IRC logs for #openttd on OFTC at 2011-03-03
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01:33:49 <supermop> hello
01:35:09 <SmatZ> hello supermop
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03:35:09 <rane> is it possible to turn off adding "automatic" orders?
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04:10:39 <SmatZ> rane: I don't think so
04:20:30 <rane> so i should stop using "send all to servicing"
04:20:32 <rane> :-)
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08:07:12 <Terkhen> good morning
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08:12:53 <planetmaker> moin
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09:11:37 <andythenorth> could a cb be added to set cargo payment rates
09:11:48 <andythenorth> far as I can see cb39 isn't quite that
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09:12:28 <andythenorth> from an optimisation POV, my case would only need it to one once a month
09:12:31 <andythenorth> or once a year :P
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09:19:09 <Yexo> with cb39 you have complete freedom over the payment rates
09:19:40 <Yexo> but basically you want a callback to set cargo props 10, 11 and 12?
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10:28:10 <Wolf01> 'morning
10:29:57 <Terkhen> hi Wolf01
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11:54:52 <dihedral> hello ladies
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12:32:40 <andythenorth> @seen DanMacK
12:32:40 <DorpsGek> andythenorth: DanMacK was last seen in #openttd 2 days, 19 hours, 28 minutes, and 32 seconds ago: <DanMacK> Lots of prep indeed
12:38:23 <andythenorth> what should I work on next?
12:38:27 <andythenorth> FIRS bug fixes?
12:38:34 <andythenorth> or FISH?
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14:02:59 <Belugas> hello
14:04:15 <planetmaker> hi Belugas
14:04:31 <Belugas> hey sir :D
14:04:39 <__ln__> bonsoirmercivoilà
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14:08:05 <dihedral> oi Belugas
14:09:06 <Belugas> hi sir dihedral
14:09:30 <dihedral> :-)
14:11:03 <lugo> somehow firs check_language script doesn't see some missing strings; or at least right now when checking german it won't tell me #define TEXT_IND_IRONWORKS is missing
14:13:02 <planetmaker> simple reason: it's not missing
14:13:12 <Yexo> lol
14:13:48 <planetmaker> line 147: #define TEXT_IND_IRONWORKS GENDER_N "Hüttenwerk"
14:14:36 <ccfreak2k> Ah yes, the N gender.
14:31:01 <planetmaker> lugo: the only missing string I get is TEXT_CRG_SUFFIX_CRATES
14:31:34 <lugo> yep, but htat is not correct :)
14:31:47 <planetmaker> aha
14:32:36 <planetmaker> and what brings you that conclusion?
14:33:32 <lugo>
14:33:50 <lugo> ah i see the mistake
14:34:03 <planetmaker> hehe
14:34:08 <planetmaker> -Ri
14:34:34 <lugo> Huettenwerk..interesting :)
14:35:15 <Eddi|zuHause> i'd have said "Eisenhütte", but whatever...
14:37:15 <planetmaker> Well, maybe yes
14:37:43 <lugo> Eisenwerk?
14:38:08 <lugo> "Ein Eisenwerk, oft auch als Httenwerk, Eisenhtte oder kurz Htte bezeichne" hehe
14:38:10 <planetmaker> Eisenhütte
14:38:28 <planetmaker> But I used several dictionaries before I decided ;-)
14:39:07 <planetmaker> but as usual: suggestions for improvements always welcome. It's not like I spent hours on the translations
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15:31:18 <zydeco> greetings
15:31:36 <__ln__> buenas
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15:57:45 <supermop> good morning/afternoon, andy
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16:39:13 <zydeco> I made a 512x512 OpenTTD icon for Mac OS X, but since it's a binary file I can't make a diff, what do I do with it?
16:39:43 <andythenorth> post it to flyspray in a ticket
16:40:05 <andythenorth>
16:40:06 <planetmaker> uhm... 512^2 _icon_?
16:40:18 <supermop> actually
16:40:20 <Ammler> what's the difference to the svg version?
16:40:23 <planetmaker> what kind of screen do you want to use?
16:40:32 <zydeco> icns supports icons up to 512x512
16:40:35 <planetmaker> football field size?
