IRC logs for #openttd on OFTC at 2011-01-31
            
00:11:49 *** KritiK has quit IRC
00:16:40 <DoubleYou> how do i install openttd 1.0.5 next to 1.1.0-beta4?
00:16:54 <DoubleYou> it says 'you have a newer version, setup will now exit'
00:17:06 <DoubleYou> but online games in 1.1.0-beta4 are basically inexistent
00:20:34 <Ammler> DoubleYou: use the zip
00:20:37 <Eddi|zuHause> don't use the installer. download the zip
00:20:45 <Ammler> Eddi|zuHause: :-P
00:21:14 <DoubleYou> heh sounds logical :)
00:22:27 <Eddi|zuHause> theoretically you should be able to unpack the installer as well, but using the zip is probably easier ;)
00:29:15 *** dfox has quit IRC
00:29:16 *** DoubleYou has quit IRC
00:29:51 *** Cybertinus has quit IRC
00:30:52 *** Markavian has joined #openttd
00:30:57 *** Markavian` has quit IRC
00:36:41 *** goblin has quit IRC
01:26:49 *** KenjiE20 has quit IRC
01:27:25 *** perk11 has quit IRC
01:46:14 *** Brianetta has quit IRC
01:53:41 *** Fuco has quit IRC
01:56:38 *** perk11 has joined #openttd
02:22:44 *** pugi has quit IRC
02:55:35 *** DanMacK has quit IRC
03:29:22 *** perk11 has quit IRC
03:31:29 *** andrew12 has quit IRC
03:32:18 *** andrew12 has joined #openttd
03:49:25 *** Milo has joined #openttd
04:02:32 *** Milo has quit IRC
04:42:13 <andrew12> openttd needs some sort of sandbox mode
04:46:14 *** glx has quit IRC
05:04:45 <Eddi|zuHause> tried ctrl+alt+c?
05:07:00 *** Pulec has quit IRC
05:21:48 <andrew12> Eddi|zuHause: that isn't quite what i meant ;)
05:24:54 <andrew12> i mean like a flat world with nothing on it.. and you get to build industries
05:25:09 <andrew12> it'd be useful to test things like junctions to see if you understand them properly.. :p
05:26:09 <andrew12> though making an empty scenario works :p
05:50:21 <andrew12> except the whole "only 1 allowed per town"
05:56:01 *** Eddi|zuHause has quit IRC
05:56:18 *** Eddi|zuHause has joined #openttd
05:57:53 <andrew12> of course, there's an advanced setting for that
05:59:05 *** roboboy has joined #openttd
06:26:09 <andrew12> i wonder if this is turing complete ;)
07:03:45 *** DayDreamer has joined #openttd
07:06:09 *** Zuu has joined #openttd
07:08:58 *** Prof_Frink has quit IRC
07:14:10 *** Br33z4hSlut5 has joined #openttd
07:24:29 *** Kurimus has joined #openttd
07:31:06 <Terkhen> good morning
07:31:33 <Terkhen> andrew12: if you are interested there are some posts about logic gates at the forum
07:33:20 *** Cybertinus has joined #openttd
07:35:15 *** Zuu has quit IRC
07:40:11 *** Br33z4hSlut5 has quit IRC
07:45:27 *** Mucht has quit IRC
07:47:33 *** Br33z4hSlut5 has joined #openttd
07:48:48 <planetmaker> moin
08:10:18 *** ecke has quit IRC
08:15:38 *** pugi has joined #openttd
08:28:47 *** Progman has joined #openttd
08:59:52 *** DayDreamer has quit IRC
09:07:24 *** HerzogDeXtEr1 has joined #openttd
09:12:55 *** HerzogDeXtEr has quit IRC
09:45:00 *** Maedhros has joined #openttd
09:54:18 *** DayDreamer has joined #openttd
09:57:42 *** Brianetta has joined #openttd
10:06:53 *** goblin has joined #openttd
10:33:24 *** KouDy has joined #openttd
10:45:38 *** KenjiE20 has joined #openttd
10:58:28 *** Xaroth_ has joined #openttd
11:05:00 *** Xaroth has quit IRC
11:25:48 *** rellig has quit IRC
11:25:52 *** rellig has joined #openttd
11:27:46 *** fonsinchen has joined #openttd
11:36:03 *** Wolf01 has joined #openttd
11:36:36 <Wolf01> hello
11:49:14 *** rellig has quit IRC
11:50:14 *** rellig has joined #openttd
11:56:00 *** fonsinchen has quit IRC
12:03:32 *** DanMacK has joined #openttd
12:03:51 <DanMacK> Hey all
12:04:24 *** rellig has quit IRC
12:04:45 *** rellig has joined #openttd
12:11:56 *** goblin has quit IRC
12:15:38 *** Chris_Booth has joined #openttd
12:18:11 *** roboboy has quit IRC
12:27:18 *** Brianetta has quit IRC
12:46:34 *** Lakie has joined #openttd
12:49:36 *** Fuco has joined #openttd
13:02:50 <DanMacK> Hey Lakie
13:02:58 <Lakie> Hi DanMacK
13:04:44 <planetmaker> heya
13:04:50 <Lakie> Hi planetmaker
13:05:23 * Lakie wonders if kemnat realizes the work behind splitting larger projects...
