IRC logs for #openttd on OFTC at 2009-09-28
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00:24:46 <Eddi|zuHause> did nobody ever make a patch that displays the road bit for autoroad?
00:40:53 <Eddi|zuHause> but most of the functionality should be possible to gather from the autorail tool, or not?
01:19:54 <Pikka> why is it that it is that the grfcrawler cannot connect to the forums database?
01:20:31 <Eddi|zuHause> need to ask orudge
01:22:52 <Eddi|zuHause> maybe i just wanted to highlight him ;)
01:38:17 <DaleStan> Rubidium: I'm not sure I understand the issue. Is the refittability wrong, or does the purchase window not match the facts of life after vehicle purchase?
01:40:18 *** elmex_ is now known as elmex
01:41:21 <DaleStan> If the former, it's MB's fault for not setting at least property 13. (It has never been guaranteed that some other grf won't mess with the defaults.) If the latter, the host needs to arrange things so before and after purchase match.
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01:45:52 <stinkyfax> i haven't played TTD for a long time, i've DLed 0.7.2 but most servers have custom newGFC, where can i DL them?
02:17:24 <Pikka> from the in-game content download service, stinkyfax
02:18:21 <Pikka> click on "newgrf settings", then "check online content"
02:19:06 <Pikka> "find missing content online", even :)
02:19:26 <Pikka> which is what the check online content button will read if you're missing newgrfs for the server
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06:50:18 <Rubidium> DaleStan: it has to do with some system that sets refittability to everything (except oil) for engines if property 1D is 0. For TTDP r2224 it only happens for engine IDs that are locomotives in TTD, in OTTD it happens for all engine IDs and if I understand mb he claims that in some 2.5 beta it doesn't happen at all
06:51:00 <Pikka> "everything (except oil)" sounds like the default aircraft refit
06:51:04 <Rubidium> DaleStan: mb also claims that the system that automatically sets refittability is 'always wrong'
06:57:10 <Rubidium> Pikka: yeah, it also happens for the default MUs
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06:59:34 <Rubidium> (the ones that have a capacity, so the diesel MUs and the last monorail train)
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08:55:41 <Pikka> anyone got any ideas how I can get a "global" psuedo-random number in an action 2 chain?
08:56:46 <Pikka> ie, a random number that will be the same for all industries or vehicles using the chain, and will be multiplayer safe, but will be different every game?
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09:02:45 <Pikka> hmm, and what is var 5F used for?
09:16:30 <Rubidium> I think there's no such thing in NewGRF at least, although we could 'export' the seed of the map
09:16:38 <Rubidium> (guess TTDP doesn't have that though)
09:27:41 <Rubidium> actually, what do you mean by chain? A vehicle chain = e.g. a train or aircraft?
09:28:48 <Rubidium> or do you mean iron ore mine + steel mill + factory (and via reverse dependencies also: farm, paper mill, lumber mill)
09:29:28 <Rubidium> which in case of ECS probably because all industries quite soon due to the circular dependencies via the vehicles
09:29:51 <Pikka> an action 2 variable :)
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09:31:29 <Rubidium> with the map's seed you'll end up with a constant (throughout a game) randomly chosen number at map creation
09:31:47 <Rubidium> and for TTDP I wouldn't know what to do
09:32:35 <Rubidium> we added the seed somewhere to the savegame
09:33:50 <Rubidium> you'd probably end up with an action7/9 variable
09:42:17 <Pikka> constant (throughout a game) randomly chosen number at map creation is what I'm after :)
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09:46:26 <dihedral> game seed would be your best choice, as that is also stored in the savegame... but is openttd specific, if i am not mistaken
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10:48:04 <crakinshot> hmm thinking about updating FollowTrainReservation(v)
10:49:16 <crakinshot> rather than return PBSTileInfo, it returns PBSPathInfo and information on the path (including a PBSTileInfo for the end point)
10:50:03 <crakinshot> not sure whether to edit the existing function and every that uses it or just add a duplication with the changes
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11:47:49 <crakinshot> whats the difference between the "blue" pixels and "pink" pixels?
11:58:02 <dihedral> crakinshot, may i ask you a personal question?
11:58:28 <dihedral> are you colour blind by any chance?
11:59:07 <crakinshot> not really... lol.
11:59:45 <crakinshot> I just don't understand why the signals are painted with pink(ish) pixels and how they show up gray in the gae
12:00:32 <crakinshot> I extracted openttdw.grf with grfcodec
12:01:07 <crakinshot> it seems to used a palette, so I guess I've not done something weird.
12:01:45 <Ammler> crakinshot: why do you decode it? The source is available from svn.
12:02:04 <Ammler> but if you do, you should use -p2 for windows palette.
12:02:20 <crakinshot> ahh, that might be easier
12:02:35 <Ammler> else use the dos grfs, that is used by default.
12:06:28 <crakinshot> I just didn't know there was an SVN entry for the sprites, should make it a lot easier to figure out now. :D
12:19:28 <CIA-4> OpenTTD: rubidium * r17657 /trunk/src/rail_gui.cpp: -Fix [FS#3242]: some semaphore signals fell outside of the signal GUI. Now the signals are properly centered which should make that problem go away
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12:38:47 <CIA-4> OpenTTD: rubidium * r17658 /trunk/src/ (lang/english.txt rail_gui.cpp settings.cpp):
12:38:47 <CIA-4> OpenTTD: -Codechange: remove custom drawing of the signal density in the signal GUI
12:38:47 <CIA-4> OpenTTD: -Codechange: move the state updates from OnPaint
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13:15:03 <Spoons> "hellp"? Are you under duress?
