IRC logs for #openttd on OFTC at 2010-06-11
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00:05:49 <tartanterrorist> guys, whats the criteria to open the monorail option? a certain amount of money or a certain amount of time?
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00:11:05 <Eddi|zuHause> monorails appear after a certain date (if you don't use newgrfs, most disable monorail)
00:11:20 <Eddi|zuHause> then, you have to click and hold the rail icon, to get to the monorail menu
00:11:27 <tartanterrorist> you know what date?
00:11:54 <Eddi|zuHause> short after 2000, i believe
00:12:30 <SmatZ> monorail appears in ~1999
00:12:37 <SmatZ> maglev appears in ~2019
00:13:12 <tartanterrorist> bah, 9 years away, how do i cheat and make it available now?
00:14:44 <tartanterrorist> one last question, is there a reason for oil refinerys having different colours?
00:15:51 <Eddi|zuHause> factories do that as well
00:16:16 <Eddi|zuHause> it's pure eyecandy
00:19:39 <elho> hmm. is tramway availability encoded in savegames and kept when using it as a scenario?
00:20:56 <SmatZ> tramway availability is per-company
00:20:59 <CIA-2> OpenTTD: smatz * r19957 /trunk/src/ (6 files): -Codechange: remove VLW_WAYPOINT_LIST
00:20:59 <CIA-2> OpenTTD: smatz * r19958 /trunk/src/ (station.cpp waypoint.cpp): -Codechange: move common code from Waypoint and Station destructors to BaseStation destructor
00:22:03 <SmatZ> that holds at least for rails - when one company is offered experimental monorail, it can build monoral track
00:22:08 <SmatZ> while other companies can't
00:23:07 <elho> is there another way, to just play a completely new game (settings and tram wise ;)) on a map from an old savegame?
00:24:08 <SmatZ> I think - rename game to .scn, open in SE, use "reset landscape"
00:24:15 <SmatZ> roads and trams could stay
00:24:58 <elho> reset was what i did not do before, let's try...
00:26:40 <elho> (as it was a 1st Jan 1950 savegame without anything cbuilt)
00:31:34 <Yexo> ddi you actually add a tram newgrf in the game? not just in the main menu?
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01:03:36 <elho> duh, when i did, i just closed the dialog sike all the other settings work instead of hitting apply changes :P
01:04:11 <elho> sweet. just hope the crash warning on doing so does not apply to the stock trams ;)
01:18:42 <Belugas> applies to anythin you add mid-game
01:18:59 <Belugas> it might or might not crash
01:19:09 <Belugas> it's just a chance taken
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12:10:06 <aditsu> hi, is it possible to change the maintenance interval for all the trains?
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12:12:07 <peter1138> as far as i know, no. only the default, and then individually, but not en-mass :(
12:12:23 <peter1138> (i could be wrong though)
12:12:42 <aditsu> even the default doesn't seem to apply to autoreplace
12:19:17 <peter1138> well servicing is different to replacement
12:22:11 <aditsu> yes, but when autoreplacing, I would hope the new vehicle to use the default interval
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13:38:09 <Eddi|zuHause> these swiss people are weird... can't even build a straight line... www.informatik.uni-halle.de/~krause/screenshot6.png
13:40:49 <Alberth> they must have found a faster route
13:42:17 <glx> was probably less expensive to build around the mountains instead through them
13:43:04 <Eddi|zuHause> the height differences are the biggest problem, i believe
13:43:50 <theholyduck> Eddi|zuHause, you should see the stelvio pass
13:44:05 <glx> they built using locomotion style ;)
13:44:34 <glx> theholyduck: that's not a train line
13:44:47 <theholyduck> but trains suck at steep gradients
13:44:49 <theholyduck> even more than cars
13:44:55 <theholyduck> so if you have to do that with cars
13:45:09 <theholyduck> imagine what you'd have to do with trains?
13:45:32 <glx> I just imagine buses and cars with trailer ;)
13:45:52 <Eddi|zuHause> two of them in opposite directions :)
13:46:31 <theholyduck> theres an even longer and bigger zigzag line in romania
13:47:11 <Eddi|zuHause> there was a road in the andes, but i don't remember where...
13:50:31 <Eddi|zuHause> air distance: 5km, height difference: 400m, maximum grade: 3,5%, resulting track distance: 12km
13:52:49 <Eddi|zuHause> (talking about the Rhätische Bahn again)
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14:12:30 <aditsu> is there a way to change the maintenance interval of a train by more than 10 days at a time?
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14:23:12 <Alberth> you can set a better default value for new trains
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14:53:40 <aditsu> Alberth: yeah but what about all my existing trains?