16:40:47 <zydeco> so I made one from the svg
16:40:57 <andythenorth> I never use one that big :D
16:41:00 <supermop> in win 7, i noticed there is some weird scaling of the task bar icon at 1080p
16:41:15 <zydeco> neither do I, but it's a supported size
16:41:35 <zydeco> it can show up in coverflow view in Finder if the window is big enough
16:41:40 <zydeco> not that I ever use that
16:42:33 <andythenorth> he
16:44:02 <Eddi|zuHause> why did so many people complain "temperate title game will winn anyway"? the 3 current candidates are one temperate, one arctic and one tropic... there's no more even distribution...
16:44:22 * planetmaker doubts that temperate will win
16:44:35 <zydeco> no toyland?
16:45:01 <planetmaker> no. But toyland is not the best option for people who play with the TTD base set
16:45:07 <Rubidium> still, should you go to such a limit?
16:45:19 <Rubidium> it mostly bloats the binary
16:45:24 <Eddi|zuHause> there was a toyland entry up for vote
16:45:44 <planetmaker> Eddi|zuHause: I was content that (nearly) no one will vote for it, so I allowed it
16:46:00 <Eddi|zuHause> planetmaker: it would be easier to compare the results with the entries, if the old overview was still accessible
16:46:03 <planetmaker> even though I initially stated for submissions to be NOT of toyland climate
16:46:16 <planetmaker> Eddi|zuHause: .../round1
16:46:33 <planetmaker> but without index.html
16:47:11 <Eddi|zuHause> those are the files, but not the overview page
16:48:13 <Eddi|zuHause> and my opinion of "accessible" is something not including "edit the url manually" ;)
16:48:29 <zydeco> well, it's 221K vs 53K of the 128x128 one
16:49:03 <zydeco> but it looks nice
16:49:19 * andythenorth can't be bothered to wait for title screen pics to load
16:49:25 <andythenorth> at 17KB/s
16:49:29 <andythenorth> :P
16:49:59 <andythenorth> good night :)
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16:52:51 <Terkhen> can't it use the svg icon directly?
16:54:42 <zydeco> no, it uses icns files
16:55:50 <planetmaker> <-- there you go, Eddi|zuHause
16:56:15 <zydeco> it's an ancient format from the classic Mac OS :p
16:56:27 <Eddi|zuHause> planetmaker: good. now you could edit out the send mail link, so you won't get spurious votes ;)
16:56:48 <planetmaker> in what way?
16:57:03 <planetmaker> you mean of the round1 page?
16:57:07 <Eddi|zuHause> yes
16:57:27 <Eddi|zuHause> remove the "vote here" sentence and replace it by "votes are closed, you can view the results here"
16:57:56 <planetmaker> yeah, good idea :-)
16:58:31 <Eddi|zuHause> and then links from the round1 page to the round2 page and vice versa
17:04:08 <planetmaker> there you go
17:05:34 <Eddi|zuHause> looks good
17:08:19 <Ammler> not one of my round1 maps reached final round :'-(
17:09:23 <Eddi|zuHause> entry 5 and 33 got 0 votes ;)
17:10:09 <planetmaker> 5 is no wonder.
17:10:58 <Eddi|zuHause> yeah, that one was stupid
17:12:08 <Ammler> well :-P
17:12:13 <Eddi|zuHause> toyland actually looks enjoyable in opengfx ;)
17:14:34 <planetmaker> Ammler: make the best of what remains. Fred also didn't succeed to make it into round 2
17:15:23 <Ammler> well, I do not care about the rest
17:15:46 <avdg> down?
17:16:11 <Ammler> avdg: that is not clickable, missing http:// maybe
17:16:59 <avdg> well, thats still the same url
17:19:08 <Yexo> TrueBrain: ^^ gives 502 Bad Gateway
17:19:42 <TrueBrain> double highlight ftw!
17:20:06 <planetmaker> you're popular, True
17:20:08 <planetmaker> you're popular, TrueBrain
17:20:11 <planetmaker> hmpf
17:20:18 <planetmaker> who uses that prefix, too?
