IRC logs for #openttd on OFTC at 2010-02-19
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00:00:46 <PeterT> what is the difference?
00:00:55 <Eddi|zuHause> PeterT: sdl dependency and stuff
00:01:26 <PeterT> whereas --enable-dedicated only runs a dedic. server?
00:02:43 <glx> configure sets the files to compile
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00:03:05 <Yexo> make DEDICATED=1 compiles all the blitters for example
00:03:43 <glx> unless a configure run skipped them ;)
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00:22:03 <PeterT> Where does one set the landscape size in openttd.cfg?
00:23:02 <PeterT> I'll have a look at that
00:23:18 <PeterT> SmatZ: I mean like whether it is 256^2, or 512^2, etc...
00:27:47 <PeterT> what does the config setting "no_http_content_downloads = false" represent?
00:29:09 <Yexo> if true the client doesn't download the content from bananas over http but over a custom protocol
00:32:14 <PeterT> what is the config entry for multiple newgrf engine sets?
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01:33:03 <SpComb^> oh noes, you dropped pig latin :o
01:33:30 <PeterT> I must admit, I was suprised too
01:35:09 <SmatZ> first player to notice after several months
01:35:36 <aber> Ohway onay, atsthay ethay onlyway anguagelay iway eakspay
01:35:46 <PeterT> ...because nobody uses it anyway
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01:40:14 <SmatZ> aber: We are not able to perform translation from the language "Quechua" the language "English."
01:40:19 <SmatZ> google doesn't know piglatin :)
01:40:28 <SmatZ> and thinks it's quachua
01:43:56 <aber> I believe the importance of pig latin is greatly underestimated .
01:45:00 <SirSquidness> aber: if you truly believed pig latin was important, you would be speaking in it right now.
01:45:31 <PeterT> No, since this is an English Only channel! (where is __ln__?)
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01:47:16 <aber> Wobei ich fast glaube das der Eine oder Andere auch deutsch versteht.
01:52:51 <SpComb^> aber: stop speaking pig latin
01:58:23 <SirSquidness> SpComb^: that didn't look like pig latin :P
02:00:06 <aber> He knows germans don't have humor.
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02:01:47 <SpComb^> well, I fail on the grammar :(
02:02:30 <SpComb^> Allen Kelsey Grammer (born February 21, 1955), best known as Kelsey Grammer, is an American actor, producer, director, writer, voice artist and comedian best known for his two-decade portrayal of psychiatrist Dr. Frasier Crane in the NBC situation comedies Cheers (nine years) and Frasier (eleven years), and providing the voice of Sideshow Bob on the Fox animated series The Simpsons
02:02:41 <SpComb^> In linguistics, grammar is the set of logical and structural rules that govern the composition of sentences, phrases, and words in any given natural language
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02:31:14 <PeterT> what config settings would I need for it not to autoclean passworded or unpassworded, only companies with novehicles?
02:31:28 <PeterT> autoclean_companies = true
02:31:28 <PeterT> autoclean_unprotected = 0
02:31:28 <PeterT> autoclean_protected = 0
02:31:33 <PeterT> autoclean_novehicles = 1
02:32:10 <PeterT> would that be correct?
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03:02:18 <DaleStan> <planetmaker> num-loadtypes and num-loadingtypes does not HAVE to be 01 00, but there's no point to define more <-- It doesn't have to be 01 00 for cargos either. But we've learned the hard way with TTDPatch: Any documentation that be construed to say "these bytes are ignored" will result in a bug report when it turns out those bytes aren't actually ignored.
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10:57:10 <kd5pbo> Combuster: Why does your nick change so often?
10:58:23 <Alberth> non-reliable connection
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11:08:28 <Eddi|zuHause> he wants to beat the record of nick changes vs. spoken lines ratio...
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11:08:48 <DorpsGek> TrueBrain: Combuster was last seen in #openttd 5 days, 15 hours, 36 minutes, and 24 seconds ago: <Combuster> There is, as of now :)
11:11:51 <DorpsGek> kd5pbo: seen [<channel>] <nick>
11:12:16 <kd5pbo> @seen #openttd [com]buster
11:12:17 <DorpsGek> kd5pbo: seen [<channel>] <nick>
11:12:20 <TrueBrain> @seen "[com]buster"
11:12:20 <DorpsGek> TrueBrain: [com]buster was last seen in #openttd 1 week, 2 days, 12 hours, 30 minutes, and 19 seconds ago: <[com]buster> what's the production limit for factories/sawmills/refineries/steel mills?
11:12:45 <kd5pbo> I was about to escape the brackets.
