IRC logs for #openttd on OFTC at 2011-05-05
        
        
        
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07:21:29  <V453000> theory: I want to make 2 stations on each end of the map. Each of those should load and unload goods, exchanging them. I want to have full load oat both goods loading sites. To equalize the amounts of goods in both pickup stations, I am using a network with primary industries where trains load at primary, go drop cargo to first factory, then they load again and unload at the second one, therefore in the long run they deliver the same amount of
 
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07:22:16  <V453000> (the two goods pickup stations have equal ratings and factories also say equal % of transported. Will then both factories produce exactly the same amount of goods in the long run?
 
07:23:46  <planetmaker> No. As the production changes on the primary industries are random
 
07:24:05  <V453000> primaries deliver to both factories equally
 
07:24:06  <planetmaker> On average they'll be equal. But in any particular game, they might diverge
 
07:24:21  <planetmaker> V453000: yes, but you'll have to tune that on every production change then
 
07:24:45  <V453000> why? when trains go to drop 1 first, then to the other one, they just deliver the same amount
 
07:24:45  <planetmaker> production depends on input for a factory
 
07:24:58  <Mazur> planetmaker, statistically it will average out in the lnog run, though.
 
07:25:01  <planetmaker> oh, you mean they serve both?
 
07:25:07  <planetmaker> the primary ones?
 
07:25:39  <V453000> I think so, too :) but I dont know much about those ratings and stuff
 
07:26:46  <Mazur> Well, I know about statistics, and they will approach equality.
 
07:27:21  <Alberth> then you also know about assumptions there, and I am not convinced those hold in OpenTTD :)
 
07:28:27  <planetmaker> but statistics are... indeed "just" statistics
 
07:29:04  <Alberth> simplest way is just to try it :)
 
07:29:22  <V453000> well, rather "we are" :)
 
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08:54:29  <planetmaker> or should I say Heidi? ;-)
 
08:54:45  <planetmaker> (sorry, it's too tempting ;-) )
 
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11:27:43  <yorick> is there a RoadTypesToRoadType function?
 
11:27:55  <yorick> (or an easy way to get the RoadType of a road depot?)
 
11:32:53  <planetmaker> grep -Ri "RoadTypesToRoadType" src/*
 
11:35:02  <Terkhen> if you don't find it I suggest checking the header where RoadTypes and RoadType are defined, but it is highly likely that such a function exists
 
11:35:14  <planetmaker> my grep expression WILL find it ;-)
 
11:35:43  <planetmaker> (if called in the main dir of the checkout)
 
11:35:58  <Terkhen> not if it has a different name, although that's probably the right name
 
11:36:09  <planetmaker> well. I did execute it ;-)
 
11:36:41  <planetmaker> as such I wonder why he asks, if he already knows the name, instead of then searching for it himself
 
11:47:32  <yorick> planetmaker: except for the part where it isn't there
 
11:56:07  <yorick> inline RoadType RoadTypesToRoadType(const RoadTypes rts) { uint32 result; asm("bsr %1, %0" : "=r"(result) : "r"(rts)); return result; } might work
 
12:01:42  <Terkhen> looks confusing, you should look at RoadTypeToRoadTypes and invert what it does
 
12:02:40  <planetmaker> don't use assembler
 
12:08:32  <yorick> RoadTypeToRoadTypes does return (RoadTypes)(1 << rt);
 
12:10:54  <yorick> would FindFirstBit(rts) work?
 
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14:26:26  <yorick> are there no tram-only level crossings?
 
14:27:15  <Eddi|zuHause> for some very obscure reasons that i don't remember
 
14:27:20  <Eddi|zuHause> something to do with missing sprites
 
14:30:59  <planetmaker> missing sprites could be helped
 
14:37:28  <Ammler> are there rail-tram crossing in rl?
 
14:39:12  <Ammler> can you buy a macbook without osx?
 
14:39:21  <Eddi|zuHause> Ammler: i know a few tram-rail crossing, but all of them including road
 
14:40:38  <Alberth> __ln__: we need such a site for MS vs Linux :)
 
14:41:40  <aber> hmm, but Linux is more expensive...
 
14:42:17  <Alberth> is it?   MS is paying to use windows nowadays?
 
