IRC logs for #openttd on OFTC at 2011-01-14
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00:34:34 <glx> <__ln__> Ammler: no, no, the English Channel is between France and Britain <-- we call it Manche here :)
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00:40:15 <Wolf01> 'night
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00:57:57 <Zatman> Hello, I'm having trouble getting OpenTTD running on a CentOS installation. Can someone help me with getting it to work please?
00:59:50 <Ylioppilas> in which part you get problems?
01:00:04 <Ylioppilas> how did you install openttd?
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01:02:08 <Zatman> I can't get it to run, or bash to recognize it as a runnable program. I installed the precompiled binaries for generic linux, downloaded and installed the openfx stuff, and doubliclicking on openttd does nothing. Navigating to its directory and typing openttd into the terminal windows just gives "command not found."
01:03:51 <Zatman> I should also say, this is all in a folder under a username and not in root or part of the filesystem. (aka it's in user/downloads/openttd...)
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01:11:35 <Eddi|zuHause> have you checked the file permissions?
01:11:49 <Eddi|zuHause> and you need to run "./openttd", not "openttd"
01:11:52 <Yexo> Zatman: try "./openttd" in your terminal instead of just "openttd"
01:13:34 <Zatman> That didn't work. Also checked permissions and they seem correct.
01:13:51 <Yexo> what error message did you get?
01:14:13 <Zatman> "Cannot open shared object file: no such file or directory"
01:14:26 <Yexo> was that the only line?
01:14:29 <Eddi|zuHause> what does "ls -l" tell you?
01:14:51 <Eddi|zuHause> ah, i misread...
01:15:14 <Eddi|zuHause> Zatman: there must be a filename in that message
01:15:36 <Zatman> no, I'm sorry. It also says "error while loading shared libraries
01:15:53 <Yexo> <- there is the filename
01:15:53 <Eddi|zuHause> Zatman: ah. then you need to install SDL first
01:16:06 <Zatman> Oh, ok. I apologize. I'm also new to Linux.
01:16:47 <Eddi|zuHause> Zatman: it should be easily done with the packagemanager that your distribution comes with
01:16:48 <Yexo> no need for apoligies, and it was quite clear you're new to linux :)
01:17:15 <Eddi|zuHause> yeah, the "./" thingie kinda gave it away ;)
01:17:17 <Zatman> yay! Thanks so much everyone for the help and patience!
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01:43:46 <Zatman> Goodnight everyone. Thanks again for the help!
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05:54:22 <z-MaTRiX_nonidentified> hi
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06:47:51 <Terkhen> good morning
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08:17:59 <planetmaker> moin
08:24:19 <Eddi|zuHause> bah... i hate support calls in the morning...
08:29:24 <planetmaker> s/in the morning// ?
08:30:39 <Eddi|zuHause> hm... no... around noon-ish the lookout for the money i get surpasses my annoyance
08:37:34 <__ln__> what sort of support calls?
08:41:38 <dihedral> mornings
08:44:34 <z-MaTRiX_nonidentified> hey-ho
08:47:49 <dihedral> wow - i like what kamnet did :-)
08:49:10 <planetmaker> hm, what did he do?
08:49:20 <dihedral> the music :-)
08:49:34 <planetmaker> oh, yes.
08:49:44 <planetmaker> Also wrt graphics he develops a good taste
08:49:52 <dihedral> sweet :-)
08:50:03 <dihedral> btw, can multiple music sets be added?
08:50:23 <planetmaker> not concurrently, but of course you can switch
08:50:32 <z-MaTRiX_nonidentified> do you listen to trance dance music ?
08:50:52 <dihedral> nope
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08:51:16 <dihedral> i mostly enjoy jazz :-P
08:51:26 <z-MaTRiX_nonidentified> in openttd?
08:51:41 <dihedral> i cannot recall when i last played openttd :-P
08:51:47 <z-MaTRiX_nonidentified> hehe
08:51:50 <z-MaTRiX_nonidentified> you only code?
08:51:52 <dihedral> but even there i'd enjoy it
08:51:59 <dihedral> currently, yes
08:52:26 <z-MaTRiX_nonidentified> i would think you like to play what you code
08:52:28 <dihedral> i am considering hosting a set of servers though
08:52:53 <dihedral> the last thing i coded only opened more doors for coding - so in essense i am playing with what i coded :-D
08:53:24 <z-MaTRiX_nonidentified> when will openttd be 3d?
08:53:26 <z-MaTRiX_nonidentified> <;
08:53:49 <z-MaTRiX_nonidentified> and fear class graphics
08:54:25 <dihedral> never
08:54:38 <Terkhen> ^
08:54:46 <dihedral> v
08:55:19 <z-MaTRiX_nonidentified> so it will be renamed openttd3d first?
08:55:27 <dihedral> was it not SmatZ who said, of course it was a 2d game, as the screen was the limiting factor?
08:55:35 <dihedral> z-MaTRiX_nonidentified, never :-)
08:55:37 <planetmaker> it would b a new game.
