IRC logs for #openttd on OFTC at 2011-05-19
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00:00:04 <leanden> and that seemed the best place to start :P
00:01:07 <Eddi|zuHause> not everything that is klickibunti is actually easy to learn
00:01:16 <Eddi|zuHause> i suggest to use nml instead
00:01:21 <leanden> never said itd be easy
00:01:32 <leanden> but the only way to get the stuff implemented is to do it myself
00:01:38 <leanden> which means i need to learn :)
00:03:08 <leanden> im downloading the NML binary now
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00:08:10 <leanden> i got disconnected >.>
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06:33:56 <anujmore> Guys, can trains in OpenTTD follow a circular path? (A way that they never collide)
06:37:48 <planetmaker> anujmore: I'm not sure what you mean... but just try?
06:38:17 <planetmaker> did you, btw, see a train collide, if you did not press 'ignore signal'?
06:39:24 <anujmore> planetmaker: Yes. The trains would never collide if they are following a circle path (No terminal point)
06:48:52 <planetmaker> so... what's the issue / question?
06:49:37 <anujmore> I can't get trains running in a loop. I start mapping the path with every station specified, and return to the station I started with.
06:50:11 <anujmore> Still, only one train runs on the track. (Other cloned trains won't get out of the depot)
06:50:28 <planetmaker> oh, you didn't use any signals, did you?
06:50:35 <planetmaker> they're there for a reason
06:51:05 <anujmore> Damn. I read an article on the wiki that explained how multiple tracks can be used with signal
06:51:10 <anujmore> And I got intimidated by signals
06:51:16 <planetmaker> even one track...
06:51:44 <planetmaker> the wiki is a good starting point
06:52:30 <planetmaker> Well. start with the basics. Also you talked about a circle. No need for double tracks.
06:52:55 <anujmore> planetmaker: Yes. I was showing you the article that scared me.
06:53:33 <Zuu> Especially, don't try to make dual tracks that allows overtaking. That will give even an experienced player problems :-)
06:55:12 <anujmore> Zuu: That's too much for me. I am sure I wasn't even thinking of that
06:56:37 <planetmaker> anujmore: playing on a MP server and looking how others solve it might be an easy path to successful building, too
06:57:35 <anujmore> Indeed. As of now I am reading the wiki and getting acquainted with the lesser known controls.
07:09:18 <anujmore> Terkhen: Afternoon. :|
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09:12:03 <andythenorth> Eddi|zuHause: Then as it was, then again it will be
09:12:03 <andythenorth> An' though the course may change sometimes
09:12:03 <andythenorth> Rivers always reach the sea
09:13:35 <andythenorth> belugas might like that :
09:28:40 * planetmaker is sure that Belugas will like a good morning :-)
09:38:20 <Terkhen> depends on the context
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10:01:27 <Eddi|zuHause> i'm sure "less presence of andythenorth" is not more ;)
10:01:49 <andythenorth> I am finding 'less station sets' is more
10:01:59 <andythenorth> and 'more RV sets' isn't adding much to my game :P
10:09:03 <andythenorth> 'less map size' is also more
10:10:26 <planetmaker> sometimes this on-and-off is a tad annoying
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10:11:03 <planetmaker> andythenorth: with your constant on-and-off IRC you really should consider the use of a bouncer
10:11:08 <planetmaker> it makes talking to you a PITA
10:11:37 <planetmaker> I really don't know why you stopped using it in the first place
10:13:38 <andythenorth> I couldn't understand it
10:13:47 <andythenorth> it kept telling me I had messages and such
10:13:59 <andythenorth> and it played me a welcome message every time I popped up
10:14:16 <planetmaker> it's not different from connecting directly. Yes you get a welcome message, though
10:14:33 <andythenorth> normally I don't hang out in this channel when I'm at work, which is when I'm more skippy
10:14:48 <andythenorth> in fact, I should do some work now :P
10:15:00 <planetmaker> yes. That's ok... but exactly that's the bouncer for...