14:42:31  <Eddi|zuHause> linux has many hidden (as in not easily measurable) time costs
 
14:42:31  <Ammler> Alberth: just cut 50$ from those MS pcs
 
14:43:07  <aber> no, the companies usually get something to put windows on every machine...
 
14:43:10  <Ammler> Eddi|zuHause: indeed, you need half an our for setup complete linux, half a day for complete windows
 
14:43:16  <Alberth> Eddi|zuHause: like windows is a marvel of speed :)
 
14:44:00  <Eddi|zuHause> Ammler: and have you counted the long hours of discussion which distribution you should get?
 
14:44:20  <aber> And what about selecting the correct window manager...
 
14:44:27  <Ammler> and you need another half a day to remove all teh oem rubbish from a windows pc :-)
 
14:44:33  <Eddi|zuHause> or the hours of learning how to use a console (which you arguably do more often in linux than in windows)
 
14:44:33  <Alberth> anybody that does not know just picks a big distribution
 
14:45:12  <aber> The bigger the better? Just use windows...
 
14:45:16  <Ammler> Eddi|zuHause: using console is just speed up, a windows like user doesn't need console
 
14:45:36  <Alberth> aber: how is that a disadvantage compared to having no choice at all ?   your problem is easily fixed by picking just one
 
14:46:16  <Ammler> I guess, you are even faster to install linux and to cleanup a bought windows pc
 
14:48:25  <Eddi|zuHause> and did you count 18 hours of downloading a linux DVD?
 
14:48:58  <Ammler> lol, poor dialup user :-P
 
14:49:24  <peter1138> i've never used a linux dvd
 
14:49:34  <peter1138> only debian netinsts
 
14:49:43  <peter1138> and i have done it over dialup :)
 
14:50:17  <Eddi|zuHause> netinst is ok, if you have a spare PC to use in the meantime
 
14:50:50  <aber> Or if you have Gigabit Internet...
 
14:51:53  <Eddi|zuHause> if you accept your withdrawal symptoms :p
 
14:52:37  <Terkhen> you could always leave it downloading all night, but even when I had my crappy connection it did not take more than three hours to download and install arch with gnome
 
14:52:40  <TWerkhoven> or get it all started before bedtime and let it run overnight (or overday if your a nightperson)
 
14:53:59  <peter1138> netinst doesn't take very long
 
14:55:36  <Ammler> depends quite much, what you install...
 
14:57:15  <Ammler> usb? that is just another media
 
14:58:21  <peter1138> i just do base installs. i can use the system while other stuff is installing later
 
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15:44:42  <Nite> question about towngrowth
 
15:45:09  <Nite> we know that 4 or more well served busstations make towns grow nicely
 
15:46:00  <Nite> do trainstations wit a busstop (bussymbol) also count as real busstops even when there is no bus ever visiting it ??
 
15:49:50  <Alberth> Random guess: the buses have nothing to do with it, you just need good servicing, a train would also work. However, getting as many visits as you have with a bus is going to be a challenge, I think.
 
15:51:14  <Chris_Booth> as long as it is well serviced
 
15:51:20  <Chris_Booth> within the city limits
 
15:51:29  <Chris_Booth> (the part of the city that is paved)
 
15:51:38  <Chris_Booth> no need for buses
 
15:56:05  <Eddi|zuHause> nothing to do with city limits either
 
15:56:19  <Eddi|zuHause> only that the station is named after the city is relevant
 
15:57:27  <Ammler> Chris_Booth: buses are better as you have higher frequency
 
15:57:44  <Eddi|zuHause> and "well serviced" means "at least one piece of cargo was loaded or unloaded in the last 20 days"
 
15:58:23  <Eddi|zuHause> neither the vehicle type nor the cargo type matters
 
15:58:41  <Chris_Booth> Eddi|zuHause: I could prove you wrong
 
15:58:52  <Chris_Booth> showing you 2 cities
 
15:59:01  <Chris_Booth> 1 with 5 well served coal station
 
15:59:10  <Chris_Booth> 1 with 5 pax stations
 
15:59:17  <Chris_Booth> the pax one will grow faster
 
15:59:56  <Ammler> Chris_Booth: do you chat with your phone?
 
16:00:33  <Chris_Booth> I don't have a phone
 
16:00:35  <Ammler> your lines are that short
 
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16:00:48  <Chris_Booth> ooh yeah they are realy short
 
16:01:18  <Chris_Booth> but no I am on my PCs IRC
 
16:01:57  <Chris_Booth> not on my iPhone at the moment, so if I want to I could make are realy realy realy realy long line. that will probably never end. any how I am rameling now
 
16:03:00  <yorick> Chris_Booth: are you drunk?
 