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12:29:27 <Priski> I'm gonna spam OTTD to all my friends when the 1.0 stable arives :)
12:29:49 <PeterT> that's why they have mirrors
12:30:19 <Priski> well not link I mean, just telling them to at least try it out
12:30:43 <Priski> it would be great to have at least one IRL friend to play multiplayer with
12:31:08 <PeterT> i know only one person IRL who plays openttd
12:31:11 <PeterT> that would be my brother
12:31:40 <roboboy> one of my friends hates (O)TTD(P) to death
12:32:03 <Priski> I have a sister but I do not know how often she plays it, she just lurks around social media sites all day
12:32:16 <roboboy> and a friend of both of us like (O)TTD(P)
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12:32:50 <PeterT> roboboy: Also, you shouldn't use apostrophes in the file name <-- I'm not really sure why, it just messes my patching client up
12:32:58 <PeterT> that's more of a request ^
12:33:34 <PeterT> would you like a copy of the win32 build when it's done?
12:33:39 * roboboy kicks peter out of Linux land
12:33:54 <roboboy> I have it sitting on my machine running now
12:34:03 <Priski> I have a solid plan today, just sit on the IRC, with some longbow, copparperg paron, beer and maybe some Doodley's (its that vodka + toffee)
12:34:24 <roboboy> its against the nightly OpenTTDCoop are using
12:35:12 <Priski> I can remember how to spell that, lets se it's that good swedish brand cider :D
12:35:24 <Priski> just came from shopping
12:35:51 <roboboy> If I upload my build, I should name it r19163M
12:36:28 <roboboy> I have it set to r19163 so I can connect to OpenTTDCoop
12:36:59 <PeterT> roboboy: Your patch is broken
12:37:08 <PeterT> you forgot to svn add watch_gui.cpp
12:37:26 <Muxy> welcome to watch company patch
12:37:38 <Priski> that reminds me, I should somehow make that all different OTTD versions use the same folder for datafiles
12:37:46 <TrueBrain> General notice: expect some slowish on our website: syncing new .DE mirror at 50 mbit/s ;)
12:38:08 <PeterT> Priski: Possible, what os?
12:39:03 <Priski> PeterT: winXp, just modifying shortcuts to use same working dir should work?
12:39:18 <Priski> that what I was thinking, havent tested yet though
12:39:36 <PeterT> just put the datafiles in C:\Documents and Settings\Username\My Documents\OpenTTD\data
12:41:05 <Priski> oh fuck, just remembered I just wiped my win AND workdir and all installed games were removed
12:41:16 <Priski> I have no any game even installed
12:41:50 <Priski> too busy to installing phoshop, OpenOffice, Visual Studio C# + Dev tools and such
12:42:28 <roboboy> peter uploaded fixed .patch
12:44:02 <PeterT> roboboy: damn, I just started making my own :-(
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12:54:56 <Eddi|zuHause> writing to an almost full NTFS disk is no fun...
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13:02:02 <planetmaker> you need yet another data sink, Eddi|zuHause ;-)
13:02:16 <planetmaker> maybe it should rather be called NewSink then, though
13:02:45 <Eddi|zuHause> no, my HDDs are not really full, but they need reorganizing...
13:03:09 <planetmaker> Can be avoided by additional HDDs :-P
13:03:29 <Eddi|zuHause> if you have a spare one that you can send me :p
13:03:59 <planetmaker> hm... I guess they're all in use ;-)
13:04:29 <Eddi|zuHause> but really, i don't need a new HDD
13:04:49 <Eddi|zuHause> i can fairly easily free up like 100GB
13:05:03 <Eddi|zuHause> and another 100GB if i had a faster computer...
13:07:54 <jonty-comp> hmm, the openttd pastebin has been spambombed
13:09:37 <planetmaker> he, yeah. I wonder if anyone will read it, though
13:09:51 <glx> it's just like any pastebin
13:10:10 <planetmaker> pastebin.ca doesn't accept http:// as far as I remember
13:10:50 <PeterT> the funny part is that they actually try to use html to spam their links
13:11:49 <jordi> what's the point of having voice in an open channel? :)
13:12:10 <jonty-comp> planetmaker: it does, I just used it because the openttd pastebin wouldn't let me put the http://links :P
13:12:25 <PeterT> jordi: Because it's cool!
13:13:18 <planetmaker> It allows to continue conversation, if the channel is +m for whatever reason
13:13:30 * roboboy makes DorpsGek feel like the unwanted user in here
13:14:35 <roboboy> doesn't DorpsGek mean the unliked person in a comunity?
