IRC logs for #openttd on OFTC at 2011-03-08
            
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00:11:40 <Wolf01> 'night
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07:17:13 <planetmaker> @ports
07:17:13 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
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07:39:48 <Terkhen> good morning
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08:18:46 <Wolf01> 'morning
08:19:20 <Terkhen> hi Wolf01
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09:35:24 * andythenorth wonders if station var 67 can detect a neighbouring industry tile
09:35:24 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Stations
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09:41:34 <planetmaker> it can know via landscape class that there's an industry tile
09:41:38 <planetmaker> good morning all, also
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09:47:31 * andythenorth had a clever idea about stations auto-orientating single platforms to industry
09:47:43 <andythenorth> but it has at least one fail condition
09:47:45 <andythenorth> if not more
09:48:50 * andythenorth incidentally wonders if FIRS is 'done'
09:50:33 <andythenorth> it plays ok in my current test game
09:50:42 <andythenorth> first time it's really felt complete, with no glaring problems
09:51:13 <planetmaker> it's missing many graphics. But conceptually (gameplay) it feels quite fine to me
09:51:35 <planetmaker> Like all the snow :-)
09:51:44 <andythenorth> and animation
09:52:03 <andythenorth> it's missing two industries: recycling plant and guano mine
09:52:17 <andythenorth> guano mine may not be needed due to introduction of lime kiln
09:54:23 <Terkhen> :)
09:56:18 <planetmaker> yes, and animation. But that's a matter of "how much do you want"
10:01:06 <Terkhen> IMO before starting with tedious stuff like animation it should get prolongated testing to make sure that the industries are not going to change
10:01:39 <andythenorth> and find the bugs :P
10:02:57 <Terkhen> :)
10:03:04 <planetmaker> you certainly have a point there, Terkhen :-)
10:03:15 <planetmaker> animation could even be said to go into anything > 1.0 only
10:03:33 <andythenorth> I don't expect many more changes to the core industries
10:03:55 <andythenorth> I won't know too much until OpenTTD 1.1 gets released though
10:05:51 <andythenorth> There are only 39 open tickets that aren't low priority or snow / animation / fences
10:05:56 <andythenorth> 'only' :P
10:06:49 <planetmaker> hehe
10:08:38 <Terkhen> :P
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10:18:49 <andythenorth> Terkhen: planetmaker http://dev.openttdcoop.org/projects/firs/issues?query_id=12
10:18:52 <andythenorth> :|
10:27:54 <Terkhen> hmm... isn't #2355 a duplicate of #2338? (or at least closely related to it)
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10:30:20 <planetmaker> hm
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11:09:10 * ZirconiumX is feeling slightly better
11:10:06 <ZirconiumX> having my wound photographed at the local police station this afternoon
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12:21:04 <DanMacK> Hey all
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12:58:19 <andythenorth> hmm
12:58:28 <andythenorth> I said FIRS might be 'done'
12:58:32 <andythenorth> but actually...
12:59:53 * V453000 cries for the supplies mechanics :p
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14:27:52 <Belugas> hello
14:28:27 <Belugas> so, it was not 20cm that we received, but rather 25cm. big deal...
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14:36:23 <__ln___> that's quite big
14:36:41 <Sacro> that's what she said
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16:33:29 * andythenorth considers adding post offices to FIRS
16:33:37 <andythenorth> and having houses accept Food
16:33:47 <andythenorth> maybe a bad idea
16:33:54 <planetmaker> yes
16:34:31 <planetmaker> post offices would be ok. Houses not really
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16:34:41 <planetmaker> except you make it restaurants
16:35:55 <andythenorth> post offices are probably redundant
16:35:56 <andythenorth> assuming houses continue to accept / produce mail
16:36:14 <planetmaker> well, draw more houses ;-)
16:36:19 <andythenorth> also
16:36:22 <planetmaker> I might then make a house set of it :-P
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16:38:13 <andythenorth> FIRS needs some extra industry chain that appears ~1990s
16:38:24 <andythenorth> can't involve a new cargo though :|
16:45:16 <planetmaker> that's the recycling plant
16:45:40 <planetmaker> and waste collection points
16:45:57 <andythenorth> I'm not including waste cargo :)
16:45:59 <andythenorth> it's very dull
16:46:09 <andythenorth> recycling plant is just a shinier scrap yard
16:46:11 <andythenorth> in fact...
16:46:21 <andythenorth> maybe I should just upgrade the graphics over time :o
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17:13:24 <zydeco> greetings
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18:26:05 <peter1138> WATCH THE LIZARD
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18:31:09 <supermop> ok
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18:41:32 <fonsinchen> uh, oh, no more table/settings.h ???!?
18:42:03 <Yexo> it's all in table/*_settings.ini now
18:42:11 <glx> it's generated
18:42:13 <Yexo> much better readable
18:43:01 * fonsinchen reads the code and tries to find out where to put the cargodist settings
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18:43:25 <Yexo> where were they previously?
18:44:02 <Yexo> nvm, table/settings.ini is probably the right file
18:45:24 <fonsinchen> Previously they were in table/settings.h as additional section "linkgraph", but I see now. Thanks.