10:15:29 <planetmaker> for the "skippy" periods
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10:17:52 <planetmaker> Depends a bit on irc client, I find it helpful to see those highlights from a backlog (if any). The rest of the playback can be ignored
10:20:33 <Terkhen> or to read discussions that you might have missed
10:20:55 <Terkhen> I usually give a quick look to the backlog and ignore most of it
10:24:56 <planetmaker> like when I re-connect I see in the network window my highlights [16:21] muks [#gimp] planetmaker: when do you see this error?
10:24:58 <planetmaker> [16:54] mitch__ [#gimp] planetmaker: what kind of uri is your script trying to access? and then I can answer that, ignore the rest
10:25:44 <planetmaker> it shows also the use of meaningful highlights ;-)
10:25:51 <Terkhen> oh, you can use the bouncer to access other networks?
10:26:18 <planetmaker> Terkhen: in principle yes. It'd need another user afaik. But you can have others, if you like
10:26:42 <planetmaker> at least another user is what I use :-)
10:27:03 <Terkhen> ok, I don't really need it for now but I'll keep this in mind :)
10:27:19 <planetmaker> I see that in principle the configuration allows for several networks for one user, but that never works for me.
10:27:39 <planetmaker> sure, just drop a line, it's no effort
10:31:04 <dihedral> i use the bouncer for 2 networks too ;-)
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10:32:41 <peter1138> anyone finished vehicles in vehicles yet? :p
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10:41:25 <andythenorth> someone probably has
10:41:32 <andythenorth> but they can't find their code :
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11:16:18 <Ammler> rv transit with trains :-)
11:17:05 <Ammler> does that exists somewhere else than in CH?
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11:18:57 <Ammler> well, I meant more like trucks-train :-)
11:21:58 <Ammler> planetmaker: doesn't that sound like containers?
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11:24:38 <Ammler> __ln__: basically the vehicles itself aren't cargo
11:25:30 <__ln__> but yes, also civilian truck trailers are sometimes transported on rail over here
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11:29:43 * planetmaker gives andythenorth a cup of steaming hot tea
11:30:19 <andythenorth> this vehicle in vehicle business will lead to a whole new game :P (or requests for same)
11:30:34 <andythenorth> and I for one welcome our new vehicle-enclosing overlords
11:31:14 <planetmaker> it would definitely change the game a lot
11:31:25 <Eddi|zuHause> Ammler: the railway to Sylt had car transport for ages
11:31:31 <planetmaker> at least an impact as cargod*st
11:31:56 <Ammler> Eddi|zuHause: yes, but the car as cargo
11:32:02 <__ln__> trucks in ferries would be nice
11:32:23 <Eddi|zuHause> Ammler: no, car as in people who want to go there put their car on the train.
11:32:59 <Ammler> well, then you call teh people as cargo?
11:34:18 <Eddi|zuHause> Ammler: basically on Sylt the railway does the job that other islands handle with ferries
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11:35:59 <Eddi|zuHause> it has a rail connection to the main land, but not a road connection
11:36:04 <andythenorth> trailer-train / motor-rail etc is pretty common
11:36:06 <Ammler> but there would be a road the same way?
11:36:58 <Ammler> well, don't you see the difference?
11:37:41 <Eddi|zuHause> Markk: ask the north-friesians
11:39:05 <Ammler> andythenorth: nobody yet is able to show a exmaple outside of the alpes
11:39:21 <Eddi|zuHause> Ammler: what exactly are you getting at?!
11:39:23 <Ammler> so I wouldn't call that common :-)
11:39:26 <andythenorth> Ammler: I don't see the point
11:39:44 <andythenorth> there are literally tens of thousands of piggyback units in operation across the US
11:40:10 <andythenorth> they are even in the UK, despite minimal loading gauge
11:46:12 <peter1138> ah, truck on trains, yes...