14:54:54 <Alberth> I don't know of a better way for existing trains :(
14:55:26 <Alberth> I expected that double clicking the number would work, but it doesn't
14:55:58 <aditsu> I expected ctrl-click, but unlike the loan buttons, it does only half (5 days)
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14:59:23 <Alberth> I didn't even consider ctl+click :)
15:00:05 <aditsu> ctrl-click on "borrow" borrows max; ctrl-click on "repay" repays all you can
15:00:38 <Alberth> yeah, so the maintenance interval does just the other thing
15:00:50 <Alberth> doesn't sound very consistent :)
15:06:27 * Alberth ponders better increment/decrement counts
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15:37:23 <CIA-2> OpenTTD: alberth * r19959 /trunk/src/order_gui.cpp: -Fix (r19889): Disable drag destination highlighting when aborting a drag.
15:49:34 <Eddi|zuHause> hm... ChooChoo could start to learn about tunnels...
15:53:50 <Eddi|zuHause> hm... "The cheapest engine to pull 'NiederbordwagenÄ at full speed (60) is 'BR 152 (E52) (Elektrisch)'" <-- how the hell does one get to that conclusion?
15:55:45 * Alberth guesses: looking at max speed of the wagon, then finding the cheapest locomotive with at least that speed?
15:56:12 <De_Ghosty> you also have to look at hp to see how fast it acceleerate
15:56:47 <Alberth> De_Ghosty: then your tracks are too short :p
15:58:17 <Alberth> since Eddi|zuHause didn't sound like that locomotive is a sane choice, I guess hp is not optimal :)
15:58:21 <OwenS> Alberth: Or too hilly :p
15:59:01 <Alberth> only when going up :p
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16:56:15 <Eddi|zuHause> the electrics are _extremely_ more expensive than the steam engines of that time...
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17:20:28 <Belugas> barf... all the cute girls were not really visib
17:22:53 <SmatZ> where have you been, Belugas?
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17:28:47 <Belugas> around the F1 circus that's in town right now, SmatZ
17:29:51 <Belugas> so there are many stands with a lot of cars and (obviously) car girls, i was very interested to shhot some pictures, but it was way too crowdy for anythng valuable
17:31:51 <Belugas> i was on downtown as well on notre dame's island
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17:34:07 <frosch123> s/car girls/pithussies/
17:45:37 <CIA-2> OpenTTD: translators * r19960 /trunk/src/lang/ (french.txt serbian.txt unfinished/irish.txt):
17:45:37 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:37 <CIA-2> OpenTTD: french - 45 changes by ElNounch
17:45:37 <CIA-2> OpenTTD: irish - 51 changes by tem
17:45:37 <CIA-2> OpenTTD: serbian - 2 changes by etran
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18:49:17 <Alberth> is there a meaning attached to that number?
18:50:17 <Alberth> the log says you are not
18:51:05 <Wolf01> I should update the sloped roadsops to tip... but I don't have enough will :(
18:51:20 <SpComb> Unlocked r20k Achievement
19:31:53 <Belugas> THE DAY IS LOOOOOOOOOOOOOOOOOOOONG
19:32:42 <planetmaker> the day's over ;-)
19:33:06 <Belugas> 'ts over when the sun's over :S
19:33:11 <planetmaker> but it was a looong day, working non-stop from 9 - 21h
19:34:12 <planetmaker> well, there was a short working lunch, but alas... VERY successful :-)
19:36:28 * planetmaker gathered several thousand images today ;-)
19:37:17 <planetmaker> ^ that's by concensus supposed to hook on Belugas :-P
19:38:18 <planetmaker> hm... unique lenses :-)
19:38:21 <Belugas> sight... where are the girls ? :(
19:38:47 <Belugas> ho... true... big card
19:39:02 <frosch123> Belugas: even 3d pictures :p
19:39:29 <planetmaker> Belugas: only three with my camera ;-)
19:39:45 <planetmaker> The others with ... well ... my work place's camera
19:40:29 <Belugas> wait a sec you there... you now have 2?
19:41:23 <planetmaker> My workplace toy is not my personal one. And it's rather a video camera. Just a very fast one :-)
19:41:57 <planetmaker> And today I got to play - actually rather test for performance - a new 3D microscope :-)
19:46:07 <planetmaker> I'm quite impressed I have to admit :-)
19:46:24 <planetmaker> A nice toy... and I was even offered to get one of those :-)
19:48:48 <planetmaker> we will see how it works out :-)
19:49:04 <frosch123> [21:46] <planetmaker> A nice toy... and I was even offered to get one of those :-) <- but you declined in favour of belugas?
19:52:53 <Belugas> well... i've got a nice macro lens, i doubt i could really use a micro lens as well :)
19:53:11 <Belugas> mmh... correction.. my wife has a macro lens... not me:S
19:54:26 <planetmaker> Belugas: the field of view is only mm^3- you might want to aim at more usually...
19:54:40 <planetmaker> (at least in cross-section ;-) )
20:04:35 <Belugas> good way to practice manul focus ^_^
20:04:54 <Alberth> girls tend to be slightly larger :)
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20:12:14 <SmatZ> 00000A3E 2401 and al,0x1
20:12:16 <SmatZ> 00000A40 84C0 test al,al
20:12:46 <SmatZ> what compiler could generate that :-/
20:13:44 <SpComb> perhaps it's exploiting some cpu hardware bug side effects for performance optimization
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20:17:43 <Alberth> A intel compiler at a AMD processor? :p
20:18:43 <Alberth> Wolf01: I read not so long ago, that intel really tweaked the compiler to perform better at their processor
20:21:09 <CIA-2> OpenTTD: terkhen * r19961 /trunk/src/ (7 files in 3 dirs): -Codechange: Unify "vehicle is destroyed" errors.
