IRC logs for #openttd on OFTC at 2010-08-31
            
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01:18:14 <glevans2> is there a how-to page/link for setting up a dedicated server on Debian 5?
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03:30:39 <planetmaker> good morning
03:36:52 <planetmaker> glevans2: there's hardly any page which describes setting up a server
03:37:28 <planetmaker> in principle you only need to call openttd with the correct parameters
03:37:33 <planetmaker> openttd -D
03:37:45 <planetmaker> and you're set, if you have enabled the proper ports
03:37:46 <planetmaker> @ports
03:37:46 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
03:37:49 <planetmaker> ^
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04:42:17 <__ln__> wtf, Mezzo-Mix® now available in finland.
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04:50:19 <planetmaker> yippieh :-P No need to mix coke and orange lemonade by hand anymore ;-)
04:50:36 <planetmaker> hello __ln__ :-)
04:52:56 <__ln__> hello :)
04:54:33 <__ln__> "Mezzo Mix is a product of the Coca-Cola Company sold only in Germany, Switzerland, Austria and Finland." according to a wikipedia
04:55:21 <__ln__> and that's strange because finns have no history of mixing coke and orange lemonade
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04:59:26 <planetmaker> he. I'm not sure we have a history of mixing it either
04:59:41 <planetmaker> But it's available here since ever I remember
05:03:52 <Noldo> __ln__: finns have a history of drinkin everything?
05:06:57 <planetmaker> :-D
05:07:13 <planetmaker> Noldo: I don't think so. C2H5OH needs to be involved, I think
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05:08:05 <Noldo> for professionals -OH is enough
05:08:35 <planetmaker> hm... CH3OH is something I usually try to avoid...
05:08:49 <planetmaker> at least in my body
05:10:31 <Noldo> me too
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05:11:29 <Noldo> though the treatment for methanol poisoning is quite... interesting
05:11:38 <planetmaker> :-D indeed
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06:56:50 <Terkhen> good morning
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07:27:57 <Wolf01> 'morning
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08:08:04 <dihedral> morning ^^
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09:15:14 <SmatZ> morning
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09:17:03 <Ammler> nooning
09:19:43 <planetmaker> :-) nooning, too
09:23:06 <SmatZ> :)
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11:24:28 <Eddi|zuHause> afternooning!
11:24:52 <Ammler> :-)
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11:32:45 <TrueBrain> the most 5 hour long interesting conversation EVAH
11:35:27 <Eddi|zuHause> and you spoilt it!
11:36:52 <TrueBrain> no, that you did
11:36:57 <TrueBrain> fair is fair
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12:18:53 <CIA-2> OpenTTD: yexo * r20705 /trunk/src/ (network/network_chat_gui.cpp window.cpp): -Fix: graphic glitch when switching to a different-sized font while the chat message box was visible
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13:09:07 <Belugas> hello
13:09:20 <avdg> hi
13:10:18 <__ln__> hello sir
13:11:02 <Goulp> Hello Mr Caviar in a plane
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13:33:04 <elias> who wants to play?
13:35:10 <Belugas> floosh floosh
13:35:52 <Belugas> ho... i want to play. but the questionwould have been better asked if added : Who wants to play and who can play?
13:36:07 <planetmaker> hey ho :-)
13:37:03 <elias> lol
13:37:11 <planetmaker> elias, there are many people who do play. There are many servers around, just join one
13:37:39 <elias> indeed, but i just want a new game
13:37:56 <planetmaker> My bet is there are servers with (nearly) new games
13:38:04 <elias> an d others can't see my hosted games
13:38:27 <elias> (nearly) <- ^^
13:38:36 <planetmaker> what does it matter?
13:38:48 <planetmaker> whether one or two or five years passed?
13:38:49 <Combuster> elias: are you configured for LAN games?
13:38:50 <elias> a clean field :)
13:39:05 <Combuster> 5 years won't fill a field that bad
13:39:05 <elias> i can see internet games
13:39:06 <planetmaker> And why should others then find your game so more interesting?
13:39:56 <elias> hm.. thats not the point. i just want a clean field. yes its unnormal i know ^^
13:40:17 <planetmaker> but... then... that will change, if you want others to play there, too
13:40:26 <planetmaker> That's two things which contradict eachother IMHO
13:40:50 <elias> its not that bad ei :)
13:41:11 <planetmaker> then joining a nearly new server is the same
13:41:23 <planetmaker> many servers don't even have players
13:41:34 <planetmaker> So they ARE new in respect to being untouched
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13:41:47 <elias> ok.. but last question. why do they dont see my hosted game?
13:41:59 <planetmaker> Do you know they don't?
13:42:25 <planetmaker> Did you wait 5 minutes and check for your server at servers.openttd.org?
13:42:29 <elias> i think so yes... cause i tried out yesterday with a friedn
13:42:40 <elias> oh nice ... thx allot
13:42:56 <planetmaker> besides...
13:42:59 <planetmaker> @ports
13:42:59 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
13:43:56 <planetmaker> cable modems very often have a router function, too. They need configuration to open those ports bi-directionally; Usual is only out-bound
13:44:03 <planetmaker> And nothing is forwarded
13:45:12 <elias> thanks for help pm
13:46:18 <planetmaker> you're welcome
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14:10:34 <VVG> hello
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14:11:40 <VVG> what's the use of "assert(fract < DAY_TICKS);" ? I don't get why it's < and not >.
