IRC logs for #openttd on OFTC at 2010-08-13
            
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00:21:22 <CIA-2> OpenTTD: yexo * r20477 /trunk/src/ (aircraft_cmd.cpp airport.cpp airport.h newgrf_engine.cpp): -Codechange: remove some airport-related constants/functions and add some documentation
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00:36:26 <CIA-2> OpenTTD: yexo * r20478 /trunk/src/ (4 files in 2 dirs): -Codechange: remove support for 'helipad groups' because there are no airports with more than 1 helipad group
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02:31:47 <Belugas> poor Robert... i wanted him to win. not Laureen...
02:32:01 <Belugas> ha well... I am not american...
02:32:07 <Belugas> and i'm going to bed
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06:09:17 <Terkhen> good morning
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06:18:25 <planetmaker> good morning from here, too
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07:04:18 <sparr> George: welcome to ignore
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07:34:52 <CIA-2> OpenTTD: frosch * r20479 /trunk/src/ (ai/ai_gui.cpp ai/ai_info.cpp lang/english.txt newgrf_gui.cpp): -Change: Use 'Buttons Name: Value' layout for AI and NewGRF parameter GUI.
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09:51:25 <Wolf01> hello
09:51:56 <Ammler> bonjorno
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11:58:22 <CIA-2> OpenTTD: rubidium * r20480 /trunk/src/town_cmd.cpp: -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
11:58:57 <Rubidium> where's the r5k party?
11:58:59 <CIA-2> OpenTTD: rubidium * r20481 /trunk/src/town_cmd.cpp: -Fix: statues were not removed when towns would be removed
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11:59:34 <planetmaker> r5k?
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12:00:41 <Rubidium> yeah, make an educated guess
12:01:14 <planetmaker> hm... only guess I can make is FIRS...
12:01:24 <planetmaker> ... but I have the feeling it might be wrong
12:02:19 <Rubidium> @base 10 16 20480
12:02:19 <DorpsGek> Rubidium: 5000
12:02:30 <planetmaker> :-P
12:02:48 <planetmaker> then the k is wrong
12:02:59 <planetmaker> as k is the unit for decimal
12:03:27 <peter1138> no, k is the symbol for thousands
12:03:42 <planetmaker> in the decimal system
12:03:45 <Rubidium> really? It works well for binary as well
12:03:52 <Wolf01> H&5k :P
12:03:58 <planetmaker> 1000b = 1k?
12:04:22 <Rubidium> nah, 1024 = 1k... but still
12:04:36 <peter1138> 1024 bytes = 1 kibibyte ;)
12:04:40 <Wolf01> yes, 1000b=1kb
12:04:48 <peter1138> 1000 = 1k
12:05:00 <planetmaker> which is crude mis-use of the decimal k. You just used it like 1000b = 1kbit ;-)
12:05:58 <Wolf01> and think that this confusion is all due to the HDD producers...
12:05:59 <Rubidium> but... 1000b = 1kb, after all... bits are used for speeds which use 1000 and bytes are used inconsistently for the rest
12:19:43 <Lakie> ki = 1024, k = 1000
12:20:10 <Aemy> What about Ko?
12:20:15 <Lakie> Dunno
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12:21:04 <Lakie> Oddly windows uses ki for k which is confusing, since manufactors usually use k.
12:22:09 <peter1138> Ko is just french... kilo octets
12:23:07 <Rubidium> so that's 8192 :)
12:23:34 <Wolf01> that's 8Ko
12:24:41 <Rubidium> since when is an octet 1?
12:24:49 <Wolf01> 8bits
12:25:50 <Rubidium> and thus 8192 "units", at least when Ko is compared to ki / k
12:25:51 <peter1138> octet = byte
12:26:01 <peter1138> 8 bits = 1 octet/byte
12:26:31 <Rubidium> but then you're comparing kB, and kiB to Ko
12:27:17 <Rubidium> and not k and ki to Ko
12:28:14 <Wolf01> Ko means KiB
12:28:46 <Rubidium> doh, but then it shouldn't be compared to k / ki!
