IRC logs for #openttd on OFTC at 2011-04-02
        
        
        
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04:43:24  <Chris_Booth> I am sorry, but the colour have been anoying me for a few months now so I have added them to FA
 
04:43:36  <Chris_Booth> if you need more details please ask me
 
04:44:46  <Chris_Booth> the 2 colours that I have given you images for you can't see the diffenerce for on any screen that I use
 
04:45:03  <Chris_Booth> so please as me for more information
 
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06:59:49  <andythenorth> Eddi|zuHause: you know that you'll need an almost-flat map for a 10x15 industry to find a location?
 
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07:01:03  <andythenorth> with widely spaced towns, and widely spaced objects, industries, other immovables
 
07:01:39  <andythenorth> and maximum height difference of 1 tile across that 10x15 area
 
07:03:05  <Eddi|zuHause> andythenorth: yes. plenty of ways to get those ;)
 
07:03:21  <andythenorth> with magic bulldozer cheat
 
07:03:35  <Eddi|zuHause> i think the industry code already terraforms +/-1 level across the whole industry area
 
07:03:45  <Eddi|zuHause> on map generation
 
07:03:50  <andythenorth> it will try and level a platform yes
 
07:04:05  <andythenorth> in many cases that's no possible due to construction further / up down a slope
 
07:04:21  <andythenorth> I don't know why I'm arguing
 
07:04:43  <andythenorth> the general opinion of a lot of (wrong) people seems to be that industries are not large enough
 
07:05:42  <andythenorth> it's also completely inappropriate for a fully loaded 747 to land / take off in 6 tiles
 
07:05:55  <andythenorth> and as for the problem with trains and depots...
 
07:06:06  <Eddi|zuHause> yes, there's no such thing as a "to scale" industry
 
07:06:24  <andythenorth> that's the way it should be :D
 
07:06:46  <andythenorth> good toys use selective compression of some elements
 
07:07:25  * andythenorth should have slept more and will now get off high horse before falling off
 
07:07:55  <andythenorth> it would be nice to plant some appropriate fields around sheep and dairy farms
 
07:08:06  <andythenorth> but I think that project has died permanently :)
 
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10:02:58  <andythenorth> frosch123: extended sprite layout isn't in 1.1 is it?
 
10:03:04  <andythenorth> in case I missed it somewhere?
 
10:05:24  <frosch123> no, it is not finsihed yet
 
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10:10:58  <andythenorth> I shall not do any FIRS date-specific graphics yet then
 
10:29:30  <st6> is there a way to fix mouse lagging in the game?
 
10:29:50  <st6> or is it just a fps thing or something
 
10:30:31  <SmatZ> if you see the game has low fps, then your mouse will be seemingly lagging
 
10:30:41  <planetmaker> it doesn't lag here, so... ^
 
10:31:11  <planetmaker> thus if the map you play pushes the cpu core the game runs on to 100%, you'll perceive a lag
 
10:31:25  <Alberth> there have been discussions about that in the forums, perhaps that gives you an idea of what is happening
 
10:38:19  <SmatZ> Chris_Booth: "All windows trunks on my screen hace this issue." does it mean stable versions don't have that problem? or - 1.0 was ok, but 1.1 has that problem?
 
10:38:57  <SmatZ> also, why did you set the severity to "critical"
 
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10:43:31  <V453000> SmatZ: it is _his_ screen so it is critical :P
 
10:43:38  <frosch123> i don't think Chris_Booth is complaining about something new. the colours are just hard to distinguish for small lines
 
10:43:53  <frosch123> it's not even about colour blindness :p
 
10:44:13  <frosch123> we could increase the width of the lines
 
10:44:32  <frosch123> (that is for that graphs; no idea for minimap)
 
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11:56:19  <CIA-1> OpenTTD: frosch * r22288 /trunk/ (7 files in 2 dirs): -Codechange: Deduplicate Blitter_8bppBase::DrawLine() and Blitter_32bppBase::DrawLine() into Blitter::DrawLine().
 
11:56:56  <CIA-1> OpenTTD: frosch * r22289 /trunk/projects/ (4 files): -Fix (r22288): Forgot project files.
 
