IRC logs for #openttd on OFTC at 2011-01-18
            
00:08:54 <Wolf01> 'night
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00:10:14 <kamnet> Wow, I slept my whole day away
00:14:49 <supermop> nice
00:16:24 <kamnet> yeah, they changed my work schedule so I now have Sun-Tues off. :-(
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00:19:20 <supermop> ouch
00:19:38 <supermop> wierd schedules are always worse than you think
00:20:56 <kamnet> It's only bad because I'm back to working Saturdays which interferes with my son's Boy Scout activities.
00:21:48 <supermop> yeah
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00:32:31 <supermop> I have to work every saturday,
00:32:43 <supermop> it has made it so difficult to see people
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01:47:12 <SmatZ> wow I can hear the river here
01:47:16 <SmatZ> and it's pretty far :)
01:50:07 <SmatZ> hmm no, it wasn't the river
01:50:12 <__ln__> or at least was pretty far
01:51:10 <SmatZ> :)
02:07:35 <Eddi|zuHause> if the river comes over here, we really are in trouble. :p
02:10:49 <Eddi|zuHause> (i mean, i'm like 5km distance to the river, and like 30m higher :p
02:15:28 <Eddi|zuHause> hm... it's more like 50m
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02:59:01 <Chris_Booth> I super drunk, this is frist time in 4 months!!!!!!!!!
02:59:15 <Chris_Booth> wow I have been missing my good friend
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06:49:46 <Terkhen> good morning
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07:07:33 <planetmaker> moin
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08:37:17 <kamnet> OK I'm stumped. Anybody know how to section Action0Airport in NFO? :D
08:39:46 <kamnet> er, how to set the action, even
08:40:03 * kamnet thinks Yexo is hiding out on me
08:40:31 <Yexo> have you ever written nfo before?
08:41:37 <kamnet> From scratch? No I've been making slight modifications to a few other works and learning as I've needed it. In this case I need to set an earlier introduction date for the heliport.
08:41:59 <planetmaker> I stil hold up that you'd get faster results, if you *tried* to do it in NML
08:42:19 <planetmaker> you seem to have the same problem with both NFO and NML. So why go the complicated path?
08:42:30 <planetmaker> Why not go the path where an example exists?
08:43:40 <Yexo> -1 * -1 00 0D 02 01 ID 08 02 0c \w1930 \wxFFFF <- that should set the introduction date of the heliport to 1930
08:43:50 <Yexo> completely untested though
08:44:33 <kamnet> Ooh, I wasn't far off then :-)
08:44:50 <Yexo> do you have nforenum?
08:44:56 <kamnet> Yup
08:52:05 <kamnet> Is there a specific station ID number for the heliport?
08:56:41 <kamnet> nforenum is spitting back this error:
08:56:44 <kamnet> /!!Error (63): Expected 1 more properties. 2 * 7 00 0D 02 01 00 08 02 // OC \w1930 \wxFFFF
08:58:01 <Yexo> everything after the "//" is treated as a comment
08:58:13 <Yexo> so nforenum just reads " 2 * 7 00 0D 02 01 00 08 02"
08:58:34 <kamnet> nforenum is commenting it out. I'm entering it as
08:58:34 <Yexo> take a look at the action0 wiki page, the error is very clear
08:58:34 <kamnet> 2 * 7 00 0D 02 01 00 08 02 OC \w1930 \wxFFFF
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08:59:58 <Yexo> nforenum doesn't comment that out here
09:01:41 <kamnet> OK. You can now laugh at me.... I just realized I was typing O C instead of 0 C
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09:05:38 <kamnet> And now nforenum comes out right, grfcodec comes out right... and no early intro date. Hrm.
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09:07:24 <dihedral> good morning
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09:08:36 <planetmaker> moin dihedral
09:08:54 <dihedral> :-)
09:10:04 <kamnet> Hm. Strange. I switched my date out from 1930 to 1900, now it work. And switching back to 1930, still works... :-/
09:10:25 <kamnet> And good morning dihedral
09:10:42 <dihedral> o/ :-)
09:11:03 <planetmaker> kamnet, just did not update the (running) game? Or started with old version? Happens :-)
09:11:29 <peter1138> mmm, 2.2GB coredump
09:12:59 <dihedral> ouch ^^
09:13:34 * dihedral started work on a new autonightly thing
09:13:54 <peter1138> and with 2.6's crappy io, loadavg went up to 11 when writing it ;p
09:14:14 <dihedral> i think i'd need about 10s for writing 2.2GB :-P
09:14:24 <peter1138> took about 8 minutes
09:14:26 <peter1138> i have no idea why :(
09:14:34 <peter1138> i mean, i have 4GB ram
09:14:40 <dihedral> had a look at iotop?
