IRC logs for #openttd on OFTC at 2009-11-17
            
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00:04:23 <Zuu> Hopefully the esc key of life is the one of vi(m) menaing that you get to command mode. :-)
00:05:21 <SmatZ> hehehe
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00:12:56 <ccfreak2k> Smell that?
00:13:05 <ccfreak2k> It's the time of year to try to update the opengl patch again./
00:13:23 <SmatZ> :)
00:13:55 <Xaroth> I want a t-shirt with this: http://www.subtire.com/images/woman.jpg
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00:16:29 <SmatZ> :-)
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03:58:20 <JustinTime> hey guys, just installed OpenTTD, having a problem with the multiplayer. It won't pull a list of servers for some reason
03:59:17 <JustinTime> alllll right, ignore I was here. had it set on 'LAN'
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08:24:16 <nonsensical> Do any of the AI's work well? or at all?
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08:26:14 <Noldo> depengd on your definition of working well I guess
08:27:05 <nonsensical> I guess the ones I tried technically work as advertised, but only because they say they "try" but don't do anything at all :/
08:27:38 <Noldo> which ones did you try?
08:27:44 <nonsensical> is there a way to uninstall them through the game interface, or at least disable them?
08:28:29 <nonsensical> admiral ai, denver and rio, trAIns (builds stations then sells them), Trans
08:29:12 <Noldo> maybe the terrain was too difficult for them
08:29:39 <nonsensical> I just did a standard map, should I make it perfectly flat or something?
08:30:19 <Noldo> wouldn't think so
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08:40:44 <nonsensical> hmm, maybe it just needs more money, I set the starting money to 100,00
08:40:47 <nonsensical> *100,000
08:41:09 <nonsensical> denver and rio seems to be looking to spend 250k
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09:09:33 <CIA-4> OpenTTD: rubidium * r18134 /trunk/src/ (group_gui.cpp vehicle_gui.cpp vehicle_gui_base.h): -Codechange: scale the offset of the text/vehicle in the vehicle lists based on the font and the unit numbers in the list
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09:14:35 <bartavelle> hello
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10:00:19 <nonsensical> what's the dimension of one tile in km or meters?
10:02:34 <Rubidium> and where between I reckon ~7x7 meter up to ~700x700 kilometer
10:02:55 <Rubidium> s/and where/anywhere/
10:04:35 <CIA-4> OpenTTD: peter1138 * r18135 /trunk/src/misc_gui.cpp: -Codechange: File list text overflowed its container.
10:04:46 <petern> nonsensical question ;)
10:18:36 <nonsensical> it makes sense if I'm trying to look at the speed and how far a vehicle can go in a certain number of days :P
10:19:52 <Eddi|zuHause> 1 tile/day is either 40km/h or 60km/h, not sure exactly
10:21:01 <nonsensical> and diagonally the square root of 2 applies I presume
10:22:02 <petern> ahah
10:27:09 <Eddi|zuHause> no. diagonals are even more screwed up than the other scales...
10:28:12 <dihedral> hihi - when it comes to scale OpenTTD is much fun :-P
10:30:04 * petern scales dihedral
10:30:16 <dihedral> pffft :-P
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10:46:17 <nonsensical> because tracks are off diagonal or more screwed up than that?
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10:55:29 <Eddi|zuHause> yes.
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11:00:10 <nonsensical> ai's are easy to foil :P, I stopped a train on a road/rail crossing and all his trucks stopped
11:03:42 <Noldo> well naurallt
11:03:44 <Noldo> *lly
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11:12:41 <dihedral> nonsensical, then program one that has different behavior :=_
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11:36:49 <CIA-4> OpenTTD: rubidium * r18136 /trunk/src/ (6 files): -Codechange: support RTL in the vehicle lists
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12:06:07 <CIA-4> OpenTTD: peter1138 * r18137 /trunk/src/station_gui.cpp: -Codechange: Make station rating graphics in station list scale to the small font size.
12:10:23 <petern> hmm, wondering about the company window
12:10:49 <petern> if the text should be turned into nested widgets instead of 'manually' drawn
12:11:50 <Rubidium> they probably should
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12:23:57 <bartavelle> is there a reason why i can't unpause the public server game i have saved and reloaded in single player mode ?