14:12:15 <SmatZ> fract has to be < DAY_TICKS
14:12:18 <SmatZ> not == nor >
14:12:28 <planetmaker> VVG, assert = make sure that
14:12:48 <planetmaker> (and fail otherwise)
14:13:00 <SmatZ> have a look what "assert" means in English :)
14:13:15 <VVG> ahha, that means i pass fract that's bigger than day_ticks?
14:13:38 <planetmaker> then it will catch it and abort
14:14:22 <SmatZ> silly glibc and its inline asm :-/ it breaks compilation with intel asm...
14:15:50 <planetmaker> he
14:16:22 <SmatZ> __asm__ ("rorw $8, %w0" : "=r" (__v) : "0" (__x) : "cc");
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14:37:04 <VVG> http://pastebin.com/LU3MsAZx
14:37:46 <ccfreak2k> VVG, fract must be smaller than DAY_TICKS or it dies with assertion failed.
14:37:48 <VVG> i don't get it. It works as intened when it's days or ticks, the default behavior. And no reaction at all in case of hhmm. I don't even see a button being clicked
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14:38:32 <VVG> ccfreak2k: atleast one case of fract being bigger than day_ticks i fixed already
14:38:50 <SmatZ> http://nopaste.info/f0c5b1204f.html how can gcc even generate that code? at -O2...
14:39:50 <VVG> ccfreak2k: though, if that was said without looking at the link i posted, then thanks, though i figured that out already :)
14:40:27 <ccfreak2k> VVG, I'm just telling you exactly what that line means completely out of the context in which it's used.
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14:44:15 <michi_cc> SmatZ: What was the input? And what comes after? The use of CL might be because it somehow wants to avoid a partial register stall (especially bad on P4).
14:44:39 <ccfreak2k> I thought pipe stalls were a feature on the Pentium 4.
14:45:50 <SmatZ> michi_cc: the problem is it fails to propagate constants... and even then, testl %ecx, %ecx; setne %cl; testb %cl, %cl is weird
14:46:20 <SmatZ> http://nopaste.info/8e11ed1517.html input is glibc memset()
14:46:27 <michi_cc> Oh, so it tests on constants? That is bad :)
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14:49:03 <SmatZ> I am receiving many false warnings when compiling OTTD, so I wanted to have a look...
14:49:18 <SmatZ> this scared me :-p
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14:49:36 <SmatZ> when compiling with LTO, that is
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14:53:38 <fjb> Moin
14:57:40 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=900465#p900465 <-- Froix is right, in OpenTTD 1.0.3 the snowyness of depots is not updated, if the snow goes away, but only if it comes
14:57:47 <planetmaker> In trunk that issue does not exist.
14:57:57 <planetmaker> Bug or missing and not back-ported feature?
14:58:48 <Rubidium> planetmaker: since when is that issue fixed in trunk?
14:59:31 <planetmaker> I have no idea. I know that frosch some weeks ago fiddled with things; Depots also got a build date
14:59:34 <Rubidium> VVG: if (p2 = 1) is... uhm... always true
14:59:54 <Rubidium> VVG: same with if (p2 = -1)
15:00:03 <planetmaker> I just tested current one - and found it a non-issue in trunk. Then before replying "works for me" I just tested in stable
15:00:11 <ccfreak2k> Rubidium, because it's an assignment, right?
15:00:25 <Rubidium> yup
15:00:27 <planetmaker> But I shall try to find out
15:00:59 <Rubidium> 6793#SF...
15:01:17 <Rubidium> not even remembering his own bug reports :)
15:01:52 <planetmaker> you talk to me?
15:02:27 <VVG> gah, thanks!
15:02:48 <planetmaker> yes :-)
15:03:05 <planetmaker> I'm backward today ;-) - makes reading backward difficult
15:03:12 <VVG> and the proper equivalence test was just a few lines away to notice :(
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15:04:48 <planetmaker> Rubidium, will you backport that?
15:05:03 <planetmaker> or shall I tell the person to play nightlies?
15:06:32 <ccfreak2k> planetmaker, better than opposite day.
15:09:23 <Rubidium> @commit 20702
15:09:23 <DorpsGek> Rubidium: Commit by rubidium :: r20702 /tags/1.0.4-RC1 (5 files in 4 dirs) (2010-08-30 19:03:31 UTC)
15:09:24 <DorpsGek> Rubidium: -Release: 1.0.4-RC1
15:10:12 <planetmaker> you mean... I should read the changelog? :-)
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15:11:54 <Rubidium> or test it
15:12:02 <planetmaker> I guess I should update my 'stable' to 'testing' :-)
15:12:14 <Rubidium> but reading the changelog would probably suffice
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15:15:36 <planetmaker> :-) Indeed, I definitely don't remember all my bug reports. Too many for that :-P
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15:19:00 <[hta]specx> I had this traincrash
15:19:11 <[hta]specx> I built a single line with two stations
15:19:45 <[hta]specx> when train 1 arrived at drop station, I built second train on the line, ignoring the signals
15:20:35 <[hta]specx> when train 1 arrived back at load station, i built a line around dropstation such that train 1 would go around station into depot
15:20:47 <[hta]specx> train 2 was still on loadstation
15:21:26 <planetmaker> and still ignoring signals
15:21:42 <planetmaker> ignore signals and sign for crashes ;-)
15:21:42 <[hta]specx> then, about 15 tiles before loadstation, I put PBS signals: 1 in front of train 2 facing train 2, 1 signal right before th depot facing train 1, and a signal bfore the split
15:22:18 <[hta]specx> the returning train then simply drove into station, as opposed to drive around it via the depot
15:22:41 <[hta]specx> with one-way signals this always works flawlessly
15:22:58 <[hta]specx> and afaik has always worked flawlessly, iirc since 052
15:23:07 <[hta]specx> (maybe even 045, not sure)
15:23:55 <[hta]specx> http://imgur.com/eDlXD.png
15:24:18 <[hta]specx> is this behaviour which *should* happen, or is it enough to put on FS?
