IRC logs for #openttd on OFTC at 2011-05-11
        
        
        
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01:31:32  <Zmapper> Is there a master ban list anywhere?
 
01:31:56  <Zmapper> Cause we have a person who the admin has banned 2 of his IP adresses and he still keeps coming back.
 
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03:07:58  <lugo> well english is kind of mandatory in this channel i guess
 
03:09:58  <lugo> though there might be a chance your question is understood :)
 
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05:57:31  <planetmaker> alx: provided you want an answer: it's even more mandatory to actually *ask* the question instead of asking whether the can be help or anyone knows or... other meta-questions
 
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09:14:01  * peter1138 grumbles at compiz being shit
 
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09:26:35  <ChoHag_> Are cars actually usable as a taxi service?
 
09:27:51  <planetmaker> depends on the definition of 'usable' and 'taxi service'
 
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09:32:08  <ChoHag_> Usable as in passengers get in and out, taxi as in they pay and car as in ... car.
 
09:32:38  <planetmaker> generally cars will have too low capacity to be of any use within ttd world
 
09:32:45  <Chris_Booth> planetmaker: you could make a grf of a taxi, make lots of annoying 1 way streets and dead end, then give you taxi no orders this would mean that the taxi would always be lost
 
09:32:45  <ChoHag_> I need to build something before the LAs get pissed off with me, but the village is too small for buses.
 
09:32:49  <planetmaker> Usable as eye candy: yes
 
09:33:23  <Chris_Booth> ChoHag_: then you need trees
 
09:33:26  <planetmaker> ChoHag_: why would the size of the vehicle be bothersome
 
09:33:41  <Chris_Booth> delete all the trees around the village and replant them
 
09:33:43  <ChoHag_> Well I don't want to lose money.
 
09:33:49  <Chris_Booth> and presto the town will love you
 
09:33:58  <ChoHag_> Chris_Booth: Oh no, they're happy, I just want them to stay that way.
 
09:34:16  <ChoHag_> I'm trying to connect passengers in all the towns I pass railways by/through.
 
09:34:31  <ChoHag_> ie. all the towns in which the LAs notice me.
 
09:34:48  <ChoHag_> That way I'm hoping my transport network will grow in a moderately realistic fashion.
 
09:34:55  <Chris_Booth> then make a bus route, and transfer the passengers to the main station
 
09:35:20  <Chris_Booth> realism? what is this realism?
 
09:35:37  <ChoHag_> They don't want to send any passengers to places I want to go.
 
09:35:41  <Chris_Booth> sounds strange to me
 
09:35:49  <ChoHag_> Game => Fun => Vaguely realistic.
 
09:36:38  <planetmaker> then just connect a bus terminal to your train station and add two stops to other destinations within the town and have a single bus circle
 
09:37:00  <Chris_Booth> yacd is cargodist?
 
09:37:01  <ChoHag_> OK well yes that'll happen eventually.
 
09:37:14  <ChoHag_> But in the meantime, will passengers use cars?
 
09:37:26  <Chris_Booth> the game doesn't have cars
 
09:37:30  <Chris_Booth> unless you make them
 
09:37:39  <ChoHag_> Will passengers use cars if I have a cars GRF?
 
09:37:47  *** ChoHag_ is now known as ChoHag
 
09:37:49  <Terkhen> there is a generic cars newgrf, passengers will use them but they are not profitable
 
09:37:56  <Terkhen> well, they are, but not much
 
09:38:14  <ChoHag> That's not a problem. I have coal and oil if I want profitable.
 
09:38:23  <Chris_Booth> what is yacd Terkhen?
 
09:38:31  <ChoHag> Very few towns are currently big enough to make passengers profitable.
 
09:38:48  <planetmaker> ChoHag: passengers are profitable, if you ship them to the station
 
09:38:52  <Terkhen> Chris_Booth: check the forum thread
 
09:38:55  <planetmaker> they'll want to go to big towns for sure ;-)
 
09:39:22  <Chris_Booth> got a link Terkhen? i am lazy and can't be bothered to search tt-forum
 
09:39:39  <ChoHag> They'll become more profitable in the 90s or 2000s.
 
