IRC logs for #openttd on OFTC at 2011-01-26
00:06:38 <Ammler> Rubidium: the newgrf files
00:07:46 <SmatZ> number of newgrf files??
00:08:18 <SmatZ> 64 should be enough for anybody!
00:09:05 <SmatZ> (is there any official writing of that famous Gate's quote?)
00:09:11 <SmatZ> Gates'
00:10:00 <SmatZ> but well, number of GRF files can be reduced by combining functionality of several GRFs in one
00:10:17 <SmatZ> like all-ECS-vectors-in-one
00:10:24 <Rubidium> Ammler: that's easily done, when the minimum maximum packet size of the internet gets increased
00:11:03 <SmatZ> Rubidium: well, the data could be split to more packets if needed
00:11:20 <Rubidium> SmatZ: yeah, and we could use TCP as well
00:11:36 <SmatZ> Rubidium: I just wanted to say that, but that would be insane ;)
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00:17:07 <Ammler> I just mention it because there are 2 guys complaining about the limit in the beta4 thread
00:17:36 <Rubidium> no savegame == no bug
00:18:16 <Rubidium> likewise: not on == them not interested in it, thus why should I?
00:18:17 <Ammler> oh, you think it is a bug
00:18:29 <SmatZ> Ammler: I was wondering, they said it worked fine in previous version
00:18:45 <Ammler> true, now you mention it
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00:22:18 <Ammler> ever grfmerge tried?
00:23:29 <Rubidium> so, what of not loading NewGRFs with version > 7 or adding some NewGRF properties broke the NewGRF limit?
00:24:15 <SmatZ> disabled newgrfs aren't counted against that limit?
00:24:26 <Rubidium> IIRC they are
00:24:30 <Ammler> or static grfs
00:24:36 <glx> anyway 64 is a lot :)
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00:25:02 <Ammler> glx: indeed but doable
00:25:16 <glx> high risk of conflicts
00:28:44 <SmatZ> [01:17:57] <Ammler> I just mention it because there are 2 guys complaining about the limit in the beta4 thread <== actually, it's Doorslammer twice, replying "I have the same problem" to his own post (!?)
00:29:02 <SmatZ> maybe his confusion explains something...
00:29:18 <Ammler> oh, lol, how mean
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00:53:20 <HalfBit> the new rail station dialog is very nice
00:53:48 <HalfBit> quite a change for a beta3 -> beta4 version
00:54:45 <SmatZ> yup
01:00:42 <Ammler> good night :-)
01:02:40 <SmatZ> good night Ammler
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01:04:21 <Mazur> Sleep well, Ammler .
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06:52:59 <Terkhen> good morning
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08:14:59 <CIA-1> OpenTTD: rubidium * r21909 /trunk/src/ (7 files): -Fix: some missing spaces
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09:11:27 <andythenorth> HEQS has 3 out of 5 transport types
09:11:32 <andythenorth> I should add a ship + a plane
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09:11:52 <andythenorth> I guess monorail and maglev are not featured either :P
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09:23:36 <planetmaker> moin
09:25:17 <andythenorth> morning
09:26:18 <andythenorth> did I make any mistakes?
09:26:21 <andythenorth> (PDF)
09:27:09 <planetmaker> andythenorth: could you additionally link it also in the posting you announce it?
09:27:17 <andythenorth> yes
09:27:30 <planetmaker> I always find it annoying when someone writes along the lines of "go there to read what I want to tell you without link"
09:27:49 <planetmaker> especially the "go to first posting in a loooooong thread"
09:28:11 <planetmaker> as it's at least two clicks where I could save one :-P
09:28:19 <andythenorth> done
09:28:22 <planetmaker> :-)
09:29:40 <andythenorth> done, done, onto the next one
09:31:13 * Rubidium wonders why 1.0.0 works, but nightlies from spring to summer 2010 don't
09:33:11 <andythenorth> I took a guess at compatibility :P
09:33:23 <andythenorth> I actually have no idea which versions of ottd HEQS works with
09:33:48 <Rubidium> if it works with 1.0.0, then it works with nightlies from that time as well
09:34:05 <Rubidium> as stable releases are basically a subset of the features of nightlies at that time
09:35:40 <andythenorth> true
09:36:03 <planetmaker> works with stable X --> nightlies from March or later the same year
09:36:52 <andythenorth> I don't even know for sure it works with 1.0.0
09:37:08 <planetmaker> if it works with 1.0.5 it's a good enough guess
09:37:11 <andythenorth> but it used to work with 0.7.x so I figured it's probably ok in 1.x :P
09:37:15 <planetmaker> as 1.0.5 is 1.0.0 with bug fixes
09:37:44 <Rubidium> planetmaker: sometimes properties are added in point releases
09:38:00 <planetmaker> yes I know :-)
09:39:06 <Rubidium> 1.0.3: some industry/railtype stuff
09:39:30 <Rubidium> 1.0.1: printing qword
09:39:56 <Rubidium> so I guess it's safe to assume that if 1.0.5 works 1.0.0 works as well (you ought to test it though)
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09:41:07 <Rubidium> and I think all nightlies of 2010 ought to work as well
09:41:13 <Ammler> andythenorth: very nice guide, openttd 1.1 doesn't have numbers for parameter values anymore, does it?
