IRC logs for #openttd on OFTC at 2010-10-25
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00:19:56 <avdg> hmm, yet another floating point exception?
00:23:06 <Eddi|zuHause> one should just close the report because the game was touched with a modified version
00:23:43 <avdg> I did also had that bug, and also with a modified version (wich seemed to be non-cpp files)
00:24:46 <avdg> Still, I don't know if it triggered the same error
00:25:08 <Eddi|zuHause> the problem is, the game logic contains (almost) no floating point operations
00:25:23 <avdg> I know, because pointers are "bad"
00:25:42 <Eddi|zuHause> "point", not "pointer"
00:26:37 <avdg> bleh, I'm multitasking with other programming problems :p
00:27:05 <Eddi|zuHause> floats are not "bad" per se, but their behaviour cannot be synchronized between different processor architectures
00:28:06 <Eddi|zuHause> that, or it can't use the proccessor's floating point acceleration, which makes using floats practically useless
00:28:35 <avdg> compiler optimalisation I bet
00:28:47 <Eddi|zuHause> no, it's inherent to the processor
00:28:56 <Eddi|zuHause> has nothing to do with the compiler
00:30:43 <Eddi|zuHause> example: if you use 64 bit floats ("double precision"), one processor can directly use 64 bit functions, or the other may promote them to 80 bit floats, use those functions, and then cut the results back to 64 bit
00:31:02 <Eddi|zuHause> both methods are valid, but they may produce slightly different rounding behaviour
00:31:26 <Eddi|zuHause> so it cannot be trusted for synchronisation
00:31:27 <avdg> but I am not experienced with modern cpu's
00:32:01 <Eddi|zuHause> x86 processors typically use the "promote to 80 bits" method
00:32:49 <Eddi|zuHause> but it's not the only source for differences
00:33:15 <avdg> hmm, do you know if floating point registers have equal performance if they only do integer instructions?
00:34:09 <SmatZ> SIGFPE is raised for division by zero
00:34:14 <SmatZ> and maybe other cases...
00:34:19 <Eddi|zuHause> i am not an assembler programmer, i'd have suspected they can't be used for integer at all
00:34:20 <SmatZ> (integer division by zero, that is)
00:34:40 <SmatZ> which could indicate a problem in GUI
00:34:46 <avdg> as I know a bit how a float is constructed
00:34:48 <SmatZ> because there is / and % used quite often
00:35:30 <Eddi|zuHause> well, it'd certainly help to have the debugging symbols to resolve the location
00:35:55 <SmatZ> [05] ./openttd(_Z17HandleMouseEventsv+0xf91) [0x83eb291]
00:36:07 <SmatZ> and it seems to be the official binary
00:36:28 <avdg> hmm, maybe I should dig in my errorfile as wel
00:37:38 <avdg> bleh, I think I lost it -_
00:38:08 <avdg> pm just pointed my that it was invalid
00:39:04 <SmatZ> 83eb291: f7 3d f8 98 56 08 idivl 0x85698f8
00:39:40 <avdg> bleh, I really should learn more assembler
00:42:20 <Eddi|zuHause> i really don't care about assembler...
00:42:39 <Eddi|zuHause> the higher level the language, the better
00:43:25 <avdg> but getting further works indeed only by going higher
00:50:21 <SmatZ> there is indeed something strange with the scrolling code
00:50:38 <SmatZ> when I hold lmb on the "scroll up" button, it sometimes causes the bar to jump
00:50:50 <SmatZ> I am not able to crash openttd though
00:51:16 <SmatZ> in crash.png, there is mouse pressing the "scroll up" button
00:51:36 <avdg> the code is a bit changed in the last time
01:17:18 <avdg> isn't it related to the fact that _scrollbar_size could be zero?
01:17:32 * avdg didn't checked out the code yet
01:18:28 <SmatZ> it's most likely related to that, yes :)
01:25:49 <avdg> what I'm also wondering at, is the small scroller, in ui from many os there is a minimum size
01:26:03 <avdg> but just ignore me if I'm asking too much :p
01:35:18 <avdg> thats the only place where you can get a zero
01:38:18 <Eddi|zuHause> weren't a couple of things regarding scrolling and zeroes be fixed recently?
