IRC logs for #openttd on OFTC at 2010-07-01
⏴ go to previous day
00:00:10 *** JVassie has joined #openttd
00:00:39 <Rubidium> oh... Apple has changed that passage I quoted again...
00:01:06 <Rubidium> although... you still need to ask Apple's written consent
00:03:12 *** Keyboard_Warrior has joined #openttd
00:03:44 <kamnet> Now all I need to do is to dig into the intricacies of NFO to make my NewGRF station display all pretty-like
00:04:39 <kamnet> And I should ask, since Rubidium is here - I want to use some of the tiles out of OpenGFX. What do I need to do to give proper credit?
00:05:38 <Rubidium> start by reading (and understanding) the license of OpenGFX
00:07:27 <Rubidium> but at least it means making your NewGRF GPLv2 licensed
00:08:54 <kamnet> Right, I knew that was a given.
00:09:59 <kamnet> inclufing the GPLv2 license along with a copy of the pcx and nfo file.
00:14:07 *** ChanServ sets mode: +v tokai
00:28:09 *** waterfoul has joined #openttd
00:30:18 <waterfoul> anyone know the the units on the Income equation is?
01:41:57 *** Xrufuian has joined #openttd
02:26:57 *** rhaeder has joined #openttd
02:37:55 *** ChanServ sets mode: +v tokai
04:56:23 *** Eddi|zuHause has joined #openttd
04:58:49 *** welshdragon has joined #openttd
05:53:15 *** Goulpy is now known as Muxy
06:30:13 <Rubidium> waterfoul: which parts of the equation?
06:36:50 *** ^Spike^ has joined #openttd
06:37:20 *** DJNekkid is now known as DJNekkd_NL
06:58:06 <Mazur> 220 HELLO Mazur English WetwareLingua ?.??.??; Thu, 1 Jul 2010 08:56:31 +0200
06:58:44 <Mazur> 220 Mazur Hello Rubidium, pleased to meet you.
07:00:32 <Rubidium> planetmaker: you don't understand it?
07:00:43 *** Eddi|zuHause2 has joined #openttd
07:00:45 <planetmaker> it's talking directly smtp
07:01:18 <planetmaker> or something like that... but I don't talk that when I haven't had enough tea
07:01:23 <Rubidium> planetmaker: he's replying to my EHLO
07:01:31 <Rubidium> as if he's the server
07:01:37 <planetmaker> yes, I realized ... to late :-)
07:02:15 <Rubidium> testing whether it complies :)
07:02:20 <planetmaker> now he has to least :-P
07:02:31 <SpComb> let's see, so it took him 13 minutes to look up the protocol spec?
07:02:32 <Mazur> 221 2.0.0 Mazur closing connection
07:05:43 <Mazur> Ah, the days... when we'd telnet to port 25 to test a new sendmail config.
07:06:59 * Rubidium is amazed MS still dares to ship only a telnet server with Windows
07:07:47 * planetmaker is rather annoyed that for all basic networking connectivity one has to first have to consult the i-net for appropriate downloads.
07:08:16 <planetmaker> and me agreeds: shipping a simple ssh / scp shouldn't be really hard
07:11:09 * Mazur is amazed MS still dares to ship anything at all.
07:11:35 <Mazur> But of course, as long as people are happy to pay for (sh)it....
07:11:49 <Rubidium> well... it has become better at some points... it doesn't BSOD anymore when winlogon is killed
07:12:15 <Mazur> They probably just removed the BSOD itself.
07:12:42 <Rubidium> on the other hand... 7 feels a lot slower than XP
07:12:55 <planetmaker> Mazur: it clearly isn't shit. It works. For many people
07:13:24 <planetmaker> And in business as usual it's not about the best solution but only about the best solution for a given amount of money
07:21:43 <Peping> hello.. May I suggest to somebody to create a summer openTTD server that would be on for next 2 months?
07:22:11 <planetmaker> it'd be build in like two days and then would require restart
07:22:37 <planetmaker> build as in everything was connected on the map and all company slots taken
07:23:46 <Peping> depends on whether you make it private or public ;)
07:25:56 <planetmaker> why would you go here and request that I make a private servery YOU cannot join?
07:26:05 <Rubidium> what isn't okay with the 200+ servers that already exist?
07:26:07 <planetmaker> or why would I make a server which is private to you and me only?
07:26:38 <planetmaker> especially as we have at least two servers running all the time... :-)
07:26:47 *** Progman has joined #openttd
07:36:05 *** JVassie has joined #openttd
07:52:57 <Wolf01> omfg I just found a vb6 module all coded in spaghetti style... only one public function and a lot of gotos
07:55:05 <Rubidium> an Italian that doesn't like spaghetti...