09:40:03  <ChoHag> In the meantime, keep the LAs happy, make towns grow with basic passenger services, ship raw materials to make $big_bucks.
 
09:40:24  <Terkhen> yes, I use cars mostly for keeping towns happy in small towns
 
09:40:27  <planetmaker> ChoHag: in my yacd game passengers were what got me going
 
09:40:52  <planetmaker> making more money than industries
 
09:41:06  <planetmaker> but I started in two big towns and build a railway line in between
 
09:41:12  <planetmaker> then the other towns followed
 
09:41:18  <ChoHag> Oh well I'll run an experiment in this village and see how good my real life car is in the game.
 
09:41:22  <planetmaker> as usual small villages got service last ;-)
 
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10:59:21  <ChoHag> The economy is going to hell.
 
10:59:42  <ChoHag> Does it have trends and is there a console command to view/set it?
 
11:00:06  <planetmaker> but there's a smooth and a 'normal' economy setting
 
11:00:19  <planetmaker> but whether it goes up or down... is nothing one can influence
 
11:01:24  <ChoHag> What does the steady/fluctuating difficulty setting do then?
 
11:01:54  <planetmaker> the size of an individual change
 
11:02:04  <planetmaker> 10% change vs. 50% change or so
 
11:03:01  <ChoHag> Well it needs to go up dammit! Only 4 industries have production > 100.
 
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12:32:14  <Yexo> and when it goes up/down
 
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13:35:30  <ChoHag> SWMBO has gone. I can get back to the important task of building train networks.
 
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14:23:09  <Belugas> quite a riff you came up with, peter1138
 
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14:52:48  <ChoHag> Why is my vehicle autorenew not working?
 
14:53:20  <ChoHag> The same vehicle is still available and I have loads of money.
 
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14:55:38  <planetmaker> no access to depot?
 
14:56:01  <ChoHag> Even after I send the vehicle for servicing myself it won't replace.
 
14:56:09  <ZirconiumX> have you turned auto-renew on in advanced settings?
 
14:56:13  <ChoHag> Breakdowns are off, if that matters.
 
14:56:25  <ChoHag> It's on. It's been toggled to try resetting it.
 
14:56:39  <ZirconiumX> how old re the vehicles
 
14:58:10  <ChoHag> Some buses are 40 years old.
 
14:58:27  <ChoHag> As breakdowns are off it's not been urgent.
 
14:58:56  <planetmaker> Did you enable autorenew for all vehicles?
 
14:59:43  <planetmaker> you can ask it to only renew a group
 
14:59:53  <planetmaker> depends where you ask
 
15:00:22  <planetmaker> which group window: general list. or single groups
 
15:00:59  <ChoHag> There is no renew option if all/ungrouped, only for each individual group.
 
15:01:25  <ChoHag> No I tell a lie. That's replace in each individual group, not renew.
 
15:02:27  <Eddi|zuHause> renew is a global option in advanced settings
 
15:03:14  <ChoHag> Well it's not working.
 
15:04:06  <Eddi|zuHause> you have money? your trains find the depot? you waited at least one full service interval? you excluded groups from autoreplace?
 
15:05:19  <Eddi|zuHause> does it work when you manually send the train to depot?
 
15:05:57  <Eddi|zuHause> not that i actually tried autorenew lately...
 
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16:12:35  <Eddi|zuHause> "133.7 GiB free"
 
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16:40:18  <andythenorth> would it be useful to show loading speed of vehicles in gui?
 
16:41:14  <planetmaker> at least in purchase list
 
16:41:56  <andythenorth> newgrf can handle that
 
16:43:06  <planetmaker> hm... care to write a patch?
 
16:43:40  <andythenorth> right now my baby is trying to eat the magsafe so probably a bad time :P
 
16:47:08  <Prof_Frink> andythenorth: Muse?
 