18:45:32 <CIA-11> OpenTTD: translators * r22225 /trunk/src/lang/italian.txt:
18:45:32 <CIA-11> OpenTTD: -Update from WebTranslator v3.0:
18:45:32 <CIA-11> OpenTTD: italian - 6 changes by lorenzodv
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19:21:14 <dihedral> JOHN-SHEPARD, i totally do not think the title is suitable to that thread
19:21:39 <JOHN-SHEPARD> pardon
19:24:08 <dihedral> iirc titles should be descriptive
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19:25:12 <Bluelight> What do I type in a *.sh file to start OpenTTD server on Linux?
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19:27:24 <dihedral> Bluelight, .sh are shell scripts
19:28:05 <dihedral> http://tldp.org/LDP/abs/html/
19:28:13 <dihedral> ^ click
19:28:19 <Bluelight> I run a Minecraft server with a .sh file.. The command for starting the server is in that file.. I just select run in terminal
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19:29:22 <dihedral> you want fish - learn how to use a fishing rod
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19:31:43 <Belugas> or be a beluga and catch them mouth wide open!
19:32:29 <dihedral> :-D
19:32:42 <dihedral> they can 'fish' natively :-P
19:35:53 <Belugas> quite ;)
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19:42:11 <CIA-11> OpenTTD: frosch * r22226 /trunk/src/ (order_gui.cpp timetable_gui.cpp vehicle_gui.cpp): -Codechange: When autoreplace invalidates vehicle windows because the Vehicle index changed, use a better eye-catcher-'data' than 0 to identify them.
19:43:52 <CIA-11> OpenTTD: frosch * r22227 /trunk/src/window.cpp: -Fix [FS#4546-ish]: Call sheduled OnInvalidate()-calls before doing OnHundrethTick()-calls.
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20:13:28 <__ln___> mmmmm how do i validate an .xml file against a .dtd file on commandline?
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20:17:39 <Alberth> with a validating xml parser, but that is all I know
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20:19:48 <Alberth> man xmllint seems like a good start
20:21:04 <__ln___> so it seems, thanks
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20:26:20 <larsemil> how can i using the console set the max lenght for a train / tunnel etc?
20:26:27 <larsemil> in a multiplayer game
20:26:31 <larsemil> i am running a dedicated server
20:27:15 <V453000> set max_train_length is one
20:28:02 <Alberth> tunnel has no max length afaik
20:28:09 <V453000> it does
20:28:26 <V453000> some rather new feature allows to cap the tunnel length
20:28:28 <larsemil> atleast its complaining in game. :)
20:28:32 <larsemil> rc2
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20:29:17 * Alberth must better read the commit messages :p
20:29:40 <larsemil> i mean for me half the fun is bulding the worlds longest tunnels. ;)
20:29:51 <V453000> lol.
20:30:01 <zydeco> but you can't change it in multiplayer, can you?
20:30:26 <Rubidium> sorry Albert
20:30:56 <larsemil> zydeco: why would there be a difference
20:31:10 <zydeco> I don't know, but it says you can't
20:31:15 <zydeco> set max_tunnel_length
20:31:23 <Rubidium> rcon?
20:31:36 <Alberth> construction.max_tunnel_length is the variable, apparently
20:31:43 <zydeco> yes, or the console
20:31:52 <zydeco> ERROR: This command/variable is not available during network games.
20:31:55 <Rubidium> but yes, there are some settings that can't be changed in multiplayer due to the possibility of NewGRFs depending on its value
20:32:14 <zydeco> oh so that's why
20:32:19 <Alberth> SGF_NO_NETWORK <-- it has a flag for that :p
20:32:19 * zydeco had always wondered
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20:53:12 <CIA-11> OpenTTD: frosch * r22228 /trunk/src/ (6 files): -Fix (r22135)[FS#4546]: Do not resort town, industry and signs list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting.
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22:03:49 <Belugas> et si je colissait l'camp d'icitte?
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22:23:38 <Wolf01> 'night
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23:06:55 <Eddi|zuHause> [08.03.2011 20:29] <dihedral> you want fish - learn how to use a fishing rod <-- a fishing rod is crafted by three sticks in a diagonal and two strings vertically below the higher end
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23:36:13 * SmatZ smells pokemon
23:36:43 <SmatZ> also
23:36:58 <SmatZ> I found some poems I wrote ~10 years ago
23:37:05 * SmatZ has melancholic mood
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23:41:35 <SmatZ> one is about unrequited love...
23:41:47 <SmatZ> I wonder what girl was that about :P
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23:45:35 <SmatZ> I was fifteen, so I could be in love with different girl every week :)
23:45:43 <SmatZ> I remember some of them
23:45:49 <SmatZ> it was great to be fifteen
23:45:55 * SmatZ boohs
23:46:41 <Eddi|zuHause> that was almost fifteen years ago...
23:46:48 <SmatZ> time to (try to) write another poem, I guess :)
23:46:50 <SmatZ> hehe :)
23:46:56 <SmatZ> well, 10 years for me
23:47:00 <SmatZ> or 11...
23:49:48 <glevans2> 27 for me
23:49:55 <SmatZ> :-)
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23:51:24 <glevans2> I'm sure there are some in this chatroom with a few more seasons than me
23:52:19 <SmatZ> on the internet, I always think about other people as if they were as old as me
23:52:25 <SmatZ> which is interesting...
23:52:42 <SmatZ> saying older people things I would never tell them in person
23:53:01 <SmatZ> ... makes weird situations when I meet them in person ...
23:53:30 <SmatZ> or when I find out who that person really is
23:53:37 <glevans2> yep
23:55:20 <glevans2> get your smb problem worked out?
23:55:26 <glevans2> wrong window
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