:32 *** andythenorth is now known as Guest1028
19:31:33 *** andythenorth has joined #openttd
19:35:33 <andythenorth> supermop: do you want to take over the rivers task?
19:35:43 <andythenorth> I've made it into a grf project that is easy to build
19:35:52 <andythenorth> and split the pngs to separate files for easy editing
19:43:26 <supermop> havent drawn sprites in months, would be good to have something to get back into it
19:43:52 <andythenorth> I'm not exactly sure what needs to be done
19:43:59 <andythenorth> there are some coast tiles that are wrong
19:44:10 <andythenorth> Rubidium: what's the minimum changes to rivers needed?
19:54:32 <Rubidium> andythenorth: changes? I'd say a set of graphics for each (sub)climate should suffice
19:54:55 <Rubidium> but at least anything needed for the action5
19:58:07 <andythenorth> rivers not in spec?
20:05:00 * planetmaker edits newgrf main page ;-)
20:05:10 <supermop> it seems like there should be documentation, or newgrfspecs to allow anyone to create rivers or canals, that can be used interchangeably
20:06:09 <planetmaker> but as soon as you use non-static... then it's a normal newgrf
20:10:20 *** Chillosophy has joined #openttd
20:12:21 <planetmaker> using varaction2 or random action2
20:12:27 <planetmaker> or defining new action0
20:12:38 <planetmaker> i.e. not just re-defining existing sprites
20:14:52 <supermop> already in over my head again...
20:17:41 <andythenorth> supermop: all that's needed at the moment is to redraw pngs
20:17:54 <andythenorth> the grf is coded
20:19:16 <supermop> I can't do it tonight
20:19:24 <supermop> but can tomorrow i think
20:19:58 <frosch123> all that's needed at the moment is some sleep
20:20:56 <andythenorth> supermop: it's nfo
20:21:17 <supermop> well as log as i dont have to touch the code should be fine
21:06:47 *** jewoodall has joined #openttd
21:07:13 <jewoodall> I'm attempting to run a 3-station rail line using mail as my only revenue source. Is this possible?
21:10:32 <alluke> long vehicles v4 should be recoded
21:18:10 <jewoodall> Hmmm. Looks like a single train running mail only is losing $1100 per year.
21:31:38 <Eddi|zuHause> alluke: recoded to what?
21:32:01 *** DanMacK has joined #openttd
21:39:13 <alluke> and some tweaks to their speeds and names
21:45:38 <__ln__> off-topic again: are there e.g. USB devices containing a clock, which can be used to maintain an accurate time on a computer? (Funkuhr technology is not a good solution here)
23:35:15 *** Intexon has joined #openttd
continue to next day ⏵