IRC logs for #openttd on OFTC at 2010-09-05
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00:00:57 <avdg> hmm intersting, that call does more then only rating update
00:10:25 <avdg> hmm.. what does byte_inc_sat
00:11:55 <avdg> oh, a small inline function
00:34:36 <Ammler> nobody runs nightly anymore :-o
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02:19:56 <TruePika> Ammler: I know I don't ;)
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08:48:58 <TomyLobo> even with those 6 path signals i put on that track backwards
08:49:07 <TomyLobo> which should give it a penalty of 7500
08:49:20 <TomyLobo> or 9000, if you use a calculator
08:57:30 <Zuu> What is your penalty for rail/road crossings?
08:57:40 <TomyLobo> there is such a thing?
08:57:46 <TomyLobo> what's the variable?
08:58:30 <TomyLobo> pf.yapf.road_crossing_penalty = 300
08:58:43 <Zuu> I don't know if theer is one, but would be suprised if there isn't one.
08:58:55 <TomyLobo> why? it doesnt make sense anyway
08:59:08 <TomyLobo> it would make sense for road vehicles to avoid level crossings though
08:59:45 <Zuu> If it is your road vehicles, it would make sense that your trains prefere a path with low risk of killing your road vehicles.
09:00:02 <TomyLobo> that doesnt make sense
09:00:16 <TomyLobo> you shouldn't build such paths in the first place
09:00:43 <TomyLobo> if it's just a preference, you'll still lose all road vehicles in the long run
09:01:43 <TomyLobo> i use one-way arrows to make buses them avoid level crossings anyway :)
09:01:56 <TomyLobo> i dont have any in this save though
09:04:24 <Zuu> The default penalties are however setup to be usefull in general. They might not exactly match your playing style.
09:04:46 <TomyLobo> oh, it was indeed the level crossings...
09:12:22 <Zuu> Not sure why your reverse PBS signals do not win over the 600 in penalty of the level crossings though.
09:12:44 <TomyLobo> where can i find a list of those settings with what they do?
09:12:51 <Zuu> Other than that you perhaps have only changed the penalties in your cfg file, but not within the game?
09:13:14 <Zuu> A list can be found in your openttd.cfg, and their name usually give a hint what they do.
09:13:26 <TomyLobo> pf.yapf.rail_crossing_penalty
09:13:31 <TomyLobo> pf.yapf.road_crossing_penalty
09:13:47 <TomyLobo> crossing what? crossing another rail? crossing a river? :)
09:14:12 <Zuu> Those are probably just crossings road-road and rail-rail.
09:16:55 <Zuu> The source code is of course the unltimate resource.
09:19:07 <Zuu> you could lookup pf.yapf.rail_crossing_penalty and pf.yapf.road_crossing_penalty there and see what they do, or you could speculate based on their name. :-)
09:21:48 <TomyLobo> what are "boom gates"?
09:22:14 <Ammler> maybe "list_settings penalty" is helpful :-)
09:22:38 <TomyLobo> it only lists the names, not descriptions
09:23:49 <Ammler> how do you get descriptions?
09:24:09 <TomyLobo> if you find out how, tell me :)
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09:24:38 <Ammler> well, you told me, that my proposed command is crap :-P
09:25:28 <TomyLobo> well the names are ambiguous
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09:51:53 <Hirundo> TomyLobo: A quick inspection of the code suggests rail_crossing_penalty applies to level crossings for trains, and road_crossing_penalty for RVs
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10:21:30 <TomyLobo> why would anyone still use 0.7.0?
10:23:51 <Terkhen> maybe he does not want to bother with learning how to use the new features
10:32:34 <Ammler> yes, much easier to ask "acient" questions in the forums
10:35:12 <fjb> But he is so in love, don't you see?
10:43:07 <Alberth> Ammler: it is better than 'suggestions'
10:43:40 <Ammler> Alberth: it is more a user question, imo
10:45:14 <Rubidium> there is no section named "user questions" in the newgrf subforum
10:46:47 <Alberth> nobody has questions about NewGRFs :p
10:47:04 <Rubidium> furthermore... "Graphics development" has a sub title (with some snipping) "... get help with ... graphics for ... OpenTTD ... here"
10:47:08 <Ammler> everyone makes newgrfs :-P
10:48:02 <Ammler> if someone posts something to sugestions, you should keep it there :-)
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10:48:51 <Rubidium> they're not suggestions, there're questions
10:49:12 <Rubidium> at least the moved thing consists of questions
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11:41:45 * SmatZ started using KDevelop, and it's quite fine
11:44:58 * SmatZ fails to translate that :(
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11:54:36 <SmatZ> KDevelop Version 4.0.1 (using KDevPlatform 1.0.1)
11:57:51 <Hirundo> ln-: Are you using an IRC client that writes utf-16?
12:00:10 <ln-> on this particular channel
12:01:16 <ln-> Hirundo: thanks for pointing that out :)
12:02:00 <Hirundo> It breaks quite badly because of the byte-order-mark and null bytes, if clients expect utf8
12:04:12 <ln-> i had set encoding to utf-16 on this channel a long time ago to prove that it will break... but then didn't use this host for irc until now.
12:04:36 <ln-> i think it will break because of nuls even if the clients expect utf-16.
12:04:44 <Yexo> <- I got that several times, was already wondering what you were saying
12:06:23 <ln-> typing gibberish is well tolerated here nowadays then
12:06:39 <Hirundo> If clients expect utf16 they can handle nulls
12:06:58 <ln-> Hirundo: but did anything after the nul get through the irc server?
12:10:26 <erle-> do you know the 3d version of transport tycoon?
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12:15:39 <Hirundo> ln-: No, you get ÿþ which is 0xFFFE (BOM), and then only a single letter, which is encoded as xx 00 (LE) and thus ends the string with a 0-byte
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13:18:51 <CIA-2> OpenTTD: frosch * r20740 /trunk/src/water_map.h: -Codechange: Add HasTileWaterClass() to test for tiletypes with WaterClass.