13:10:54 <planetmaker> :-)
13:11:18 *** Pulec has joined #openttd
13:11:36 <planetmaker> I meanwhile think that there's a reasonable size and boundaries for projects
13:12:01 <planetmaker> The natural boundaries IMHO are the feature boundaries. Combining them makes it harder for the player without much need coding-wise
13:12:08 <planetmaker> most often
13:12:21 <planetmaker> Including a dock in a ship set... well :-)
13:12:26 <planetmaker> those are border cases
13:12:45 <Lakie> Hehe
13:12:50 <planetmaker> Also one can split e.g. a road vehicle set between busses, trams and trucks
13:12:51 <Lakie> Stations with a train grf?
13:13:01 <planetmaker> nah, they're separate :-)
13:13:05 <planetmaker> They're not really related
13:13:10 <Lakie> True
13:13:25 <planetmaker> but a station grf with one station: also silly
13:13:41 <planetmaker> so: one station: ok and border-line. But if it gets bigger: better split
13:14:09 <Lakie> I guess
13:14:17 <planetmaker> so better split it in the beginning ;-) and sell it as taster station grf... difficult, yes
13:14:48 <Lakie> Heh, well not really difficualt more inconvient
13:14:49 <planetmaker> too many 1-thing grfs bloat the grf list
13:15:02 <planetmaker> difficult decision I meant. Yes :-)
13:15:06 <Lakie> But cherry picking each object / station in a grf is somewhat unfeasable sometimes.
13:15:14 <planetmaker> oh, sure.
13:15:27 <planetmaker> Cherry picking every single engine in a set like 2ccTS: impossible
13:15:46 <planetmaker> Cherry-picking "steamers", "metro", "small subset": very desirable
13:16:10 <planetmaker> also: no player is forced to use every vehicle.
13:16:23 <planetmaker> even in a MP environment: you can agree to not use vehicle XY
13:16:25 <planetmaker> no problem
13:16:33 <DanMacK> Exactly... people comment on NARS being too "packed"
13:16:45 <DanMacK> Not many railroads used all locos ;)
13:16:53 <planetmaker> :-)
13:17:08 <Lakie> Heh
13:17:16 <Lakie> Use the ones you like leave the rest...
13:17:21 <Lakie> People do that anyway...
13:17:42 *** andythenorth has joined #openttd
13:17:48 <planetmaker> yeah. But yes, it makes sense for big vehicle sets to possibly offer the option to cut down the choice to a still logical and sensible subset
13:17:54 * andythenorth couldn't resist replying to the stupid stupid thread
13:17:56 <andythenorth> oh
13:17:59 <andythenorth> you're discussing it too?
13:18:04 <DanMacK> Hey Andy
13:18:04 <andythenorth> where's the fricking wat?
13:18:07 <planetmaker> not sure :-) moin andy
13:18:08 <andythenorth> war /s
13:18:16 <andythenorth> where's the war?
13:18:22 <Lakie> Hi andythenorth
13:18:26 <Lakie> Don't see one...
13:19:00 * DanMacK neither
13:19:04 <andythenorth> apparently I'm at war with someone
13:19:13 <andythenorth> I don't know if I'm a 'designer' or a 'developer' though :P
13:19:18 <planetmaker> gah. why did you mention that thread, andythenorth ? I totally ignored and forgot it - till now :S
13:19:26 <andythenorth> he
13:19:34 <andythenorth> nothing like wasting a short part of our short lives s;P
13:19:43 <planetmaker> lol :-)
13:19:44 <DanMacK> Andy... I'd say both
13:19:58 * andythenorth has is about to get sucked into a flame war like an internet noob
13:20:04 <Lakie> I'd prefer no war, I'd hate to end up having to lock and warn peeps...