13:16:01 <planetmaker> "Dorpsgek is een denigrerende naam voor een persoon die zich niet schikt naar de lokale gedragsnormen en daardoor sterk afwijkend gedrag vertoont"
13:16:18 <glx> you're reading nl.wiki too ;)
13:18:16 <roboboy> do the linux versions of OpenTTD hosted on openttd.org count as ports?
13:23:24 <Eddi|zuHause> the binaries available from the website are the official ports
13:23:51 <Eddi|zuHause> there are less official ports in the code that don't have automatic binaries made
13:24:06 <Eddi|zuHause> and there are inofficial ports in the forum or elsewhere
13:24:29 <roboboy> how does one compile for DOS?
13:24:49 <Rubidium> with djgpp and allegro
13:25:04 <Rubidium> cross compiling on Linux
13:25:37 <roboboy> does anyone ever check it hasn't been broken?
13:26:02 <Eddi|zuHause> very infrequently, i presume
13:26:05 <Rubidium> not really, because the DOS build has been known to only work in dosbox
13:26:28 <planetmaker> Not on a native DOS?
13:26:34 <Rubidium> or in other words, I couldn't find anybody where it did work on plain old native DOS
13:26:47 <Rubidium> although that might be due to the video cards not being supported by allegro
13:27:52 <Eddi|zuHause> i don't think i have a computer with DOS around anymore...
13:28:12 <Rubidium> also networking probably doesn't work
13:28:20 <planetmaker> I might have. But not a working one :-P
13:28:43 <Eddi|zuHause> the oldest computers i have run win95
13:29:16 <ZxBiohazardZx> i had a windows 3.11 till 2 months ago
13:29:17 <roboboy> you could reboot them into DOS mode
13:29:20 <ZxBiohazardZx> damn thing was win
13:29:45 <Eddi|zuHause> i have win 3.11 installed in dosbox ;)
13:29:52 <roboboy> does OpenTTD require a SVGA card or is that unknown?
13:30:36 <roboboy> then I can not test DOS OpenTTD on my DOS/Win3.11 laptop
13:30:39 <Eddi|zuHause> TT original ran on 640x480x256, that's more than VGA which had 640x480x16
13:30:56 <SpComb^> 16 colors is a little limiting
13:31:18 <Eddi|zuHause> oh, good old games that ran on 320x200x256
13:31:19 <Rubidium> the irony it's still called super vga
13:31:27 <Eddi|zuHause> civ 1, for example
13:31:42 <Rubidium> technically openttd can run 320x200x256 too
13:31:50 <Noldo> I played civ 1 once this year
13:32:09 <Eddi|zuHause> there was a civ 1 mod for civ 4, but i never tried it :p
13:32:38 <Eddi|zuHause> i tried to play freeciv, but the civ 2 gameplay looks very limited when compared to civ 4
13:32:53 <planetmaker> yeah. unfortunately
13:32:57 <Rubidium> Eddi|zuHause: oh, try to play TTD
13:33:40 <Eddi|zuHause> Rubidium: i never actually played plain TTD
13:33:46 <roboboy> I managed to play TTO for a game last year
13:34:36 <Eddi|zuHause> i remember i had a "nice" way to force one-way-traffic in TTO (which only had two way signals)
13:35:19 <Eddi|zuHause> i believe i still have that savegame...
13:36:15 <peter1138> the days when games came on one floppy...
13:36:43 <planetmaker> civ I came already on 4 floppies
13:37:09 <peter1138> doom was quite big too
13:37:20 <roboboy> my TTO came on 3 floppies
13:37:40 <Noldo> need for speed 1 fitted on 37 floppies packed with arj
13:38:14 <planetmaker> hehe. Word 5.0 for DOS came on 20 5.25" disks @ 360kB ;-)
13:38:49 <Eddi|zuHause> that sounds a little much
13:39:00 <planetmaker> I still have that box :-P
13:39:09 <glx> win95 needed a lot of disks too
13:39:29 <Eddi|zuHause> i only needed two disks for win95 :p
13:39:55 <glx> you had the CD version ;)
13:39:58 <Eddi|zuHause> well, my laptop didn't have CD drive, so i had to split the CD into disks
13:40:38 <Eddi|zuHause> one .cab on a disk, and swap out the two disks between the main computer and the laptop
13:41:02 <Eddi|zuHause> i think there were more than that on the CD
13:41:26 <roboboy> are there any tools to rejoin split files that will work on win 3.11?
13:41:55 <Eddi|zuHause> i guess that they split the cd into 1.7MB .cabs was some kind of "copy protection", because win95 didn't allow formatting floppies to more than 1.44MB
13:42:22 <Eddi|zuHause> roboboy: what kind of split files?
