IRC logs for #openttd on OFTC at 2009-11-06
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07:20:10 <DDR> Hello. Just wanted to say I had a dream about this game. Then I installed it. It was as good. I love you all. Goodnight.
07:25:05 <Eddi|zuHause> your face looks weird, you should see a doctor about that
07:29:03 <Forked> you like it? I found it on the internet
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12:46:31 <IceGuest_75> I'm trying to make a dedicated server with !goal feature
12:46:42 <IceGuest_75> But i can't find anything relevant to how to install a script like that
12:46:46 <IceGuest_75> Or whatever software it is
12:47:00 <Rubidium> primarily because they're quite secretive about that
12:47:45 <Noldo> Gandalf and his friends?
12:47:50 <Rubidium> the people with a goal server, e.g. I tried to contact Ex but never succeeded with that
12:47:55 <IceGuest_75> Rubidium so no chance of finding out how to do it ?
12:49:08 <Rubidium> I wouldn't say no chance
12:49:45 <IceGuest_75> Any idea how one would go about writing the software/script
12:49:50 <Noldo> can it be done with an autopilot like thing?
12:49:56 <IceGuest_75> What scripting/programming language should one know ?
12:52:10 <dihedral> cannot be done with ap
12:52:24 <dihedral> openttd must be heavily patched to make a goal server
12:52:43 <Noldo> what kind of goal do they use?
12:53:06 <IceGuest_75> A goal like who reaches company value of X $ wins would be hard to make
12:53:22 <IceGuest_75> I mean you would make a timer or on each end o month get the company value of each company
12:53:47 <IceGuest_75> And if one has over the constant pause the game declare the winner restart the server in X time
12:54:29 <IceGuest_75> Doesn't seem too complicated :P
12:55:19 <dihedral> company value is fetchable
12:55:34 <IceGuest_75> I did find a complicated feature
12:55:38 <dihedral> however, if 2 had reached the value, you could not tell which one was first
12:55:57 <IceGuest_75> dihedral whichever has the best value :P
12:56:21 <IceGuest_75> Either that or one could make a timer to check the company value at each X seconds or minutes
12:56:59 <dihedral> why do you want yet another goal server?
12:57:05 <dihedral> are the other ones full already?
12:57:30 <IceGuest_75> dihedral for my local community
12:57:37 <IceGuest_75> local as in for my country :)
12:58:33 <dihedral> how many openttd players do you have from that country?
12:58:36 <IceGuest_75> I already have a couple of other gaming servers and want to promote OTTD
12:58:58 <dihedral> well.... have fun ^^
12:59:20 <IceGuest_75> I found a more complicated goal server. You would build your HQ in a city and do /claim to claim the city. The scenario was desert and you would need to bring in water food goods diamonds to flourish the city. The one who makes X population city wins
12:59:55 <IceGuest_75> If i'm not mistaken might have been from Ex too, i know it's named City Mania
13:00:11 <IceGuest_75> Is there a way to disable terraforming ?
13:00:51 <IceGuest_75> patching as in applying a new grf ?
13:01:06 <glx> no as changing the source
13:01:07 *** Ammler is now known as Guest1007
13:01:29 <IceGuest_75> What language is it ?
13:02:03 <IceGuest_75> yeah probably in the following years i'll achieve this on my own =)
13:02:37 *** Guest1007 is now known as Ammler
13:02:58 *** Luukland has joined #openttd
13:03:10 <Luukland> Its me Luukland from the misssisssippi
13:05:12 <Luukland> I sat upon a solid rock
13:05:26 <Luukland> Making the flowers dance before the morning dew
13:05:42 <Luukland> I was listening to their moist sound
13:05:56 <Luukland> Just like as if I were together with you
13:06:02 <Goulp> hey IceGUest75, try with Luukland, he is a kind of pro in goal server
13:06:24 <Luukland> Someone wanting to speak the old men?
13:06:59 <IceGuest_75> Yeah Luukland can you share knowledge on how to make a company value goal server?
13:07:41 <Luukland> Let me ask you first, do you know C++?
13:07:57 <IceGuest_75> I know PHP up to OOP
13:08:18 <IceGuest_75> I've only given other languages a chance up to pointers
13:08:26 <Luukland> ouch, well, first you need to checkout the svn source
13:08:44 <Luukland> if you use Tortoise in windows for example
13:09:24 <IceGuest_75> So first step get Tortoise
13:09:31 <Luukland> and checkout the svn
13:09:44 <IceGuest_75> Downloading it now
13:09:57 <Luukland> What compiler do you use on windows?
13:10:12 <Luukland> will need one also :P
13:10:22 <IceGuest_75> I've used wy.... something for C
13:11:11 <Luukland> cygwin is for linux right?
