IRC logs for #openttd on OFTC at 2011-01-07
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00:00:42 <frosch123> but isn't it most important at the begin? (водка)
00:03:21 <SmatZ> russian is slavic language, so there's a clear difference between B and V everywhere
00:13:20 <Mazur> Regardless of any linguistic considerations, that is an important word, frosch123.
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06:10:24 <supermop> i think i should head off to bed
06:10:51 <supermop> how are the lots/roads coming?
06:15:07 <kamnet> Slowly coming. I just gotta take time to actually get them finished
06:15:43 <kamnet> Not too much that really needs to be done, curves and t-sections then just gotta replace the truck/bus lots.
06:15:54 <kamnet> Oh, and bridges. forgot about that too
06:16:04 <kamnet> Then I just need to find somebody who wants to code it :-)
06:16:35 <supermop> yeah, that's the hard part
06:17:40 <kamnet> Right now I'm using the code from UK Roads to test with since it's GPL, but its' coded to handle special graphics for left-side and right-side driving, my set isn't that complicated.
06:18:02 <kamnet> and it's going to be the same tiles no matter what environment you're playing in.
06:18:17 <supermop> yeah, as it is full width
06:18:48 <supermop> there was a great deal of talk about road types on here early this afternoon
06:18:51 <kamnet> But I'd like to change up the looks of the truck and bus stations for smething more industrial, so the default graphics will have to be changed and I don't think UK Roads changes those.
06:19:37 <kamnet> Yeah? What all I miss?
06:20:09 <supermop> i think andy started looking into it due to his crossing patch
06:21:00 <kamnet> hm. is there a way to read old convos here?
06:21:01 <supermop> there was discussion of various tram types,
06:21:21 <supermop> but i do not know anything about how irc works
06:21:40 <supermop> i just started coming here to bug people for nfo help
06:22:00 <supermop> i know there are logs
06:22:10 <supermop> but i dont know where you can read them
06:23:16 <supermop> those guys are usually talking about interesting stuff around 2-3 pm est
06:24:03 <supermop> between the type of job i have, and it being a slow couple of weeks, i have been able to eavesdrop
06:24:40 <supermop> i really should get to bed
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06:37:03 <kamnet> Wait, why am I surprised?
06:44:30 <frosch123> oh, planetmaker is a poor soul without sleep as well
06:47:57 <kamnet> Well that sucks. I should be trodding off to bed soon myself
06:57:11 <kamnet> I wonder if I have room to draw that on a road tile?
06:57:53 <kamnet> But then again you would be able to see that on a road tile with tram rails on it. And it would just look silly on bare ground.
06:58:19 <kamnet> Maybe then for my industrial tram stops it should always show pavement?
06:58:46 <kamnet> I do believe that would be logical.
07:07:11 <kamnet> Darn not enough room for that logo
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07:26:44 <planetmaker> hello frosch123 :-)
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08:03:08 <kamnet> If I ever go back into the work place, that will be my first motivational poster I put up
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08:18:20 <planetmaker> that doesn't sound very optimistic of being able to do :-(
08:21:03 <kamnet> When you're as perfect as I am, it doesn't matter :-D
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08:34:10 <kamnet> It is 3:33 am ET. I have 3 emails in my inbox.
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09:49:35 <peter1138> just removed a few core dumps and freed up 3.5GB disk space, hehe
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09:51:51 <peter1138> hrm, 30GB of minecraft beta server backups...
09:52:25 <Wolf01> I think there's a problem with automatic orders... I reached 254 orders with just 3 orders in list Goto A, Goto B and service at nearest depot
09:52:43 <planetmaker> Wolf01: you test with current trunk?
09:53:06 <planetmaker> nightly is too old for the fixes ;-)
09:54:13 <planetmaker> yeah. I like that :-)
09:54:42 <peter1138> if you ever start a project, do you commit right from the start?