13:22:43 <Rubidium> it is English, only with your right hand a bit too far to the right (on a qwerty keyboard)
13:24:01 <Belugas> i'm not under stress, i'm under-stressed
13:24:15 <Belugas> which mean i'm in the same shape as a snail
13:24:37 <Belugas> like... all over the keyboard...
13:24:44 <Belugas> if i could sleep, i wold
13:25:56 <Eddi|zuHause> do snails have eye lids?
13:26:05 <Belugas> dunno, never been one
13:26:12 <Belugas> even if i feel like one
13:28:27 <Rubidium> oh, snails hibernate so that's some kind of sleep
13:32:59 <Belugas> they do? that must be it... It's an hibernation time
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13:33:30 <Rubidium> sorry, but only October to April
13:42:59 <CIA-4> OpenTTD: rubidium * r17659 /trunk/src/rail_gui.cpp: -Codechange: remove the last custom drawing from the signal GUI
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14:02:11 <Belugas> anyone knows why microsoft .net 3.5 folder does not contain regasm.exe?
14:03:17 <fjb> Maybe you need a microsoft .com folder.
14:04:18 * Rubidium doesn't even have a clue what regasm.exe should do
14:05:10 <Belugas> ok... regasm appears in C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727 but not on C:\WINDOWS\Microsoft.NET\Framework\v3.5
14:08:41 <Belugas> and quite a slap to Microsoft
14:09:03 <Belugas> damned.... Mi<tab> does not work, Microsoft is not registerd in this channel..
14:09:47 <Eddi|zuHause> weird, i never had that occur to me :p
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14:11:08 <Rubidium> hi, how was your meet with Sergej Sim?
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14:13:47 <frosch123> i only meat a sergeyp
14:13:52 <Belugas> thanks, but not required, don't go as low
14:14:20 *** Microsoft is now known as TrueBrain
14:14:32 <TrueBrain> then I go back to my own name already :p
14:14:56 <Belugas> TrueBrain, fits better :)
14:15:37 <CIA-4> OpenTTD: glx * r17660 /trunk/src/ (53 files in 3 dirs): -Fix: StringID typo
14:15:56 <TrueBrain> ghehe :) Good DorpsGek, refusing to take on those names, I love you for that :)
14:16:22 <Eddi|zuHause> he-whose-name-you-shall-not-speak!
14:18:35 <frosch123> but i saw "russian trolley bus" :p
14:19:09 <Eddi|zuHause> those are weird vehicles...
14:19:24 <Eddi|zuHause> looks like a tram mated a bus!
14:21:01 <crakinshot> The ones with the poor freezing russian on the front?
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15:07:23 <dihedral> probably marks town center?
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15:34:14 <Eddi|zuHause> i always found the tree-planting zone way too small
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16:00:19 <dihedral> how is it calculated?
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16:02:18 <Eddi|zuHause> there can't be that many places that use euclidean distance, grep yourself ;)
16:02:43 <dihedral> i thought you might know ;-)
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16:21:12 <asilv> dihedral: town zone code is in function UpdateTownRadius in town_cmd.cpp, zone 3 is the one that has trees
16:22:10 <dihedral> now please join #dihedrals.bitches :-D
16:22:13 <dihedral> no, just kidding :-D
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16:23:52 <asilv> well, I was looking for it some time ago, so I remembered where to find it
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17:45:35 <CIA-4> OpenTTD: translators * r17661 /trunk/src/lang/ (6 files in 2 dirs): (log message trimmed)
17:45:35 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:35 <CIA-4> OpenTTD: traditional_chinese - 1 changes by josesun
17:45:35 <CIA-4> OpenTTD: esperanto - 25 changes by raskolnik
17:45:35 <CIA-4> OpenTTD: french - 1 changes by glx
17:45:36 <CIA-4> OpenTTD: german - 1 changes by dihedral
17:45:36 <CIA-4> OpenTTD: serbian - 1 changes by etran
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18:24:38 <Belugas> hooo.... even have an answer...
18:30:11 <frosch123> congraz, how many billions did you gain?
18:31:39 <Belugas> none... apart satisfaction of yet another challenge
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19:03:14 <andythenorth> Belugas: still working?
19:04:31 <andythenorth> what time is it there?
19:04:41 <Belugas> would be fantastic to leave home at 15:00h...
19:06:45 <Belugas> although i feel sick enough to do so...
19:12:38 <CIA-4> OpenTTD: rubidium * r17662 /trunk/src/signs_gui.cpp: -Codechange: make the sign edit window nested
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19:24:35 <CIA-4> OpenTTD: frosch * r17663 /trunk/src/newgrf.cpp: -Change: [NewGRF] Apply default refitmasks only when the NewGRF did not set any of the three refittability properties (xor mask, positive classes, negative classes).
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20:45:22 <CraKinShOt> Tough crowd Belugas
20:50:35 <PeterT> CraKinSh0t: do you have some time?
20:51:04 <Belugas> i know that at this time, almost everyone is out doing really interesting stuff, other that watch irc :)
20:51:27 <PeterT> well, I saw what you said, lauged and moved on...
20:51:46 <PeterT> CranKinSh0t: can you just look over it to see if it will compile?
20:53:59 <CraKinShOt> 1 sec, got a conflict with trunk
20:54:17 <CraKinShOt> someone's been playing with rail_gui
20:54:38 <PeterT> oh, are you actually compiling?
20:57:34 <PeterT> It's alright CraKinSh0t
20:57:49 <CraKinShOt> doesn't want to patch anyway
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22:54:47 <Xaroth> congrats, you just volunteered in making THAT for ottd.
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23:14:32 <stinkyfax_> how much time is 1 year in TTD?
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