12:29:04 <peter1138> i don't think anyone was comparing it :)
12:30:31 * Aemy brainfried
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12:45:38 <CIA-2> OpenTTD: rubidium * r20482 /trunk/ (17 files in 6 dirs): -Codechange: move some object related information off the map and unify the relation objects have to towns
12:55:34 <planetmaker> that nearly tastes like "prepare for new objects" ;-)
12:56:18 <Eddi|zuHause> he promised us that it does not mean that :)
12:56:58 <planetmaker> he
12:57:14 <planetmaker> did he?
12:59:45 <Rubidium> yeah
13:00:03 <planetmaker> ah, a pity
13:00:51 <Rubidium> but then, what is newobjects?
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13:04:04 <Eddi|zuHause> it's short for new[grf definable non-interacting ]objects
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13:04:36 <Rubidium> Eddi|zuHause: which variant thereof?
13:05:42 <Eddi|zuHause> how should i know ;)
13:06:06 <Rubidium> the one in the specs, the one in ttdp or the one in Lakie's head?
13:06:37 <Eddi|zuHause> probably neither ;)
13:07:11 <Lakie> Heh
13:07:44 <Lakie> One in my head is in flux and slightly shelved due to looking for placement work...
13:10:36 <Eddi|zuHause> if your head is in flux, maybe you should cut down on the LSD ;)
13:12:31 <Lakie> My head isn't in flux, just the newobject spec and various ideas and changes to it.
13:12:33 <Lakie> :p
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13:19:56 <dihedral> better just stick to one story ^^
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13:44:48 <Hirundo> Windows version detection fails for me, is this a known problem? (using hg and r20482)
13:45:25 <Rubidium> nope
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14:20:04 <patryk> hey ppl
14:20:17 <patryk> i've got a question regarding web translator
14:20:26 <patryk> anyone to help here ?
14:21:27 <frosch123> @topic -2
14:21:27 <DorpsGek> frosch123: topic [<channel>]
14:21:35 <frosch123> hmm, how does that work?
14:22:05 <patryk> guys
14:22:06 <Terkhen> patryk: ask your question directly
14:22:09 <planetmaker> @topic get -2
14:22:09 <DorpsGek> planetmaker: Don't ask to ask, just ask
14:22:13 <patryk> hehe
14:22:18 <Terkhen> yeah, that :P
14:22:36 <patryk> i would like to have the same functionality as the web translator has on my own server
14:22:51 <planetmaker> it's unreleased software
14:22:56 <patryk> i am a very active member of polish translation community for openttd
14:23:47 <patryk> i would like to translate some other web based systems
14:24:04 <glx> not possible for now
14:24:13 <glx> maybe with the next version
14:24:43 <patryk> oh ok because I believe it would be a great product for other people
14:24:54 <patryk> for translating some other stuff
14:25:00 <CIA-2> OpenTTD: terkhen * r20483 /trunk/src/vehicle_gui.cpp: -Doc: RefitOption operators.
14:25:22 <patryk> anyway, great job with the web translator guys , its very easy and damn useful
14:25:23 <glx> we'd like to use it to translate openttd website too
14:26:13 <patryk> does it take csv files for translation ?
14:26:43 <glx> for now it understands only openttd lang files
14:26:43 <CIA-2> OpenTTD: terkhen * r20484 /trunk/src/vehicle_gui.cpp: -Codechange: Move BuildRefitList to the RefitWindow class.
14:27:45 <patryk> is there a way to write some plugin to extend the functionality ?
14:27:53 <glx> no
14:29:05 <CIA-2> OpenTTD: terkhen * r20485 /trunk/src/vehicle_gui.cpp: -Fix [FS#4012]: Sorting of refittable cargos was wrong for trains.
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14:33:49 <Eddi|zuHause> all that was planned once, but stalled due to lack of developer time
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14:51:27 <Hirundo> Rubidium: task added here: http://bugs.openttd.org/task/4029
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14:55:16 <Ammler> Hirundo: does it need a path at all?