12:24:14 <bartavelle> i do r18081
12:24:19 <bartavelle> (use)
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12:25:45 <planetmaker> bartavelle, you joined the server and saved the paused game, right?
12:25:57 <bartavelle> yes
12:26:01 <planetmaker> Paused due to the minimum client criterion I'd assume...
12:26:05 <bartavelle> ahhh
12:26:10 <bartavelle> last time i tried the game was not paused
12:26:36 <planetmaker> A work-around is for now: start a local server and change the minimum client criterion.
12:26:46 <planetmaker> when having loaded that savegame
12:32:52 <bartavelle> is that doable in the GUI ?
12:33:21 <dihedral> planetmaker, teach ap to 'pause', save, unpause, set min players
12:33:29 <dihedral> then you can offer others to download the save
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12:36:08 <bartavelle> i have set min_active_clients to 0 yet no luck
12:40:00 <planetmaker> dihedral, that's not necessary anymore afaik
12:40:06 <planetmaker> oh, nvm
12:40:26 <planetmaker> bartavelle, you will have to use rcon in a MP game, I think
12:40:38 <planetmaker> or try rcon unpause or... dunno :-)
12:40:41 <planetmaker> be creative ;-)
12:40:46 <planetmaker> and make an FS entry
12:40:52 <planetmaker> with the savegame attached
12:41:27 <bartavelle> i am server so i suppose i should not use rcon ? it doesn't seem to work anyway :)
12:41:39 <bartavelle> i'll try being creative
12:41:51 <planetmaker> if you are the server, rcon is not needed, true.
12:41:57 <planetmaker> I thought about dedicated server
12:42:13 <planetmaker> but anyway... it's not a setting accessible via gui
12:42:21 <bartavelle> i figured
12:42:32 <planetmaker> so you'll have to use the console
12:42:40 <planetmaker> ingame console that is
12:44:34 <bartavelle> i figured that but it doesn't work
12:44:38 <bartavelle> i patched my game
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12:49:59 <KenjiE20> looks like it's caused by SP unpause not being aware of r18051
12:50:38 <KenjiE20> but I make no claim of accuracy on that :P
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12:53:35 <nonsensical> <dihedral> nonsensical, then program one that has different behavior :=_
12:53:38 <nonsensical> that's the trick, isn't it
12:53:50 <nonsensical> but I mean, you could do that to other players too
12:54:02 <dihedral> program them?
12:55:28 <dihedral> <bartavelle> i patched my game <- in what way?
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12:55:59 <bartavelle> } else if (_pause_mode != PM_UNPAUSED) {
12:55:59 <bartavelle> + _pause_mode = PM_UNPAUSED;
12:55:59 <bartavelle> IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
12:57:01 <dihedral> hehe
12:57:42 <dihedral> patch the unpause command so that you can unpause in singleplayer ;-)
12:57:58 <dihedral> then that patch might be useful to everyone else ;-)
12:57:59 <bartavelle> that would work too i suppose
12:58:12 <bartavelle> i'll try to take a look
12:58:18 <bartavelle> it will be less straightforward :)
12:58:35 <dihedral> actually it is very straigt forward ;-)
12:59:04 <Rubidium> or... clear the network 'paused' bits if the game isn't loaded as a client game
13:00:01 <SmatZ> or ignore network 'paused' bits if the game isn't played in multiplayer :) the most weird solution...
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13:01:53 <bartavelle> so what is the cleanest way ?
13:01:57 <bartavelle> clear the bits ?
13:02:33 <Rubidium> probably
13:03:08 <bartavelle> now i just have to find how all of this works
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13:04:18 <CIA-4> OpenTTD: peter1138 * r18138 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Add a new widgetpart to specify the height of a widget in text lines.
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13:07:25 <CIA-4> OpenTTD: peter1138 * r18139 /trunk/src/graph_gui.cpp: -Codechange: Scale company league table for font height.
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13:12:14 <bartavelle> i don't know anything about openttd codebase, so when are the flags supposed to be cleaned ? at the end of the SaveOrLoad function ?