11:47:43 <Ammler> andythenorth: yes, you found another example in India so there are 2 on the whole globe, is that common? :-)
11:48:02 <andythenorth> you mean specifically rolling road?
11:48:07 <andythenorth> rather than trailer on flatcar?
11:48:42 <andythenorth> what about Eurotunnel :P
11:48:57 <andythenorth> you talk specifically about trucks?
11:49:06 <peter1138> eurotunnel carries trucks too
11:49:47 <Ammler> well, in most cases, the vehicle is the cargo
11:49:47 <andythenorth> Ammler: I don't see the distinction as important, if we talk about vehicle-in-vehicle
11:49:59 <andythenorth> truck can have a trailer *in* it
11:50:04 <andythenorth> then offload that to a train or whatever
11:50:45 <Ammler> oh, I was just curious
11:51:33 <Ammler> also quite special for the alpes is that there exists also roads the same way
11:52:36 <dihedral> the alps are like swiss cheese anyway :-D
11:52:55 <planetmaker> the older the better?
12:00:57 <Eddi|zuHause> <Ammler> also quite special for the alpes is that there exists also roads the same way <-- but the point was that the roads shouldn't be used
12:04:20 <andythenorth> all wagons / trailers / coaches would become containers
12:04:39 <andythenorth> except for a few randoms like brake vans
12:05:09 <andythenorth> engines would haul a consist of n invisible wagons, which can load any wagon
12:05:12 <andythenorth> it would be nuts
12:05:25 <andythenorth> but means you could leave wagons / trailers etc loading at industries for 0 running cost
12:05:27 <Eddi|zuHause> problem is length of the wagon-placeholders
12:05:34 <Ammler> [14:04] <andythenorth> all wagons / trailers / coaches would become containers <-- that is already supported by openttd
12:05:58 <Eddi|zuHause> Ammler: wagons contain something, but nothing can contain wagons
12:07:08 <Ammler> andythenorth: the point is that the rv is loaded to the train and unloaded and continues, container transport wouldn't be special
12:07:41 <Eddi|zuHause> Ammler: "container" is a vehicle that can be loaded onto other vehicles, but cannot move itself
12:08:07 <Ammler> yep, as said, openttd supports that already
12:08:11 <Eddi|zuHause> the difference to current gameplay is that the container-transporter doesn't care about the cargo that the container holds
12:08:45 <Eddi|zuHause> so e.g. a ship can load 3 containers with coal and 5 containers with goods
12:08:48 <Eddi|zuHause> without refitting
12:08:59 <Eddi|zuHause> and that is _not_ supported by the game.
12:09:09 <Ammler> or just use same cargo for everything
12:09:31 <Eddi|zuHause> you are being silly...
12:10:20 <Ammler> with yacd, that doesn't need to be unfunny :-)
12:12:39 * andythenorth is baffled by this conversation :)
12:12:53 <andythenorth> vehicles in vehicles is bonkers
12:13:15 <planetmaker> it's realistic ;-)
12:13:57 <Ammler> and sounds easier as containers
12:18:07 <andythenorth> describing it as containers is a distraction
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12:35:09 <Eddi|zuHause> implementing containers first and later extending the functionality to road vehicles may be an advantage
12:35:35 <Eddi|zuHause> with the completely new vehicle type of containers you don't have to worry about existing stations/depots
12:40:16 <Ammler> you shouldn't have helped at all such guys
12:43:06 <Ammler> hmm, it has openttd download only, transpot tycoon links to amazon
12:44:35 <Ammler> "Das inzwischen freigegebene Original lädt man sich von der Fangemeinde herunter." <-- hehe
12:47:44 <planetmaker> "freigegebene Original?"? Did I miss something?
12:48:09 <__ln__> probably something about "abandonware" once again
12:49:52 <Eddi|zuHause> hm... i have a feeling something broke the stuck trains patch...
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12:53:06 <Ammler> Eddi|zuHause: indeed :-)
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13:09:37 <Belugas> thanks andythenorth for the lyrics :) but... WHERE ARE THE CHORDS????