14:55:36 <Ammler> I guess, that is a typo of Rubi
14:56:02 <Hirundo> It is run from the /projects directory, so changing to the root dir would be nice, though not necessary in 99% of the cases
14:56:41 <Ammler> findversion.sh doesn't have a path
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14:58:28 <Ammler> -f needs a file
14:58:45 <Ammler> or no path
14:59:17 <Ammler> --cwd or -R isn't needed in most cases
15:00:04 <Ammler> only if you are in repo and you like to run hg to another repo
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17:46:01 <CIA-2> OpenTTD: translators * r20486 /trunk/src/lang/ (11 files): (log message trimmed)
17:46:01 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:46:01 <CIA-2> OpenTTD: belarusian - 2 changes by Wowanxm
17:46:01 <CIA-2> OpenTTD: croatian - 4 changes by VoyagerOne
17:46:01 <CIA-2> OpenTTD: dutch - 4 changes by habell
17:46:02 <CIA-2> OpenTTD: finnish - 3 changes by jpx_
17:46:02 <CIA-2> OpenTTD: french - 3 changes by glx
17:47:06 <nicfer> is possible to make maps metropolis-scaled? (that's, a city representing the central zone and towns representing suburbs)
17:47:20 <SpComb> someone added some nice docs to saveload.cpp
17:47:24 <nicfer> s/is possible/did anyone try
17:47:54 <Aemy> Well yeah, it's pretty cool by the way
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17:49:56 <Wolf01> nicfer, yes, in scenario editor you can place some cities and give them the names you want, then grow a city to eat the other towns
17:51:31 <nicfer> well, scenarios are quite boring (mainly no random factor)
17:52:40 <Wolf01> you could always try setting no. of towns really high in small map and regenerate the new game until you find one which suits you
17:57:03 <SpComb> hmm
17:57:18 <SpComb> damn time investments
17:58:03 * SpComb wonders why fonso hasn't given up on cargodist yet
17:59:10 <SpComb> he's still there, merging it in like every other day..
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18:01:09 <andythenorth> planetmaker: what happened to your transfer order gui patch?
18:01:28 <Dewin> I like cargodist... unless there's something better coming, anyways
18:11:43 <planetmaker> andythenorth: that patch is still as new on flyspray
18:12:29 <andythenorth> it's a good patch :)
18:13:06 <andythenorth> found it: http://bugs.openttd.org/task/3905
18:13:25 <andythenorth> guess I'll reapply it to my clean trunk :P
18:15:02 <planetmaker> I didn't try, but it's so small that it should still apply cleanly
18:16:21 <avdg> hmm.. can't we use ctrl or something to mark a menu item as default?
18:16:27 <avdg> looks much easier for me
18:17:15 * SpComb explodes his head with git again
18:17:22 <avdg> :p
18:17:52 <avdg> you're not the only one discovering git today :p
18:19:30 * avdg wonders if there is a possibility to have a checkbox in a menu
18:20:49 <Alberth> avdg: of course there is, just hack the dropdown window
18:21:39 <avdg> k
18:28:03 <SpComb> this branch-per-patch workflow kind of fails
18:28:09 * SpComb wonders how fonso does it
18:30:10 <SpComb> hmm, some kind of -tmp branches for the merges
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18:36:06 <frosch123> avdg: there are already dropdown menus with checkboxes
18:36:17 <frosch123> check the settings button
18:37:42 <Alberth> SpComb http://hgbook.red-bean.com/read/managing-change-with-mercurial-queues.html
18:37:49 <SpComb> too late
18:37:55 <SpComb> I'm already 100% stuck in git-land
18:38:14 <SpComb> it's -tmp branches for all my integration branches from here on
18:38:28 <Alberth> even if you stay with the dark side, it may be nice to read about the global idea
18:38:45 <andythenorth> planetmaker: transfer orders patch still works :)
18:38:48 <andythenorth> win win
18:38:56 <planetmaker> :-)
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18:50:39 <SpComb> hope nobody's pulled from my git repo
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19:50:08 <Wolf01> 'night
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20:17:31 <SpComb> where's the mechanism for shrinking towns?