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17:00:53  * andythenorth is finding ferry boats confusing
 
17:01:31  <andythenorth> the capacity varies wildly, not in relation to size
 
17:04:49  <andythenorth> the same 40m long ferry might carry 20 pax or 1,000 pax
 
17:05:33  <andythenorth> depends on licenses, where it's operated, whether it's commuter or long distance, what life saving equipment it needs, and whether it's standing, seating, or seats+tables
 
17:05:43  <andythenorth> none of which is relevant for fun gameplay :P
 
17:06:26  <Terkhen> 1000 persons on 40m? :D
 
17:07:41  <andythenorth> well maybe a few less
 
17:07:41  <perk11> it should cary prisoners
 
17:08:41  <Terkhen> passengers as bulk cargo?
 
17:12:09  * andythenorth has design ponder
 
17:12:51  <andythenorth> do the vehicle ferries need to be vehicle ferries?
 
17:13:46  <Terkhen> what does imply being a vehicle ferry?
 
17:14:12  <andythenorth> it's (a) got a vehicle deck drawn in the sprites (b) the PAX capacity is lower than you'd expect for the size of boat
 
17:14:56  <andythenorth> (c) it can refit to some amount of freight cargo
 
17:15:10  <Terkhen> oh, I remember someone complaining about that, I didn't pay much attention
 
17:15:22  <Terkhen> IMO it does not matter much
 
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17:42:37  <Eddi|zuHause> vehicle ferries need to load actual vehicles :p
 
17:43:42  <Terkhen> if livestock can be considered as both actual livestock and milk, passengers can be considered as vehicles too
 
17:44:47  <Eddi|zuHause> an ox can carry 1 person or 0.3 tons of cargo?
 
17:46:40  <Eddi|zuHause> vehicle: shepherd dog. can "carry" 30 sheep
 
17:47:10  <Terkhen> can be refitted to carry 200 fleas
 
17:48:11  <George> frosch123: Are you here?
 
17:48:36  <George> A question about FS#3281
 
17:50:28  <George> I'm currenty again trying to create a new movement model for ARVs and I'm in lack of required vars :)
 
17:51:40  <Eddi|zuHause> i've had some 6x stuff for trains lying around somewhere
 
17:51:44  <George> I need a var like var 45 that gives information about the curvature info 2 vehs back\forward
 
17:52:23  <George> Eddi|zuHause: the only var6x on the wiki is var 60
 
17:52:36  <George> What new vars do you have?
 
17:52:44  <Eddi|zuHause> yes, was a patch...
 
17:52:57  <Eddi|zuHause> searching for it right now
 
17:56:41  <Terkhen> the testing binary is still there :P
 
17:57:30  <Eddi|zuHause> George: i'd be glad if you could give some opinion on whether it works at all, or what additional data you think is needed
 
17:58:44  <Eddi|zuHause> also, whether frosch123's suggestion of bitstuffing it all into one variable would be sufficent
 
17:59:04  <George> Why didn't you PM me about it? I would test it 5 months earlyer!
 
17:59:22  <Eddi|zuHause> hm... PM didn't cross my mind ;)
 
17:59:29  <Eddi|zuHause> will do that next time ;)
 
17:59:42  <George> I just missed that topic :(
 
17:59:50  <Eddi|zuHause> George: but wouldn't you get an email if a comment to FS task was added?
 
18:01:49  <George> Well, it should be that way ... But I do not see such e-mail. May be it went to spam on the server :(
 
18:02:19  <Eddi|zuHause> anyway, patch doesn't run away... ;)
 
18:03:25  <andythenorth> too many boats in the world
 
18:03:31  <andythenorth> not all can fit in the game well :P
 
18:03:43  <George> Eddi|zuHause: >anyway, patch doesn't run away... ;) ?
 
18:04:40  <Eddi|zuHause> George: i mean it doesn't get lost just because you test it 5 months later
 
18:06:03  <George> and could you compile it based on the more recent version?
 
18:06:41  <Terkhen> not now, I'm on linux right now
 
18:06:48  <Terkhen> I could do it tomorrow
 
18:10:47  <Terkhen> what version, 1.1.0 or trunk?
 
