IRC logs for #openttd on OFTC at 2010-05-25
            
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06:29:40 <Terkhen> good morning
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08:43:24 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=65&t=47715 <-- seems theres quite some need for one, two officially stable AIs...
08:44:03 <planetmaker> but how to tell people?
08:44:25 <__ln__> don't ask, don't tell
08:44:31 <__ln__> .. no, that was something else
08:46:19 <borgfish> which of the AI's are stable ?
08:46:32 <Rubidium> DummyAI :)
08:46:36 <borgfish> lol
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09:02:04 <b_jonas> I installed openttd 1.0.1 and it seems it works! great!
09:02:32 <b_jonas> the high framerate is a bit surprising after ttdpatch
09:04:08 <Rubidium> interesting, as OpenTTD's framerate should be slightly lower
09:04:27 <Rubidium> on the other hand, if it is noticable, you're probably using fast forward or something
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09:06:15 <b_jonas> maybe it's not the real refresh rate, just some animations
09:06:25 <b_jonas> but the train seemed to move really smooth
09:07:12 <b_jonas> also note that I'm usually running ttdpatch in a slow emulator which makes it sometimes lag,
09:07:29 <b_jonas> but I think it usually runs at full speed when there aren't too many graphics on the screen
09:07:41 <Rubidium> ah, okay, that explains :)
09:08:08 <b_jonas> oh, maybe it's the emulator's vga refresh rate that's set to slow?
09:10:07 <b_jonas> but it seems I've set that quite high
09:10:09 <b_jonas> I dunno then
09:10:34 <Rubidium> emulating an x86 is not that fast :)
09:11:27 <b_jonas> sure, but ttdpatch is an old game and cpus have become much faster since then
09:11:41 <__ln__> ttdpatch is not a game
09:11:48 <b_jonas> ttd+ttdpatch then
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09:13:10 <Rubidium> the main "problem" is memory access, which hasn't become as significantly faster as CPU have
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09:14:15 <b_jonas> Rubidium: if memory access was the bottleneck, emulation would be slower by only a small factor than running natively
09:14:51 <OwenS> B_joanas: emulators need memorysccesses for code too
09:15:18 <b_jonas> OwenS: sure, and page tables and stuff
09:15:57 <OwenS> And an x86 emu wont fit in a cpus imstruction cache...
09:16:52 <OwenS> Page tables hit native code anyway
09:17:17 <b_jonas> OwenS: yes, but they're handled and cached more efficiently by the cpu than by the emulator
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09:17:53 <b_jonas> most of the emulator code should be in the L2 cache anyway
09:18:19 <OwenS> True. Good emus will use the hosts paging though
09:18:19 <Rubidium> not of the emulated code
09:18:36 <b_jonas> OwenS: yes, I specifically said I'm running a slow emulator
09:18:50 <b_jonas> because it still seems fast enough not to lag unless I view lots of graphics in ttd
09:18:55 <Rubidium> after all, TTDP uses at least 4 MiB (assuming not enable lowmemory)
09:18:57 <b_jonas> I didn't bother with running it in a fast one
09:19:01 <b_jonas> Rubidium: sure
09:19:02 <OwenS> And L2 cache bandwidth is shared with the data fetches
09:19:52 <b_jonas> also it's the emulation of the vga that slows down the emulation
09:20:04 <Rubidium> and because of the really random "access" of the data in OpenTTD, caches would not help that much
09:20:10 <b_jonas> maybe if I set the emulated vga rate faster I'd get much more performance and still not see any difference
09:20:33 <b_jonas> Rubidium: they would if much of that data is graphics tiles
09:20:54 <Rubidium> it isn't
09:21:05 <Rubidium> I'm not even sure whether TTD caches the graphics
09:21:35 <Rubidium> in which case it always reads it from disk
09:22:01 <b_jonas> Rubidium: that would be strange, but if it was the case then the emulator would make it much faster
09:22:14 <OwenS> Reading from disk would result in truly awful performance
09:23:06 <Rubidium> b_jonas: it has to emulate all the syscalls to read from disk?