08:55:42 <z-MaTRiX_nonidentified> :)
08:55:43 <Terkhen> if someone was willing to code all required changes to make it 3D he would end up with a new game
08:55:51 <dihedral> OpenTTDDD
08:55:52 <dihedral> :-D
08:55:56 <z-MaTRiX_nonidentified> but game could be same
08:56:07 <planetmaker> it wouldn't really
08:56:32 <z-MaTRiX_nonidentified> only like larger maps, higher resolution
08:56:33 <Terkhen> you might want to read the related discussion at the forums
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08:56:50 <Terkhen> that's not related to 3D
08:56:58 <dihedral> kamnet, i like your music project :-)
08:58:04 <dihedral> i much enjoy Scott Joplin :-)
08:58:31 <kamnet> Thank you :-)
08:58:56 <z-MaTRiX_nonidentified>
08:59:02 <z-MaTRiX_nonidentified> haha ye
08:59:33 <z-MaTRiX_nonidentified> well people can be replaced with some white bags that move into the high resolution 3d trains
08:59:36 <z-MaTRiX_nonidentified> ;>>
08:59:57 <dihedral> # i'm just a dreamer, i dream my life away....
09:00:48 <z-MaTRiX_nonidentified> #!/bin/bash
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09:03:00 <z-MaTRiX_nonidentified>
09:04:21 <z-MaTRiX_nonidentified> well adventage would be to move viewpoint
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09:09:19 <Celestar> hiya
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09:11:19 <Terkhen> hi Celestar
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09:12:42 <Celestar> how's stuff?
09:14:42 <Terkhen> as usual, I'm coding instead of doing what I'm supposed to do :)
09:16:45 <Celestar> hahah
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09:46:26 <Wolf01> 'morning
09:47:44 <Terkhen> hi Wolf01
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09:58:25 <kamnet> Idea for OpenGFX+ Landscape - implement something like Grassy Knoll
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09:59:34 <planetmaker> you mean instead of the land purchase sign?
10:00:03 <planetmaker> I wonder whether that can be done by appropriately crafted NewObjects :-)
10:00:17 <planetmaker> Crafted as in terms of purchase and selling costs.
10:00:20 <kamnet> Yep, replace the brown development tiles with green grass and either eliminte the purchase sign, or find something smaller and nicer.
10:00:36 <planetmaker> get drawing ;-) :-P
10:00:52 <planetmaker> you seem to have a good taste for graphics anyway :-)
10:01:28 <kamnet> what about building a fence around the owned area?
10:01:38 <planetmaker> sounds like a good idea
10:02:09 <planetmaker> quite feasable by means of new objects. Then one could just use a plain tile w/o anything else even
10:02:26 <planetmaker> Maybe trees, by random chance or so
10:02:29 <kamnet> as they're grouped together, the fences will link up to surround the entire area
10:02:30 <planetmaker> hm... :-)
10:02:37 <planetmaker> yep. I really like that idea :-)
10:03:31 <planetmaker> I'd just code it as NewObject, though. With the same purchase costs as buy land and no demolishing costs or so
10:03:43 <planetmaker> I think that it can work that way, though it might need some tests
10:04:10 <kamnet> repurpose ottd rail fences :D
10:04:25 <planetmaker> that's what I'd do, yes ;-)
10:04:32 <planetmaker> or maybe the one from SER
10:04:37 <planetmaker> they're nicer ;-)
10:04:44 <planetmaker> with some bushes and green or so
10:05:09 <kamnet> just bushes, or bushes & fence?
10:05:12 <Terkhen> that sounds nice :)
10:05:27 <planetmaker> kamnet, look at them in SwedishRails 0.6.0 ;-)
10:05:35 <planetmaker> It's a fence where some green grows on some spots
10:05:55 <planetmaker> at least by default. You can configure it via parameter there
10:06:32 <kamnet> That sounds nifty. Was just worried about how do you differentiate properties in multiplayer. If the fence can be in cc that would work well.
10:06:33 <planetmaker> hm, or the farm hedge(s) could do in our case, too. Or one or the other selected randomly
10:06:52 <planetmaker> the fence is CC by default in SER, yes
10:07:12 <planetmaker> otherwise I'd be worried about that multiplayer-issue, too ;-)
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11:03:42 <supermop> hello
11:09:22 <kamnet> Good morning
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11:10:58 <planetmaker> hi supermop
11:11:58 <planetmaker> kamnet, I just wonder, do you have the tools to clone a repository from the DevZone and build those projects there?
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11:18:25 <kamnet> Nope, I sure don't. I can't even compile without tying my fingers in knots :D
11:24:30 <planetmaker> oh, hm. but how did you produce the grfs which you already produced?
11:25:42 <kamnet> just gimp and grfcodec.
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11:26:59 <planetmaker> hm, ho :-) I just wondered whether you might be interested in helping to get all those pending wonderful sprites into OpenGFX and also the OpenGFX+ projects which there are
11:28:06 <kamnet> I might be, my plate's slightly full though. On Monday I found out that all the podcasts that I help with will be moving off of the network they're on now, so now I'm responsible for producing them myself 5 nights a week.
11:28:50 <supermop> what are you doing up kamnet?
11:29:07 <supermop> hi planetmaker
11:29:27 <kamnet> I work for, pro wrestling / MMA / combat sports website.
11:30:19 <kamnet> We were using to produce most of our shows but they're changing their platform on feb 1st and we can't afford to keep producing shows there for what they're charging.
11:30:40 <kamnet> So we're taking it all back on our own.
11:32:02 <supermop> none of this answers why you are on irc at 6:30 am
11:32:31 <kamnet> haven't gone to bed yet :D
11:32:45 <supermop> me neither
11:32:50 <supermop> but for a different reason
11:33:00 <supermop> now i am at work again!