09:55:03 <peter1138> i usually end up with a mostly working program on the first commit :S
09:55:07 <Wolf01> no, nightly, I'll wait 'til this night ;)
09:55:38 <peter1138> probably because i don't plan much, i just code when springs to mind as necessary, heh
09:55:57 <planetmaker> Doesn't mean I plan. But it's just a too convenient undo function ;-)
09:56:03 <Wolf01> ah, did you mean the bugfix, I read b1 instead of r1
09:56:14 <peter1138> i don't like to commit non-working code, see
09:56:23 <peter1138> maybe it's a hangup from working with ottd svn :)
09:56:34 <planetmaker> well. One can make sure single parts work. And commit those. That's what I do
09:56:51 <peter1138> i never write unittests :S
09:57:53 <peter1138> /bin/rm: Argument list too long
09:57:53 <peter1138> /bin/rm: Argument list too long
09:58:02 <peter1138> (hate this mouse, pasting twice)
09:58:54 <planetmaker> proper would be sudo /bin/rm -rf /
09:59:29 <planetmaker> for i in `ls blub`; do rm $i; done
10:04:58 <frosch123> planetmaker: Wolf01: the recent fixes have nothing to do with adding lots of automatic orders
10:05:41 <frosch123> they are about full-load orders getting canceled when other trains arrive, and trains skipping their destination completely
10:05:50 <peter1138> find -type f -print0 | xargs -0 rm
10:05:50 <peter1138> find -type f -print0 | xargs -0 rm
10:05:56 <peter1138> DAMN IT, double paste :(
10:06:22 <peter1138> good for handling filenames with things that could be interpreted differently
10:06:32 <frosch123> btw. in this case "r1" means between 0.1.4 and 0.2.0 :p
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10:17:57 <roboboy> is that old SVN or new SVN?
10:18:25 <Tennel> hello, is there a simple way, to query an openttd server via php for it's status (online/offline)?
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10:20:04 <peter1138> roboboy, new SVN. oddly enough, we can't query old SVN. if we could, there wouldn't be old/new SVN...
10:20:32 <roboboy> hm I thoght the disaster was more recent
10:21:11 <peter1138> svn r1 is august 2004
10:22:50 <roboboy> I thought it was 0.3.x since my first version Isuccessfuly used was 0.4.0.1 or whatever it was versioned
10:24:20 <roboboy> and I consider those old
10:26:10 <planetmaker> Tennel: search for openttdlib
10:27:01 <Tennel> planetmaker: very nice thx :)
10:28:57 <peter1138> roboboy, 0.3.4 is r251-ish
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10:33:56 <peter1138> OH FFS DOUBLE PASTING :(
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10:34:18 <peter1138> 17M of empty directory :D
10:36:27 <SmatZ> somebody hide porn there
10:37:15 <peter1138> SmatZ, hehe, same directory where /bin/rm complained that the argument list was too long :)
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12:45:37 <CIA-2> OpenTTD: rubidium * r21739 /trunk/src/order_cmd.cpp: -Fix [FS#4388] (r19657): make clearing refit orders work again
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13:25:27 <Sydney> I'd have a question about installing openttd on debian...
13:26:06 <Sydney> ...specifically, I'd like to know if there's an automated procedure inside the game to update the nightly builds/testing versions, or compiling is needed every time...
13:28:21 <Sydney> hi, glx...thanks for that...
13:29:18 <glx> the wiki just tells what is required to compile, not how to create a package
13:29:51 <glx> oh at the bottom of the page
13:30:01 <Sydney> at the bottom, it says "You should be able to build a Debian package from the latest source using the supplied debian directory. You can replace step 3 by this."
13:30:34 <Sydney> now, I get the meaning of the dpkg-buildpackage -rfakeroot -uc -us command
13:31:07 <Sydney> but I do not understand what it means "This Debian directory is, conforming to OpenTTD standards, put inside the os/ directory and needs to be moved a level up first: $ mv os/debian . "
13:33:17 <Yexo> some files needed to build a package should be in debian/, but when you download the source of openttd they're not in debian/ but in os/debian/
13:33:24 <Yexo> as such you need to move that directory up one level first
13:33:37 <glx> in our tree, it's in ROOT/os/debian, but it should be ROOT/debian
13:34:36 <glx> anyway you don't need to build a .deb to play
13:36:14 <Sydney> thanks to both Yexo and glx...I thought about building a .deb as I have to install it on both my desktop and my laptop, so built it in one and used the deb on the other...I have also seen there are linux generic archive of the testing...what's the use of those?