13:42:48 <Eddi|zuHause> i haven't seen an "arj" program in ages ;)
13:42:54 <Noldo> need for speed we did move, with diablo we gave up
13:43:19 <planetmaker> Eddi|zuHause, I had a format tool which allowed those over-sized disks, too.
13:43:26 <Eddi|zuHause> i had a few floppies formatted to 1.7MB with a program called "vgacopy"
13:43:35 <planetmaker> yeah, that was the name :-)
13:44:00 <Eddi|zuHause> handy little tool, that one ;)
13:44:28 <planetmaker> but it was a bit risky. It wasn't always 100% reliable to work on those disks on all computers for that matter
13:44:30 <Eddi|zuHause> i wonder if i still have that somewhere
13:45:11 <Eddi|zuHause> yeah, you get "sector not found" error, if the format is not supported on the drive
13:46:08 <Eddi|zuHause> but it gets better than that... i had Novell DOS 7, which included "stacker", so i could also compress the disks
13:46:30 <Eddi|zuHause> so you could fit 2-3MB on one disk
13:47:00 <Eddi|zuHause> although win95 complained heavily about stacker compressed disks...
13:47:42 <roboboy> wel vgacopy is freeware so ive downloaded it
13:47:42 <Eddi|zuHause> Microsoft and Novell really never got along well :p
13:48:13 <Eddi|zuHause> freeware? i was under the impression it was shareware at best...
13:48:39 <roboboy> I shall be using it to get either win95 or nt4 onto my dads old laptop
13:49:00 <Eddi|zuHause> roboboy: the easiest tool to combine files under dos is the "copy" command... you can do "copy file1+file2+file3 filecombined"
13:49:52 <roboboy> hm the version of DOS on this laptop must be too old
13:50:41 <roboboy> it wont let me do that
13:50:48 <Eddi|zuHause> might need spaces
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13:51:52 <roboboy> whatever it is, it wouldn't work as I used a tool that autogenerated a .bat that used copy in that manner and it didn't work
13:52:49 <Eddi|zuHause> the next way i could imagine is "type file1 > filecombinded" "type file2 >> filecombined" "type file3 >> filecombined"
13:54:38 <Eddi|zuHause> note the first is only one >, the other double >>
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14:04:22 <PeterT> who is the mirror sponsered by?
14:05:04 <aber> Errors found while checking this document as XHTML 1.0 Strict!
14:05:05 <TrueBrain> Eddi|zuHause: thank you
14:05:42 <roboboy> how much data would mirror serve roughly per month?
14:05:57 <planetmaker> the web interface works for me nicely
14:06:22 <roboboy> if I was still with my old ISP id ask them
14:06:25 <ZxBiohazardZx> This mirror is sponsored by: Studenten Net Twente at University of Twente
14:06:44 <TrueBrain> ZxBiohazardZx: that is not a redirect to the de-mirror, but tnx anyway :)
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14:06:46 <ZxBiohazardZx> though id prefer the TUdelft one
14:07:00 <TrueBrain> so you should learn to read better :)
14:07:03 <ZxBiohazardZx> you said close to germany:P
14:07:14 <TrueBrain> Delft is not VERY close to :p
14:07:14 <ZxBiohazardZx> anyone very close to germany
14:07:20 <ZxBiohazardZx> now netherlands is close
14:07:20 <planetmaker> closer than to any of the other mirrors ;-)
14:07:49 <TrueBrain> k, CZ is still taking most of the heat, but ... DE, NL, GB .. they are all very close to eachother :p
14:08:06 <Eddi|zuHause> apparently the "provided by" is a secret :p
14:08:22 <planetmaker> he, yeah, CZ will serve whole South-Eastern Europe, I guess. And parts of Asia
14:08:34 <planetmaker> if distance is the only means to distribute
14:08:40 <roboboy> How much use would an Ausie mirror be
14:08:47 <TrueBrain> planetmaker: it partly is .. not completely :)
14:09:13 <planetmaker> I suspected, given my punctured memories ;-)
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14:13:45 <TrueBrain> my yup was more for confirmation that I noticed :)
14:14:07 <TrueBrain> but it came out poorly :p
14:16:57 <TrueBrain> I still should remove the whole /binaries part of the URL .. too lazy :p
14:17:03 <TrueBrain> (requires a full resync for one mirror)
14:20:42 <Yexo> no mention of a sponsor at all for the de mirror?