13:16:29 <bartavelle> i suppose "AfterLoadGame" is a good candidate
13:17:22 <CIA-4> OpenTTD: peter1138 * r18140 /trunk/src/vehicle_gui.cpp: -Codechange: Use text lines widget part to set height of 'Name' button on vehicle detail window, and the start/stop button on vehicle view window.
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13:22:44 <bartavelle> probably not the right place for it, but here it is, seems to work for me : http://pastebin.com/m3154ebfe
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13:38:17 <planetmaker> bartavelle, what does that patch do with an unpaused network game?
13:38:35 <bartavelle> i do not know ?
13:38:47 <bartavelle> probably nothing
13:38:49 <planetmaker> I have the feeling that it pauses it - but I might be wrong ;-)
13:39:03 <bartavelle> it should only clear a bit
13:40:16 <bartavelle> so if it is actually placed at a sensible zone in the code it shouldn't pause an unpaused game
13:41:37 <bartavelle> but it is quite likely i am the one who is being wrong as i never looked at openttd source code before this unpausing incident
13:42:53 <planetmaker> I say: just test it and you'll know ;-)
13:44:10 <bartavelle> i'll have to find out how to override the version number then
13:45:41 <planetmaker> version number? ./configure --revision=rXXXXX
13:46:03 <planetmaker> But mind that you might get desyncs, if you do funny things ;-) - your patch doesn't account for that, though
13:46:22 <planetmaker> if you use MSVC, though, I dunno
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13:47:11 <bartavelle> nah gcc
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13:55:51 <planetmaker> then it should do the trick that way
13:56:50 <Rubidium> http://rbijker.net/openttd/save_debacle.diff <- different logic
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13:57:02 <Rubidium> untested though
13:57:10 <fjb> Hello
13:57:16 <bartavelle> it does seem to work
13:57:51 <bartavelle> (my thingie)
13:58:13 <bartavelle> i wondered if PM_PAUSED_JOIN was also used by the "pause on load" feature
14:00:11 <Rubidium> bartavelle: bin/openttd -D, set min_active_clients 2, bin/openttd -n localhost, wait for it... presto desync
14:01:04 <bartavelle> with my proposition or the patch you just posted ?
14:01:30 <Rubidium> bartavelle: with your patch
14:01:40 <bartavelle> oh it was to be expected
14:01:56 <bartavelle> i have no clue at what is happening in the code :)
14:07:01 <CIA-4> OpenTTD: rubidium * r18141 /trunk/src/ (openttd.h saveload/afterload.cpp): -Fix (r18051): one couldn't (easily) continue a game in single player that was 'not enough players'/'waiting on join'-paused
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14:27:26 <Belugas> Hello all
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15:01:38 <petern> moo
15:04:04 <Rubidium> is that you trying to say "out of milk" (for the afternoon tea) in French?
15:05:25 <CIA-4> OpenTTD: rubidium * r18142 /trunk/src/ (train_gui.cpp vehicle_gui.cpp): -Codechange: make the vehicle details RTL (and huge ship/aircraft) aware
15:05:52 <Eddi|zuHause> hehe ;)
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15:11:56 <Belugas> naaa... mooo stands for deathMOOOOle
15:12:07 <petern> damn yes
15:12:43 <Eddi|zuHause> damn, i'm getting old... back in my days, it stood for "master of orion"
15:15:21 <nonsensical> oh, it still does
15:15:28 <nonsensical> though usually it's MoO
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15:16:33 <Belugas> Quantum Unicorn Horns Of Diamond
15:17:06 <fonsinchen> nethack?
15:17:18 <fonsinchen> ;)
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15:20:45 <Belugas> inspiring, good, fast, furious, heavy music
15:20:54 <Belugas> perfect for the task!