01:40:16 <avdg> I do only know that there where some issues about the ui fixed
01:40:27 <avdg> like the flickering button
01:42:06 <SmatZ> the "mouse button is pressed at the [^] button" even seems to be sometimes delivered as "mouse clicked at some place in the scrollbar, move the scrollbar to that place"
01:42:41 <SmatZ> in that case ScrollbarClickPositioning() would be called
01:42:50 <SmatZ> and could set _scrollbar_size to 0
01:44:13 <avdg> what I don't get, is why _scrollbar_size is a global
01:44:36 <SmatZ> it's related to currently active scrollbar
01:46:43 <Eddi|zuHause> probably a remnant from old gui code
01:47:18 <avdg> the code isn't cleaned up imo, and it will never be till someone wants to
01:47:45 <SmatZ> it's a (not THAT slow) proces
01:48:05 <avdg> its just because no1 is looking at it
01:48:45 <SmatZ> there's a whole new GUI system in 1.0 :p
01:48:59 <SmatZ> and there are still changes being commited
01:49:02 <Eddi|zuHause> there have been _massive_ changes in GUI code in the past year
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06:51:11 <CIA-2> OpenTTD: planetmaker * r21036 /trunk/src/video/cocoa/event.mm: -Fix: [OSX] Properly set the palette when using the 8bpp blitter during start-up
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07:35:24 <dihedral> planetmaker, the os x maintainer ? :-D
07:44:50 <planetmaker> that is the question
07:48:30 <planetmaker> and CIA-2 is laggy ;-)
07:52:36 <planetmaker> but I had the feeling that the palette wasn't properly initialized at all... stupid thing and no wonder it comes out strange
08:05:01 <dihedral> at least now the argument 'no dev has a mac' does not count
08:05:17 <planetmaker> nor was it correct before :-P
08:05:44 <planetmaker> I don't tell. I fear the wrath ;-)
08:07:06 <planetmaker> truely I shouldn't shed light on that issue :-P
08:08:07 <dihedral> planetmaker, true, it'll only get the forums unbearable again :-D
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08:10:46 <planetmaker> hmpf... nasty ctrl+w issue
08:11:01 *** DorpsGek sets mode: +v planetmaker
08:12:36 <dihedral> Osai swears on this colloqui client :-P
08:13:17 <planetmaker> that wouldn't change this "issue"
08:13:58 <planetmaker> It's layer8, you know. Ctrl+W just on the wrong window :-)
08:13:58 <dihedral> planetmaker, i thought ctrl+w did not work on macs
08:13:58 <dihedral> it thought it was command+w
08:14:02 <planetmaker> I'm not working on a mac right now
08:14:21 <planetmaker> but on mac it'd be cmd+w. Same problem, other key
08:14:41 <planetmaker> which reminds me... cmd should double for ctrl :-)
08:15:07 <planetmaker> fine and busy :-)
08:15:19 <planetmaker> how're you, long time no see :-)
08:16:22 <dihedral> working from home today so i do not infect all my coworkers :-S
08:16:43 <dihedral> though that kinda already states i will not be as productive either ^^
08:17:35 <planetmaker> he... seems to go around. Been there the weekend
08:17:44 <planetmaker> And thus missed a nice "Spanferkel" :-(
08:18:04 <dihedral> i woke up with it sunday morning
08:18:14 <dihedral> i have no idea where i could have gotten it from
08:19:55 <Osai> gosh, too many disconnects... cya later
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08:22:09 <dihedral> planetmaker, he joins from his phone
08:22:24 <dihedral> he has a plugin in znc which pushes highlights to his phone :-D
08:22:25 <planetmaker> I suspect so. Still
08:22:36 <dihedral> so if that disconnects all the time ...
08:23:36 <planetmaker> hm. seems to be an automated bot response :-)
08:24:17 * planetmaker steals an 'h' from Terkhen
08:24:32 <dihedral> Terken <- you mean that/ :-D
08:24:56 <planetmaker> not out of Terkhen ;-)
08:25:08 <Terkhen> the fact that I'm studying english right now makes that mistake even worse
08:25:51 <dihedral> Terkhen, you could have easily enough found out if 'hughs' was something we did not know about - or make up a story :-D
08:27:09 <planetmaker> that's quite difficult when you never know from where there are people around ;-)
08:32:00 <peter1138> version me will you?