17:20:34 <Yexo> TruePikachu
17:21:07 <TrueBrain> kewl, tracd was hanging
17:21:10 <TrueBrain> resetted, works now
17:21:25 <avdg> yay
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17:49:55 <supermop> o how is everyone?
17:49:58 <supermop> *so
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17:52:12 <zydeco> not too bad, thank you
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18:45:37 <CIA-11> OpenTTD: translators * r22161 /trunk/src/lang/ (japanese.txt traditional_chinese.txt vietnamese.txt):
18:45:37 <CIA-11> OpenTTD: -Update from WebTranslator v3.0:
18:45:37 <CIA-11> OpenTTD: traditional_chinese - 31 changes by elleryq
18:45:37 <CIA-11> OpenTTD: japanese - 16 changes by kokubunzi
18:45:37 <CIA-11> OpenTTD: vietnamese - 6 changes by nglekhoi
18:47:58 <CIA-11> OpenTTD: yexo * r22162 /trunk/src/ (5 files in 2 dirs): -Fix [FS#4533]: No update of NewGRF window when unknown GRF name becomes available
18:49:24 <supermop> is planetmaker around?
18:49:40 <planetmaker> yes
18:50:22 <supermop> sorry to bother you , but what did you mean that my grf worked for you in some ways?
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18:54:21 <planetmaker> it means that replaced some but not all depots... let me get a screen
18:55:30 <supermop> wierd
18:55:40 <__ln__> *weird
18:55:53 <supermop> when i try it, nutracks does not even replace any tracks
18:56:18 <Yexo> did you make sure to load nutracks before your newgrf?
18:56:36 <Yexo> wait, are you saying nutracks alone doesn't work at all?
18:57:37 <supermop> nutracks alone works as usuall
18:58:19 <supermop> if by grf is before or after nutracks i get a red action 0 error and nothing happens - default tracks, default depots
18:58:36 <supermop> if i load my grf by itself, no error, nothing happens
19:02:01 <planetmaker>
19:02:07 <Yexo> it works fine here
19:02:14 <planetmaker> but I can't say I understand the behaviour
19:02:17 <Yexo> the medium and high speed track depots are replaced
19:02:23 <planetmaker> yes
19:02:28 <planetmaker> but they should be different afaik
19:03:13 <kampasky> Hmm, autorenew doesn't work when the vehicle type is not available for build anymore?
19:03:16 *** kampasky is now known as pasky
19:03:26 <Yexo> pasky: indeed
19:03:29 <planetmaker> yep
19:04:00 <pasky> I thought that in the past there was option to choose kind of "nearest equivalent" automatically in that case
19:04:07 <pasky> am I wrong or was that removed?
19:04:14 <pasky> it's a long time since I last hacked on openttd...
19:05:25 <Yexo> <planetmaker> but they should be different afaik <- why should they be different?
19:06:06 <Yexo> all spritesets reuse the same file (depot_1b.png) except depot_1A, which is only used for low-speed 3rd rail
19:06:18 <Yexo> hmm, for RLOW actually
19:06:24 <supermop> hm yeah those brick depots should be for the lower speed tracks, the higher speed ones should have more modern graphics
19:06:43 <planetmaker> ah... pseudo-different, and then linked to the same file...
19:06:52 <supermop> hmm i messed up that part then?
19:06:57 <pasky> (it's a bit surprising if I'd be the first person finding that kind of micromanagement really annoying, so I'm thinking why noone bothered to do this before ;-)
19:07:00 <Yexo> supermop: lines 125 to 175 of your nml file, you have "depot_1B.png" several times there
19:07:00 <supermop> let me look at my nml
19:07:05 <supermop> oops
19:07:16 <Yexo> also you seem to miss the point of the templates
19:07:17 <supermop> sorry for being an idiot
19:07:30 <Yexo> sinces they're all the same you could remove all of them but one and reuse that one template
19:07:47 <supermop> it's all cargo cult programming
19:08:01 <perk11> pasky: how do you find nearest equivalent?