09:43:50 <Ammler> credits list looks a bit silly using real names for some, for others nick only
09:44:08 <andythenorth> Ammler: you could be right
09:44:15 <andythenorth> I might just use nicks
09:46:00 <Ammler> does "Climate Toyland not supported" mean, you disabled it there or it just looks ugly and therefor not recommend?
09:46:55 <andythenorth> vehicles aren't available in toyland iirc
09:47:12 <planetmaker> I'd prefer 'not supported' means "use at your own risk"
09:47:17 <andythenorth> ach
09:47:20 <andythenorth> they do seem to be in Toyland
09:47:28 <andythenorth> that's horrible :P
09:47:32 <planetmaker> It'd mean one could use it with something like Toyland2Mars
09:47:43 <planetmaker> which would not be that horrible ;-)
09:48:00 <planetmaker> And that's what all people forget when they disable toyland :-P
09:48:15 <Ammler> climate switch is useless imo
09:48:59 <planetmaker> well. Not really. But it is nice, if it can be disabled ;-)
09:49:08 <planetmaker> or all climates would look the same
09:49:47 <planetmaker> like... arctic tiles, tropic industries, toyland houses :-P
09:50:21 <planetmaker> oh, and temperate vehicles, of course ;-)
09:50:21 <Ammler> why should you load arctic tiles newgrf for toyland?
09:50:33 <andythenorth> any other suggestions for HEQS manual?
09:50:37 <andythenorth> I've made suggested changes so far
09:51:05 <planetmaker> andythenorth: could you try a better scaling algorithm for your vehicles?
09:51:11 <planetmaker> they look quite pixelated...
09:51:25 <andythenorth> meh
09:51:27 <andythenorth> :P
09:51:29 <Ammler> you can still add a ActionB warning like "this set looks ugly in Toyland"
09:51:40 <andythenorth> planetmaker: I can't find a better pdf export
09:51:55 <andythenorth> I thought OS X had more options on print to pdf
09:52:03 <andythenorth> but I imagined them, or they don't exist
09:52:05 <planetmaker> nah, I don't mean the pdf export.
09:52:12 <planetmaker> Your vehicle images are like 2x zoomed
09:52:24 <andythenorth> yes
09:52:25 <planetmaker> with... the simplest zoom algorithm or so
09:52:32 <planetmaker> (which is the default though)
09:52:55 <planetmaker>
09:52:57 <Ammler> it does show the pixel art, isn't that nice?
09:53:06 <andythenorth> it's supposed to be blocky :D
09:53:16 <andythenorth> but the effect is diminished by the pdf compression :(
09:53:34 <andythenorth> planetmaker: can you open pages files?
09:54:09 <planetmaker> uhm? What page? you mean like pages which is the equivalent to writer to word to... text editor?
09:54:13 <planetmaker> then yes
09:54:52 <andythenorth> iwork page
09:54:54 <andythenorth> s
09:55:08 <planetmaker> but... it's a matter of how the images were created, not how they're embedded within the layout programme
09:55:15 <planetmaker> yes, it's installed
09:55:21 <andythenorth> they're just screenshots from 2x zoom
09:55:31 <planetmaker> exactly
09:55:50 <andythenorth> without compression they
09:56:29 <planetmaker> the 2x zoom algorithm used just sucks
09:56:46 <andythenorth> I think this will be a highly subjective argument :)
09:57:04 <andythenorth> I want a 2x zoom that makes a pixel 2x bigger with sharp edges
09:57:05 <planetmaker> well. Look at the differences as shown on the link I gave above.
09:57:07 <andythenorth> no interpolation
09:57:52 <andythenorth> I like blocky
09:58:32 <planetmaker> well... looks not nice when zoomed in and 1px -> 4px without antialias or so
09:59:46 <andythenorth> ho
09:59:50 <andythenorth> well you might convince me
10:00:02 <andythenorth> but all I'll do is remove the zoom and include them at 100% :D
10:00:18 <planetmaker> :-D
10:00:22 <andythenorth> I am more concerned about the crappy compression at the moment
10:01:11 <planetmaker> I mean, the real screenshots look ok (though slightly jpg-ified, too).
10:01:14 <andythenorth> maybe a html user manual would be better?
10:01:28 <planetmaker> dunno
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11:09:01 <supermop> hello
11:10:01 <planetmaker> hi
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11:11:52 <supermop> how are you?
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14:04:17 <Belugas> hello
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14:24:24 <Ammler> Bonjour
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14:30:08 <planetmaker> hi Belugas & Ammler :-)
14:31:55 <Belugas> Hey ho to you both!