15:25:35 <planetmaker> path signals never worked before 0.7
15:25:41 <planetmaker> simply due to non-existance
15:25:42 <[hta]specx> oneway did
15:25:43 <VVG> signal somewhere on the left - is it a block signal?
15:26:11 <[hta]specx> I'm saying one-way signals worked always, not PBS
15:26:16 <[hta]specx> left signal is pbs
15:27:21 <planetmaker> yes. But path signals facing away from a train don't interrupt its reservation. How should they, it's no place to stop anyway
15:28:13 <[hta]specx> shouldnt reservation be reevaluated after line config has changed?
15:29:03 <[hta]specx> just like one-way block signals
15:29:05 <planetmaker> not if the path remains accessible
15:29:20 <planetmaker> one-way block signals make the path un-passable
15:29:24 <[hta]specx> it wasnt accessible
15:29:35 <[hta]specx> since there was a 2nd train waiting
15:30:11 <planetmaker> but it was reserved before there were signals... and even if... it was told to ignore them
15:30:16 <planetmaker> (or the other one)
15:30:18 <[hta]specx> (here we might have some trouble with the definition of accessible)
15:30:54 <planetmaker> well, the answer is simple: don't ignore signals
15:31:08 <planetmaker> or don't complain about train crashes :-)
15:31:22 <[hta]specx> well its just that I can use oneway signals
15:31:32 <[hta]specx> which isnt a problem
15:31:47 <[hta]specx> but using all PBS saves a few clicks everytime i make a new line
15:31:58 <[hta]specx> in 4 hoiur game, this adds up
15:32:16 <planetmaker> hm. How do path signals save time?
15:32:30 <[hta]specx> simply use all path signals
15:32:38 <[hta]specx> instead of combined block/path
15:32:51 <[hta]specx> no need to switch between block/path
15:33:06 <roboboy> gnightish
15:33:12 <planetmaker> g'night roboboy
15:33:39 <[hta]specx> also, its less errorprone
15:33:53 <[hta]specx> except trains crashing ;)
15:34:41 <[hta]specx> for instance, no need to make specialized signalling in front of stations (just ctrl+drag signal and complet line is signalled)
15:35:27 <[hta]specx> or when making LLRR lines, no need to apply pbs signals at junctions/joins correct (this can take quite some work)
15:38:39 <VVG> now that i have read the log, did i understand it right that drive around track and signals were placed after 2nd train made a reservation to station?
15:39:11 <[hta]specx> no
15:39:24 <[hta]specx> stepwise xplanation:
15:40:46 <[hta]specx> 1. built load station, 2. built depot~connecting depot to station, 3. buy train, put it onto load station, 4. built line, 5. built drop station, 6. set orders correct, 7. train 1 entrs drop station generating income)
15:41:47 <[hta]specx> 8. buy second train, 9. second train ignores signals and gos onto load station, 10. train 1 is about 15 tiles before entering load station (wher train 2 waits)
15:42:13 <[hta]specx> 11. track around station is built, 12. 3x PBS signal is added, 13. crash
15:42:57 <[hta]specx> the signals are added _before_ train1 arrives at the split
15:43:09 <VVG> at step 9, did train 1 reserved its path into station?
15:43:28 <[hta]specx> no idea
15:43:32 <[hta]specx> I can test
15:45:19 <VVG> back of 2way pbs is not a safe waiting spot, so train coming from the left will reserve its path right into station. But if station is reserved train at depot should stay in, failing to reserve a path onto station
15:45:56 <VVG> hm
15:46:02 <[hta]specx> when testing
15:46:06 <VVG> am i right with this assumption?
15:46:44 <[hta]specx> train2 reserves track _in the station_ as if the station has a signal every block
15:47:09 <[hta]specx> wait
15:47:14 <VVG> signals somewhere on the left, out of the image is a standart block signal?
15:47:18 <[hta]specx> thre is a oneway pbs and twoway pbs?
15:47:36 <VVG> oneway pbs, last in signal gui, does not allow passing from behind
15:47:39 <VVG> two way does
15:48:03 <[hta]specx> you learn somehting new everyday at ottd
15:48:16 <[hta]specx> that should solve it i guess.... will test now
15:51:23 <[hta]specx> that works
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15:52:02 <[hta]specx> problem solved
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15:52:39 <[hta]specx> VVG signals somewhere on the left, out of the image is a standart block signal? --> oneway PBS
15:52:48 <[hta]specx> in th image, there are three oneway pbs signals
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15:53:50 <[hta]specx> I will use onewaypbs signals now, this should enable me to use them exclusively over the complete network
15:55:51 <VVG> may be ctrl+ placement of pbs signals should be the same as with presignals :)
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16:14:06 <Eddi|zuHause> VVG: what do you mean?