09:14:44 <kamnet> Thank you Yexo for the help :-)
09:14:49 <peter1138> nope
09:14:53 <kamnet> Now let's see if I can master layouts on my own
09:15:07 <dihedral> i did when making a tar archive of my /home
09:15:15 <dihedral> 200MB/s read + 200MB/s write :-D
09:15:17 <dihedral> yumm!
09:15:21 <peter1138> yeah well
09:15:38 <peter1138> my desktop machine became unreponsive when creating a 40GB virtualbox drive...
09:15:43 <peter1138> due to iowait :S
09:15:56 <peter1138> it's like dma doesn't get used these days or something...
09:16:43 <dihedral> i consider SSD worth the extra cash
09:17:31 <dihedral> i notice a huge difference when grepping through openttd's source on a normal hdd, compared to a ramdisk
09:17:45 <dihedral> on my ssd that difference is not worth the effort
09:18:28 <peter1138> oh, you have SSD... hehe
09:18:57 <dihedral> i am still amazed at it's speed :-P
09:20:18 <peter1138> its !
09:22:14 <dihedral> yes
09:22:22 <dihedral> that
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09:36:43 <z-MaTRiX_nonidentified> hey-ho
09:40:20 <kamnet> Alright so if I'm reading this right, airport layout of 0A 01 04 64 32 *SHOULD* make a airport with 1 layout, 4 bytes, that is 64 pixels long by 32 wide, yes?
09:42:18 <z-MaTRiX_nonidentified> isnt it hexadecimal?
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09:48:03 <Wolf01> 'morning
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09:55:09 <Hirundo> kamnet: I'd guess layout dimensions are in tiles, not pixels
09:58:20 <kamnet> So 0A 01 04 01 02 ?
10:00:30 <Hirundo> Are you looking at http://wiki.ttdpatch.net/tiki-index.php?page=Action0Airports ?
10:00:39 <kamnet> yup
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10:02:51 <Hirundo> Format, as I read it, is this: 0A <num-layouts> <total-size> <rotation> (<xoffs> <yoffs> <tile>)*n 0 80
10:04:06 <Hirundo> there is no xsize or ysize in there, you just have to specify tile (0, 0) and (0, 1), possibly for various rotations
10:04:21 <kamnet> Aha! That makes much more sense to me. :-)
10:05:10 <kamnet> I'm interpreting xoffs and yoffs as the offset from the northern-most corner of the tile.
10:06:30 <kamnet> so xoffs and yoffs is the number of tiles?
10:07:10 <Hirundo> xoffs/yoffs are the offsets from the northernmost tile for said tile
10:08:14 <kamnet> And now I'm back to confused :-)
10:08:43 <Hirundo> A layout defines a series of tiles
10:08:55 <kamnet> ok
10:09:02 <Hirundo> For each tile, you specify the offset (x/y) and what tile type to put there
10:10:16 <kamnet> and how do I know what tile type to use?
10:10:17 <Hirundo> There is a separate entity 'airporttile' that you can use to define tile graphics etc., or you can use the original airport tiles
10:11:58 <kamnet> where do I find that at?
10:13:26 <Hirundo> If you want to define your own tiles, you'll need http://wiki.ttdpatch.net/tiki-index.php?page=Action0AirportTiles plus action3/2/1 to define graphics
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10:14:44 <Hirundo> I pasted a list of default tiles here: http://pastebin.com/FXM2zXmh , there seems no documentation about that unfortunately
10:15:02 <planetmaker> same as industry layouts and tiles
10:15:22 <planetmaker> and they're documented afaik, and examples exist as well.
10:15:40 <planetmaker> (e.g. FIRS)
10:16:51 <Hirundo> Is there a documented list of default AP tiles out there?
10:17:03 <planetmaker> not that I know
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10:17:48 <planetmaker> but it's moderately easy to lookup all base set sprites: http://mz.openttdcoop.org/opengfx/authors/script.php?feature=spritesbyfile&q=ogfx1_base
10:18:00 <planetmaker> So I'm not sure it needs more documentation than looking at a base set.
10:18:44 <Hirundo> How does sprite ID map to tile ID?
10:18:49 <planetmaker> (mind that the link I pasted is HUGE) as it contains the whole base set
10:19:07 <planetmaker> uhm, in a layout... can't you specify there a sprite ID directly?
10:19:31 <Hirundo> no, you define an airport tile ID :)
10:19:54 <kamnet> is that what "oldtile" is?
10:19:59 <Hirundo> yes
10:20:00 <planetmaker> but maybe you made my newgrf experience too cozy ;-) ... I just defined a layout, added some ttdsprites and was set ;-)
10:20:37 <Hirundo> didn't you define an airport tile somewhere?