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14:27:08 <PeterT> 5 hours until we have a stretch of 24 without a commit
14:27:34 <Eddi|zuHause> there's still the language commit inbetween
14:28:29 <TrueBrain> still 10+% untranslated
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14:31:17 <TrueBrain> Yexo: fixed: "Alexey Polyakov" is the sponsor
14:31:55 <Yexo> still doesn't show, but I suppose that might be a caching issue or something like that
14:32:25 <Yexo> that dosen't help for server-side caching
14:34:27 <TrueBrain> he most likely will also supply a Russian mirror
14:34:30 <TrueBrain> now that is even more useful
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15:21:46 <mjk> Wow, 116 nicks here? Nice! :-)
15:22:26 <mjk> Can someone tell me how to enable tooltips for the buttons in OpenTTD 1.0.0.0beta4?
15:22:30 <TrueBrain> I count 124, but okay, normally it is even more busy, but welcome nevertheless :)
15:22:50 <TrueBrain> nobody joined or leaves since you joined ;) :p
15:23:21 <mjk> TrueBrain: Oh wait, yeah, I misread: "116 normal", but there are also 5 ops and 3 voices =)
15:23:38 <mjk> PeterT: Yes, thanks a lot! Sheesh, never thought of right-clicking the buttons :-}
15:23:59 <PeterT> TrueBrain: Hear that? You are not normal
15:24:19 <TrueBrain> I am neither +v nor +o, so I wonder ....
15:24:48 <mjk> Right-clicking could be actually more practical than the usual way for tooltips ... 1) it's faster, 2) it displays only WHEN you want it and HOW LONG you want it ... I think I like it!
15:25:22 <PeterT> Well, DorpsGek == TrueBrain
15:26:11 <TrueBrain> it doesn't even listen to me, so
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15:32:42 <PeterT> What prevents patches like NewGRF GUI from going into trunk?
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15:43:58 <Oddysee> i have a few questions if someone would be good enough to answer them
15:44:22 <PeterT> We can't answer if you don't ask
15:44:57 <Oddysee> lol ok first one: how come it sometimes cost me money when a certain train delivers coal to a power station?
15:45:27 <planetmaker> look up feeder services and transfer orders
15:45:38 <PeterT> train didn't make a profit?
15:45:48 <PeterT> eg it's been travelling too long
15:46:21 <PeterT> also, look at planetmaker's reply
15:47:23 <Oddysee> it makes a profit overall, but when it gets to the station a cost comes up in red instead
15:48:36 <TrueBrain> happens with transfer orders. At each leg you see yellow text; this is the estimated (temporary) income. When at the end of the trip that turned out to be too much, it is compensated with showing red
15:49:37 <Oddysee> another question: I'm thinking of getting some NewGRF train sets. If I get more than one, can I only use one at a time per game?
15:49:53 <PeterT> "Enable multiple newgrf sets" in advanced settings
15:50:23 <Oddysee> so i can use all the train sets at once?
15:51:40 <PeterT> don't enable that setting in-game though
15:51:47 <PeterT> it may have adverse effects
15:52:33 <Oddysee> ok then thanks, one more question: Its 2002 in my game now and I want to convert my entire train network to monorail. Converting the track is fine but replacing the depots is going to be a nightmare. Any way to replace the depots easily?
15:53:12 <planetmaker> depots are easy. Trains will keep you busy.
15:53:42 <planetmaker> and you cannot convert depots which have trains in it.
15:53:45 <PeterT> there is a patch to auto-convert trains, but I wouldn't recommend it
15:53:56 <PeterT> I tested it and it crashes when trying to replace
15:54:26 <Oddysee> well its easy to replace trains i just can't do that with my current depots
15:54:58 <Oddysee> and i don't want to rebuild them all myself :(
15:55:30 <aber> Why is there no thing like two depots joint together?
15:55:42 <planetmaker> no one programmed it?
15:55:58 <Oddysee> aww ok, thanks everyone, you've been a great help
16:00:00 <Oddysee> ok, i think i'll send al my trains to depots, convert track, build monorail depots next to my existing ones, then rebuild my trains
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16:20:33 <planetmaker> industry action0 property #24 - is that implemented in OpenTTD?
16:22:12 <planetmaker> I just wondered: Junk yards are neither extractive industries nor organic really.
16:22:27 <planetmaker> But if I don't declare them either, AIs won't recognize them as primary ones
16:22:47 <planetmaker> Thus I could call it extractive now, but disable the station name "mines"
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16:36:55 <peter1138> so are they primary industries?
16:37:15 <peter1138> are you not 'extracting' resources from junk?
16:37:29 <peter1138> (of course, if you need junk delivered...)
16:38:02 <planetmaker> They're primary industries, yes
16:38:25 <planetmaker> At least currently.