13:20:13 <planetmaker> :-)
13:20:17 <peter1138> hmm?
13:21:06 <DanMacK> Throw water on it before it's too late :P
13:21:14 <planetmaker> on sodium?
13:21:40 <Lakie> Bang?
13:27:49 * andythenorth wonders
13:27:59 <andythenorth> could new objects have tile-based cargo acceptance?
13:28:14 <andythenorth> this would be pure black-hole stuff
13:28:22 <andythenorth> no code to do anything with the cargo
13:28:39 <planetmaker> they know nothing about cargo
13:28:52 *** DayDreamer has quit IRC
13:29:14 <andythenorth> so to get PAX acceptance at something like a lighthouse or hydro-power plant, better to do an industry?
13:30:13 <planetmaker> you'd need to, yes.
13:30:21 <planetmaker> or a house. But you cannot place that...
13:30:25 <Lakie> objects have no code to do with cargo stuff at all... (simplicity was their purpose)
13:30:29 * andythenorth ponders 'eye candy industries'
13:30:43 <andythenorth> what are HQs conceptually?
13:30:45 * planetmaker has an eye candy power plant ;-)
13:30:47 <andythenorth> houses, or 'HQs'
13:30:58 <planetmaker> HQs are HQs ;-)
13:31:13 <planetmaker> though they count internally as a kind of special object. At least in OpenTTD
13:31:18 <Lakie> Same
13:31:24 <Lakie> Special object...
13:31:40 * Lakie was too lazy to have to hack it around...
13:31:47 <planetmaker> :-)
13:32:05 <andythenorth> I want to do a lightship
13:32:11 <andythenorth> to which I can deliver PAX and stuff
13:32:31 <planetmaker> he. "Elbe 1"?
13:32:59 <planetmaker> it would need to be an industry, I guess. Currently there's no other option.
13:33:03 <andythenorth> the world's largest lightship?
13:33:07 <andythenorth> doesn't look that big :P
13:33:34 <Lakie> 'lightlship'?
13:33:38 <Lakie> Going futuristic?
13:34:04 <planetmaker> http://en.wikipedia.org/wiki/Lightvessel
13:34:56 <Lakie> Hmm... that could be a small problem in testing...
13:35:23 <Lakie> Needs like vista upwards (windows api changes) and only got win7 to test the check is working...
13:35:42 * andythenorth back to work
13:35:42 *** andythenorth has left #openttd
13:47:08 <Eddi|zuHause> better to do an object and live without the ability to have cargo acceptance
13:47:24 <planetmaker> hm... my e-mail address dedicated to communications with Sun now receives e-mail from Oracle :S
13:47:54 <Lakie> Did Sun get bought by Oracle?
13:48:01 <planetmaker> even though they discontinue everything I ever found interesting to register an e-mail at sun...
13:48:09 <FauxFaux> Lakie: ...
13:48:12 <planetmaker> yes, I know too well...
13:51:27 <Lakie> Didn't* ?
13:51:36 * Lakie wasn't sure, was a while back...
13:52:29 <planetmaker> oracle bought sun, yes.
13:53:47 *** elmz_ has joined #openttd
14:00:41 *** elmz has quit IRC
14:18:03 *** glx has joined #openttd
14:18:03 *** ChanServ sets mode: +v glx
14:31:22 *** DayDreamer has joined #openttd
14:38:22 <Belugas> hello
14:39:34 *** dfox has joined #openttd
15:16:10 *** rellig has quit IRC
15:16:21 *** rellig has joined #openttd
15:39:51 *** Br33z4hSlut5 has quit IRC
15:40:05 *** ar3k has quit IRC
15:49:32 *** Adambean has joined #openttd
15:49:53 *** Bluelight has joined #openttd
15:58:57 *** ZirconiumX has joined #openttd
16:06:01 *** perk11 has joined #openttd
16:17:07 *** ar3k has joined #openttd
16:17:32 *** DanMacK has quit IRC
16:30:44 *** ZirconiumX has quit IRC
16:31:22 *** shmore has quit IRC
16:45:31 *** Prof_Frink has joined #openttd
16:48:05 *** DanMacK has joined #openttd
16:51:06 * DanMacK thinks enhanced bouys needs to be brought into OTTD
16:51:21 <Terkhen> enhanced in which way?