13:10:00 <Eddi|zuHause> we definitely need a "length 8" button in the station gui...
13:10:12 <Eddi|zuHause> it's the most common thing i build, occasionally 12 or 15
13:11:33 <planetmaker> probably rather it should get a freely configurable 7th or 8th length
13:11:43 <planetmaker> but you know how it goes :-P
13:12:22 <Eddi|zuHause> planetmaker: i'm not only speaking about MTSS
13:12:47 <planetmaker> I didn't mean it specific to any station set
13:13:01 <planetmaker> it makes sense. I rather meant: patches welcome
13:13:16 <Eddi|zuHause> i'm not touching GUI stuff! :p
13:13:37 <planetmaker> hm, does the berlin main station build again, also?
13:13:57 <Eddi|zuHause> planetmaker: that is a fresh build of r22476
13:14:08 <Eddi|zuHause> planetmaker: it's difficult do do right, though
13:14:10 <planetmaker> then I was just too stupid to build it properly
13:14:33 <Eddi|zuHause> the plaza in front must be exactly 8 tiles by drag&drop (putting 8 individual tiles won't do it)
13:14:33 <planetmaker> and I couldn't be bothered to pull out the readme
13:14:47 <planetmaker> tsk. Bad (code) design
13:18:21 <Chris_Booth> nice stations, which sets are those Eddi|zuHause?
13:18:40 <Eddi|zuHause> Chris_Booth: the "Modular Train Station Set" (by Red*Star)
13:18:57 <Chris_Booth> is that on Bananas?
13:19:03 <Chris_Booth> or will I have to google it?
13:19:07 <Eddi|zuHause> "Modern", not "Modular"
13:19:24 <Eddi|zuHause> it's in the forums only, i believe
13:19:36 <Eddi|zuHause> and it's very beta...
13:19:37 <Chris_Booth> aaah ok will have to look on tt-ms then
13:19:52 <Eddi|zuHause> on tt-forums, not tt-ms
13:20:34 <Chris_Booth> aah ok will search tt-forums thanks eddi
13:21:40 <andythenorth> in what way is YACD not already like having contracts between industries for supply?
13:21:49 <andythenorth> what would contracts add to that?
13:22:05 * andythenorth should probably not visit tt-forums any more
13:22:06 <Eddi|zuHause> andythenorth: the majority of suggestions is dumb ;)
13:22:11 <andythenorth> it's just a source of rage
13:22:22 * andythenorth has stopped visiting lego forums
13:23:19 <peter1138> i tend to think of subsidies as a kind of contract
13:23:44 <peter1138> Eddi|zuHause, ah... 5 years in the making ;)
13:28:27 <Eddi|zuHause> peter1138: was it really only 5 years? :p
13:35:06 <Chris_Booth> love that berlin station
13:36:30 <planetmaker> the look of the stations is quite good. The usability of the set is quite low, though given the exact construction instructions one has to follow to end up at not completely broken stations
13:37:34 <Eddi|zuHause> it's not for small maps, you need quite a lot of space
13:38:07 <Chris_Booth> planetmaker for coop Sbahn games they would work will for the drop stations
13:38:24 <Chris_Booth> but I agree the are big eyecandy stations, not very flexable
13:38:47 <peter1138> i've managed to enjoy a game without any newgrfs
13:39:16 <Eddi|zuHause> what a crazy idea!
13:39:22 <andythenorth> I might have to try it
13:39:31 <andythenorth> [when hell freezes over]
13:39:36 <andythenorth> yacd without ships?
13:40:10 <Chris_Booth> Ships let me just be sick in my mouth
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13:40:25 <Chris_Booth> they are just to easy to use
13:42:46 <peter1138> well except for placing buoys everywhere
13:43:33 <Chris_Booth> peter1138 that is easy, just boring adding lots of orders to your ships
13:43:39 <Eddi|zuHause> before destinations, i hardly ever used ships... or trucks...