16:38:37 <planetmaker> They just 'extract' scrap metal from the junk
16:40:32 <mjk> Hmm ... Yesterday, placing/cycling signals worked as expected: 2-way, 1-way, 1-way opposite direction. Today, it only cycles between 1-way and 1-way opposite direction. I deleted ~/.openttd/openttd.cfg to no avail. HELP! :-}
16:41:35 <Eddi|zuHause> mjk: path signals have no "2-way" mode, so they skip it
16:42:15 <mjk> Eddi|zuHause: Aaaaaaaaah! Thanks! *cuddle*
17:11:53 <PeterT> IPG: we have a new server on #jonty
17:11:59 <PeterT> IPG: jolteon offered to host it
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18:35:46 <ragzid> 3 hours spent by finding error in script for iptables... then I found that variable WAN != INET... grrr
18:38:50 <Belugas> well... ain't really life... but... reality of the virtual world...
18:45:56 <CIA-1> OpenTTD: translators * r19164 /trunk/src/lang/ (10 files): (log message trimmed)
18:45:56 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:45:56 <CIA-1> OpenTTD: arabic_egypt - 2 changes by kasakg
18:45:56 <CIA-1> OpenTTD: bulgarian - 19 changes by Tvel
18:45:56 <CIA-1> OpenTTD: catalan - 2 changes by arnau
18:45:57 <CIA-1> OpenTTD: czech - 4 changes by Hadez
18:45:57 <CIA-1> OpenTTD: galician - 9 changes by Condex
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18:46:34 <PeterT> No, wait! there was a 24 difference between yesterday's language commit and today's!
18:46:47 <PeterT> "Thu Feb 18 18:45:22 2010 +0000"
18:46:54 <PeterT> "Fri Feb 19 18:45:32 2010 +0000"
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18:50:30 <Oddysee> can anyone tell me if a newgrf vehicle set replaces default vehicles or adds to them?
18:50:45 <planetmaker> usually sets replace
18:53:56 <Ammler> hmm, every set replaces, but there is also a default set newgrf
18:56:04 <Oddysee> oh yeah, i'm using dos graphics so if i dl newgrfs using "check online content" will i get the correct version?
18:56:18 <PeterT> why are you using dos graphics?
18:56:33 <Oddysee> i like them, nostalgic
18:56:37 <Ammler> Oddysee: it supports both
18:56:55 <Ammler> if you get glitches, change the palette
18:56:56 <Eddi|zuHause> Oddysee: you can switch palettes in the newgrf settings later
18:57:36 <Eddi|zuHause> unfortunately, that can't be autodetected
18:57:56 <Ammler> and I would bet, you need to change it for almost every set
18:58:08 <Ammler> as they use windows usually.
18:58:36 <PeterT> you can also mass-change it
18:58:49 <PeterT> quoting from the --help info:
18:58:56 <PeterT> -i palette = Force to use the DOS (0) or Windows (1) palette
18:58:56 <PeterT> (defines default setting when adding newgrfs)
18:58:56 <PeterT> Default value (2) lets OpenTTD use the palette
18:58:56 <PeterT> specified in graphics set file (see below)
18:59:54 <Oddysee> lol now i'm thinking of switching to windows graphics
19:00:17 <Eddi|zuHause> Oddysee: that should not be necessary
19:01:11 <Oddysee> alright, i won't, if i see any glaring glitches, i'l just change the pallette
19:01:18 <mjk> Hmmm ... when I try to join airports (ctrl-click), it says "Build a separate station" -- why can't I join 2 airports? The right-click-button-help says I could.
19:01:33 <PeterT> You can join 2 stations
19:01:35 <Yexo> there can be only one airport per station
19:01:49 <PeterT> you can't join docks or airports
19:01:50 <Ammler> starting with -i1 seems easy to me...
19:02:25 <mjk> PeterT: Ooooh .. so that's a bug then? The right-click-button help says "Build airport. Ctrl enables joining stations".
19:02:51 <Yexo> mjk: no, that's not a bug
19:03:02 <Yexo> you can join the new airport to an existing station, that does work
19:03:13 <Yexo> but there is a limitation of one airport per station (that's not mentioned)
19:03:19 <Oddysee> it seems that openttd has a great, helpful community :)
19:03:27 <mjk> Yexo: Aaaah ... joining an airport to a railway station would work then?
19:03:41 <mjk> Yexo: Thanks for the explanation!
19:04:23 <Yexo> in the same way you can join multiple rail station parts in one station, or multiple bus/truck stops, but there can be only 1 airport and 1 dock per station
19:09:27 <Oddysee> it seems i don't have any AIs. Should I simply dl a few?