13:11:20 <IceGuest_75> Used it with netbeans
13:11:23 <IceGuest_75> I can't really remember
13:11:27 <IceGuest_75> As i was doing it blindly
13:11:37 <dihedral> Rubidium, looks like 2 pro's have met eachother ^^
13:11:43 <IceGuest_75> But i did make a hello world and few micro projects on C
13:11:51 <Luukland> Uhu, well I would recommend visual C++ Express
13:12:15 <IceGuest_75> Getting visual C++ express too
13:13:17 <Luukland> There are some pages on the wiki with some more tools you would need
13:14:14 <Luukland> Follow these steps closely
13:14:25 <IceGuest_75> visual c++ express vs visual studio 2008
13:15:02 <Luukland> studio needs licence
13:15:30 * dihedral extends his ignore list ^^
13:15:47 <IceGuest_75> I'm sure i could've found one for visual studio
13:15:56 <IceGuest_75> but i'll get express then if you insist
13:16:39 <Luukland> U ask me how to do it, so I tell you :p
13:16:57 <Luukland> if you manage other way around, please be my guest :)
13:17:16 <IceGuest_75> No i'm fine with what i have :D
13:17:54 <Luukland> ok then the next step is understanding of the openttd source code
13:18:25 <Luukland> just compile, test, change something, compile again, see if it works
13:18:34 <Luukland> also known as the "Scientific method"
13:19:00 <Luukland> What are u spamming about deBoerIsTroef?
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13:19:16 * deBoerIsTroef is done understanding the source code
13:19:49 <IceGuest_75> Microsoft Silverlight Runtime Do i need this ?
13:20:04 <IceGuest_75> It comes with the visual C++ isntall
13:20:04 <dihedral> you are done understanding ALL the source code??
13:20:13 <Luukland> If you just need to compile OpenTTD it's enough if you don't select any options
13:20:27 <Luukland> read the wiki guide :P
13:21:17 <deBoerIsTroef> dihedral: I _was_ being a bit ironic of course... i thought it was funny to call the next step 'understanding the source code' ;)
13:21:21 <deBoerIsTroef> kind of a big step :)
13:22:16 <Luukland> still if you want ever to reach the top, you need to understand every part below you
13:22:33 <Luukland> understand isn't the same as knowing
13:22:57 <IceGuest_75> Till visual express installs i'm going to wash the dishes before they rot in the sink
13:23:55 <Luukland> You also need to understand clients and servers IceGuest_75
13:24:23 <Luukland> and then, patch, play and enjoy (something some others have problems with)
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13:33:58 * Luukland grabs a hand and trows it into IceGuest_75's dishes
13:37:59 *** IceGuest_75 is now known as IceGuest_75[A]
13:37:59 * IceGuest_75[A] is now away - Reason : Auto-Away after 15 minutes
13:43:01 * Eddi|zuHause petitions for an auto-away-kick
13:44:13 <IceGuest_75[A]> bah DirectX Software Development Kit 468 MB
13:45:09 <Goulp> DirectX: just for music playing
13:46:40 <Luukland> heated up until 80 degree
13:46:46 <Luukland> warming my cosy little cottage
13:52:12 <Eddi|zuHause> how much is that in real temperatures?
13:53:25 <Eddi|zuHause> @calc(80-27)*5/9
13:53:30 <Eddi|zuHause> @calc (80-27)*5/9
13:53:30 <DorpsGek> Eddi|zuHause: 29.4444444444
13:53:52 <Eddi|zuHause> that can't be right...
13:55:42 <Goulp> he didnt precise the real unit of degree (°C, °K, ...)
13:56:11 <Luukland> K does not excist actually
13:59:51 <Luukland> Graden celsius Fahrenheit F = C 1.8 + 32
14:00:13 <DorpsGek> Luukland: Error: Something in there wasn't a valid number.
14:00:23 <DorpsGek> Luukland: Error: Something in there wasn't a valid number.
14:00:44 <Luukland> @calc ((80-32)/(1+4/5))
14:00:44 <DorpsGek> Luukland: 26.6666666667
14:01:10 <Eddi|zuHause> so, 32, why did i remember that as 27?
14:02:03 <Eddi|zuHause> and why does my table not feature this conversion?
14:03:10 <Luukland> Fahrenheit Raumur Re = (F - 32) / 2.25
14:03:49 <Luukland> @calc ((80-32)/(9/4))
14:03:49 <DorpsGek> Luukland: 21.3333333333
14:04:18 <Eddi|zuHause> google says 26.666...
14:04:24 <Luukland> my cosy little cottage temperature
14:04:37 <Luukland> then the bot must be broken
14:06:19 <Eddi|zuHause> Réaumur is some different scale...
14:06:35 <Eddi|zuHause> where 100°C = 80°R
14:07:17 <Eddi|zuHause> according to my table...
14:09:41 <Eddi|zuHause> yes, temperature scales tend to be linear (at least it doesn't tell any different here)
14:10:02 <Eddi|zuHause> 0°C=0°R and 100°C=80°R
14:10:08 <Eddi|zuHause> 0°C=32°F and 100°C=212°F
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14:17:26 <Eddi|zuHause> anyway, 26°C sounds a little high for a room temperature
14:18:07 <IceGuest_75[A]> depends on what you're wearing Eddi|zuHause
14:18:40 <Eddi|zuHause> shorts and a t-shirt, and it can't be more than 18°C in here...
14:19:08 <IceGuest_75[A]> 25 oC in my room
14:20:31 <Eddi|zuHause> is romania continental or mediterranean climate?
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14:21:03 <Eddi|zuHause> or something else?