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10:21:33 <planetmaker> http://bundles.openttdcoop.org/airportsplus/nightlies/LATEST/log/airportsplus.nml <-- I only played around with that so far
10:22:02 <planetmaker> and well, yes, there it defines tiles. But then one "just" says to re-use existing ttdsprites and one is set.
10:22:53 <kamnet> So say I want to use airport grass, that looks like the sprite# is 2643. So I'd just pop that number in there?
10:24:27 <Hirundo> no, that won't even work because you need a byte :) I guess planetmaker spoiled you with his sprite discussion
10:24:38 <planetmaker> meh. sorry
10:24:42 <Hirundo> np
10:24:45 <kamnet> lol
10:24:50 <Hirundo> kamnet: what do you want to show on that tile ?
10:26:44 <kamnet> I want to replace the 1x1 heliport with a 2x1 airship mast, the only thing on it is the mast that sits near the eastern edge of the 2nd tile.
10:27:43 <planetmaker> http://mz.openttdcoop.org/opengfx/newgrf.php?1=2633:2675 <-- only airport sprites, btw
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10:29:25 <Hirundo> Do you need new sprites for that, and if so, do you have those?
10:29:41 <kamnet> Yes, I have the sprite
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10:33:25 <Hirundo> ok, you'll first need to define an airport tile and associate graphics with that
10:40:29 <kamnet> and that would be property 09 ?
10:45:18 <Hirundo> Airport tiles are separate 'entities' from an NFO point of view, see http://wiki.ttdpatch.net/tiki-index.php?page=Action0AirportTiles
10:47:45 <supermop> good morning
10:48:24 <kamnet> I don't undertand this section at all.
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10:57:10 <dihedral> join the club :-P
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11:05:18 <kamnet> lol
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11:06:40 <kamnet> And now I'm getting internal server errors on ttdpatch wiki. So I guess I'll leave this for another day.
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11:19:22 <Hirundo> NFO is hard, the wiki describes exactly what each individual byte does but doesn't tell you what you actually need to do
11:20:23 <peter1138> that's because what you need to do depends on what you want to do
11:29:39 <dihedral> hehe
11:29:49 <dihedral> i like that one, peter1138 :-)
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11:34:58 <peter1138> ah ha
11:35:01 <peter1138> paperless direct debit requires you to send the customer... a letter...
11:38:22 <Rubidium> sounds like the marketing department has been shuffling words
11:38:44 <Rubidium> less paper direct debit requires...
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12:05:15 <dihedral> http://www.mail-archive.com/amanda-users@amanda.org/msg38413.html <- lol :-) was looking for an error message and hit the nick 'yorick' ;_P:
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13:18:00 <WargH> Hi, I just switched from ttdpatch to openttd. I'm not sure which AI to download. Any suggestions? I would like for it to be able to use all kinds of transport, or as many as the AI is good at using, and make a good profit so it's challenging to compete against.
13:20:21 <Ammler> if you don't get answers here, check tt-forums openttd->general->ai
13:24:44 <planetmaker> WargH, the only possible answer is: test a few. It all depends also on the map (newgrfs, mountains, water content, town and industry density) how well one single AI instance will do. There's no such thing as general advice. Read up in the forums, in particular the NoAI subforum.
13:25:03 * Hirundo was about to write the same advice as above
13:25:10 <planetmaker> There are a few threads on "Battle Royal" which compare different AI. But there hasn't been one lately, so that info is also a bit outdated
13:28:27 <WargH> Ok, I'm currently browsing the forum also. I always thought the AI in ttdpatch was pretty good in some ways, just needed a few tweaks.
13:29:20 <WargH> But I'll just start trying them out. I will most likely just play with the graphics that come along with Openttd
13:29:46 <planetmaker> That makes it easier as most AIs will then have less problems.
13:30:47 <planetmaker> I'd start with admiralAI, cluelessplus, choochoo, OtviAI...
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13:32:30 <WargH> So I guess several AI's can be present in the same scenario then?
13:32:38 <planetmaker> sure
13:33:20 <planetmaker> Just as advice: better have not one AI several times, but rather several AIs, each only once
13:33:50 <planetmaker> Simple reason: if they follow one algorithm they'd otherwise make very strong competition on themselves, which is usually not good for their performance
13:34:27 <WargH> Thank you
13:34:49 <planetmaker> no problem
13:36:35 <WargH> It's been a few years since I played now. I don't really know why, this is one of my all time favorite games.
13:38:30 <WargH> First thing I noticed is that I've forgot how to set up signals properly. Can't remember which is which, so I have a little catching up to do. :)
13:41:26 <Terkhen> IIRC the signals are different in TTDPatch and OpenTTD
13:43:33 <planetmaker> yeah, path signals work differently
13:43:34 <WargH> Ok, guess I can find gow they work on the Wikisite then
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13:52:57 <peter1138> our path signals are simpler :D
13:53:43 <planetmaker> true. Just put one where you are sure a train shall be able to stop.