16:03:22  <Eddi|zuHause> IRC has a 512(?) character limit for lines
 
16:03:29  <Chris_Booth> no not drunk. I haven't had a drink yet this week
 
16:05:16  <yorick> error: no matching function for call to ‘Swap(CPaste::CPTile*&, CPaste::CPTile*&)’ <- isn't Swap supposed to accept anything?
 
16:11:33  <Nite> ok ty, so its the frequency thing
 
16:14:22  <Nite> must it be pax stations or any 4 stations with high rating?
 
16:16:49  <Chris_Booth> I think it pax but others say not Nite
 
16:18:57  <Nite> and iam STILL not sure if more pax/mail transported makes towns grow faster
 
16:20:14  <Alberth> what stops you from testing it?
 
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16:23:25  <Nite> it stops me that towns will grow fast when i do much bus and train service but i do not know the exact "why" then
 
16:25:03  <Nite> it also seems that one towni pump goods into grows much faster than others but the wiki states otherwise ...
 
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16:25:18  <CIA-1> OpenTTD: rubidium * r22424 /trunk/src/network/ (8 files): -Document: some more bits
 
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17:43:59  <Terkhen> will aircraft games be fun with yacd?
 
17:45:21  <Eddi|zuHause> it's gonna show you how hopelessly inefficient aircraft are
 
17:45:39  <CIA-1> OpenTTD: translators * r22425 /trunk/src/lang/ (6 files): (log message trimmed)
 
17:45:39  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
 
17:45:39  <CIA-1> OpenTTD: french - 3 changes by ElNounch
 
17:45:39  <CIA-1> OpenTTD: italian - 3 changes by lorenzodv
 
17:45:39  <CIA-1> OpenTTD: polish - 6 changes by lion
 
17:45:40  <CIA-1> OpenTTD: russian - 3 changes by Lone_Wolf
 
17:45:40  <CIA-1> OpenTTD: serbian - 3 changes by etran
 
17:45:57  <Eddi|zuHause> mostly the airports
 
17:46:01  <Terkhen> even if I use aircrafts with big capacities?
 
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18:20:47  <andythenorth> implementation aside, what are the problems with idea of players owning industries?
 
18:22:15  <Eddi|zuHause> it adds a level of gameplay that needs careful balancing for multiplayer purposes. and the game is totally unbalanced
 
18:22:40  <andythenorth> not sure it could be balanced for MP
 
18:22:48  <andythenorth> it might be quite like monopoly...
 
18:23:04  <andythenorth> although it was balanced in RT3 when there were competitors
 
18:23:16  <Belugas> imagine a guy so filty rich that he could buy all iundustries
 
18:23:33  <peter1138> is like DHL owning power stations
 
18:23:58  <Eddi|zuHause> well, the DB does own power stations ;)
 
18:24:08  <andythenorth> ach, screw real life
 
18:24:19  <andythenorth> it was fun in railroad tycoon 3, but that was mostly an industry game
 
18:24:21  <andythenorth> not a train game
 
18:24:34  <andythenorth> nearly every challenge was won by 'first by industry'
 
18:24:48  <andythenorth> then run industry for 5-10 years to get money
 
18:24:56  <andythenorth> buy trains later, only to meet scenario goals
 
18:25:12  <andythenorth> RT3 cargo moved on the map without trains, which was....awesome :)
 
18:25:30  <Eddi|zuHause> that kinda defeats the whole point
 
18:28:59  <Belugas> let's talk about the idea... what more would you gain owning your industry, i mean, apart from what we can do today?
 
18:31:24  <andythenorth> which implies some code that has to be specced
 
18:31:35  <andythenorth> I'm not thinking it's a good idea
 
18:31:41  <andythenorth> just curious what's bad about it
 
18:32:30  <andythenorth> in MP, you could make money without owning any vehicles
 
18:32:36  <andythenorth> ! transport tycoon :)
 
18:33:24  <Belugas> going too fast... from profit: what profits?  how different would be the dais generatio of profits?
 
