IRC logs for #openttd on OFTC at 2010-01-20
            
00:00:26 <Eddi|zuHause> Lapsus: 99% of the cases it's a router/firewall issue
00:00:55 <gathers> SpComb: what steps do you want to avoid?
00:01:12 <Rubidium> Lapsus: something at 'your' side of the internet blocks it. Can't say whether it's at ISP level, or some local network configuration, but on OpenTTD's side nothing is blocked
00:01:22 <Nick> And another question,whats better? -using trains or road vehiculs
00:01:32 <Yexo> whatever you like more :)
00:01:32 <Xaroth> depends on your playstyle
00:01:37 <Nick> ah ok
00:01:39 <Xaroth> ttd is a sandbox game
00:01:44 <Nick> lol
00:01:48 <Xaroth> if it's hard to survive, you're doing it wrong
00:01:56 <Eddi|zuHause> Nick: trains tend to be the most complex (and thus most interesting) ones
00:01:57 <Nick> i know its really easy
00:02:10 <Nick> yeah thats what i've discovered
00:02:13 <Xaroth> trains can be really easy to get going, but really complex to get going good
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00:02:21 <gathers> Eddi|zuHause: I know, I tried to go through it piece by piece manually but didn't get very far..
00:02:36 <Nick> alright guys
00:02:37 <Nick> ty
00:02:37 <dydt> Hi, what type of algorithm is used in openttd to determine which tiles are on screen?
00:02:37 <Nick> i gtg
00:02:38 <Xaroth> and if you want to know the difference between going and going good, you should check out some of the openttdcoop maps
00:02:46 <Eddi|zuHause> Nick: road vehicles are easier, but don't have as much capacity
00:03:00 <Rubidium> gathers: http://rbijker.net/openttd/ITiM_2009-11-20.bundle.gz (don't be fooled by the date though)
00:03:12 <Xaroth> Nick: http://www.openttdcoop.ORG/wiki/PublicServer:Archive
00:03:54 <Yexo> dydt: no idea, but that code is in src/viewport.cpp
00:03:54 <gathers> Rubidium: thanks a lot! :)
00:04:01 <Eddi|zuHause> dydt: afaik it's a simple linear transformation, and checking the screen boundaries + maximum sprite size (256 pixels)
00:04:29 <Rubidium> gathers: don't expect the binary to work though; it's somewhere half-way in a merge IIRC
00:05:47 <SpComb> gathers: having to generate a .patch for each branch
00:05:53 <gathers> Rubidium: I'll report any bugs or crashes on flyspray ;)
00:06:03 <Rubidium> gathers: uhm... NO
00:06:27 <Eddi|zuHause> dydt: maybe you find hints about it in the discussion to the "more height levels" patch, as they must have changed this part
00:06:32 <Rubidium> it's some third party patch that the actual developer isn't even happy with to post on the forum for usage
00:06:49 <dydt> Eddi|zuHause: thanks i'll look into it
00:06:53 <gathers> Rubidium: I know, was just kidding! :P
00:06:56 <Rubidium> so it's definitely not trunk material and as such bug reports for it won't be fixed by us
00:14:48 <gathers> SpComb: I have a script that makes patches for me, vs trunk and then vs cargodist, with svn-rev in the filename. But not for each branch.
00:17:44 <SpComb> gathers: fonso has some kind of Makefile for it
00:18:57 <PeterT> ah yes > http://fickzoo.com/fonsinchen/patches/
00:22:24 <Eddi|zuHause> man, it's difficult to explain to people why they shouldn't expect any daylength patch in trunk in the near or even middle future
00:22:52 <PeterT> it's easy > "because we said so"
00:23:17 <SpComb> "Just don't try to understand what it does when you look at your vehicles, I just gave up myself. The only matter is that after some time separation is ok"
00:23:20 <Rubidium> Eddi|zuHause: it's unexplainable, especially on that German forum you're probably speaking about
00:23:31 <Eddi|zuHause> :)
00:24:13 <SpComb> Eddi|zuHause: well, it depends on what you expect in terms of a variable daylength's effect on gameplay
00:24:35 <SpComb> it's perfectly playable and enjoyable with a couple fixes, but yes, it does change the gameplay
00:25:32 <Eddi|zuHause> SpComb: but "perfectly playable" is even one step further away from trunk as "well tested"
00:26:42 <PeterT> Eddi|zuHause: What topic are you looking at? I can't find a development section
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00:26:59 <PeterT> this one? http://translate.googleusercontent.com/translate_c?hl=en&ie=UTF-8&sl=de&tl=en&u=http://www.tt-ms.de/forum/showthread.php%3Ftid%3D4474&prev=_t&rurl=translate.google.com&twu=1&usg=ALkJrhiPCC-60Nnh2_knEr8gFyNt4-D5Cg
00:27:07 <Eddi|zuHause> PeterT: as Rubidium mentioned, it's in the german forum
00:27:18 <PeterT> I have a translator
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00:28:10 <PeterT> what is "durchzuexerzieren"?
00:28:51 <Eddi|zuHause> PeterT: that is not the exact thread i was talking about
00:28:55 <PeterT> Oh
00:29:06 <PeterT> the 1.0.0-beta2 one, Eddi?
00:29:24 <Eddi|zuHause> PeterT: and it's the 2nd participle of "durchexerzieren" ;)
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00:31:41 <Eddi|zuHause> PeterT: obviously google translator has not managed all fine details of german grammar ;)
00:31:46 <PeterT> yes
00:31:54 <PeterT> a bit hard to read the thread
00:31:58 <PeterT> +s
00:32:07 <PeterT> You have quite a few posts, Eddi|zuHause
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00:32:21 <PeterT> 1 percent of all posts
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00:32:34 <PeterT> 1 percent of all posts
00:32:41 <SpComb> curiously enough, I know how to read german
00:33:28 <Eddi|zuHause> PeterT: it's not that difficult to have 1% of the posts at a forum with less than 100 active people :p
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00:34:02 <SpComb> Eddi|zuHause: well, my view is that changing the daylength will change the gameplay, and it's impossible to not change it
00:34:29 <SpComb> and apart from a couple of those, the changes are benign enough that I can accept them
00:34:36 <Eddi|zuHause> PeterT: just compare my 850 posts to MB's 2500 or Bernhards 7000 posts
00:34:42 <PeterT> yeah, I saw
00:34:49 <PeterT> Bernhard is the admin, I'm guessing?
00:34:55 <PeterT> or a very overly-active member?
00:35:25 <Eddi|zuHause> he is one of the oldest members...
00:36:45 <orudge> at one point, there was a plan for the German TT forums to merge with TT-Forums
00:36:48 <orudge> but in the end it never went through
00:36:55 <PeterT> How do you merge a forum?
00:37:01 <orudge> well
00:37:01 <PeterT> you would have to move all the posts?
00:37:08 <orudge> in this case, the plan was all the posts and users would be moved to tt-forums, yes
00:37:11 <PeterT> or you, orudge, would make a new section
00:37:13 <orudge> obviously, separate categories
00:37:33 <PeterT> I think it would be a great idea
00:37:58 <Eddi|zuHause> orudge: i don't know why it failed, but currently i don't see a need to merge either...
00:38:24 <Rubidium> argh... I don't like the sound my computer is making right now... sounds too much like head scratching platter :(
00:39:15 <ss23> Rubidium: Raid for win
00:39:58 <Rubidium> as long as it's a sane raid yes, but it's a laptop
00:40:14 <Eddi|zuHause> laptop raid sounds fun ;)
00:40:45 <ss23> Psh
00:40:49 <ss23> Laptops are redundant
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00:42:59 <Rubidium> yeah, in the same way RAID0 is redundant!