13:19:22 <CIA-2> OpenTTD: frosch * r20741 /trunk/src/ (4 files): -Cleanup: Use IsTileOnWater() in more places.
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13:20:11 <frosch123> hi, we already have lots of you
13:20:46 <madgerm> i have any question ... can me say anyone the command to set the max company highyer when the game is running (sorry for my english)
13:21:34 <SmatZ> madgerm: set max_companies n, maybe?
13:21:47 <SmatZ> indeed, it should be the command
13:21:49 <madgerm> can i set more than 15 companys ?
13:22:24 <SmatZ> it used to be 8 not a long time ago
13:23:00 <madgerm> can u say me anotherone ? ... where can i set in a running game that the server is set pause when anyone connect ?
13:23:19 <Yexo> you can find the name of the setting in the config file
13:23:31 <Yexo> after that just use "set <setting-name> <new-value>"
13:23:37 <Yexo> leave out <new-value> to get the current value
13:24:03 <Yexo> pause_on_join <- the one you're looking for now
13:26:38 <madgerm> thx =) BUT i have try ist "rcon PASSWORT set pause_on_join false" and it is the same
13:27:35 <dihedral> *cough* wiki.openttd.org *cough*
13:27:54 <Yexo> if you use rcon you have to put "" around everything after your password, ie:
13:28:04 <Yexo> rcon password "set pause_on_join false"
13:28:13 <dihedral> rcon password "kick <id>"
13:29:12 <CIA-2> OpenTTD: frosch * r20742 /trunk/src/object_cmd.cpp: -Fix: Evaluate DC_NO_WATER flag when clearing objects built on water.
13:29:27 <madgerm> YES it is ok =) thx yexo thx dihedral
13:31:56 <CIA-2> OpenTTD: frosch * r20743 /trunk/src/ (industry_cmd.cpp landscape.cpp object_base.h object_cmd.cpp): -Fix: Make testruns of clearing an object tile not influence repeated testruns resp. the exec run.
13:38:28 * ABCRic now runs OpenTTD Updater.exe instead of UpdateOTTD.bat :D
13:38:58 <Zuu> Whatever makes you happy :-)
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13:39:35 <ABCRic> I wanted the .exe to be able to update OpenGFX too, but I'm having problems with the 'make' command...
13:40:14 <Zuu> Is OpenTTD Updater.exe a program that you have written?
13:40:27 <ABCRic> about that, can anyone borrow me their makefile.local? :P
13:41:16 <ABCRic> I like Visual Basic Studio :)
13:42:36 <Zuu> (If you ever plan to publish it)
13:43:24 <ABCRic> Don't worry about that. If I'm ever gonna publish it, I'm gonna use a different name.
13:43:36 <ABCRic> OpenTTD Updater is too obvious :P
13:44:37 <ABCRic> The program is just an interface for a number of bat files I made that update the source code of and compile OpenTTD
13:45:50 <ABCRic> For example, pressing the Update OpenTTD button runs a bat file that contains | svn update C:\SVN\OpenTTD\trunk |
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13:47:54 <ABCRic> So instead of having the latest nightly, I have a the latest trunk commit :D
13:50:48 <ccfreak2k> I recommend OpenTTD Renewerfier for a name.
13:51:12 <ccfreak2k> Or perhaps OpenTTD Anti-Old
14:08:46 <ABCRic> hmm... actually managed to get a station rating to drop to 0
14:09:19 <ABCRic> Amazing how many *months* people wait at the station :P
14:11:38 <ccfreak2k> They paid for their tickets, so they damn well better get a train ride out of it!
14:11:56 <avdg> they didn't pay you yet ;-)
14:12:22 <ccfreak2k> Is that what you tell your irate would-be passengers?
14:12:46 <avdg> nope, people should listen to the company
14:13:41 <avdg> destinations: you enter the first train you want and you are dropped where that train is heading to
14:14:14 <ABCRic> And if you don't like it, go play cargodist!
14:14:55 <ABCRic> Then again, cargodist hasn't been updated for...
14:15:56 <ABCRic> I dunno, let me find the forum thread :P
14:16:24 <SpComb> it was last updated three days ago
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14:16:53 <ccfreak2k> Three days is a long time
14:17:14 <ABCRic> It has? Oh, sorry then
14:17:18 <SpComb> it's a very short time for continuous patch maintenance
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14:19:27 <ABCRic> in that case, OpenTTD AutoUpdater might be broken
14:22:37 <ABCRic> umm, are you talking about source updates or release updates?
14:28:18 <SpComb> what's the difference?
14:28:25 <SpComb> what's a "release update" anyways?
14:29:07 <ABCRic> source update == commit
14:29:44 <ABCRic> release update == new version available to the public that does not need compiling
14:30:17 <SpComb> my are we demanding :)
14:30:30 <SpComb> fonso doesn't do win32 builds, presumeably intentionally
14:31:40 <ABCRic> he... doesn't? then who does?
14:32:45 <SpComb> random people from the community
14:33:33 <ABCRic> meh, I prefer the "normal" cargo style anyway :P
14:34:17 <ABCRic> I think cargo dist is too realistic for OpenTTD
14:34:48 <avdg> I think cargo dist needs a better calender
14:39:36 <ABCRic> In any case, managing trains is a lot more fun than I imagined
14:40:00 <ABCRic> As long as I use a big NewGRF train set, of course :)
14:43:25 <dihedral> <ccfreak2k> They paid for their tickets, so they damn well better get a train ride out of it! <- if they already paid for their tickets - why the hell don't i see any of it before i transport those buggers ;-P
14:43:53 <ccfreak2k> Such is the way of inter-business contracts.
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14:50:10 <Wasila> Does anyone know anything about compiling?
14:51:10 <Wasila> There is currently no text in this page, you can search for this page title in other pages or edit this page.
14:51:16 <ABCRic> hrm, wrong link, sorry
14:51:44 <ABCRic> Note to self: do not try to write links from memory
14:52:25 <Wasila> Oh, Ammler, I missed that <_<
14:52:59 <Wasila> Are there any compile instructions on the wiki for anything except MingW?