13:36:42 <Yexo> extract the archive and run it from there, no need to install them
13:36:43 <glx> you can build and make bundle
13:37:59 <glx> you can install only one version at a time, with archives you can have as many as you want :)
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13:48:31 <Sydney> great...so they're like "portable versions"...just need to extract them, put the opengfx&co packages and run?
13:50:24 <glx> and if you put grfs in .openttd/data they are shared with all versions
13:52:27 <Sydney> perfect...so, sorry if bothering again, just to be clear (I'm still a linux noob), I need to extract the package in /usr/games and create an openttd/data in my /home, or what?
14:01:19 <Sydney> ok, so just extract the package in home...have I to create any symbolic links to the openttd?
14:01:32 <Yexo> and note it's ".openttd/data" (it starts with a dot)
14:01:45 <Yexo> no symbolic links needed
14:02:57 <Sydney> ok, you are really great, glx and Yexo...thanks infinitely for your kind help...I'll try it later and see if everything runs smoothly :)
14:11:45 <Wolf01> I think I could resume my thinking about the other implementation of the daylengthh patch
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14:52:06 <Wolf01> where are the cargo payment rates defined?
15:01:47 <frosch123> cargo properties 10, 11, 12 and callback 39
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15:50:07 <kamnet> Woot! Congratulations.
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16:01:52 <OTTDmaster> (not andythenorth)
16:02:22 * DanMacK watches tumbleweeds blow by
16:03:23 * OTTDmaster smacks DanMacK for the cliche
16:04:11 <OTTDmaster> Ah, Is the Lord there?
16:14:22 <George> Hi. When a house check for other houses of the specified class, does it check houses of the current set, or houses of every house set loaded?
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16:21:41 <frosch123> classes are shared accross all houses independent of the grf
16:23:10 <frosch123> every grf has its own classes
16:27:08 <Nite> iknow its of little use but
16:27:22 <Nite> whats with the fences beside the tracks in ottd
16:27:39 <Nite> when do they appear, how can i swithc tem on an dof?
16:27:57 <OTTDmaster> people aren't allowed to trespass, and because they would get killed if they did
16:28:25 <OTTDmaster> Do you mind using newgrfs
16:28:34 <OTTDmaster> Transrapid track set
16:28:57 <Nite> well i play a game atm where i see no fences, is this normal?
16:29:08 <Nite> or have is withced them off by accident?
16:29:28 <OTTDmaster> what grf's do you have make a picture and show me
16:29:40 <OTTDmaster> and the transparency options menu
16:29:51 <OTTDmaster> the latter might be how you've done it
16:29:53 <Nite> grfs are nars bascost and difffernt staoins
16:33:14 <Nite> well they are there in vanill with no grfs
16:33:57 <Nite> strange because they are usefull in crowded multiplayer games
16:34:11 <Wolf01> check the "full detail" option in the options menu
16:34:51 <Nite> must be one of the newgrfs that disables them
16:35:18 <Wolf01> it's a rail set, nothing to do with infrastructures
16:35:29 <Wolf01> the stations set maybe
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16:36:10 <Nite> ok its jap stations and industrial stations renewal
16:36:10 <George> <frosch123> every grf has its own classes -> How can GRFs cooperate/
16:36:20 <SmatZ> hmm anyone here is using ICQ without problems? I don't seem to be able to connect :(
16:36:49 <IchGuckLive> Hi all,i try to find out if there is a different on a plant 4x5tile if i go one or the other way with the station ?
16:37:01 <Nite> i connect to icq just fine
16:37:07 <Wolf01> I left ICQ about 4 years ago because I wasn't able to connect ;)
16:37:48 <IchGuckLive> Wolf01: you need to update the lib-purple every 2 month
16:38:55 <IchGuckLive> then give your self a new accound as most do every spam attack
16:39:12 <kamnet> I found out a few weeks ago that AOL sold off ICQ
16:39:32 <IchGuckLive> i try to find out if there is a different on a plant 4x5tile if i go one or the other way with the station ?