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14:32:38 * andythenorth_ ponders naming the ships in FISH
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14:40:43 <andythenorth_> Should I keep the type of ship in the name?
14:40:52 <andythenorth_> e.g. Coaster, Trader, Ferry etc
14:44:17 <andythenorth_> hmm
14:44:19 <andythenorth_> that's very bizarre
14:44:30 <andythenorth_> the first name I chose for a ship was PATRAIKOS
14:44:42 <andythenorth_> based on name of a greek maritime area
14:45:21 <andythenorth_> and there is a ship named PATRAIKOS
14:45:32 <andythenorth_> bizarre coincidence :P
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14:47:08 <planetmaker> :-)
14:47:51 <planetmaker> andythenorth_, maybe you keep the type out of the name, if you can provide the ship type as additional info in the purchase menu
14:47:58 <andythenorth_> I thought so
14:48:20 <andythenorth_> I think it's useful to distinguish some type information though
14:48:31 <planetmaker> It's also not called Porsche 911 sports car. It's just a Porsche 911 ;-)
14:48:31 <andythenorth_> e.g. it helps choose PAX / general / freight
14:48:50 <andythenorth_> original ships are e.g. FFP Passenger Ferry
14:48:56 <andythenorth_> same for RVs
14:49:09 <planetmaker> yeah. But original ships have no additional purchase menu info texts either
14:49:23 <planetmaker> nor refit capability. Nor... so many nice things
14:49:24 <andythenorth_> and train sets don't have 'train'
14:49:27 <andythenorth_> in the name
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14:49:42 <andythenorth_> I'll try reducing it to minimum
14:50:10 <andythenorth_> 'Ferry' and 'Freighter' might be justified
14:50:47 <andythenorth_> I guess I just have to test and sea
14:50:50 <andythenorth_> see /s
14:50:51 <andythenorth_> :P
14:51:11 <andythenorth_> this is just like a FISH ship:
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14:52:51 <andythenorth_> planetmaker: you prefer to see less words in the buy menu? Or you just find it weird to specify type when it might be obvious?
14:52:56 <Wolf01> hello
14:54:17 <planetmaker> hi Wolf01
14:54:46 <planetmaker> andythenorth_, well, it is more usual to buy a "VW Golf" instead of a "VW Golf medium-sized car".
14:54:52 <andythenorth_> indeed
14:55:25 <planetmaker> I also just purchase an A380 instead of a A380 long-range high-capacity jet airliner ;-)
14:55:55 <andythenorth_> But you buy a Sikorsky Helicopter?
14:55:58 * andythenorth_ tests
14:56:17 <planetmaker> Well. There might be Sikorsky Lear Jet, too ;-)
14:56:20 <andythenorth_> not in AV8 you don't
14:56:48 <planetmaker> Besides Pikka is a good guide but not the rule book ;-)
14:56:54 <Noldo> I remember Lear Jet from Flight Simulator 5 and 98
14:57:11 <andythenorth_> HEQS I mostly included the vehicle type
14:57:23 <andythenorth_> it groups similar vehicles in the players mind
14:57:35 <andythenorth_> and is useful, e.g. when new vehicle type is announced
14:58:10 <andythenorth_> hmm
14:58:25 <andythenorth_> I was just going to use model names
14:58:28 <andythenorth_> but it looks weird
14:58:35 <andythenorth_> seems like it needs manufacturer + model names
14:58:51 <andythenorth_> or numbers or something
14:59:57 <planetmaker> There's pros and cons for both, yes.
15:00:10 <Ammler> andythenorth_: maybe SirkoZ can make a better HEQS-names grf
15:00:15 <planetmaker> It might be easier for the player if the type is in the name. Or in an abbreviated form
15:02:04 <andythenorth_>
15:02:56 <Noldo>
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15:03:03 <Noldo> oops
15:03:32 <andythenorth_> yes, they're in FISH :)
15:03:40 <Noldo> really?
15:03:46 <andythenorth_> log raft
15:03:58 <andythenorth_> variable capacity
15:04:12 <Noldo> had no idea what it is in english, though that is very logical
15:04:13 <planetmaker> :-) They're great
15:04:38 <Noldo> popular in the near by lake Saimaa
15:05:07 <planetmaker> andythenorth_, I think something like "Patraikos frighter" is a good name
15:05:21 <andythenorth_> I think it will do
15:05:39 <andythenorth_> leaves room to add (steam) (diesel) etc if needed
15:06:04 <andythenorth_> not sure it is
15:06:05 <planetmaker> hm... that's not really important. I'd add it to the purchase description
15:06:25 <andythenorth_> (small) (large) etc is very boring and can go
15:06:28 <planetmaker> It'll be visible from the graphics possibly ;-)
15:06:31 <planetmaker> definitely, yes
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15:14:46 <Ammler> you can add icons like 2cctrainset
15:14:52 <DanMacK> Hey all
15:15:11 <Ammler> heya Dan
15:16:31 <planetmaker> moin DanMacK
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15:26:35 <Ammler> something changed according to lzma from beta3 to beta4, seems like Fedora doesn't build anymore?