09:25:20 <b_jonas> Rubidium: yes, but it doesn't actually have to seek and read from the physical disk, which is slow
09:26:16 <OwenS> Neither does it running natively
09:26:36 <OwenS> Operating systems have disk caches
09:27:15 <OwenS> But accesses inside an emulator hit double fragmentation
09:27:56 <OwenS> (or with some image formats triplefragmentation)
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09:32:53 <OwenS> Of course, emulated graphicsare gonna really kill cpu cache, as normally they should hit the write combiners
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09:33:39 <Rubidium> in any case, OpenTTD in dosbox is slow too
09:33:54 <planetmaker> most graphics things in dosbox are slow
09:34:16 <planetmaker> oh, good morning :-)
09:38:07 <b_jonas> planetmaker: I'm using bochs. good morning.
09:38:32 <b_jonas> OwenS: ah, that's true
09:38:47 <b_jonas> OwenS: and it eats the cache too
09:39:36 <OwenS> Oh. Bochs is just slow
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09:40:00 <OwenS> Bochs isnt really for running programs these days
09:40:13 <OwenS> More of a developers tool...
09:42:06 <b_jonas> OwenS: that too, but bochs also runs many DOS programs correctly, unlike some other emulators
09:42:23 <b_jonas> and so when I don't have performance problems with them I use it
09:42:37 <b_jonas> as I said, most of those games don't need a fast cpu
09:42:47 <b_jonas> nor a good video card
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09:44:10 <b_jonas> especially the older games, the newer games run better in dosbox
09:44:48 <b_jonas> or maybe it's random, not just age dependent
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09:51:51 <b_jonas> <whisper>why is the default setting for autosave in openttd one month? does it crash that often?
09:53:20 <OwenS> Because 1mo can still be a lot of work
09:57:10 <Rubidium> b_jonas: because people crash their trains that often
09:57:37 <b_jonas> in openttd, does buliding parallel diagonal tracks confuse signals like in ttd?
09:57:46 <Rubidium> or at least when they do, it's always around christmas time
09:58:06 <b_jonas> and same question about building two depots back to back
09:58:32 <Rubidium> it shouldn't
10:02:00 <planetmaker> as far as testing goes I couldn't find any such bug :-)
10:03:05 * planetmaker wonders how long FS3856 had been lurking before being reported
10:03:14 <b_jonas> I'll probably see in half a game century
10:04:08 <planetmaker> b_jonas, let's say, openttdcoop produces every 10 days or so one game. Quite some things get tested there. Especially signaling and many kind of track oddities
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10:04:58 <planetmaker> (not that the players necessarily know that they're (also) testing the game :-P )
10:06:38 <b_jonas> what kind of signals do train depots have bulit in? can that be changed individually? or are they always pre-signal entries?
10:06:53 <planetmaker> what obviously is missing is a (semi-)nightly server which runs a competitive setup
10:07:21 <planetmaker> b_jonas, that's rather determined automatically. It's never pre-signal entry
10:07:31 <planetmaker> it's either pre-signal combo or path signal
10:07:45 <b_jonas> thanks
10:08:30 <b_jonas> that means I can probably use path-based signals instead of pre-signals in my usual setup of one-end multi-platform stations with the depot connected directly to the junction
10:08:38 <planetmaker> of course
10:09:43 <b_jonas> right, combo makes more sense because it has to be a presignal exit from the outside and a presignal entry from the inside
10:10:08 <planetmaker> ^
10:10:23 <b_jonas> again, will see these too in half a game century
10:11:08 <planetmaker> what date is it in your game now?
10:11:49 <b_jonas> I just started, so it's 1950
10:16:51 <b_jonas> is there a hotkey/shortcut for the land area query tool?