00:43:08 <SpComb> redundant data
00:43:41 <Eddi|zuHause> Rubidium: but "AID0" does not sound very well ;)
00:43:42 <ss23> Definitly not the same kind of redundancy >.<
00:43:48 <orudge> Eddi|zuHause: well, indeed, but as I say, this was quite a few years ago now
00:44:01 <SpComb> gathers: but myes, I'll certainly give autosep a try... so far, I've done a lot of manual separation - clone trains at two different depots and skip orders :)
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00:44:27 <SpComb> gathers: I guess what the feature mostly needs is strong docs (both user and code)
00:44:56 <SpComb> I'll try patching it in and see if I can make some sense out of the code in that context, but I had trouble following just the diff itself
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00:45:28 <Eddi|zuHause> orudge: my experience is that without a strict separation of language forums, more people who don't speak the language poke in and "disturb" the flow...
00:45:38 <SpComb> gathers: do you have any opinions as to future plans for trunk?
00:45:39 <gathers> SpComb: I've in fact not spent a lot of time in the actual separation part myself ;) Want a git format-patch?
00:45:57 <SpComb> gathers: the patch in your thread looks fine
00:46:17 <SpComb> but I've barely even understood trunk's timetable stuff yet
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00:47:47 <gathers> SpComb: I had the idea of going through the separation part more closely and rewriting it myself if needed. It works, but it might be made better.
00:48:35 <SpComb> well yes, one needs to understand the code to be able to maintain it :P
00:48:37 <gathers> I had to add things like ignoring stopped vehicles, and there are still some bugs with those.
00:49:09 <SpComb> but it's already almost 3am here
00:49:12 <gathers> yes, it's actually two patches in one.. mine that updates the timetable and magicbuzz's that separates ;)
00:49:14 <SpComb> this is for tomorrow
00:49:23 <Eddi|zuHause> you mean today. :)
00:49:37 <gathers> almost 2am here
00:49:56 <SpComb> Eddi|zuHause: to-morrow, as in, morrow -> morning
00:50:02 <SpComb> you know what I mean
00:50:04 <SpComb> -->
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00:53:27 <PeterT> oh, you guys :-)
00:54:22 <gathers> off to bed now, but I'll probably be here tomorrow/today
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02:18:53 <nick> Hello everyone
02:19:28 <ss23> Hi Doctor Nick
02:19:43 <ss23> Sorry, couldn't resist :P
02:20:13 <AC6000_> no, its hello everybody :P
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02:22:10 <PeterT> AC6000_: No, it's Hello everyone
02:22:32 <AC6000_> you sure?
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02:23:05 <PeterT> AC6000:
02:23:06 <PeterT> <nick> Hello everyone
02:23:07 <ss23> Close >.<
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02:23:16 <PeterT> pretty damn sure
02:23:19 <KenjiE20|LT> reference fail
02:23:36 <PeterT> KenjiE20|LT fail
02:23:41 <KenjiE20|LT> seriously, how do you fail to get that reference
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02:45:31 <Eddi|zuHause> seriously, not everybody has english as native language, and thus won't get many english references
02:46:33 <PeterT> except English is my native language
02:48:18 <Eddi|zuHause> well, i seriously don't know the reference, so i can't judge if you're missing it or just being sarcastic
02:48:27 <PeterT> I really don't know
02:48:40 <PeterT> google seems to suggest Doctor Nick is some kind of Matt Groening character
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04:07:01 <nick> Hey guys,I've got another question ->when I downloaded the newest version the town were more equivalent to each other,but now its the same as before
04:07:08 <nick> how can i make it more balanced?
04:08:19 <nick> guys?
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04:09:16 <nick> hello...?
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04:49:09 <nick> hello?
04:56:41 <nick> hello?
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05:56:33 <nick> anyone here?
06:12:26 <roboboy> no
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07:22:29 <Terkhen> good morning
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07:32:58 <peter1138> hellooo
07:33:30 <__ln> you could say that
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07:51:15 <peter1138> i did
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08:08:24 <Goulp> @seen patchbot
08:08:24 <DorpsGek> Goulp: I have not seen patchbot.
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08:32:36 <{DRagON}>
08:35:09 <planetmaker> English only
08:35:19 <planetmaker> also UTF-8
08:35:24 <{DRagON}> I am Russia
08:35:47 <planetmaker> I'm no English native speaker either
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08:47:20 <__ln> http://store.artlebedev.com/apparel/t-shirts/unreadable/
08:49:34 <planetmaker> hehe
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08:53:17 <__ln> i was actually about to paste that before i noticed someone just gave an example of it
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11:36:07 <Zuu> Anyone happen to to traffic engineering in germany or for other reason knowns about HBS 2001?
11:36:56 <Zuu> My german knowledge is almost zero so I have to go through google translate :-s
11:37:28 <Eddi|zuHause> http://de.wikipedia.org/wiki/Handbuch_für_die_Bemessung_von_Straßenverkehrsanlagen <- you mean this?
11:38:48 <Zuu> Yep
11:39:12 <planetmaker> uh... what a bulky title ;-)
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11:39:37 <Zuu> It is partly based on american HCM (Highway capacity manual)
11:39:45 <Eddi|zuHause> planetmaker: bureaucracy tends to get bulky ;)
11:39:59 <planetmaker> I know. And it sounds like A LOT of burocracy
11:40:08 <planetmaker> *bureaucracy
11:41:12 * planetmaker looks on the shelve with the files... a few DinA4 files of "technical handbooks" - which is basically the bureaucratic description on which screw to use, which material and how to qualify a screw driver :-P
11:41:15 <Eddi|zuHause> the titles of laws are a very good example of those, too ;)
11:42:06 <planetmaker> For those reasons I already signed a statement that I (as project manager) will supervise myself in order to make sure that I (as phd student) don't work on my own on the experiment.
11:42:09 <planetmaker> Alas.
11:42:18 <Zuu> IIRC HCM 2000 was about 4000 pages or so. The 2010-edition of the capacity models will be a simplification of the 2000-edition.
11:42:29 <Eddi|zuHause> Zuu: anyway, i have no idea what's in there...
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11:43:15 <Zuu> Okay, didn't had any high expectations. I'll email the company that makes the capacity calculation program based on HBS 2001 and ask them.
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11:48:50 <Sevalecan> mmm wow
11:48:57 <Sevalecan> the diaglvl patch is lovely \o/
11:49:08 <Bluelight> diaglvl?
11:49:26 <Sevalecan> it allows you to level land diagonally
11:49:42 <Bluelight> Whenever someone writes something.. I'm a question mark..
11:50:21 <Bluelight> I can manage without really..
11:50:48 <Sevalecan> well, I could manage without playing openttd at all
11:50:59 <Sevalecan> but I don't choose to do that :P
11:51:22 <Bluelight> Did PeterT make it?
11:51:44 <Eddi|zuHause> did PeterT ever make _anything_?
11:51:47 <Sevalecan> http://bugs.openttd.org/index.php?do=details&task_id=730&action=details.add_notification&ids=730&user_id=1514
11:52:10 <Bluelight> Does that mean he makes everything? lol
11:52:38 <peter1138> he just finds random ancient patches and posts binaries
11:53:08 <Bluelight> Ok
11:53:34 <Bluelight> So I don't have to compile?
11:54:05 <Bluelight> Anyone here using Code::Blocks?