20:17:35 <SpComb> over time
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20:19:05 <SpComb> probably partially happens via NewGRFs?
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20:35:46 * ZomgDeadRoot is quite angry
20:36:41 <SpComb> unfortunate
20:36:48 * ZomgDeadRoot is still bobbing with the blockass soundcard setup in Puppy Linux
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20:57:28 <AlexanderS> hi, is there any way to start the dedicated server without a graphics set?
20:57:45 <planetmaker> there isn't
20:58:01 <planetmaker> for the reason that the 'graphics' set also contains height maps for the map generation
20:58:43 <Alberth> and vehicle properties, and industry defs, etc etc
20:58:55 <planetmaker> uhm... not quite :-)
20:59:05 <planetmaker> they're hard-coded in OpenTTD for the defaults
20:59:38 <AlexanderS> okay... opengfx should be fine?
20:59:43 <planetmaker> yes
20:59:54 <AlexanderS> then maybe there is a bug in the gentoo ebuild...
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21:00:56 * planetmaker has no clue about gentoo's packages
21:01:20 <AlexanderS> i will report to the gentoo bugtracker :)
21:03:30 <planetmaker> is opengfx no dep for openttd for dedicated?
21:03:38 <planetmaker> Then that's an omission indeed
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21:05:16 <Ammler> it is a wonder, if your distro supports dedicated
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21:08:16 <scott1429> dose any one know where i can download train depos
21:08:42 <Alberth> http://grfcrawler.tt-forums.net/
21:10:28 <Alberth> or the 'online content' bananas service of course
21:10:51 <scott1429> is that locom
21:11:07 <Alberth> openttd of course
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21:32:25 <scott1429> still can not find and train depo for loco
21:32:56 <Alberth> the game 'locomotion'?
21:33:03 <scott1429> yes
21:33:12 <Alberth> if yes, why do you ask in #openttd?
21:33:53 <scott1429> iv lookend and can not find
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21:35:01 <Alberth> I know nothing at all about locomotion, it does not even run at my system.
21:35:33 <Alberth> you could ask at the locomotion forums perhaps
21:36:31 <scott1429> ok do you know any one on here in this chat room and could you ask
21:36:44 <planetmaker> hm. which command will remove the first lines which match "// #" (w/o quotes) until the first not matching line?
21:36:50 <planetmaker> head and tail don't seem to do the trick
21:37:17 <Rubidium> awk
21:38:36 <Alberth> scott1429: everybody has seen your questions, as nobody answered, either nobody knows it, or they are all asleep.
21:39:24 <scott1429> ok
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21:47:52 <frosch123> planetmaker: sed '/^\/\/ #/ D; :loop; P; s/.*//; N; b loop'
21:48:36 <planetmaker> :-O damn... that expression is near unreadable
21:48:54 <frosch123> it gets more readable with newlines instead of ; :)
21:49:05 <frosch123> not tested btw
21:49:13 <planetmaker> I shall try :-)
21:49:26 <planetmaker> but that's verbatim? also the loop etc?
21:49:35 <frosch123> yes
21:49:40 <frosch123> "loop" is a labelname
21:49:50 <planetmaker> ah
21:49:53 <frosch123> you can also put "bla" there
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21:52:42 <Rubidium> nah, I'd put something evil there :)
21:53:06 <Rubidium> like "sed" :)
21:53:25 <planetmaker> :-P
21:53:46 <planetmaker> hm... doesn't grfcodec and renum choke anymore on lines like # 6 "<stdin>" 2 ?
21:56:46 <planetmaker> hm. indeed.
21:56:58 <planetmaker> Which makes the whole regex replace stuff unnecessary
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22:04:52 <scott1429> well i found them but can not down load
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22:09:29 <Terkhen> good night
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