19:08:25 <perk11> and what if thereisn't any
19:08:31 <Yexo> pasky: you're wrong, it has always been that way
19:08:43 <Yexo> you could enable the setting "engines never expire" so you avoid the problem altogether
19:08:48 <perk11> set vehicle_never_expire=true
19:09:05 <supermop> i have really pretty much no understanding of nml, (or nfo) i just try to guess and work from examples i don't understand
19:09:20 <perk11> *never_expire_vehicles = true
19:09:28 <supermop> i did something equally redundant in nfo for a long time too
19:09:45 <pasky> Yexo: hmm, that's a good point
19:10:51 <supermop> although yexo, one depot, 2c, is slightly taller, so does need its own template
19:11:55 <Yexo> I noticed one was a bit different indeed
19:12:16 <supermop> ok i just fixed the depot 1b thing
19:12:20 <supermop> i think
19:12:42 <supermop> cant test at work, but i will go ahead and upload the .nml to my thread
19:13:31 <pasky> perk11: ok, it's a bit tricky I agree :)
19:14:33 <supermop> ok
19:14:56 <supermop> I am still using redundant templates for now
19:15:00 <planetmaker> supermop: easiest from a coding POV would be, if all your graphics files looked the same
19:15:09 <planetmaker> with the blue area equivalent to the largest depot
19:15:16 <planetmaker> then you could re-use the same template for all
19:18:03 <supermop> ok
19:19:40 <supermop> so I should draw any other depot sprites that I think I might use, then if any are taller than 2C, base all the sprites on that one (in terms of templating).
19:20:01 <Yexo> yes
19:20:03 <supermop> then tidy up my code to reflect that
19:20:58 <supermop> I am wondering if I should keep my other grf as nfo, or rewrite it as nml as well
19:21:54 <Zuu> planetmaker: In the pre-typed email for title game competition, you have written in nominations in plural. Shouldn't it be in singular? Or does "nomination" not exist as singular in English?
19:21:55 <planetmaker> your choice :-)
19:22:11 <planetmaker> it should be singular, Zuu
19:22:14 <planetmaker> copy&paste error
19:23:47 <perk11> oh, should we revote
19:23:52 <planetmaker> fixed. thanks
19:25:27 <planetmaker> hehe @ perk11
19:26:02 <planetmaker> interestingly that person who voted twice in the first round now apologized
19:26:31 <CIA-11> OpenTTD: yexo * r22163 /trunk/src/station_cmd.cpp: -Fix [FS#4541]: building a station part adjacent to both an existing station and a rail waypoint failed
19:26:36 <perk11> :)
19:26:41 <planetmaker> I still hope there are not other occurances of double or several votes
19:26:50 <planetmaker> it got me on a paranoia trip :S
19:28:55 <Yexo> <planetmaker> interestingly that person who voted twice in the first round now apologized <- was it only twice? also he probably saw now his votes didn't count
19:29:28 <planetmaker> Yexo: I don't know of others, but ...
19:29:39 <planetmaker> if he wanted to apologize he could have done straight away.
19:29:48 <planetmaker> and not now
19:29:53 <Yexo> exactly
19:30:18 <perk11> Next time you may make a script which would check IP and also leave cookie
19:30:30 <perk11> to not allow voting twice
19:30:33 <planetmaker> perk11: with e-mails?
19:30:42 <perk11> no, web-page
19:30:53 <planetmaker> that's not fail-proof either.
19:30:58 <perk11> yeah
19:31:01 <planetmaker> going via proxy etc
19:31:19 <planetmaker> I could easily vote from 7 IPs
19:31:49 <perk11> hmm, maybe make available only for tt-forums members who are registered before voting starts
19:32:10 <pasky> peter1138: kudos for your newgrf hacking perseverence ;)
19:32:10 <perk11> *make voting available
19:32:17 <planetmaker> well, not all OpenTTD players are part of tt-forums
19:32:31 <perk11> so there is no way
19:32:56 <perk11> but why anyone wants to vote twice? :)
19:33:17 <Yexo> to get their own scenario included as official title game
19:33:23 <planetmaker> in order to get his savegame in the top 3
19:34:05 <planetmaker> let's say: it worked
19:34:15 <perk11> yes
19:34:16 <planetmaker> and was unneeded
19:34:42 <planetmaker> which is the only reason I didn't pull it from the contest
19:34:47 <perk11> but I think screenshots should be displayed in random order
19:34:53 <planetmaker> they are
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19:35:07 <planetmaker> or how 'random' do you mean?