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16:18:28 <CIA-2> OpenTTD: rubidium * r20706 /trunk/src/object_cmd.cpp: -Fix (r20664): land slope check wasn't called when it should be called
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16:24:37 <VVG> Eddi|zuHause: nothing really, that was more like a joke comment
16:25:02 <Eddi|zuHause> VVG: then i clearly don't understand the joke...
16:26:46 <VVG> if ctrl+ drag presignals, you get standart signals placed
16:27:25 <Eddi|zuHause> that would be silly...
16:30:04 <VVG> i myself would welcome it, since i use presignals and pbs only in places where i need them, not every where on track
16:31:11 <VVG> though, now that i think a bit more, it won't make a difference for me anyway...
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16:35:56 <lordaro> question: what's with the regression AI-thing?
16:36:41 <lordaro> and what was done here: http://hg.openttd.org/openttd/trunk.hg/rev/eec183a7078d
16:37:11 <frosch123> read up on "regression tests"
16:38:12 <lordaro> which i will find where?
16:38:21 <Eddi|zuHause> i
16:38:25 <Eddi|zuHause> 'd start with google
16:38:52 <frosch123> then pick the wiki article which is likely on the first page
16:40:31 <lordaro> i knew that...
16:40:31 <lordaro> ok, i didn't think it would be something i'd find on google :-D
16:40:43 <lordaro> reading now
16:42:27 <Terkhen> what's not in google?
16:42:39 <Terkhen> besides articles I need to read
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16:50:34 <Belugas> lol!!
16:50:45 <Belugas> Voulez-vous Continuer [O/N]
16:50:48 <[hta]specx> cars
16:50:52 <Belugas> answer O
16:50:54 <Belugas> fail
16:50:55 <[hta]specx> havent been able to download them yet
16:51:02 <Belugas> you actually have to answer Y
16:51:03 <planetmaker> hehe @ Belugas
16:51:11 <planetmaker> what? lool
16:51:15 <Belugas> yeah
16:51:23 <Belugas> the text was coorectly tranwaclated,
16:51:26 <planetmaker> yoi?
16:51:27 <Belugas> not the mechanism
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16:55:05 <Eddi|zuHause> i have had similar experiences with "J"
16:55:21 <Eddi|zuHause> don't remember which program, though
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16:55:48 <Terkhen> me too, but answering "S" caused the program to end
16:56:03 <Terkhen> it was some package manager; I don't remember which one
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17:03:57 <Lakie> Rubidium: for the object colour callback, should I call this just for on map drawing or in the preview too?
17:09:52 <planetmaker> I guess your choice :-)
17:10:01 *** Yexo_ is now known as Yexo
17:10:03 <planetmaker> I think it's not done for vehicles and alike
17:10:16 * Lakie was goin for consistancy.
17:10:26 <Lakie> Well, the only thing that uses the same is houses iirc
17:10:33 <planetmaker> sure?
17:10:33 <Lakie> Which off course has no previews...
17:10:37 <planetmaker> :-)
17:10:39 <planetmaker> true
17:10:40 <Lakie> cb1e?
17:11:21 <Lakie> Which leaves the question of if the ui should also call it. :)
17:11:55 <Lakie> Ah, ok, not quite 1e as it made out in specs
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17:14:57 <Lakie> Hmm... ok, I guess I should implement it at construction time, same as description and set the colour, using it over owner colours if the callback flag is set, is the way it reads.
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17:17:37 <Rubidium> Lakie: I'm not calling it for drawing the preview
17:18:05 <Lakie> Ok, does the above sound correct for how it should behave?
17:18:21 <Rubidium> that's a good question :)
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17:19:56 <Lakie> I understand cb 1E is called (always) just before drawing, we would effectively be caching them according to the wiki description
17:21:41 <Ammler> why do translators translate the language string?
17:21:51 <Rubidium> Lakie: yes, caching... and that's good :)
17:21:58 <Ammler> how do I now find back to English from Belarusian?
17:22:55 <Ammler> ah, I were in the town names menu :-)
17:22:59 <planetmaker> Ammler: By choosing English again :-)
17:23:33 <Eddi|zuHause> Ammler: only the own language name is translated
17:23:46 <Ammler> yeah, I were in the wrong menu :-P
17:25:03 * Lakie shall assume that if the grf isn't loaded showing company colours is the best idea
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17:27:02 <Belugas> [12:55] <Terkhen> me too, but answering "S" caused the program to end <-- yeah, exactly :) in my case, it was sudo get-apt
17:27:33 <Ammler> it does switch the font ingame, if you chose non-latin language, but it isn't possible to switch that manually, for example if I use english but a russian town set?
17:27:51 <lordaro> @Lakie (and whoever else knows)
17:27:51 <lordaro> question: how do you get it to display like that? with the (for me) 3 *** at the beginning and no ':' after the name
17:27:51 <lordaro> </stupid-question>
17:28:07 <Rubidium> Ammler: yes... in the config file, or whenever you make a good GUI for that
17:28:11 <Belugas> i've loaded EasyPeasy on my son's Acer Aspire One. Nice machine, but stupidely slow on WinXP
17:28:13 <Lakie> /me ?
17:28:30 <Ammler> Rubidium: a action14 var?
17:29:01 <Rubidium> Ammler: that brings trouble pretty quickly
17:29:14 <Rubidium> as there are damn few fonts that support all languages
17:29:37 <Ammler> how do you do it with the languages?