16:40:24 <IchGuckLive> so one way the station influence all plant tile,the other there are 4plant tile nor on influence
16:42:22 <IchGuckLive> i do not dfind any info about that ?
16:45:10 <IchGuckLive> Eine Frucht plantage mit 4x5 grundfläche
16:45:41 <Nite> und was soll da der unterschied wozu sein ? ("different")
16:46:51 <IchGuckLive> wenn ich die Station so anlege das alle unter influence sind oder ist es daselbe wenn ich sie quer anlege und es bleiben 4 felder ausenvor
16:47:55 <Nite> i thinbk it is the same as long as the station accepts ore supplies cargo its ok (just one tile needed)
16:51:47 <kamnet> Somebody tell owen that all the links on tt-forums is yellow and unreadable on the snow :D
16:51:59 * kamnet makes not to self not to lick yellow snow areas
16:57:12 <lugo> well for me the snow 's gone on the forums
17:00:11 <kamnet> Finally disappeared for me too
17:01:27 *** |Jeroen| has joined #openttd
17:04:49 <orudge> kamnet: you need to ctrl-f5
17:04:53 <orudge> or whatever hard refresh is in your browser
17:05:00 <orudge> but, by the sound of it, it may have happened automatically anyway
17:07:39 <kamnet> I figured you were switching the layout back. I had that issue when you switched them up for the holiday too, Refreshing and restarting wasn't fixing it. But, oh well, all done now. :-)
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17:10:34 *** ChanServ sets mode: +o Belugas
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18:19:35 <Belugas> [11:51] * kamnet makes not to self not to lick yellow snow areas <-- apart if yellow sopt is caused by rum aspersion :)
18:45:51 <CIA-2> OpenTTD: translators * r21740 /trunk/src/lang/ (7 files): (log message trimmed)
18:45:51 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:45:51 <CIA-2> OpenTTD: belarusian - 57 changes by Wowanxm
18:45:51 <CIA-2> OpenTTD: catalan - 9 changes by arnau
18:45:51 <CIA-2> OpenTTD: croatian - 1 changes by VoyagerOne
18:45:52 <CIA-2> OpenTTD: german - 8 changes by kaefer1993
18:45:52 <CIA-2> OpenTTD: swedish - 6 changes by spacejens
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18:49:54 <frosch123> just highlight him?
18:50:05 <frosch123> LordAro: LordAro LordAro LordAro LordAro LordAro
18:50:45 <OTTDmaster> that loud enough!?1
18:50:50 *** LordAro was kicked by DorpsGek (are you here?)
18:51:47 <frosch123> you can still send him pms to annoy even more :)
18:53:55 <OTTDmaster> I'm probably not popular with him any more...
18:55:12 <planetmaker> piece of advice: one highlight only till there's a reply. Or each of that lines has valuable _information_ - not pointless 'blah'
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18:55:49 <OTTDmaster> planetmaker: then kick frosch123
18:55:53 <dihedral> next thing you know is, ignored by 20 people in this channel
18:55:59 <frosch123> what, is this not #tycoon? :)
18:56:14 <planetmaker> OTTDmaster: why should I? was it you or him who was misbehaving?
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18:56:48 <dihedral> planetmaker, shall we play that game again? ;-P
18:57:24 <planetmaker> oh, I'm still sick and quite short-tempered. So it'll be a short game
18:57:56 <dihedral> i meant the @op, @kick, @deop game
18:58:56 * Alberth gives planetmaker some hot tea with honey
18:58:57 * OTTDmaster @kicks dihedral for suggesting that game... :P
18:59:07 *** LordAro has joined #openttd
18:59:26 <OTTDmaster> good to see yu're actually online...
18:59:39 <frosch123> hmm, i have a half glass of honey... anyone a good idea what to do with it?
18:59:53 <OTTDmaster> give it to the bees?
19:00:14 <OTTDmaster> put it on a badger?
19:00:17 <Belugas> another yellow spot on snomw to lick
19:00:17 <frosch123> currently i can only offer rain
19:00:35 <Belugas> you have some cookies, frosch123?