19:35:14 <perk11> random for every person
19:35:21 <planetmaker> what would it help?
19:35:27 <perk11> now those which are closer to start got more votes
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19:36:28 <planetmaker> I don't think that tipped the balance anywhere
19:36:34 <planetmaker> games 2, 11 and 20 won
19:36:40 <planetmaker> and they are good ones
19:43:24 <supermop> thanks for the help so far planetmaker and yexo
19:43:31 <supermop> I am off to get some lunch
19:45:40 <planetmaker> enjoy your meal :-)
19:49:43 <supermop> thanks
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19:52:55 <CIA-11> OpenTTD: yexo * r22164 /trunk/src/newgrf.cpp: -Fix: [NewGRF] disable a station newgrf when it contains an unterminated spritelayout in action0 prop 08 instead of crashing openttd
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19:53:11 <peter1138> pasky, oh... hi
19:53:35 <peter1138> pasky, not sure how much of my stuff is left, heh
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20:26:31 <CIA-11> OpenTTD: yexo * r22165 /trunk/src/newgrf.cpp: -Fix: [NewGRF] memory leak if an industry newgrf had more than one prop A or 15
20:27:22 <Sacro> mwahaha, I will soon have a gnu signed by richard stallman
20:27:58 * Terkhen will request the source of that
20:28:31 <Sacro> shall
20:28:36 <Terkhen> :P
20:28:49 <Sacro> I could dismantle it
20:30:36 <peter1138> Oh balls. Npgsql + Linq != Working.
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20:43:52 <peter1138> Ah ha, got it working :D
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20:47:09 <Alberth> :)
20:48:39 <CIA-11> OpenTTD: rubidium * r22166 /branches/1.1/ (8 files in 3 dirs):
20:48:39 <CIA-11> OpenTTD: [1.1] -Backport from trunk:
20:48:39 <CIA-11> OpenTTD: - Fix: No update of NewGRF window when unknown GRF name becomes available [FS#4533] (r22162)
20:48:39 <CIA-11> OpenTTD: - Fix: [NewGRF] Industry prop 0x11 is 4-bytes long, not 3 bytes (r22157)
20:48:39 <CIA-11> OpenTTD: - Fix: Stations/infrastructure were not properly sold on some clients during bankruptcy [FS#4529] (r22154)
20:48:40 <CIA-11> OpenTTD: - Fix: The Greek translation did not work as it breached the 200.000 bytes 'limit' for loading language files [FS#4536] (r22153)
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20:50:36 <CIA-11> OpenTTD: alberth * r22167 /trunk/ (8 files in 3 dirs): -Codechange: Extract IniLoadFile base class for loading ini files out of IniFile.
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20:53:22 <CIA-11> OpenTTD: alberth * r22168 /trunk/src/ (ini.cpp ini_load.cpp ini_type.h): -Codechange: Move ini file IO and file error reporting to virtual functions.
20:55:18 <CIA-11> OpenTTD: alberth * r22169 /trunk/src/ (ini_load.cpp ini_type.h): -Add: Add parameter to disable automatic group creation in IniLoadFile::GetGroup().
20:56:23 <supermop> I am curious about something - how often do houses produce pasengers?
20:56:55 <Eddi|zuHause> supermop: every tile loop (256 ticks)
20:56:58 <CIA-11> OpenTTD: alberth * r22170 /trunk/src/ (ini_load.cpp ini_type.h): -Add: Add IGT_SEQUENCE type for loading ini group lines without further interpretation.
20:57:05 <supermop> ok
20:57:43 <supermop> was it 72 or 74 ticks to a default day?