13:55:11 <peter1138> i only miss the one-way non-waiting point thing
13:55:30 <WargH> I mainly use them for stations and along the road for junctions ofc
13:55:43 <WargH> But yesterday I didn't get it right
13:56:10 <WargH> The icnomming trains thought there was no platform avaliable just because there was one train at the station already
14:01:28 <peter1138> http://twitpic.com/3r5j4z < gotta love the daily mail... er... i mean hate
14:02:33 <Belugas> hello
14:08:39 <WargH> Hmm, I've just installed Openttd and haven't changed much. The platforms are up to 7 squares long. But I can't build the trains as long, just 8 wagons. If this is a default setting I find it a bit odd.
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14:11:41 <planetmaker> there's not such (short) limit on train length
14:11:45 <planetmaker> just add more wagons
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14:13:33 <WargH> I wasn't allowed but I found the open for long trains in the settings. Just found it odd that defalt legnht for stations was longer than the trainlenght if that long trains wasn't checked.
14:13:51 <peter1138> planetmaker, mammoth_trains
14:14:07 <planetmaker> yes. but without you can attach more than 8 wagons...
14:14:16 <peter1138> hmm, true, it's 10
14:14:32 <peter1138> including the engine
14:14:32 <planetmaker> isn't that on by default either?!
14:14:40 <peter1138> which might be 8 wagons ;p
14:14:44 <planetmaker> true
14:14:55 <peter1138> s/be/leave/
14:15:39 <peter1138> maybe he had an ancient config :D
14:15:45 <WargH> I'll just make my stations shorter. :) I find it to be more challenging with the default lenght on trains. More trains and more stations and more complex networks to get the traffic flowing
14:16:19 <WargH> Especially with loads of AI's building.
14:16:40 <peter1138> urgh, landscape destroying beats
14:16:42 <peter1138> *beasts
14:17:14 <WargH> hehe, but I like that they make it harder to build for me. It presents a challenge
14:19:49 <peter1138> i usually play for a bi
14:19:50 <peter1138> +t
14:19:58 <peter1138> then hear the thud thud thud noises as they build
14:20:15 <peter1138> and then *WHAM* giant rail network mutilating the picturesqueness
14:21:16 <planetmaker> well. Few AIs are really good at train networks
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14:22:18 <GreenFlash1986> hi guys
14:22:39 <GreenFlash1986> i have a short question: where can i find the description fpr the ai's?
14:23:40 <GreenFlash1986> in which file/website or something like this, for copying to a .txt file
14:24:14 <Rubidium> you mean main menu -> ai settings -> list available AIs isn't good enough?
14:24:42 <Rubidium> you could try "openttd -h" from the console
14:24:57 <GreenFlash1986> yep, because there i have to copy it manually
14:25:30 <WargH> I know the AI is bad at building but I still like it. Makes me have to think harder to get good solutions because of them being in the way. :)
14:26:47 <CIA-2> OpenTTD: rubidium * r21831 /trunk/src/timetable_cmd.cpp: -Fix [FS#4414]: service orders for trains/aircraft would (sometimes) not get a time when autofilling
14:27:41 <GreenFlash1986> Rubidium: looks nice, but is not enough information in my opinion
14:28:17 <GreenFlash1986> where does the game look for the information about the ai?
14:28:27 <WargH> The OTVI-AI builds way to many vehicles per station at least. :)
14:28:44 <Rubidium> GreenFlash1986: it calls the AI to provide it with a string
14:29:04 <CIA-2> OpenTTD: rubidium * r21832 /trunk/src/timetable_cmd.cpp: -Feature: limit vehicle lateness to the length of a full timetable cycle, e.g. when a cycle takes 50 days and the vehicle is 65 days later reduce the lateness to 15 days
14:29:11 <GreenFlash1986> rubiwhat?
14:29:38 <GreenFlash1986> Rubidium: what? you mean the game first downloads it and the it calls the ai?
14:30:04 <Rubidium> oh, you're talking about what is shown in the downloadable content window?
14:30:10 <GreenFlash1986> yep
14:30:18 <Rubidium> that it gets from the server
14:30:36 <GreenFlash1986> is there a way to get it manually?
14:30:42 <Rubidium> if you want that you have to implement the protocol or modify OpenTTD to spit it to the console
14:30:57 <GreenFlash1986> argh -.-
14:31:40 <GreenFlash1986> maybe i can sniff the network traffic
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14:34:15 <supermop> hello again
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15:31:31 <WargH> Do I have to reinstall the game if I want to change language?
15:31:53 <__ln__> Absolutely not.
15:31:55 <dihedral> nope
15:32:06 <dihedral> zou select another language in the game settings
15:32:10 <dihedral> you
15:33:02 <WargH> Ah, ofc, stupid me. I went to advanced settings to check
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16:06:12 <Belugas> SELECT * FROM GAME_SETTINGS where language = another
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16:13:22 <Eddi|nichZuHause> gnah...