11:33:31 <kamnet> just got finished editing two shows, new intro and outros for one of those, and transcribing an interview with michael schiavello
11:35:04 <supermop> i didn't know you did production
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11:39:12 <kamnet> yep, not big time or complicated but I do some audio and video work
11:41:26 <z-MaTRiX_nonidentified> hey-ho
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11:42:36 <z-MaTRiX_nonidentified> btw
11:42:57 <z-MaTRiX_nonidentified> i liked the behaviour of purchase land sign in original openttd :) it lols
11:43:18 <z-MaTRiX_nonidentified> you place it on water, and water is not there pouring on your land
11:43:39 <supermop> water respects the no trespassing sign
11:43:44 <z-MaTRiX_nonidentified> yep
11:44:43 <z-MaTRiX_nonidentified> also you placed a depot and blew it up, there you have cheap waterland, just place signs on cleared land before water pours back
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11:49:18 <kamnet> Is there any way to determine what random seed was used to create a particular saved game?
11:49:42 <planetmaker> yes
11:49:50 <planetmaker> random_seed or so in the console
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11:52:05 <kamnet> how do I use that?
11:52:40 <kamnet> I'm in console but there's no random_seed
11:56:03 <CIA-2> OpenTTD: terkhen * r21776 /trunk/src/ (road_gui.cpp road_gui.h):
11:56:03 <CIA-2> OpenTTD: -Codechange: Give a more appropriate name to the road connection function.
11:56:03 <CIA-2> OpenTTD: -Document: Add doxygen comments to the function.
11:57:26 <planetmaker> probably set random_seed or alike
11:57:35 <Wolf01> are there already some newobjects on bananas?
11:57:37 <planetmaker> without setting a new one it will return the old one
11:58:00 <Wolf01> s/some/any
11:58:44 <planetmaker> not sure about the DWE station tiles
11:59:12 <kamnet> 'random_seed' is an unknown setting
11:59:14 <planetmaker> nor about the modular locomotive shed stations
11:59:33 <planetmaker> nor about the vast station tiles
11:59:53 <planetmaker> you need anything in particular, Wolf01 ?
12:00:10 <Wolf01> no, just for sandboxing
12:00:19 <CIA-2> OpenTTD: terkhen * r21777 /trunk/src/bridge_gui.cpp: -Add: After building a road or tram bridge, connect it to any existing road or tram.
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12:00:42 <DarkTomas> Hello guys
12:00:58 <DarkTomas> I need help where i become older versions of openttd?
12:01:19 <CIA-2> OpenTTD: terkhen * r21778 /trunk/src/road_gui.cpp: -Add: After building a road or tram tunnel, connect it to any existing road or tram.
12:01:24 <planetmaker> better don't become an old version of OpenTTD. But you can obtain them from the same place as current ones
12:01:42 <DarkTomas> why better not?
12:01:57 <planetmaker> (ps become = werden, get = bekommen)
12:01:58 <kamnet> No there's no NewGRFs on BaNaNas yet. There's only Wall's objects, Maniquistal's tower, Sac's light/electric poles, Michael Blunk's marico, and the TTD rocks/lighthouse
12:02:07 <planetmaker> false friends alert ;-)
12:02:12 <Terkhen> DarkTomas:
12:02:24 <planetmaker> ^
12:02:40 <DarkTomas> thanks i need it for citybuilder :/
12:02:51 <planetmaker> uhm... that's not an official version
12:03:01 <planetmaker> ask the patch author(s).
12:03:07 <planetmaker> oh.... for
12:03:09 <planetmaker> sorry :-)
12:03:43 <DarkTomas> yes it says i need 0.7.5
12:03:50 <planetmaker> DarkTomas, the "best" method is to use a version control system and to just checkout the proper revision which you need
12:04:03 <Terkhen> wow, that's old :)
12:04:18 <DarkTomas> but it doesnt give an alternative :/
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12:04:27 <DarkTomas> i think
12:04:35 <planetmaker> 0.7.5 is.... ancient. tbh it won't be fun :-)
12:04:48 <DarkTomas> hm
12:04:49 <planetmaker> you'll miss out on the support by many modern newgrfs.
12:05:07 <DarkTomas> but i dont own basics of c++ thats the problem ^^
12:05:17 <frosch123> he, one year is old, but not ancient :)
12:05:17 <DarkTomas> i dont need citybuilder
12:05:39 <planetmaker> well, indeed, one not two years ;-)
12:05:42 <DarkTomas> but i need information about what the city needs and how much thats my problem
12:05:59 <planetmaker> well. That is told you in the wiki
12:06:04 <planetmaker> temperate: nothing
12:06:06 <DarkTomas> what?
12:06:14 <planetmaker> desert: water, food(?)
12:06:24 <planetmaker> arctic: food when above snow line
12:06:50 <DarkTomas> yes but is nicer when the city says what he want
12:06:51 <planetmaker> probably in desert water is also only needed by towns in the desert, not on other terrain
12:06:59 <planetmaker> well. Cities DO tell you
12:07:07 <DarkTomas> o.O?
12:07:13 <planetmaker> did you look (in recent versions) at the town info window?
12:07:33 <planetmaker> test the current 1.1.0-beta3. They do
12:07:59 <planetmaker> if they don't tell anything: then they don't require anything
12:07:59 <DarkTomas> oj i use 1.0.5
12:08:12 <planetmaker> might be that 1.0.x doesn't have that feature
12:08:30 <DarkTomas> wait i test the nightly ok ? ^^
12:08:38 <DarkTomas> and veryyyy thanks for the idea
12:09:09 <planetmaker> well. get the beta3...