14:21:56 <IceGuest_75[A]> between temperate and continental.
14:22:48 <IceGuest_75[A]> You'd have temperatures between -25 oC and 30 oC
14:22:50 <Eddi|zuHause> continental is part of temperate... temperate is split into oceanic and continental
14:23:32 <IceGuest_75[A]> Pretty decent air OC on computers in the winter
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14:23:54 <Eddi|zuHause> where oceanic zone is britain, intermediate zone in central europe and continental is in russia
14:24:03 <IceGuest_75[A]> I hate geography.
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14:24:39 <IceGuest_75[A]> or meteorology
14:25:18 <Eddi|zuHause> the difference is that oceanic has little variation between summer and winter, and continental has high variation
14:25:37 *** Oberzten is now known as Imbaaa
14:26:01 <Eddi|zuHause> it's imba, he should be nerfed
14:26:12 <Belugas> hoooooo.... that is such a good news! I'm all excited
14:27:07 <Imbaaa> Luukland's goalserver starting in 3 min!!
14:27:21 <Imbaaa> be there and see my imba skills
14:27:51 <Eddi|zuHause> i don't think anybody cares
14:29:33 <Imbaaa> is people here all about coding and programming stuff?
14:30:26 <Belugas> well... for sure, not admiring the skills of all newcomers...
14:30:51 <Belugas> coding, programming, ttd talking, enjoying life in general
14:31:23 * Goulp wonders if he can remove his coat or has to wait stable temperature
14:31:49 <Belugas> dpends what is your goal :)
14:33:22 <Imbaaa> mby im a newcomer here
14:33:56 <IceGuest_75[A]> installed direct X SDK
14:33:57 <Belugas> indeed, and enjoy life
14:34:04 <IceGuest_75[A]> Next openttd_useful.zip ?
14:34:22 <Goulp> yes, and dont forget to updates includes and lib folders
14:34:38 <Belugas> is it next step on the install sheet of the wiki? been so long...
14:34:44 <IceGuest_75[A]> updates includes and lib folders ?
14:35:16 <Goulp> yes, in order for the compiler, then the linker to use the include files and lib files
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14:35:56 <IceGuest_75[A]> You are reffering to this: Headers/libraries to compile with MSVC for Windows ?
14:37:23 <Goulp> Copying from OpenTTD needed includes and libraries
14:37:25 <IceGuest_75[A]> Haven't reached that point yet :D
14:37:36 <Goulp> you have some extra stuff to do
14:38:11 <Goulp> from SDK : Go to Tools -> Options, then to Projects and Solutions -> VC++ Directories. Add the following lines:
14:40:00 <IceGuest_75[A]> I'm looking at position 412
14:40:18 <IceGuest_75[A]> Wtf is with the Login Logged in as Kurt
14:41:47 <Imbaaa> because he took the screenshot
14:41:58 <IceGuest_75[A]> Goulp Go to Tools -> Options, then to Projects and Solutions -> VC++ Directories. Add the following lines:
14:42:03 <IceGuest_75[A]> I do this in visual express ?
14:42:37 <Imbaaa> mby he forgot to remove something from the side
14:43:09 <IceGuest_75[A]> Imbaaa it has a html submit input
14:43:14 <IceGuest_75[A]> That's not a screenshot =)
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14:57:05 <IceGuest_75[A]> I've downloaded the useful zip
14:57:14 <IceGuest_75[A]> I had 4 archieve
14:57:18 <IceGuest_75[A]> i extracted from them also
14:57:27 <IceGuest_75[A]> But i can't find \shared\include
14:57:35 <Luukland> Hmmmm IceGuest_75[A]
14:57:46 <Luukland> Maybe openntd useful 2.3 is better to use
14:58:42 <IceGuest_75[A]> The one i downloaded is openttd-useful-2.4-source
14:58:52 <Luukland> they updated it recently
14:59:04 <IceGuest_75[A]> Did i get the wrong one ?
15:00:15 <Luukland> it should be the same
15:00:29 <Luukland> can you google for the 2.3?
15:00:37 <Luukland> if the /shared is in that one
15:00:49 <IceGuest_75[A]> I'll download it now
15:02:56 <IceGuest_75[A]> openttd-useful-2.3-source
15:03:02 <IceGuest_75[A]> Can't find shared folder in this one either
15:03:19 <Luukland> skip the shared folder step :P
15:03:30 <IceGuest_75[A]> Copying from OpenTTD needed includes and libraries
15:03:33 <IceGuest_75[A]> Seems pretty important
15:04:00 <deBoerIsTroef> IceGuest_75[A]: you really need to get 2.4
15:04:13 <IceGuest_75[A]> Which one should i download?
15:04:16 <Luukland> there is a minor button at the top
15:04:48 <Luukland> just click everything
15:05:17 <IceGuest_75[A]> Thanks deBoerIsTroef
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15:09:13 <IceGuest_75[A]> Connected to svn://svn.openttd.org/trunk
15:09:30 <IceGuest_75[A]> Do i copy everything ?
15:10:07 <IceGuest_75[A]> in Visual Express ?
15:10:28 <IceGuest_75[A]> right click -> Checkout...
15:10:44 <IceGuest_75[A]> Checkout directory wherever i want to right>?