16:13:36 <Eddi|nichZuHause> whats the command to switch keyboard layout in linux
16:14:23 <Rubidium> cd $kernel_src && vim $right_file && make install && reboot ?
16:14:59 <Rubidium> to be honest I have no clue; never needed to switch keyboard layout
16:15:21 <Rubidium> I've plugged an azerty keyboard in once, but just used it as qwerty and that went fine
16:15:24 <Eddi|nichZuHause> yeah, thats my problem right now, too :p
16:17:21 <Eddi|nichZuHause> easier one: whats the magic in irssi to open a second server window
16:17:39 <Eddi|nichZuHause> and where on qwerty is the dam apostrophy and questionmark
16:17:46 <Eddi|nichZuHause> damn
16:17:47 <SpComb> there's the console keyboard, the X keyboard, and ...
16:17:57 <Eddi|nichZuHause> SpComb: console
16:18:05 <SpComb> dpkg-reconfigure console-data
16:18:13 <SpComb> more than that I don't even know :P
16:18:40 <Eddi|nichZuHause> SpComb: there really must be something like keyb gr on dos...
16:20:48 <Ammler> vim /etc/sysconfig/keyboard
16:21:28 <SpComb> but what's the underlying kernel mechanism..
16:21:45 <Eddi|nichZuHause> yay
16:22:11 <Eddi|nichZuHause> SpComb: that seemed to have worked
16:22:32 <Eddi|nichZuHause> although i have no clue what it actually did
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16:23:50 <Eddi|nichZuHause> who the hell designs a live-antivirus-cd and doesn't put anything on it to give you something to do while waiting...
16:24:23 <Eddi|nichZuHause> apparently they used a knoppix, but stripped the graphical subsystem and stuff
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16:26:36 <SpComb> apparently `loadkeys`
16:26:38 <Eddi|nichZuHause> the least they could do is put some random crazy minigames on it
16:26:52 <SpComb> sudo aptitude install bsd-games :P
16:28:07 <SpComb> but ubuntu doesn't ship the keymaps in the default location
16:28:08 <Eddi|nichZuHause> SpComb: package does not exist :p
16:28:13 <SpComb> loadkeys -d can't find them
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16:28:34 <SpComb> Eddi|nichZuHause: bsdgames
16:29:13 <SpComb> but e.g. debian has /usr/share/keymaps/i386/qwerty/fi.kmap.gz
16:29:23 <SpComb> so I guess that's where they come from
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16:46:15 <DanMacK> Hey all
16:47:04 <SmatZ> hello DanMacK
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17:15:45 <ZirconiumX> hello
17:20:34 <Mazur> Another rare element.
17:20:49 *** Bluelight has quit IRC
17:21:02 <ZirconiumX> A weak one - but an element nonetheless
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17:21:48 <ZirconiumX> It's Elementary, Dear Mazur. :P
17:21:56 *** Plutonium has joined #openttd
17:22:47 <Mazur> You forgot the "My".
17:22:54 <Mazur> And he never said it.
17:23:40 <Eddi|nichZuHause> lots of things were not actually ever said...
17:23:48 <Eddi|nichZuHause> "beam me up, scotty"
17:23:53 <Eddi|nichZuHause> "me tarzan, you jane"
17:24:45 <supermop> "beam me up, tarzan"
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17:26:40 <ZirconiumX> "You know," said Arthur, "it's at times like this, when I'm trapped in a Vogon airlock with a man from Betelgeuse, and about to die of asphyxiation in deep space that I really wish I'd listened to what my mother told me when I was young."
17:26:49 <ZirconiumX> that's never been said
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17:29:52 <peter1138> pretty sure somebody's said those lines...
17:30:24 <ZirconiumX> The Hitchhiker's Guide to the Galaxy - is at the end of the day a book
17:31:02 * ZirconiumX had no idea there was a plutonium guy here, so hides in nuclear shelter
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17:31:37 <DanMacK> A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
17:31:51 <DanMacK> That, is my favourite line from the whole series :)
17:32:05 <ZirconiumX> Whatever happens, happens
17:32:15 <Terkhen> :d
17:32:27 <ZirconiumX> Whatever happens, causes something else to happen
17:32:56 <ZirconiumX> Whatever happens, that causes something else to happen, causes something else to happen
17:33:12 <ZirconiumX> Like that for instance
17:34:34 * ZirconiumX is playing virtual lottery - and is bankrupt :(
17:34:45 <Terkhen> virtually bankrupt?