18:14:28  <George> Eddi|zuHause: You wrote just my attempts!
 
18:15:00  <George> while I was thinking about 22 deg
 
18:15:17  <George> why do you think 15 deg is better/
 
18:15:57  <George> But definitly I need you patch to provide it
 
18:17:10  <Eddi|zuHause> George: in most situations, you have the vehicle in front turned, and in the next step, the vehicle itself turned and the next vehicle is still old direction. with 22.5° graphics, both situations need same graphics. it's difficult to prevent the vehicle from "jumping" at that point
 
18:17:30  <Eddi|zuHause> with 15°, you have different graphics for each
 
18:20:31  <George> Hm. in my model I did not expect that problem. I have to think about it
 
18:21:21  <George> So, could you compile a win32 exe with this diff an the last nighty/stable?
 
18:22:42  <Eddi|zuHause> i can't compile for windows.
 
18:24:50  <George> Did Terkhen compiled it?
 
18:25:04  <Terkhen> yes, I was asking which version do you need
 
18:25:43  <George> Terkhen: Could you compile the patch with the latest nighty/stable (what is easier for you)
 
18:26:11  <Terkhen> either is easy, but I can't do it until tomorrow
 
18:26:25  <George> Ok, I'll wait till you can
 
18:27:31  <George> In case nighty is as easy as stable using the latest nighty fits better
 
18:31:02  <andythenorth> is there any point in the FISH passenger boats refitting to all cargos?
 
18:31:11  <andythenorth> should I limit them to express cargos or something?
 
18:32:23  <andythenorth> the thinking was that ships can pretty much carry anything
 
18:32:24  <planetmaker> Well... Personally I like refittability - even when there are good arguments for your suggestion
 
18:32:54  <andythenorth> then again...box cars and flat trucks can carry pretty much anything, but we don't generally allow them to 'refit all'
 
18:33:32  <planetmaker> But I adjust cargo capacity to encourage other wagons
 
18:33:44  <planetmaker> which are dedicated to the other cargos
 
18:34:09  <planetmaker> and obviously I disallow passengers for box cars. Illegal immigration is not my business ;-)
 
18:35:42  <planetmaker> hm... every index of the colour palette is valid :-)
 
18:35:47  <Eddi|zuHause> George: posted a slightly updated patch with new variable 64
 
18:35:52  <planetmaker> hm... wrong channel :-P
 
18:36:57  <Terkhen> consider myself informed :P
 
18:37:02  <George> So he would compile with the new version
 
18:37:11  <Terkhen> tomorrow I'll pick up the latest patch in the task and compile it against trunk
 
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18:51:32  <planetmaker> andythenorth: is there a reason to limit the refit capability of the ships?
 
18:51:44  <andythenorth> not particularly
 
18:52:57  <andythenorth> it's a two-step case
 
18:53:06  <andythenorth> the vehicle ferries should show something when loaded
 
18:53:27  <andythenorth> so what should they show when loaded with freight?
 
18:54:36  <andythenorth> for each cargo type?
 
18:54:42  <andythenorth> and from which RV set?
 
18:55:41  <Eddi|zuHause> probably a stupid idea :p
 
18:56:37  <planetmaker> not a bad idea, I think
 
18:56:45  <planetmaker> you have enough heqs ;-)
 
18:57:00  <planetmaker> ships can't use child sprites...
 
18:57:33  <andythenorth> but for freight...?
 
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19:08:41  <andythenorth> also - if the PAX ships refit to freight, should the freight ships refit to PAX?
 
19:09:17  <andythenorth> and why can't the freight ships refit to mail?
 
19:09:39  * andythenorth just codes it :P
 
19:21:53  * andythenorth checks newgrf spec :P
 
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19:44:09  <andythenorth> distributing FIRS petrol with YACD is interesting
 
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20:09:02  <andythenorth> I have trains and ships hauling wood from A to B
 
20:09:06  <andythenorth> and wood from B to A
 
20:09:21  <andythenorth> backloads = profit :D
 
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20:39:58  <SmatZ> KDE 4.6 changed the order in which windows are switched when you use mouse wheel on the task bar
 
20:40:03  <SmatZ> to the more logical one
 
20:40:17  <SmatZ> now I am just confused, because I always switch in the wrong direction :p
 
20:41:12  <Eddi|zuHause> the last change to the task bar i noticed was horrible...
 