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08:37:53 <dihedral> i just thought that way i could find out who might possibly have a mac :-P
08:38:00 <dihedral> of course only if you reply ^^
08:38:54 * planetmaker fears the bjarni-effect :-P
08:41:17 <dihedral> planetmaker, you mean, disappear and never show up again?
08:41:25 <dihedral> or try to fix something and not succeed :-D
08:41:46 <planetmaker> the latter with the social stigma attached to it ;-)
08:42:01 <planetmaker> The first is quite well under my control ;-)
08:42:11 <planetmaker> But might be connected to the second issue ;-)
08:43:35 * andythenorth__ knows who else has a mac
08:44:54 <planetmaker> 8% of the computer user on some large German computer magazine's page seem to have.
08:48:53 <dihedral> planetmaker, but i do not count 16 devs :-D
08:49:54 <dihedral> planetmaker, i was specifically refering to devs;-)
08:50:04 <dihedral> but perhaps we should just drop this topic ;-)
09:23:10 <Rubidium> pff... using some large German computer magazine for stats...
09:23:46 <DorpsGek> Rubidium: 0.803093396788
09:24:04 <Rubidium> there, less than 1% of people use a mac (binary)
09:24:33 <dihedral> add those who compile themselves ^^
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09:43:26 <planetmaker> scary future, eh? ;-)
09:43:39 <planetmaker> spam bots passing the turing test...
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09:58:24 <Hirundo> Who knows, how many here are actually spam bots....
09:59:15 <peter1138> I always suspect dihedral...
09:59:59 <planetmaker> just don't mention the war :-P
10:05:02 <peter1138> Never mention the Swiss Sonderbund war of 1847.
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10:21:32 <peter1138> Ahhh, gstreamer has the best... aasink :D
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13:33:56 <Belugas> mister planetmaker :) i though of you during the weekend, while I was digging in the basement ;)
13:34:12 <dihedral> find a corpse did you? :-D
13:35:12 <Belugas> well... yes,but neither human or highly developped life forms :)
13:38:01 * planetmaker wonders how my name could be connected to basements.
13:38:20 <planetmaker> Should I take care to not run accross you in a dark alley as you already prepared a pit hole? ;-)
13:56:31 <Belugas> because i was thinking that most probably, you would be the first outsider to enjoy the shower i'm preparing the basement for hehehe
13:57:19 <planetmaker> That I'd love to be
14:04:36 <dihedral> now i want to see pictures ^^
14:08:32 <Belugas> naughty boy, dihedral, naughty boy
14:08:55 <Belugas> or noughty... or else
14:09:10 <planetmaker> But he's right: I'm curious, too :-)
14:09:38 <planetmaker> Also I've heard you have a good camera and good lenses... ;-)
14:11:09 <Belugas> ok, i'll try to make a few shots ;)
14:11:27 <Belugas> my camera is not as good as yours, thuogh hehe
14:12:21 <planetmaker> Your model is much newer and as such it probably is at least as good
14:15:31 <planetmaker> I guess especially the sensitivity is much better
14:15:46 <Belugas> only one way to find out :)
14:15:51 <planetmaker> The only thing I'd miss would be the handling which I grew accustomed to
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14:26:39 <Belugas> yeah..the layout is very different
14:26:48 <Belugas> if you play with the controls, that is...
14:26:57 <Belugas> you're all to the left, i'm all to the right
14:27:14 <Belugas> plus, i think it's lighter as well
14:27:22 <Belugas> welll... without lenses :)
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14:29:26 <planetmaker> using manual settings not infrequently, I'm quite accustomed to using a separate dial for exposure time and aperture
14:29:59 <planetmaker> one for the thumb, the other for the index finger
14:32:14 <Belugas> i have only one wheel. So in manual, it controls the exposure, while pressing a button plus using the wheel controls the aperture
14:32:23 <Belugas> really not the same engine :)
14:32:46 <planetmaker> probably just the same wire going to A or to B ;-)
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14:59:29 <Belugas> could be, but the hell if i'll open it up to verify :)
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15:30:26 <Belugas> just figured out what was wrong
15:30:42 <Belugas> i did not started winamp
15:52:17 <Belugas> life without music is... boring
15:52:40 <Eddi|zuHause> indeed... that's why i go making music now.