15:27:50 <Rubidium> or did Fedora change between beta3 and beta4?
15:28:30 <Rubidium> as I don't remember seeing any LZMA related changes in OpenTTD this year
15:29:25 <glx> no change in rpm spec ?
15:30:03 <Rubidium> not since beta3
15:30:16 <glx> so it's the OS :)
15:34:41 <Ammler> I try to build beta3 again, this is silly... :-/
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15:38:14 <Ammler> got following error on local build: "error: %post(glibc-common-2.12.90-17.x86_64) scriptlet failed, signal 11" (first time I try to build for Fedora:14 locally
15:38:34 <Rubidium> that's like Thai to me
15:39:06 <Rubidium> although, signal 11 == c0000005
15:39:26 <Rubidium> or sigsegv
15:39:43 <Ammler> oh, I wanted to paste that on the obs support channel :-)
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15:42:20 <ZirconiumX> hello all
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15:50:27 <unknwn> i install openttd 1.0.5 . Acceleration of time in this version more slower than in 1.0.1
15:50:34 <unknwn> How can i increase aceleration time?
15:50:52 <Terkhen> hi unknwn
15:51:12 <ZirconiumX> What - Fast Forward? I don't think it is
15:51:23 <unknwn> yes, fast foward
15:51:23 <Terkhen> if the game is going noticeably slower you are either using lots of AIs or playing with a lot of vehicles
15:52:07 <ZirconiumX> WTHJS
15:52:27 <unknwn> i'm not using AI
15:52:37 <unknwn> in 1.0.1 fast foward more faster
15:52:41 <ZirconiumX> number of vehicles?
15:52:51 <ZirconiumX> Then use 1.0.1
15:52:56 <unknwn> i start new mission and click fast foward
15:52:58 <Terkhen> unknwn: the same savegame fast forwards faster?
15:53:13 <ZirconiumX> He can't load the savegame
15:53:41 <ZirconiumX> unless I being stupid - which evidently I am
15:53:53 <Ammler> Rubidium: the issue is Fedora works with xz-devel but not with lzma-devel
15:54:04 <Terkhen> 1.0.1 should be savegame compatible with 1.0.5 IIRC
15:54:19 <Rubidium> Ammler: so why did beta3 work?
15:54:24 <unknwn> lol..1.0.1 started in window, but 1.0.5 in fullscreen)
15:54:29 <Rubidium> or did it (silently) fail?
15:54:44 <ZirconiumX> then switch off fullscreen?
15:54:48 <unknwn> in window fast foward works more faster
15:54:52 <unknwn> yes
15:58:53 <ZirconiumX> problem solved
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16:04:37 <Mazur> Which version gives Fedora problems? I can try it out here, too, give you my 2¢.
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16:05:24 <Mazur> I have 1.0.5 beta3 running no problem.
16:06:36 <Mazur> OpenTTD 1.1.0-beta3
16:06:39 <Mazur> I mean.
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16:15:35 <Ammler> Mazur: none, the issue was in the spec
16:16:18 <Ammler> I assume, fedora uses lzma for lzma1 and xz for lzma2
16:21:38 <Mazur> Ammler: See
16:25:56 <Ammler> Mazur: yeah, as I thought, suse doesn't provide lzma(1) anymore
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17:01:31 <z-MaTRiX1nonidentified> h
17:05:35 <ZirconiumX> could you change your name to something shorter
17:07:13 <z-MaTRiX1nonidentified> sure it used to be shorter
17:07:27 <z-MaTRiX1nonidentified> but its boring to identify again
17:07:41 <ZirconiumX> like... z-MaTRIX1
17:07:53 <z-MaTRiX1nonidentified> because server kicks out link broken or smg
17:08:15 *** z-MaTRiX1nonidentified is now known as z-MaTRiX
17:08:44 <ZirconiumX> you didn't have to identify for that di you?
17:08:51 <z-MaTRiX> i did
17:09:19 <SmatZ> irssi doesn't support some kind of auto-perform?
17:09:27 <z-MaTRiX> hm
17:09:36 <z-MaTRiX> it supports scripting
17:09:38 <SmatZ> where you would enter "/msg NickServ auth abc xyz", so you get identified
17:09:39 <ZirconiumX> mibbit does
17:09:56 <z-MaTRiX> yes its the identify ...
17:10:22 <z-MaTRiX> whats up SmartZ ?
17:11:07 <ZirconiumX> lol
17:12:39 * ZirconiumX jumps at z-MaTRiX and some wierd camera rig suspends me in slow motion with lots of cameras taking photos of me
17:12:55 <ZirconiumX> (matrix style of course!)
17:13:05 <z-MaTRiX> <;
17:13:22 <z-MaTRiX> would like that if you were a cute girl
17:13:31 <ZirconiumX> but I'm not
17:13:51 <ZirconiumX> I'm a...