16:51:56 <Eddi|zuHause> http://www.tt-forums.net/viewtopic.php?p=927805#p927805 <--- err. wtf?
16:51:56 <DanMacK> as in TTDP to use them as docks
16:52:13 <Eddi|zuHause> DanMacK: nah, that's silly
16:52:29 <Eddi|zuHause> DanMacK: rather "extended docks" need to be brought into ottd
16:53:28 <Eddi|zuHause> like "river docks" that don't need sloped land. or "ocean platforms" if you really need a buoy-like dock in the middle of nowhere
16:54:06 <DanMacK> well, I'd like the ability to have a station alongside a water slope and the ships actually go lengthwise along it
16:54:35 <Ammler> I wonder, shouldn't it be possible to make a oil rig, which does not procude any oil?
16:54:41 <DanMacK> mainly eye candy, I'll admit, but it looks better
16:55:12 <Eddi|zuHause> Ammler: you can have any industry create a dock/heliport like an oil rig
16:55:18 <planetmaker> yes. But Eddi is right: buoys is the wrong concept. Newgrf ports is proper ;-)
16:55:29 <planetmaker> which allow somewhat arbitrary ground tiles
16:57:32 <Ammler> Eddi|zuHause: only industries?
16:57:40 *** frosch123 has joined #openttd
16:57:42 <planetmaker> so far: yes
16:57:45 <Ammler> maybe also objects does allow that?
16:57:53 <planetmaker> no, not as station
16:58:02 <Ammler> ah indeed
17:02:26 *** Milo has joined #openttd
17:07:05 *** guru3_ is now known as guru3
17:19:03 *** Zuu has joined #openttd
17:21:12 *** Mucht has joined #openttd
17:21:34 *** Belugas has quit IRC
17:23:47 *** Bluelight has quit IRC
17:25:35 *** Belugas has joined #openttd
17:25:35 *** ChanServ sets mode: +o Belugas
17:30:38 *** fjb is now known as Guest2264
17:30:39 *** fjb has joined #openttd
17:34:48 *** Illegal_Alien has joined #openttd
17:35:07 *** Mucht has quit IRC
17:35:16 *** Maedhros has quit IRC
17:36:33 *** Mucht has joined #openttd
17:37:54 *** Guest2264 has quit IRC
17:41:41 *** heffer has quit IRC
17:42:06 *** |Jeroen| has joined #openttd
17:49:11 *** Fast2 has joined #openttd
18:06:50 *** Illegal_Alien has quit IRC
18:07:55 *** Illegal_Alien has joined #openttd
18:22:06 *** Lakie` has joined #openttd
18:24:19 *** Lakie is now known as Guest2270
18:24:19 *** Lakie` is now known as Lakie
18:29:01 *** Guest2270 has quit IRC
18:30:50 *** Milo has quit IRC
18:44:42 *** Wolfsherz has joined #openttd
18:45:30 <CIA-11> OpenTTD: translators * r21931 /trunk/src/lang/vietnamese.txt:
18:45:30 <CIA-11> OpenTTD: -Update from WebTranslator v3.0:
18:45:30 <CIA-11> OpenTTD: vietnamese - 81 changes by myquartz
18:50:46 *** IchGuckLive has joined #openttd
18:51:29 <IchGuckLive> Hi all ,what happens to the vehicles if they run out of the years ?
18:51:46 <IchGuckLive> will they stop at the depo or break down ?
18:52:00 <Markk> Depends.
18:52:12 <Markk> If you have vehicle breakdowns on, yes.
18:52:20 <IchGuckLive> or shoudt i considder to renew them years bevore
18:52:20 <Markk> They will break down more and more often.
18:52:58 <IchGuckLive> 260 trains 120 car
18:53:12 <IchGuckLive> thats alot of work
18:53:38 <Markk> They can renew themself.
18:53:53 <Markk> If you activate it and put some depots here and there.
18:53:58 <IchGuckLive> oh got to find this in wiki
18:54:22 <IchGuckLive> its in the settings ?
18:54:48 <Markk> Yes
18:54:52 <Markk> Can check where
18:55:05 <IchGuckLive> il find it
18:55:40 <Markk> Advanced Settings -> Vehicles -> Autorenew.
