IRC logs for #openttd on OFTC at 2011-07-05
            
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05:36:24 <andythenorth> morn
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05:54:48 <planetmaker> moin
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06:58:06 <Terkhen> good morning
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06:59:32 <planetmaker> moin Terkhen
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06:59:56 <dihedral> mornings
07:00:17 <planetmaker> moin dihedral
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07:49:53 <dihedral> hey ho pm
07:49:54 <dihedral> :-)
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12:51:12 <letissier> ?
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13:19:21 <Belugas> hello
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14:36:29 <DanMacK> Hey Lakie
14:36:39 <Lakie> Hi DanMacK .
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15:16:21 <dihedral> http://twitpic.com/5lknec <- (regarding the highlighted 2 lines) ... "who?"
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16:27:43 <DanMacK> Hey Andy
16:27:54 <andythenorth> hello
16:33:09 <andythenorth> DanMacK: what's the go?
16:48:18 <DanMacK> Passenger Coaches
16:49:51 <andythenorth> UKRS?
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16:56:45 <DanMacK> Canset
16:57:21 <DanMacK> Algoma Central to be exact
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16:58:15 <andythenorth> tody
16:58:17 <andythenorth> tidy /s
17:02:02 <DanMacK> Ya
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17:45:23 <CIA-2> OpenTTD: translators * r22637 /trunk/src/lang/polish.txt:
17:45:23 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:23 <CIA-2> OpenTTD: polish - 1 changes by wojteks86
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17:55:04 <blup> heyall
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18:49:30 <andythenorth> improved river shores: no sand. http://tt-foundry.com/misc/better_shores_8.png
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18:57:10 <andythenorth> do I actually need to re-draw shores? they seem to be mostly done already
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18:57:42 <andythenorth> there's only a small number of coast tiles missing
18:57:42 <andythenorth> I think it's tmwftlb
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18:59:12 <andythenorth> these are the existing shores for arctic
18:59:23 <andythenorth> http://tt-foundry.com/misc/existing_shores.png
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18:59:31 <andythenorth> only the coast rapids need redrawing
18:59:44 <andythenorth> I see no gain in doing the rest
18:59:44 <supermop> great
18:59:59 <supermop> i guess we are talking about ogfx water?
19:00:22 <andythenorth> http://tt-foundry.com/misc/existing_shores.png
19:00:53 <supermop> indeed they do not match
19:01:14 <andythenorth> but all of the other shores are fine
19:02:29 <supermop> why do rivers not have banks?
19:04:22 <planetmaker> because they go and flow and don't sit ;-)
19:05:13 <Ammler> andythenorth: the big issue with ogfx rivers is that they are too straight
19:06:04 <andythenorth> I don't think it matters
19:06:06 <devilsadvocate_> meandering rivers would be nice
19:06:37 <devilsadvocate_> or rivers that move a couple of tile seasonally :D
19:07:27 <andythenorth> the sprites in this image http://tt-foundry.com/misc/existing_shores.png
19:07:39 <andythenorth> look better than the ones in this http://tt-foundry.com/misc/better_shores_8.png
19:08:27 * Ammler disagrees as usualy :-P
19:09:47 <Ammler> rivers looks like canals
19:10:53 <peter1138> what what?
19:10:57 <peter1138> better_shores_8 is better
19:11:42 * andythenorth plants flowers http://tt-foundry.com/misc/better_shores_9.png
19:11:58 <peter1138> well that's silly
19:12:27 <andythenorth> overhanging trees?
19:12:30 <andythenorth> grazing sheep?
19:12:35 <andythenorth> tesco trolleys
19:12:47 <supermop> can tiles have pseudo-random bank sprites?
19:12:56 <planetmaker> bikes
19:13:05 <planetmaker> cars and old shoes of course, too
19:13:07 <andythenorth> there's no case for randomising them
19:13:16 <planetmaker> supermop: actually: yes
19:13:17 <andythenorth> coasts aren't randomised
19:13:41 <andythenorth> ground tiles aren't randomised - apart from rock placement
19:13:44 <Ammler> andythenorth: how certain are you?
19:13:44 <planetmaker> but rivers?
19:13:44 <planetmaker> hm... or do I mis-remember?
19:13:57 <andythenorth> that coasts aren't randomised?
19:14:05 <planetmaker> coast and land tiles: not.