08:22:36 *** Illegal_Alien has joined #openttd
08:24:54 <peter1138> Wolf01, isn't that how vb6 is done? :p
08:25:23 <Wolf01> I use it only for the error handler in routines :P
09:03:02 *** Chris_Booth has joined #openttd
09:15:13 *** Devroush has joined #openttd
09:20:26 <planetmaker> peter1138: with railtypes: can I already supply 10 overlay sprites for bridges (making it really future-proof) or would it choke on it? And what's the order of sprites? Like the overlays?
09:20:53 *** rhaeder has joined #openttd
09:22:53 <peter1138> you can supply them, but they won't be used
09:28:20 <planetmaker> well. That's good enough :-) Thanks
09:28:43 <planetmaker> So it'll be fine, if I just give as bridge sprites the same as the usual ground overlay sprites, yes?
09:30:05 <planetmaker> *someone* really should make a new bridge set :-) - like TTRS 2.0 or so
09:35:14 <planetmaker> hm, no. Order of sprites is different :S
09:59:13 *** Sacro is now known as Guest1746
10:05:50 *** Sacro is now known as Guest1747
10:07:15 *** heffer_ has joined #openttd
10:08:26 <Ammler> planetmaker: already claimed your next projects? ;-)
10:10:59 *** Sacro is now known as Guest1748
10:12:18 *** KenjiE20 has joined #openttd
10:16:37 <planetmaker> Ammler: now that OpenTTD has the srpite alignment tool and that there's NML it's a task which became MUCH easier
10:16:49 *** ajmiles3 has joined #openttd
10:19:36 <planetmaker> yes, strike! :-) Snowy tracks on bridges :-)
10:22:10 <planetmaker> I should have tried it before :-)
10:27:14 <welshdragon> planetmaker: nice feature :P
10:27:35 <planetmaker> I actually do believe so, yes :-)
10:31:11 <planetmaker> ^ I'm not aware of any other newgrf supplying this feature so far
10:32:33 <Yexo> why are there swedishrails on the bridges above the snowline but not on that bridge below?
10:32:54 <planetmaker> there are SE rails also on the bridge below
10:33:10 <planetmaker> but the underlay by the bridges is quite dark
10:33:33 <planetmaker> I don't supply gravel on bridges, just tracks and sleepers
10:33:38 <planetmaker> that's the colour contrast
10:35:04 <planetmaker> actually it's the SE tracks drawn on top of the default ones... so on a few pixels they will probably still shine through
10:35:51 <Yexo> there is only snow on the bridge if there is snow on the tile below it
10:36:06 <Yexo> a high bridge spanning a valley can have snow on some parts and no snow on others
10:36:20 <planetmaker> :-) interesting...
10:36:28 <planetmaker> I didn't test that yet
10:36:51 <planetmaker> hm... there's no way around that, I guess - except if I disable snow at all on bridges
10:36:55 <planetmaker> which would be worse IMHO
10:37:52 <planetmaker> but of course: when you have high bridges there's a fierce wind and it blows away all snow on it ;-)
10:39:21 *** andythenorth has left #openttd
10:40:15 <planetmaker> snow yes/no is currently decided by the tiletype - which of course depends upon the tile height - not the height the bridge is spanning it at
10:40:38 <Yexo> terrain type doesn't make sense for bridges at all
10:40:56 <planetmaker> well. That's the only thing I test concerning terrain type anyway.
10:41:11 <planetmaker> In all other cases except snow, the usual tracks and underlay are used.
10:41:58 <planetmaker> but terrain type could make a difference for bridges, if you conser pylons
10:42:10 <planetmaker> but... that's stretching the limits
10:42:25 <Yexo> that is for bridges, not for the tracks upon the bridge
10:55:48 *** Eddi|zuHause2 is now known as Eddi|zuHause
10:55:50 <Eddi|zuHause> my rule is: only provide the variables, let the grf authors figure out how to abuse them ;)
10:59:05 <planetmaker> Eddi|zuHause: but each variable means processing power, if used. And it makes sense to provide the more useful variables first than providing a bunch of more or less useful ones, only
11:04:03 <Eddi|zuHause> but if the variable is not used, it does not hurt anybody...
11:04:12 <Eddi|zuHause> it just eats marginal amounts of code size
11:04:59 <planetmaker> which can break and which need maintenance.
11:05:21 <Noldo_> are there regression tests for newgrf features?