13:44:14 <Chris_Booth> turcks can be fun
13:44:42 <Eddi|zuHause> i play destinations for about 3 years now
13:45:18 <Chris_Booth> I played cargodest, then dist but not a huge player of branches
13:45:43 <Eddi|zuHause> first time with PaxDest v3, around July 2008
13:46:30 <Eddi|zuHause> it had some crazy hiccups periodically when it recalculated the links
13:47:10 <Chris_Booth> I went bankrupt a few times when Cargodist lost link when merged with IS2
13:48:01 <Belugas> nice screenshot, those train stations from TTMS
13:49:46 * peter1138 liked the original cargo dest
13:49:56 <peter1138> and the rewrite I & celestar did
13:50:03 <peter1138> never played cargo dist though
13:50:18 <peter1138> i liked subsidiaries too :D
13:50:28 <Eddi|zuHause> oooooh... really old times :p
13:52:06 <Ammler> what was the difference to the is patches?
13:52:30 <Chris_Booth> not sure what as different from IS1 and IS2
13:52:37 <Chris_Booth> would have to ask the 2 different authors
13:53:01 <Eddi|zuHause> i think IS left out several features from subsidiaries
13:53:02 <Ammler> hmm, I meant rather the difference from subsidiaries to is
13:53:05 <DorpsGek> __ln__: celestar was last seen in #openttd 17 weeks, 6 days, 4 hours, 36 minutes, and 18 seconds ago: <Celestar> hahah
13:55:39 <peter1138> subsidiaries had company ownership, company switching, individual sharing fees, etc
13:55:50 <Terkhen> was the original cargodest very different from yacd?
13:57:01 <Eddi|zuHause> Terkhen: fairly different. especially the way destinations are chosen
13:57:36 <Eddi|zuHause> cargodest and cargodist have assigned destinations by available links, yacdest assigns by available industries, irrespective of actual links
13:58:47 <Ammler> so cargodest was more like cargodist as yacd
13:58:52 <Terkhen> oh, I prefer yacd then
13:59:39 <Eddi|zuHause> cargodest and cargodist have completely different internals
14:00:10 <Ammler> well, afaik, there exists already cargodist based on yacd
14:00:25 <Yexo> cargodest distributed cargo over available destinations, but IIRC it didn't take the capacity of the links into account
14:01:06 <Eddi|zuHause> Ammler: yes, it throws away all the internals from cargodist, and only ports the choosing of destinations
14:01:51 <peter1138> and simutrans was doing yacd-style destinations several years ago ;p
14:01:57 <peter1138> (also using up tons of memory doing so)
14:02:46 <Ammler> yacd is just a multiplayer of cargos, basically :-)
14:03:05 <Eddi|zuHause> yeah, i remember lengthy discussions on whether simutrans-style destinations are desireable
14:04:48 <Terkhen> but that cargodist over yacd patch proves that we can have both :P
14:06:30 <Ammler> cargodist is a nice a desirable option
14:06:44 <Ammler> else you become just a slave of the game
14:07:32 * peter1138 grumbles about the tree problem
14:08:28 <Ammler> and dist based on yacd might make it a big chance to have it MP stable
14:09:32 <Chris_Booth> so YACDist Ammler?
14:10:23 <Chris_Booth> wow I was just messing
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14:17:01 <Belugas> funny... i never actually played with those big projects
14:17:41 <Belugas> makes me wonder when i should be able to start doing so...
14:17:47 <Ammler> the last big project you played was newhouses/industries ;-)
14:17:52 <Eddi|zuHause> what the berlin main station is missing is lower level platforms in the orthogonal direction
14:18:53 <Eddi|zuHause> 3 years sounds about right
14:19:39 <Eddi|zuHause> no, must be longer than 3 years
14:20:09 <Eddi|zuHause> my Ravenswald game was already with alpine grf, so at least 4 years
14:20:23 <Belugas> i have difficulties realizing it's been that long... almost feel like 6 months ago, to the amx
14:21:24 <Ammler> 5 main versions between so nearly 5 years :-D
14:22:28 <Belugas> ha... come on... not that lng!