15:52:41 <avdg> music in brain is cool, but sometimes anoying ;-)
15:54:43 <Belugas> true that. i had that piece in my head for the whole weekend. cannot get it out. could not even record it, even worse :S
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16:38:24 <Belugas> that brianher67 guy is a real mess
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16:39:05 <Belugas> when you though ou have read it all, they come with a guy who can write even worse english
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17:24:25 <TrueBrain> ITS SO FLUFFYYYYYYY
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17:37:39 <Prof_Frink> A train full of fluff is.
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17:45:36 <CIA-2> OpenTTD: translators * r21038 /trunk/src/lang/ (german.txt korean.txt):
17:45:36 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:36 <CIA-2> OpenTTD: german - 2 changes by norbert79
17:45:36 <CIA-2> OpenTTD: korean - 4 changes by junho2813
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18:13:49 <andythenorth__> sheep are fluffy
18:16:19 * andythenorth__ flogs dead horse
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18:32:31 <andythenorth__> 5 coal wagons *is* the perfect load for a tank loco yes / no?
18:33:41 <planetmaker> but that *might* need two engines
18:33:45 <andythenorth__> would that reach top speed?
18:33:48 <GIORDANO> can anyone help me ?
18:33:52 * andythenorth__ stops with the in jokes
18:34:05 <GIORDANO> What happened? I just start the game. First set up a new TRAIN STATION, and others near INDUSTRY. But why all the stations I'm really empty. See my photo shoot.
18:34:05 <planetmaker> no, we don't know your question and your nick shouts
18:34:05 <GIORDANO> In writing my station EMPTY. WOOD Should it exist at the station entrance.
18:34:05 <GIORDANO> If blank how I transports. Can anyone please explain why this way? how not to empty his WOOD STATION exists.
18:34:05 <GIORDANO> I've never experienced anything like this in Transport Tycoon Deluxe (WINDOWS VERSION).
18:34:05 <GIORDANO> To my knowledge in Transport Tycoon Deluxe (Windows version). Each of the pairs deket STATION industry. It is never empty. There are always content.
18:34:06 <GIORDANO> Why in OPENTTD different?.
18:34:06 <GIORDANO> For the first time I experienced in OPENTTD (32 BIT). Weird.
18:34:08 <GIORDANO> All that I can place near statisiun AGRICULTURAL INDUSTRY, OIL WELL, and so forth. Always empty. I am so confused with OPENTTD (32 BIT) is why different.
18:34:08 <GIORDANO> Can anyone explain or help me?
18:34:46 <avdg> wow, floating is so not nice
18:35:19 <planetmaker> what's the issue?
18:35:21 <andythenorth__> GIORDANO: have you sent any trains there yet?
18:35:37 <andythenorth__> the station won't start providing cargo until a vehicle has visited it
18:35:54 <planetmaker> with the correct wagons even
18:36:23 <andythenorth__> send a wood train there, should fix the problem
18:36:28 <andythenorth__> try it and let us know :)
18:36:40 * andythenorth__ makes up for earlier rudeness
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18:36:59 <planetmaker> besides, you can change that behaviour. Somewhere in the adv. settings
18:37:11 <planetmaker> Then cargo will be delivered no matter what the trains transport
18:37:19 <planetmaker> But that makes the game harder
18:39:09 <dihedral> wiki.openttd.org - might contain a buch of answers to questions you do not even have yet
18:39:36 <dihedral> and by reading it you can win a free game
18:39:55 <GIORDANO> i build station in anywhere like in agriculture, oil wells but the station write : ACCEPT NOTHING
18:40:13 <dihedral> would you mind stepping away from the all caps wordings? :-P
18:40:38 <dihedral> oil wells do not accept, they produce
18:40:44 <Zuu> Accept = What cargo can be transported to the station.
18:40:56 <Zuu> Try placing a station close to a factory.
18:40:57 <dihedral> the key word is 'to'
18:41:52 <Zuu> Hint: Factories accept copper ore, rubber and steel.
18:43:13 <GIORDANO> okay i will try it now :)
18:43:24 * planetmaker would really welcome nicknames which don't shout
18:43:58 <Prof_Frink> I don't see BRIAN_BLESSED in here.