11:05:40 <Eddi|zuHause> not that i know of
11:21:35 *** Eddi|zuHause2 has joined #openttd
11:24:05 *** ChanServ sets mode: +v tokai
11:41:31 *** Hirundo has joined #openttd
11:42:31 *** Terkhen has joined #openttd
11:43:26 *** Eddi|zuHause2 is now known as Eddi|zuHause
11:43:38 *** Ammller has joined #openttd
11:43:56 *** Ammller is now known as Ammler
12:05:22 *** andythenorth has joined #openttd
12:05:32 * andythenorth kind of likes Supermop's suggestion on fuel
12:12:43 *** Chruker has joined #openttd
12:28:15 *** Kovensky has joined #openttd
12:30:08 <welshdragon> andythenorth: that's a cool idea too
12:30:21 <welshdragon> it makes the game more 'realistic'
12:31:11 <welshdragon> if you forgot to deliver 'fuel' to your depot then the vehicle could just stop with the message saying 'out of fuel'
12:33:08 <Eddi|zuHause> andythenorth: the "lower running cost" thing was also once suggested as a use for electricity
12:33:27 <andythenorth> I don't like it if it has severe consequences
12:33:38 <andythenorth> I do like it if it adds a little something :)
12:52:04 *** ChanServ sets mode: +v tokai
13:02:15 <ccfreak2k> What IS ECS anyway?
13:03:39 <andythenorth> FIRS is the FIRS Industry Replacement Set
13:08:06 *** Adambean has joined #openttd
13:20:30 <Eddi|zuHause> the thunder rolls...
13:23:05 <planetmaker> we had a nice thunderstorm last night...
13:27:46 <PeterT> I see you added tons of features to openttd-python
13:28:48 <tdev> good to see someone likes it ;)
13:29:00 <PeterT> yeah, but the idle announce should be configurable
13:29:07 <PeterT> that might get annoying if players go afk
13:30:17 <Ammler> tdev: did you add the pyottdirc?
13:31:13 <tdev> will try to integrate that later :)
13:31:34 <Ammler> so you didn't add it :-P
13:32:44 <ccfreak2k> I find it interesting that the Foster MkII Superbus goes screaming through quiet residential neighborhoods at 79 miles per hour.
13:33:08 <Ammler> ccfreak2k: there is a patch for that
13:35:05 <tdev> Ammler: finding time to work on something is currently my biggest problem ;)
13:35:13 <tdev> didnt look too complicated
13:35:53 <Ammler> tdev: with a kind of plugin system and possiblity to restart openttd, it could replace AP+
13:35:56 <tdev> will end up most likely as plugin for the bot
13:38:09 <Rubidium> more views and no extra posts... so posting it here actually made it worse
13:38:11 <Ammler> hmm, but pyottdirc would make the bot obsolete?
13:39:07 <peter1138> tdev, because it's "tldr"
13:39:44 <tdev> Ammler: maybe optional and/or optional
13:53:03 *** Coco-Banana-Man has joined #openttd
14:37:20 *** Keyboard_Warrior has quit IRC
14:37:20 *** Coco-Banana-Man has quit IRC
14:37:26 *** Coco-Banana-Man has joined #openttd
14:37:26 *** Adambean has joined #openttd
14:37:26 *** Kovensky has joined #openttd
14:37:26 *** Chruker has joined #openttd
14:37:26 *** andythenorth has joined #openttd
14:37:26 *** Terkhen has joined #openttd
14:37:26 *** Hirundo has joined #openttd
14:37:26 *** Eddi|zuHause has joined #openttd
14:37:26 *** ajmiles3 has joined #openttd
14:37:26 *** KenjiE20 has joined #openttd
14:37:26 *** heffer_ has joined #openttd
14:37:26 *** rhaeder has joined #openttd
14:37:26 *** Devroush has joined #openttd
14:37:26 *** Illegal_Alien has joined #openttd
14:37:26 *** ^Spike^ has joined #openttd
14:37:26 *** welshdragon has joined #openttd
14:37:26 *** Keyboard_Warrior has joined #openttd
14:37:26 *** lasershk has joined #openttd
14:37:26 *** Dreamxtreme has joined #openttd
14:37:26 *** Narcissus has joined #openttd
14:37:26 *** lobster has joined #openttd
14:37:26 *** DJNekkd_NL has joined #openttd
14:37:26 *** Kurimus has joined #openttd
14:37:26 *** TheMask96 has joined #openttd
14:37:26 *** charon.oftc.net sets mode: +vv tokai glx
14:37:26 *** PierreW has joined #openttd
14:37:27 *** Rubidium has joined #openttd
14:37:27 *** FloSoft has joined #openttd
14:37:27 *** Guest1495 has joined #openttd
14:37:27 *** asnoehu has joined #openttd
14:37:27 *** TrueBrain has joined #openttd
14:37:27 *** De_Ghosty has joined #openttd
14:37:27 *** SirSquidness has joined #openttd
14:37:27 *** welterde has joined #openttd
14:37:27 *** Xaroth_ has joined #openttd
14:37:27 *** Prof_Frink has joined #openttd
14:37:27 *** Sionide has joined #openttd
14:37:27 *** peter1138 has joined #openttd
14:37:27 *** michi_cc has joined #openttd
14:37:27 *** Morloth_ has joined #openttd
14:37:27 *** Born_Acorn has joined #openttd
14:37:27 *** XeryusTC has joined #openttd
14:37:27 *** russell_h has joined #openttd
14:37:27 *** Belugas has joined #openttd
14:37:27 *** charon.oftc.net sets mode: +oovo orudge peter1138 michi_cc Belugas
14:37:27 *** bartavelle has joined #openttd
14:37:27 *** planetmaker has joined #openttd
14:37:27 *** dihedral has joined #openttd
14:37:27 *** charon.oftc.net sets mode: +v Belugas
14:37:27 *** Sirenia has joined #openttd
14:37:27 *** SpComb^ has joined #openttd
14:37:27 *** lennard has joined #openttd
14:37:27 *** rellig_107 has joined #openttd
14:37:27 *** TinoDidriksen has joined #openttd
14:37:27 *** FauxFaux has joined #openttd
14:57:45 *** lasershk is now known as lasershock
15:03:41 *** HerzogDeXtEr has joined #openttd
15:32:19 <welshdragon> is there a console command to remove all vehicles from a company?