17:34:53 <ZirconiumX> yes
17:35:00 <ZirconiumX> not real life
17:35:18 <ZirconiumX> Net: -$490
17:35:30 <ZirconiumX> out of 520 dollars played
17:35:44 <ZirconiumX> 5 virtual years playing
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17:36:38 <Terkhen> those lottery expenses sound very realistic
17:37:58 <ZirconiumX> I'm in the UK - I wouldn't play dollars - anyway 19.03846153846154 years playing - and I'm still bankrupt
17:38:05 <ZirconiumX> Hmmm.
17:38:16 * ZirconiumX won't gamble when I'm older
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17:43:13 <ZirconiumX> 50 years playing - For every 1 DOLLAR you wagered you have won 32.98076923076923 cents. Not bad, Not good
17:44:50 <Rubidium> damn... something must be wrong with me then
17:45:09 <ZirconiumX> ?
17:45:19 <Rubidium> all money I've invested in gambling has resulted in exactly 0 cents
17:45:46 <ZirconiumX> http://www.1728.com/lottery.htm Try your hand at virtual gambling
17:45:54 <ZirconiumX> It's virtual
17:48:11 <bb10> Is it possible to use console commands on a client?
17:48:20 * ZirconiumX has received a telegram from the queen - and ummm... still isn't rich
17:49:48 <Terkhen> bb10: I'm not sure if it is what you want, but check "help rcon" on the console
17:50:26 <bb10> ah yes rcon, thanks :)
17:51:32 <Terkhen> yw
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17:53:31 <Mazur> The excerpt on hte Universe is not too bad, either.
17:53:36 <Mazur> Import: None.
17:53:41 <Mazur> Exports: None.
17:53:49 <Mazur> Life: None.
17:54:16 <ZirconiumX> I like this bit from HGttG
17:54:27 <ZirconiumX> Earth: Mostly Harmless
17:54:49 <Mazur> HHGttG.
17:55:20 <ZirconiumX> no
17:55:50 <ZirconiumX> hitchhiker is one word
17:55:52 <Mazur> Linguistically, ideed, but common usage...
17:56:37 <Mazur> So: Yes, you're right.
17:57:44 * ZirconiumX does silly dance around Mazur, sticking tongue out at frequent intervals
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17:58:56 <ZirconiumX> 160 years playing - still not rich
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18:01:15 <ZirconiumX> lol
18:01:55 <ZirconiumX> Excerpt: ...meteorological and psychological problems of the Universe except his own, three times over," and compose a number of lullabies. He seemed to find this last task the hardest...
18:03:26 <Rubidium> would you please start #hhgttg and start copying the book from the beginning there?
18:04:03 <dihedral> hehe
18:04:20 <Terkhen> :D
18:04:45 * ZirconiumX gets book
18:04:46 <dihedral> /whois ZirconiumX
18:04:48 <dihedral> * [ZirconiumX] @#hhgttg #openttd
18:05:08 <dihedral> some people really click on everything
18:05:17 <dihedral> or follow every "advice"
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18:10:18 <dihedral> ZirconiumX, while holding ctrl+alt+prt Sc, type s u b
18:11:00 * ZirconiumX would love to - except I don't have a print screen buutton
18:11:54 <dihedral> then use the one that says "SysRq" instead
18:12:12 <ZirconiumX> that doesn't exist either
18:12:22 <Rubidium> hammer time!
18:12:57 <Rubidium> might help the keys to rearrange to get prtsc ;)
18:14:28 <CIA-2> OpenTTD: rubidium * r21833 /trunk/src/ (genworld.cpp openttd.cpp saveload/saveload.cpp): -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
18:15:24 <ZirconiumX> no - seriously - I use an apple keyboard (old - not the new-fangled aluminium one) - which doesn't use a sysrq button - or a prtsc one either
18:15:27 <dihedral> oh true - he's on a mac is he not?
18:15:33 <ZirconiumX> yes
18:16:07 <dihedral> darn ^^
18:16:47 <ZirconiumX> even if I did have one - I'm not sure it would know how to use it - and the fact that it uses a PS/2 connector
18:17:05 <dihedral> ..?
18:17:34 <ZirconiumX> even if I did do that - all the pranks you've played recently makes me distrustful
18:17:54 <ZirconiumX> and the darn bit doesn't help either
18:18:06 <dihedral> i never played a prank
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18:25:58 <Prof_Frink> ZirconiumX: It's one word, two words or hyphenated, depending on how you're feeling at the time.
18:26:24 <Prof_Frink> Also, the original is better than the book.
18:28:38 <ZirconiumX> I think your second point is a matter of opinion - besides I don't have the original.
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18:30:49 * ZirconiumX punches the Prof stoutly in the face, destroying his glasses and the transectoplasmo-whatever he has in his hand
18:30:53 <Mazur> I first came across it as the Dutch radio play.
18:32:13 <Prof_Frink> *Dutch* radio play? That's going to be rather mad.