19:09:50 <PeterT> Ai Settings -> Check online content
19:09:55 <PeterT> I would recommend SimpleAI
19:11:11 <Oddysee> ok thanks, its just that the AI debug keeps popping up saying "no suitable AI found to load"
19:13:14 <Oddysee> oh, i need to get AI libraries too apparently
19:15:20 <PeterT> It should auto-select the need libraries
19:15:28 <PeterT> I just downloaded all of them, in case
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19:28:04 <Wolf01> evening or not evening...
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20:33:31 <Belugas> like a ... tired and happy guy who finally met a deadline under big fire!
20:35:15 <frosch123> how did you met it? :p did you burst through it?
20:35:46 <Wolf01> gah, I want to continue writing my book, but I don't have any idea :(
20:36:53 <frosch123> err, why do you want to write a book then?
20:38:11 <Wolf01> because I started to write it
20:39:33 <mjk> I have 22 planes which share orders. Now I want 11 of these to share a different order. How would I go about it without a click orgy?
20:40:39 <frosch123> make them both service both orders (alternating)
20:41:07 <devilsadvocate> do maglevs disappear after 2050? :\
20:41:09 <Wolf01> science fiction, KGB+Atlantis
20:41:55 <mjk> frosch123: Hm, that's not what I want, actually ... I want to have two independent groups of planes/services ...
20:42:37 <frosch123> well, i guess then you need around 50 clicks
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20:43:55 <mjk> frosch123: Aaah, I see I can copy orders! That will make things much easier. :-)
20:44:38 <frosch123> err, what? may I ask what you meant with "shared orders" then?
20:46:17 <mjk> frosch123: Yeah, exactly ...
20:47:32 <mjk> frosch123: Now I thought I would unshare 11 of my planes, then copy .... aaaaaaah, okay! Yeah, thanks for the hint! Of course ... not copy and then share it "somehow", but simply share them at first. =)
20:47:50 * mjk is confused after being 2 weeks ill :-}
20:47:53 <Belugas> frosch123, i met him while looking at the mirror
20:48:03 <Belugas> HAAAAAAAAARGH!!! you're scary!
20:48:08 <Belugas> finish your stuff now!!!
20:49:15 <Oddysee> ok, to make an add on to an existing newgrf work, do i simply add then apply them both in the newgrf options?
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21:02:55 <Oddysee> to make an add on to an existing newgrf work, do i simply add then apply them both in the newgrf options?
21:05:35 <Belugas> to make an add on to an existing newgrf work <--- what do you awnt to do?
21:06:52 <Oddysee> well for example, the UKRS has an add-on to add more trains
21:07:07 <Oddysee> as in another grf file
21:07:29 <frosch123> just add both, usually the addon after the original, and start a game
21:13:09 <Belugas> haaaa... addon... add-on....
21:13:27 <Belugas> and not add, as in publicity...
21:13:58 <Belugas> make a publicity onto an existing newgrf <--- what i understood
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21:14:46 <Belugas> frosch123, that page, sooo true
21:14:55 <Belugas> Oddysee, thus my extreme perplexity
21:38:03 <ccfreak2k> Belugas, that would be "ad".
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21:43:24 <Eddi|zuHause> why are your questionmarks broken?
21:51:30 <mjk> Is it possible to auto-replace crashed airplanes? (And auto-copy their orders, of course)
21:52:03 <frosch123> no, but you can disable plane crashes in 1.0
21:52:16 <Ammler> hmm, can't you clone the crashed train?
21:52:29 <frosch123> yes you can clone them ,but is that automatic?
21:52:34 <mjk> Ammler: Yeah (plane), but I want to do that automatically
21:52:51 <mjk> frosch123: Thanks, that's at least an option I can thing about =)
21:53:43 <Ammler> yes, it is auto in the sence that you get automatically the orders :-)
22:06:53 <PeterT> [16:51:23] <mjk> Is it possible to auto-replace crashed airplanes? (And auto-copy their orders, of course) <-- Just clone them before they dissapear
22:09:05 <Eddi|zuHause> the third person that gives the same wrong answer...
22:09:16 <Eddi|zuHause> the only correct answer is "no."
22:09:36 <PeterT> well, "auto" replace them, no
22:09:48 <PeterT> but replace them in general, yes
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22:21:13 <Oddysee> does meing able to buy out the AI opponants make them too easy?
22:23:03 <Oddysee> they're also ruining my lovely network, i mayturn them off all together :)
22:23:23 <PeterT> you know how to stop a running AI?
22:24:04 <Oddysee> yeah thanks, difficulty settings right?
22:24:23 <Eddi|zuHause> that only prevents new ones from appearing
22:24:53 <PeterT> stop_ai <number> in console
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22:54:55 <Oddysee> yep, next new game i'm not having AI opponants, kind of annoying
22:56:35 <Eddi|zuHause> i decided that 15 years ago ;)
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23:10:42 <PeterT> is it usual for GCC to create strange warnings about squirrel?