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15:25:03 <Ruudjah> for the dutchies: shameless promotion of openttd goalservers: http://ruudjah.tweakblogs.net/blog/3112/transport-tycoon-competitie.html
15:25:52 <CIA-4> OpenTTD: rubidium * r18143 /trunk/src/ (gfx.cpp gfx_func.h): -Codechange: allow stripping/ignoring of SETX(Y) during DrawString
15:26:57 <CIA-4> OpenTTD: rubidium * r18144 /trunk/src/ (aircraft_gui.cpp roadveh_gui.cpp ship_gui.cpp train_gui.cpp): -Codechange: ignore SETX(Y) spacing in vehicle details and graphical glitches due to (incorrect) SETX(Y) usage
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16:00:07 <Keith> hi there all
16:04:04 <CIA-4> OpenTTD: rubidium * r18145 /trunk/src/ (depot_gui.cpp roadveh_gui.cpp): -Codechange: pass the 'proper' left and right values to DrawVehicleInDepot
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16:10:04 * petern , belatedly, puts on QUHoD
16:12:35 <Keith> that sounds like Klingon
16:12:41 <Keith> well, looks
16:14:29 <Belugas> nonononon... it sounds like a good moody song ;)
16:15:13 <Keith> what?
16:16:31 <Eddi|zuHause> klingons are known for their moody songs?
16:17:57 <Keith> can someone help me compile OpenTTD?
16:18:00 * Keith is a newbie
16:18:09 <Eddi|zuHause> the wiki is your friend
16:18:35 <Keith> yeah, I'm following it to the letter
16:18:38 <Keith> but it's not working
16:20:10 <fjb> Telling what exactly is not working might bring you further.
16:20:36 <Keith> make[1]: *** [wget.exe] Error 1
16:20:36 <Keith> make[1]: Leaving directory `/usr/src/wget-1.9.1/bld/src'
16:20:36 <Keith> make: *** [install.bin] Error 2
16:20:36 <Keith> ./mingwPORT.sh: /bin/patch: Permission denied
16:20:39 <Keith> that is the error
16:20:45 <Keith> when compiling wget
16:21:00 <Keith> using MinGW
16:22:16 <Rubidium> sounds like patch is missing; use it's package manager (if it has one) to install it
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16:23:18 <TrueBrain> " -Codechange: ignore SETX(Y) spacing in vehicle details and graphical glitches due to (incorrect) SETX(Y) usage" <- ignore the graphical glitches, or ignore SETX(Y) in graphical glitches? :p (sorry, I just had to :p)
16:24:09 <Belugas> [11:16] <Eddi|zuHause> klingons are known for their moody songs? <-- no, but DeathMole is ;)
16:25:05 <Keith> install patch with MinGW's patch manager?
16:25:59 <Rubidium> I'm guessing; I haven't installed mingw in one-and-a-half year and back then I followed the manual
16:26:28 <Rubidium> don't know whether newer versions of OSes, msys, mingw and the wiki manual might have broken the wiki manual
16:26:51 <ashb> ' ./mingwPORT.sh: /bin/patch' <-- looks like msys not mingw
16:28:30 <Keith> I did have to install a newer version of MSys to get it to work at all
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16:28:51 <Keith> I hope you don't mind my asking, but jsut what ARE MSys and MinGW anyway?
16:29:46 <Rubidium> wrappers to make windows a bit unix like so you can unixy tools on Windows
16:29:57 <Keith> but how are they different?
16:31:32 <Rubidium> msys is a bunch of non-compiler tools, mingw is a bunch of compiler tools. msys can be useful without mingw, mingw isn't usefull without msys
16:32:02 <Keith> okay
16:32:38 <Keith> and when I install them, am I right in thinking that MSys creates its own little unixy environment in its folder?
16:33:00 <Rubidium> yes
16:33:15 <Rubidium> or at least, that's what I remember from long long ago
16:33:33 <Keith> ok :)
16:33:51 <Keith> but I appear to have a file patch.exe in the /bin folder
16:34:05 <Keith> and I did a chmod 777 on it
16:34:25 <Rubidium> then whatever patch tries to patch can't be modified
16:35:10 <ashb> Rubidium: i use mingw without msys all the time
16:35:31 <ashb> it provides gcc and gnu make
16:35:32 <Keith> then what DO you use?
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16:35:47 <ashb> i use mingw + cmd.com when i do windows stuff
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16:42:35 <Keith> sigh, this is going nowhere
16:48:51 <Keith> what is patch trying patch when installing the wget?
16:49:41 <Rubidium> something in the original sources so it can compile it :) just look for .diff or .patch files in the stuff you downloaded
16:50:07 <Rubidium> unless... mingwPORT.sh downloads the diff, then you might need to execute all steps manually
16:51:22 <Keith> there is a mingw.patch
16:51:33 <Keith> in the wget tar
16:55:47 <fjb> Tht explains it.