11:54:53 <erani> \o
11:56:00 <Bluelight> Ohh.. It has a bug.. :)
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11:56:26 <peter1138> that wouldn't surprise me
11:57:27 <Terkhen> what bug?
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11:58:19 <Bluelight> Sevalecan wrote it just up here.. ^
11:58:58 <__ln> can i request more than one address for an interface using udhcpc?
11:59:05 <peter1138> unlikely
11:59:35 <Terkhen> that bug is corrected, check the patch thread
12:01:05 <roboboy> hello
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12:18:09 <__ln> Rubidium: about the VS2010 global include path restriction; how about using an environment variable to indicate where things are? (better than nothing)
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14:30:54 <Belugas> good day all
14:31:12 <planetmaker> good morning Belugas
14:33:39 <Rubidium> well... good day might be an overstatement (for me), but hi Belugas & planetmaker :)
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14:34:03 <Belugas> planetmaker, Rubidium. I salute you both
14:34:17 <Belugas> Rubidium, you're having a rough one? Well.. join the club ;)
14:34:36 <planetmaker> :-( @ Rubidium - may you make the best of it then.
14:35:00 <Rubidium> well, talked Dell into replacing the motherboard, now also get them to replace more stuff that I don't trust anymore
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14:35:30 <Rubidium> well... talked... they say me: run that tool, I give them the error that it gives me :(
14:36:00 <planetmaker> meh :S
14:36:06 <Rubidium> invalid opcode exceptions are really "nice" if they happen in Dell's diagnostics tool
14:36:08 <planetmaker> your private machine?
14:36:12 <Rubidium> yup
14:36:41 <planetmaker> But then Dell is normally quite good with their service... from my experience with these machines here.
14:36:59 <Rubidium> I'm sooo happy now I paid the 10 euro extra for bluray burner instead of dvd reader + 3 year "at home" warranty
14:37:38 <Rubidium> anyhow, waiting for the diagnostics tool to finish is boring
14:37:47 <planetmaker> he, yes, I assume so
14:38:04 <Rubidium> and I don't fancy installing X on my server
14:38:17 <planetmaker> :-O
14:38:21 <Belugas> oooch... seems like a bad day indeed :S
14:39:17 <Rubidium> anyhow, what would you do when the computer makes sounds like a head scraping the platter (okay, from what I remember when I opened a HDD a dozen years ago)
14:40:15 <planetmaker> I'd buy a new HD and try with that one
14:40:46 <Rubidium> I'd make a backup and run as much diagnostics tests till it says it's broken :)
14:41:04 <Belugas> and if you're looking at the wrong part?
14:41:05 <Rubidium> and let it be replaced under warranty
14:41:24 <planetmaker> well. And after I got the new HDD working, I'd make a backup of the suspected HDD. And then I'd try to test it
14:41:28 <planetmaker> in that order :-)
14:41:45 <Rubidium> oh, I already made the backup... don't worry about that :)
14:41:50 <planetmaker> :-)
14:41:55 <planetmaker> I assumed nothing else
14:42:23 <planetmaker> And my current machines don't have warrenty anymore... so exchanging the HDD is safe in that respect
14:43:31 <planetmaker> but... if you have warranty, Rubidium, isn't it Dell's task to find and fix the error (instead of yours)?
14:43:55 <Rubidium> planetmaker: yes, I called them already... they promised me a new motherboard already
14:44:21 <Rubidium> and then I had to do a disk diagnostics of them (probably so the "engineer" can take a HDD with him)
14:44:32 <planetmaker> is that warranty "replace at your place" or "ship computer to them"?
14:44:43 <Rubidium> replace at my place :)
14:44:51 <planetmaker> sounds good :-)
14:45:40 <Rubidium> as I said... 1 year carry in + dvd player -> 3 year at home + bluray burner update for 10 euros is a good deal, especially when it breaks :)
14:46:01 <Rubidium> cause sending it probably means sending it to Poland, which means at least a week without computer
14:46:37 <planetmaker> yeah. That's why I asked :-)
14:47:14 <planetmaker> though it wouldn't matter much whether it's in NL in PL or anywhere else in the EU actually.
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14:48:52 <Rubidium> having said that... this laptop is "Made in Poland" and it's already the second 'defect' in one year, the other was "Made in Ireland" and still works after 5 years of heavy use
14:49:17 <planetmaker> he.
14:53:41 <Goulp> Dell/HP or Dell/Dell ?
14:54:05 <Rubidium> Dell/Dell
14:54:33 <psnailin> notebooks and problems.. I just had mine replaced with a brand new one
14:54:34 <Goulp> hum Dell laptop are not at the top
14:54:40 <psnailin> HP Compaq
14:55:44 <Rubidium> name me a better brand that does 15" WUXGA :)
14:55:57 <Rubidium> at a reasonable price
14:56:02 <SpComb> my IBM laptop is three years old and it's never been in warranty... worst issue was the rubber pads on the bottom falling off
14:56:06 <Forked> wuxga is 1680x1050 right?
14:56:11 <Goulp> yeap dell is cheap
14:56:13 <psnailin> well, my MB fried..
14:56:16 <psnailin> after 1/5 years
14:56:17 <Rubidium> Forked: 1920x1200
14:56:18 <SpComb> well, ok, the AC charger cord frayed and I had to buy a new one off ebay
14:56:19 <psnailin> *1.5 years
14:56:20 <Forked> o
14:56:21 <Forked> tiny
14:56:33 <psnailin> out of warranty.. but got a free replacement after some pressure
14:56:39 <Rubidium> my previous Dell is 5 years and still works
14:56:54 <Forked> my hp compaq nx7010 is 5 years old and works great
14:56:56 <Rubidium> was also a laptop with WUXGA :)
14:57:13 <Forked> 1680x1050 on 15.4" .. plenty good enough :)
14:57:15 <Rubidium> only "problem" with that was that it was "slow"
14:57:42 <Rubidium> by last year's standards
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15:26:01 * SpComb wonders if you're even supposed to understand the automated timetables
15:26:22 <SpComb> but curiously enough, it seems to work pretty much perfectly
15:28:02 <gathers> SpComb, they can behave strangely the first rounds, but eventually things turn out more or less ok?
15:30:26 <SpComb> well, this isn't a very complicated game that I'm testing it with
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15:32:34 <SpComb> but with four trains on a route with three stations at similar intervals, the trains meet at the middle station pretty much perfectly every time
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15:34:03 <SpComb> but the stay-at-station interval seems to go pretty darn high
15:34:40 <gathers> what's it at? and how late are they?
15:35:19 <gathers> it's only supposed to get high if the arrivals are very random or if there are many late vehicles
15:35:44 <SpComb> somewhere around 500 ticks at the middle station (small town), and they aren't very late
15:36:05 <SpComb> mostly on time
15:36:06 <gathers> though I've had overflows where I messed up mixing signed and unsigned, then they can get set to 13000+ ;)
15:36:51 <SpComb> but I guess that's just the normal load/unload interval for these trains
15:37:08 <gathers> if they load faster the times should drop
15:37:23 <SpComb> ah yes, this is without cargodist, so all the pax from the big cities at each end of the line get off at the middle station :)
15:37:31 <SpComb> -> long unload times at the tiny town station
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15:38:54 <SpComb> so it's mostly just the long unload times, but they do spend some extra time there
15:39:43 <gathers> I've hardcoded 20 extra ticks for each loading order
15:40:03 <gathers> so there's something to compensate for minor delays
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15:42:42 <psnailin> someone down here good at compiling for windows? I'd like to compile the latest Head2Head but cant get it to work :|
15:43:35 <planetmaker> that's a bit vague error description, don't you think?