15:37:27 *** Rolvaag has joined #openttd
15:46:05 <Eddi|zuHause> i don't think so...
15:49:24 <Rolvaag> I'm quite a beginner in oTTD, and I just wanted to know if the little subsidies offers etc. were worth it (at the beginning and later)
15:50:08 <welshdragon> they help your income
15:50:13 <Rolvaag> (like "build a bus track this town and this town to get a year subsidie")
15:50:24 <Rolvaag> Har, so yes or no ? :p
15:50:27 <welshdragon> Eddi|zuHause: meh, i thought there was...
15:50:44 <planetmaker> Rolvaag: if you anyway planned to build there, then it might be interesting to grab it
15:50:47 <welshdragon> Looks like I'm going to have to do it the long winded way :P
15:51:06 <planetmaker> But usually... money is not much of an issue mostly anyway
15:51:08 <Eddi|zuHause> welshdragon: you can send all vehicles to depot from the vehicle list
15:51:09 <Mazur> It's peanuts compared to getting up a real money maker, like a coal well or oil mine.
15:51:11 <Rolvaag> no, I was just wondering if everyone was rushing on these offers or not :p
15:51:11 <welshdragon> Rolvaag: yes, as it helps you get the edge over your competitor
15:51:19 <Eddi|zuHause> and then sell all vehicles in each depot
15:51:25 <welshdragon> Eddi|zuHause: yeah, i know :P
15:52:03 <planetmaker> welshdragon: I strongly doubt a subsidy will ever help you get the edge, if you spend the time planning / builing a more profitable route otherwise
15:52:06 <welshdragon> Rolvaag: in an online situation it's better to aim for subsidies
15:52:09 <Eddi|zuHause> i suppose if we had a squirrel interface, you could automate that...
15:52:10 <planetmaker> and that's quite often the case
15:52:17 <Rolvaag> okay, thanks welshdragon
15:52:22 <welshdragon> planetmaker: oh, it does
15:52:22 <Mazur> Hunting down subsidies distracts me from getting my network build in a manageable way.
15:52:26 <planetmaker> Rolvaag: I strongly disagree :-)
15:52:31 <Eddi|zuHause> but someone didn't want that...
15:52:50 <welshdragon> I always go for subsidies to start
15:52:50 <planetmaker> welshdragon: care to play a head2head game against me?
15:52:57 <welshdragon> then build a network afterwards
15:53:05 <welshdragon> planetmaker: when?
15:53:07 <planetmaker> I challange you that I win against you without using any subsidy
15:53:52 <welshdragon> planetmaker: challenge accepted... although I'm aware t
15:54:07 <welshdragon> *that i'm lacking in experience
15:54:24 <planetmaker> good. European evening hours
15:54:25 <Rolvaag> Looks like I'm some kind of troublemaker :p
15:54:40 <planetmaker> how long shall the challange last (ingame years)?
15:55:01 <planetmaker> welshdragon: that's 25 hours real
15:55:32 * Yexo starts syncing h2h to trunk
15:55:58 <welshdragon> planetmaker: 5 hours real time?
15:56:10 <planetmaker> uh... 5 hours. What about 3?
15:56:25 <planetmaker> Usually it becomes even obvious after 10 ... 15 game years
15:56:31 <planetmaker> which is 3 hours ;-)
15:56:51 <planetmaker> ok... 19h CEST in #coopetition?
15:57:07 * planetmaker hasn't played for long either ;-)
15:57:24 <Ammler> that sounds interesting :-)
15:57:26 <planetmaker> any other takers are actually welcome :-)
15:57:42 <planetmaker> h2h can be played by more than two people. Anyone else up to the challange?