17:29:37 <Lakie> Heh, or supports enough of those landguages
17:29:38 <planetmaker> hm. Multi-font support probably is a bad idea, right?
17:29:52 <Rubidium> and... none of the OSes seem to have functionality to say that a font must support X Y Z
17:29:53 <planetmaker> Lakie: they're all supported. But not at once
17:29:54 <Ammler> maybe we can do it similar with the action14
17:29:55 <lordaro> Lakie: yes, like that
17:30:15 <Lakie> Well, you don't get many 'full' unicode fonts
17:30:28 <planetmaker> nope
17:30:35 <planetmaker> hm... is there a gpl-ed one?
17:30:40 * Lakie has only seen maybe one or two which supposedly support the full rang
17:31:29 <Ammler> but, but, openttd does already switch font, if I switch to belarusian
17:31:29 <Lakie> Also, to answer the question, Ammler
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17:31:39 <Lakie> Sometimes people do not understand english
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17:31:55 <Lakie> Or may not know their language name in english
17:32:31 <Ammler> Lakie: yeah, all fine, I had troubles, because I were in the town names menu and thought, that are the languages :-)
17:32:35 <Lakie> As such, language strings are usually translated in all programs (sometimes with a bracketed english name)
17:32:48 <Rubidium> Ammler: please tell me how to figure out what font to use which supports the Chinese Town Name set when playing with Arabic as language
17:33:05 <planetmaker> yeah. It's also stupid to change to a language, if you don't even know how it is spellt in its own language ;-)
17:33:09 <Rubidium> your 30 seconds thinking time start now!
17:33:26 <planetmaker> only 30? :-(
17:33:34 <Lakie> Um, I think ms word swaps fonts and stuff but thats such a messy solution.
17:33:36 <planetmaker> I need longer for this search I started
17:33:57 <planetmaker> @calc 24 * 86400
17:33:57 <DorpsGek> planetmaker: 2073600
17:34:02 <planetmaker> ^ give me that many
17:34:10 <Ammler> Rubidium: well, here the problem starts already with english :-)
17:34:20 <Lakie> not 24*3600?
17:34:38 <Ammler> but also if the set would support glyph sprites, if someone would use arabic font, woudl that work?
17:34:38 <Rubidium> Lakie: nah, he needs more than 3 weeks for it
17:34:53 <Lakie> Heh, fair enough.
17:35:21 <Lakie> I don't think I've seen an implicit solution
17:35:25 <Rubidium> Arabic does very fancy things with it's fonts, so... I've got no clue and don't intend to find out
17:35:52 <Lakie> Maybe gdi where it does it behind the scenes, but no non-windows core code I've seen
17:36:35 <Lakie> Becides isn't the scaling different for latin/asian/arabic fonts in openttd?
17:36:36 <Rubidium> and yes, solving the problem for Cyrillic languages might be relatively easy, but... that's only a few languages. Non-latin non-cyrillic is a way bigger group which needs way way way more glyps
17:36:40 <Rubidium> +h
17:37:09 <Lakie> Like 21k kanjis...
17:38:29 <Ammler> where btw. do people talk belarusian?
17:38:39 <Rubidium> Belarus
17:40:43 <planetmaker> Lakie: I meant 7*86400. But... two weeks more are not bad either
17:40:55 <Lakie> Heh
17:41:43 <planetmaker> Ammler: Weißrussland
17:42:23 <Lakie> This file would be so much shorter in C++...
17:45:47 <CIA-2> OpenTTD: translators * r20707 /trunk/src/lang/ (6 files): (log message trimmed)
17:45:47 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:47 <CIA-2> OpenTTD: belarusian - 22 changes by KorneySan
17:45:47 <CIA-2> OpenTTD: german - 6 changes by planetmaker
17:45:47 <CIA-2> OpenTTD: korean - 2 changes by junho2813
17:45:48 <CIA-2> OpenTTD: portuguese - 21 changes by SupSuper
17:45:48 <CIA-2> OpenTTD: serbian - 10 changes by etran
17:49:16 <lordaro> *runs update script and says 'woo!' :)
17:49:22 <planetmaker> :-D We should add the free debian font archive
17:49:26 <planetmaker> it's only 94 MB
17:49:29 <planetmaker> :-P
17:49:29 <peter1138> update script, eh?
17:50:27 <lordaro> this one -> http://www.tt-forums.net/viewtopic.php?f=29&t=49672
17:52:15 <lordaro> edit: no ignore the update script, it's just me presuming just because the translations are in, it gets updated instantly (if on forums i would currently write: :oops: )
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18:00:25 <Eddi|zuHause> <Ammler> where btw. do people talk belarusian? <-- in "Weißrussland", of course
18:00:47 *** ajmiles has joined #openttd
18:01:06 <Ammler> Eddi|zuHause: ja :-P
18:01:25 <Eddi|zuHause> probably the country with the most democracy-deficite in europe...
18:02:08 <Ammler> there are only 206 towns there...
18:02:40 <Eddi|zuHause> i only know one...
18:02:54 <Eddi|zuHause> Minsk...
18:03:26 <Ammler> yeah, top on the list: Мінск
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18:04:03 <Eddi|zuHause> well, that's kind of the obvious choice ;)
18:06:24 <planetmaker> hm... Hallo in FreeSerif ㅇ이냐디;ㅁ니ㅣㅣينسممميه dkskd 库德林业务员влидвшу <-- if that shows all characters... we have Chinese, Korean, Arabic, Cyrillic and Latin in one...