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15:05:37 <Eddi|zuHause> hm... there are white flakes flying around
15:05:41 <Eddi|zuHause> but it's not snow...
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15:15:28 <Eddi|zuHause> not many active volcanos around here, i'm afraid :p
15:24:16 <Eddi|zuHause> not seen any of those either
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15:44:40 <planetmaker> I don't dare to comment on that list of active newgrfs
15:45:32 * peter1138 remembers the days when nothing much would load
15:46:03 <peter1138> when the whole 'resolver' stuff wasn't designed right
15:48:02 <Eddi|zuHause> he could have just updated after the bugfix...
15:52:29 <Terkhen> that list is really scary :P
15:53:56 <Eddi|zuHause> apart from really confident names like "test file", i have really seen worse :p
15:54:36 <Eddi|zuHause> most of them are station grfs, they are harmless
15:56:02 <planetmaker> and like half a dozen house sets
15:57:10 <Eddi|zuHause> hm, can newgrf change default airport's introduction dates?
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16:01:29 <Eddi|zuHause> does NML do that yet?
16:02:02 <planetmaker> nml supports airports. IIRC completely, but I didn't check recently
16:02:55 <Eddi|zuHause> that doesn't contain anything
16:04:14 <Eddi|zuHause> ah, i was on the wrong page
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16:40:01 <CIA-1> OpenTTD: planetmaker * r22477 /trunk/readme.txt: -Doc: Update readme with more extensive information on directories used, font configuration and how to deal with missing NewGRFs
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17:36:38 <Ammler> call the upcoming stable release 1.1.0.1 then you have 1.1.1 free for november :-)
17:36:58 <Ammler> or release 10 other releases between
17:38:50 <Belugas> or call it Openttd 2011 November
17:43:30 <Eddi|zuHause> we should call it after the year in some totally different calender, like jewish or muslim :p
17:44:06 <Eddi|zuHause> and take a different calendar with each major release ;)
17:44:35 <Eddi|zuHause> should hurry up with the mayan calendar, though :p
17:45:14 <CIA-1> OpenTTD: translators * r22478 /trunk/src/lang/ (croatian.txt estonian.txt italian.txt):
17:45:14 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:14 <CIA-1> OpenTTD: croatian - 1 changes by VoyagerOne
17:45:14 <CIA-1> OpenTTD: estonian - 7 changes by notAbot
17:45:14 <CIA-1> OpenTTD: italian - 1 changes by lorenzodv
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17:47:04 <Eddi|zuHause> damn, i can't possibly draw anything if i don't have a model that i could put into the right position
17:47:36 <Eddi|zuHause> i should try a 3D model ;)
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17:50:11 * peter1138 remembers the days when 'everyone' thought 32bpp meant to-scale graphics, smooth rail curves, and underground stuff, etc...
17:50:42 * andythenorth remembers when it was all black and white
17:51:17 <andythenorth> especially all the fields
17:51:21 <andythenorth> when it was all just fields
17:52:19 <andythenorth> is it time for BANDIT?
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17:53:28 *** ChanServ sets mode: +o Alberth
18:25:17 <andythenorth> is vehicles-in-vehicles done yet?
18:25:24 <andythenorth> means we don't need rv-wagons
18:25:28 <andythenorth> so I can make a truck set :P
18:30:44 <SliGo> thanks god you all are here
18:32:57 <Belugas> here, you said it yourself :D
18:33:36 <SliGo> the question was not for all of you
18:33:39 <planetmaker> And one should trust the word of the god of the deep seas, eh? ;-)
18:34:45 *** Intexon has joined #openttd
18:36:03 <Belugas> hahaha... he's not worthy to have his first letter in uppercase :D it's a L, not an uppercase i!!