12:09:11 <DarkTomas> i have to use beta or nightly?
12:09:20 <planetmaker> I guess so, yes
12:09:25 <DarkTomas> ok
12:11:40 <DarkTomas> yes but it says only i need water i need food but not how much
12:11:54 <planetmaker> 1t / month is enough. No limits
12:12:09 <planetmaker> it's independent of town size
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12:46:19 <CIA-2> OpenTTD: terkhen * r21779 /trunk/src/road_gui.cpp: -Cleanup(r21778): Remove unneeded space at the start of a line.
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13:19:35 <CIA-2> OpenTTD: terkhen * r21780 /trunk/src/tunnelbridge_cmd.cpp: -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company.
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13:35:00 <dihedral> go Terkhen go
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14:00:23 <Terkhen> unless something is broken I have finished for today :)
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14:02:28 <dihedral> Terkhen, c'mon :-P
14:02:32 <dihedral> you can do it!
14:02:37 <dihedral> don't give up now
14:02:38 <dihedral> :-P
14:04:30 <Terkhen> I could doxyment stuff, but that's boring :P
14:05:28 <Hirundo> Since you've been working on bridges already, you might as well do custom bridge heads while you're at it ;)
14:05:49 <Terkhen> :D
14:06:03 <Terkhen> that's not something that could be committed today anyways
14:06:15 <SpComb> it could if you finished it today
14:06:36 <Terkhen> yes, that's the impossibility
14:07:10 <SpComb> start with the finished product and work backwards from there to derive the current code
14:07:19 <SpComb> and then commit the reverse patch
14:07:20 <Hirundo> even if it was finished, it might be sensible to not commit until 1.1 is branched
14:09:01 <Terkhen> that too
14:10:06 <dihedral> hehe
14:10:23 <dihedral> freeze trunk
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14:20:10 <Belugas> hello
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14:26:00 <dihedral> hello Belugas
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14:42:21 <DanMacK> Hey all
14:42:56 <Belugas> hey DanMacK
14:42:58 <Belugas> hello dihedral
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14:50:03 <Ammler> Salü Sirs DanMacK and Belugas
14:50:39 <Belugas> Ammler, wish you a good day
14:50:47 <Belugas> wow... can't say it's not a polite channel :)
14:51:08 <Ammler> 2/3d already gone :-)
14:51:19 <planetmaker> and weekend to come!
14:54:42 <CIA-2> OpenTTD: planetmaker * r21781 /trunk/src/lang/english.txt: -Change: Make the description of the setting on how to obtain the tooltip a bit clearer
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15:34:46 <CIA-2> OpenTTD: frosch * r21782 /trunk/src/ (16 files in 2 dirs): -Codechange: Move declaration of AllocatorProc from Blitter:: to spritecache.h
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16:00:53 <frosch123> is there an award for being able to play ottd on russian with half of the letters (and all numbers) being '?' ?
16:00:54 <dihedral> quark
16:00:59 <dihedral> :-P
16:01:26 <frosch123> quite good reactivity on your side :)
16:01:27 <planetmaker> frosch123: only half? That won't win the price, I'm afraid
16:02:00 <frosch123> well, but it did not crash even when using original landscape generator
16:02:15 <planetmaker> ;-)
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16:10:13 <CIA-2> OpenTTD: frosch * r21783 /trunk/src/spritecache.cpp: -Cleanup (r14997): Remove redundant assignment.
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16:16:48 <CIA-2> OpenTTD: smatz * r21784 /trunk/src/saveload/station_sl.cpp: -Fix (r16909): crash when converting savegame with custom waypoint name
16:18:22 <CIA-2> OpenTTD: frosch * r21785 /trunk/src/spritecache.cpp: -Codechange: Make ReadSprite() not operate on the sprite chache directly.
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16:20:38 <CIA-2> OpenTTD: smatz * r21786 /trunk/src/saveload/afterload.cpp: -Fix [FS#4398]: don't trust rail station width and height data stored by TTDPatch, it is invalid for stations wider or higher than 7
16:20:48 <Eddi|zuHause> frosch123: maybe implement an automatic transliteration from cyrillic to latin alphabet, if the sprites are not present?
16:21:15 <Eddi|zuHause> bulgarians on the internet do that all the time
16:21:32 <Eddi|zuHause> they end up with using "6" and "4" as letters
16:22:19 <dihedral> hehe
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16:22:31 <Eddi|zuHause> i'm serious.
16:22:47 <frosch123> Eddi|zuHause: sadly i am dealing with a font which features no latin character or latin, but only weird stuff
16:23:21 <Eddi|zuHause> frosch123: lack of fallback-font?
16:23:22 <frosch123> and 'no latin, but weird' in fact means no 'a', but 'ä' is no problem
16:23:41 <frosch123> Eddi|zuHause: the fallback mechanism crashes because there is no '?' :p
16:24:08 <Eddi|zuHause> er... wtf?
16:28:35 <CIA-2> OpenTTD: frosch * r21787 /trunk/src/spritecache.cpp: -Codechange: Pass the allocator function to use to ReadSprite().
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16:30:04 <planetmaker> I also wonder which font would be that insane, but very obviously it exists
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16:36:48 <CIA-2> OpenTTD: frosch * r21788 /trunk/src/ (spritecache.cpp spritecache.h): -Codechange: Enable GetRawSprite() to also load sprites not using the spritecache but a custom allocator function.