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19:06:01 <dihedral> c'mon planetmaker, it's not just the NICKNAMES that are SHOUTING out into this CHANNEL
19:06:30 <planetmaker> the last one who did now obviously was you ;-)
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19:46:02 <GIORDANO> thank you very much vitus for your help. It's work. :)
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20:23:08 <Markk> Is there any way I can have two airports for the same station?
20:23:49 <dihedral> but i think you can add a heliport and an airfield
20:24:19 <andythenorth_> how is new airports coming?
20:24:20 <Rubidium> dihedral: stop thinking :)
20:24:42 * dihedral switches is brains off
20:24:55 * andythenorth_ would like to put an end to helicopter fishing in FIRS
20:25:31 <dihedral> andythenorth_, add military fishing: 'fire in the hole'
20:25:44 <dihedral> # it's raining fish! halleluja! ...
20:43:25 <Zuu> dihedral: like the whale they blown up?
20:43:50 <CIA-2> OpenTTD: frosch * r21039 /trunk/src/vehicle.cpp: -Fix/Cleanup: Remove an unneeded and even wrong test, which is never reached anyway though.
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21:01:27 <GIORDANO> where i must extract : gui4fix.tar ?
21:02:43 <avdg> that post is 3 years old :o
21:04:45 <GIORDANO> avdg if i find a *.extension, where i must put it ?
21:05:05 <GIORDANO> avdg if i find a *.TAR extension, where i must put it ?
21:05:07 <avdg> I don't know, I'm not doing gfx development
21:21:35 <GT> Well, that saves answering a reply to:it does not work
21:34:46 <Eddi|zuHause> All Hell Breaks Loose!
21:35:01 <Eddi|zuHause> or in other words, MB actually releases a GRF...
21:36:05 <SmatZ> what's strange about it?
21:36:39 <Eddi|zuHause> except for the ECS and FIRS cargo hacks, he hasn't actually released anything in 5 years...
21:36:59 <SmatZ> I thought he is a newgrf coder
21:37:29 * SmatZ is really lost in the newgrf world
21:37:48 <Hirundo> Eddi|zuHause: what, where? Do you have a link?
21:39:12 <Hirundo> Ah, the German forum. Could've known it
21:39:35 <Eddi|zuHause> Hirundo: "exclusive preview" ;)
21:39:56 <Hirundo> That takes one year in the TTD world
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21:40:30 <Rubidium> what? Duke Nukem is released?
21:40:57 <SmatZ> wasn't Duke Nukem: Manhattan Project actually DNF?
21:41:19 <Eddi|zuHause> Rubidium: no, it's not a DBSet...
21:41:43 <Rubidium> oh, it's not on bananas so it doesn't exist
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21:45:16 <Eddi|zuHause> SmatZ: no, it's not an "XL", it's more of an "Update" for supporting ECS/FIRS (including cargo graphics)
21:57:40 <PeterT> TrueBrain: who is a PeterT in the making?
21:59:45 <Eddi|zuHause> is it ironic to install windows in a window? ;)
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22:09:27 <Zuu> Eddi|zuHause: A computer that resides in a window between the glases?
22:10:00 <Zuu> Or just a virtual machine running as a window on your computer?
22:10:42 <Eddi|zuHause> just a virtual machine, i'm afraid ;)
22:11:40 <Eddi|zuHause> but it's kinda acting up
22:18:35 <Zuu> Oh, too bad. A window-computer would be cool :-)
22:19:56 <Zuu> If you deattach the laptop screen or find a somewhat thin laptop where you can open up the screen 180 degrees, you could probably get it to fit in a 2-glass window.
22:20:33 <Zuu> Drill a hole for the power cord and possible a usb-hub for external devices and you have your window-computer :-)
22:22:40 <Zuu> I'm quite sure my apartment building is old enough to not have 3-glass windows, so that would be an "interesting" project. That said, I'd rather buy a extra window at Bauhaus than experimenting with my windows :-)
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22:25:43 <Zuu> Hmm, my kitchen windows has internal blinders and a good 5-10 cm distance between the outer and inner glass. More than plenty of space ^^
22:39:15 <fjb> Hm... a -0 would be helpful...
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