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13:41:53  <Chris_Booth> yes much better frosch123
 
13:42:32  <Chris_Booth> i like the second one best
 
13:44:10  <frosch123> err, the first one is unmodified trunk :p
 
13:44:52  <SmatZ> I totally overlooked the gray (?) company in the graph :)
 
13:45:43  <frosch123> imo gray is easier than the blueish one :)
 
13:50:47  <SmatZ> maybe we should get back to the 8 companies limit
 
13:50:48  <confound> the second is better
 
13:50:56  <SmatZ> and choose only 8 well distinguishable colours :)
 
13:51:13  <Chris_Booth> yeah line wieght isn't a huge issue
 
13:51:25  <Chris_Booth> but when in chat and you have 2 yellow is annoying
 
13:53:27  <frosch123> for the chat we could put the company icon (?) in front of the message?
 
13:53:37  <frosch123> otoh, i thought coop has only one colour anyway :p
 
13:59:26  <Chris_Booth> yes it is frosch123 but when playing on other servers such as the welcome server on coop
 
13:59:48  <Chris_Booth> when I choose orange and someone choose yellow we look the same
 
14:00:10  <frosch123> damn, i still make more money with 3 planes than 14 ais :s
 
14:02:25  <frosch123> i need a graph with 15 of the 16 colours :p
 
14:12:36  <frosch123> hmm, nah, bright is bad. it makes orange look like yellow
 
14:12:44  <frosch123> it does not match the colours in the legend
 
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14:25:05  <Cursarion> I have Fedora 12 and OpenTTD 1.0.3
 
14:25:38  <Cursarion> apparently this version of Fedora can't update stuff from repos anymore (or something). How should I update, and to what version if I want to get on 1.0.5 server?
 
14:26:00  <Cursarion> can a newer version client connect to an older version server?
 
14:26:03  <frosch123> if you want to join a server the versions need to match exactly
 
14:27:40  <frosch123> try the linux-generic ones
 
14:28:17  <ccfreak2k> frosch123, how about hilighting a particular line (perhaps by drawing a thicker line behind it) when the cursor is over any company on the key?
 
14:28:33  <frosch123> ccfreak2k: you can aswell toggle them by clicking
 
14:28:40  <Alberth> Cursarion: F12 is not maintained any more by Fedora
 
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15:08:11  <CIA-1> OpenTTD: frosch * r22290 /trunk/src/blitter/base.cpp: -Codechange: Somewhat deduplicate one line of code.
 
15:38:59  *** Markk_ is now known as Markk
 
16:16:04  <Eddi|zuHause> gnah, generic buffers is not groundtile agnostic...
 
16:17:54  <st6> where does giant screenshot save to?
 
16:21:00  <glx> Cursarion: and you may want to use openttd 1.1.0 (latest stable release)
 
16:21:04  <DanMacK> OTTD folder in Mydocuments usually
 
16:21:47  <glx> good luck when opening a giant screensot :)
 
16:25:55  <Eddi|zuHause> it's usually fine for anything <= 256x256 ;)
 
16:27:04  <Eddi|zuHause> you usually get in trouble when the "raw" (uncompressed) image gets in regions of >2GB
 
16:29:41  <Eddi|zuHause> bäh... i seem to be too tired... the whole forum is just gibberish today...
 
16:30:46  <frosch123> how does you mood influence the content of the forums? :)
 
16:31:53  <Eddi|zuHause> dunno, kinda was expecting it was my fault :p
 
16:32:47  <frosch123> accepted. finally i have someone to blame when the forums turn bad
 
16:33:00  <Eddi|zuHause> frosch123: not the content, but my perception thereof.
 
16:39:54  <CIA-1> OpenTTD: frosch * r22291 /trunk/src/ (blitter/base.cpp blitter/base.hpp gfx.cpp gfx_func.h): -Add: a linewidth argument to GfxDrawLine() and Blitter::DrawLine().
 
16:40:18  <CIA-1> OpenTTD: frosch * r22292 /trunk/src/graph_gui.cpp: -Change: Increase the linewidth in plots.
 
16:42:05  <andythenorth> Eddi|zuHause: definitely one of those kind of days
 
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16:43:47  * andythenorth wonders why people need all these insanely big stations 
 
16:43:53  <andythenorth> and huge queues of trains
 
16:43:55  <Cursarion> glx: for going to 1.0.5 server?
 
16:43:58  <Cursarion> maybe when the server updates
 
16:44:15  <confound> andythenorth: how big is 'insanely big'?
 
16:44:19  <glx> of course you need the same version
 
16:44:36  <confound> do you think 6x6 is big?
 
16:44:53  <andythenorth> 7 platforms is big
 
16:44:56  <andythenorth> for a single industry
 
16:45:05  <andythenorth> and of little benefit
 
16:45:24  <confound> single primary industry?
 