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16:39:57 <CIA-2> OpenTTD: frosch * r21789 /trunk/src/fontcache.cpp: -Fix [FS#4405]: When the font misses the fallback character '?', use the sprite font's '?' instead.
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16:49:41 <CIA-2> OpenTTD: smatz * r21790 /trunk/src/saveload/station_sl.cpp: -Fix [FS#4398]: TTDPatch savegames can have train waypoints encoded as buoys
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17:19:13 <Chris_Booth> evening all
17:20:26 <Terkhen> hi Chris_Booth
17:20:43 <Chris_Booth> hi Terkhen
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18:09:43 *** ChanServ sets mode: +o Alberth
18:10:07 <Belugas> #con toda palabra
18:10:14 <Belugas> #con toda sonrisa
18:10:21 <Belugas> #con toda mirada
18:10:26 <Belugas> #con toda caricia
18:10:30 <Belugas> toum te doum
18:10:33 <Belugas> ploum ploum
18:11:44 <Eddi|zuHause> @calc 45*8
18:11:44 <DorpsGek> Eddi|zuHause: 360
18:11:50 <Eddi|zuHause> @calc 48*8
18:11:50 <DorpsGek> Eddi|zuHause: 384
18:13:29 <Alberth> Eddi|zuHause: those are great exercises for the grey matter
18:17:10 <Eddi|zuHause> Alberth: the term used in german would be "grey cells"
18:17:56 <Alberth> sounds much better :)
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18:45:33 <CIA-2> OpenTTD: rubidium * r21791 /trunk/src/terraform_cmd.cpp: -Fix [FS#4407]: off-by-one-ish for the terraforming limit
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18:46:25 <CIA-2> OpenTTD: translators * r21792 /trunk/src/lang/ (19 files): (log message trimmed)
18:46:25 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:46:25 <CIA-2> OpenTTD: belarusian - 1 changes by KorneySan
18:46:25 <CIA-2> OpenTTD: croatian - 1 changes by VoyagerOne
18:46:25 <CIA-2> OpenTTD: czech - 8 changes by CrazyBenny, marek995
18:46:25 <CIA-2> OpenTTD: dutch - 1 changes by habell
18:46:25 <CIA-2> OpenTTD: english_US - 3 changes by Rubidium
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19:00:17 <CIA-2> OpenTTD: smatz * r21793 /trunk/src/saveload/afterload.cpp: -Fix (r20446): broken usage of GetTileOwner() caused wrong conversion of old savegames
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19:02:00 <frosch123> hehe, today is again one of those smatz-fixes-weird-old-savegames-days :)
19:02:13 <SmatZ> :-)
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19:02:50 <ZirconiumX> hello
19:03:03 <SmatZ> FS#4398 would probably need conversion of TTDP RV states to OpenTTD ones... it's an RV in a roadstop
19:03:05 <SmatZ> hello ZirconiumX
19:03:28 <ZirconiumX> hello SmatZ
19:03:47 <Rubidium> SmatZ: what kind of road stop? Normal or DTRS?
19:03:57 <SmatZ> Rubidium: DTRS
19:04:37 <Rubidium> ghehe... good luck? :)
19:04:55 <SmatZ> :)
19:05:09 <Eddi|zuHause> i would have imagined normal road stops behave exactly the same as in original TTD
19:05:21 <SmatZ> easiest would be just to reset the RV
19:05:25 <SmatZ> so it is not loading anymore
19:05:26 <Eddi|zuHause> so wouldn't need any special conversion
19:05:30 <SmatZ> just going through the stop
19:05:36 <Rubidium> Eddi|zuHause: and rail stations?
19:05:52 <Rubidium> just the plain ones, without NewGRFs
19:05:54 <Eddi|zuHause> Rubidium: how is that related?
19:06:46 <Rubidium> Eddi|zuHause: because rail stations aren't stored like original TTD
19:07:05 <SmatZ> :-)
19:07:07 <Rubidium> even though you would expect they don't need any special handling
19:07:08 <Eddi|zuHause> Rubidium: but there are no newgrf road stations
19:07:26 <Eddi|zuHause> Rubidium: and no "bigger road stations" either
19:08:56 <Ammler> but multiple
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19:10:07 <frosch123> not in ttdp
19:10:14 <frosch123> ttdp is a true train game :p
19:11:30 <Rubidium> SmatZ: maybe setting the "road stop" bit is enough?
19:15:13 <Rubidium> SmatZ: you're talking about the TTDP savegame from FS#4398, right?
19:15:22 <SmatZ> Rubidium: yes
19:15:32 <SmatZ> I haven't looked at the RV problem yet though
19:16:19 <Rubidium> as it's segfaulting for me for a train
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19:16:44 <SmatZ> strange
19:17:00 <SmatZ> Rubidium: up-to-date trunk?
19:17:13 <Rubidium> yeah
19:17:33 <Rubidium> this->last_station_visited of a train refers to an invalid station of some sorts
19:17:44 <Rubidium> that is, Station::GetIfValid returns NULL
19:17:46 <Nite> *says thanks for the many small improovments in the latest beta you do not notice in first place but make the gameplay "even" smoother."