15:58:27 <Mazur> FIRS, and Swedish? Then hou can write a nice article about them.
15:58:32 * fjb has already an appointment. :-(
15:58:35 <Ammler> and what is the prize for the winner?
15:58:50 <planetmaker> I don't really care. But Swedish Rails ;-)
15:59:06 <planetmaker> ha! I should *win* one!
16:02:33 <planetmaker> Rolvaag: obviously you see from our reaction: opinions and playing style can differ :-)
16:02:36 <Ammler> oh, head-2-head branch is still up2date :-o
16:02:51 <planetmaker> try out yourself what suits you best and what you like more
16:02:59 <planetmaker> Make it possibly depend upon the circumstances
16:03:12 <planetmaker> Ammler: still? Yexo just update(s/d)
16:03:39 <Ammler> well last commit is r19600-something
16:05:18 <planetmaker> Rolvaag: and giving rise to one of the seldom true competition games could IMHO be hardly called "troublemaking" ;-)
16:05:44 <planetmaker> It will be a true challange... I haven't really played competitive for... ages.
16:07:54 <Rolvaag> I hope you'll have fun, then :p
16:09:26 *** frosch123 has joined #openttd
16:10:54 <planetmaker> Rolvaag: I'll have in any case :-) Whether I win or not
16:13:48 <Ammler> heffer: does the fedora package builder have some public available logs?
16:15:17 <Ammler> what gcc does Fedora13 use?
16:17:25 <Ammler> so no fedora with gcc 4.5 yet?
16:20:22 *** |Jeroen| has joined #openttd
16:21:04 <welshdragon> sorry, had to go see what my mum wanted
16:21:49 <planetmaker> map size... like 256 x 512?
16:22:14 <planetmaker> Then there's more space for others on the h2h map(s) - if someone else dares
16:22:51 <Mazur> Smaller map is less subsidies, WD.
16:22:55 <planetmaker> any preferred train set?
16:23:16 <planetmaker> vehicles, I say, egrvts and heqs, ships. Ok, 2cctrainset then
16:23:22 <welshdragon> but that's unfair
16:23:42 <welshdragon> Mazur: i'll get them all then
16:24:07 <Rubidium> Ammler: because you're Swiss?
16:24:10 <planetmaker> Ammler: it probably has a secret British code which I don't know ;-)
16:24:29 <Ammler> then we should use dbset :-P
16:24:40 <Mazur> Runs twice as hard for companies for clients in the uk?
16:24:40 <welshdragon> it's because Ammler is from the continent
16:24:40 <planetmaker> nah, Bananas only
16:24:57 <welshdragon> and 2cc set has the most variety of trains
16:25:03 <welshdragon> (from all over europe)
16:25:15 <Ammler> well, we can load both and people can use the set they like
16:25:56 * Mazur is DUtch but hasn;t used a Dutch engine, yet.
16:26:12 <Ammler> there is also no useable swissset :-)
16:28:58 <Mazur> Mainly because there were engines with better speed and lower running costs.
16:29:37 <Mazur> And still some of my trropic lines were losing money.
16:32:42 *** Brianetta has joined #openttd
16:32:45 <Ammler> heffer: suse 11.3 uses gcc 4.5 and therefor grfcodec and opengfx fails
16:33:11 <Ammler> well, what I guess, I liked to look on fedora to check
16:34:51 <Ammler> I see, fc14 still uses 4.4
16:44:29 <welshdragon> what file permissions do I need on a server in order to save a game using AP+?
16:44:47 <welshdragon> /save has permissions 775
16:47:53 <Rolvaag> what's the best setting for a passenger carriage train ? In each station, "Unload all and wait for any full load" ?
16:48:30 <Mazur> Depends on ho0w long it'd have to wait.
16:48:55 <Rolvaag> I'd like to try "Load if available" only but I can't chose it
16:49:07 <Mazur> If a village produces 1 passenger per month, it might take a while to load, hoilding up other traffic.
16:49:20 <glx> "Load if available" is "Load"
16:49:34 <Rolvaag> it's a small line between two 1.200 inhabitants town
16:49:40 <Rolvaag> Hah, okay glx. Thanks.
16:49:48 <Mazur> Click the order, and then unclick the load order,
16:50:21 <Rolvaag> "Unload and take cargo" is a wrong setting ?
16:50:48 <planetmaker> Rolvaag: 'unload' happens automatically, if the cargo is accepted
16:51:08 <planetmaker> preferably for passengers just give them the default 'goto XYZ' orders
16:51:11 <planetmaker> and you'll be fine
16:51:17 <Rolvaag> I see. Right, thanks.
16:55:44 *** Luukland has joined #openttd
17:15:56 <planetmaker> hm, using rail types is so much more glitch - free than sprite replacement concerning tracks :-)
17:16:38 <welshdragon> I'm waiting for the day when train sets recognise rail speed limits
17:17:07 <planetmaker> they already do...