15:10:48 <Goulp> need to choose trunk or particular relase from tags
15:11:09 <IceGuest_75[A]> i've clicked on Trunk
15:11:34 <Luukland> you can checkout to any directory
15:11:59 <Luukland> you can also checkout release 0.7.3
15:12:04 <IceGuest_75[A]> checking out now :D
15:13:11 <IceGuest_75[A]> Open projects/openttd_vs90.sln. This will open your IDE with the project loaded
15:13:38 <Luukland> yeah, there are 2 of them or even 3 in the folder
15:13:44 <Luukland> you need to pick the right one
15:13:44 <IceGuest_75[A]> dd the DirectX headers subdirectory through the openttd project properties -> C/C++ -> General -> Additional Include Directories
15:16:16 <IceGuest_75[A]> I don't understand
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15:16:34 <Luukland> that is if you want to compile :
15:18:06 <IceGuest_75[A]> Sebastian and Desolator (aka Mircea Chirea) for creating/updating the Microsoft Visual C++ 2005 Express guide.
15:18:15 <IceGuest_75[A]> Mircea Chirea is Romanian :D
15:18:59 <Luukland> and what did I say about trolls?!
15:19:04 <Luukland> DO NOT FEED THE TROLLS!
15:20:35 <Chris_Booth> thanks for the Troll food
15:20:35 <deBoerIsTroef> IceGuest_75[A] so what, you are romanian too. (or at least, you are in Bucuresti)
15:20:49 <Eddi|zuHause> but it's friday...
15:20:52 <IceGuest_75[A]> deBoerIsTroef hacked me
15:21:00 <Eddi|zuHause> friday is feed the trolls day...
15:21:59 <Imbaaa> soon its kick a ginger day
15:22:25 <Eddi|zuHause> what's a ginger?
15:22:48 <Luukland> Goulp need help here
15:22:56 <Luukland> they are about to feed the trolls!
15:23:05 <deBoerIsTroef> IceGuest_75[A]: did you install the DirectX SDK?
15:25:27 <Chris_Booth> Ohh ginger tolls they are Troll with red hair from Scotland
15:25:30 <MyCatVerbs> Eddi|zuHause: really mean, horrid, basically racist slang term for human being with red hair.
15:26:00 <Chris_Booth> Eddi|zuHause: these people can also be called lepracorn and gingas
15:26:35 <MyCatVerbs> Eddi|zuHause: it's funny because it's actually just as hurtful to yell 'ginger!' at someone as most other racial slurs, but political correctness hasn't actually noticed yet. :P
15:27:24 <Chris_Booth> well MyCatVerbs i think it is more hurtfull as some racis slag can be correct
15:27:36 <Chris_Booth> yet it is never correct to call someone ginger
15:27:47 <deBoerIsTroef> ooooh it's going totally offtopic here
15:27:53 <Chris_Booth> Tim Minchin is a ledgend
15:28:12 <MyCatVerbs> Chris_Booth: it isn't accurate? How does that work?
15:28:33 <MyCatVerbs> Also, seconded. Tim Minchin++.
15:29:14 <Chris_Booth> well no one that you call ginger is actualy ginger
15:29:27 <Chris_Booth> MyCatVerbs: ginger is a root of a plant used in cooking
15:29:39 <Chris_Booth> so how can someone with red hair be a ginger?
15:30:00 <MyCatVerbs> It's also the name of a hair colour.
15:30:14 <Chris_Booth> yet if you call someone from pakistan a pakki (ok it is very nasty term) and i dont like the work, but it is correct
15:30:30 <Chris_Booth> not realy the hair colour is abourn
15:31:15 <Imbaaa> LOL GUYS THERE IS A ABOURN
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15:33:28 <IceGuest_75[A]> deBoerIsTroef Yes
15:33:30 <IceGuest_75[A]> Sorry i was afk
15:33:41 <IceGuest_75[A]> I also added the folders like wiki said
15:34:40 <IceGuest_75[A]> But i don't understand how to do this step: dd the DirectX headers subdirectory through the openttd project properties -> C/C++ -> General -> Additional Include Directories
15:35:20 <Goulp> IceGuest_75[A]: follow steps
15:36:16 <Goulp> select project properties
15:36:43 <Goulp> take care to use modify both config (Debug & Release) together
15:36:46 <IceGuest_75[A]> Tools -> Options
15:37:32 <IceGuest_75[A]> Or Project -> Proprieties
15:37:37 <Goulp> which one are you playig with ? (2005 or 2008)
15:38:07 <Goulp> is step sdk fully made ?
15:38:43 <Goulp> also add include folder and lib files to vc++ direcorties ?