16:56:25 <fjb> Are you sure that mingw finds the right patch?
16:56:37 <fjb> patch.exe
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16:58:01 <Keith> well there's one in /bin
16:58:03 <Keith> is that not it?
17:02:36 <fjb> I don't know. What search path is your shell using?
17:02:47 <Keith> how can i check that?
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17:05:22 <asilv> what windows version you are using? I remember reading that mingw doesn't work properly on vista/7? or was it just 64bit?
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17:06:09 <Keith> Vista
17:06:41 <Goulp> Keith: Vista, then KISS, use MSVC express ed
17:07:00 <Keith> maybe I should
17:07:45 <Keith> I'll give that a go then...
17:11:23 <Keith> I'll get back to you guys once I;ve given that a go
17:11:30 <Keith> is the wiki useful for MSVC?
17:11:34 <Goulp> yeap
17:12:23 <Keith> thanks for your help guys
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17:12:41 <glx> Keith: where is installed msys ?
17:12:59 <Keith> I installed it in C:\OpenTTD\msys
17:13:25 <glx> [17:20:36] <Keith> ./mingwPORT.sh: /bin/patch: Permission denied <-- looks like file permissions are wrong, maybe windows fault
17:13:35 <Keith> yeah
17:13:47 <Keith> I also tried running msys as admin, but that didn't work at all
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17:15:10 <glx> I know I can't do "sh configure" for openttd now I'm on win7, but doing sh then ./configure works (don't ask it's windows ;) )
17:16:42 <Keith> haha
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17:19:02 <Mickster04> i dunno if this is allowed, but can anyone help me find the original files from the original game,:/
17:19:44 <glx> google knows where, but we can't tell you
17:20:13 <Mickster04> ok
17:20:14 <Mickster04> :(
17:20:18 <Mickster04> thanks anyway
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17:38:13 <petern> hmm
17:38:38 <petern> if you set a content download going, then cancel it, and pick something else to download, the old filename still shows up
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17:51:57 <CIA-4> OpenTTD: peter1138 * r18146 /trunk/src/network/network_content_gui.cpp: -Codechange: Improve content download window scaling and offsets for different font size
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17:55:30 <Rubidium> TrueBrain: do you think http://rbijker.net/openttd/static_icu_flimsiness.diff has any chance of working with the Gentoo CF VM?
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18:00:14 <TrueBrain> I see no reason why not
18:01:17 <CIA-4> OpenTTD: rubidium * r18147 /trunk/config.lib: -Add: experimental option to try to statically link to libicu
18:01:35 <Rubidium> can you then 'teach' the generic binaries to statically link to libicu?
18:02:14 * petern ponders going home
18:02:16 <Sacro> holy crap
18:02:19 <Sacro> i know mickster04
18:03:26 <TrueBrain> Rubidium: the 'linux' target, right?
18:03:43 <Eddi|zuHause> 5 Reallocated_Sector_Ct 0x0033 001 001 036 Pre-fail Always FAILING_NOW 15131
18:03:55 <Eddi|zuHause> that sounds... not good...
18:05:04 <Rubidium> TrueBrain: only linux-generic
18:05:14 <TrueBrain> yes, the linux target
18:05:22 <TrueBrain> k, linux:amd64 and linux:i386 now have --static-icu
18:06:44 <Rubidium> thanks
18:07:00 <Rubidium> lets see what the final result is going to be :)
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18:42:52 <Belugas> [13:02] * @petern ponders going home <--- he?? all that nice work was done from work? I like your job :)
18:45:11 <CIA-4> OpenTTD: rubidium * r18148 /trunk/src/rail_gui.cpp: -Fix: with the waypoint picker the wrong widget was 'grayed' with RTL and the y offset of the grayed area was incorrect for big fonts
18:45:37 <CIA-4> OpenTTD: translators * r18149 /trunk/src/lang/ (7 files): (log message trimmed)
18:45:37 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
18:45:37 <CIA-4> OpenTTD: dutch - 11 changes by habell
18:45:37 <CIA-4> OpenTTD: finnish - 2 changes by jpx_
18:45:39 <CIA-4> OpenTTD: greek - 2 changes by fumantsu
18:45:39 <CIA-4> OpenTTD: hungarian - 4 changes by alyr
18:45:41 <CIA-4> OpenTTD: italian - 1 changes by lorenzodv
18:46:09 <CIA-4> OpenTTD: rubidium * r18150 /trunk/src/ (widget.cpp window.cpp): -Codechange: make the horizontal scrollbar scroll in the opposite direction with RTL
18:47:13 <Rubidium> hahaha, TrueBrain you should look at the Dutch translation :)
18:47:46 <Rubidium> "Spel nog steeds gepauzeerd (handleiding)"
18:48:03 <TrueBrain> omg ...... stupid habell ... no interest to look at the context of a sentence :(
18:48:23 <TrueBrain> sometimes it is better to have no translation, then such a crappy :(
18:48:36 <SmatZ> hehe
18:48:53 <SmatZ> wasn't there the same problem with gemrna translation some time ago as well?