15:44:19 <TrueBrain> planetmaker: I did send you that glass bowl, didn't I?
15:44:35 <planetmaker> Yes. But it got a crack during transport
15:44:41 <psnailin> well, i've just never compiled on windows before. http://hg.openttd.org/developers/yexo/head-to-head.hg/ <-- the latest zip is what im trying to compile into a working windows version
15:45:03 <TrueBrain> that explains :)
15:45:21 <KenjiE20> hehe TB
15:45:28 <planetmaker> and you followed the usual tutorials available on how to compile OpenTTD on windoze?
15:45:30 <Yexo> psnailin: if you post a complete error log then we might be able to help
15:45:35 <Yexo> welcome back TrueBrain :)
15:47:41 <Rubidium> I'd say, first try to compile 'trunk' OpenTTD when following the manual. Once that succeeds try modified sources (like head-to-head)
15:47:53 <psnailin> hmmz alright, lets try that then :)
15:48:13 <psnailin> also found a guide to compile windows game in linux.. that might be easier
15:48:31 <planetmaker> if you think so...
15:48:50 <psnailin> used to linux..
15:49:46 <psnailin> Yexo, considering its your source, the april version is indeed the latest compiled version?
15:49:59 <Yexo> latest version compiled by the compile farm, yes
15:50:09 <Yexo> of course I do compile when I sync with trunk
15:50:27 <psnailin> Do you have a more recent version around :)
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15:50:40 <Yexo> not anymore
15:50:50 <psnailin> hmmz, then im going to dig into compiling again :)
15:50:50 <planetmaker> you gave up on it?
15:51:21 <psnailin> no, nopez
15:51:30 <planetmaker> I meant Yexo ;-P
15:51:40 <Yexo> oh :)
15:52:04 <Yexo> no, but most of the time I build a debug build when testing and then throw it away when done
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15:52:18 <Yexo> so I don't have a recent binary around
15:52:23 <planetmaker> ah, ok. :-) *peeew*
15:53:20 <planetmaker> I'm mostly just too lazy to make clean afterwards ;-)
15:53:31 <planetmaker> I only do that when I pick up something again :-P
15:53:45 <TrueBrain> something or someone?
15:54:10 <TrueBrain> Yexo: we can also put the CF to work?
15:54:10 <planetmaker> :-P
15:54:39 <planetmaker> no no. Let him learn to compile ;-)
15:55:17 <Yexo> I'm with planetmaker, not worth the effort of starting the cf
15:55:32 <psnailin> it should be that hard.. but M$ doesnt ./configure
15:55:36 <psnailin> *shouldnt
15:55:39 <Yexo> plus in that case I'd want to test a bit more thoroughly if everything still works as expected
15:55:58 <psnailin> but its a great feature Yexo :)
15:56:11 <planetmaker> psnailin, depends upon which compile evironment you use... MSVC or MinGW/MSYS
15:56:26 <Yexo> psnailin: original idea and implementation where by TrueBrain :)
15:56:47 <psnailin> im switching to MinGW atm
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15:57:20 <SpComb> heh, I can see it now... released three trains at the same time on a long route... now they're spending aaaaages waiting at the first station :)
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15:58:09 <SpComb> like... they spend two months waiting at the station
15:59:02 <Rubidium> @calc 2 * 30 * 74
15:59:03 <DorpsGek> Rubidium: 4440
15:59:15 <SpComb> well, even as much as three for this third train
15:59:23 <SpComb> the timetable is 12.5k ticks long
15:59:30 <Rubidium> nowhere close to the 130000 mentioned before
15:59:32 <SpComb> so yes, 1/3 and 2/3 of that
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15:59:38 <SpComb> no, it's right
16:00:10 <SpComb> assuming that these three trains all hit the first station at the same time, they have to wait 0/3, 1/3 and 2/3 of the whole timetable's duration there
16:00:18 <Rubidium> oh, that way :)
16:00:18 <SpComb> which is what they do
16:00:40 <SpComb> and now they're nicely separated
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16:00:42 <gathers> should they, or should they leave faster and gradually separate?
16:00:50 <SpComb> well yes, that would obviously be better
16:00:55 <SpComb> not having the block the station for aages
16:01:25 <Rubidium> but then they don't notice the separation is in effect
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16:04:10 <gathers> maybe waiting at most "timetable_duration / num_of_orders" or something would be a compromise? or loading_time * 10
16:04:14 <SpComb> but what I seem to be seeing is that the trains tend to spend quite a while waiting at each station
16:04:28 <gathers> especially with small airports, blocking isn't very nice
16:04:31 <SpComb> well, that's the start date
16:04:57 <SpComb> (i.e. it staggers the start date, causing them to wait at the first station)
16:05:17 <SpComb> but in addition to that, the wait times at each station just seems suspiciously long somehow
16:05:42 <gathers> the way it works when releasing them all at once is they they are way off time when they arrive, so it compensates for both random arrivals and late vehicles by adding wait time
16:08:34 <SpComb> but it's definately an improvement, and the autosep works... I'm just trying to understand if these wait times are "normal"
16:10:30 <SpComb> just worried they they'd somehow escalate and lead to trains clogging up the stations
16:10:39 <gathers> did you see my description of how it updates the times at http://www.tt-forums.net/viewtopic.php?p=846559#p846559 ?
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16:11:43 <SpComb> yes, but that was before I actually tried to play with it
16:12:58 <gathers> it doesn't always start off smoothly, but from my (not very extensive) testing things level out and improve with time. though not always as fast as would be ideal
16:13:15 <SpComb> not complaining about the staggered start dates
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16:24:33 <SpComb> there's a "stay for 780 ticks" order, and after leaving, the train is still ~220 ticks late...
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16:26:19 <psnailin2> and we are compiling :)
16:28:29 <gathers> lateness can also be adjusted when vehicles arrives at the first order, so it's possible it was "moved" to being more late just after leaving.. could the "mean lateness" for all trains have been 440 ticks early?
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16:33:01 <psnailin2> woosh it works on linux :)
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16:37:45 <dragonhorseboy> hey
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16:46:07 <dragonhorseboy> wb woldemar
16:46:54 <woldemar> hi
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17:09:30 <erani> uh, hey. i'm studying some basic stuff of C, and I'm stuck with this problem
17:09:31 <erani> http://pastebin.org/79270
17:09:44 <erani> somehow program always skips the if -statement
17:10:12 <Rubidium> you're comparing pointers
17:10:26 <Rubidium> if you want to compare the strings use e.g. strcmp
17:11:01 <erani> oh. right
17:11:38 <erani> i've used python before so some basic things are confusing :D
17:12:02 <Rubidium> and that scanf usage doesn't look (buffer overflow) safe
17:13:17 <erani> yeah, i know that one, but i thought this would be fine just for this basic exercise :)
17:14:32 <TrueBrain> Rubidium: you do realise you are doing his homework, right?
17:15:29 * dihedral hugs TrueBrain :-)
17:15:29 <SpComb> hmm... so if a vehicle is late, it compensates for the lateness by cutting the station-wait-time short?
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17:16:41 <__ln> erani: printf() without a \n may not flush stdout before scanf. meaning your prompt will not show before it stops waiting for your guess.
17:16:50 <fjb> Trains do not always survive the crash with a road vehicle: http://www.ndr.de/nachrichten/niedersachsen/zugunfall110.html
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17:17:48 <__ln> :/
17:17:51 <TrueBrain> ieuw, a dihedral !