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17:13:55 <ZirconiumX> here it comes
17:13:59 <ZirconiumX> GEEK!
17:14:12 <ZirconiumX> there that's over with
17:14:51 <z-MaTRiX> R wrfu n wrqu jx-wrxu * R pnfu xj luxlu jq srzu * Rxlrdu n wnc nww dna * R'fu nwvnal cuux sprl vna * R'z n ouuk * R'z n ouuk * Jp pj R'z n ouuk * Ojjd Wjed R'z n ouuk.
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17:16:20 <planetmaker> ...
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17:23:04 <SmatZ> z-MaTRiX: google translate recognised that as finnish
17:24:29 <Terkhen> it probably does not support gibberish
17:24:52 <z-MaTRiX> :)
17:25:00 <z-MaTRiX> (its encrypted)
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17:30:41 <CIA-1> OpenTTD: rubidium * r21910 /trunk/src/autoreplace_cmd.cpp: -Codechange: rename some autoreplace internal functions so they don't collide with globabl functions
17:30:54 <z-MaTRiX>
17:31:19 <CIA-1> OpenTTD: rubidium * r21911 /trunk/src/ (4 files in 2 dirs): -Codechange: move tcache.last_speed to gcache.last_speed and make SetLastSpeed a function of GroundVehicle
17:31:57 <CIA-1> OpenTTD: rubidium * r21912 /trunk/src/ (roadveh.h roadveh_cmd.cpp saveload/vehicle_sl.cpp): -Codechange: let road vehicles use gcache.last_speed/SetLastSpeed as well
17:33:30 <CIA-1> OpenTTD: rubidium * r21913 /trunk/src/roadveh_cmd.cpp: -Codechange: move bridge speed limiting for road vehicles to the same (logically speaking) place as for trains
17:34:19 <CIA-1> OpenTTD: rubidium * r21914 /trunk/src/ (ground_vehicle.hpp train_cmd.cpp): -Codechange: move the algorithmic part of Train::UpdateSpeed to a function in GroundVehicle
17:34:54 <z-MaTRiX>
17:34:55 <z-MaTRiX> ahah
17:35:17 <CIA-1> OpenTTD: rubidium * r21915 /trunk/src/ (roadveh.h roadveh_cmd.cpp): -Codechange: rename RoadVehicleAccelerate to RoadVehicle::UpdateSpeed (to match the naming used by Trains), and make use of the algorithm implemented in GroundVehicle
17:36:30 <SmatZ> :)
17:36:54 <SmatZ> I don't speak magyar at all
17:37:05 <SmatZ> actually.. "Új" is "new"
17:37:24 <CIA-1> OpenTTD: rubidium * r21916 /trunk/src/ground_vehicle.hpp:
17:37:24 <CIA-1> OpenTTD: -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work
17:37:24 <CIA-1> OpenTTD: properly can sometimes be more than the (temporary) maximum speed causing Clamp
17:37:24 <CIA-1> OpenTTD: to "fail". Make sure that the minimum speed always overrules the maximum speed
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17:47:48 <z-MaTRiX> btw
17:48:47 <z-MaTRiX> trains coming out of depot trying to bypass one-way pathfinder signals
17:49:12 <z-MaTRiX> so must use simple blocksignals there
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17:54:43 <planetmaker> and you're using a recent nightly?
17:55:48 <z-MaTRiX> no it was 1.05
17:56:10 <z-MaTRiX> and before
17:56:43 <z-MaTRiX> dont remember if it was the case in original ttd
17:56:57 <planetmaker> TTD has only two-way block signals
17:57:06 <z-MaTRiX> ah
17:57:08 <z-MaTRiX> so
17:57:26 <z-MaTRiX> train wants to pass one-way pathfinder signal from bask
17:57:30 <z-MaTRiX> *back
17:57:44 <planetmaker> original TTD also has another path finder ;-)
17:57:44 <z-MaTRiX> replacing to simple blocksignal solves problem
17:58:46 <Rubidium> fonsinchen: proof of concept with updating cur_order_index for service depot orders:
17:58:46 <planetmaker> well. Try the beta4 or so with the same savegame...
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18:16:52 <fonsinchen> looks nice
18:16:56 <fonsinchen> I'll try it later
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18:45:34 <CIA-1> OpenTTD: translators * r21917 /trunk/src/lang/ (5 files in 2 dirs):
18:45:34 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:45:34 <CIA-1> OpenTTD: basque - 28 changes by Thadah
18:45:34 <CIA-1> OpenTTD: indonesian - 15 changes by adjayanto
18:45:34 <CIA-1> OpenTTD: japanese - 11 changes by kokubunzi
18:45:36 <CIA-1> OpenTTD: luxembourgish - 250 changes by Phreeze
18:45:36 <CIA-1> OpenTTD: brazilian_portuguese - 130 changes by Luis_Mizuchiro
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18:49:36 <z-MaTRiX> 2 way pathfinder fail
18:49:40 <z-MaTRiX> in latest beta
18:50:15 <SmatZ> wow, there is porn at youtube!