10:18:55 <b_jonas> apparently no
10:18:55 <b_jonas> sad
10:19:56 <b_jonas> oh, the query tool prints the height of the square? great, that's useful
10:25:23 <b_jonas> and this autorail and the draggable diagonal rails are a huge timesaver
10:25:30 <b_jonas> the interface improvements are nice
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11:22:45 <b_jonas> you have to put ai libraries in the ai/library directory, not directly in ai, but that directory is not created by the installation. confusing.
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11:24:45 <SmatZ> [12:03:05] * planetmaker wonders how long FS3856 had been lurking before being reported <== for about 12 days :-p
11:25:39 <planetmaker> ah :-)
11:25:51 <planetmaker> I thought it might have been longer
11:26:32 <planetmaker> b_jonas, why should it. It's not even needed, if you download the AIs via ingame content download
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11:26:56 <b_jonas> planetmaker: sure
11:28:43 <b_jonas> anyway, the ai works now
11:28:45 <b_jonas> it builds fast
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12:57:30 <b_jonas> how many tiles is the max lookahead for path based signals? or where is it set?
12:57:52 <Eddi|zuHause> there is no such limit, afaik
12:58:06 <b_jonas> I see
12:58:08 <Eddi|zuHause> it uses the pathfinder, which is global
12:58:33 <Eddi|zuHause> well, there probably is a limit around 64k tiles ;)
12:59:06 <Eddi|zuHause> [including penalties, a little less]
12:59:45 <b_jonas> in a double track like "http://wiki.openttd.org/Advanced_path_signal_layouts#Basic_two-way_double_track_layout", which uses path signals and crossovers, will the trains primarily use the right side track and will cross to the left side only if they can reserve path back to the right side?
13:00:35 <Eddi|zuHause> yes, but it tends to have two trains constantly overtaking each other
13:00:43 <Eddi|zuHause> so you shouldn't use it
13:01:00 <b_jonas> I see
13:01:29 <b_jonas> does it also cause trains to turn back often because both tracks are temporarily blocked ahead?
13:01:45 <Eddi|zuHause> no, this is blocking-free
13:03:37 <b_jonas> I'll probably just try the layout I usually use in ttdpatch for tracks first, and use pbs only for stations
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13:07:40 <Belugas> hello
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13:10:52 <Eddi|zuHause> b_jonas: i just wanted to warn you that overtaking might not work as well as you'd like it to be
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13:13:14 <b_jonas> Eddi|zuHause: right, that's why I'll not use this double track but instead the layout I usually build which does not allow overtaking:
13:13:52 <b_jonas> two tracks with one-way block signals and a few places to turn around guarded by two-way block signals
13:16:16 <b_jonas> I admit I'm not too good with signals
13:16:42 <b_jonas> last ttdpatch game I had a broken roro station for decades and didn't notice
13:17:08 <b_jonas> now I know that the exit pre-signals at the station entrance should be two-way
13:17:37 <Eddi|zuHause> that's not necessary in openttd
13:18:23 <b_jonas> okay, good to know
13:18:49 <planetmaker> one-way / two-way has no influence anywhere
13:18:53 <planetmaker> anymore
13:19:02 <planetmaker> except if you play with non-default settings
13:20:14 <b_jonas> okay. I'm leaving now, bye.
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16:49:35 <b_jonas> what does this "far end" think do in order?
16:49:40 <b_jonas> train orders taht is
16:50:38 <Sacro> it makes the tarin stop at the far end
16:52:57 <Eddi|zuHause> b_jonas: you can click on it to have trains stop in the middle or beginning of the platform instead
16:53:28 <Eddi|zuHause> b_jonas: you can also change the setting to have middle by default. imho that looks best
16:54:08 <Eddi|zuHause> on terminus stations, beginning might give slightly higher efficiency...
16:54:44 <b_jonas> I see
16:55:14 <OwenS> Eddi|zuHause: Depends. Far end makes the trains roll into the station faster, so they unblock the junction quicker.
