IRC logs for #openttd on OFTC at 2010-05-27
            
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00:49:44 <Wizzleby> Rubidium: the wheels are turning anyway for stabling openttd-1.0.1, my fixes to the ebuild went into tree, <openttd-1.0.1 is hard masked for vulnerabilities so folks won't accidentally install it, now I just need to check that all the stablereq bugs are in order to proceed with the actual stabilization
00:49:56 <Wizzleby> stabling openttd-1.0.1 on gentoo^
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07:33:08 <Terkhen> good morning
07:39:38 <borgfish> hi
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08:58:55 <planetmaker> g'day
09:01:23 <borgfish> oi
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10:38:01 <Rubidium> Wizzleby: lol... and *now* they hardmask 0.7.5?!?
10:39:13 <Rubidium> seriously... what *ARE* they thinking?
10:40:16 <Rubidium> waiting a fracking 4 months to stabilise 0.7.5 and not hardmasking 0.7.3, and days after stabilising 0.7.5 they hardmask it even though the reasons for hardmasking were known a month ago
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10:50:54 <SmatZ> 0.7.3 should be certainly masked
10:51:25 <Noldo> who's doing what?
10:51:39 <Rubidium> Gentoo is being stupid
10:51:51 <Noldo> lovely
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13:21:00 <Belugas> hello
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13:23:45 <Ammler> Heya
13:24:10 <Ammler> who does need r19884 and how does it decide, which language to install?
13:24:58 <glx> Ammler: all languages are in the .desktop
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13:26:28 <Ammler> ah I see, my build broke because of the "icon fix"
13:29:23 <Ammler> what is bad about "Icon=!!TTD!!"?
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13:36:39 <norbert79> Good day
13:37:02 <__ln__> relatively good, yes
13:39:00 <planetmaker> good day it is indeed
13:39:25 <planetmaker> lots'a cake and strawberries and ice cream around here.
13:42:59 * Belugas looks at planetmaker and wonder how to steal it all withouth been noticed
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13:45:17 <glx> Ammler: you added it ?
13:45:58 <Ammler> glx: "fixed" Icon=openttd :-)
13:46:07 <Ammler> so it works also if you have another binary name
13:46:41 <Ammler> as the icons are saved with binary name
13:46:45 <glx> !! stuff is replaced via a sed
13:46:55 <planetmaker> Belugas, it wouldn't matter :-)
13:47:06 <planetmaker> Two collegues had their birthday. And there's plenty of left-over ;-)
13:47:55 <Belugas> ho...
13:48:18 <Belugas> so... i just have to come over, i guess ;)
13:48:18 <Ammler> I also wonder, why it needs to be Versin 1.1, as no rpm distro supports it and no 1.1 feature is used.
13:48:35 <planetmaker> Belugas, correct :-D
13:49:59 <Ammler> (maybe that changed with the translateable comments...)
13:51:15 <glx> no the only change is the comment
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13:53:01 <Ammler> glx: yes, but if you change desktop file and probably break patches, why not fix the others things in the same time
13:53:16 <Ammler> so I need to "update" the fix
13:54:47 <glx> http://vcs.openttd.org/svn/changeset/19884#file2 <-- that's the only change
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13:54:59 <glx> and translations are added after the Comment line
13:56:21 <Ammler> that is just moving the Comment to bottom, useless, isn't?
13:56:52 <glx> that way all Comments are grouped so not useless
13:58:57 <Ammler> just cosmetic :-P
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13:59:12 <Ammler> which broke my patch
14:02:12 <Ammler> would be something else, if I could also trash my "fix"...
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14:13:49 <Rubidium> Ammler: a major difference is that 1.1 declares the file encoded as UTF-8, 1.0 is vague about that
14:14:53 <Ammler> well, the version will be fixed by the distro script, I don't patch that anymore.
14:15:29 <Ammler> but the icon is imo a bug.
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14:22:10 <Rubidium> no idea about the icon and/or what the bug with it is
14:24:31 <Ammler> icons are installed with binary name, but the icon there is always openttd"
14:24:50 <Ammler> works mostly as ususally you don't change the binary name
14:25:09 <glx> why change binary name?
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14:29:26 <Rubidium> because he wants to package a lot of different versions :)
14:29:53 <Eddi|zuHause> is that only me? i can't determine what's going on based on Ammler's description...
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14:36:19 <Weeknie> I return at last
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14:39:02 <Weeknie1> test?
14:39:07 <Weeknie1> Ah good, nvm
14:39:08 <borgfish> ping
14:39:14 <Weeknie1> Thanks borgfish;)
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14:46:42 <Ammler> glx: ask the dev, who added that to the Makefile :-)
14:47:37 <Ammler> Eddi|zuHause: primary I just stated that the change was silly, as it doesn't change functionality but breaks patches
14:48:40 <Ammler> sometimes, someone can do too much cosmetic :-)
14:49:09 <Eddi|zuHause> yes, but un-changing it now breaks everybody's adapted patches ;)
14:49:50 <Eddi|zuHause> although, you're probably the only person in the world who has such a patch :p
14:51:01 <Ammler> well, building openttdcoop packages is also nice for testing trunk on build system
14:53:17 <Ammler> interesting is also the patch command seems not to work everywhere same: https://build.opensuse.org/package/show?package=openttdcoop&project=home%3Aopenttdcoop#
14:54:42 <Ammler> Fedora uses fuzz=0 and suse fuzz=2
14:55:31 <Eddi|zuHause> that's a matter of defaults, isn't it?