20:44:39  <Eddi|zuHause> i don't actually use the mouse wheel on the taskbar, though. so i haven't noticed any change there
 
20:47:53  <SmatZ> I didn't know you can have two rows in the taskbar
 
20:48:25  <frosch123> wasn't that the default at some point?
 
20:50:07  <SmatZ> there are two rows in KDE 3.5
 
20:50:43  <SmatZ> I have been using 4.x on my main computer for so ong time I forgot how KDE 3 was better :P
 
20:50:52  <SmatZ> there was usable desktop
 
20:51:03  <SmatZ> I don't have anything on the desktop in KDE 4
 
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20:54:37  * andythenorth needs a pipeline :P
 
20:55:02  <frosch123> SmatZ: i guess i did not use kde 4 for more than 24 hours in total
 
20:55:09  * Rubidium hands andythenorth a pipeline from his CPU
 
20:55:26  <frosch123> do you have any spare ones?
 
20:55:58  <Rubidium> can't run both cores at full capacity at the same time for long
 
20:56:06  <andythenorth> it's not very good at moving oil to my dock though :P
 
20:56:34  <Rubidium> as then it'll happily go into overheat protection :(
 
20:57:27  <glx> tried cleaning or new thermal paste ?
 
20:58:20  <Rubidium> glx: not personally, but the guys(!) fixing stuff under warranty did
 
20:58:42  <glx> I don't call that fixing ;)
 
20:58:42  <Rubidium> guess I should bother calling them again
 
21:01:43  * andythenorth wants to be able to pay a fee to an industry and have YACD roll a dice for changing destinations
 
21:02:57  <Yexo> andythenorth: that's too easily abused when you have competitors (either AI or multiplayer)
 
21:04:22  <Rubidium> oh... good news... looks like they're not selling the model I've got anymore, then maybe I can get them sending me a comparable replacement model (hoping they think the same about comparable as me)
 
21:04:38  <Rubidium> s/comparable/similar/ ?
 
21:10:01  <Eddi|zuHause> Rubidium: don't they have some spare (or "repaired") in stock for replacement?
 
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21:10:43  * andythenorth should really upgrade to latest YACD 
 
21:10:45  <Rubidium> I hope not, as it's basically the model that's defective; it fails with getting out the heat
 
21:10:51  <andythenorth> but unpatching is always a hassle :P
 
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21:42:16  <Yexo> playing with YACD is fun, but I find it totally impossible to transport all local passengers
 
21:42:55  <Yexo> I'm not using any newgrfs, so only the default buses are usable
 
21:44:45  <Eddi|zuHause> passenger generation is way too high
 
21:45:17  <Eddi|zuHause> (this was also true for any previous destination patch)
 
21:45:18  <Vikthor> I find it hard even with trams for large cities
 
21:45:42  <Eddi|zuHause> trams are ok, if you separate them with timetables properly
 
21:45:55  <Eddi|zuHause> i find inter-city trains much harder
 
21:46:01  <Yexo> seperating them without any autoseperation patch is too much work
 
21:46:18  <Eddi|zuHause> unless you build like a 6-line main track, with trains every 2 tiles
 
21:46:19  <Vikthor> Yes thats another problem, too much micromanagement
 
21:47:13  <Vikthor> to set up all lines to smallest villages and maintain them well serviced and profitable
 
21:48:13  <Yexo> making profit isn't hard at all, at least with passengers
 
21:48:22  <Yexo> haven't tried cargo yet, that's probably more difficult
 
21:49:11  <Eddi|zuHause> FIRS cargo is pretty difficult, as initial production is fairly low in the first place, and then it's split up between several target industries
 