16:45:50  <andythenorth> I can't be bothered to count :P
 
16:46:01  <Alberth> I do that to make sure all trains serving that industry have a platform
 
16:46:04  <andythenorth> it's a question of style I guess
 
16:46:30  <confound> I never end up with more than 3 for a primary industry
 
16:46:36  <andythenorth> I usually have 1
 
16:46:40  <confound> 4 if I send a supply train there
 
16:46:45  <confound> er, I meant 2 and 3, not 3 and 4
 
16:47:15  <Alberth> indeed, I normally have only a few trains waiting
 
16:47:25  <andythenorth> 2 platforms + escape depot for me
 
16:47:37  <andythenorth> it's enough to keep station rating up most of the time
 
16:47:39  <Alberth> it is just a safe guard that trains have a place when production decreases
 
16:47:53  * andythenorth never has production decrease ;)
 
16:48:03  <confound> yeah, 2 for filling + waiting, 3rd for supply
 
16:48:28  <Eddi|zuHause> i have 5 platforms at one industry right now (2 unloading, 3 loading), and 6 platforms covering 3 industries
 
16:48:55  <Eddi|zuHause> transfer stations tend to get huge
 
16:49:17  <andythenorth> Eddi|zuHause: 2 unloading + 3 loading makes sense
 
16:49:27  <andythenorth> and 6 per 3 also
 
16:50:14  <Eddi|zuHause> i lied. it's now 7 for 4 industries...
 
16:51:14  <confound> andythenorth: which, the livestock loading?
 
16:51:26  <andythenorth> 7 platforms for one farm?
 
16:51:31  <confound> that might be two stations
 
16:51:33  <andythenorth> plus a huge 'escape yard'
 
16:51:52  <Alberth> Eddi|zuHause: if you compute platforms/industry, it gets better :)
 
16:52:00  <confound> yeah I have no idea what's going on there
 
16:52:19  <Eddi|zuHause> Alberth: that's cheating, because one of the industries is a sink only.
 
16:52:49  * andythenorth finds that RVs and ships are much more efficient on space vs. rating  vs. transported amount
 
16:53:14  * andythenorth is also now fed up of reports that FIRS is broken with Chill's patch
 
16:53:21  <andythenorth> what am I supposed to do about that? :P
 
16:53:31  <Eddi|zuHause> andythenorth: that's totally not true when you're not using HEQS and FISH :p
 
16:53:45  <Alberth> if only you could stack trains onto each other like ships :)
 
16:53:47  <Eddi|zuHause> andythenorth: complain that the patch is broken
 
16:53:52  <andythenorth> well not using them would be like choosing to smoke bad crack
 
16:54:01  <andythenorth> Eddi|zuHause: the patch is broken ;)
 
16:54:09  <Eddi|zuHause> andythenorth: it should get the cargo names which have TE_GOODS set, and not just assume it's called "goods"
 
16:55:21  <Alberth> andythenorth: ask a moderator to move the posts to Chillcore's patch thread :)
 
16:55:32  <andythenorth> that's where they are :)
 
16:55:38  <andythenorth> but I keep getting asked about it
 
16:55:49  <andythenorth> I have posted in that thread with eddi's answer
 
16:56:16  <andythenorth> does the game ship with some default trams?
 
16:57:29  * Eddi|zuHause considers implementing "scale industry production with daylength". but not today... someone remind me tomorrow.
 
16:57:37  <andythenorth> Eddi|zuHause: which forum gibberish did you find?
 
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16:58:06  <Eddi|zuHause> i think the suggestions forum was the worst...
 
16:58:41  <andythenorth> I usually regret going in there
 
16:58:48  <andythenorth> the problems forum even more so
 
17:03:27  <Alberth> Eddi|zuHause: suggestions forum is good, consider what would happen if all those users would post the suggestions elsewhere :p
 
17:04:07  <Eddi|zuHause> Alberth: i meant: the amount of gibberish is even higher than usual
 
17:05:55  <Alberth> after 'problems', 'suggestions' is the first form of participation :)
 
17:06:50  <Alberth> where you don't have such concrete things like in 'problems' :)
 
17:07:06  <DanMacK> I have a hard problem wading through the Development forum sometimes
 
17:08:40  <supermop> i like reading suggestions,
 
17:08:50  <supermop> rarely read general or problems
 
17:10:59  * Alberth mostly reads by scanning topic titles
 
17:12:55  <frosch123> supermop: but they repeat every month? so you can only enjoy them for one month in your life
 
17:14:09  <supermop> ocassionally someone has a different perspective on an idea,
 
17:14:21  <supermop> and there are a lot of new people in there
 
17:16:46  * DanMacK has to admit though, some of the suggestions are pretty silly
 