14:53:13 <ABCRic> Microsoft Visual Studio
14:53:35 <CIA-2> OpenTTD: yexo * r20744 /trunk/src/object_cmd.cpp: -Fix: overbuilding an object with water under it failed
14:54:11 <Wasila> I don't quite get this: Note that for the Express Editions addition compiling for 64-bit systems is unavailable.
14:54:19 <Wasila> Does that mean not available on 64 bit at alll?
14:54:25 <ABCRic> Do you have a 64-bit Windows?
14:54:31 <CIA-2> OpenTTD: yexo * r20745 /trunk/src/object_cmd.cpp: -Fix: don't delete an object when trying to terraform a tile of it with canal under it. If we delete the object the terraforming will still fail due to the canal
14:54:43 <ABCRic> Oh. I think you're out of luck then. Not sure though.
14:55:03 <Wasila> I might have set it up wrongly, but MingW didn't work properly on my system
14:55:50 <Wasila> Compatibility mode no use, then?
14:56:01 <ABCRic> Ask glx_. The OTTD credits say he's the Windows expert
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14:56:44 <ABCRic> Not sure if he's here though
14:57:00 <Wasila> Queried. Doesn't look like it.
14:57:45 <Wasila> Are binaries compiled on x86 Windows compatible on x64? I could just compile on my old system if so
14:58:27 <ABCRic> dunno, but you can try it.
14:58:37 <avdg> 32 binaries for windows should be compatible on win64 systems
14:59:00 <Wasila> But there's no way for me to compile x64 binaries?
14:59:35 <ABCRic> Unless you have the non-express edition, I think not
14:59:47 <ABCRic> That *may* have changed in MSVC 2010
15:00:20 <Terkhen> IIRC you can't compile 64 bit binaries with the "free" version
15:01:07 <Terkhen> 32 bit binaries work perfectly, I wouldn't bother with the 64 bit version too much
15:01:34 <Terkhen> you can try mingw64, but as far as I know no one has tried to compile OpenTTD with it
15:01:48 <glx_> <Terkhen> IIRC you can't compile 64 bit binaries with the "free" version <-- you can but it's not easy with 2008 express
15:01:59 <Terkhen> and of course there's no tutorial for mingw64
15:02:02 <Wasila> The problem was that I couldn't compile at all with MingW on my x64 system. I may have just messed up the setup though
15:02:26 <glx_> I don't understand how mingw64 works
15:02:41 <Terkhen> I don't know much about mingw64 either, besides that it exists :P
15:02:54 <ccfreak2k> Apparently Visual C++ Express does not, in fact, allow for x64 compiling/
15:02:57 <Wasila> Is the setup that different from what is described in the wiki?
15:03:02 <Terkhen> I wanted to try it but never got to actually do it
15:03:11 <glx> ccfreak2k: using platform sdk tools yes
15:03:18 <Terkhen> Wasila: IIRC the wiki for mingw is outdated
15:03:26 <ccfreak2k> Oh, you use the SDK thingy.
15:03:33 <ccfreak2k> So it's not -officially- supported per se.
15:03:57 <Terkhen> if you just want to compile OpenTTD, I'd go with MSVC anyways
15:04:06 <Wasila> Terkhen: I thought so, but it still appeared to work up until I got onto x64
15:04:16 <ccfreak2k> glx, it's not easy being green either.
15:04:39 <glx> with 2010 I just needed to use platform sdk
15:05:16 <glx> but only trunk supports 2010
15:05:20 <Wasila> Hmmm... I'll try it out
15:05:33 <Wasila> Should I be able to do compile x86 binaries on my system with it?
15:05:44 <glx> Wasila: anyway 32bit works on 64bit
15:06:34 <glx> you can compile x86 following the wiki yes
15:06:53 <Wasila> Hmm... maybe I just messed up the setup
15:07:09 <Wasila> Will the wiki instructions for MSVC 08 help with 10?
15:07:51 <CIA-2> OpenTTD: yexo * r20746 /trunk/src/command.cpp: -Fix: set CMD_NO_WATER flag for CmdBuildBridge
15:07:54 <glx> not really, it's basically the same but there are differences
15:09:01 <glx> the main one being where to add include and library paths
15:09:40 <Wasila> Is it worth trying to figure out?
15:09:43 <glx> and of course there are no 2010 projects for stable versions
15:11:16 <glx> so the first thing to know is what version of openttd you want to build
15:12:56 <Wasila> Well, preferably as new as possible. I wanted to stick together a couple of patches and I'd be willing to go further back if necessary
15:14:49 <ABCRic> I like trunk because I can get the fixes without having to wait for the next stable :)
15:15:36 <ABCRic> So every time I see "fixed" "in r20701" I just have to run my script and I got the fix in me game :D
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15:19:22 <Alberth> r20701? almost all such fixes go back less than 10 revisions
15:20:11 <Wasila> So glx, would I be able to compile trunk in MSVC 2010?
15:20:42 <Wasila> I'll go muddle my way through now
15:20:54 <Terkhen> you'll run in problems with the include and lib folders as already mentioned, though
15:21:05 <Terkhen> I'd go with the previous version if you want it to go as easy as possible
15:21:40 <Terkhen> I don't remember the number; the one with a tutorial at the wiki
15:22:39 <Wasila> Is this it: Visual C++ 2008 Express Edition
15:23:01 <glx> yes that's the previous version
15:23:45 <Wasila> Time to weigh down my computer with more barely used programs...
15:25:14 <Wasila> I always wondered... what do zlib and libpng actually do?
15:28:59 <ABCRic> savegame compression and png screenshots, I think
15:30:05 <avdg> savegame is indeed zlib, but could also be liblzo (was for old games) or non
15:31:30 <Wasila> So those are components used in a completed binary?
15:34:34 <lugo> Hirundo, must gradual unloading be activated in advanced settings?