19:17:51 <SmatZ> I just load the game and don't do anything
19:17:55 <Nite> + e
19:18:09 <Rubidium> SmatZ: I just load the game and unpause
19:18:29 <frosch123> Nite: you're welcome
19:18:39 <ZirconiumX> Nite use /me
19:18:53 <SmatZ> openttd: /home/smatz/openttd/anon3/src/roadstop.cpp:282: void RoadStop::Entry::Leave(const RoadVehicle*): Assertion `this->occupied >= 0' failed.
19:18:57 <SmatZ> Rubidium: yeah, me too
19:19:01 <SmatZ> strange
19:19:08 <SmatZ> valgrind doesn't report anything
19:19:39 * Nite *tries what /me does*
19:20:33 * ZirconiumX /me works fine
19:21:06 <Rubidium> aha... now it's a waypoint
19:23:32 <Rubidium> SmatZ: r21790 "misses" updating waypoint orders of trains
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19:24:30 <SmatZ> Rubidium: wasn't it broken in the original code as well?
19:24:33 <SmatZ> hmhm
19:25:15 <SmatZ> maybe not, it just worked :)
19:25:19 <SmatZ> but ...
19:25:30 <Rubidium> SmatZ: not really, as TTDP waypoints weren't converted to OpenTTD waypoints
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19:26:56 <SmatZ> thanks for letting me know :)
19:33:45 <SmatZ> Rubidium: still I can't reproduce the segfault
19:34:26 <SmatZ> Rubidium: I think the orders are updated correctly
19:34:48 <SmatZ> hmm no, the current order is probably broken
19:34:57 <SmatZ> bah
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19:36:27 * dihedral bah's back
19:36:33 <SmatZ> :P
19:36:55 <Rubidium> SmatZ: might have to do with different compiler/flags
19:37:06 <Rubidium> do you have a debug=3 binary with gcc 4.4?
19:37:12 <SmatZ> debug=1
19:38:43 <SmatZ> hmm ok, I am lost :)
19:39:11 <Rubidium> oh... lovely..
19:39:32 <Rubidium> you're making a waypoint of the train station, but you let it keep the rail station tile type
19:40:13 <SmatZ> ok
19:40:18 <Rubidium> that's probably easy to fix
19:40:33 <SmatZ> fixes the order
19:41:46 <SmatZ> is not setting spec_class to STAT_CLASS_WAYP causing the crash?
19:43:28 <Rubidium> nope
19:43:50 <Rubidium> inconsistent map compared to Waypoint/Station structs
19:44:11 <SmatZ> [20:40:16] <Rubidium> you're making a waypoint of the train station, but you let it keep the rail station tile type <== what did you mean by that?
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19:45:04 <SmatZ> anyway :)
19:45:15 <SmatZ> does help with the crash?
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19:45:38 <Rubidium> that's roughly what I already have
19:45:44 <Rubidium> but that's not what's causing the crash for me
19:45:53 <Rubidium> just what I noticed when looking at that piece of code
19:46:25 <SmatZ> well I was confused enough by that station/basestation/waypoint code :)
19:46:45 <Rubidium> (Station::GetByTile(t) != NULL) vs IsRailStation(t)
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19:46:59 <SmatZ> hmm
19:47:01 <SmatZ> well
19:47:05 <SmatZ> IsRailStation() can't be used
19:47:15 <SmatZ> if the map is unconverted
19:47:32 <Rubidium> for the rail station waypoints from TTDPatch IsRailStation() would be true, whereas Station::GetByTile(t) is NULL (after conversion)
19:47:40 <SmatZ> but I don't know what place are you talking about :)
19:47:52 <SmatZ> true
19:48:03 <Rubidium> I'm (still) talking about r21790
19:48:40 <SmatZ> ok
19:49:04 <SmatZ> but I still don't see any Station::GetByTile(t) / IsRailStation() there :(
19:49:17 <SmatZ> hmm
19:49:27 * SmatZ has a look
19:49:46 <SmatZ> OKAY
19:49:48 <SmatZ> thank you Rubidium :)
19:50:12 <SmatZ> will you fix that?
19:50:31 <Rubidium> I'll try
19:50:49 <SmatZ> I should have waited for you with fixing that :)
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19:52:05 <CIA-2> OpenTTD: smatz * r21794 /trunk/src/saveload/station_sl.cpp: -Fix (r21790): convert train orders too (Rubidium)
19:52:06 <Rubidium> success!
19:52:15 <SmatZ> :-)
19:52:21 <Rubidium> well, sort of...
19:52:26 <Rubidium> now I'm hitting the other assertion
19:52:31 <SmatZ> :D
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20:00:26 <SmatZ> good news is that I dont' get any crash when I stop all RVs
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20:13:18 <Nite> is a sudden restart of a server a known prob of tehe beta3 ?
20:13:38 <Nite> restart of tehe game i mean
20:14:40 <planetmaker> not really. But an admin can trigger that without you being notified
20:15:48 <Nite> that would be rude ... but maybee
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20:20:04 <dihedral> who should be notified
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20:21:18 <planetmaker> and some servers just do that at a given time. poof. done
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20:24:29 <Nite> yeh yeh, it was long before restart time announced, might be just wrong setup i guess
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20:32:39 <Rubidium> SmatZ: seems to do the trick for me
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20:37:26 <slaca> hi, i found a bug in todays trunk, but can't report it: in the newobject gui scrolling doesn't work on the right side
20:38:42 <Eddi|zuHause> so why can't you report it?
20:40:24 <slaca> i didn't get the validation code
20:41:06 <Eddi|zuHause> is that more than 10 minutes ago? have you looked in the spam filter?