17:17:48 <planetmaker> faster paths are preferred, if it could drive faster there. And runningcosts can be speed dependent
17:18:10 <welshdragon> I've not experimanted
17:18:36 <welshdragon> is the Nutracks on Bananas fairly recent?
17:18:52 <planetmaker> but not overly old
17:19:10 <welshdragon> heh, I'll grab one of the nightlies later
17:34:49 *** Eddi|zuHause2 has joined #openttd
17:36:31 *** devilsadvocate has quit IRC
17:52:35 *** Timitry_ has joined #openttd
17:57:18 <welshdragon> so full of delicious Paella
17:57:41 *** Eddi|zuHause2 is now known as Eddi|zuHause
17:59:02 <Eddi|zuHause> from villariba or villabajo?
18:01:00 <Eddi|zuHause> i have no idea...
18:04:50 <welshdragon> Eddi|zuHause: home made
18:05:30 <welshdragon> orudge: he's simply a n00b :P
18:07:37 <Terkhen> I did not know that commercial was shown in other countries :P
18:14:54 <Eddi|zuHause> Terkhen: wikipedia said it was developed for the spanish market, and later also shown in several european countries
18:15:12 <Eddi|zuHause> it's fairly well known in germany...
18:17:27 <Terkhen> yeah, it was very popular back then
18:20:45 <Ammler> orudge: in that case, it would make sense to delete or lock the account, else he might start editing posts
18:21:07 <Terkhen> or try to get banned on purpuse
18:21:26 <Ammler> I think, if someone specially ask for deleting, you should
18:23:00 <planetmaker> Ammler: of all postings? Doesn't make sense
18:23:05 <planetmaker> Closing the account? Yes.
18:23:50 <Rubidium> I doubt deleting is a good idea... maybe it's his annoyed brother
18:25:11 <planetmaker> deleting is somewhat against the purpose of a forum
18:25:21 <Ammler> of course only the account
18:25:26 <Ammler> not the posts made with the account
18:26:05 <Ammler> he really posted his password
18:31:24 *** Keyboard_Warrior has quit IRC
18:33:36 <orudge> we don't delete accounts, or posts
18:33:44 <orudge> we can disable them, but I don't quite see why that guy can't just... not visit
18:37:59 <Ammler> orudge: why not disable if he asks for, now he annouced his account password
18:40:17 <orudge> I deactivated his account
18:40:26 <orudge> and somebody edited out his password anyway
18:42:07 <Ammler> he, does your software save passwords in plain text :-o
18:43:58 <Ammler> hmm, is it possible to define only a part of a Action 5 Feature?
18:44:32 <Hirundo> only for some features (flags and openttd gui IIRC)
18:44:53 <Hirundo> what do you intend to do?
18:45:00 <Ammler> replace the title font
18:45:24 <Ammler> Action5 Feature 15 Sprite 12 and 13
18:45:29 *** Alberth has joined #openttd
18:48:06 <Hirundo> -1 * 0 05 95 12 + real sprites
18:53:48 <welshdragon> Eddi|zuHause: resetengines is the command used to bring back all the trains via a console :P
18:54:11 <Eddi|zuHause> 1) why ask me? and 2) no
18:54:40 * andythenorth is still at work
18:55:24 <welshdragon> Eddi|zuHause: you were the one to tell me there isn't a command :P
18:56:07 <Eddi|zuHause> that's not what you asked
18:56:42 <welshdragon> you mis-interpreted it
18:56:58 <welshdragon> or i put it across wrongly
18:59:40 <Ammler> Hirundo: is that somehow documented and I don't find it?
19:02:33 <Hirundo> careful reading of action5 spec
19:18:41 *** theholyduck has joined #openttd
19:23:14 *** Dreamxtreme has joined #openttd
19:27:00 *** Pikel_ is now known as Chris[A]
19:41:34 * andythenorth considers FIRS changes
19:41:42 <andythenorth> are supplies a bad idea?
19:53:23 <Rolvaag> Except tournaments and showing-your-strenght,
19:53:35 <Rolvaag> has multiplayer mode any interest if you are not together with one player in your company ?
19:59:16 <Eddi|zuHause> why wouldn't it?
20:02:48 <Rolvaag> [18:51] <planetmaker> preferably for passengers just give them the default 'goto XYZ' orders
20:03:09 <Rolvaag> We were talking about trains, is is the same thing with planes ?
20:03:30 <Rolvaag> I just buy a plane and tell it to go at an airport and come back ? (Will it load automatically ?)
20:15:26 *** SirSquidness has joined #openttd
20:17:04 <Eddi|zuHause> how the hell can a journalled filesystem get multiply claimed blocks?