15:36:23 * ABCRic set number of towns to custom and set it to 5000 (maximum allowed) and was disappointed to see his 64x64 map only has 5 towns in it D:
15:38:00 <ABCRic> TerraGenesis is way better than the original land generator
15:38:08 <DorpsGek> Terkhen: Commit by belugas :: r15695 /trunk/src (7 files in 3 dirs) (2009-03-12 23:54:20 UTC)
15:38:09 <DorpsGek> Terkhen: -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
15:38:10 <DorpsGek> Terkhen: Some warnings:
15:38:11 <DorpsGek> Terkhen: -the maximum number of towns to be accepted is set to 5000
15:38:12 <DorpsGek> Terkhen: -the minimum number of towns to be accepted is set to 1
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15:42:29 * ABCRic wonders why are IRC servers so unstable
15:43:42 <Alberth> you mean people leaving and joining all the time?
15:43:59 <Alberth> that is stability of their connection
15:44:23 <ABCRic> I've been in one where, occasionally, 15-20 users would be disconnected, only to be reconnected immediately after
15:45:23 <ABCRic> no, I mean the actual IRC servers
15:45:34 <Terkhen> sometimes you'll see the same user getting disconnected 10 times in a row
15:47:44 <Wasila> Quick question; do I need the DirectX SDK if I want to use OpenMSX?
15:47:50 <Wasila> Or whatever it's called
15:48:24 <ABCRic> There is an alternative, however, as specified in that page.
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15:49:08 <ABCRic> Alberth: this is what I was talking about.
15:50:27 <Alberth> it is not only the servers, but also part of the network that may go down
15:50:43 <Alberth> I have an extension that suppresses most of that stuff
15:51:30 <Wasila> The alternative being not having music, you mean?
15:51:46 <ABCRic> Wasila: if you're compiling trunk, download the zip package that's in that page and extract the include folder to %MSVC Directory%\VC\include
15:51:59 <ABCRic> That'll spare you from installing the whole SDK
15:52:11 <ABCRic> And you don't need to change any directories
15:52:26 <ABCRic> (well, any directories related to the SDK)
15:52:51 <Wasila> Do I still need to add those lines?
15:53:56 <ABCRic> On the "Compiling" section of the page, you can skip the part where it says to add SDK paths
15:56:56 <Wasila> Is that the third instruction?
15:57:55 <ABCRic> Yes. You can ignore the following:
15:57:57 <ABCRic> # Right-click on openttd (project) -> Properties -> C/C++ -> -> General -> Additional Include Directories. Add the DirectX headers subdirectory (Usually, C:\Program Files\Microsoft DirectX SDK (August 2007)\Include)
15:58:00 <ABCRic> * Right-click on openttd (project) -> Properties -> Linker -> General -> Additional Library Directories. Add the DirectX SDK Lib subdirectory (Usually, C:\Program Files\Microsoft DirectX SDK (August 2007)\Lib\x86)
15:58:03 <ABCRic> * Right-click on openttd (project) -> Properties -> Linker -> General -> Additional Library Directories. Add the DirectX SDK Lib subdirectory (Usually, C:\Program Files\Microsoft DirectX SDK (August 2007)\Lib\x64)
15:58:25 <Wasila> Is that even if I add the library file?
15:58:57 <ABCRic> If you add the lib file, I don't know how it works.
15:59:27 <ABCRic> I'm just compiling trunk, and you don't need dxguid.lib for trunk.
15:59:39 <Wasila> But if I want to compile anything besides trunk I'll need it?
15:59:43 <ABCRic> Again, ask glx for that :)
16:00:25 <CIA-2> OpenTTD: yexo * r20747 /trunk/src/industry_cmd.cpp: -Fix: overbuilding an object with water under it succeeded even for industries that can't be build on water
16:00:48 <CIA-2> OpenTTD: yexo * r20748 /trunk/src/ (5 files): -Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account
16:01:11 <Wasila> I'll cross that bridge when I get to it
16:14:17 <ABCRic> Ah, I just love Internet Explorer
16:14:37 <ABCRic> *opens IE by accident* *closes it* "Internet Explorer has stopped responding"
16:32:16 * avdg thinks ie is not the only one with that problem
16:33:45 <CIA-2> OpenTTD: yexo * r20749 /trunk/src/ (water_cmd.cpp waypoint_cmd.cpp): -Fix: allow overbuilding objects with buoys and ship depots
16:34:09 <avdg> does that include bridges? :)
16:36:39 <Yexo> did the message say bridges? :p
16:37:41 <Yexo> yes, as in "removing the object (only if it allows autoremoving), then building the new object"
16:38:02 <Alberth> do you want to build a bouy on a bridge?
16:38:26 <avdg> but could be fine, if thats a feature :p
16:38:59 <Alberth> "with" implies that bouys and ship depots are the things being build
16:39:57 <Yexo> not sure if that's correct in english
16:41:43 <avdg> but without removing stuff, right?
16:42:07 <Wasila> Compiled bin goes into source folder/bin, amiright?
16:42:39 <Wasila> Well, unsurprisingly, my attempt at compiling failed
16:42:42 <avdg> at least, if you make the 'package'
16:43:15 <glx> exe is in objs\win32\Release or Debug
16:44:12 <ABCRic> the other files are in the bin :P
16:44:31 <Wasila> fatal error C1083: Cannot open include file: 'table/strings.h': No such file or directory
16:44:33 <glx> every thing else is in bin, just exe is not moved there in an automatic way
16:44:54 <Wasila> Oh, I just compiled openttd
16:45:06 <glx> it should compile every dependancies
16:45:22 <Wasila> But I turned them all off xD
16:45:33 <Wasila> So all of them except generate should be compiled, right?
16:45:59 <Wasila> I thought the others were debug...
16:46:08 <avdg> problem between chair and computer
16:46:09 <glx> they are all linked to each other except generate
16:46:18 <avdg> depends on which on youuse
16:47:46 <avdg> builded a bouy and overbuilded a depot -> error
16:48:46 <avdg> Assertion failed at line 65 of (path)/src/bridge_map.h: MayHaveBridgeAove(t)
16:49:38 <Wasila> openttd.pdb this time, but no exe
16:50:14 <Wasila> fatal error C1083: Cannot open source file: '..\src\rev.cpp': No such file or directory
16:50:38 <SpComb> just let it build all the deps
16:50:39 <glx> hmm this one is made by generate
16:50:41 <Wasila> What did I do this time? D:
16:50:45 <Wasila> So you DO need generate...