20:41:41 <slaca> ok, i get it
20:41:53 <Alberth> how does it not work?
20:42:54 <slaca> i play with vast newobject grf
20:43:12 <slaca> i choose "paths" on the left side
20:43:15 <Alberth> you have one? I looked for it, but could not find one
20:43:41 <slaca> but on the right side it shows me only 4 paths
20:43:49 <slaca> but there are more than fore
20:43:51 <slaca> 4
20:43:59 <Alberth> if you can give me a grf, I can check/test/fix
20:44:05 <SmatZ> Rubidium: well, I couldn't reproduce the crash
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20:44:26 <slaca> and i have to resize the windows to see the objects
20:44:42 <slaca> ok i send it
20:45:14 <Alberth> please attach it too
20:45:47 <SmatZ> + wp->train_station.tile = INVALID_TILE;
20:45:52 <SmatZ> Rubidium: ^ is that needed?
20:46:49 <Rubidium> on second thought it isn't
20:47:20 <Rubidium> after all, we're jiffies after the constructor already setting it to INVALID_TILE ;)
20:51:24 <Alberth> good night
20:51:31 <Rubidium> night Alberth
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20:52:46 <CIA-2> OpenTTD: rubidium * r21795 /trunk/src/saveload/ (afterload.cpp station_sl.cpp): -Fix (r21790): when converting TTDPatch train waypoints, convert the data on the map as well
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21:43:24 <dihedral> heh - running a dd from usb dev to a file, and another process jumps in with a write speed of 300M/s
21:43:40 <dihedral> while the limiting factor of dd is the usb read spead (25M/s)
21:43:41 <dihedral> :-P
21:54:49 <CIA-2> OpenTTD: rubidium * r21796 /trunk/src/saveload/oldloader_sl.cpp: -Fix [FS#4398]: drive through road stop state wasn't properly converted from TTDPatch savegames
21:58:34 <JOHN-SHEPARD> hey i finally managed a good train network
21:58:39 <JOHN-SHEPARD> with on way redd light
21:59:07 <dihedral> what is one way red?
21:59:12 <dihedral> :-)
21:59:19 <dihedral> i assume i know what you mean ;-)
22:00:54 <JOHN-SHEPARD> oh
22:00:56 <JOHN-SHEPARD> one way red light
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22:01:33 <dihedral> again, what is a one way red light?
22:02:00 <dihedral> do you have a screenshot of your network? i'd love to see it.
22:04:12 <ABCRic> dihedral: a light that shows red only one way
22:04:12 <ABCRic> but not the other :P
22:07:18 <dihedral> wow
22:07:34 <dihedral> i did not know they existed - where do you use them?
22:08:01 * dihedral is just joking ;-)
22:08:09 <dihedral> i know you mean path signals :-P
22:08:42 <JOHN-SHEPARD> its not impressive
22:08:46 <JOHN-SHEPARD> its small time
22:08:55 <JOHN-SHEPARD> its just
22:08:56 <CIA-2> OpenTTD: rubidium * r21797 /trunk/src/ (8 files): -Fix/Change: unify the size (in characters) of the string inputs with eachother and TTD to prevent crashes/asserts with e.g. signs that are too long
22:08:57 <JOHN-SHEPARD> green lights
22:08:59 <JOHN-SHEPARD> that go one way
22:10:15 <Eddi|zuHause> we should just have multi-line signs
22:10:26 <Eddi|zuHause> character limits are silly
22:10:44 <Eddi|zuHause> i frequently run out of characters in e.g. group names
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22:17:49 <LordAro_> stupid firefox crashed, so now there's 2 of me :)
22:17:56 <LordAro_> until the other me pings out
22:18:08 <__ln__> why aren't you using a proper irc client?
22:18:21 <LordAro_> for example?
22:18:32 <__ln__> irssi
22:18:41 <Terkhen> kvirc
22:18:51 <__ln__> microsoft comic chat
22:18:56 <Terkhen> or anything that does not crash because you are doing something unrelated to irc
22:19:10 <LordAro_> i've tried chatzilla, and irssi, but i don't like them as much
22:19:21 * planetmaker also uses chatzilla :-P
22:19:29 * LordAro_ agrees that he probably does need and alternative to mibbit though...
22:19:38 <Terkhen> __ln__: I thought you were kidding with that before googling it :O
22:19:47 *** LordAro has quit IRC
22:19:54 <LordAro_> oh good
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22:20:04 <LordAro> :D
22:20:14 <planetmaker> anyway... night time. Good night :-)
22:20:29 <Terkhen> good night planetmaker
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22:20:33 <LordAro> night planetmaker
22:21:33 <__ln__> Terkhen: it's really an innovative product.. but sadly doesn't support UTF-8.
22:22:03 <Terkhen> heh :)
22:22:33 <JOHN-SHEPARD> hey i have a question
22:22:43 <JOHN-SHEPARD>
22:22:44 <frosch123> wtf? 6 lines on the screen
22:22:46 <JOHN-SHEPARD> how can i work this out
22:22:50 <__ln__> it's also the origin of the notorious Comic Sans font.