20:57:48 <Eddi|zuHause> supermop: not all houses at the same time
20:57:53 <supermop> yeah
20:57:54 <Eddi|zuHause> 74
20:58:46 <supermop> i am curious as to if nfo would let one have a house that produced 4 times as many every 4th cycle or so
20:59:25 <Eddi|zuHause> you'd need persistent storage for that
20:59:36 <supermop> yeah
20:59:37 <supermop> ok
20:59:48 <Eddi|zuHause> not sure if houses have that, maybe you can abuse animation frame
21:00:02 <planetmaker> you probably could
21:00:06 <supermop> the idea is too complicated anyway
21:00:10 <Eddi|zuHause> but in general, there should be a production callback
21:00:10 <CIA-11> OpenTTD: alberth * r22171 /trunk/src/ (settingsgen/ settingsgen/settingsgen.cpp stdafx.h): -Add: Add settings generator program.
21:00:25 <planetmaker> but the question is why you would want it to procude that eratically
21:01:09 <supermop> would be to have houses produce people in the 'morning' and businesses to produce the in the 'evening'; with those being earlier or later in the gmae month or so
21:01:27 <supermop> to create rush hourse
21:01:29 <supermop> hours
21:01:37 <planetmaker> uh... it's not sim city ;-)
21:01:41 <supermop> hehe
21:01:48 <supermop> but i do like to lay up trains
21:01:55 <planetmaker> personally I'd find that behaviour annoying
21:02:07 <Eddi|zuHause> supermop: a month is way too short for that
21:02:22 <supermop> and its hard to have most of your trains park at 'night' without destroying a station rating
21:02:36 <supermop> yeah
21:02:43 <Eddi|zuHause> you can change the station rating by grf
21:02:45 <planetmaker> supermop: try to have fun with the ECS agriculture vector in arctic.
21:02:56 <planetmaker> it exhibits that behaviour
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21:03:17 <planetmaker> it was - in my eyes - horrible to manage
21:03:26 <supermop> i was thinking along the lines of hhts's departure boards patch, and the 24 hour clock cycle it uses
21:03:30 <planetmaker> even though it's on a yearly scale
21:03:33 <supermop> yeah
21:03:45 <supermop> it would not be 'fun' in any traditional sense
21:04:08 <Eddi|zuHause> supermop: grfs won't get to check the length of this 24h cycle
21:04:16 <planetmaker> oh, 'fun' is relative, everyone likes different things. So, I'm not against it. But I wouldn't play it ;-)
21:04:29 <CIA-11> OpenTTD: alberth * r22172 /trunk/src/table/ (7 files): -Add: Add ini files containing the table/settings data.
21:04:40 <supermop> i know, eddi
21:04:59 <supermop> i ewould make a house set that works only with that patch
21:06:07 <Chris_Booth> ESC can be kind of fun
21:06:15 <Chris_Booth> but it isn't as good as FIRS
21:07:00 <supermop> basically, I personally would have as much fun trying to run a public transport service for a city on a 64x64 map as a regular game on a large map
21:07:20 <CIA-11> OpenTTD: alberth * r22173 /trunk/src/table/ (settings.h.postamble settings.h.preamble): -Add: Add preamble and postamble files before and after the generated settings data.
21:08:34 <CIA-11> OpenTTD: alberth * r22174 /trunk/ ( config.lib configure): -Add: Generate the settings as part of the unix build process without using it (Rubidium)
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21:24:47 <CIA-11> OpenTTD: yexo * r22175 /trunk/src/ (5 files in 2 dirs): -Fix: [NewGRF] memory leak if a station newgrf contains prop 09 twice for the same station id
21:28:11 <avdg> more spam on the wiki
21:28:52 <frosch123> and different ips every time :(
21:29:05 <avdg> I bet its a botnet
21:29:14 <avdg> the format is the same every time
21:29:18 <Terkhen> :(
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21:40:15 <Timmaexx> Good EVENIONG
21:40:23 <supermop> hello
21:40:25 <Timmaexx> Sorry * Evening
21:40:49 <Timmaexx> planetmaker: are you there?
21:41:57 <planetmaker> hi
21:42:27 * planetmaker wonders why people ask for my presence instead of asking their question ;-)
21:42:33 * planetmaker builds another planet :-P
21:42:46 <CIA-11> OpenTTD: alberth * r22176 /trunk/ (12 files in 4 dirs): -Fix (r22167, r22171, r22172, r22173, r22174): Add svn properties to the new files.