18:50:22 <Mazur> Is there?
18:50:28 <frosch123> likely not for long
18:50:34 <z-MaTRiX> 2 tracks crossing each other, 4 pathfinders
18:50:36 <SmatZ> has been there for at lest 8 hours
18:50:41 <Mazur> I looked but never found any.
18:50:51 <z-MaTRiX> train coming from bottom right to top left reserves whole track
18:52:10 <SmatZ> actually, it has been there since April
18:52:28 <z-MaTRiX> also train coming from top right to bottom down reserves whole track
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18:53:41 <planetmaker> SmatZ, the only really interesting question is: how did you find that? ;-)
18:54:08 * planetmaker guesses "by pure chance"
18:54:11 <planetmaker> trallalala
18:54:11 <SmatZ> :-D
18:55:46 <z-MaTRiX> howcome estimated cost of paying back 20000 euros loan is 0?
18:56:48 <z-MaTRiX> also stopping atrain costs 0 <;
18:56:53 <z-MaTRiX> good to know
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19:01:54 <SmatZ> z-MaTRiX: indeed it's strange
19:02:14 <SmatZ> but... "by design"
19:02:35 <SmatZ> feel free to open a bugreport, unless there is one already
19:02:52 <z-MaTRiX> that does not cause problems
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19:03:17 <Prof_Frink> z-MaTRiX: But does starting a train cost non-0?
19:03:51 *** maddy_ has quit IRC
19:04:03 <z-MaTRiX> stopping a train only cause profit loss
19:05:44 <z-MaTRiX> well bugs i see now is 2way pathfinder fail and 1-way pathfinder bug
19:06:56 <z-MaTRiX> just make a starburst line and place 2way pathfinders
19:08:40 <z-MaTRiX> and trains can be stuck in certain cases after coming out of depot on a 1-way line if it has 1-way pathfinder signal before
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19:28:11 <z-MaTRiX> nice little diagonal terraforming helper
19:28:43 <z-MaTRiX> best used with terraforming limiter
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19:35:06 <z-MaTRiX>
19:35:16 <z-MaTRiX> What's huge, slow, and capable of hauling up to 400 tons of bullshit?
19:35:17 <z-MaTRiX> <;
19:36:12 <SmatZ> :)
19:42:00 <Prof_Frink> z-MaTRiX: An Arcturan Megabull.
19:43:41 <andythenorth> Ammler: planetmaker for a river boat (barge) does Rheinfall make any sense as a name?
19:44:37 <planetmaker> :-D - it does to a certain degree. But it's a rather funny name. You could call it also "Niagara falls" ;-)
19:45:13 <andythenorth> Well I might call another ship Niagra :)
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19:46:06 <planetmaker> and 2nd Rheinfall is phonetically the same as Reinfall - which means something along the lines of "non-starter" or "failure"
19:46:23 <Belugas> so... ship Niagra, sloop Viagra, oiler Negra...
19:46:35 <andythenorth> he
19:46:43 <Belugas> mmh... Viagra Falls
19:46:53 <Belugas> kinda like antonyms :)
19:47:04 <Belugas> antonym?
19:47:05 <Belugas> mmh...
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19:49:10 <planetmaker> andythenorth: rather call it "Rhine class" or alike
19:49:19 <planetmaker> and then a Niagara class as well
19:49:31 <andythenorth> planetmaker: I don't want to name for real rivers :)
19:49:42 <planetmaker> with Rheinfall you do ;-)
19:49:43 <andythenorth> I already get pms from ardent boat fans
19:49:56 <planetmaker> it means "Rhine falls"
19:50:09 <andythenorth> ach
19:50:12 <andythenorth> I know
19:50:16 <andythenorth> maybe it was a bad idea though
19:50:29 <andythenorth> If I name it for something real I get more pms pointing out that x is too long / small / wide / blue / red etc
19:50:31 <planetmaker> hm... well :-)
19:50:54 <planetmaker> oh, the look at your local map. Look for the smallest creaks. And pick their names
19:51:04 <andythenorth> he
19:51:06 <andythenorth> frome
19:51:22 <andythenorth> seven estuary :P
19:51:30 <andythenorth> blind yeo
19:51:35 <planetmaker> :-D
19:51:38 <andythenorth> avon gorge
19:51:55 <planetmaker> Most doesn't sound too bad ;-)
19:52:12 <planetmaker> I'd only leave out the seven estuary ;-)
19:52:29 <andythenorth> bit obvious?
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19:53:10 <planetmaker> :-)
19:53:19 <andythenorth> planetmaker: I want a european sounding name for river boats
19:53:25 <andythenorth> what's *your* nearest weird sounding river?