18:48:56 <TrueBrain> to translate back, he used the other meaning of the word 'manual' here
18:49:02 <TrueBrain> like the book that comes with it
18:49:17 <petern> Belugas, yeah, lunch time and after hours
18:49:18 <SmatZ> gemrna = german
18:49:24 <TrueBrain> even babbledish can do a better job
18:49:26 <Rubidium> he used the 'noun' instead of the 'adjective'
18:49:29 <TrueBrain> babblefish
18:49:35 <Rubidium> babel!
18:49:39 <TrueBrain> babel! :p
18:49:45 <TrueBrain> maybe he did use that ....
18:49:45 <Rubidium> it's "Altavista's Babe..."
18:49:48 <TrueBrain> is habell Dutch?
18:50:49 <Prof_Frink> There's enough dutchists around, you should be able to find one who knows the lingo
18:52:39 <Rubidium> I always get annoyed by Dutch applications; if I need to test other-than-English I usually use French (okay, that's because it forces the autodetected font to be taken)
18:56:34 <Belugas> makes sens, petern. long time i did not took the time to take the time :S
19:05:16 <glx> Rubidium: detection forced by OSK ;)
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19:07:29 * Rubidium waves hello to Alberth
19:08:31 * Alberth waves hello back to all present
19:08:43 <SmatZ> hello Alberth
19:09:11 * Alberth shakes a hand with SmatZ: hello
19:09:40 <SmatZ> oh :)
19:10:47 <Alberth> (I already waved :) )
19:13:03 <CIA-4> OpenTTD: peter1138 * r18151 /trunk/src/industry_gui.cpp: -Codechange: Let industry build/found widgets fill the window.
19:17:01 <CIA-4> OpenTTD: rubidium * r18152 /trunk/src/ (47 files in 4 dirs): -Codechange: remove the 'minimum window size' from the WindowDesc; it's determined from the (nested) widgets
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19:26:28 <Keith> the newb is back :)
19:26:44 <SmatZ> hooray
19:26:52 <Keith> glad to make you happy
19:27:19 <SmatZ> :)
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19:28:43 <Keith> are any of the nice people helping me before still here?
19:28:58 <SmatZ> maybe
19:29:16 <Keith> I decided to use MSVC
19:31:06 <Keith> and the openttd-useful package
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19:43:32 <Keith> what is the "DirecX headers subdirectory"? I can't find it where I installed DirectX
19:48:48 <Keith> do I need to install some form of DirectX besides the SDK?
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19:58:17 <Keith> hi Tokai and Progman
20:02:20 <glx> Keith: should be c:\program files\microsoft directx sdk\include
20:02:41 <Keith> thank you very much
20:02:52 <Keith> maybe the Wiki should be changed to make it more obvious?