16:51:03 <SpComb> why else would they be there
16:51:09 <Wasila> I dunno, for debugging reasons
16:51:27 <glx> hmm no generate is not needed
16:52:14 <avdg> windows and ./configure :)
16:53:17 <glx> strgen, langs, openttd, version and generate
16:53:40 <glx> generate is used to generate project files (when a file is added/removed)
16:54:34 <glx> langs compiles lang files and create strings.h
16:54:55 <glx> openttd creates openttd and needs rev.cpp and strings.h
16:55:12 <Wasila> c1xx : fatal error C1083: Cannot open source file: '..\src\rev.cpp': No such file or directory
16:56:37 <avdg> looks like someone posted a patch for osx
16:57:29 <ABCRic> don't you mean rebuild?
16:57:47 <glx> (I use french version ;) )
16:59:10 <Wasila> 5>c1xx : fatal error C1083: Cannot open source file: '..\src\rev.cpp': No such file or directory :(
16:59:32 <ABCRic> OpenTTD is quite a European project :D
17:00:13 <glx> to see why version failed
17:01:27 <Wasila> This is how 4> starts:
17:01:33 <Wasila> 4>------ Rebuild All started: Project: langs, Configuration: Debug Win32 ------
17:01:33 <Wasila> 4>Deleting intermediate and output files for project 'langs', configuration 'Debug|Win32'
17:02:23 <Wasila> 2>------ Rebuild All started: Project: strgen, Configuration: Debug Win32 ------
17:03:07 <glx> and 2> for you, so maybe version is 1> for you
17:03:08 <VVG> pastebin the log, that might be easier
17:03:30 <Wasila> 3>------ Rebuild All started: Project: version, Configuration: Debug Win32 ------
17:03:49 <Wasila> 3>CScript Error: Can't find script engine "VBScript" for script "d:\ottdsrc\projects\determineversion.vbs".
17:03:53 <ABCRic> Isn't the project order set in the solution file or something?
17:03:55 <Wasila> 3>Project : error PRJ0019: A tool returned an error code from "Determining version number"
17:04:13 <glx> oh indeed you have a problem
17:04:20 <glx> 2> Microsoft (R) Windows Script Host Version 5.8
17:04:20 <glx> 2> Copyright (C) Microsoft Corporation 1996-2001. Tous droits réservés.
17:04:30 <glx> that's what I get for version
17:04:45 <Wasila> 3>Microsoft (R) Windows Script Host Version 5.8
17:04:45 <Wasila> 3>Copyright (C) Microsoft Corporation. All rights reserved.
17:05:15 <ABCRic> It's missing the copyright years?
17:05:33 <Wasila> It's all a conspiracy!
17:05:35 <glx> ABCRic: not important point :)
17:05:57 <Wasila> Windows command prompt or Visual Studio command prompt?
17:06:29 <Wasila> Should I rebuild solution now?
17:08:26 <Wasila> 5>c1xx : fatal error C1083: Cannot open source file: '..\src\rev.cpp': No such file or directory
17:08:29 * ABCRic has to install SP2 one of these days, but the message saying that "installation will take hours and the computer will need to reboot several times" scares him
17:09:01 <ABCRic> AFAIK, no Vista SP3 yet :P
17:09:27 <ABCRic> Of course it's Vista. :D
17:09:33 <ABCRic> I can't stand XP anymore
17:10:09 <ABCRic> It surprises me, but XP actually works worse than Vista. From my experience, at least.
17:14:08 <ABCRic> On the same computer, yes.
17:14:20 <ABCRic> And it's quite bloated, too.
17:14:42 <Terkhen> yeah, Vista forced me to move to 7 as soon as I could
17:14:45 <ABCRic> But I like it much more than XP. I've learned to, over the years. :P
17:17:51 <ABCRic> Meh. The main reason why I want to update to SP2 is because MSVC constantly annoys me to install the Windows Automation API or something so it runs faster
17:17:55 <Wasila> So is there no way to solve my problem? Is it possible I didn't install something properly?
17:18:24 <ABCRic> And the Windows blah blah only install on Vista SP2, not SP1
17:18:59 <Wasila> 7 SP1 is coming soon, I think. Nothing special though
17:19:27 <glx> Wasila: windows script host is a windows thing
17:19:31 <ABCRic> I don't understand what's the big deal with service packs anyway.
17:20:00 <ABCRic> They themselves say they're just packs of updates, so why not install these updates like any others?
17:20:06 <Wasila> They make it easier to update the OS, and sometimes have features of their owny.
17:20:15 <glx> they add other things in SP
17:20:20 <Wasila> If you just get a new computer you don't wanna install a hundred updates.
17:20:26 <Wasila> What do you mean, glx?
17:20:49 <Wasila> They don't always add new features
17:20:54 <glx> I mean the failure to run the .vbs is not related to your MSVC setup
17:21:20 <ABCRic> Wasila: then ship a Windows installation with ALL the updates published at the time of making
17:21:22 <glx> no it was there in XP too
17:21:49 <ABCRic> glx: Maybe installing MS Visual Basic will help? :P
17:21:53 <Wasila> Is that something to do with my OS?
17:22:45 <Eddi|zuHause> [04.09.2010 21:14] <Ammler> Eddi|zuHause: screenshot patcher! <-- err, what?
17:22:45 <Wasila> ABCRic, SPs make exactly that a lot easier. Also it allows MS to drop support for computers without whatever security updates which are in the OS
17:23:27 <Wasila> How about redownloading the source code?
17:25:02 <glx> try running projects\determineversion.vbs from explorer
17:26:03 <Wasila> Can't find script engine "VBScript" for script "...\determineversion.vbs".
17:26:29 <ABCRic> something is missing...
17:26:41 <ABCRic> Doesn't VBScript have some dependency?