16:56:12 <Eddi|zuHause> i view it mostly as an eyecandy setting...
16:57:40 <OwenS> It would be nice if OpenTTD treated station tiles it wouldn't use as track rather than station for deceleration
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17:13:32 <b_jonas> in the trains information dialog, what do the colored dots below the train numbers mean?
17:13:53 <planetmaker> income status:
17:14:14 <planetmaker> green=10k+ / year, yellow positive < 10k / year, red: negative income, gray: too new to know
17:14:33 <b_jonas> I see
17:14:35 <b_jonas> thanks
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17:45:48 <CIA-2> OpenTTD: translators * r19894 /trunk/src/lang/ (7 files): (log message trimmed)
17:45:48 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:48 <CIA-2> OpenTTD: czech - 27 changes by ReisRyos
17:45:48 <CIA-2> OpenTTD: danish - 19 changes by silentStatic
17:45:48 <CIA-2> OpenTTD: indonesian - 39 changes by prof
17:45:49 <CIA-2> OpenTTD: norwegian_bokmal - 7 changes by mantaray
17:45:49 <CIA-2> OpenTTD: norwegian_nynorsk - 7 changes by mantaray
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17:56:08 <Nilsor> Hallo
17:56:24 <Nilsor> Im currently setting up a dedicated server on my linux VS
17:56:40 <Nilsor> and im still looking for those server-addons like
17:56:47 <Nilsor> the goal settings for competitive servers
17:56:50 <Nilsor> or such stuff
17:56:54 <Nilsor> can anybody help me out?
17:57:33 <frosch123> goal servers are custom builds, which got patched.
17:57:53 <Nilsor> are there any sources where i can download them?
17:58:17 <frosch123> usually the authors add the number of players on their server to their penis length, so they do not release any patches
17:58:39 <frosch123> or so :p
17:58:39 <Nilsor> servers
17:58:42 <Nilsor> ^^
17:58:44 <Nilsor> !servers
17:58:46 <frosch123> read: you are on your own
17:58:50 <Nilsor> whats the weird info in the irc topic
17:58:56 <Nilsor> server list: servers,
17:59:19 <frosch123> you shall replace the "*" at the front with one of the other terms
17:59:38 <Nilsor> i c
18:00:16 <Nilsor> ty
18:00:21 <frosch123> np
18:00:24 <b_jonas> .oO(in centimiters or inches? and all the players any time or only the players logged in at any one time?)
18:00:41 <Nilsor> only the current players
18:00:47 <Nilsor> so their penis acts like a sinus wave
18:01:03 <b_jonas> Nilsor: yep, that's called erection
18:01:39 <Nilsor> :)
18:02:14 <planetmaker> [19:58] <frosch123> usually the authors add the number of players on their server to their penis length, so they do not release any patches <-- ymmd :-)
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18:16:05 <Terkhen> :P
18:21:17 <Rubidium> I think it is logarithmically in nm
18:22:05 <Hirundo> base-2, base-10 or base-e?
18:22:25 <frosch123> base-42
18:22:44 <Rubidium> Hirundo: doesn't matter as the result is unmeasurable in any case
18:25:19 <Rubidium> after all, it's multiplied by i in any case
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18:25:52 <frosch123> sounds complex
18:25:56 <Eddi|zuHause> it's an imaginary penis, obviously
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19:21:39 <b_jonas> I have a question about path based signal designs
19:22:04 <b_jonas> If I want a simple two-track two-platform terminus, a simple arrangement is shown in http://wiki.openttd.org/Railway_stations#Terminus
19:22:45 <b_jonas> now couldn't it be better if you shifted the tracks so that the away track is off, like on the bottom draft at http://www.math.bme.hu/~ambrus/pu/signal1.png ?