17:18:05 <TrueBrain> Lets make dinner ;)
17:18:06 <TrueBrain> Bbl :)
17:19:15 <__ln> No rule to make target `dinner'. Stop.
17:19:34 <dihedral> interesting!
17:19:50 <SmatZ> sudo make dinner
17:19:51 <dihedral> i get something else
17:19:55 <dihedral> # lets make dinner ;)
17:19:55 <dihedral> bash: syntax error near unexpected token `)'
17:19:59 <SpComb> gathers: anyways, here's the .sav I was trialing this on: http://qmsk.net/~terom/openttd/saves/autosep-test.sav
17:20:09 <dihedral> or
17:20:11 <dihedral> No command 'lets' found, did you mean:
17:20:11 <dihedral> Command 'less' from package 'less' (main)
17:20:11 <dihedral> Command 'lecs' from package 'atm-tools' (universe)
17:20:11 <dihedral> Command 'les' from package 'atm-tools' (universe)
17:20:13 <dihedral> lets: command not found
17:20:23 <dihedral> wtf
17:20:37 <dihedral> why the f*** does bash have to assume a typo!!
17:20:46 <erani> awwr, now i think i got it right (with some glue and tape) http://pastebin.org/79279
17:20:53 <SpComb> dihedral: that's ubuntu for you
17:20:54 <__ln> dihedral: you must be using some ubuntu crap.
17:21:04 <dihedral> yeah... i know
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17:31:54 <dragonhorseboy> oh hey spcomb .. meant to ask if you were planning to host the 'real' game this week or not that early?
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17:37:31 <SpComb> dragonhorseboy: the weekend would be a good time to play
17:38:09 <dragonhorseboy> ok thats no problem
17:38:18 <dragonhorseboy> I was just wondering about a timeframe idea
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17:41:02 <dragonhorseboy> well I'm going so bye ;)
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17:41:29 <Eddi|zuHause> fonsinchen: i've been meaning to ask, could your last words be something that doesn't include my name before you disappear for a week? every time PeterT searches for you, i get a highlight :p
17:42:55 <Xaroth> dihedral: be glad it's not mistaking ls with sl :P
17:55:00 <Eddi|zuHause> Xaroth: what's "sl"?
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17:57:12 <Prof_Frink> Eddi|zuHause: sl's awesome.
17:59:55 <CIA-2> OpenTTD: frosch * r18868 /trunk/src/vehicle_gui.cpp: -Fix [FS#3547](r18776): Wrong comparator.
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18:07:53 <fonsinchen> That wasn't on purpose ...
18:08:08 <Eddi|zuHause> ;)
18:08:11 <fonsinchen> I won't mention your name now ;)
18:08:37 <Rubidium> Eddi|zuHause: just ignore dorpsgek in this channel :)
18:09:07 <Eddi|zuHause> Rubidium: but i like talking to DorpsGek!
18:10:34 <Rubidium> then do that in a private channel :)
18:10:58 <dihedral> had a job interview today - i applied for php dev and linux admin
18:11:16 *** Splex has quit IRC
18:11:16 <dihedral> the secretary passed my cv on, saying it was for windows admin
18:11:33 <SpComb> quite
18:11:40 <dihedral> that was the point in the interview where i was thinking of standing up and leaving right away
18:12:26 <dihedral> would not have been the first time i let down an offer because of the windows admin part :-P
18:13:03 <dihedral> s/let/turned/
18:13:24 <SpComb> I interviewed for linux + python and mostly did Windows Mobile
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18:15:03 <dihedral> i don't do windows! yuck
18:15:26 <Rubidium> dihedral: tss...
18:16:15 <Rubidium> or are you afraid of doing chores?
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18:20:01 <dihedral> :-P
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18:29:51 <Sacro> http://i174.photobucket.com/albums/w93/stinkybishop/NewImage.jpg
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18:43:17 <Belugas> hoo.... Sacro URL... don't touch if at work
18:43:18 <Belugas> EVER!
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18:45:25 <CIA-2> OpenTTD: translators * r18869 /trunk/src/lang/ (serbian.txt slovenian.txt):
18:45:25 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:45:25 <CIA-2> OpenTTD: serbian - 2 changes by etran
18:45:25 <CIA-2> OpenTTD: slovenian - 49 changes by ntadej
18:45:31 <welshdragon> Belugas: it's safe
18:48:25 <Sacro> Belugas: it's fine
18:48:29 <Sacro> i always tag if nsfw
18:51:52 <TrueBrain> sadly, mibbit opens all url images ...
18:51:54 <TrueBrain> very annoying
18:52:43 <Eddi|zuHause> TrueBrain: get a real client :p
18:53:28 <TrueBrain> yeah, I really should
18:53:31 <TrueBrain> I wish I wasn't so lazy
18:53:52 <Prof_Frink> TrueBrain: Really? That's just *asking* for hello.jpg
18:54:16 <frosch123> hmm, now i searched for a stupid image to post, but googling for "true brain" resulted in images of truebrain :s
18:54:38 <TrueBrain> COOL!
18:55:14 <TrueBrain> Prof_Frink: I hope you understand what my counter reaction would be
18:55:14 <Sacro> haha
18:55:27 <Sacro> http://cdn0.knowyourmeme.com/i/1582/original/picard-facepalm.jpg
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18:56:51 <Sacro> ooh, arch has opengfx and opensfx in the repos
18:57:46 <Eddi|zuHause> hm... i never imagined explaining to germans that there is a difference between "kreisen" and "kreißen"... :p
18:58:49 <Coco-Banana-Man> kreien..?
18:59:04 <TrueBrain> with valid UTF-8, yes
18:59:18 <Eddi|zuHause> http://de.wiktionary.org/wiki/kreißen
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18:59:57 <Coco-Banana-Man> ah, now I know ^^
19:00:00 <Coco-Banana-Man> thank you
19:03:45 <TrueBrain> hmm .. donuts .. hmm ..
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19:16:39 * frosch123 would also have written that word without ringel-s
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19:46:03 <frosch123> hmm, 8.3.6 "default arguments" does not specify in which way they are associated to given parametes
19:46:25 <Noldo> 8.3.6 what?
19:46:52 <frosch123> c++ 98
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20:11:11 <Wolf01> hello :D
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20:17:49 <Eddi|zuHause> it's a wolf, i'm scared!
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20:21:40 <TrueBrain> yeah
20:21:41 <TrueBrain> you are right
20:21:42 <TrueBrain> it is scary
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20:30:05 <__ln> geometrical shapes are scary as well
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20:32:21 <Eddi|zuHause> only if you had a trauma as a child
20:33:46 <frosch123> as scary as implicit 0 -> NULL conversions?
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20:37:11 <PeterT> hello
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20:38:19 <SpComb> is it just me or does the improved town road layout make building good train stations more difficult
20:38:20 <Eddi|zuHause> now that's the scariest of them all...
20:38:47 <Eddi|zuHause> SpComb: what do town roads have to do with stations?
20:38:54 <SpComb> it changes the layout of the town
20:41:47 <__ln> frosch123: what's implicit about that; NULL is 0.
20:45:07 <Eddi|zuHause> i've always found it a little weird distinguishing "NULL" and "Null" correctly ;)
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21:07:16 <HackaLittleBit> evenin
21:07:23 <PeterT> Hello, HackaLittleBit
21:07:34 <PeterT> Update to signals on bridges?