18:36:29 <planetmaker> like beLugas ? ;-)
18:36:52 <Belugas> on the forums, yes. but here, i'm the Mightly Belugas!
18:38:38 <Eddi|zuHause> behind the seven hills?
18:38:44 <planetmaker> SliGo: if you have questions, the only way to get them answered is to ask them. Not to ask whether you may ask them. Not to tell you're going to ask... ;-)
18:39:15 <SliGo> planetmaker: i didn't do anything like that
18:39:27 <SliGo> and i don't have questions either
18:41:11 <Belugas> ho cool :) then, you are indeed welcome ^_^
18:47:09 <planetmaker> now, that was a peculiar visitor
18:49:14 <Belugas> he'll be nack, now that he is invited
18:49:27 <Belugas> mhh.. too many vampire series lately :S
19:01:54 <Eddi|zuHause> don't watch "priest" then ;)
19:14:42 <Belugas> is it good? you've seen it?
19:15:04 <Belugas> my wife and i are interested :)
19:19:33 <Eddi|zuHause> hm... it sounded good at first, but i was a bit disappointed
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19:20:00 <Eddi|zuHause> i think it was a little too short for a movie, it ended right when it started to get good...
19:32:16 <Belugas> i guess we'll wait for the dvd then :)
19:32:27 <Belugas> thanks for the report L)
19:51:32 <Belugas> i'm on coffee, does it count?
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20:15:39 <Belugas> and i'm on debug as well...
20:21:03 <Zuu> Hmm, how does Belugas work in debug mode?
20:21:39 <Zuu> Can we have a call stack of you? ;-)
20:22:31 *** Vikthor has joined #openttd
20:23:15 <Eddi|zuHause> "debugging is twice as difficult as coding, so if you are coding as brilliantly as possible, you are not brilliant enough to debug the code"
20:24:25 *** frosch123 has joined #openttd
20:26:48 <frosch123> sadly noone answers :)
20:28:19 <DorpsGek> __ln__: I have not seen girls.
20:30:39 <frosch123> you can always try :)
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20:33:48 *** KritiK_ is now known as KritiK
20:40:08 <Belugas> i'm on debug mode like 50% of the time :)
20:55:37 *** SigHunter has joined #openttd
20:56:35 <SigHunter> i have a large city (150k citizens) and since some time its losing citizens, gets more and more green spots (like cheese o.0) and i dont know why that is, anyone an idea?
20:56:42 <SigHunter> its down to 109k already
20:57:04 <andythenorth> I think it's a bug
20:57:34 <andythenorth> post a bug report with savegame
20:57:58 <SigHunter> i thought im just doing something wrong
20:58:05 <SigHunter> im not thaat into the game mechanics
20:58:14 <SigHunter> maybe they are out of food :>
20:58:15 <Belugas> i'd say the latter rather than the former...
20:58:23 <Belugas> ho... late... night all]
21:03:45 <CIA-1> OpenTTD: frosch * r22479 /trunk/src/ (company_base.h company_type.h economy.cpp): -Codechange/Fix: Months != quarters. (xi)
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21:16:36 * Terkhen ponders starting a new yacd game
21:16:53 <andythenorth> yacd needs a new truck set
21:16:56 <Terkhen> that's a good option too :)
21:17:00 <andythenorth> when I have time
21:17:30 <Eddi|zuHause> one with both small and large vehicles in every time
21:17:31 <andythenorth> or you could extend opengfx rvs
21:17:36 <andythenorth> Eddi|zuHause: exactly
21:17:58 <andythenorth> the progression of vehicles always get bigger + faster is not correct for yacd
21:18:02 <andythenorth> nor rl for that matter
21:18:03 <Eddi|zuHause> too often vehicle sets follow the scheme later => bigger
21:18:12 <Eddi|zuHause> but that is totally useless in some cases
21:18:16 <Terkhen> more types of trucks in opengfx+ road vehicles would be awesome
21:18:25 <andythenorth> Eddi|zuHause it made sense in original game
21:18:28 <Eddi|zuHause> you need large vehicles even in earlier times
21:18:37 <Eddi|zuHause> and you need small vehicles even in later times
21:18:58 <andythenorth> and meanwhile, much as I love egrvts
21:19:12 <andythenorth> 55t and 75mph seems high
21:19:16 <andythenorth> for later vehicles
21:19:32 <andythenorth> uk max gross weight is 44t afaik
21:19:39 <Terkhen> right now, opengfx+ road vehicles only has the "default truck" models, three generations that get increased capacity and speed on each iteration
21:20:01 <andythenorth> a range is needed
21:20:14 <andythenorth> something like 7t, 15t, 25t
21:21:00 <andythenorth> in BANDIT I'll probably offer multiple similar models - I like that kind of choice
21:21:50 <andythenorth> weight is vehicle weight? or capacity?