18:06:54 <Eddi|zuHause> all those do display here...
18:07:12 <planetmaker> here, too
18:07:24 <Eddi|zuHause> but that doesn't mean they are all in one font, the program might do automatic fallbacks...
18:07:40 <planetmaker> so there *should* be one(?) font... hm
18:08:18 <Eddi|zuHause> i use DejaVu Sans Mono
18:08:48 <Eddi|zuHause> but at least the mono part does fail for the non-latin characters
18:09:36 <Ammler> planetmaker: now you are going to make grf with it?
18:09:56 <planetmaker> with what? A font?
18:10:05 <Ammler> with FreeSerif
18:10:17 <Eddi|zuHause> planetmaker: you need a way to get this font to all people...
18:10:26 <planetmaker> Yes, I know
18:10:47 <Eddi|zuHause> and also, you have to check how it behaves with small font...
18:10:48 <VVG> aren't there some free unicode fonts suitable for distributing with ottd?
18:10:57 <planetmaker> The font file "FreeSerif" was 1.5MB
18:11:08 <planetmaker> it's a ttf, so it should scale
18:11:17 <Eddi|zuHause> that sounds very small for a font...
18:11:55 <Lakie> Yeah, the japanese all kanji one MS ships is around 9mb ttf...
18:12:38 <Lakie> But probably has some surpluss in in that)
18:14:01 <Ammler> and grf would be bigger?
18:14:20 <planetmaker> I've no idea how to go for a font newgrf
18:14:29 <Ammler> check opengfx extra :-)
18:14:37 <planetmaker> hehe :-)
18:14:51 <Ammler> and tyconnez has one
18:15:03 <Ammler> but that doesn't work with belarusian
18:15:46 <Eddi|zuHause> i don't think it's feasible to do arabic with sprite fonts...
18:16:09 <Eddi|zuHause> they do very fancy stuff with interconnecting the letters
18:16:10 <planetmaker> it probably is. But a pain
18:16:44 <Eddi|zuHause> in my fonts directory, the biggest font is "arialuni.ttf" with 24MB
18:16:53 <dihedral> http://www.facebook.com/photo.php?pid=1893863&l=8544321b39&id=1137735502 :-(
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18:17:44 <peter1138> Eddi|zuHause, not possible with ttf fonts, in openttd, then
18:17:56 <peter1138> we draw each letter individually
18:18:13 <VVG> looks like i managed to make date cheat to work properly with virtual time and also fallback 24h on max_year+1
18:18:16 <Eddi|zuHause> peter1138: exactly.
18:18:16 <peter1138> basically making up a sprite font as it goes
18:18:35 <Lakie> Does that cause issues for possible combines?
18:19:08 <VVG> Is there a console cmd to set date?
18:19:08 <peter1138> no language file uses anything like that, so...
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18:19:31 <Eddi|zuHause> VVG: why would there be?
18:20:19 * peter1138 runs time make on his laptop
18:20:26 <peter1138> 1.6 GHz P4 power
18:21:00 <peter1138> fan's at full speed... noisy bugger
18:21:14 <Ammler> VVG: set date sounds "cheatish"
18:21:24 <VVG> Eddi|zuHause for example, to omit a bunch of clicks using date cheat
18:22:18 <VVG> okay
18:22:34 <VVG> what might go wrong, if v->date_of_last_service is something like -3 years?
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18:28:29 <peter1138> up to rail_cmd... :s
18:29:04 <planetmaker> hm. OpenTTD does not like truetype?
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18:29:23 <peter1138> planetmaker?
18:29:35 <VVG> peter1138: is that "a lot of things"?
18:29:50 <peter1138> VVG, i was talking to myself :)
18:30:08 <planetmaker> "Unable to use 'unifont' for medium font, FreeType reported error 0x1, using sprite font instead"
18:30:15 <VVG> nvm then ;)
18:31:17 <planetmaker> hm... for an installed font I don't have to give a path, right?
18:31:27 <peter1138> error 0x1
18:31:28 <peter1138> nice :D
18:31:48 <planetmaker> hm?
18:31:52 <peter1138> freetype errors
18:35:42 <dihedral> VVG, test it!!
18:37:09 <VVG> http://pastebin.com/7BPuPNwz
18:37:25 <peter1138> oh, it finished
18:37:44 <dihedral> VVG, aint gonna look at the patch ;-)
18:37:45 <peter1138> 12 minutes 43 :s
18:37:48 <VVG> Can someone take a look and say if it all looks ok? It compiles and runs and even looks like it does its job :)
18:38:23 <dihedral> VVG: it's up to the person who writes the patch, to test it, and make sure that things it has an influence on function correctly
18:40:54 <VVG> well, date cheat skips time properly, at max year it loops too
18:41:19 <dihedral> i have no idea what you are trying to do
18:42:50 <Eddi|zuHause> is that my line or the page that is extremely slow?
18:43:02 <Eddi|zuHause> might want to use a more lightweight paste service
18:43:22 <VVG> looks fast enough for me
18:43:44 <Eddi|zuHause> yes, for people with a 100mbit line, everything looks fast...
18:44:01 <dihedral> 2Mbit/s here :-P
18:44:13 <VVG> 4 here
18:44:33 <Terkhen> 1 :/
18:44:45 <dihedral> Eddi|zuHause, dial up?
18:44:46 <dihedral> :-P
18:45:07 <Eddi|zuHause> dihedral: feels like it, at least...