22:23:02 <JOHN-SHEPARD> i want to have this little y way
22:23:08 <JOHN-SHEPARD> that splits and gets back after
22:23:15 <Terkhen> now that font makes a bit of sense :)
22:23:18 <frosch123> is that the origin of lol and thx? because you cannot fit more into the bubbles? :p
22:23:21 <JOHN-SHEPARD> and when a train goes to the section
22:23:22 <CIA-2> OpenTTD: smatz * r21798 /trunk/src/saveload/oldloader_sl.cpp: -Fix: loading a TTO savegame failed after loading a TTDP savegame with vehicle multiplier bigger than 1
22:23:29 <JOHN-SHEPARD> if it goes insode one of the branch
22:23:39 <JOHN-SHEPARD> it will be told to stop if the way is blocked
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22:23:49 <JOHN-SHEPARD> and wait till its free
22:23:58 <Terkhen> frosch123: IMO it is lazyness
22:24:10 <Terkhen> at least that's why I use IMO
22:24:22 <Yexo> put path signals just before the lines merge again and remove all signals further on the line
22:24:40 <JOHN-SHEPARD> wait
22:24:46 <JOHN-SHEPARD> yes i just did that
22:24:47 <JOHN-SHEPARD> ok
22:25:49 <Terkhen> good night
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22:44:25 <dihedral> Gentoo is not anymore what it once was :-(
22:44:51 <Eddi|zuHause> you mean clumsy and arcane?
22:45:22 <Rubidium> bleeding edge?
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22:48:47 <DanMacK> Hey Andy
22:49:56 *** Markk has joined #openttd
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22:53:03 <andythenorth> hi DanMacK
22:55:54 <dihedral> i do recall enjoying gentoo in 2003/2004
22:58:01 <Ammler> maybe you aren't what you were :-)
22:58:07 <frosch123> is that related to gentoo, or to your own age?
22:58:20 <Ammler> frosch123: confirmed :-P
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23:05:02 <dihedral> <- find the funny
23:06:28 *** andythenorth has joined #openttd
23:11:07 <ABCRic> dihedral: you have to be more specific :P
23:11:48 <dihedral> programming language: c/c++, compiler: not decided
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23:12:16 <Rubidium> dihedral: but he's using C# + XNA
23:12:29 <ABCRic> dihedral: there are many C/C++ compilers
23:12:35 <dihedral> not according to that wiki page thogh, :-P
23:12:53 * LordAro_ is trying kvirc...
23:13:02 <ABCRic> I'm not sure why he'd make a specific one a requirement though
23:13:10 <dihedral> exactly
23:13:16 <andythenorth> bed time
23:13:19 *** andythenorth has quit IRC
23:13:23 <frosch123> "Collision Detection: no library needed" <- that maybe?
23:13:38 <dihedral> :-P
23:14:00 <ABCRic> hrm... isn't collision detection a 3D-related thing?
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23:14:07 <Lakie> I guess it depends on what you are using? A lot of open source projects with makefiles tend not to work so well with windows based compilers...
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23:14:22 <Rubidium> dihedral: I think the "Network" bullet is the first bullet that isn't funny
23:15:08 <Rubidium> programming language: he's actually going for C#
23:15:25 <Lakie> Yeah, he stated xna and c# early in the thread
23:15:28 <Rubidium> target platform: he says he can't test anything but Windows
23:15:37 <dihedral> hehe - out of laziness, and complained when the thread in his forums was used to discuss a possible alternative :-D
23:15:38 <Lakie> xna would likely wrap up moth things for him
23:15:39 <Rubidium> version control: he doesn't want to use it
23:15:58 <Rubidium> IDE: C# and Windows, what do *you* think...
23:16:05 <Rubidium> compiler: see above
23:16:21 <Lakie> Heh, visual studio (c# if express)...
23:16:44 <dihedral> 'With "passive game data", i mean data that is not manipulated every second of a game. That's data like graphics, savegames, settings and translations.'
23:16:51 <dihedral> i thought that was called 'static' :-P
23:17:37 <Lakie> I though translations and graphics are refered to as assets
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23:18:59 <dihedral> <- hehe donation gives multiple votes ? :-P
23:19:06 <dihedral> and what would votes be used for :-P
23:21:36 <ABCRic> voting! :D
23:24:05 <ABCRic> wait, there are actual plans for the timeline of the project?
23:24:56 <ABCRic> I'm going to time-travel to April 2013 and see if 1.0 is good
23:26:01 <DanMacK> let us know when you get back
23:27:02 <DanMacK> I mean it has potential... be cool to see if he actually pulls it off
23:27:26 <dihedral> ...
23:27:43 <DanMacK> big "if" there
23:28:10 <DanMacK> Alot have tried to better TTD and failed..
23:28:34 <Eddi|zuHause> anyone remember the guy who demanded that OpenTTD get a "big" project leader?
23:28:57 <DanMacK> No... and there's probably a reason for that :P
23:29:29 <dihedral> i remember a lot of guys who demanded <something>
23:30:18 <DanMacK> Later all
23:30:25 <Prof_Frink> We demand that we are philosophers!
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23:46:50 <ABCRic> 'night all
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23:57:15 <Eddi|zuHause> i probably have suggested this before, but instead of outright forbidding changing newgrfs, we should have introduced a warning dialog:
23:57:38 <Eddi|zuHause> "have you read the readme about the problems that can occur with changing newgrfs? [yes] [no]"
23:57:49 <Eddi|zuHause> "have you _really_ read the readme about the problems that can occur with changing newgrfs? [maybe] [no]"
23:58:03 <Eddi|zuHause> "have you _actually_ read the readme about the problems that can occur with changing newgrfs? [no]"