21:22:19 <Terkhen> capacity is adjusted per cargo, but it also increases a bit with each generation
21:22:38 <Terkhen> everything is copied from the default trucks, but you can see the differences better in that file
21:23:08 <Eddi|zuHause> truck generations are too far apart
21:23:24 <Eddi|zuHause> imho something like "a new vehicle every 10 years" should be appropriate
21:24:00 <andythenorth> Eddi|zuHause: you've seen how NARS2 handles upgrading vehicle models?
21:24:05 <Terkhen> if you give me two new sprites for the truck heads I could easily add two generations between the existing ones
21:24:30 <Eddi|zuHause> andythenorth: i have not played NARS2, but "upgrading models" is generally a bad idea, since you cannot do autoreplace then
21:24:44 <andythenorth> it's the downside of the idea :(
21:24:48 <andythenorth> HEQS does it too
21:24:53 <Terkhen> also it would not be appropiate for opengfx+ road vehicles: too different from the default behavior
21:24:57 <andythenorth> it's good, but bad
21:25:53 <Eddi|zuHause> it's more than a "downside"
21:26:22 <andythenorth> it has an upside though :)
21:27:33 <andythenorth> the alternative is spam in the buy menu
21:28:01 <Eddi|zuHause> you can avoid that by retiring models early
21:28:41 <andythenorth> what about with 'vehicles never expire' :P
21:28:42 <Eddi|zuHause> but not too early, i frequently get annoyed by GermanRV that i cannot copy a tram anymore, because that exact model has been phased out
21:28:52 <Eddi|zuHause> andythenorth: that is a non-issue.
21:29:32 <andythenorth> plus the annoying "can't clone vehicle" issue annoys me
21:30:19 <andythenorth> provide a model number
21:30:31 <andythenorth> must always increment
21:30:36 <andythenorth> teach auto-replace about that
21:30:49 <andythenorth> probably not a complicated cb tbh
21:31:15 <andythenorth> just need to remember to branch nfo for buy menu :P
21:31:24 <andythenorth> otherwise it will fail to work as intended
21:31:45 <andythenorth> if someone could just implement that...I'll test it :)
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21:33:45 <Eddi|zuHause> i think it's a totally crazy idea...
21:33:49 <andythenorth> Eddi|zuHause: does that make sense? ^
21:41:00 <andythenorth> Eddi|zuHause: I'm sure there's a solution somehow
21:41:59 <Eddi|zuHause> if you can't get the suggestion past a moderate person like me, how do you run it past extremists like MB or Rubidium [opposite sides each :p]?
21:51:15 <Terkhen> whenever I start a new game I spend a lot of time fiddling with the options until I get a map I like...
21:52:41 <Rubidium> Eddi|zuHause: I guess the idea has to reach me first; somewhat got a mental filter on ideas as 99.9% is just repeats
21:53:54 <Rubidium> though there's one repeated idea I like very much almost every day, and some days even multiple times
23:16:51 *** longbyte1 has joined #openttd
23:17:41 *** longbyte1 has joined #openttd
23:18:27 <longbyte1> why does it say local authorities does not allow to do this
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