19:23:17 <b_jonas> because that way the first train is likely to park in the top platform, and then if a new train arrives, it won't block the way of the first train leaving
19:24:25 <Rubidium> nah, now it just happens when the "second" train leaves
19:25:12 <b_jonas> but the first train is likely to leave earlier
19:25:27 <b_jonas> sure, if a third trains comes in early then there'll be a similar jam
19:25:57 <b_jonas> but if you have few trains, the third train won't come before the second one leaves,
19:26:12 <b_jonas> if you have more trains you could use something similar with three platforms and two tracks
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19:27:46 <Rubidium> otherwise use two path signals with the light to the station; that way that becomes the more expensive one for the pathfinder and the train goes automagically to the top platform
19:27:48 <Eddi|zuHause> b_jonas: one problem you might face is that the first train exiting is using the "wrong" track and thus still blocks the second train from entering
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19:28:39 <Eddi|zuHause> in theory the pathfinder should have a penalty for that, but i never figured out how that works
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19:31:20 <b_jonas> Eddi|zuHause: I see
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19:50:20 <b_jonas> in the opengfx set, what is the icon of the railway depot bulid tool on the toolbar supposed to symbolize?
19:53:45 <glx> try right click
19:57:49 <b_jonas> I know what it does, it builds depots
19:58:21 <b_jonas> but why is the icon L-shaped when the depots looks like a house
20:00:38 <Eddi|zuHause> i don't know the opengfx icons
20:00:56 <KenjiE20> #openttdcoop.devzone <-- ask the creators?
20:02:19 * frosch123 wonders what should be L-shaped about that icon
20:02:45 <b_jonas> frosch123: gamma-shaped if you prefer
20:03:04 <frosch123> it's just a depot, isn't it?
20:03:21 <b_jonas> it doesn't look like one
20:03:38 <frosch123> maybe adjust the contrast of your display
20:03:50 <frosch123> the icon might be a little dark
20:04:12 <b_jonas> frosch123: are you using the opengfx set? it does look like a depot in the original ttd set
20:04:31 <b_jonas> it looks like half a depot
20:04:37 <b_jonas> it has the roof and some of the walls
20:05:29 <frosch123> maybe you are not using the opengfx depot, but some stupid monolithical canset or so
20:05:50 <frosch123> the opengfx icon looks like the depot, just smaller
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20:06:46 <Rubidium> scleenshot time!
20:07:24 <planetmaker> :-)
20:07:37 <planetmaker> spleen shot would even be nicer :-P
20:07:48 <planetmaker> b_jonas: I can't follow you either
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20:08:07 <planetmaker> pic or it didn't happen
20:08:19 <planetmaker> fits even here ;-)
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20:08:57 <b_jonas> oh, I see
20:09:05 <b_jonas> it's a rail depot open to the SE
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20:09:26 <b_jonas> it has a door on the SE side and no ground below that
20:09:40 <b_jonas> makes sense now
20:09:41 <b_jonas> thanks
20:09:52 <b_jonas> and its W side is cropped
20:09:57 <planetmaker> ?
20:16:49 <b_jonas> here's your pic: http://www.math.bme.hu/~ambrus/pu/depoticon.png
20:17:18 <b_jonas> the icon shows the depot cropped to the marked border, without the rails
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20:17:34 <b_jonas> it's cropped in a confusing way
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20:29:52 <frosch123> night
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20:30:51 <b_jonas> by the way, if I want to show some build to ask a question, are openttd savegames portable among operating systems and cpus?
20:31:30 <planetmaker> oh... I never considered that :-)
20:31:45 <planetmaker> yes, savegames are the same everywhere
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20:32:27 <planetmaker> I guess you're right that the depot icon could possibly use some tracks...
20:32:52 <planetmaker> though it'd be inconsistent with waypoints and stations. Which then also would need some
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21:27:05 <Belugas> night boyz
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21:37:41 <__ln__> i'm not sure if the final episode explained much
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22:13:06 <Nite_Owl> Hello all
22:15:14 <Nite_Owl> How long before a confirmation email gets sent from the sign up page at the main site?