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17:38:59  <Ruudjah> I tried upgrading to 1.1.0. So I removed 1.05 from Ubuntu software center, downloaded the ubuntu 10.04 32bits .deb file and ran it. It opened up ubuntu sofwtare center, but it says "Dependency is not satisfiable: liblzma1 (>= 4.999.9beta) "
 
17:39:40  <andythenorth> DanMacK: I liked that suggestion
 
17:39:50  <andythenorth> it's at least a creative hack on the game engine
 
17:39:59  <andythenorth> rather than yet another boring train nerd request :D
 
17:42:28  <Ruudjah> planetmaker: how is NML going along?
 
17:42:28  <andythenorth> why he wants it I can't fathom
 
17:42:38  * DanMacK pictures an F1 track as part of the future "Tourist" mod for FIRS
 
17:43:16  <andythenorth> not a bad industry
 
17:43:28  <andythenorth> I have thought of numerous entirely 'other' industry chains
 
17:43:42  <andythenorth> a lifestyle / sports chain for example
 
17:43:54  <andythenorth> you would ship racehorses, f1 cars, sports teams
 
17:44:02  <andythenorth> burgers, merchandise
 
17:44:21  <andythenorth> soft drinks, alcohol
 
17:44:24  <Mazur> Deutsche Bahn is going to run ICE3 trains to the UK.
 
17:44:42  <andythenorth> 'we need tunnels under water' :P
 
17:45:23  <Mazur> Well, there are some tunnels in that direction, I believe they might utilise tose.
 
17:46:05  <Eddi|zuHause> Mazur: yes, they're trying to get the ICE3 approved for the Eurotunnel [where TGV/Eurostar has currently a monopoly]
 
17:47:40  <Mazur> Proposed trajectory through A'dam, nice.  Would give me a fast connection  through London.
 
17:47:50  <Eddi|zuHause> "Peking's air is now 'crazy bad' quality after it got so bad it triggered an easter egg in the american embassy's measurement software"
 
17:50:05  <Eddi|zuHause> Mazur: i think it's still a few years to go.
 
17:50:10  <frosch123> Ruudjah: install liblzma resp. libxz
 
17:50:32  <Mazur> Still, quite interesting.
 
17:50:50  <Eddi|zuHause> Mazur: part of the problem is that the requirement rules for trains through the eurotunnel are pretty much designed to only include the eurostar :p
 
17:51:29  <Eddi|zuHause> e.g. "train of 800m length must be passable from front to back". where every other train of this length in europe would usually consist of two separate units
 
17:52:02  <Ruudjah> sudo apt-get install liblzma -> unable to locate package liblzma
 
17:52:25  <andythenorth> randomising cc use on stations - means making some custom recolor sprites?
 
17:53:16  <frosch123> the debian package is called liblzma2
 
17:54:27  <Ruudjah> liblzma2 -> liblzma2 is already the newest version.
 
17:54:50  <Ruudjah> so openttd points to liblzma1, and I have liblzma2
 
17:55:02  <Eddi|zuHause> Ruudjah: openttd needs liblzma2
 
17:55:03  <Ruudjah> liblzma1 not in apt repo
 
17:55:05  <Mazur> Well, the French and English wanted to have an easy monopoly on the tunnel, I suppose.
 
17:55:16  <Eddi|zuHause> liblzma1 is outdated/incompatible
 
17:55:32  <frosch123> afaik the ubuntu binaries are build on a ubuntu vm, so i am suprised it does not have the needed librarise
 
17:55:33  <Mazur> It will eventually bite them in the back.
 
17:55:42  <Ruudjah> Eddi|zuHause: Ubuntu software center says: "Dependency is not satisfiable: liblzma1 (>= 4.999.9beta) " when opening the 32bit ubuntu 1.1.0 deb
 
17:56:03  <Eddi|zuHause> Ruudjah: that looks like a bug
 
17:56:27  <planetmaker> Ruudjah: NML is working mostly fine. But it has not yet full coverage of all features
 
17:56:51  <planetmaker> but it's being worked on. Sometimes more, sometimes less
 
17:56:56  <planetmaker> good evening also :-)
 
17:57:31  <Eddi|zuHause> Ruudjah: you should probably report that to someone who is interested.
 