19:54:33 <planetmaker> Oker or Wabe
19:54:49 <planetmaker> but weired? :-) I'm used to them ;-)
19:54:57 <Ammler> [20:43] <andythenorth> Ammler: planetmaker for a river boat (barge) does Rheinfall make any sense as a name? <-- without h
19:55:03 <Rubidium> andythenorth: IJssel ?
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20:00:54 <Rubidium> andythenorth: Our, Main, Ton? ;)
20:01:33 <Terkhen> andythenorth: I guess that loaded rafts being drawn outside the water in some cases is a known issue
20:03:14 <Rubidium> fonsinchen: how much of a problem would it be if/when automatic orders are "ignored" (not added or removed) when actually going for service with a "service at order" until it reaches the next manual order?
20:04:35 <andythenorth> Terkhen: same issue applies to other larger ships :(
20:04:40 <andythenorth> there's no fix, except smaller boats
20:04:47 <Rubidium> as my current diff has some drawbacks in the "oops, reusing already used bits department" and the whole mess could possibly be solved by temporarily ignoring automatic orders by simply setting some flag
20:06:16 <andythenorth> IJssel is good, but a weird capitalisation :D
20:06:31 <fonsinchen> Not much. Just that at the next stop, if there is another automatic order after that, cargodist wouldn't know which station to load cargo for.
20:06:33 <andythenorth> might get reported as a typo :P
20:06:39 <Belugas> Ruisseau ASec
20:07:08 <fonsinchen> Maybe there's a workaround for that. After all we know that we're ignoring auto orders at that point.
20:07:10 <Rubidium> andythenorth: but it isn't, although some might consider using the proper character for it... but that's *very* rarely used
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20:10:04 <fonsinchen> Is there enough space to count the visited stations since we started to ignore the auto-orders.
20:10:20 <Terkhen> andythenorth: it's different from the "usual" issue, happens when they are loading while they are relatively "small"
20:10:34 <andythenorth> Terkhen: can you screenshot?
20:10:42 <andythenorth> I need to fix the log raft loading sequence anyway
20:10:49 <andythenorth> it's a bit of a tricky issue
20:10:56 <fonsinchen> Then I could easily find out which auto order we're actually heading for without the cur_order_index.
20:11:03 <andythenorth> Rubidium: does Schipbeek make sense as a name?
20:12:17 <andythenorth> or Ganzendiep?
20:12:22 <Rubidium> it's literally ship stream
20:12:33 <andythenorth> he
20:12:36 <andythenorth> might be ok
20:12:39 <andythenorth> or Kattendiep
20:13:04 <Rubidium> Ganzen = geese, Katten = cats
20:13:10 <Rubidium> not sure how to translate diep though
20:13:39 <Terkhen> andythenorth:
20:14:11 <andythenorth> Terkhen: I guess I have work to do :P
20:14:19 <Terkhen> :)
20:14:24 <Rubidium> "diep" is used in names of canals to tell it's navigable by ships, instead of used for draining water from low areas
20:14:26 <Terkhen> would you prefer a proper bug report at the FISH tracker?
20:14:34 <andythenorth> please
20:14:54 <Rubidium> fonsinchen: in what way would you use that?
20:15:41 <Rubidium> do some magic on the order list to make some guesses whether it's still following the automatic orders, just at a different place in the order list?
20:17:18 <fonsinchen> Yes, if it's set I just count the automatic order (which we haven't removed) from the previous mainenance order and then I can guess that this is the station we're heading for.
20:18:15 <fonsinchen> Or if it's just a flag I can shrug and say "nondeterministic" while just loading everything.
20:18:19 <fonsinchen> Also OK.
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20:18:50 <Eddi|zuHause> "the dutch have a dozen words for canals" :p
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20:22:42 <TD> hi
20:23:25 <Terkhen> hi TD
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20:26:07 <TD> how do i save a game on a dedicated server as a client? rcon pw save doesnt seem to work...:-(
20:26:48 <SmatZ> it should work
20:27:16 <TD> hmmm
20:27:24 <SmatZ> or is the name not optional?
20:27:25 <SmatZ> then
20:27:36 <SmatZ> rcon pw "save xxx.sav"
20:27:53 <SmatZ> TD: ^
20:28:15 <Eddi|zuHause> how much work would it be to introduce the one-way arrows in a sloped version?
20:28:52 <SmatZ> *lot*
20:29:48 <andythenorth> is Landwasser a dumb name for a river boat?
20:29:56 <Eddi|zuHause> very :p
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20:30:13 <TD> thanks that worked even though the file is now named XX.sav.sav and it doesnt work without the .sav in the end;-)
20:30:23 <SmatZ> ok :)
20:30:26 <andythenorth>
20:30:58 <andythenorth> ach Lütschine
20:31:00 <andythenorth> that will do
20:31:03 <andythenorth> references HEQS :P
20:31:29 <andythenorth> HEQS vehicle names have a certain 'trivia quiz' element to them
20:31:36 <andythenorth> their are hidden meanings :)
20:31:38 <andythenorth> there /s
20:32:51 <TD> and someone should change the wiki as this says the command is rcon pw save <number | file> ;-)
20:33:01 <Terkhen> feel free to do so :)
20:34:34 <andythenorth> how do I encode an ü for nfo?