18:33:52  * andythenorth is making certain assumptions
 
18:34:03  <andythenorth> these assumptions are based 100% on railroad tycoon 3, not anything else
 
18:34:14  <andythenorth> other assumptions may be possible :)
 
18:34:36  <Eddi|zuHause> "Being a Native American, I was wondering why people and cartoon characters yell "Geronimo!" when they parachute from an airplane. To the best of my knowledge Geronimo never skydived."
 
18:44:09  <Rubidium> obviously they're still looking for him as they can't believed he's dead?!?
 
18:51:02  <Eddi|zuHause> well, elvis isn't dead either
 
18:51:33  <Eddi|zuHause> this'll give a good source of conspiracy theories for decades...
 
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18:54:13  <andythenorth> michi_cc: "thinking about destination, not routing" <- this was useful to me today in a completely other context, thanks
 
18:57:52  * Zuu has done quite a bit of demand modelling at work today (eg. doing the work that yacd does in OpenTTD)
 
19:06:09  <SmatZ> "Loading ... NaN%" ... nice message from a flash player :)
 
19:06:38  <andythenorth> pretty easy mistake to make
 
19:06:47  <andythenorth> didn't set the default value to 0
 
19:16:24  * andythenorth would like a day length patch please
 
19:16:56  <Mazur> I really, really should stop picking up the nutmeg when I want a little cinnamon on my coffee.
 
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19:17:48  <andythenorth> why doesn't FISH have any oil tankers?
 
19:18:16  <Mazur> Because fish are packed in their own oils?
 
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19:23:57  <Eddi|zuHause> everybody knows that the natural habitat of sardelles is a small metal box of oil
 
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19:26:11  <andythenorth> one of my primary industries has finally increased production :P
 
19:28:05  <Belugas> cool, i buy it for 10 millions!
 
19:30:17  <andythenorth> how much profit you get?
 
19:37:21  <yozh> I'd like to report a bug agains last version of OpenTTD. And I cannot login to BTS. I cannot login/password pair of my old account, and I cannot register a new account: I open confirmation link, and it still requests me to confirm registration.
 
19:37:29  <yorick> what is the difference between a steep slope and a normal slope? (like SLOPE_STEEP_W and SLOPE_NWS)?
 
19:38:29  <yorick> oh...steep slope has one corner with two difference from highest
 
19:38:34  <Eddi|zuHause> yorick: steep slopes have 2 level difference between highest and lowest point
 
19:38:52  <Rubidium> yozh: probably is just a pathfinder penalty thing
 
19:38:57  <Eddi|zuHause> yorick: check docs/tileh.png
 
19:39:24  <Rubidium> those penalties simply can't be right for all cases, but they're right for the most common cases
 
19:40:11  <Eddi|zuHause> yozh: go to the ingame console and increase pf.yapf.rail_pbs_cross_penalty
 
19:40:15  <yozh> This particular case annoys me a lot: track refuse to take "wait lines" and blocks main track.
 
19:40:39  <yozh> s/track/train s/refuse/refuses/ Sorry :)
 
19:41:01  <yozh> Eddi|zuHause: Thanks, I'll try.
 
19:41:11  <yorick> Eddi|zuHause: I found it already, thanks :)
 
19:41:31  <Eddi|zuHause> yozh: each increase by 100 makes it search 1 tile further for a detour, for each tile length of you trains
 
19:42:23  <Rubidium> also those sharp corners add quite a bit of pathfinder penalties
 
19:42:31  <Rubidium> which is why it doesn't quite like to go there
 
19:43:14  <Rubidium> e.g. a 45 degree corner adds 1 tile penalty, a 90 degree corner 6
 
19:43:38  <Rubidium> which is (basically) why it needs the increased rail_pbs_cross_penalty
 
19:43:48  <Rubidium> or you have to lower the 90 degree corner penalty
 
19:44:48  <Alberth> or make less sharp corners
 
19:47:34  <yozh> OK, I'll try to play with parameters.
 
19:48:24  <yozh> One more question: is it possible to put OpenTTD process to background in MacOS X? It ignores Command-Tab combination.
 
19:49:28  <yozh> (actually, it ignores "Command" and just handles "Tab" as time acceleration)
 
19:50:35  <Eddi|zuHause> there's some weird setting somewhere that switches meaning of command and control, or something
 
19:50:47  <Eddi|zuHause> have you tried other key combinations?
 