17:57:44  <Eddi|zuHause> let's call him "wayne" :p
 
17:58:06  <frosch123> Ruudjah: well, try the linux-generic one then
 
17:58:16  <frosch123> it seems to statically link liblzma
 
17:59:06  <frosch123> (at least ldd does not list it)
 
17:59:35  <Eddi|zuHause> yeah, linux-generic should statically link most of the things
 
18:00:06  <Ruudjah> ah, that seems to work, it does not have an installer though :(
 
18:01:10  <Ruudjah> actually that doesnt work at all
 
18:01:23  <Ruudjah> I unzipped it into a folder, double clicked openttd but nothing happens
 
18:02:50  <LordAro> Terkhen: (mingw) it would appear that the zlib installation is failing
 
18:03:44  <Ruudjah> no wonder I get "Dependency is not satisfiable: liblzma1 (>= 4.999.9beta) ", i downloaded 10.04 while I ave 10.10
 
18:03:51  <Ruudjah> 10.10 works as expected
 
18:04:07  <Ruudjah> generic doesnt though
 
18:06:17  <supermop> how do trees know to clump together by species in ottd?
 
18:06:37  <supermop> do they have some sort of callback to check neighboring trees?
 
18:07:53  <Eddi|zuHause> supermop: afair tree growth is usually by "plant same species in adjacent tile", in some rarer instances "place random tree in random tile"
 
18:08:15  <Eddi|zuHause> except in rainforest, then the latter version dominates
 
18:08:56  <supermop> so its not just in my head, there is a tendency for trees to clump
 
18:09:23  <supermop> there can be 2 or 4 trees per tile?
 
18:10:09  <supermop> can there me more than one of same species in same tile?
 
18:10:41  <supermop> i am trying to think out the practicality of tall grass or reeds growing as a type of tree
 
18:10:48  <Eddi|zuHause> there is only one species stored, the rest is by some pseudo-random calculation
 
18:11:16  <supermop> trees don't care about altitude or slope?
 
18:11:26  <Eddi|zuHause> no, the "uneven" territory has nothing to do with trees
 
18:11:55  <supermop> so no way to have hills prefer pines, and lowlands prefer deciduous
 
18:12:01  <Eddi|zuHause> there's a "no tree growths above heightlevel X" patch around
 
18:12:17  <supermop> but it is one treeline for all species
 
18:12:21  <frosch123> supermop: topic climate does that
 
18:12:48  <frosch123> different trees in normal land, and rainforest
 
18:13:10  <supermop> but there the tiles have a different additional property
 
18:13:30  <supermop> so to implement that for 'hills'
 
18:13:41  <frosch123> well, normal land is near the see, rainforest is in hills
 
18:13:55  <supermop> you would need a 'high altitude' terrain type
 
18:14:09  <supermop> that prefers conifers
 
18:14:32  <supermop> and maybe a 'mountain' type that prefers no vegetation
 
18:16:16  <Terkhen> LordAro: with what error?
 
18:18:47  <Terkhen> I don't remember its exact output but that does not look like an error to me
 
18:22:06  <Terkhen> my guess is that you are missing the new step at the beginning of Setting up MSYS, anyways
 
18:23:40  <LordAro> oh yes, i ticked MSYS Basic System and MinGW Developer Tools by accident...
 
18:23:57  <LordAro> i seemed to be going ok... until that point :)
 
18:24:19  <LordAro> is there an easy way of removing those items?
 
18:27:02  <Eddi|zuHause> __ln__: now make the same with a PNG :p
 
18:27:10  <LordAro> meh... oh well, my bad :)
 
18:33:44  <LordAro> Terkhen: i'm getting errors about not being able to find some 'catalogues', is this known?
 
18:34:23  <Terkhen> you will have to be more specific, I don't know what are you referring to
 
18:38:35  <LordAro> on first installation, i selected 'download latest package catalogues' (or something like that) and it wasn't able to find some of them. it was probably related to that
 
18:42:10  <Terkhen> the tutorial specifically says: Select "Use pre-packaged repository catalogues".
 
18:42:43  <LordAro> well i was trying to be clever be going for 'latest'... :L
 
18:46:55  <LordAro> Terkhen: where is the 'executable' for mingw? the installation seems to have failed with the start menu icon...
 
18:56:33  <Terkhen> why should that fail at all?
 
18:56:58  <Terkhen> if the icon is not present you probably did not install MSYS
 
18:57:05  <Terkhen> "Select C++ Compiler and MSYS Basic System as optional components."
 
18:57:15  <Terkhen> please follow the tutorial literally
 
18:59:26  <LordAro> i've just made one of the most basic mistakes... :)
 
19:05:52  <Eddi|zuHause> hm, i think i just had a genious thought, but probably nobody is going to notice...
 