21:49:14  <Yexo> in every town I've connected so far I'm only transporting around 25% of all possible passengers, and my network is already overflowing
 
21:49:46  <Eddi|zuHause> airplanes are hopeless :p
 
21:50:03  <Chris_Booth> Airplane sucked in CargoDist as well
 
21:50:09  <Chris_Booth> since they where so fast
 
21:50:16  <Yexo> the capacity of airplanes is too low
 
21:50:20  <Chris_Booth> but couldn't handle the capacity
 
21:50:31  <Chris_Booth> even with A380s and big airports
 
21:50:45  <Eddi|zuHause> the airports block too much, planes spend most time circling
 
21:51:44  <Vikthor> Eddi|zuHause: I am playing with FIRS and I have failed to produce anything like working eceonomy with all the supplies and stuff needed, I make most money from pax and mail and some fish and food
 
21:52:38  <Eddi|zuHause> Vikthor: ignore the supplies at first, get the primaries connected to the secondaries
 
21:53:06  <Eddi|zuHause> then set up some sort of circular route with a train carrying supplies
 
21:54:08  <Eddi|zuHause> i mostly put a supplies wagon to the primary cargo trains right from the start, then i can send the roundtrip-train also to the secondary station and it will finally pick up the links
 
21:55:02  <Eddi|zuHause> so if i have like a livestock train, then i put a farm supplies wagon to it. it goes to the stockyard, drops off the livestock, picks up a share of the farm supplies, and goes back
 
21:55:02  <Vikthor> well, I probably selected too large map, without supplies primary production is too low and when split to several dests across map, I can't make enough profit on that(too far for RV, too low production for train)
 
21:55:41  <Yexo> adding a single supplies wagon to primary cargo trains is a good idea
 
21:55:56  <Eddi|zuHause> the ratio between primaries and secondaries is probably not right
 
21:58:49  <Chris_Booth> is YACD the big new thing then?
 
21:59:01  <Eddi|zuHause> i played a small map, 128x256, because with the prospect of no savegame compatibility, i wanted to get through the game quickly
 
22:00:12  <Chris_Booth> that has always annoyed me, why if I merge my branch into a new trunk will it not open an old brached saved?
 
22:00:32  <Chris_Booth>  since the old trunk saves can be opened
 
22:00:38  <Chris_Booth> but not old branches
 
22:00:47  <Eddi|zuHause> Chris_Booth: because the savegame version is linear
 
22:01:10  <Eddi|zuHause> you cannot merge two history lines, you must choose one. either old branch or old trunk
 
22:01:40  <Chris_Booth> so old trunk + new branch would work?
 
22:02:05  <Eddi|zuHause> yes. if the patcher makes the effort. which they usually don't.
 
22:03:44  <Eddi|zuHause> the MiniIN had a system in place where it could load at least the last few branch versions and all trunk versions
 
22:03:55  <Eddi|zuHause> but it needs additional maintenence effort
 
22:04:20  <Eddi|zuHause> which is taken away the attention from developing the patch
 
22:04:34  <Eddi|zuHause> so the patch author can't be blamed for not pursuing it
 
22:04:54  <Eddi|zuHause> a patchpack author could do it. ChillCore tried with his patch pack
 
22:05:10  <Eddi|zuHause> as far as i can tell, he made a few mistakes inbetween, though ;)
 
22:05:40  <ChoHag> Can the horns from the Generic Cars GRF be turned off?
 
22:05:51  <ChoHag> Because bloody hell that's annoying.
 
22:06:01  <planetmaker> turn off all sound
 
22:06:03  <Eddi|zuHause> decompile the grf and remove them?
 
22:06:03  <Yexo> either turn all sounds off or don't use that grf
 
22:06:13  <ChoHag> Thought it might be something like that.
 
22:06:46  <Eddi|zuHause> did the readme tell anything about parameters?
 
22:12:08  <planetmaker> should be the first thing to consult ;-)
 
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23:57:57  <Eddi|zuHause> "heavy earthquake in southern spain"
 
continue to next day ⏵