15:38:46 <IceGuest_75[A]> openttd project properties -> C/C++ -> General -> Additional Include Directories
15:39:38 <IceGuest_75[A]> ..\objs\langs;..\src\3rdparty\squirrel\include this is what i have there
15:39:43 <Goulp> so in the additional incl dir, you just add the folders from sdk include and openttdusedelfull includes
15:39:57 <Goulp> you should have a button to add a folder
15:40:20 <deBoerIsTroef> he's in project properties, not general folders for whole VC
15:40:34 <IceGuest_75[A]> That's correct deBoerIsTroef
15:40:59 <deBoerIsTroef> gotta go, good luck
15:41:22 <Goulp> then go to tools/options/projet&sol/vc++ dirs
15:42:19 <IceGuest_75[A]> i have the SDK\Include folder in Include FIles
15:42:24 <IceGuest_75[A]> At the bottom of the list
15:42:27 <Goulp> you shoud have a cmbox with displau folder for "type of file"
15:42:48 <IceGuest_75[A]> And ottd essentials \ shared \ include on the top of the list
15:42:48 <Goulp> choose in this box "include files"
15:42:54 <IceGuest_75[A]> This is for Include Files
15:43:03 <IceGuest_75[A]> I am there Goulp
15:43:21 <Goulp> the you shoud have a button to add folder
15:43:35 <Goulp> beeween check mark and delete cross
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15:43:54 <Goulp> then use this button to add the include folder for sdk
15:43:54 <IceGuest_75[A]> What do i add?
15:44:00 <IceGuest_75[A]> I already did that
15:44:25 <IceGuest_75[A]> i have added SDK\Include and ottd essentials \ shared \ include
15:44:33 <IceGuest_75[A]> I added in library too
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15:44:41 <IceGuest_75[A]> SDK \ Lib \ x86
15:44:46 <IceGuest_75[A]> and win32\library
15:44:55 <Goulp> then it should be ready to compile
15:45:02 <IceGuest_75[A]> Now i am looking at Compiling
15:45:11 <IceGuest_75[A]> Add the DirectX headers subdirectory through the openttd project properties -> C/C++ -> General -> Additional Include Directories
15:45:20 <Goulp> you checkout the trunk ?
15:45:36 <IceGuest_75[A]> Opened projects/openttd_vs90.sln
15:45:57 <IceGuest_75[A]> How do i add directx headers subdirectory through the openttd project properties
15:46:17 <IceGuest_75[A]> I am in C/C++ -> General -> Additional Include Directories But don't know what to do
15:46:30 <Goulp> if sdk folder has been alreadey added, there is no need to do it again
15:46:51 <Goulp> so project open, then request for a build
15:46:59 <Goulp> and watch output window
15:47:30 <IceGuest_75[A]> objs/Win32/Debug. where is this ?
15:48:15 <Eddi|zuHause> IceGuest_75[A]: subdirectories of your checkout
15:49:09 <IceGuest_75[A]> Eddi|zuHause nope
15:49:33 <IceGuest_75[A]> Folders i have in the checkout are .svn (hidden) bin docs media os projects src
15:49:36 <Goulp> Debug will be created as soon as you request a build to the compiler
15:49:41 <Eddi|zuHause> IceGuest_75[A]: they only exist once you made a successful build
15:49:58 <IceGuest_75[A]> Building solution now
15:52:28 <IceGuest_75[A]> I guess it will take some time
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15:52:47 <IceGuest_75[A]> Shows on the status bar on the bottom Ln 300
15:52:52 <IceGuest_75[A]> I believe that's line 300 ?
15:53:02 <IceGuest_75[A]> How many lines are there?
15:54:37 <IceGuest_75[A]> Build: 4 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
15:56:02 <IceGuest_75[A]> SVN\projects\Debug
15:56:12 <IceGuest_75[A]> == objs/Win32/Debug ?
15:56:29 <Goulp> then you have a win32 binary
15:56:46 <IceGuest_75[A]> objs/Win32/Debug is the one who wiki is refering to
15:56:51 <IceGuest_75[A]> But i can't find this folder
15:57:10 <Imbaaa> like in this is sparta
15:58:29 <Luukland> IceGuest use windows search :P
15:58:41 <IceGuest_75[A]> I'm blind sorry
15:58:50 <Goulp> in the folder created by svn you should have an objs folder
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15:59:26 <IceGuest_75[A]> the combination of the letter objs somehow made a camoflauge
16:00:02 <IceGuest_75[A]> Copied data folder from the game
16:00:05 <IceGuest_75[A]> to the debug folder
16:00:26 <IceGuest_75[A]> openttd.exe should work
16:00:38 <IceGuest_75[A]> No available Language Packs
16:00:47 <IceGuest_75[A]> (invalid versions?)
16:00:49 <Luukland> download the latest R19000
16:00:52 <Goulp> they are in the bin folder
16:01:16 * Goulp slaps luukland with a troll
16:01:41 <IceGuest_75[A]> Where do i put them ?
16:01:51 <Luukland> in the lang folder :p
16:02:08 <Goulp> same place as data folder
16:03:07 <IceGuest_75[A]> Failed to find a sound set
16:04:11 <IceGuest_75[A]> no sound folder in bin hehe
16:04:45 <Luukland> play without sound :p
16:04:51 <IceGuest_75[A]> It doesn't start
16:04:54 <IceGuest_75[A]> It gives that error
16:05:22 <Rubidium> simple... it can't find the data directory and the important files in there
16:06:22 <IceGuest_75[A]> I have sample.cat in there alright
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16:06:53 <Rubidium> ... and those pesky .obs/obg files?