21:08:18 <HackaLittleBit> patience :)
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21:10:33 <Xaroth> HackaLittleBit: next time just stick to the "It'll be done when it's done" .. duke nukem forever style :)
21:11:53 <HackaLittleBit> frosch123: Could you please tell me if the 16 bits of m2 of class 9 ,bridge ramp are available? I do not understand the "inherit"
21:12:14 <Yexo> inherit = see lines above
21:12:43 <HackaLittleBit> Just wanted to be shure
21:13:54 <HackaLittleBit> do you guys have plans in the near future of using those bits?
21:13:56 <TrueBrain> I AM BORED!
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21:14:25 <Rubidium> TrueBrain: go make WT3.1 :)
21:14:27 <TrueBrain> inherit bits are used
21:14:31 <TrueBrain> Rubidium: hmmm .. there is a plan
21:14:32 <frosch123> they would likely be used for "bridge pool", but that is not near future :p
21:14:33 <Yexo> no idea, I think a custom bridgeheads patch would need those bits
21:14:36 <TrueBrain> I also have the geoIP to do
21:14:56 <HackaLittleBit> I need them
21:15:23 <Yexo> not if that "brdige pool" was implemented :p
21:15:41 <Eddi|zuHause> you can use them for a bridge pool ;)
21:16:39 <peter1138> you can use whatever bits you like
21:18:10 <HackaLittleBit> just have an idea, max length bridge is 100, if I put every 6 tiles a signal I need 16 bits
21:18:23 <HackaLittleBit> that is m2
21:18:53 <HackaLittleBit> just simple on off signals
21:18:54 <peter1138> um
21:19:00 <peter1138> you have two bridge heads
21:19:22 <peter1138> and what about direction/type/state/etc
21:19:32 <HackaLittleBit> yes but when you mske signals on bridges just one way
21:19:49 <SmatZ> almost always?
21:20:58 <Eddi|zuHause> i know again why i don't want to support HackaLittleBit's way of doing signals on bridges...
21:21:39 <SmatZ> hehe
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21:23:49 <HackaLittleBit> :) next patch tunnel/bridge patch is in the pipeline, lets see if you like that one more (trains can crash)
21:24:20 <PeterT> @seen Terkhen
21:24:20 <DorpsGek> PeterT: Terkhen was last seen in #openttd 9 hours, 24 minutes, and 45 seconds ago: <Terkhen> that bug is corrected, check the patch thread
21:24:30 <PeterT> @logs
21:25:14 <HackaLittleBit> thanks guys , see ya
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21:26:54 <frosch123> hmm, DorpsGek has no ignore list
21:31:31 <PeterT> 12:41:29 < Eddi|zuHause> fonsinchen: i've been meaning to ask, could your last words be something that doesn't include my name before you disappear for a week? every time PeterT searches for you, i get a highlight :p
21:31:32 <PeterT> <-- lol
21:31:40 <PeterT> also, highlight :-p
21:36:40 <Belugas> bridge? Pool? ho... so tempting to go back in that sweet stuff...
21:36:43 <Belugas> mmh...
21:36:51 <Belugas> and stop the music?
21:36:52 <peter1138> /kb is so tempting ;p
21:36:54 <Belugas> naaaa....
21:36:59 <Belugas> yup :D
21:38:24 <TrueBrain> frosch123: fixed
21:38:39 <Eddi|zuHause> that was quick ;)
21:38:39 <frosch123> :)
21:43:07 <TrueBrain> even global ignores exist
21:46:45 <Eddi|zuHause> is it me or do these "connect different servers together" ideas get more and more obscure every time...
21:47:14 <TrueBrain> what this time?
21:47:34 <Eddi|zuHause> "Not to mention, if some sort of a tax would be paid for each unit of cargo passing trough you would basically have yourself different virtual countries connected together with customs and everything. It is indeed a good idea."
21:49:01 <TrueBrain> ghehe
21:49:04 <TrueBrain> it is a nice idea :)
21:49:12 <TrueBrain> not practicle, but a nice idea
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22:02:14 * AC6000 falls from out of nowhere and lands in his seat
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22:07:47 <AC6000> hey Peter
22:09:50 <Belugas> let go home, shall we?
22:09:55 <Belugas> night boys
22:10:02 <AC6000> cya
22:18:21 <sparr> I remember playing Sim City, there were neighboring cities that influenced commerce and traffic
22:18:35 <sparr> (2000, that is)
22:18:42 <sparr> sadly they didn't make them do anything more in the Network Edition game
22:24:26 <andythenorth> evening
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22:32:47 <SpComb> give me diagonal stations already
22:32:56 <SpComb> and curved stations while you're at it, yes
22:33:22 <KingJ> and multi-level stations!
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22:37:26 <PeterT> AC6000: Hi
22:37:29 <PeterT> I wasn't here atm
22:37:34 <AC6000> lol
22:39:59 <Eoin> SpComb!
22:40:06 <Eoin> is there any openttd games going
22:41:13 <PeterT> Yes and No
22:41:42 <Eoin> :|
22:43:09 <Wolf01> 'night
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22:43:30 <Bluelight> I've been playing OpenTTD all day..
22:43:42 <Bluelight> Quitting soon..
22:44:49 <Eddi|zuHause> <sparr> I remember playing Sim City, there were neighboring cities that influenced commerce and traffic <-- in SimCity 4 you have a whole region and can play multiple cities, but it's not free of issues...
22:45:03 <SpComb> Eoin: not on my part
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22:52:13 <Bluelight> My server just restarted, but I'm closing it very soon.. Just need something to eat..
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22:53:50 <SpComb> http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/
22:53:57 <SpComb> sillytracks
22:54:41 <Bluelight> Cool... A tutorial..
22:56:05 <Lapsus> Tutorial! Awesome.
22:56:17 <Lapsus> I can link this when I make an openttd let's play :v
22:56:22 <SpComb> but it's silly D:
22:56:35 <SpComb> besides, you have path signals now
22:56:57 <Bluelight> Emm.. crappy colors on that site..
22:57:03 <Lapsus> Well, if there's others you'd recommend, let me know
22:57:10 <Lapsus> I could always use more info :v
22:58:34 <TrueBrain> Rubidium / (other interested): about the mirror: I can get an estimate latitude / longitude of an IP. Based on that, we can calculate the 'closest' mirror. Good idea to use that?
22:59:36 <Bluelight> Ooo.. This tutorial is kind of n00by
22:59:40 <SpComb> http://uwe.s2000.ws/ttdx/signal/yapp.php?lang=en
22:59:54 <SpComb> although the chapter links on his site are pretty well hidden
23:00:05 <Rubidium> TrueBrain: that'd basically mean that everything east of Czech gets that mirror
23:00:25 <Rubidium> which means: the czech mirror probably gets the biggest load
23:00:37 <TrueBrain> Rubidium: yup .. better ideas?
23:01:21 <SpComb> although it's pretty short
23:01:55 <SpComb> TrueBrain: network topology is more important than geographic distance
23:01:59 <Rubidium> if (northern america) US; if (uk+ireland) uk; if (benelux) nl; if (de) de; if (cz) cz; any that is least 'loaded'
23:02:27 <TrueBrain> SpComb^_: no shit ... but no way to figure that out based on 2 IPs without MUCH effort :p
23:02:37 <SpComb> so the obvious solution is to have an anycasted http:// url that you use to determine which mirror to use
23:02:44 <TrueBrain> Rubidium: the first parts, no doubt. The last part, that is what I try to balance
23:03:10 <TrueBrain> as if you are in France, you do NOT want the US mirror
23:04:19 <Rubidium> return northern_america ? us : random([uk, nl, cz]); ?