17:26:42 <glx> regsvr32 /s %SystemRoot%\System32\vbscript.dll
17:27:07 <ABCRic> Like C++ has DLLs, and VB.NET has .NET Framework?
17:27:39 <glx> and .NET Framework has dlls ;
17:28:08 * planetmaker waves a happy 'good evening' to the round
17:28:36 <Ammler> Eddi|zuHause: did you make the big?
17:28:54 <Eddi|zuHause> Ammler: yes, but what's the occasion to mention it now?
17:29:31 <Ammler> I guess, I liked to order a sinilar feature ;-)
17:31:16 <Ammler> but it is quite useless on the dedi
17:32:14 <planetmaker> hm... what should I check first, when zypper and Yast tell me that python-ply is installed, but I get a ImportError: No module named ply.lex
17:32:19 <Wasila> glx, does that mean I should deactive my AV?
17:32:52 <avdg> planetmaker: did you checked fs4110 already?
17:33:03 <Eddi|zuHause> planetmaker: you reinstall windows :p
17:33:21 <planetmaker> hm... I think both won't solve my issue ;-)
17:33:21 <Wasila> Reinstalling Windows is always the best solution
17:33:25 * avdg is talking about something else
17:33:38 <glx> Wasila: dunno, but your problem looks exactly like the one explained there
17:33:49 <Wasila> Hmm... I better disconncet from the internet if I'm gonna try this
17:34:17 <planetmaker> and no, I didn't checkout that patch. Will do that later; thanks for pointing it out, though, avdg
17:34:29 <ABCRic> Reinstalling Windows is always the best solution as long as you remember to put the disc backwards
17:34:33 <Eddi|zuHause> planetmaker: and if that doesn't help, then defragment your hard drive
17:34:37 <ABCRic> That'll install the right way
17:35:00 <Ammler> planetmaker: maybe wrong version?
17:35:08 <planetmaker> Eddi|zuHause, please turn your telephone 90°, you called an imaginary number? Does that work, too?
17:35:58 <planetmaker> hm... I shall check that, Ammler
17:36:59 * ABCRic is planning to try to compile and play r1 one of these days
17:37:51 <planetmaker> Ammler, yes, That's it. Seems I have two pythons. And one doesn't have ply
17:38:02 <planetmaker> But the wrong one gets loaded by default...
17:38:12 <planetmaker> I shouldn't have tried to upgrade hg on this machine ;-)
17:38:18 <SpComb> ABCRic: r1 isn't the original r1
17:38:29 *** Wasila2 has joined #openttd
17:38:51 <Eddi|zuHause> changing python versions doesn't look like a too bright idea...
17:39:09 *** Wasila2 has joined #openttd
17:39:27 <Ammler> running 2 versions parallel should work
17:39:29 <planetmaker> I meant to install the new one as option, but it seems to have come out reverse
17:40:02 <Eddi|zuHause> planetmaker: it likely replaced the symlink in /usr/bin/python
17:40:41 *** Wasila2 has joined #openttd
17:40:50 <Wasila2> The question is - how come Wasila is still connected
17:41:03 <Wasila2> Could someone kick please?
17:41:26 <planetmaker> Swapped symlinks, all is fine
17:42:01 <planetmaker> thanks Eddi+Ammler
17:42:02 <Ammler> Wasila2: there is no network op here, just patience ^
17:42:15 <Wasila2> I'll work it out later
17:42:23 <Wasila2> Can anyone else help me with:
17:42:23 <Wasila2> 5>c1xx : fatal error C1083: Cannot open source file: '..\src\rev.cpp': No such file or directory
17:42:30 <glx> the link says uninstall AV
17:42:47 <Wasila2> Turning real time protection is not good enough?
17:43:12 <glx> AV tend to replace some files by theirs
17:43:37 <Ammler> AV still needed on windows?
17:43:53 <Wasila2> How about my Malwarebytes'?
17:43:59 <Wasila2> Will I have to uninstall that too?
17:44:02 <Wasila2> It's AV but it's just a scanner
17:44:14 <ABCRic> Ammler: Windows is so bad viruses don't make a difference? :D
17:44:53 <Wasila2> I'm pretty sure AVG broke ma WMP
17:45:00 <Ammler> ABCRic: I meant more because windows learned "to hide" admin too, afaik
17:45:03 <Wasila2> So I got Security Essentials instead
17:45:40 <ABCRic> Sounds like the usual.
17:45:47 <Ammler> or do you still need admin to run a game on windows?
17:46:15 <Wasila2> I am admin so I don't notice these things
17:46:30 <Wasila2> and I killed that thingy which was introduced in Vista
17:46:38 <Wasila2> The one which needs permission to be administrator
17:46:40 <CIA-2> OpenTTD: translators * r20750 /trunk/src/lang/ (icelandic.txt swedish.txt turkish.txt unfinished/thai.txt):
17:46:40 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:46:40 <CIA-2> OpenTTD: belarusian - 2 changes by
17:46:40 <CIA-2> OpenTTD: icelandic - 1 changes by grjonib
17:46:40 <CIA-2> OpenTTD: swedish - 3 changes by Zuu
17:46:41 <CIA-2> OpenTTD: thai - 34 changes by pa_o__
17:46:41 <CIA-2> OpenTTD: turkish - 14 changes by niw3
17:46:51 <Wasila2> ... Is that a bot telling us all the updatse?
17:47:10 * Wasila2 slaps CIA-2 around a bit with a large trout
17:47:30 <ABCRic> Don't slap the poor bot!
17:47:41 <ABCRic> He's only doing what he was programmed to do. :)
17:48:16 <Wasila2> Yeah, I turned UAC off becuz it broke ma unzipper
17:48:29 * Wasila2 eats CIA-2's bloody remains
17:48:49 * ABCRic hides CIA-2 in the closet and locks the door so no-one hurts it
17:48:49 <Ammler> openttd code is reviewed by CIA
17:49:20 <ABCRic> Wasila2, he's a bot. He leaves no bloody remains
17:49:54 <Alberth> Some users do not want further development of OpenTTD :p
17:50:01 * ABCRic pushes random buttons in CIA-2's remote to electro-shock Wasila2
17:50:17 * Wasila2 takes CIA-2 along with him
17:50:38 * ABCRic opens up Wasila2 to remove CIA-2's remains
17:50:39 <Wasila2> He could've at least come out the other end if you'd waited...