21:43:01 <Timmaexx> :D
21:43:24 <Alberth> planetmaker: just deny your presence :)
21:43:25 <supermop> people just like you, planetmaker
21:43:33 <Eddi|zuHause> Timmaexx:
21:43:36 <CIA-11> OpenTTD: rubidium * r22177 /trunk/ (4 files in 4 dirs): -Fix: make sure the right endianness is chosen with cross-compiling, and strndup is available in the binary for more exotic platforms
21:43:37 <Timmaexx> Primary I want to ask, if my E-Mail entered your postbox
21:43:50 <planetmaker> your vote has been counted, yes
21:44:18 <Timmaexx> Thanks for your feedback. I had trouble with
21:45:10 <planetmaker> iirc it also worked in round1, didn't it?
21:45:44 <Timmaexx> Second Question is about creating a Townname NewGRF ... I didn't voted ... I wanted to create one about Northrhine Westfalia
21:46:01 <planetmaker> he, then it was another tim :-)
21:46:06 <planetmaker> I thought it was you
21:46:13 <Timmaexx> mmh
21:46:33 <planetmaker> but might be different e-mail address.
21:46:45 <Timmaexx> May I take your Swiss Townnames and modify it?
21:47:00 <planetmaker> yes. But it's Ammler's grf ;-)
21:47:14 <planetmaker> I didn't write a single byte there ;-)
21:47:15 <Timmaexx> ooups
21:47:28 <CIA-11> OpenTTD: rubidium * r22178 /branches/1.1/ (7 files in 3 dirs):
21:47:28 <CIA-11> OpenTTD: [1.1] -Backport from trunk:
21:47:28 <CIA-11> OpenTTD: - Fix: [NewGRF] Memory leak if an industry NewGRF had more than one prop A or 15, or a station NewGRF had more than one prop 09 (r22175, r22165)
21:47:28 <CIA-11> OpenTTD: - Fix: [NewGRF] Disable a station NewGRF when it contains an unterminated spritelayout in action0 prop 08 instead of crashing (r22164)
21:47:30 <CIA-11> OpenTTD: - Fix: Building a station part adjacent to both an existing station and a rail waypoint failed [FS#4541] (r22163)
21:47:54 <planetmaker> Not sure though, is it nfo or nml?
21:48:01 <Eddi|zuHause> it would make sense that a swiss town name grf actually came from the swiss guy :p
21:48:03 <planetmaker> The nml way is a lot easier there
21:48:15 <Timmaexx> It's GPLed?
21:48:36 <planetmaker> yeah
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21:49:08 <Timmaexx> cool... :) I'm going to create my first newgrf
21:49:20 <Timmaexx> but not from scratch...
21:49:23 <Eddi|zuHause> one could argue the triviality of structure of a town name grf might make it not-copyrightable (except the names themselves)
21:49:54 <planetmaker> Eddi|zuHause: one could argue with emphasis on 'argue' ;-)
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21:51:26 <Eddi|zuHause> planetmaker: the copyright is kinda vague on these requirements, but they are there
21:51:39 <planetmaker> I know.
21:51:53 <planetmaker> "Schöpfungshöhe"
21:52:17 <planetmaker> might be a millimetre or a kilometre, figuratively speaking
21:56:07 <Timmaexx> So I need to download NML too?
21:56:41 <Timmaexx> and that's compatible to ubuntu?
21:56:52 <planetmaker> it's compatible
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22:00:39 * planetmaker feels quite compatible with a bed...
22:01:33 <Belugas> bye all
22:03:15 <planetmaker> good night all
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22:14:22 <Wolf01> 'night
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22:15:23 <Timmaexx> night
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22:16:04 <Terkhen> good night
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22:51:29 * avdg wonders if he has found the right plugin as anti-spam tool for the wiki
22:51:55 <avdg>
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23:12:20 <SmatZ> :D :⊂
23:16:34 <avdg> :p
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23:30:12 * Mazur grins,.
23:34:37 <CIA-11> OpenTTD: glx * r22179 /trunk/src/ini.cpp: -Fix (r22167): compilation on win32
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