18:45:34 <dihedral> :-P
18:47:28 <Eddi|zuHause> anyway, it's less than yours...
18:49:38 <Ammler> more than mine :-P
18:49:52 <dihedral> Eddi|zuHause, not at uni currently?
18:50:05 <Ammler> no, he is zuHause
18:50:50 <Rubidium> Eddi|zuHause: even with 100mbit stuff is slow
18:50:52 <Eddi|zuHause> dihedral: why would i be at uni during semester break?
18:50:56 <Rubidium> like windowsupdate
18:51:15 <Rubidium> never got that above 1MiB/s
18:51:30 <Rubidium> TrueBrain: WT3 has fucked up itself again
18:51:42 <TrueBrain> stom van hem
18:51:48 <Rubidium> TrueBrain: in this case Slovak
18:52:01 <TrueBrain> will look at it tomorrow
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18:56:21 <TrueBrain> is it morning already?
18:56:22 <TrueBrain> good
18:56:24 <TrueBrain> fixed
18:57:00 <planetmaker> :-)
18:57:30 <frosch123> microsleep is dangerious
18:57:53 <Alberth> frightening how fast a day goes here
18:58:18 <planetmaker> Alberth: you're just moving too fast... what is a second for you, is a day for him ;-)
18:58:37 <planetmaker> hm... or vice versa
18:58:42 <planetmaker> relative anyway
19:02:14 <Alberth> 'relatively'... hmm, didn't a scientist had a theory about that? :p
19:03:45 <lordaro> i am reminded of 'Hammy' (is that right?) in Over The Hedge.... :)
19:07:20 <Eddi|zuHause> i didn't watch that...
19:07:36 <Eddi|zuHause> always sounded like a madagascar-ripoff to me ;)
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19:14:27 <lordaro> here: http://www.youtube.com/watch?v=0sGlETQIMUo sorry about low quality, its the best i could find
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19:20:52 <VVG> hm, english.txt uses plane spaces instead of tabs?
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19:21:20 <Eddi|zuHause> VVG: use tabs only ever at the beginning of the line
19:21:37 <Eddi|zuHause> it's in the code style
19:21:39 <Alberth> otherwise you never get a nicely straight line of ":"
19:23:25 <Eddi|zuHause> very off topic: http://www.jahrhundertlüge.de/images/stories/buch/JLv6.pdf [german]
19:25:18 <VVG> got it
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19:38:57 <Rubidium> does anyone know a strace equivalent for Windows that isn't StraceNT? Basically one that works with Windows 7?
19:50:05 <avdg> :) now I see how many people <3 openttd (looks at tweakers.net (dutch only))
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19:53:43 <VVG> and how many is that? For us non dutch people?
19:54:22 <avdg> a lot :p
19:56:53 <frosch123> Eddi|zuHause: reads quite socialistic
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19:57:28 <andythenorth> evening
19:57:56 <frosch123> hihi andy
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20:03:56 <dihedral> Rubidium, is there nothing in cygwin? i guess not, eh?
20:04:01 * andythenorth reads some mb posts in NARS thread
20:04:25 * andythenorth considers childish replu
20:04:28 <andythenorth> reply /s
20:04:58 * planetmaker gives a cookie to andythenorth
20:05:21 * andythenorth succumbs
20:05:24 * planetmaker also adds a cold beer
20:05:34 <SmatZ> beer ! :)
20:05:46 <dihedral> that's what i was thinking
20:05:49 <andythenorth> but is that a realistic number of beers?
20:05:54 *** Belugas has quit IRC
20:06:07 <andythenorth> ^ belugas went for beer too
20:06:13 <SmatZ> :)
20:06:44 <planetmaker> :-)
20:06:48 <planetmaker> amazing
20:07:17 <andythenorth> my new sandpit isn't universally liked :(
20:07:33 <Beklugas> if only...
20:07:39 <Beklugas> ho fuck...
20:07:52 *** Beklugas is now known as Belugas
20:09:19 <Belugas> andythenorth, don't bother about those who don't like your wrk. there are always some who can't appreciate anything
20:09:28 <Belugas> yu like it? cool. leave it as such
20:09:35 *** yorick has quit IRC
20:09:39 <andythenorth> I just saw this guy talk...http://integral-options.blogspot.com/2010/06/multiple-reviews-of-nicholas-carrs.html
20:09:40 <Belugas> unless it's really crap
20:10:11 <andythenorth> I'd explain more of what he said, but I need to go and skim read some more stuff :P
20:12:46 <Eddi|zuHause> andythenorth: i am more opposed to the gravel pit...
20:12:57 <andythenorth> por quoi?
20:13:00 <Eddi|zuHause> pikka's approach to that looks much better
20:13:31 <Eddi|zuHause> the whole concept that gravel is taken from a lake...
20:13:45 <andythenorth> Eddi|zuHause: I should google some stuff for you :P
20:13:58 <Eddi|zuHause> in my understanding, gravel is broken stone, while sand is washed stone
20:14:13 <andythenorth> I could do a quarry, but to make it slope aware, I need to draw and code 16 * 8 tiles to get a basic layout
20:14:27 <andythenorth> I might get to that, but this recolor is somewhat....quicker :)
20:15:02 <Eddi|zuHause> it just feels wrong whenever i see it...