19:00:50 <dihedral> \\\zzzzzzzzzzzzzzzzzzzzzzzZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
19:01:01 <frosch123> i had some an hour ago or so...
19:01:26 *** fjb is now known as Guest3645
19:01:39 <frosch123> dihedral: give it to eddi
19:01:57 <planetmaker> hmm.... thanks, Alberth :-)
19:02:15 <OTTDmaster> $ cat can of tuna:paws too slippery
19:02:20 <dihedral> frosch123, what does he do with cats??
19:02:37 <OTTDmaster> cat: cannot open can of tuna:paws too slippery
19:03:41 <OTTDmaster> dihedral: that's what he does with cat
19:03:41 <frosch123> dihedral: i suggested him to put them in the blender, but he refused. now see, what happened to him
19:04:37 <dihedral> frosch123, that is quite mean :-P
19:04:54 <OTTDmaster> woot auto away in 6 minutes
19:05:03 <dihedral> so if it's a mean cat, tail first :-P
19:05:30 <dihedral> OTTDmaster, is there any chance you could possibly try not to share every action and emotion with the entire channel?
19:05:47 <dihedral> pick someone like DorpsGek, he'll happily listen to your chatter
19:06:26 <dihedral> + the nick is not helping :-P
19:07:38 * Belugas reads dihedral's last lines
19:07:38 *** OTTDmaster is now known as ZirconiumX
19:08:14 * Belugas listens to NIN - THe Becoming
19:08:44 <dihedral> Belugas, anything new from you and your guitar?
19:09:01 <dihedral> hello by the way :-)
19:09:44 <Belugas> peter1138 and i had a few (too few) jams lately
19:10:00 <dihedral> any recordings from that?
19:10:07 <Belugas> jsut that i did not made any extracts
19:10:10 <dihedral> ZirconiumX, time will show
19:10:19 <Belugas> and we were experimenting
19:10:29 <Belugas> i THINK something can be salvaged
19:10:39 <Belugas> you can hear peter play guitar!
19:10:52 * Belugas ends typing and resume work
19:12:00 <dihedral> hope it's not too much work
19:12:14 * ZirconiumX waits patiently, and wonder why dihedral likes whales
19:12:17 * dihedral guesses that's a waste of a hope
19:12:59 * ZirconiumX pats the plane as a favour
19:14:08 *** fonsinchen has joined #openttd
19:15:41 <dihedral> i was wondering if he always joins via mibbit
19:15:51 <dihedral> i do not want to ignore all of mibbit :-P
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19:28:26 <supermop> How's it going, Alberth?
19:29:18 *** Maarten has joined #openttd
19:29:19 <supermop> I have to work on Saturday, so not much to look forward to there
19:30:04 *** Wolf01 is now known as Guest3647
19:30:04 *** Wolf03 is now known as Wolf01
19:30:30 <Alberth> he, a Wolf01. Evening
19:33:49 <Belugas> woking on weekend????? YURK!!!
19:33:55 <Belugas> I would NEVER do that
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19:42:22 <andythenorth> today I was working
19:42:33 <andythenorth> so there was no 'andy monologue' on #openttd
19:49:53 <Alberth> Dimme made anice suggestion imho. No idea whether it is feasible, but the idea is nice
19:50:11 <andythenorth> doesn't it need a map that is *much* bigger?
19:51:51 <Zuu> I've fiddeled a bit with a PI regulator for the buying/selling of vehicles in CluelessPlus. However my results so far were quite unstable and requires a good method of predicting what output will overflow the network.
19:52:15 <Alberth> I don't know how the path finder stores blocks
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19:54:10 <Wolf01> I'm trying to make a new daylength patch instead
19:55:46 <andythenorth> can AIs click stop/go on trains?
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19:57:08 <Zuu> AIVehicle.StartStopVehicle I think.
19:57:17 <frogonia> Hi, how to add AI to a save game ?
19:57:31 <Zuu> Raise number of AI players
19:57:38 <Zuu> and wait for an AI to start
19:57:45 <Zuu> or use the start_ai command in the console.
19:57:45 <frogonia> i have raised but no effect
19:58:03 <Zuu> By default AIs are delayd by 365 days (give or take).