23:14:30 <PeterT> The only real advantage of GCC over MSVC is that it actually stops when it runs into an error
23:14:39 <PeterT> unlike MSVC, which just continues and wastes time
23:17:32 <aber1> and gcc has some options to chose from ;)
23:17:43 <DaleStan> PeterT: "actually stops when it runs into an error" <-- Like when gcc can't open an #include and promptly aborts the compile? Oh wait. That's MSVC. (Don't assign merit to gcc for make's features.)
23:19:57 <DaleStan> Add #include "filethatdoesntexist.h" to the top of any file. GCC will continue, despite the fact that there's an excellent chance it's going to run into hundreds of errors as a result of not including that file. MSVC will stop dead in its tracks.
23:20:23 <DaleStan> Or, misspell <cstido>
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23:21:08 <PeterT> I'll take your word for it
23:21:18 <PeterT> I've never actually had that situation
23:21:52 <PeterT> On an error in french.txt: MSVC continued until it finished, then said "x Succeeded, 1 Failed"
23:22:10 <PeterT> GCC stopped and "make - *** Error [all]"
23:22:27 <DaleStan> No, gcc didn't stop. make stopped. There's a difference.
23:23:33 <DaleStan> Try again with make -k and watch make not stop.
23:24:22 <Yexo> make shouldn't stop on an error in french.txt
23:26:08 <PeterT> Keep going when some targets can't be made.
23:26:21 <PeterT> So, which is better? MSVC or GCC?
23:26:40 <Yexo> I wouldn't say one is better
23:27:36 <Wizzleby> Matter of tastes and/or needs I'd wager
23:28:48 <PeterT> GCC on msys is good for a quick compile
23:28:54 <PeterT> MSVC is needed for crashlogs
23:29:18 <Wizzleby> I prefer gcc as a compiler because I know how to use it, and I prefer CMake for generating makefiles personally, but I don't generally use gcc in windows much
23:29:51 <PeterT> Also, the CF compiles x64 builds with MSVC pro, correct?
23:30:01 <CIA-1> OpenTTD: yexo * r19165 /trunk/src/table/settings.h: -Fix [FS#3629]: vehicle running costs shouldn't be changed in a running game
23:31:04 <PeterT> It's $300, how did you afford that?
23:31:53 <Yexo> IIRC someone already had a valid licence for it that could be used
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23:33:23 <PeterT> Would you mind looking at my patch file?
23:33:33 <Yexo> if you upload it somewhere, sure
23:34:30 <PeterT> the original patch is in the first post
23:34:45 <PeterT> I just made some minor corrections to match current 0.7.5 version
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23:35:48 <Yexo> you should add src/network/citybuilder.cpp to source.list and then configure again
23:36:08 <PeterT> must it be in alphebetical order?
23:36:47 <Yexo> yes, or the msvc files wil lchange again when someone uses them
23:37:26 <PeterT> should I add citybuilder.h?
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23:41:06 <PeterT> there were some warnings...should I be concerned about those?
23:41:40 <PeterT> it's not possible to copy and paste while it's compiling, or else it will break?
23:42:33 <PeterT> Great, compilation worked
23:43:36 <Yexo> NULL used in arithmetic <- I don't like those
23:43:45 <Yexo> nor those passing negative value `-0x000000001' for converting 2 of `Town* ClosestTownFromTile(TileIndex, uint)'
23:44:00 <PeterT> what could they be substituted with?
23:44:06 <Yexo> warning: cannot pass objects of non-POD type `class Money' through `...'; call will abort at runtime <- that's an important warning
23:44:43 <Yexo> warning: converting to `int' from `double' <- using floating point variables in network mode is a big no-no
23:46:08 <PeterT> I'm getting lot's of "invalid commands"
23:49:12 <Yexo> you'll have to figute that out yourself
23:49:18 <Yexo> obviously something is still wrong with the patch
23:50:14 <PeterT> At least now I can use this code to figure out how servers do those "!help" commands in privmsg
23:53:28 <PeterT> Is it strange that the metro track set makes the toolbar pink in windows pallete, but in DOS pallete, it is fine?
23:54:17 <PeterT> Never mind, I was using the wrong GRF
23:55:12 <Eddi|zuHause> pink is typical for using a dos newgrf under windows palette, while brown is typical for using a windows newgrf in dos palette
23:55:59 <PeterT> I was using a dos newgrf under windows pallete
23:56:10 <PeterT> but a dos newgrf under dos pallete on a windows system?
23:58:20 <Eddi|zuHause> the palette has nothing to do with the system
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