19:14:12 <Ammler> yes, there are lots of random in ogfx
19:14:12 <planetmaker> But fair rivers have random bits
19:14:31 <Ammler> (iirc)
19:14:31 <planetmaker> s/fair/afair/
19:15:31 <planetmaker> unfortunately all tt-* domains are for me *incredibly* slow, or I would have the link already
19:15:49 <andythenorth> why so slow?
19:15:51 * andythenorth wonders
19:18:52 <andythenorth> peter1138: older version: http://tt-foundry.com/misc/better_shores_6.png
19:18:54 <Ammler> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/nfo/extra/extra-plus-waterfeatures.pnfo#L197
19:19:10 <andythenorth> also http://tt-foundry.com/misc/better_shores_5.png
19:21:19 <supermop> haha
19:21:25 <supermop> that boat looks silly
19:23:46 <andythenorth> mud: http://tt-foundry.com/misc/better_shores_10.png
19:23:59 * andythenorth was bored of this ages ago and may as well keep going
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19:24:30 <andythenorth> why stop now? :P
19:25:08 <supermop> are rapids navigable?
19:25:13 <andythenorth> no
19:26:26 <supermop> ok
19:26:37 <supermop> could they be more rapidy?
19:26:59 <supermop> also is there a precedent for water graphic NewGrfs?
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19:35:33 <andythenorth> supermop: do you want to take over the rivers task?
19:35:43 <andythenorth> I've made it into a grf project that is easy to build
19:35:52 <andythenorth> and split the pngs to separate files for easy editing
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19:42:58 <andythenorth> supermop: http://dev.openttdcoop.org/projects/water-features
19:43:26 <supermop> havent drawn sprites in months, would be good to have something to get back into it
19:43:52 <andythenorth> I'm not exactly sure what needs to be done
19:43:59 <andythenorth> there are some coast tiles that are wrong
19:44:10 <andythenorth> Rubidium: what's the minimum changes to rivers needed?
19:44:38 <andythenorth> wrt graphics
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19:54:32 <Rubidium> andythenorth: changes? I'd say a set of graphics for each (sub)climate should suffice
19:54:55 <Rubidium> but at least anything needed for the action5
19:55:43 * andythenorth -> specs
19:56:22 <andythenorth> hmm
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19:58:07 <andythenorth> rivers not in spec?
20:04:36 <planetmaker> they are
20:04:36 <planetmaker> canals / rivers
20:04:36 <planetmaker> it's one
20:05:00 * planetmaker edits newgrf main page ;-)
20:05:10 <supermop> it seems like there should be documentation, or newgrfspecs to allow anyone to create rivers or canals, that can be used interchangeably
20:05:35 <planetmaker> there are
20:06:09 <planetmaker> but as soon as you use non-static... then it's a normal newgrf
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20:11:52 <supermop> non-static?
20:12:21 <planetmaker> using varaction2 or random action2
20:12:27 <planetmaker> or defining new action0
20:12:38 <planetmaker> i.e. not just re-defining existing sprites
20:14:52 <supermop> already in over my head again...
20:17:41 <andythenorth> supermop: all that's needed at the moment is to redraw pngs
20:17:42 <andythenorth> ;)
20:17:54 <andythenorth> the grf is coded
20:19:07 <supermop> ok
20:19:16 <supermop> I can't do it tonight
20:19:24 <supermop> but can tomorrow i think
20:19:51 <supermop> is it nml?
20:19:58 <frosch123> all that's needed at the moment is some sleep
20:20:02 <frosch123> night
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20:20:56 <andythenorth> supermop: it's nfo
20:21:17 <supermop> well as log as i dont have to touch the code should be fine
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21:07:13 <jewoodall> I'm attempting to run a 3-station rail line using mail as my only revenue source. Is this possible?
21:10:32 <alluke> long vehicles v4 should be recoded
21:18:10 <jewoodall> Hmmm. Looks like a single train running mail only is losing $1100 per year.
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21:31:38 <Eddi|zuHause> alluke: recoded to what?
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21:38:33 <alluke> articulation?
21:39:13 <alluke> and some tweaks to their speeds and names
21:45:38 <__ln__> off-topic again: are there e.g. USB devices containing a clock, which can be used to maintain an accurate time on a computer? (Funkuhr technology is not a good solution here)
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21:56:02 <Terkhen> good night
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22:05:27 <__ln__> http://idle.slashdot.org/story/11/07/05/1548209/Anti-PowerPoint-Party-Formed-In-Switzerland
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