20:26:56 <CIA-2> OpenTTD: terkhen * r19962 /trunk/src/lang/ (49 files in 2 dirs): -Cleanup: Remove unused "destroyed vehicle" strings.
20:30:33 <CIA-2> OpenTTD: terkhen * r19963 /trunk/src/vehicle.cpp: -Add: Stop a vehicle after it crashes or is destroyed.
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20:33:45 <CIA-2> OpenTTD: terkhen * r19964 /trunk/src/vehicle_cmd.cpp: -Add: Show an error message when trying to start a crashed or destroyed vehicle.
20:34:16 <DorpsGek> frosch123: Error: unexpected EOF while parsing (<string>, line 1)
20:34:30 <frosch123> @calc factorial(39)
20:34:30 <DorpsGek> frosch123: Error: 'factorial' is not a defined function.
20:34:35 <DorpsGek> frosch123: Error: 'fac' is not a defined function.
20:34:50 <DorpsGek> planetmaker: Error: unexpected EOF while parsing (<string>, line 1)
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20:41:41 <Alberth> frosch123: Python thinks it is 20397882081197443358640281739902897356800000000
20:42:52 <Terkhen> speedcrunch says 2.03978820811974433586e46
20:47:36 <frosch123> hmm, why are the 8 zeros at the end? i count only seven 5-factors in 39!
20:48:36 <planetmaker> 5*2*10*20*30*35*32*22*25*12*15
20:49:08 <planetmaker> =10*10*10*10*10*10*10 *x
20:49:14 <frosch123> planetmaker: i did not doubt that there are enough 2-factors :)
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21:10:07 <frosch123> Alberth: hint, 25 = 5*5
21:10:18 <frosch123> you only get a 0 with every pair of 5 and 2
21:10:32 <frosch123> as every second number has at least one factor 2, only the 5 are limiting
21:10:44 <frosch123> sorry, mathematican :p
21:13:39 <planetmaker> prime factor analysis? :-)
21:14:03 <planetmaker> then enjoy the prime factors of 39! ;-)
21:15:16 <planetmaker> Wolf01: that's usually XX or XY :-P
21:18:51 <Wolf01> I once amused my friends telling them that the last cypher of the multiplication of all the prime numbers is 0 and how to calculate it (2*5) :D
21:34:02 <andythenorth> "for certain definitions of amused" :P
21:34:33 <frosch123> the sum of two even primes always has an integer root
22:02:12 <SmatZ> planetmaker: now I am completely lost :)
22:02:34 <SmatZ> but I am happy you had successful day :)
22:02:34 <planetmaker> SmatZ: the only even prime is 2.
22:02:49 <planetmaker> 2+2 = 4; sqrt(2) = 2 = int number
22:02:55 <SmatZ> "two even primes" is just ... 2 and 2
22:03:19 <SmatZ> that's my fault, with czech layout, I type "0 instead of :)
22:04:01 <planetmaker> two is the only true odd prime ;-)
22:04:30 <planetmaker> but for now: good night :-)
22:05:58 * andythenorth sticks it out and writes some code :P
22:09:02 <Terkhen> good night from me too
22:19:52 <Eddi|zuHause> how does an AI cause a train crash?
22:21:02 <SmatZ> the same way a human does that
22:21:36 <SmatZ> ignoring signals, removing signals, building track between two trains, flooding depot
22:21:42 <Eddi|zuHause> but why would an AI meddle with that?
22:21:59 <SmatZ> it can build depot at sea level
22:22:07 <SmatZ> and someone else can flood it
22:23:34 <Eddi|zuHause> i see nothing wrong with the track layout...
22:23:54 <Eddi|zuHause> one train entering a terminus station, another train exiting
22:23:58 <Eddi|zuHause> both crossing paths
22:26:15 <Zuu> SmatZ: In the 84-base number that CluelessPlus uses to create unique station names : is zero and ) is one. All numbers are printed as a two-symbol number with a leading zero.
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22:28:18 <Zuu> I think there are about ten or so symbols that make sense as a smiley before odd combinations are produced.
22:29:48 <Zuu> I could have used a smiley table that then would allow using other eye-symbols than the colon to give even more combinations but then I would have to have a separate solution for when the smielys run out and other characters are needed just to make it in practice fail proof.
22:53:27 <Eddi|zuHause> hmmm... trAIns crashed with "could not build the locomotive"
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23:39:17 <Eddi|zuHause> hm... i have a feeling the level-crossing-prevention penalty doesn't work...
23:39:31 <Eddi|zuHause> there's a bridge directly next to the level crossing, and the vehicles don't use it
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