16:06:56 <IceGuest_75[A]> Rubidium i did copy the data folder from my game
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16:07:25 <Rubidium> not to mention openttd[dw].grf
16:08:01 <IceGuest_75[A]> This is what my data folder contains: openttdd.grf openttdw.grf opntitle.dat orig_dos.obg orig_dos_de.obg orig_win.obg sample.cat trg1r.grf trgcr hr ir tr
16:08:48 <IceGuest_75[A]> where do i get the missing files?
16:08:51 <Rubidium> so you're missing the obs file(s)
16:08:58 <Rubidium> in the bin/data directory in your checkout
16:09:28 <IceGuest_75[A]> Replace existing files i believe?
16:09:45 <Rubidium> those files are generally also the files you want to have in the data folder instead whatever you copied from somewhere else, otherwise you might get missing graphics
16:10:09 <IceGuest_75[A]> Yeah i will put them in my game also
16:11:29 <IceGuest_75[A]> Thanks for the help so far
16:11:34 <IceGuest_75[A]> Luukland now what :D /
16:12:08 <Goulp> Now, start to modify source code with your needs
16:12:12 <Luukland> Understanding the code :)
16:12:26 <Luukland> Change something, test :)
16:12:33 <Goulp> put your name in the about box
16:18:52 <IceGuest_75[A]> Can't find a file related to it
16:19:14 <IceGuest_75[A]> Any folder you might suggest?
16:19:54 <IceGuest_75[A]> My first bet was lang files
16:20:13 <Luukland> just search for rubidium in the files
16:25:21 <Luukland> and see if you succeeded
16:27:41 <IceGuest_75[A]> Now i should try to make the game 3D right?
16:27:51 <Luukland> well next step is set max loan to 600000
16:27:54 <IceGuest_75[A]> As in 360 spin
16:27:56 <Luukland> instead of the 500.000
16:28:00 <Goulp> 3D hollogram in the middle of the room
16:28:03 <Luukland> cos Who cares about soo little loan
16:28:09 <IceGuest_75[A]> On it Luukland
16:28:29 <Luukland> or make the max loan 400000000000
16:28:32 <Luukland> Whatever you like :)
16:28:47 <Goulp> maxloan : config setting...
16:29:06 <Luukland> still max is defined in source
16:29:16 <Luukland> since 80000000 will be capped :)
16:33:57 <IceGuest_75[A]> should it be in economy.cpp ?
16:41:41 <IceGuest_75[A]> _economy.max_loan = (_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / 50000 * 50000;
16:43:30 <Luukland> now make it 2Million
16:43:56 <Goulp> bitshift to right 16 pos
16:43:56 <Luukland> Hmmmm looks like bit steps to me
16:44:28 <IceGuest_75[A]> I'll just mess with the numbers see what happens
16:46:02 <Luukland> its easy, loan goes from 100K to 500K
16:46:44 <IceGuest_75[A]> _economy.max_loan = (_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / 50000 * 50000;
16:46:54 <IceGuest_75[A]> What's the use of / 50000 * 50000
16:46:58 <IceGuest_75[A]> It's the same thing without it
16:47:25 <IceGuest_75[A]> I did nothing happened
16:48:48 <IceGuest_75[A]> I don't think it's that
16:49:52 <IceGuest_75[A]> I mean i changed it to _economy.max_loan = (_settings_game.difficulty.max_loan >> 10) ;
16:49:56 <IceGuest_75[A]> SOmething should have happened
16:50:02 <IceGuest_75[A]> But the maximum amount is still 500k
16:50:44 <Xaroth> IceGuest_75[A]: it's for rounding
16:50:57 <Xaroth> it means that it'll be rounded to the nearest 50000
16:52:21 <Xaroth> and the fact it's >> 16 doesn't mean there's 16 steps :P
16:53:25 <Xaroth> a small hint, set your max loan difficulty setting to max, quit, open config, check max_loan config entry
16:53:34 <Xaroth> set it to minimum, quit, check max_loan config entry
16:54:14 <Xaroth> inflation adjustment comes with time played, as you'll also notice that your effective max loan changes while playing
16:55:46 <IceGuest_75[A]> Xaroth you are reffering the one in My Documents?
16:56:08 <Xaroth> the one that's being saved to, dependant on your environment and what args you're giving it :)
16:56:16 <Xaroth> but most commonly, for windows users, the one in my documents
16:56:24 <IceGuest_75[A]> I'm trying to make it possible in the game to increase the limit to 1 mil pounds
16:56:42 <IceGuest_75[A]> Or is the limit stated in the config as well? :D
16:56:45 <Xaroth> er, then check the limitations on _settings_game.difficulty.max_loan?
16:56:57 <IceGuest_75[A]> That's what i'm trying to find out
16:57:11 <Xaroth> then don't check where it's being applied, check where it's being validated and/or loaded :)
16:57:47 <Xaroth> the game will force it to be within certain bounds, change those bounds and yer pretty much done.. maybe some tweaking of the difficulty menu to allow for bigger ranges (if that even applies)
16:57:53 <Xaroth> time for me to go out for dinner
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17:06:07 <IceGuest_75[A]> Be back later tonight >3 hours
17:06:13 <IceGuest_75[A]> thanks again for the help
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17:18:55 <Eddi|zuHause> british children?