20:03:03 <Alberth> go ahead, it is a wiki
20:03:07 <glx> you should know where you install things
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20:03:35 <Sacro> glx: no it shouldn't
20:03:41 <Keith> well I knew the first part
20:03:43 <Sacro> not on a 64 bit system
20:03:57 <glx> yes (x86)
20:03:58 <Sacro> should be %ProgramFiles%
20:04:03 <Sacro> and nothing else
20:04:08 <Keith> but the wiki says "Add the DirectX headers subdirectory"
20:04:45 <glx> Sacro: %ProgramFiles% is 64bit
20:04:50 <glx> DX SDK is not there
20:04:57 <Sacro> glx: it's all bits
20:04:59 <glx> it's in x86
20:05:13 <Sacro> should always use %ProgramFiles%
20:05:29 <Sacro> I hate it when things don't use %AppData%
20:06:20 <glx> you can also use DXSDK_DIR
20:07:21 <Sacro> hmmm, that should work
20:07:24 <Keith> what should I put in the Additional Include Dirs then?
20:08:20 <glx> Sacro: anyway %ProgramFiles% doesn't link to 'Program Files (x86)'
20:08:31 <Sacro> oh?
20:08:50 <Sacro> %DXSDK_DIR%\Include?
20:10:50 <Keith> yeah?
20:10:57 <Keith> literally that?
20:11:09 <glx> $(DXSDK_DIR)\Include
20:11:57 <Keith> okay
20:12:18 <Keith> then this should be my last question, where is "objs/Win32/Debug"?
20:13:32 <glx> in openttd checkout after first compilation
20:13:55 <Keith> o so I compile it once first, and then copy the data?
20:14:30 <glx> you compile then copy objs/win32/debug/openttd.exe (or release) in bin
20:15:30 <Keith> ok, it's compiling as we speak :)
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20:16:20 <Keith> will this take long?
20:16:33 <glx> release or debug?
20:16:37 <Keith> release
20:16:46 <glx> then it's long :)
20:16:54 <Keith> oh
20:16:56 <glx> optimisation of code
20:17:11 <Keith> yeah I should have known that actually
20:17:21 <glx> debug builds faster but it's unplayable (too slow)
20:17:31 <Keith> it's nto that I'm completely new to coding etc. but I've never had to set up the machinery before
20:18:36 <Keith> time for some Big Bang Theory, ttyl
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20:44:21 <Keith> back
20:44:26 <Keith> it compiled succesfully :)
20:47:43 <Keith> and I can play it, cool!
20:47:55 <asilv> http://i613.photobucket.com/albums/tt211/asilvio/swehouses2-1.png <-- teh prettyness
20:48:33 <Keith> what is so pretty about that?
20:49:17 <asilv> the houses
20:49:26 <asilv> well, I like them anyway...
20:49:35 <Keith> I think I'm just old and like the traditional houses
20:49:57 <tokai> heyho Keith (sorry, late replay.. as usual ;)
20:50:05 <Keith> haha no worries
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20:50:52 <tokai> reply even
20:53:54 <Eddi|zuHause> i don't understand why houses have to be green...
20:53:55 <Keith> :)
20:54:15 <Keith> do they HAVE to be?
20:54:56 <Eddi|zuHause> well, obviously all house sets i have seen have an overabundance of green houses
20:55:30 <Keith> maybe it's normal somewhere in the world, but to me it seems a bit odd too
20:55:45 <TrueBrain> Rubidium: did it work btw?
20:56:49 <Chruker> Lots of swedish houses are red and IIRC it is because red paint was cheap to make
20:57:16 <Keith> in The Netherlands painting houses is actually quite rare and most of them are some sort of brick-colour
21:01:59 <Keith> is TortoiseSVN capable of patching the code so all I have to do after that is compile?
21:02:34 <Rubidium> TrueBrain: seems to look like it
21:02:42 <TrueBrain> good
21:04:32 <Eddi|zuHause> Keith: depends on the patch
21:05:36 <Keith> I want the Cargo dist patch
21:06:24 <Eddi|zuHause> that's unlikely, because tortiose can't understand git- or hg-diffs
21:06:37 <Keith> then how would I do it?
21:06:45 <Eddi|zuHause> use the command line "patch" program instead
21:07:25 <Eddi|zuHause> most likely with the line "patch -p1 -i cargodist.diff"
21:07:28 <Keith> does that have to be installed separately?
21:07:47 <Eddi|zuHause> it should be part of msys/mingw
21:07:56 <Keith> great!