17:51:02 <ABCRic> You're dead, how can you eat me?
17:51:10 <Wasila2> This is the internet.
17:51:12 <ABCRic> And I've opened you up, too
17:51:13 <Wasila2> Everything is possible.
17:51:20 <Wasila2> Makes it all the easier to eat you!"
17:51:40 <Wasila2> kksrsiizgonnadisconnectanduninstallmyantivirus
17:51:50 * ABCRic teleports out of Wasila2
17:52:18 * ABCRic puts CIA-2 back together... wait, what
17:52:51 <ABCRic> Wasila2 sure is hungry...
17:53:43 <planetmaker> hm... shouldn't "reset" for the parameters mean that they're reset to their default values?
17:53:50 <Wasila2> I am gonna disconnect now
17:54:26 <planetmaker> parameters as in newgrf parameters?
17:54:33 * ABCRic cleans up after Wasila2
17:55:04 <ABCRic> boy, someone needs to eat more fiber
17:55:22 <planetmaker> wrong newgrf to test with :-P
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18:07:24 <Wasila> glx, would trying MingW make a difference?
18:08:09 <DJNekkid> is the running basecost thingy slightly not linear?
18:08:13 <ccfreak2k> planetmaker, there's an old saying:
18:08:18 <ccfreak2k> "Always bet on Duke."
18:13:12 <DJNekkid> there had gone a month or two, and it had inflated slightly
18:26:14 *** Progman has joined #openttd
18:29:03 <Eddi|zuHause> DJNekkid: grfs may customise the running cost calculation, e.g. based on current speed
18:29:24 <Eddi|zuHause> i don't know which grfs actually implement that, though...
18:29:49 <SpComb> that sounds weird, is running cost calculated every tick?
18:30:26 <Hirundo> most probably every day
18:32:21 *** lewymati has joined #openttd
18:33:51 <Eddi|zuHause> i think it's per tick, or per TrainController call, or something...
18:34:21 *** Hirundo is now known as Hirundo_the_sane
18:35:42 <planetmaker> it should be at least when a callback is called as they can change it.
18:36:19 *** Hirundo_the_sane is now known as Hirundo
18:37:31 <Eddi|zuHause> "3. Was passiert mit den Spielern/Savegames, wenn der selbst erstellte HomeServer offline geht?" <-- maybe there should be a feature that makes an autosave on "connection lost" errors?
18:39:38 <DJNekkid> Eddi|zuHause: mine does :P
18:39:46 <DJNekkid> i.e. the 2cc set does :D
18:39:56 <Hirundo> Eddi|zuHause: It's handled in OnNewDay()
18:40:31 <Eddi|zuHause> Hirundo: ah, ok.
18:41:11 <Eddi|zuHause> Hirundo: but i remember some commits about "handle running cost properly when a vehicle was stopped only for part of a day
18:43:46 <DorpsGek> Alberth: Commit by frosch :: r20006 trunk/src/train_cmd.cpp (2010-06-21 17:36:46 UTC)
18:43:47 <DorpsGek> Alberth: -Fix: Trains should also have running cost while slowing down for stop.
18:44:45 <Alberth> the others that 'hg log -k running' gave, do not seem so good
18:45:03 <frosch123> eddi means a much older commit by smatz adding fractional running costs
18:45:37 <Hirundo> Yes, those are paid per day, probably for performance reasons
18:47:05 * avdg thinks because it needs more code for just a bit money :p
18:48:57 <frosch123> however, pikkas engines are knowns to cost depending on current speed
18:49:01 <frosch123> i.e. quite low while loading
18:49:30 <frosch123> well, not speed, but running vs. waiting
18:50:24 <ABCRic> which is quite more realistic
18:51:01 <avdg> it actually depends on the engine right?
18:52:41 <avdg> its like a car and ecodriving
18:57:58 <ABCRic> they should also have a smaller cost while descending :P
18:58:05 <Prof_Frink> Depends how heavy your right foot is.
18:58:36 <SmatZ> frosch123: yeah, maybe we would need 16-bit franction for money...
18:58:56 <SmatZ> I was thinking about changing current money for 64bit to 48bit+16bit fraction
18:59:09 <SmatZ> so we could get rid of fraction prices at some places
18:59:29 <SmatZ> and we could have non-integral multiple of dollar-currencies
19:00:14 <frosch123> oh noes, that will only result in fools complaining: it shows 5$ income, but the bank changes by 6$
19:00:42 <SmatZ> true, I think there already was similiar bugreport
19:01:01 <SmatZ> that sum of running costs != running costs in the Finances window
19:01:02 <ABCRic> you're getting more money than you thought you were getting and you complainz?
19:01:37 <frosch123> yeah, SpComb also has a good point :p
19:02:19 <SmatZ> well, loans don't have to be rounded to 10000GBP
19:05:55 <ABCRic> We should be able to pick how much we wanna borrow.
19:06:26 <frosch123> that is not the problem, you can round that to a nice value.
19:06:28 <Eddi|zuHause> well, the issue i had was short-distance transports with daylength-factor for payment rates
19:06:34 <frosch123> but the maximum limit should be the same for everyone
19:06:38 <Eddi|zuHause> often rounding down payment to 0
19:06:50 <Eddi|zuHause> which could be solved by fractional money
19:07:14 <ABCRic> Eddi: shhh! no payment is good!
19:07:45 <SmatZ> max_loan_fract (or how is that unrounded load called) can be used used instead of max_load
19:08:00 <Eddi|zuHause> also, money should be displayed as floating point, with e.g. 3 significant digits
19:08:45 <Eddi|zuHause> so you either get "0.123 Pounds" or "53,1 Million Pounds" displayed
19:11:08 * ABCRic wants to work on his C++ projects, but is too lazy to do it...