22:15:43 * Nite_Owl plans on some minor wiki editing
22:17:37 <glx> it's immediate
22:17:55 <Ammler> maybe you use some filter system?
22:18:14 <Nite_Owl> that is what I feared - I did not get one so I must have failed
22:18:21 <TrueBrain> so re-request one
22:18:32 <Rubidium> greylisting can delay those mails considereably
22:18:56 * Nite_Owl will try once again
22:18:57 <TrueBrain> but as openttd.org has an SPF record, it has to be a broken mail filter system
22:19:05 <Rubidium> planetmaker: any idea how late the "party" starts?
22:19:48 <TrueBrain> Nite_Owl: I don't have a pending entry ?
22:19:59 <planetmaker> you proposed that people should come having had lunch. Sounds like a plan. A feasable one
22:20:02 <Rubidium> TrueBrain: have you arranged/borrowed the car already?
22:20:14 <TrueBrain> Rubidium: nope, working on it; but shouldn't be an issue
22:20:29 <planetmaker> renting a car should work on 24h notice
22:20:29 <TrueBrain> I think I leave from Leiden at 0900 or something
22:20:37 <TrueBrain> I most likely will rent a car for 2 months :p
22:20:43 <planetmaker> :-)
22:21:02 <Rubidium> my schedule for the 19th has a glitch, which makes me reach Amersfoort CS around 1000
22:21:02 <Nite_Owl> I did something wrong then but it did seem rather straight forward
22:21:19 <TrueBrain> haha, not at home? :)
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22:21:26 <Rubidium> nope
22:21:50 <Rubidium> promised someone to help with something :)
22:21:50 <TrueBrain> last weekend I was around amersfoort :p
22:22:08 <TrueBrain> so 1000 will be fine
22:22:16 <TrueBrain> means we will be at planetmaker at 1400/1500 I guess
22:22:20 <TrueBrain> who more was joining? I forgot :p
22:22:28 <planetmaker> sounds like a good time
22:22:29 <Rubidium> Yexo: ?
22:22:31 <TrueBrain> Yexo and Alberth I believe?
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22:22:39 <Nite_Owl> user name & display name can be the same name ??
22:22:54 <Rubidium> yesch
22:23:00 <Yexo> 1000 in amerfoort is fine :)
22:23:36 <Yexo> train 8:32 from eindhoven
22:23:47 <TrueBrain> Yexo: I suggest you arrange some way for you and Rubidium to recorgnize eachother :p
22:23:55 <TrueBrain> I know Rubidium, so I will be looking for him :p
22:24:13 <planetmaker> :-)
22:24:46 <Rubidium> Yexo: familiar with Amersfoort station?
22:24:52 <Yexo> yes
22:25:28 <Rubidium> I suggest to meet at the small car park at the south west side of the station
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22:25:50 <Yexo> ehm, I'm not that familiar with the surroundings of the station, just the station itself
22:25:56 <Yexo> but I should be able to find that
22:25:59 <Nite_Owl> silly me - I did not underscore between the Nite and the Owl
22:26:59 <TrueBrain> it should read in plain text if you did something wrong
22:27:28 <Rubidium> Yexo: when coming from Utecht, it's the exit near the end of the train
22:27:47 <planetmaker> One of you could just wear a funny hat
22:27:54 <Yexo> so the exit via the starts at that end of the station?
22:27:59 <TrueBrain> or exchange numbers :p
22:28:00 <orudge> planetmaker: or an OpenTTD t-shirt!
22:28:09 <planetmaker> :-) Or that!
22:28:10 <TrueBrain> orudge: I expect you supply us with those
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22:28:14 <TrueBrain> as donation :p
22:28:19 <orudge> heh
22:28:35 <planetmaker> you can ship them to my address and we'll distribute them there.