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20:15:16 <andythenorth> wait till the clay pit is also in the nightly, then it will be worse :P
20:15:30 <andythenorth> same sprites, different colour :)
20:17:23 <Eddi|zuHause> MB has his very own opinion about clay...
20:17:46 <planetmaker> is there something he does *not* have his own?
20:18:13 <Eddi|zuHause> it basically goes like: "clay was never transported anywhere. the brick works was built at the source of the clay"
20:18:54 <andythenorth> he's kind of right
20:18:59 <andythenorth> what transported it?
20:19:07 <andythenorth> (to the brickworks)
20:19:09 <frosch123> heqs
20:19:19 <andythenorth> case closed :P
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20:19:50 <andythenorth> my clay pit also produces china clay :)
20:19:52 <Terkhen> :)
20:19:55 <andythenorth> goes to paper mills
20:20:09 <planetmaker> :-)
20:20:14 <planetmaker> is there a pottery?
20:20:22 <andythenorth> might be
20:20:26 <planetmaker> :-)
20:20:26 <andythenorth> more likely a brick works
20:20:41 <planetmaker> hm... municipal construction yard comes again...
20:20:45 <andythenorth> indeed
20:20:50 <planetmaker> should be in ttrs4
20:20:52 <planetmaker> :-D
20:20:54 <andythenorth> it probably will end up in FIRS somehow
20:22:07 <andythenorth> Eddi|zuHause: some day I have to face up to drawing an iron ore mine. If I do that as open pit mine (not deep mine), then I can recolor for a better gravel quarry
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20:30:58 <stagger> hey guys
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20:31:56 <stagger> is it just me or is the download links for latest stable broken?
20:32:31 <Rubidium> could you be a bit more specific?
20:32:47 <Rubidium> as it works for me
20:32:59 <stagger> using the download libnks on openttd.com i get a 'Not Found' error
20:33:13 <Belugas> download 1.0.3 works
20:33:31 <Rubidium> stagger: what URL do you have when you get the not found error?
20:33:35 <Belugas> download trunk works
20:33:36 <stagger> strange ..
20:33:40 <stagger> http://ftp.snt.utwente.nl/pub/games/openttd/binaries/releases/1.0.3/openttd-1.0.3-windows-win32.exe
20:33:45 <Eddi|zuHause> might be a mirror acting up
20:33:55 <Rubidium> that works fine for me
20:34:00 <Belugas> download 1.0.4 rc1 works
20:34:19 <Belugas> works for me too
20:34:20 <stagger> i tried nightly and others too, didnt work either ... but i guess it IS just me
20:34:34 <Rubidium> maybe some firewall blocking stuff?
20:34:34 <Eddi|zuHause> that link works for me as well
20:34:35 <Belugas> i'd be tempted to say the same thing
20:34:49 <Rubidium> like executables (stuff ending with .exe)
20:35:12 <stagger> doubt it, not a problem usually
20:35:22 <stagger> but i'll try and figure it out ...
20:35:43 <Eddi|zuHause> stagger: after reading the responses here, it points towards a local issue
20:35:48 <stagger> just wanted to let you know, in case that it wasnt just me ;)
20:35:56 <planetmaker> did I ever mention that I find the invention and implementation of action14 a great idea? Well, it is! :-)
20:37:38 <frosch123> it also creates quite somy myths :p
20:37:45 <Eddi|zuHause> VVG: "3. When reaching max year time will fall back 24h instead of 1 year if timetable unit is HHMM or HHMMSS." <-- that sounds horribly wrong w.r.t. multiplayer
20:37:55 <frosch123> now it is even said, old ttdp would crash on it
20:38:17 <Eddi|zuHause> VVG: virtual time should be a purely client side setting, as such it may not ever affect gameplay
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20:45:48 <andythenorth> brr
20:46:42 <andythenorth> what exactly is 'half-baked' about engine pool
20:46:51 * andythenorth doesn't understand, and should do better things
20:47:08 <frosch123> everything else is better :)
20:47:37 <andythenorth> "for some definitions of 'everything'"
20:47:54 <planetmaker> :-D
20:48:20 <VVG> Eddi|zuHause: multiplayer side of the game totally escaped my mind when i was doing the max year thingie :(
20:48:22 <planetmaker> I think it became irational at some point
20:49:25 <planetmaker> frosch123: but it is my understanding wrong, that ttdp crashes on action14? Or do I mix up something there?
20:50:26 <VVG> hm, w.r.t. is an abbreviation of with respect to?
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20:50:37 <Eddi|zuHause> with regards to
20:50:52 <andythenorth> or with respect to
20:50:58 <andythenorth> about the same in meaning
20:51:20 <Eddi|zuHause> i'm not a native speaker... that's what i learned...
20:51:32 <VVG> a few years after i saw it first time i finally managed to decode it. Accidentaly.
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20:53:57 <stagger1> could one of you try and give me a link to a different mirror?
20:54:15 <frosch123> planetmaker: it just disabled the grf
20:54:30 <planetmaker> oh
20:55:52 <frosch123> ttdp checks two things during the first loading phase: 1st that the grf only contains actions it knows, and 2nd that only certain actions appear before the action8
20:56:11 <frosch123> both checks fail for action14 before they learnt it
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21:01:19 <Wolf01> 'night
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21:03:19 <frosch123> night
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21:03:32 * andythenorth ponders bed
21:03:34 <andythenorth> good night
21:03:57 <planetmaker> g'night andythenorth
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22:08:31 <Terkhen> good night
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