19:15:31  <LordAro> Terkhen: i'm still getting the same zlib error...
 
19:18:21  <supermop> is that a challenge, eddi?
 
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19:47:14  <__ln__> anyone been watching "The Event"?
 
19:48:18  <Eddi|zuHause> __ln__: only the first half of the season so far...
 
19:48:48  <glx> LordAro: what's the error ? (paste expired it seems)
 
19:48:55  <__ln__> quite an addictive series
 
19:48:58  <Eddi|zuHause> __ln__: if you mean "should i start watching this", then probably: "don't bother"
 
19:49:24  <Eddi|zuHause> it's unlikely to survive the season IMO
 
19:51:25  <Eddi|zuHause> if enough people are saying that, it tends to become truth
 
19:55:39  <__ln__> did you ever watch "the 4400", which was remotely similar in theme?
 
20:04:29  <Eddi|zuHause> also a series that went from us well before its time.
 
20:04:47  <Eddi|zuHause> people call it "the summer glau curse" :p
 
20:06:00  <Eddi|zuHause> series where summer glau had a significant part: firefly, the 4400, terminator, the cape
 
20:06:11  <__ln__> imho the 4400 ended up being very dull in the long run, the big plot not advancing nearly at all.
 
20:06:19  <Eddi|zuHause> series that got canceled prematurely: firefly, the 4400, terminator, the cape
 
20:07:05  <Eddi|zuHause> __ln__: hmm... i didn't have that impression...
 
20:07:57  <glx> hmm I don't remember summer glau in the 4400
 
20:08:09  <__ln__> i don't remember when i stopped watching it, but apparently before summer glau appeared
 
20:08:10  <Eddi|zuHause> glx: the crazy girl
 
20:08:28  <__ln__> or was she there from the start?
 
20:08:36  <Eddi|zuHause> i think she appeard beginning of season 2, and then again during season 4
 
20:08:56  <Eddi|zuHause> glx: oh right, i forgot. but that's only a minor role ;)
 
20:09:21  <Eddi|zuHause> glx: the scary thing is, she appeared in The Big Bang Theory as well :p
 
20:09:45  <Eddi|zuHause> glx: but dollhouse was doomed way before she appeared
 
20:10:08  <glx> yeah the serie is too complicated for US
 
20:33:32  <xQR> any idea why my map is full of industries since the upgrade from 1.0.5 to 1.1.0? i still got number_industries = 0 as before
 
20:36:16  <xQR> is it deprecated and now overriden by industry_density? because i just noticed that one is set to 5 o0
 
20:36:43  <Yexo> number_industries is not a valid setting in 1.1 / trunk
 
20:36:46  <frosch123> that setting changed, yes, there are now more options
 
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21:02:57  <DanMacK> Dollhouse season 1 was pretty good, season 2 was a bit more, odd
 
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21:04:59  <orudge> How's it going? And not lurking in #tycoon any more?
 
21:13:35  <Ivan> Sup? I was looking for a bit of help with installing openttd on my linux machine running Mint 10
 
21:14:27  <Ivan> I'm not quite sure what to do with ./configure.
 
21:14:40  <Yexo> are you planning to compile your own binary?
 
21:14:56  <Yexo> do you already have a source checkout?
 
21:14:57  <Ivan> I've got it extracted. but ./configure isn't working.
 
21:15:05  <Ivan> Got the source from the main website.
 
21:15:11  <Yexo> "isn't working" is not really helpful, what error message does it give?
 
21:15:22  <Ivan> It just says it's not a valid command.
 
21:15:35  <Yexo> is your working directory correct?
 
21:15:44  <Ivan> I type ./configure (dir containing openttd)
 
21:16:11  <Yexo> which version did you download?
 
21:16:28  <Ivan> as I am not sure which one to dl for Mint 10
 
21:16:31  <Yexo> so you downloaded a binary, not a source package
 
21:16:46  <Ivan> Oh, that's what it was? I'm a bit new to Linux.
 
21:17:11  <Yexo> in the dropdown on the download page select "openttd-{version}-source"
 
21:17:30  <Ivan> Well would you look at that...
 
21:17:59  <Ivan> So, what's the difference  between a binary and a source?
 
21:18:23  <Yexo> the source code is what you edit when you modify the program
 
21:18:45  <Yexo> however since computers can't just run source code, you have to compile it into a program first
 
21:18:52  <Yexo> the result of compilation is called a binary
 
21:18:56  <Ivan> I understand what the source is
 
21:19:02  <Ivan> I don't understand what a binary is.
 