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22:28:45 <orudge> I wonder if anybody's bought any
22:28:46 <planetmaker> Though then... not much help then for Yexo & Rubi ;-)
22:28:51 * orudge signs into the store
22:29:02 <TrueBrain> orudge: how much do they cost?
22:29:11 *** ajmiles has quit IRC
22:29:17 <orudge> www.cafepress.com/openttd
22:29:33 <orudge> hmm, $6 of sales apparently
22:29:34 <Nite_Owl> it did but I be dumb
22:29:38 <Rubidium> Yexo: you don't quite make sense :)
22:29:56 <TrueBrain> Rubidium / Yexo: exchange numbers, call when at station, and TADA! :p
22:29:58 <Nite_Owl> it did read in plain text but I be dumb sometimes
22:30:09 <Rubidium> if your train arrives, exit it and walk towards the end where the train came from
22:30:18 <Rubidium> TrueBrain: the location is kinda important for you too :)
22:30:20 <TrueBrain> orudge: expensive shit
22:30:23 <Nite_Owl> like just now when I did not scroll down far enough
22:30:31 <Yexo> Rubidium: yes, there are overhead stairs at that end of the station
22:30:34 <TrueBrain> Rubidium: I just call you when I approach the station :p
22:30:41 <Rubidium> Amersfoort is a mess w.r.t. one way roads, which makes reaching the "Stationsplein" a bitch
22:30:46 <orudge> TrueBrain: do you mean "shit" as in "it's rubbish", or just as in "stuff"? :P
22:30:49 <orudge> I can't say what the quality's like
22:30:52 <orudge> as I haven't bought any of it myself
22:30:56 <TrueBrain> orudge: stuff :p
22:31:02 <orudge> but, well, it's pretty much the cheapest we could make it without giving it away :p
22:31:07 <Rubidium> http://maps.google.com/maps?f=d&source=s_d&saddr=Unknown+road&daddr=&hl=en&geocode=FSfKGwMdIvFRAA&mra=mr&sll=52.152911,5.375211&sspn=0.012507,0.01236&ie=UTF8&ll=52.153366,5.371006&spn=0.006254,0.00618&t=h&z=17 <- that is the location you should go to
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22:31:21 <Rubidium> not "Stationsplein 41" :)
22:31:44 <TrueBrain> so I will go over A28 instead of A1 :p
22:32:21 <TrueBrain> although it doesn't really matter
22:32:33 <orudge> I can't figure out from this useless site what was actually bought
22:32:34 <orudge> but oh well
22:33:07 <TrueBrain> orudge: I love how they rendered the logo on the shirt :p
22:33:25 <__ln__> hmmm... wearing a big dollar sign on a t-shirt may give the wrong idea to people who are unaware of this noble game.
22:33:53 <orudge> TrueBrain: hmm?
22:34:21 <orudge> __ln__: heh
22:34:43 <Ammler> never liked the openttd logo either
22:34:58 <TrueBrain> Rubidium: can you also arrange with Alberth? :) I will let you know next week if I have the car or not, but I see no issues, so :)
22:35:00 <TrueBrain> for now, good night
22:35:06 <PeterT> OpenLogo
22:35:39 <Rubidium> night
22:36:46 <Rubidium> I'll give you a route into Amersfoort; it differs a bit from Google's suggested route, but it has more highway and less traffic lights/speed traps
22:37:09 <Rubidium> it's 1 km longer and 1 minute shorter :)
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22:43:53 <planetmaker> good night here, too :-)
22:46:03 <Nite_Owl> wiki edit made - thank you for your help
22:47:23 <Terkhen> good night
22:47:44 <Rubidium> night :)
22:48:59 <murr5y> night!
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23:42:57 * b_jonas has built a pbs junction and is now watching whether it seems to work well
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23:47:49 <PeterT> pbs junctions are easy :-P
23:47:55 <PeterT> well, easier
23:48:54 <b_jonas> yeah
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23:52:56 <b_jonas> good night now
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23:58:54 * PeterT stares at the fail in #freenode