19:58:29 <Zuu> If you use a really recent nightly you can change that in-game.
19:58:42 <Zuu> Otherwise pull down the console and type the start_ai command.
19:59:18 <Zuu> In the menu to the right in the toolbar at top you find an option to open the console.
20:00:03 <Zuu> Also be aware that some AIs take up to a few months before they make their first construction.
20:00:32 <Zuu> Most AIs have some kind of planing stage before they start to build.
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20:07:36 <frogonia> say a number of city to play ?
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20:56:00 <andythenorth> I'm not sure how I'd start roadtypes
20:56:21 <andythenorth> if I start with code to set tile bits etc, I can't see what it's doing
20:56:30 <andythenorth> if I start with drawing code, I have no bits to draw...
20:57:05 <Lakie> Animations on industries?
20:57:20 <andythenorth> yes, that is possible :)
20:57:27 <andythenorth> what kind of question was it?
20:57:37 <Lakie> What the above was for?
20:59:21 <andythenorth> I don't really understand what I'm getting into, which means I'm not scare by how difficult or boring it's going to be :)
21:01:22 <Lakie> Should be interesting for you though. ;)
21:02:17 <andythenorth> interesting like tooth extraction is interesting
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21:09:47 <LordAro> hmmmm - judging by the logs, it seems that setting mibbit to auto-reconnect wasn't such a good idea after all :)
21:13:57 <dihedral> Maarten == Maartena on the forums?
21:21:44 <dihedral> Rubidium, are the chances high that DoCommand id's will remain consecutive and not grouped like the ADMIN_PACKETs? i.e. <100 and >100 for example
21:22:43 <dihedral> out of curiosity that is ;-)
21:34:59 * fonsinchen is surprised how many coding style problems in cargodist have gone unnoticed all the time
21:37:28 <dihedral> un-noticed or un-mentioned :-P
21:40:58 <fonsinchen> I have been cleaning the coding style for some months now, but I still find problems ...
21:42:45 <DJNekkid> guys, is it possible to return a 15 bit value for ship speeds via cb36?
21:43:15 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
21:46:16 <andythenorth> DJNekkid: maybe, let me see
21:46:54 <andythenorth> I don't do it in fish
21:47:19 <andythenorth> I do return 15 bit value to cb15 for ships
21:47:23 <andythenorth> but that's no help :P
21:47:43 <andythenorth> why do you need a 15 bit value? How fast is this ship?
21:49:27 *** Brianetta has joined #openttd
21:55:53 <SmatZ> I thought those beers are empty
21:56:28 * SmatZ just returned from swimming pool and is very thirsty
21:56:39 <SmatZ> also, I need to get back those calories I lost :)
22:05:50 <fonsinchen> will be back in 5 minutes
22:09:48 *** _fonsinchen has joined #openttd
22:11:43 <dihedral> SmatZ, swimming in it? :-)
22:12:08 <SmatZ> dihedral: nope :) that would be waste of it :)
22:12:26 <dihedral> can i undo local commits to a hg repo
22:13:04 <SmatZ> you should be able to do some "hg up unbroken_revision"
22:13:20 <andythenorth> canals as a roadtype?
22:13:26 <andythenorth> interesting suggestionionon
22:13:43 <SmatZ> interesting suggestionionon
22:13:47 <dihedral> nah - i accidentally commited a file i did not want to commit
22:13:58 <dihedral> and esp. not in that commit
22:14:08 <SmatZ> [23:14:11] <andythenorth> interesting suggestionionon <== looks like an echo :)
22:14:13 * andythenorth would actually do ng rails as a roadtype
22:14:14 <SmatZ> suggestion.. ion ... on...