20:17:58 <Eddi|zuHause> i thought the entire sense of a journal was to make sure the filesystem is in a valid state at any point?
20:18:18 *** devilsadvocate has joined #openttd
20:22:53 *** frosch123 has joined #openttd
20:26:01 <Alberth> that's the idea of every file system
20:26:20 <Alberth> journalling is to reduce recovery time iirc
20:27:21 <Alberth> ie no need to scan the whole disk for problems, just roll back to the last safe point
20:28:33 <Eddi|zuHause> yes, but apparently it fails...
20:29:31 <Alberth> apparently, it was time to check how good your backups are :p
20:30:36 <Eddi|zuHause> this IS the backup... created a few days ago...
20:44:32 *** Progman has joined #openttd
20:50:25 *** Xrufuian has joined #openttd
21:12:45 <Eddi|zuHause> what's so interesting about that?
21:16:30 *** HerzogDeXtEr1 has joined #openttd
21:23:03 *** Howitzer has joined #openttd
21:23:26 <Howitzer> hy guys I`ve got a question
21:24:48 *** Howitzer has joined #openttd
21:25:08 <Ammler> How to setup stable connection?
21:25:58 <Howitzer> i`ve recently made a new tycoon map and I want to max the production for all industryes is there a way to set the production to maximum for all the industryes ?
21:28:13 *** Howitzer has joined #openttd
21:28:26 <Howitzer> I tryed and it ai`nt working
21:29:07 <Howitzer> i don`t want to manualy set the production to 2000 for each industry is there a faster way to do it ?
21:30:29 <Ammler> new graphics replacement files
21:30:38 <Ammler> or something similar :-)
21:31:04 <Ammler> something like extensions or addons
21:33:34 <Howitzer> is there a map that has the production of industryes 2000(maximum production) ?
21:34:51 *** rhaeder has joined #openttd
21:35:53 *** Howitzer has joined #openttd
21:45:35 <planetmaker> fjb: so far no-one
21:45:41 <planetmaker> It's scheduled for Sunday
21:45:53 <Certes> Hi. My first visit here, so firstly a big thanks to everyone who's contributed to making a wonderful game
21:46:13 <fjb> Oh, I'm having also an appointment on sunday evening. :-(
21:46:58 <planetmaker> and hi Belugas, too :-)
21:47:06 <planetmaker> and fjb of course :-)
21:47:15 <planetmaker> enough highlights? ;-)
21:47:32 <Certes> Thanks. A Cargodist question if I may: is there a way to persuade cargo to reroute when services change?
21:47:49 <Certes> I've set link graph recalculation to 1 day and waited several months but I think what I need is a "recalculate now" function
21:47:55 <fjb> Hi to everyone still or already awake.
21:48:37 * Belugas is playing guit while waiting for peter1138 to appear
21:50:28 * andythenorth is playing the fool
21:56:22 <Eddi|zuHause> Certes: yeah, cargodist is really bad at reacting to player changes...
21:56:37 <Certes> hi Eddi, thanks for the reply, I'm listening
21:56:44 <Eddi|zuHause> Certes: but if you set the interval too low, the computer might not be able to catch up...
21:57:07 <Certes> OK, I'll try a few medium values
21:57:13 <Eddi|zuHause> i would leave those settings at default, they may have weird side effects
21:57:48 <Certes> Cargodist is a great idea, it's much more realistic but I realise that it is difficult to do this perfectly
21:58:12 * andythenorth has accidentally grown a city to 25k inhabitants :o
21:58:53 <andythenorth> with only three stations :O
21:59:41 <Ammler> Certes: real world = perfect ?
22:00:15 <Certes> I wish, Ammler, I wish! I meant a perfect game, or a perfect simulation of the imperfect real world
22:01:33 <Certes> Thanks for the hints, Eddi. I've paused the game for a while but it didn't help. I'll try higher values nearer to the default 16.
22:04:18 <Ammler> andythenorth: you can grow a city to one million with 3 bus staions
22:04:19 <Eddi|zuHause> Ammler: both look kinda weird...
22:04:43 <Ammler> or trunk or however you call that
22:04:53 <Eddi|zuHause> Ammler: cities >1M might need TTRS or other house sets
22:05:12 <Rubidium> Wizzleby: maybe you should mention in Gentoo bug #317911 that the cause is them fetching a broken patch from Debian (IIRC I've mentioned the related Debian bug reports long ago). It's just stupid that it's been open without any movement for so long
22:05:45 <Ammler> and I just made a quick demo how it could look
22:06:05 <Ammler> it would need a artist for the fonts
22:06:41 <Rubidium> yeah, the right one looks right
22:07:33 <Ammler> (or did you mean it serious?)