23:04:35 <Rubidium> maybe the few special cases I mentioned before
23:04:40 <TrueBrain> people in south america? :p
23:04:45 <|Terkhen|> good night
23:04:46 <TrueBrain> and what if it grows?
23:04:49 *** |Terkhen| has quit IRC
23:04:51 <TrueBrain> I try to find a better solution ;)
23:05:01 <PeterT> absolute pwnage > http://www.tt-forums.net/viewtopic.php?p=850116#p850116
23:05:09 <TrueBrain> we can do: if within 500km of mirror, else random?
23:06:08 <Rubidium> well, either throw the 'fair' distribution of load out of the door or the strict localisation... although
23:06:37 <TrueBrain> I want France to end up at nl, and hu or what ever at cz
23:06:47 <TrueBrain> but if there is a .fr mirror, it should go there of course
23:06:50 *** nick has joined #openttd
23:06:51 <TrueBrain> then spain should go to there too
23:07:16 <Rubidium> calculate estimated distance between ip and all mirrors, then normalise where shortest distance is 1. Then multiply those with some number related to the load.
23:07:17 <SpComb> HE does that for their tunnelbroker: http://anycast.tunnelbroker.net/info.html
23:07:28 <nick> hey guys,I downloaded a version of openttd or ttd where the towns were more balanced
23:07:36 <SpComb> (best viewed without javascript, it seems)
23:07:39 *** roboboy has joined #openttd
23:07:41 <nick> like the population was almost equivalent in each town
23:07:42 <TrueBrain> Rubidium: not even a bad idea
23:07:50 <nick> does anyone know where to get it?
23:07:52 <nick> I lost it
23:08:06 <Eddi|zuHause> nick: i have never heard about such a thing
23:08:13 <nick> aww
23:08:20 <nick> and also
23:08:24 <Rubidium> TrueBrain: that way if cz gets very loaded you can let them switch to e.g. nl or uk
23:08:25 <Eddi|zuHause> and "balanced" is something very different from "equal"
23:08:26 <TrueBrain> Rubidium: I suggest an addition: pick the top 3 shorest distance
23:08:35 <SpComb> is this content-server mirrors or http downloads?
23:08:45 <Rubidium> SpComb: http
23:08:49 <TrueBrain> content is http
23:08:52 <Rubidium> the content server isn't mirrored
23:08:53 <TrueBrain> hehe
23:08:58 <TrueBrain> BaNaNaS, no :)
23:09:27 *** Polygon has quit IRC
23:09:32 <nick> also,when i would change settings,it was called patch setting,now its advanced settings,anyone knows where I can get the one I had before?
23:09:34 <TrueBrain> although the same algorithm could be applied for such mirrors ;)
23:09:58 <TrueBrain> Rubidium: I like the idea. Pick top 3 shorest servers, normalize, multiply by load (exponential maybe?), pick lowest
23:09:59 <Rubidium> TrueBrain: not really; it doesn't do redirecting
23:10:08 <TrueBrain> Rubidium: we can add that :)
23:10:24 <Rubidium> TrueBrain: the current stuff doesn't support that
23:10:30 <Yexo> nick: that must've been some version before 0.7
23:10:39 <TrueBrain> so? We let that use .nl ;) Later versions could use mirror idea
23:10:40 <nick> ahh ok thank you
23:10:47 <TrueBrain> but lets first mirror away the http, and see what traffic remains :)
23:10:49 <nick> Yexo: thank you
23:10:56 <Yexo> nick: http://binaries.openttd.org/binaries/ for old binaries
23:11:12 <Yexo> but if you played a patched build before you probably won't find it there
23:11:50 <nick> awww ok
23:12:43 <Rubidium> TrueBrain: I'm not certain how much limiting to the 3 closest servers would help with 'sharing the load', but that's something we can look at later (if the distribution isn't reasonably fair we just tweak the settings)
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23:13:05 <TrueBrain> Rubidium: well, it is just to keep things 'close'
23:13:11 <Rubidium> anyhow, would we 'remove' the current nl. mirror?
23:13:17 <TrueBrain> I don't like the idea of a France user ever hitting the US mirror ;)
23:13:30 <TrueBrain> if we can gain a new .nl mirror, yes
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23:18:20 <TrueBrain> shouldn't be too much of a hussle to get a .nl mirror I guess
23:18:39 <TrueBrain> then we rename the current nl. to something like dist. or orig. ?
23:19:07 <Rubidium> meester :)
23:19:23 <TrueBrain> master. ;)
23:20:14 <Rubidium> doyoureallythinkweintendedthatyoudownloadfromhere.openttd.org
23:20:22 * AC6000 made a single track rail line with passing sidings using PBS :P
23:21:08 <TrueBrain> either way ..... I think we then have a nice idea on our hands
23:21:44 <Eddi|zuHause> AC6000: congratulations.
23:22:07 <Eddi|zuHause> AC6000: does it lock up with 3 trains? :p
23:22:08 <AC6000> can i has cookie? :P
23:22:10 <TrueBrain> the IPv6 database seems to be wrong :(
23:22:27 <Eddi|zuHause> AC6000: no, cookies are only for special people.
23:22:33 <Rubidium> TrueBrain: huh?
23:22:35 <AC6000> and no, i only have 4 trains on it (so far)
23:23:24 <TrueBrain> owh, I was requesting GeoIP for IPv6
23:23:24 <TrueBrain> failed
23:25:01 <TrueBrain> both seem to fail .. sad ...
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23:25:52 <SpComb> GeoIP databases exist for IPv6?
23:26:09 <TrueBrain> http://geolite.maxmind.com/download/geoip/database/
23:26:47 <SpComb> fancy that
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23:28:02 <TrueBrain> if they would work, yes
23:30:10 <CIA-2> OpenTTD: rubidium * r18870 /trunk/ (6 files in 4 dirs): -Prepare: 1.0.0-beta3
23:30:13 <luckz> where do I find a nice build with cargo dist and infrastructure sharing?
23:31:22 *** Cybertinus has quit IRC
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23:31:32 <Yexo> on the forum in one of the patch pack topics
23:31:44 <Yexo> that is, if such a build actually exists
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23:32:03 <DJ_Danni> hi
23:32:12 <Yexo> hello DJ_Danni
23:32:12 <SpComb> and assuming said build is nice
23:33:25 <DJ_Danni> hey i need help. I have a Open TTD Server on Iceland. And always when i Restart she put my openttd.cfg to Defult. Somone that can help me?
23:33:29 <luckz> a few days ago somebody here said they were playing just that and that it's a lot more stable than it was a few months ago
23:33:33 <DJ_Danni> hey i need help. I have a Open TTD Server on Iceland. And always when i Restart she put my openttd.cfg to Defult. Somone that can help me?
23:33:42 <Eoin> DJ_Danni: Stop OpenTTD, edit cfg, save cfg
23:33:49 <DJ_Danni> Someone who can help me PM me
23:33:50 <roboboy> bye
23:33:56 <Rubidium> or start openttd with -x
23:34:01 <Yexo> or start openttd with the -x flag so it doesn't modify the config file
23:34:04 <SpComb> luckz: yes, it works very well, particularly with a little magic for the minimap link graph :P
23:34:12 <DJ_Danni> hey i need help. I have a Open TTD Server on Iceland. And always when i Restart she put my openttd.cfg to Defult. Somone that can help me?