19:51:25  <Eddi|zuHause> also, you can switch to windowed mode in the game settings
 
19:51:51  <yozh> What other combination? Command-Tab is standard OSX combination to switch between processes.
 
19:52:22  <Eddi|zuHause> i have no idea about mac os... there are only weird people which use that...
 
19:52:48  <Eddi|zuHause> on "real" systems, it's Alt+Tab
 
19:53:25  <yozh> Eddi|zuHause: Hahaha. BTW, switching to window mode helps.
 
19:53:57  <planetmaker> it usually helps to switch between windows
 
19:54:54  <Eddi|zuHause> "at night it's colder than outside"...
 
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20:09:40  <yorick> is SLOPE_ELEVATED ever seen in the wild?
 
20:11:23  * andythenorth_is_weird_people needs smaller trucks :(
 
20:12:03  <yorick> andythenorth_is_weird_people: go make them
 
20:12:29  * andythenorth_is_weird_people might
 
20:12:33  <andythenorth_is_weird_people> takes time though :)
 
20:14:43  <Eddi|zuHause> "src/slope_type.h:       SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, ///< bit mask containing all 'simple' slopes"
 
20:17:15  <yorick> Eddi|zuHause: but is it ever used on a tile?
 
20:17:42  <Eddi|zuHause> yorick: probably not
 
20:18:49  <Alberth> src/town_cmd.cpp:	if (!TerraformTownTile(tile, ~tileh & SLOPE_ELEVATED, 1)) {     nope, never used :)
 
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20:20:26  <Eddi|zuHause> Alberth: in the code, yes. but it's (currently) no valid value for any tile
 
20:20:56  <ChoHag_> How do you upgrade an airport if the city is too concerned about noise?
 
20:21:06  <CIA-1> OpenTTD: frosch * r22426 /trunk/src/blitter/base.cpp: -Fix (r22291): Drawing vertical and horizontal lines of width 1 missed drawing the first pixel.
 
20:21:06  <Eddi|zuHause> ChoHag_: build it further out
 
20:21:16  <Eddi|zuHause> ChoHag_: or make the city grow
 
20:21:58  <ChoHag_> You can't just build them trees?
 
20:22:11  <ChoHag_> Then politicians love their trees.
 
20:22:28  <Alberth> you can build them trees, but they won't give you permission then
 
20:22:30  <Eddi|zuHause> noise level is independent from company rating
 
20:22:35  <frosch123> SLOPE_ELEVATED is just for preventing the assertion in ComplementSlope to trigger
 
20:23:09  <ChoHag_> It's not something bribable?
 
20:23:17  <ChoHag_> Then how the hell did Terminal 5 happen??
 
20:24:59  <Zuu> OpenTTD is not real life.
 
20:25:00  <Eddi|zuHause> ChoHag_: noise level depends on three things, the city size, the difficulty settings, and the distance to town center
 
20:25:19  <Eddi|zuHause> (and of course, the size of the airport)
 
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20:26:25  <Eddi|zuHause> hmm... these "juice" gummybears have way too strong taste...
 
20:38:04  <ChoHag_> So how do you transfer passengers both to and from the airport?
 
20:38:36  <Eddi|zuHause> build it so that it accepts passengers, and then only transfer to the airport
 
20:39:05  * andythenorth_is_weird_people is taking FISH requests
 
20:39:43  * andythenorth_is_weird_people thinks a boat for about 16t of cargo would be useful
 
20:39:55  <andythenorth_is_weird_people> also one with about 120t
 
20:39:59  <andythenorth_is_weird_people> or maybe 160
 
20:40:06  <andythenorth_is_weird_people> and a ferry with 120 pax
 
20:40:12  <andythenorth_is_weird_people> any requests?
 
20:40:59  <Eddi|zuHause> more "round" numbers. 180 is easier to match than 195
 
20:41:33  <Eddi|zuHause> in terms of "have a ship the exact same size as my train"
 
20:41:41  <planetmaker> andythenorth_is_weird_people: you have 190t ships already.
 
20:41:52  <Zuu> ChoHag_: Or get yacd, cargodist or even cargodest.
 