18:56:05 <IchGuckLive> thanks
18:56:11 <IchGuckLive> got it already
19:00:07 <IchGuckLive> one more Question in the Trailer there are 2 tracks without stations at the cole mine to the left ,WHAT are this for ?
19:00:31 <IchGuckLive> yust spacing to the city
19:01:39 <Markk> Which trailer?
19:01:49 <Eddi|zuHause> it doesn't have any purpose
19:01:53 <Eddi|zuHause> Markk: the intro game
19:02:20 <IchGuckLive> thanks and bye
19:02:36 *** goblin has joined #openttd
19:02:36 *** IchGuckLive has quit IRC
19:03:00 *** andythenorth has joined #openttd
19:03:01 <Markk> Eddi|zuHause: Ah
19:03:04 <Markk> That one :)
19:03:18 <DanMacK> hey andy
19:03:19 <andythenorth> DanMacK: interesting freighter :P
19:03:24 <DanMacK> Isn't it though
19:03:29 <andythenorth> I can't think what cargo that would be :)
19:03:48 <DanMacK> well, I'd say Vehicles...
19:04:01 <DanMacK> but there's no vehicle chain in FIRS :P
19:04:24 <andythenorth> I can't think where steam locomotives would be delivered to :P
19:05:34 <DanMacK> yeah... a harbour maybe...
19:08:00 *** Wolfsherz has quit IRC
19:08:13 *** |Jeroen| has quit IRC
19:09:48 *** |Jeroen| has joined #openttd
19:11:03 *** ecke has joined #openttd
19:14:41 <planetmaker> [20:04] <DanMacK> but there's no vehicle chain in FIRS :P <-- some vehicles can perfectly well be farm supplies ;-)
19:15:12 <andythenorth> planetmaker: this one would be stretching that :)
19:15:12 <andythenorth> http://www.shipspotting.com/gallery/photo.php?lid=1246710
19:16:40 <planetmaker> :-D
19:24:56 *** Illegal_Alien has quit IRC
19:25:42 *** Fenris has joined #openttd
19:26:46 <Eddi|zuHause> does logging into steam take forever for anyone besides me?
19:28:19 * andythenorth is feeling grumpy
19:28:21 <andythenorth> and ranty
19:28:34 <Eddi|zuHause> (i mean that question seriously)
19:29:29 <Terkhen> Eddi|zuHause: it took a bit more seconds than usual but it logged in fine for me
19:30:00 <Eddi|zuHause> Terkhen: it seems to be done now, but it took way more than a minute for me...
19:30:22 *** starn has joined #openttd
19:30:35 <starn> Hello, everyone
19:30:58 <Terkhen> hi starn
19:31:30 <Eddi|zuHause> i have no comparative data on whether it's because of my relatively low connection bandwidth, or because i'm running wine, or something else...
19:31:32 <starn> how are you Terkhen?
19:32:16 <starn> openttd and opendune makes me want opensimfarm and opensimearth and others ahahaha :P
19:32:48 <Terkhen> Eddi|zuHause: right now I tried on windows, when I log in under wine it needs more time
19:43:39 *** KouDy has quit IRC
19:45:41 *** KouDy has joined #openttd
19:48:12 <ccfreak2k> Eddi|zuHause, slow all the time?
19:48:30 <Eddi|zuHause> ccfreak2k: pretty much, but this time it was kinda extreme
19:49:12 *** Illegal_Alien has joined #openttd
19:56:38 *** Dreamxtreme has quit IRC
20:00:13 *** |Jeroen| has quit IRC
20:02:59 <Zuu> lol, I added soo many rail/road level crossings in my last title game without even thinking about that they can be noisy.