14:56:24 <Ammler> I assume so
14:58:09 <Rubidium> then... don't depend on defaults :)
14:59:14 <Ammler> well, the client patch pack now is already some revisions old, I wonder, it still works :-P
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15:00:36 <Eddi|zuHause> AmbiguityError: missing question word near "I wonder, [...]"
15:01:07 <Ammler> that?*
15:01:26 <Eddi|zuHause> "that" is not a question word
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15:01:37 <Ammler> :-)
15:01:44 <Eddi|zuHause> suitible entries are: "whether" or "how"
15:01:59 <Eddi|zuHause> or "why"
15:02:28 <Eddi|zuHause> if you want to use "that", you shouldn't use "wonder"
15:03:16 <planetmaker> "I wonder that it still works" is IMHO an acceptable statement
15:03:37 <planetmaker> with the meaning of "I'm surprised that..."
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17:16:56 <Wolf01> evening
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17:45:35 <CIA-2> OpenTTD: translators * r19899 /trunk/src/lang/ (hebrew.txt polish.txt unfinished/irish.txt):
17:45:35 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:35 <CIA-2> OpenTTD: hebrew - 2 changes by dnd_man
17:45:35 <CIA-2> OpenTTD: irish - 60 changes by tem
17:45:35 <CIA-2> OpenTTD: polish - 2 changes by silver_777
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17:51:23 <Belugas> fucking meeting... could not get out of the office at noon for boobs watching :(
17:57:44 <frosch123> what?
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18:13:03 <andythenorth> evening
18:13:17 * andythenorth is too busy for pixels :P
18:13:33 <andythenorth> new government makes for a busy andythenorth
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18:32:10 <Markk> Is pupil (As a student) only used in british english?
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18:48:32 <lennard> /win 62
18:59:57 <Belugas> frosch123, you know... big new lens, with big zoom on it... outside... hot... girls walking by... you know...
19:00:09 <Belugas> BOOBS!
19:00:42 <SpComb> Belugas: windows
19:01:52 <frosch123> oh, i thought there would be some earthquake-summoning event in montreal or so
19:03:30 <Belugas> naaaa... although some ladies are equiped to cause heartquake :)
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19:04:09 <Belugas> SpComb, 6th floor, but i can still get some delightful views through windows :)
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19:37:53 <fjb> Moin
19:41:32 <Alberth> hello
19:45:48 <__ln__> haj
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20:24:37 * andythenorth wonders how to do the road entrances/exits for petrol stations :o
20:25:09 <Alberth> one pixel at a time
20:25:20 <andythenorth> k fanks bai
20:26:38 <andythenorth> petrol stations will look silly if there is no road junction piece for the entrance / exits
20:26:50 <Alberth> yeah, I was thinking the same
20:27:00 <Alberth> no idea how to fix that
20:27:20 <andythenorth> I could check the tiles, but it will lead to very few placement opportunities
20:27:21 <Alberth> I assume you cannot define custom road bits?
20:27:26 <andythenorth> I assume not
20:27:42 <andythenorth> I've seen no spec for it
20:27:58 <andythenorth> easiest route: no petrol stations :P
20:28:14 <Alberth> me neither, but that means very little
20:29:07 <andythenorth> hmm
20:29:20 <andythenorth> does frosch123 know? :)
20:29:32 <Alberth> no road entrance/exits
20:29:40 <Alberth> we have no cars anyway :)
20:30:04 <Alberth> hmm, petrol stop for buses/trucks :)
20:30:27 <andythenorth> drive-through industries?
20:30:39 <Rubidium> there is somewhat of a spec for road on rail stations, but besides that... nothing
20:30:53 <Rubidium> drive through houses have been requested
20:30:58 * andythenorth ponders a graphical cheat
20:31:19 <andythenorth> could just use a big sprite overlying a road and always place industry S of the nearest road
20:31:44 <andythenorth> will cause glitches with vehicles though :|
20:32:14 <andythenorth> drive-through houses?
20:32:59 <Yexo> IIRC george had the same problem with petrol stations
20:33:10 <andythenorth> TTRS has the issue
20:33:33 <Yexo> there is a feature request somewhere on FS to add a property/callback to houses to build road bits on the connecting roads
20:33:45 <andythenorth> that would make sense
20:33:58 <andythenorth> would towns try and clean them up though?
20:35:33 <frosch123> that would have to test the same property, wouldn't it?
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20:36:41 <frosch123> i am not that familiar with town growing, but i guess towns do no build houses in front of road, so the house would need to trigger that
20:37:20 <andythenorth> sounds complicated :P
20:37:34 <andythenorth> no petrol stations == easiest ?
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20:53:27 <Wolf01> 'night
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21:33:58 <Belugas> nigth
21:35:06 <Rubidium> caoi
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22:36:01 <andythenorth> bai :P
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23:45:57 * Rubidium wonders what is messing up bahn.de in finding a decent route
23:47:28 <Rubidium> Enschede-Hengelo-Rheine-Oberhausen-Utrecht-Rotterdam in just a little under 5 hours instead of the *direct* Enschede-Rotterdam train that takes just 2.5 hours
23:48:34 <Eddi|zuHause> maybe it isn't optimised for out-of-country routes?
23:51:16 <Rubidium> apparantly
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23:55:30 <Rubidium> I wish I could say: I don't want to go via that station in bahn.de
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23:56:27 <Eddi|zuHause> i wish i had a new computer...
23:58:16 <Coco-Banana-Man> hm
23:58:40 <Coco-Banana-Man> I'm getting Enschede - Utrecht - Rotterdam and Enschede - Amersfoort - Rotterdam...