20:41:58  <planetmaker> but 10t ships might be useful
 
20:42:05  <andythenorth_is_weird_people> Eddi|zuHause: I tried 'same size as my train'
 
20:42:07  <planetmaker> hydrofoil or fast one
 
20:42:19  <andythenorth_is_weird_people> but it kept varying as per the train set I was using at the time :P
 
20:42:24  <planetmaker> (or however that is called in English)
 
20:51:17  <planetmaker> I guess that's what is needed, yes :-)
 
20:51:21  <andythenorth_is_weird_people> so many ships :P
 
20:51:28  <andythenorth_is_weird_people> so few pixels to paint them with
 
20:52:16  <planetmaker> and 25 or 29 knots is not that bad either. it's 45 or 53 km/h
 
20:53:01  <andythenorth_is_weird_people> indeed
 
20:53:47  <Eddi|zuHause> and fits as many people as a bus...
 
20:54:56  <Eddi|zuHause> well for various sizes of busses :p
 
20:55:48  <andythenorth_is_weird_people> sometimes it seems my YACD links break
 
20:55:54  <Eddi|zuHause> there are busses with like 12-15 seats
 
20:56:10  <andythenorth_is_weird_people> hmm
 
20:56:16  <andythenorth_is_weird_people> maybe it's an already known bug
 
21:06:07  <andythenorth_is_weird_people> ho
 
21:06:37  *** andythenorth_is_weird_people is now known as andythenorth
 
21:07:56  <andythenorth> one thing that does work awesome with FIRS + YACD is farm clustering + low production
 
21:11:03  <Eddi|zuHause> i probably took a too small map for that
 
21:11:13  <Eddi|zuHause> i only got one of each industry, even on "high" settings
 
21:11:52  <andythenorth> I have 512 x 256, high industry, mountainous, high water
 
21:13:21  <andythenorth> I have 4-8 of each farm type
 
21:14:40  <andythenorth> it works like a fun system: small truck -> local consolidation point -> ship or train to transfer yard -> final destinations
 
21:15:05  <Eddi|zuHause> yep, that's the idea
 
21:15:20  <Eddi|zuHause> your map is 4 times bigger than mine
 
21:15:24  <andythenorth> it's one FIRS concept that is enhanced with YACD :)
 
21:15:41  <andythenorth> I need *smaller* trucks later in the game though
 
21:15:51  <Eddi|zuHause> so it's quite plausible that you have 4 times the amount of industries
 
21:16:05  <andythenorth> trucks get bigger over time :(
 
21:16:14  <andythenorth> quite unrealistically amounts in egrvts
 
21:16:17  <Eddi|zuHause> i was missing small cargo trams
 
21:16:50  <andythenorth> HEQS fails in that respect :(
 
21:16:52  <Eddi|zuHause> so when i want something small, i either have to take the slower one (bad) or build roads
 
21:17:16  <andythenorth> I'm not inclined to do much with HEQS
 
21:17:24  <andythenorth> I'm kind of hoping for rv-wagons
 
21:17:56  <andythenorth> the tram solution is very elegantly designed, but using it everywhere would be a headache
 
21:18:02  <andythenorth> and it's broken for auto-replace
 
21:18:19  <andythenorth> which is a little annoying
 
21:18:50  <nicfer> I can't install openttd 1.1.0 in debian
 
21:18:57  <Eddi|zuHause> i'm still having some length issues with some of the trams, they are treated longer than they actually are
 
21:19:20  <nicfer> i'm using the 64 bit version
 
21:19:48  <andythenorth> Eddi|zuHause: I can't fix that
 
21:19:56  <andythenorth> can't / can't be bothered /s
 
21:20:15  <nicfer> synaptic offers me only 1.0.4 and trying to install it with the .deb from the page tells me that libicu38 is missing
 
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21:21:03  <andythenorth> I did look at it for 10 mins
 
21:21:47  <Eddi|zuHause> andythenorth: can you point me to the repo and the location in the code, so i can have a look?
 
21:23:27  <andythenorth> ^ in the files for each wagon
 
21:23:33  <andythenorth> and also the included template
 
21:24:04  <andythenorth> or you can checkout ;)
 
21:24:19  <andythenorth> it's plausibly a mistake.  If a fix is forthcoming, I'll ship it
 
21:25:14  <Eddi|zuHause> if i don't have it by the end of the weekend, it's probably not happening
 
21:25:14  * andythenorth wants an AI that goes fishing for him
 
21:25:50  <andythenorth> and to go to sleep
 
21:27:34  <planetmaker> except... maybe from your guts one could tell the future...
 