20:35:06 <Rubidium> add a thorn at the being of the string
20:36:29 * andythenorth learns something
20:36:30 <planetmaker> i.e. use only UTF-8
20:36:34 <andythenorth> hmm
20:36:47 <andythenorth> "ÞLütschine River Boat" made it worse
20:37:10 <planetmaker> how?
20:37:12 <Rubidium> then the source file isn't UTF-8 encoded
20:37:53 <andythenorth> my editor thinks it's "UTF-8, no BOM"
20:38:11 <Eddi|zuHause> that should be the right one
20:38:50 <andythenorth> do I need to add any control codes to the string?
20:38:59 <Eddi|zuHause> the thorn is the control code
20:39:01 <andythenorth> I have read the spec, but I can't follow it 100%
20:39:03 <Eddi|zuHause> but try 'C3 BC' instead of '"ü"'
20:41:15 <TD> there i fixed it... it might not be pretty but the information is there now!
20:41:26 <andythenorth> maybe I just do without the umlaut
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20:41:46 <TD> cya
20:42:01 <andythenorth> River Boat / River Barge / River Freighter?
20:42:04 <andythenorth> which is better?
20:42:13 <frosch123> [21:28] <Eddi|zuHause> how much work would it be to introduce the one-way arrows in a sloped version? <- drawing 8 sprites?
20:42:49 <Eddi|zuHause> frosch123: and teaching openttd to use them?
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20:43:12 <frosch123> 12 actually
20:43:36 <frosch123> Eddi|zuHause: less than drawing 12 sprites
20:43:49 <Eddi|zuHause> yes, the YOU CANNOT PASS versions are also needed ;)
20:44:25 <__ln__> i think what gandalf said whas "you shall not pass"
20:44:32 <__ln__> -h
20:44:56 <planetmaker> :-)
20:45:04 * DanM is heading out, I will TTYL :D
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20:46:40 <Eddi|zuHause> __ln__: last paragraph of ;)
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20:51:10 <Mazur> The Black Knight, however, said: "None shall pass!"
20:51:31 <Mazur> Or, possibly: "Nun shall pass."
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21:20:21 <__ln__> of course the whole movie (and the book) was dubbed into english and gandalf was really speaking elvish to the balrog.
21:31:33 <andythenorth> ho
21:31:44 * andythenorth just found the link to the ottd dev documentation
21:31:50 <andythenorth> that makes things a bit easier :P
21:31:58 <planetmaker> you mean map array?
21:31:59 <planetmaker> etc
21:32:13 <andythenorth> no
21:32:19 <andythenorth> I mean doxygen stuff:
21:32:20 <Rubidium> the wiki?
21:35:04 <Eddi|zuHause> andythenorth: strangely, it's not mentioned in the topic.
21:35:18 <andythenorth> it's moderately useful :P
21:35:49 <andythenorth> I mean, it's fun grepping source and following nested back functions
21:35:55 <planetmaker> it's not something players and average users need
21:36:39 <Eddi|zuHause> planetmaker: the whole channel is not something players and average users need
21:36:51 <planetmaker> oh right
21:37:10 <planetmaker> but those all-time-here-people don't care about the topic.
21:37:23 <planetmaker> But the "hey, I have a question users" can be pointed at it
21:37:24 <SmatZ> there's a topic here? wow!
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21:46:01 <Terkhen> andythenorth: feel free to document anything that you can't find there :)
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22:32:43 <Terkhen> good night
22:32:55 <supermop> good night
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22:43:12 <CIA-1> OpenTTD: rubidium * r21918 /trunk/src/network/network_gui.cpp: -Fix [FS#4443]: Languages improperly sorted in the "start server" window (adf88)
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23:19:11 <DanMacK> Night all
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23:22:10 <DJ_Nekkid> in hotkeys.cfg there is:
23:22:11 <DJ_Nekkid> build_road = SHIFT+F8
23:22:32 <DJ_Nekkid> is it also possible to add build_tram = 'key' there?
23:23:38 <Rubidium> build_tram would equal build_elrail or build_maglev, or whatever
23:23:49 <Rubidium> i.e. selecting something from the dropdown
23:24:45 <DJ_Nekkid> speaking of witch, that would be nice :)
23:25:07 <Rubidium> yes, it'd be magic
23:25:09 <DJ_Nekkid> atleast a build_rail_next
23:25:15 <DJ_Nekkid> and build_road_next
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23:25:22 <DJ_Nekkid> so one could cycle
23:27:03 <DJ_Nekkid> but i guess i have had my share of feature req's lately :)
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23:41:06 <Mazur> You cn make it my feature request.
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