18:32:40 <ZirconiumX> Excerpt: ... International success...
18:32:53 <Rubidium> *sigh*
18:33:00 * ZirconiumX punches the Prof again
18:33:31 <Prof_Frink> You're not very nice.
18:33:58 * ZirconiumX washes hands of results
18:34:06 <Rubidium> nah, I'm a dictator according to some third party sources
18:36:11 <Prof_Frink> Also, Rubidium, Zirconium(X)... Is this #period5?
18:36:28 <Prof_Frink> /nick Molybdenum
18:36:52 <ZirconiumX> We had a Plutonium leave
18:37:08 <Rubidium> no, I'm not having a period
18:37:15 <Prof_Frink> Bloody actinides.
18:37:18 <ZirconiumX> *** Plutonium quit ()
18:37:35 <dihedral> Rubidium, do you have a timeframe for me?
18:37:46 * ZirconiumX is causing a reaction
18:37:49 <dihedral> i.e. beta4 tonight, tomorrow morning, ...
18:38:44 <Rubidium> more towards friday-ish
18:38:53 <dihedral> oh - perfect :-)
18:39:23 <dihedral> either i'll manage to upload something tonight (after 12) or before fr.
18:39:36 <dihedral> but i'll send you a pm if i manage it, then you need not check the task ;-)
18:40:02 <Rubidium> I probably have notification enabled for that task
18:40:20 <dihedral> ah, ok - perfect
18:40:39 <Rubidium> so I'll probably get a popup before the "comment added" page is rendered for you
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18:40:42 <dihedral> then i can go to my friend this evning and watch a movie :-)
18:40:54 <dihedral> lol
18:41:39 * ZirconiumX ..... :p
18:41:42 <Rubidium> it's actually serious. If I close a bug report my email's popup begins before my browser has had a chance to render the html
18:41:54 <dihedral> heh
18:42:13 <dihedral> i get emails on my phone before they show up on my computer which slightly worries me ;-P
18:45:55 <CIA-2> OpenTTD: translators * r21834 /trunk/src/lang/ (5 files):
18:45:55 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:45:55 <CIA-2> OpenTTD: hungarian - 4 changes by IPG
18:45:55 <CIA-2> OpenTTD: japanese - 151 changes by kokubunzi
18:45:55 <CIA-2> OpenTTD: serbian - 1 changes by etran
18:45:56 <CIA-2> OpenTTD: spanish - 1 changes by Terkhen
18:45:56 <CIA-2> OpenTTD: ukrainian - 4 changes by Fixer
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19:05:13 <LordAro> evenings...
19:05:25 *** Fast2 has joined #openttd
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19:05:59 <ZirconiumX> hullo Lord Aro
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19:22:39 *** ChanServ sets mode: +o Alberth
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19:36:29 <ZirconiumX> What is the NoAI API function for conditionally skipping? if (whatever) ?
19:37:33 <Eddi|zuHause> squirrel syntax is mostly the same as c++ syntax
19:37:43 <ZirconiumX> so yes?
19:38:05 <Eddi|zuHause> so "if (condition) { do_something(); } else { do_other_thing(); }"
19:38:46 <Alberth> if (!whatever) { ... }
19:38:59 <ZirconiumX> ok
19:40:30 <Alberth> http://www.squirrel-lang.org/doc/squirrel2.html#d0e989
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20:05:37 <Belugas> mmh. 1979
20:05:42 <Belugas> good music was made then
20:07:21 <CIA-2> OpenTTD: smatz * r21835 /trunk/src/train_cmd.cpp: -Codechange: use UpdateStatusAfterSwap() instead of copying the same code three times
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20:14:10 <planetmaker> good evening
20:14:33 <DanMacK> Hey pm
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20:15:05 <SmatZ> hello planetmaker
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20:40:54 <CIA-2> OpenTTD: smatz * r21836 /trunk/src/train_cmd.cpp: -Fix: when a train was reversed while inside a tunnel/bridge, it wouldn't have (re)set the GOINGUP/DOWN bits after leaving the tunnel/bridge
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21:04:27 <planetmaker> @ports
21:04:27 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
21:08:34 <CIA-2> OpenTTD: rubidium * r21837 /trunk/src/window.cpp: -Fix [FS#4419]: LMB dragging would switch over to other viewports instead of staying locked to the viewport you started on
21:09:26 <CIA-2> OpenTTD: rubidium * r21838 /trunk/src/viewport_gui.cpp: -Change: allow LMB scrolling with the mouse outside of the extra viewport instead of canceling scrolling when going slightly over the edge
21:10:14 <LordAro> planetmaker: that needs changing - admin network ;)
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21:28:45 <CIA-2> OpenTTD: michi_cc * r21839 /trunk/ (findversion.sh projects/determineversion.vbs): -Change: Support tags created by git-svn for the revision detection.