22:07:45 <Rubidium> though I kinda disagree with removing the landscape selectors from the intro menu. Then it'll look really really really boring
22:09:08 <Rubidium> Ammler: an artist for both fonts: original and ogfx
22:09:09 <Ammler> oh, you speak about the new gui, that is something else
22:09:18 <andythenorth> Should be OpenTTD no?
22:09:37 <Ammler> yes, as it is isn't TTD :-)
22:09:40 <andythenorth> using all caps but making some glyphs larger is weird no?
22:10:02 <andythenorth> glyphs / characters /s
22:10:32 <Rubidium> yeah, making lowercase glyphs is probably better
22:10:35 <Ammler> andythenorth: you mean chaning pen to lower case?
22:10:58 <Rubidium> although the p and P look quite the same
22:11:03 <Eddi|zuHause> yeah, that would be better
22:11:12 <Ammler> andythenorth: would you like to make some nice letters?
22:11:46 <Ammler> IMO, the original letters are already small
22:11:54 <Ammler> so it should get bigger
22:13:29 <andythenorth> sorry, no font design from me :)
22:14:05 <Ammler> not design, just resize :-)
22:14:11 <Eddi|zuHause> the colour looks very monotonous...
22:15:06 <Ammler> I have no idea, how it would look with original
22:15:11 <Certes> Thanks for your help, bfn
22:16:16 <Ammler> original is even smaller
22:17:00 <Eddi|zuHause> what the hell does "bfn" mean?
22:17:13 <Ammler> maybe simply remove the space?
22:19:35 *** HerzogDeXtEr has joined #openttd
22:28:42 * andythenorth refits a ferry for food
22:29:43 <Wizzleby> Rubidium: will do. Sorry, I was holding the ball on that one last, and I dropped it. I'll pick it up again.
22:30:27 *** HerzogDeXtEr1 has joined #openttd
22:36:42 <planetmaker> [00:07] <Rubidium> though I kinda disagree with removing the landscape selectors from the intro menu. Then it'll look really really really boring <-- I agree with that, too
22:37:03 <planetmaker> Though I honestly find it a bit inconsistent.
22:37:26 <planetmaker> The reason I lay out for myself to keep it, is that they can still serve as quick-start buttons
22:37:52 <Rubidium> with CTRL pressed... that's actually a nice idea!
22:38:26 <Yexo> "new game" can already do that
22:38:46 <Yexo> but it might save one click if you want to try a few differnt climates very quickly
22:39:00 <Eddi|zuHause> yeah, but ctrl+landscape is one click less than landscape,ctrl+new game
22:39:06 <planetmaker> For testing I use this quick start A LOT
22:41:27 <Yexo> if I want to test starting a newgame I start with the -g option
22:41:54 <planetmaker> well. E.g. if trying newgrfs
22:42:17 <Yexo> newgame / load game via the ingame console
22:42:29 <planetmaker> If I have a specific game...
22:42:39 <planetmaker> Yexo: but not wich changed newgrf settings
22:42:47 <planetmaker> they're not stored when modified ingame
22:59:11 <Wizzleby> Rubidium: I imported the debian patch that fixes the other debian patch, and pushed it as a revbump to gamerlay. The disappearing mouse cursor seems to be gone after that. I'll document it on the bug, and let the games team know (and report it on that bug)
23:09:45 *** Coco-Banana-Man has quit IRC
23:34:47 * andythenorth is surprised by the strength of feeling about the name 'Gas Station' :P
23:39:32 <Chris[A]> I'm trying to figure out why 'Goods' arn't being unload in towns (I checked the wiki and it doesn't tell me enought to asertaine why)
23:40:01 *** Chris[A] is now known as Pikel
23:40:40 <kamnet> are you playing a game or developing something?
23:41:03 <Yexo> a "town" doesn't accept anything, the houses inside a town accept certain cargos
23:41:19 <Yexo> (nearly) all houses accept passengers and mail, but only some bigger buildings accept goods
23:41:35 <Pikel> ahh ok, that explains it
23:41:43 <Yexo> in order for your station to accept goods in needs to be near enough big buildings that accept goods
23:41:58 <Yexo> it needs 8/8 acceptance, with the query land tool you can see how much each tile accept
23:42:44 <kamnet> or do it my lazy way, open up the truck good station tools and swing it around a bit, watching to see if it changes from accepting mail to accepting mail and goods ;-)
23:44:08 <planetmaker> ^ I suppose that's the usual way
23:44:20 <kamnet> I know, I'm a bad player.
23:44:59 <kamnet> I suppose the proper way is to use the info tool
23:45:05 <planetmaker> why would you be that if you use the convenient way to do that?
23:45:55 <kamnet> I actually miss that information from the old TTD (maybe w/ TTDPatch? I can't remember). It used to be that when you used the station tools that it would tell you there on the spot the acceptance rate
continue to next day ⏵