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21:15:11 <Keith> haha sh: /bin/patch permission denied
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21:22:59 <Keith> when I do "add patch" with TortoiseSVN nothing seems to happen, but it will allow me to apply a .diff patch
21:27:00 <glx> tortoise can only apply patch created with "svn diff"
21:27:05 <Keith> ok
21:27:18 <Keith> so this patch is called diff, but is not of the correct ofrmat for Tortoise
21:27:45 <glx> hg diffs are valid patch but not for tortoise :)
21:27:52 <Keith> so how should I patch it?
21:28:13 <glx> open the diff in a text editor and check the first lines
21:28:25 <glx> does it start with a/ and b/ ?
21:28:42 <Keith> diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj
21:28:52 <glx> ha it's a git diff :)
21:28:57 <Keith> yes it is :)
21:29:12 <glx> anyway msys patch should work
21:29:30 <glx> I don't know why your windows doesn't let it run
21:29:31 <Keith> but when I start MSys I get the same permission denied as before...
21:30:20 <Keith> not when I start it, when I try to patch with it
21:30:56 <glx> "patch --help" works ?
21:31:09 <Keith> no
21:31:33 <Keith> but I do seem to have full rights on patch.exe
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21:35:50 <Keith> any dieas?
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22:03:05 <Keith> got patch.exe to work under Cygwin as Admin...
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22:06:42 <CIA-4> OpenTTD: peter1138 * r18153 /trunk/src/graph_gui.cpp: -Codechange: Correct height for 'key' button on graph windows.
22:11:09 <Keith> what is the difference between the openttd_vs80 and _vs90 files?
22:11:11 <Belugas> ho boy... that late and it's still not over yet :(
22:11:24 <Belugas> different version of MSVC
22:11:31 <Keith> ok
22:12:00 <Belugas> i THINK that vs80 is for MSVC 2005
22:12:03 <Belugas> or somwthing alike
22:12:16 <Belugas> yeah
22:12:18 <Keith> that's pobably right
22:12:30 <Belugas> and vs90 is for MSVC 2008
22:12:38 <Keith> finally got the patching to work :)
22:12:52 <Belugas> and dpr are for Delphi
22:13:02 <Belugas> mmh... no dpr in Openttd? shit
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22:13:24 <Keith> is that a problem?
22:14:27 <glx> and maybe we'll need _vs100 files for MSVC 2010 :)
22:15:11 <Rubidium> glx: s/maybe we'll need/we'll definitely need/
22:15:13 <Keith> bah, change, and I';ve just got used to this...
22:15:49 <Keith> btw, thank you all :)
22:21:11 <Keith> but the comilation failed :(
22:23:51 <Keith> how do I download a previous version of the source (with Tortoise)
22:30:57 <Keith> foudn it
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22:33:58 <andythenorth> @seen Pikka
22:33:58 <DorpsGek> andythenorth: Pikka was last seen in #openttd 2 days, 7 hours, 39 minutes, and 46 seconds ago: <Pikka> werd up, cats
22:34:12 <andythenorth> :|
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22:58:56 <CIA-4> OpenTTD: rubidium * r18154 /trunk/src/depot_gui.cpp: -Codechange: let the depot window better scale with bigger fonts
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23:09:07 <CIA-4> OpenTTD: smatz * r18155 /trunk/src/ (console_cmds.cpp screenshot.cpp screenshot.h): -Codechange: in MakeScreenshotName(), don't return pointer to local static variable - use global one instead
23:11:46 <planetmaker> @seen Born_Acorn
23:11:46 <DorpsGek> planetmaker: Born_Acorn was last seen in #openttd 19 weeks, 0 days, 8 hours, 26 minutes, and 4 seconds ago: <Born_Acorn> Bbl
23:12:03 <planetmaker> quite late, I guess ;-)
23:12:53 <CIA-4> OpenTTD: smatz * r18156 /trunk/ (6 files in 2 dirs): -Add: crash screenshot, created from blitter buffer
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23:32:30 <CIA-4> OpenTTD: rubidium * r18157 /trunk/src/depot_gui.cpp: -Codechange: some minor tweaks of the boundaries of strings etc. in the depot window
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23:53:18 <Sacro> anyone here using mercurial?
23:55:16 <Sacro> hmm
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23:56:31 <Keith> not I
23:56:42 <Keith> I am going to go to bed though, byebye!
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