21:19:35  <Ivan> So, ./configure now throws "no such directory or file"
 
21:20:04  <Yexo> did you extract the source package and are you in the correct directory?
 
21:20:10  <Ivan> Does it need to be run from within the openttd-1.1.0 dir?
 
21:20:30  <Yexo> "./configure" means "run the program called "configure" in the current directory
 
21:21:44  <frosch123> read the output of configure carefully. i.e. whether it complains about missing libraries
 
21:21:52  <frosch123> like sdl, lzma2 and such
 
21:22:09  <Ivan> Says that there are no video driver development files.
 
21:22:28  <Yexo> you'll need to install sdl-dev or whatever it's called in mint
 
21:22:37  <Ivan> Which is odd that I'm missing something, because the version of openttd from the software center runs fine
 
21:22:55  <Yexo> you need extra packages for compiling that you don't need when just running the program
 
21:23:15  <frosch123> hmm, btw. did you try the precompiled debian squeeze binary?
 
21:23:17  <Yexo> if you don't care about compiling you could download the "generic linux binary" and just run that
 
21:23:33  <Ivan> Is there any disadvantage to doing so?
 
21:23:55  <Yexo> unless you want to start editing the source, in which case you do need to compile yourself
 
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21:25:17  <Ivan> So, what would I do with the .tar I Dl'd?
 
21:25:32  <Yexo> extract somewhere in your home directory
 
21:26:17  <Yexo> after that just run "bin/openttd" or "./openttd" from within the new directory. (I'm not sure which is correct since I didn't check the format of the tar files)
 
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21:30:44  <Alberth> Ivan: many distros have split all packages in a part you only need to run the code (which get installed by default), and a part (with a -dev suffix in the name or so, that are not installed by default) you need when you want to compile new programs
 
21:31:04  <Alberth> that's why you 'miss' packages
 
21:31:39  <Ivan> Alright, I think I understand. So dependencies for a binary =/= dependencies for compiling something from source.
 
21:31:57  <Alberth> they do exist, they are just not installed by default, as many users don't compile themselves
 
21:33:06  <Ivan> So, now it says I'm missing a graphics library. Do I need to DL opengfx?
 
21:33:36  <Yexo> if openttd is telling you you miss a base graphics set, than yes
 
21:34:47  <xQR> am i missing something or is it normal that it wants such a graphics set even when compiled with enable_dedicated="1"?
 
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21:35:32  <Ivan> How would you recommend I go about installing opengfx?
 
21:35:39  <Alberth> it contains more than just graphics
 
21:36:18  <Yexo> extract in ~/.openttd/data/
 
21:37:25  <LordAro> how would you run configure when you can't do './configure'?
 
21:38:00  <Yexo> LordAro: what are you talking about?
 
21:39:27  <LordAro> i'm trying to run ./configure on my (slightly messed up) portable mingw and it's saying: H:\OpenTTD-Main\OpenTTD Source\trunk>./configure
 
21:39:27  <LordAro> '.' is not recognized as an internal or external command,
 
21:39:27  <LordAro> operable program or batch file.
 
21:42:29  <xQR> mh wasn't there a more central place you could put the opengfx data? i think i did that on my server
 
21:42:52  <Alberth> please read the readme for such answers
 
21:42:55  <xQR> ah found it: /usr/share/games/openttd/data/opengfx
 
21:43:20  <Yexo> xQR: but that requires root privileges and I didn't want to make it anymore difficult for him
 
21:43:31  <LordAro> Alberth: i did wonder about that... have i downloaded the wrong win32 binary? (please note, i'm desparately trying not to do something stupid :) )
 
21:43:40  <Yexo> LordAro: it looks more than "slightly" messed up
 
21:44:33  <Alberth> LordAro: I stay away from all windows stuff as far as possible
 
21:47:33  <planetmaker> except windows within openttd? ;-)
 
21:47:54  * LordAro presses the like button
 
21:48:21  <xQR> he just plays by using console commands
 
21:48:56  <Alberth> actually, xterm, hg, and gvim  are my main play-tools :)
 
21:48:57  <planetmaker> xQR: you have one guess who rewrote OpenTTD's gui code ;-)
 
21:49:46  <xQR> LordAro did you check the readme? i don't see anything about "configure" when compiling under windows
 
21:49:54  <xQR> it refers you to read the make file
 
21:50:07  <xQR> and that says something like # Usage: make -f Makefile.msvc PLATFORM=[Win32|x64]
 
21:50:24  <LordAro> i've compiled before...
 