19:11:30 <glx> <Wasila> glx, would trying MingW make a difference? <-- mingw doesn't need to run .vbs so it should work, but you'll have to compile dependencies, like zlib, libpng, ...
19:11:48 <ABCRic> of course he's not lazy enough to not have setup an SVN Repository and trac environment for half said projects
19:12:58 <planetmaker> ABCRic, you talk quite a lot of pointless stuff...
19:13:21 <ABCRic> Just trying to break the silence...
19:13:22 <planetmaker> ... which reminds me quite unfortunate of the only person who ever made it into my ignore list
19:13:50 <planetmaker> breaking the silence for the sake of it...
19:13:56 <planetmaker> ... not good usually :-)
19:14:36 <ABCRic> Well, guess I'll go and have some dinner then :P brb
19:16:21 *** TheMask96 has joined #openttd
19:30:00 <glevans2> does the openttd executable have builtin loggin capacity, or do I need to wrap it in a shell script?
19:30:12 <glevans2> s/capacity/capability
19:31:24 <glevans2> console, in game console, and for what reasons the server kicks a client....I want to be able to ban a particular player...
19:32:02 <glevans2> and looking at the logs will let me know what is going on in game
19:32:44 <glevans2> see if people are using the buyuing shares cheat, although I should just disable share trading I guess
19:33:30 <glx> but you won't see buying shares or stuff like that
19:34:55 <glevans2> yes, but on the ingame console I can see when two players are trading money back and forth, and at 10 years into game, both have billions of dollars...
19:36:02 <glevans2> I want to be able to see what happened, and ban then from the server
19:39:10 <VVG> hm, do you need some special code in nfo for station grf to use track overlays?
19:42:16 <planetmaker> they're drawn over the station's ground tile automatically
19:42:53 <planetmaker> (which has for example the effect that tracks in stations in snowy areas might show as snowy - even if they have a roof)
19:44:09 <planetmaker> stations have actually no handle on the tracks when rail types are used
19:44:50 <planetmaker> which means... I'd be glad to see some testing of the SwedishRails with various station grfs and how that performs.
19:46:24 <CIA-2> OpenTTD: frosch * r20751 /trunk/src/industry_gui.cpp: -Fix: IndustryCargoesWindow::HousesCanAccept() did not check climate-availability of houses.
19:46:29 <VVG> i'm doing something wrong then
19:46:41 <planetmaker> VVG, what is it that you do?
19:46:45 <Ammler> planetmaker: can't you disable overlay in stations?
19:47:11 <planetmaker> I don't think. But maybe. I don't know station mechanics well
19:47:29 <VVG> i decoded newstats, edited one tile of void stations, made it completely blue, the transparent part i think, encoded back - in game i don't see any tracks dranw, instead just a completely green station tile
19:47:35 <Ammler> hmm, or it needs "special" station overlay sprites
19:48:29 <Ammler> VVG: maguinista might have better example there
19:49:00 <Ammler> but he does also some 8bpp grfs
19:50:23 <VVG> from that simple test of mine i came to conclusion that some code in nfo is needed to indicate that track overlays should be used
19:51:15 <Ammler> newstations might not really be a reference for modern nfo coding
19:51:47 <VVG> i just recolored the sprite
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19:52:29 <VVG> and the buffers in same newstatsw have support for track overlays
19:52:48 <planetmaker> VVG, for me it works to have SwedishRails in the base set's default stations.
19:53:48 <planetmaker> we use it on our servers
19:54:14 <planetmaker> bb like big brother :-P
19:54:33 <VVG> thing is, the only void stations i found are in newstatsw and they don't support track overlays. The generic buffers grf doesn't support the either. Simple recoloring the sprite doesn't help. So, now i'm wondering, if it's some kind of nfo coding at work here.
19:55:22 <Ammler> hmm, I don't search the grf for you, but there is one :-P
19:56:38 <VVG> it's not on bananas, is it?
20:08:27 *** Brianetta has joined #openttd
20:27:25 *** ChanServ sets mode: +v tokai
20:34:31 *** ABCRic_ has joined #openttd
20:34:39 *** ABCRic is now known as Guest729
20:34:40 *** ABCRic_ is now known as ABCRic
21:07:37 *** JVassie has joined #openttd
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21:51:21 <CIA-2> OpenTTD: rubidium * r20752 /trunk/ (Makefile.grf.in Makefile.in): -Change: move removal of bin/data/openttd.grf from distclean to maintainer-clean
22:20:23 <VVG> is it possible to show the disk labels in load menu upper than parent directory label?
22:20:50 <VVG> i sometimes missclick the last save in the list and lick the A: accidentaly, which i don't have.
22:24:13 <ABCRic> Doesn't A: *not* show up if you don't have it?
22:30:49 <avdg> I think I had it too here, but the last run was more then a year ago
22:30:55 <ABCRic> I'm on Vista and it doesn't show.
22:31:09 <avdg> can be I think something xp related
22:34:13 <glx> openttd just asks windows to get all drives
22:34:48 <glx> if it shows A: it's because windows tells it there is A:
22:35:12 <VVG> explorer doesn't list a here
22:35:39 <VVG> and there is no physical floppy drive inside the box
22:39:36 <VVG> i don't really mind it showing up, it just it is showed in a kinda wrong place :)
22:40:12 <VVG> if i click it accidentaly, it fails and the current directory switches to c and i have to manually return to openttd
22:40:42 <avdg> a homebutton is a musthave then :)
22:40:47 <ABCRic> I'm thinking maybe they should put a shortcut to the default diectory
22:42:47 <avdg> well, there is a homebutton :p
22:44:11 <avdg> there is also 1 in the stable
22:47:04 <ABCRic> oh, correct you are! It's not very noticeable, but it's there!
22:47:42 * avdg knows he could rely on his not reliable brains
22:48:47 <VVG> it's hardly noticable, not just "not very". :)
22:49:14 <ABCRic> Well, I'm off. Good night everybody
22:49:16 <avdg> hmm.. lets give it an other color then :D
22:49:39 <VVG> the only thing that made now notice is is the assumption it is there somewhere after you said it is there
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