23:34:13 <SpComb> luckz: now go read the wiki for compiling instructions :P
23:34:13 <DJ_Danni> Someone who can help me PM me
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23:35:47 <DJ_Danni> (SOS)hey i need help. I have a Open TTD Server on Iceland. And always when i Restart she put my openttd.cfg to Defult. Somone that can help me?
23:35:56 <Yexo> @kick DJ_Danni enough spam now
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23:36:13 <DJ_Danni> No i need help
23:36:31 <CIA-2> OpenTTD: rubidium * r18871 /tags/1.0.0-beta3/ (6 files in 5 dirs): -Release: 1.0.0-beta3
23:36:34 <Yexo> then read the response and stop copying your message
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23:36:51 <DJ_Danni> I know
23:37:09 <DJ_Danni> Can you maby hekp me?
23:37:13 <DJ_Danni> Help
23:37:34 <Yexo> <Eoin> DJ_Danni: Stop OpenTTD, edit cfg, save cfg
23:37:36 <Yexo> <Yexo> or start openttd with the -x flag so it doesn't modify the config file
23:37:43 <Yexo> you already got 2 answers
23:37:55 <PeterT> weee!!!!
23:37:58 <luckz> SpComb: I'm sure not gonna compile anything, if there are no win32 builds floating about I simply won't play it until there are.
23:38:14 <PeterT> 1.0.0-beta3!
23:38:21 <DJ_Danni> I have do that but she always Reset my openttd.cfg
23:38:39 <PeterT> <Yexo> that is, if such a build actually exists <-- Not publically, not
23:38:41 <PeterT> *no
23:39:11 <Yexo> DJ_Danni: so first stop openttd, then edit the config file, then start it again
23:39:15 <luckz> any peculiar reason why nobody posted one on the forums? ages ago they'd always pop up.
23:39:25 <Yexo> then it should've read the settings from the config and when you exit save those settings back again
23:39:40 <Yexo> luckz: most likely because nobody made one
23:40:02 <DJ_Danni> I have try that and if i do that she still put my openttd.cfg to defukt. Can it be bechuse i do not have it on Read Only?
23:40:08 <SpComb> luckz: main reason I don't is because then I have to handle any crash reports that come up
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23:40:47 <SpComb> I did a win32 cargodist+is2 build, but I've since decided that I don't want/need IS2 on gameplay grounds :)
23:40:52 <luckz> you don't *have* to at all
23:41:16 <DJ_Danni> Can that be?
23:41:17 <SpComb> luckz: well, it's my responsibility, and someone has to test the various patches themselves
23:41:50 <Yexo> DJ_Danni: no, normally the config file should not be read-only
23:42:03 <Yexo> if you want to make sure openttd doesn't modify it at all start openttd with the -x flag
23:42:09 <Yexo> as has been said twice before now
23:42:21 <luckz> SpComb: any other patches you recommend on gameplay grounds? :)
23:42:27 <Yexo> TrueBrain: how can I get DorpsGek to recognise me again
23:42:44 <DJ_Danni> Do you mean like this?(C:\Program Files\OpenTTD\openttd.exe -X)
23:42:48 <SpComb> luckz: currently going with the cargodist+daylength+autosep combo
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23:42:58 <Yexo> yes, but a small x, not a capital X
23:43:18 <DJ_Danni> Then like this(C:\Program Files\OpenTTD\openttd.exe -x)? Right
23:43:24 <PeterT> Yexo: What does capital x do?
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23:43:31 <SpComb> DJ_Danni: and be careful with C:\Program Files\OpenTTD\openttd.cfg vs any other .cfg you have
23:43:33 <Yexo> PeterT: try openttd -h
23:43:35 <TrueBrain> Yexo: tell him in a pm: identify Yexo <password>
23:43:37 <Yexo> \I have no idea
23:43:42 <DJ_Danni> I know
23:43:45 <TrueBrain> after that, you can add your hostmask
23:44:04 <Yexo> thanks
23:44:30 <DJ_Danni> Like now i ger othere Company in and i wan to take that off and also so i can get more loans but that dose not woork.
23:44:36 <PeterT> Yexo: -X doesn't seem to be there, I assume it's not used
23:44:57 <Yexo> congratulations for finding out yourself :)
23:45:32 <DJ_Danni> ?
23:45:33 <Yexo> DJ_Danni: editing your config file doesn't modify the settings of any existing savegames or scenarios
23:46:05 <luckz> SpComb: so basically the one you posted on the forums on the 10th, or something newer/different?
23:46:44 <SpComb> luckz: haven't posted anything with autosep yet
23:46:44 <luckz> SpComb: or does that one lack autosep?
23:46:47 <DJ_Danni> you mean if i use this (C:\Program Files\OpenTTD\openttd.exe -x) the she dose now put back to defult?
23:46:48 <luckz> oh
23:46:53 <Yexo> DJ_Danni: ah, those are difficulty settings, make sure to set the difficulty level to custom (=3)
23:47:05 <DJ_Danni> not
23:47:09 <luckz> SpComb: well, would you share your autosep build here and now? :P
23:47:20 <Yexo> if the difficulty level is not 3, then all other difficulty settings will be reset to the default for the chosen level
23:47:26 <DJ_Danni> How do i do that?
23:47:32 <SpComb> luckz: I haven't done a win32 build of that yet, I've just played it myself on linux
23:47:45 <luckz> mokay
23:47:51 <Yexo> edit diff_level in [difficulty]
23:48:19 <SpComb> luckz: but you can have a look in http://qmsk.net/~terom/openttd/builds/
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23:52:13 <PeterT> luckz: Look at openttd-everything-win32
23:52:43 <PeterT> updated > http://wiki.openttd.org/OpenTTD_1.0.0#1.0.0-beta3_.282010-01-21.29
23:53:39 <TrueBrain> no links for the revisions?
23:53:57 <PeterT> why would you link that?
23:54:46 <TrueBrain> why would you link the FS
23:55:24 <PeterT> because we have a template for that
23:55:33 <PeterT> {{Flyspray|####}}
23:55:38 <TrueBrain> good arguments, good arguments
23:55:42 <PeterT> I suppose I could make a revision template
23:55:49 <PeterT> Why don't you do it?
23:55:55 <PeterT> You seem to think it's important
23:56:31 <TrueBrain> @kban PeterT 60 and I don't like your tone mister
23:56:31 *** DorpsGek sets mode: +b *!~PeterT@c-65-96-203-35.hsd1.ma.comcast.net
23:56:32 *** PeterT was kicked by DorpsGek (and I don't like your tone mister)
23:57:31 *** DorpsGek sets mode: -b *!~PeterT@c-65-96-203-35.hsd1.ma.comcast.net
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23:57:49 <PeterT> and TrueBrain is back.
23:57:52 <PeterT> ;-)
23:58:08 <TrueBrain> yeah, and you clearly haven't change a bit ...
23:58:19 <TrueBrain> I suggest to tone it done .. it was a normal question, a normal answer could be replied
23:58:28 <Yexo> took you long to figure that out TrueBrain :p
23:58:41 <TrueBrain> Yexo: I am all for second chances :)
23:59:01 <Xaroth> as long as he can keep kicking him after every chance he messes up :)
23:59:13 <Yexo> argh, no I can't get ignore to work
23:59:28 <TrueBrain> Xaroth: GO TO SLEEP
23:59:33 <TrueBrain> :p
23:59:35 <Xaroth> ... good point!
23:59:36 <PeterT> TrueBrain: You are right, I just thought you were being sarcastic
23:59:54 <TrueBrain> PeterT: no, I was asking a question, wondering why the one was linked, the other was not