17:20:30 * Luukland makes the alarm sound
17:21:34 <Eddi|zuHause> well, american children wouldn't know that german has a "Football" team
17:22:49 <Eddi|zuHause> reminds me: "Why does the german military vehicles have an 'Y' on their license plate?" - "Because it's the end of Germany."
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17:26:28 <Eddi|zuHause> i wonder how many british children can tell Frederic I "Barbarossa" and Frederic II "the Great" apart
17:27:17 <Luukland> guys how to make scoresystem.png show in a wiki?
17:28:47 <Eddi|zuHause> ever tried the wiki formatting help??
17:29:04 <Luukland> Yeah, but it broke on ours
17:29:29 <Luukland> there should be a normal img button in the edit box
17:29:32 <Luukland> but someone broke it
17:31:11 <Eddi|zuHause> then make a bug report?
17:35:20 <frosch123> who is frederic ii ?
17:35:34 <Eddi|zuHause> frosch123: king of prussia
17:36:25 <frosch123> which century? 18, 19?
17:37:26 <Eddi|zuHause> one of the most influental persons of that time... his actions still have effect in modern germany (e.g. code of law, or the widespread use of potatos)
17:39:01 <Eddi|zuHause> he also let the hugenottes settle in prussia, and as a humanistic leader spread the idea of freedom of religion
17:39:11 <Prof_Frink> King of the potato people!
17:40:06 <Eddi|zuHause> his reforms are also responsible that there was no revolution in prussia similar to the one in france
17:40:42 <Eddi|zuHause> and in his fights with the french he helped england win their fights with the french over the new world
17:41:45 <Eddi|zuHause> [but the expensive war and the resulting taxation was one of the major reasons for the american declaration of independence]
17:42:09 <frosch123> now you quote wiki, right?
17:42:22 <Eddi|zuHause> no, why would i?
17:42:34 <Rubidium> frosch123: wiki quoted him!
17:43:29 <Eddi|zuHause> but i don't know kung fu...
17:43:38 <Rubidium> I read my note book...
17:44:11 * frosch123 does not scribble on laptops
17:46:33 <Eddi|zuHause> frosch123: my history teacher was a huge Frederic II fan...
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18:18:16 <Eddi|zuHause> what exactly does this mean? "smartd[3950]: Device: /dev/sdc, SMART Usage Attribute: 195 Hardware_ECC_Recovered changed from 36 to 35"
18:19:02 <Belugas> hard drive stuff, i believe
18:19:09 <Belugas> interpretation? none to offer :(
18:25:40 <frosch123> Eddi|zuHause: if you run smartctl manually it tells you acceptable values for every item
18:27:03 <Eddi|zuHause> yeah, it says "theshold 0", but it was constantly dropping over the last few hours...
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18:45:42 <CIA-4> OpenTTD: translators * r17983 /trunk/src/lang/ (5 files):
18:45:42 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
18:45:42 <CIA-4> OpenTTD: finnish - 1 changes by jpx_
18:45:42 <CIA-4> OpenTTD: italian - 1 changes by lorenzodv
18:45:42 <CIA-4> OpenTTD: lithuanian - 86 changes by Devastator
18:45:44 <CIA-4> OpenTTD: serbian - 1 changes by etran
18:45:44 <CIA-4> OpenTTD: spanish - 1 changes by Terkhen
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19:24:31 <IceGuest_75[A]> OK I've just found something
19:25:06 <IceGuest_75[A]> SDT_CONDVAR(GameSettings, difficulty.max_loan, SLE_UINT32, 97, SL_MAX_VERSION, 0,NS|CR,300000,100000,500000,50000,STR_NULL, DifficultyChange),
19:25:14 <Eddi|zuHause> you should be looking for SOMEONE instead, so he could finally finish all those features
19:25:30 <Luukland> He is understanding the code
19:26:48 <Eddi|zuHause> yes, but that's most likely not the (only) place he should be looking at
19:27:25 <IceGuest_75[A]> This is the limit 100000,500000
19:27:41 <IceGuest_75[A]> Don't know what the other arguments are though
19:28:26 <IceGuest_75[A]> 100000,1000000000000000
19:28:42 <Eddi|zuHause> that's unlikely to work :p
19:29:13 <IceGuest_75[A]> Didn't work :D
19:29:29 <IceGuest_75[A]> Gives me value -1,530,494,976
19:29:38 <Alberth> Using a cheat is so much easier :)
19:29:54 <IceGuest_75[A]> No cheats to make a !goal server tho'
19:29:58 <Luukland> Sounds like too many bits
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19:32:14 <IceGuest_75[A]> I can borrow only 10k at a time
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19:32:23 <IceGuest_75[A]> let's see how we can make that 100k at a time
19:32:44 <IceGuest_75[A]> major problem: i'm out of coca cola
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19:47:18 <IceGuest_75[A]> static const int LOAN_INTERVAL = 10000;
19:48:24 <frosch123> you know ctrl-click ?
19:48:44 <frosch123> ctrl+click on "borrow"
19:49:03 <IceGuest_75[A]> It maxes the loan ?