20:03:58 <ccfreak2k> dingdingdingdingdingdingdingdingdingding
20:04:08 <frosch123> hmm, when loading a tto game... two-way signals only is a pain :s
20:05:34 <Zuu> well, I didn't even hear a single ding dong with OpenGFX. (I didn't use my hearing aids and my high frequecy hearing is about 40dB worse than lower ferquecies. :-p
20:18:34 <planetmaker> well. OpenGFX has no sounds ;-)
20:18:43 <planetmaker> You need to turn them on by using a sound set :-P
20:24:15 *** KritiK has joined #openttd
20:24:32 *** Illegal_Alien has quit IRC
20:27:45 <CIA-11> OpenTTD: rubidium * r21932 /trunk/src/ (6 files in 2 dirs): -Document: some tidbits related to vehicles
20:31:25 *** Fenris2 has joined #openttd
20:32:19 *** Fenris3 has joined #openttd
20:38:10 *** Mucht has quit IRC
20:38:13 *** Fenris has quit IRC
20:38:52 <DanMacK> Frosch, that brings back memories... lol
20:39:30 *** Fenris2 has quit IRC
20:40:21 * DanMacK remembers trying to build complex networks in TTO
20:42:12 *** fonsinchen has joined #openttd
20:44:42 <CIA-11> OpenTTD: frosch * r21933 /trunk/src/ (17 files in 3 dirs):
20:44:42 <CIA-11> OpenTTD: -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
20:44:42 <CIA-11> OpenTTD: -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
20:44:42 <CIA-11> OpenTTD: -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
20:47:21 <perk11> Eddi|zuHause: http://www.tt-forums.net/viewtopic.php?p=927805#p927805 <--- err. wtf?
20:47:22 <perk11> lol
20:48:24 <frosch123> oh, windows knows 'localhost' these days?
20:48:49 <Eddi|zuHause> i actually managed to build one-way rails using two-way signals back then ;)
20:48:51 <perk11> it's been a while since it knew it
20:49:32 <perk11> Eddi|zuHause: how?
20:56:14 <CIA-11> OpenTTD: frosch * r21934 /trunk/src/order_cmd.cpp: -Fix (r21933): The original plan was to run the regression before committing.
20:57:08 *** DayDreamer has quit IRC
21:01:12 <Prof_Frink> I remember the main annoyance being no signals on diagonal track
21:07:23 *** Dreamxtreme has joined #openttd
21:12:24 <Terkhen> I did not even know about signals back then
21:20:50 * DanMacK learned by watching the AI :P
21:21:46 <Terkhen> didn't you end up with a compulsion to terraform with no reason?
21:22:28 <frosch123> :p
21:23:36 <DanMacK> sometimes... lol
21:24:02 <Terkhen> :D
21:26:02 * DanMacK thinks turnouts need to show the direction they're for
21:33:48 <Wolf01> http://wiki.daviddarts.com/PirateBox interesting
21:39:08 *** Fenris3 has quit IRC
21:51:05 *** fonsinchen has quit IRC
22:03:29 *** michi_cc has quit IRC
22:04:08 <Wolf01> 'night
22:04:12 *** Wolf01 has quit IRC
22:09:45 <andythenorth> good night
22:09:46 *** andythenorth has left #openttd
22:15:07 *** mib_r8h2dk has joined #openttd
22:15:28 *** Nite has joined #openttd
22:15:35 <Nite> Hi
22:16:14 <Nite> is anyone thinking of a reworked service/breakdown system atm?
22:17:26 <SmatZ> hi, I don't think so
22:17:32 <Zuu> planetmaker: I ment to say OpenSFX :-D
22:19:29 <Nite> ottd is a silent game for me, all noises are muted always
22:20:08 <frosch123> night
22:20:14 *** frosch123 has quit IRC
22:23:42 <Nite> have to go cya
22:23:44 *** Nite has left #openttd
22:26:02 <Terkhen> good night
22:39:08 <planetmaker> hehe, Zuu :-)
22:39:35 <planetmaker> good night though. With whatever loud or silent dreams you may wish for :-)
22:41:01 <Zuu> hehe :-)
22:41:15 <Zuu> good night PM
22:42:55 *** Fast2 has quit IRC
22:44:23 *** michi_cc has joined #openttd
22:44:23 *** ChanServ sets mode: +v michi_cc
22:45:31 *** tokai|mdlx has joined #openttd
22:45:52 *** michi_cc has left #openttd
22:45:52 *** michi_cc has joined #openttd
22:45:53 *** ChanServ sets mode: +v michi_cc
22:51:51 *** tokai|noir has quit IRC
23:05:32 *** Dreamxtreme has quit IRC
23:06:39 *** Dreamxtreme has joined #openttd
23:10:31 *** Zuu has quit IRC
23:20:15 *** Progman has quit IRC
23:22:47 *** Adambean has quit IRC
23:27:30 *** DanMacK has quit IRC
23:29:45 *** Cybertinus has quit IRC
23:31:34 *** Brianetta has joined #openttd
23:52:51 *** enr1x has joined #openttd