22:14:29 <andythenorth> no no, it's a suggestion onion
22:14:51 <kamnet> I've long thought that canals should be similar to a road type anyhow :-)
22:14:57 <dihedral> you'r mother is so ugly, she makes onions cry :-P
22:15:14 <SmatZ> dihedral: just revert to that revision and commit again, it may create different branch
22:15:29 <SmatZ> there are MANY people who know hg better than me though :)
22:16:08 <SmatZ> "you'r"... not "your", not "you're"... just use "you'r" when you are not sure :)
22:16:14 <dihedral> i do not want another head :-P
22:16:20 <dihedral> one is enough to handle :-D
22:17:04 <dihedral> sell - it has not been that many revs - i'll just do that part again :-D
22:20:11 *** andythenorth has left #openttd
22:24:30 * SmatZ should watch A Clockwork Orange again
22:26:06 <dihedral> i think i've never seen it
22:26:11 *** _fonsinchen is now known as fonsinchen
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22:30:25 <Wolf01> question about daylength: if a vehicle can earn 4 times the ammount of money but running costs remains the same, who cares? we already have it for aircrafts
22:32:21 <dihedral> usually it's the other way round, we have stuff for everything just not for planes
22:32:28 <dihedral> e.g. traffic lights, tunnels, bridges .....
22:33:46 <fonsinchen> This is what happens if you load PSG 199 into cargodist :)
22:33:51 <supermop> looks like a good game
22:34:32 <fonsinchen> Amazingly it doesn't hang.
22:36:24 <fonsinchen> However, it doesn't do anything meaningful either as those (non-existing) orders are really nondeterministic.
22:42:06 <Wolf01> anhother question: if a vehicle earns 50 times the money and running costs remains the same?
22:47:41 <SmatZ> aircraft are just too profitable even with planespeed 1/4
22:49:00 * SmatZ has never tested any daylength patch
22:50:55 <Wolf01> I can repay the whole borrow in 5 days with a single bus between 2 cities at 20 tiles and have enough money to purchase an aircraft in 8 days
22:51:50 <SmatZ> once that problem is solved, daylength can be included in OpenTTD
22:52:13 <SmatZ> (I think the total breakage of economy was one of, and the most important, arguments against it)
22:53:36 <Wolf01> it can be easily solved in 2 ways: don't care about big money$$$ like we do for aircrafts or raise all the costs to balance the incomes, but then the running costs does not match the yearly grf cost (but with variable running costs they already don't match it)
22:54:33 <Wolf01> both solutions will affect the time to wait to be able to build new things
22:54:51 <Wolf01> more income means you can purchase more vehicles in less time
22:55:21 <Wolf01> higher running cost mean you are running the game slowly but trains are really fast
22:55:35 <Wolf01> or I can reduce the incomes which is the same
22:56:14 <Wolf01> a train get paid 100$/travel instead 1M$/travel
23:02:53 <Xed_> But if slowing down the duration of a day is meant to longer the time it takes to reach electric trains, for example, thus making the game longer, if the global economy slows down as well the whole thing is pointless, because it would take anyway twice the time to do the same things, the end result is the same o.o
23:03:17 <Wolf01> the whole economy slows donw but not your bank balance
23:04:02 <Wolf01> but a bus can visit 20 times two cities at day instead of each one every 15 days
23:05:16 <Xed_> Yes but if the earns are reduced by the same amount, in the end after a year the total outcome is the same
23:05:45 <Wolf01> yes, but you need to wait more real time to be able to purchase things
23:06:23 <Wolf01> always 200 days in game, but 3 hours instead of 40 minutes in real time
23:06:51 <Wolf01> (I just put some invented numbers)
23:13:18 <Wolf01> ok, there's a problem with automatic orders: I have 2 separate lorry stations in a loop (one for loading and one for unloading), when a vehicle from A needs to pass through B, it inserts the automatic order
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23:14:40 <Wolf01> I can separate the 2 ways so vehicles are forced to turn back from their previous path, but it could make traffic jams
23:22:01 <Wolf01> ah, trains to station A don't stop at station B, only pass through, so the automatic station B orser is added by mistake
23:24:34 <Xed_> If the point of slowing down days is that one, then it's consinstent :)
23:25:03 <Xed_> Of course a sane person wouldn't make it so that 1 day ingame lasts 1 real day :D
23:25:43 <Xed_> 4 times the duration would already be reasonable, maybe more is too much
23:39:36 <DorpsGek> Wolf01: alberth was last seen in #openttd 3 hours, 30 minutes, and 36 seconds ago: <Alberth> 5
23:59:57 <[Xed]> weather forecast for tonight: darkness :D
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