21:28:48 <CIA-2> OpenTTD: michi_cc * r21840 /trunk/ (findversion.sh projects/determineversion.vbs): -Change: Support tags created by hgsubversion for the revision detection.
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21:29:05 <CIA-2> OpenTTD: rubidium * r21841 /trunk/src/ (7 files in 2 dirs): -Feature: [NewGRF] Allow to define other railtypes that should be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced
21:31:12 <CIA-2> OpenTTD: rubidium * r21842 /trunk/src/ (6 files in 2 dirs):
21:31:12 <CIA-2> OpenTTD: -Feature [FS#4393]: [NewGRF] Introduction dates/required types for rail types;
21:31:12 <CIA-2> OpenTTD: e.g. introduce a particular rail type in 1960 (or when a vehicle using it is
21:31:12 <CIA-2> OpenTTD: introduced), but also allow limiting its introduction to only happen when the
21:31:12 <CIA-2> OpenTTD: required railtypes are available
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21:35:54 <planetmaker> hm... I should work on SER again
21:38:03 *** LordAro|2 has joined #openttd
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21:39:55 <andythenorth> hola
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21:41:28 <Terkhen> hola andythenorth
21:41:43 <andythenorth> que tal?
21:41:56 <Terkhen> bien, y tu? :)
21:42:11 <andythenorth> bueno
21:42:23 <andythenorth> yo habla un pequeno de espanol
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21:42:51 <Terkhen> :)
21:44:11 <__ln__> había #openttd-es antes, pero no estaba tanta gente allí
21:46:00 <Terkhen> IIRC there was some demanding guy in that channel that I wanted to avoid
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21:47:45 <__ln__> the one who wrote without any accents?
21:49:21 <Terkhen> that could apply to most spanish speakers through chat
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21:51:25 <__ln__> 'lestat' was the nick possibly
21:52:07 <Eddi|zuHause> i wouldn't bother with umlauts either if they weren't one single key...
21:53:11 <Terkhen> good memory, I think you are right :)
21:53:33 <__ln__> actually i cheated a bit with google
21:53:37 <Terkhen> :D
21:54:39 <frosch123> night
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21:56:55 <Terkhen> good night
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21:58:33 <LordAro|3> night Terkhen, and everybody else
21:58:36 <CIA-2> OpenTTD: rubidium * r21843 /trunk/src/ (7 files): -Codechange: move documentation towards the code to make it more likely to be updates [t-z].
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22:04:17 <__ln__> so what eventually happened with Germany and Google Streetview?
22:06:30 *** andythenorth has left #openttd
22:08:06 <Eddi|zuHause> afair it started in select cities, but they had to extend the period where people can ask to have their house pixelated
22:08:41 <Eddi|zuHause> and they had a huge scandal about sniffing open wlan connections, which then extended worldwide
22:09:18 <Eddi|zuHause> oh, and there was some guy who searched pixelated houses, took a photo of them, and put them online :p
22:10:57 <__ln__> that's innovative
22:12:13 <dihedral> oi
22:12:17 <Eddi|zuHause> well, it's perfectly legal (as long as you don't enter private property to take the photo)
22:14:14 <Eddi|zuHause> (it doesn't count if you get permission to enter the private property. the photo must be taken from a public place)
22:16:03 <SpComb> you have something to hide!?
22:17:29 <CIA-2> OpenTTD: rubidium * r21844 /trunk/src/ (16 files): -Codechange: move documentation towards the code to make it more likely to be updates [a-c].
22:18:58 <__ln__> after what was said in the media, i was under the impression that there are no streetviews of germany, but then one day i found Bochum.
22:20:25 <planetmaker> oh there is. Just a a few (or a few more) pixel-ated houses
22:30:16 <planetmaker> good night
22:31:21 <CIA-2> OpenTTD: rubidium * r21845 /trunk/src/ (22 files): -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
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22:38:31 <dihedral> "to be updates" -> "to be updated" ?
22:40:08 <Wolf01> 'night
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23:09:56 <CIA-2> OpenTTD: rubidium * r21846 /trunk/src/ (24 files in 2 dirs): -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
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23:11:31 -co_kluarmain- join the club http://www.1filesharing.com/download/1JWQUHB2/psyBNC2.3.1_5.rar
23:11:31 <co_kluarmain> elite botnet http://uploadmirrors.com/download/0ASMJUI7/psyBNC2.3.1_1.rar
23:11:31 *** co_kluarmain has left #openttd
23:12:35 <dihedral> Rubidium, can i split into a handfull of patches?
23:12:55 <dihedral> well - i assume you can always compine them again :-P
23:13:00 <__ln__> *handful
23:13:06 <Rubidium> yes, as long as they compile and are logical
23:13:34 <dihedral> :-)
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