21:50:37  <Yexo> xQR: when compiling under mingw you do need ./configure
 
21:52:20  <xQR> LordAro where did you type this command? it seems like you're in a dos prompt there
 
21:52:34  <xQR> and not in an environment where you could execute linux shell scripts
 
21:52:50  <xQR> that's why it complains about the syntax - you can't run a script with ./script in a dos prompt
 
21:53:02  <LordAro> correct - mingw emulates unix
 
21:53:08  <Alberth> LordAro: does   bash configure   do something useful?
 
21:53:39  <xQR> yes but the message you got is the message i get from windows when i open a "cmd" box and type such a  command there
 
21:53:46  <xQR> so you're not in an emulated unix there
 
21:54:30  <LordAro> no, i'm in a semi modified version for portable use
 
21:54:36  <LordAro> ...that doesn't work very well
 
21:55:11  <Alberth> xQR: it is always fun, new users using the hardest possible platform to compile
 
21:55:22  <xQR> yes, i wondered about that too
 
21:55:31  <LordAro> Alberth: the same except with
 
21:55:32  <LordAro> bash: warning: could not find /tmp, please create!
 
21:55:32  <LordAro> : No such file or directory
 
21:55:34  <xQR> under windows i did it with visual c++
 
21:55:38  <xQR> works a lot better and is easier
 
21:55:48  <xQR> and in plain linux it's easy anyway
 
21:56:00  <LordAro> xQR: no admin access :(
 
21:56:07  <planetmaker> cross compiling from linux to windows is somewhat easier than setting up a native compile environment on windows
 
21:56:57  <xQR> well /tmp is a system directory that is always supposed to be there
 
21:57:02  <xQR> if it is not, do what the message says and create it ;)
 
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22:00:42  <LordAro|2> xQR: but i have no idea where, me being on my usb stick and all :)
 
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22:01:38  <xQR> like you would have C:\tmp in windows
 
22:01:54  <LordAro|2> i'll give it a go...
 
22:03:03  <Alberth> TMPDIR If  set,  Bash  uses its value as the name of a directory in which Bash creates temporary files for the shell’s use. <-- My man page says you can have a $TEMPDIR  to point to your /tmp directory
 
22:03:49  <LordAro|2> and where can i set that?
 
22:04:13  <xQR> yeah but imho it's easier to create a directory than setting an environment variable when you're not familar with that stuff
 
22:04:56  <Alberth> export TMPDIR             (possibly not needed, but it does not hurt either)
 
22:05:47  *** LordAro|2 is now known as LordAro
 
22:05:51  <Alberth> xQR: except he might not be able to create the tmp dir at the default place
 
22:06:04  <LordAro> Alberth: 'in the shell'?
 
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22:06:34  <Alberth> xQR: that's what 'no admin rights' means, isn't it?
 
22:08:06  <Alberth> LordAro: as in   start the shell, type the command
 
22:10:48  <LordAro> how old is bash 2.03?
 
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22:13:16  <Alberth> 3.2 stable released 2006-11-11   <-- from Gnu :)
 
22:13:27  <xQR> dunno, i thought mingw is kind of a virtual environment
 
22:13:39  <xQR> so its root would be in reality i a lower level of the file system
 
22:13:43  <xQR> on that usb stick or wherever
 
22:13:51  <LordAro> lol... can anybody else find a newer win32 version of bash
 
22:14:00  <frosch123> LordAro: looks like about july 1999
 
22:14:37  <LordAro> xQR: mingw is really supposed to be with msys, which comes with bash etc, but a portable version of that hasn't been released :(
 
22:24:59  <Eddi|zuHause> small brain teaser: if an ICE passes a station at high speed, what is the formular to calculate its speed in km/h out of the time you can hear it in seconds?
 
22:28:14  <__ln__> isn't there one unknown too many?
 
22:28:42  <xQR> that's like "i got X, tell me what's Y?"
 
22:29:39  <xQR> well if the train is one kilometre long and it needs an hour to pass you know it was running 1 km/h :)
 
22:31:48  <supermop> i wonder if they are still leasing capsules in nakagin, or if the co-op that owns it is discouraging further investment,
 
22:32:03  <supermop> so they can tear it down to build a new tower on the site
 
22:32:36  <supermop> actually i'd prefer to just buy a berth on one of the towers and supply a new capsule
 
22:35:03  <Eddi|zuHause> __ln__: assume an ideal ICE that is spherical and has radius 0 :)
 
22:35:58  * Eddi|zuHause feels like i just said: "i have an idea, but we need spherical chickens"
 
22:36:41  <supermop> how many first class seats on that 0-radius spherical ice?
 
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