19:51:34 <IceGuest_75[A]> So i'm thinking now to modify so when a client uses /hello on the server the console would print "Hello World"
19:51:39 <IceGuest_75[A]> Can anyone teach me how ?
19:55:48 <Luukland> well you would need some coding experience for that
19:56:36 <IceGuest_75[A]> So i believe the game doesn't have a method to read what clients write in chat
19:58:05 <Rubidium> nope, what a client's user writes magically appears, without interaction of the game, on the screen of all the clients in the same game
20:01:15 <IceGuest_75[A]> Rubidium so what should i look for to find the code that prints out what clients write ?
20:04:34 <Luukland> Better not ask Ruby those thing
20:04:41 <Luukland> He has better things to do
20:06:26 <andythenorth> anything interesting happening?
20:12:35 <frosch123> in china a bag of rice just turned over
20:18:00 <IceGuest_75[A]> ./* Send a chat-packet over the network */
20:18:06 <IceGuest_75[A]> DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)
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20:26:41 <CIA-4> OpenTTD: rubidium * r17984 /trunk/src/ (widget.cpp widget_type.h): -Codechange: make it possible to use MakeNWidgets using a custom container widget.
20:28:29 <andythenorth> Pikka: I can't believe p1jk won't go past 1960
20:28:36 <andythenorth> would you reconsider?
20:29:28 <frosch123> sounds interesting, i always considered the game boring after the 50's
20:31:21 <andythenorth> so why aren't my vehicles going for servicing? this baffles me
20:31:55 <andythenorth> it's 1924. I'm looking at a road vehicle with 30 day servicing that last serviced in 1909
20:32:03 <andythenorth> it's driving past a depot
20:32:21 <andythenorth> this is r17858, but this problem's been kicking around for ages.
20:32:27 <CIA-4> OpenTTD: rubidium * r17985 /trunk/src/toolbar_gui.cpp: -Codechange: make the toolbar container support non-resizable widgets and subclassing of itself.
20:34:55 <CIA-4> OpenTTD: rubidium * r17986 /trunk/src/toolbar_gui.cpp: -Codechange: make the scenario 'main' toolbar nested. Also make it implement the 'switch' toolbar feature when it gets really small.
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21:43:47 <welshdragon> plus it was a road vehicle
21:44:20 <welshdragon> I'm yet to try PJ1K, i'll try it once there's more modern stuff
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21:58:50 <_ln> hmm, Dr. Soong in Enterprise
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22:53:33 <CIA-4> OpenTTD: rubidium * r17987 /branches/0.7/src/ (13 files in 5 dirs): (log message trimmed)
22:53:33 <CIA-4> OpenTTD: [0.7] -Backport from trunk:
22:53:33 <CIA-4> OpenTTD: - Fix: [NewGRF] 'subtract-in' is also signed for production callback version 0 (r17857)
22:53:33 <CIA-4> OpenTTD: - Fix: [NewGRF] _date_fract runs from 0 to 73 since r2041. Variable 0x09 should not (r17824)
22:53:33 <CIA-4> OpenTTD: - Fix: Do not fail hard when no soundcard could be detected; just fall back on the null-driver [FS#3268] (r17788)
22:53:34 <CIA-4> OpenTTD: - Fix: CJK languages do not have spaces, so for adding newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string [FS#3264] (r17772)
22:53:36 <CIA-4> OpenTTD: - Fix: Powernaut Helicopter got wrong 'load amount' (r17758)
22:59:06 <CIA-4> OpenTTD: rubidium * r17988 /branches/0.7/ (7 files in 3 dirs):
22:59:06 <CIA-4> OpenTTD: [0.7] -Backport from trunk:
22:59:06 <CIA-4> OpenTTD: - Feature: Port OpenTTD to GNU/Hurd
22:59:06 <CIA-4> OpenTTD: - Fix: When you start giving money (input window for amount), then get moved to spectators and you click 'Ok' a crash would occur (r17953)
22:59:06 <CIA-4> OpenTTD: - Fix: Crash when closing NewGRF parameter window with no NewGRF selected [FS#3291] (r17922)
22:59:08 <CIA-4> OpenTTD: - Fix: Uninitialised values in some paths of loading TTO savegames [FS#3288] (r17908)
22:59:10 <CIA-4> OpenTTD: - Fix: Make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs (r17902)
23:02:04 <CIA-4> OpenTTD: rubidium * r17989 /branches/0.7/src/screenshot.cpp:
23:02:04 <CIA-4> OpenTTD: [0.7] -Backport from trunk:
23:02:04 <CIA-4> OpenTTD: - Fix: Use 24bpp BMP format instead of 32bpp for screenshots. Saves space and is supported by more image viewers (r17943)
23:02:04 <CIA-4> OpenTTD: - Fix: Close BMP file when making screenshot fails (r17941)
23:02:04 <CIA-4> OpenTTD: - Fix: Deadlock when trying to create screenshot with too long name (including path) (r17936)
23:02:06 <CIA-4> OpenTTD: - Fix: 32bpp BMP screenshots were in wrong colours on big endian machines and broken when screen width was not a multiple of 4 (r17910, r17909)
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23:53:19 <Ammler> why can't you switch to other base graphics set while running a game?
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