21:27:39  <planetmaker> but it's a one-time experience
 
21:27:42  <Eddi|zuHause> nicfer: if in doubt, use the linux-generic
 
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21:36:47  <yorick> isn't there a bool IsSlopeCornerHigherThanOtherSlopeCorner(Slope s, Corner a, Corner other); ?
 
21:40:24  <DorpsGek> Chris_Booth: Zuu was last seen in #openttd 58 minutes and 32 seconds ago: <Zuu> ChoHag_: Or get yacd, cargodist or even cargodest.
 
21:41:11  <Chris_Booth> Zuu_: are you around still?
 
21:41:47  <Eddi|zuHause> yorick: Slope & (1<<Corner)?
 
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21:44:55  <yorick> Eddi|zuHause: IsSlopeCornerHigherThanOtherSlopeCorner(SLOPE_NWS, CORNER_E, CORNER_N) -> true
 
21:46:13  <Eddi|zuHause> yorick: (s>>a&1) > (s>>b&1)
 
21:46:34  <Eddi|zuHause> plus magic for steep slope
 
21:46:58  <Eddi|zuHause> ((s>>a)&1) > ((s>>b)&1)
 
21:47:09  <Eddi|zuHause> not sure about operator priority in c
 
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21:54:59  <Eddi|zuHause> yorick: this is valid for all slopes that are not steep
 
21:58:22  <yorick> the steep ones need some more magic when 1<<a is s ^ (SLOPE_STEEP | SLOPE_ELEVATED)
 
21:58:40  <yorick> (I think...at least the one the slope is falling to
 
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22:01:13  <Chris_Booth> I pmed you the otherday asking for the source of ottdau
 
22:01:33  <Chris_Booth> I wanted to see if I could patch it to download from bananas for my own use only
 
22:01:42  <Zuu_> I see no PM at tt-forums.
 
22:02:07  <Zuu_> Oh, then possible lost whenever I've closed the chat client.
 
22:02:45  <Chris_Booth> do you have the C# code for it that I can use? or is it a no?
 
22:03:07  <Chris_Booth> ooh Delphi hhhm never used Delphi
 
22:03:15  <Chris_Booth> though yours was C#
 
22:03:22  <Chris_Booth> must be another updater
 
22:03:44  <Zuu_> There was a free edition of Delphi called Turbo Delphi, but they have droped it. There is also a open source compiler that I've never tried.
 
22:04:02  <Chris_Booth> Learning Delphi to give my self bananas would be fun
 
22:04:27  <Zuu_> They have a fairly nice HTTP-module in the Indy library.
 
22:04:52  <Chris_Booth> you have a URL for the code? or is in tt-forums?
 
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22:06:38  <Zuu_> The code sits on my computer(s), mostly because I haven't made it open source. (eg. to not remove the restriction of overloading the server)
 
22:07:36  <Zuu_> But if you are interested for personal use, I might send it to you anyway.
 
22:08:54  <Chris_Booth> I am also under the same name in tt-forums
 
22:09:08  <Chris_Booth> and my email can be found in openttdcoop user page
 
22:09:38  <Zuu_> Ok, I will not send it tonight as it is almost bed time, but poke me if I forget it.
 
22:10:00  <Zuu_> Have fun learning Delphi :-)
 
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22:10:44  <Zuu_> IIRC the turbo edition that I use is equivalent to Delphi 2006 (or 2007).
 
22:18:20  <Zuu_> The propper way of implementing bananas in OpenTTDAU 2.0 would be to add a module to the php-server that communicaties with the OpenTTD bananas server and apply caching and then having a XML/HTTP-based interface for the OpenTTD 2.0 client to access the information. Only the actual download will take place directly from openttd.org. Though, I haven't studied banans enough to see if that is really useful at all or just a big pile of overhead.
 
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22:19:37  <Zuu_> Propper above is mostly as in if you want to follow the ideas which was used in 2.0. But for your own use it might just be easier to talk directly to openttd.org.
 
22:20:57  <Chris_Booth> thanks Zuu_ will keep that in mind
 
22:22:54  <Zuu_> yorick: good that you can properly spell proper ;-)
 
22:23:55  <yorick> Zuu_: I was like "argh" the first time, and "ARGH" the second :(
 
22:25:30  <Zuu_> In my native language vovels get long if you don't add double consonants after them.
 
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