IRC logs for #openttd on OFTC at 2009-09-26
            
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00:08:47 <CraKinShOt> evening dudes. :D
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00:35:57 <Eddi|zuHause> hm... so apparently my attention span for projects is two and a half days
00:36:36 <FauxFaux> Envy.
00:55:23 <Pikka> sounds about right, Eddi
00:58:27 <CraKinShOt> all the more incentive to make sure they are small. :D
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01:01:34 <Eddi|zuHause> why does the forum go into backup mode in the exact instance i press "submit"?
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08:30:16 <CIA-4> OpenTTD: rubidium * r17639 /trunk/src/settings_gui.cpp: -Codechange: let the difficulty settings GUI make really use the nested widget features
08:30:31 <Rubidium> Eddi|zuHause: because you ought to be sleeping at 3 in the morning
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08:47:30 <cipi> hi
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08:52:24 <Alberth> hi
09:02:26 <cipi> do you have any 0.7.3 version?
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09:03:24 <Rubidium> oh shoot... my reply before disconnect is failing again :(
09:03:38 <Rubidium> frosch... you training is failing me!
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09:16:09 <Alberth> Rubidium: he's back!
09:17:06 <Alberth> cipi: there are two release candidates currently
09:17:34 <cipi> which are RC?
09:18:06 <Alberth> yep, RC == release candidates.
09:18:51 <Alberth> you'll have to wait a while longer before 0.7.3 final is released.
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10:02:05 <CIA-4> OpenTTD: rubidium * r17640 /trunk/src/settings_gui.cpp: -Codechange: make the custom currency window nested
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10:07:02 <CIA-4> OpenTTD: rubidium * r17641 /trunk/src/ (48 files in 3 dirs): -Codechange: remove the {N:...} that's not needed anymore since the currency window is nested.
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10:53:53 <Eddi|zuHause> can anyone read Timmaexx's signature?
10:54:14 <Eddi|zuHause> (i probably got the name wrong)
10:57:51 <Doorslammer> Link?
10:57:54 <Doorslammer> I'll have a go
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11:09:59 <planetmaker> Eddi|zuHause: it's in the line of "first search, then post"
11:12:38 <Rubidium> what am I happy that I've told the forum not to show signatures :)
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11:35:54 <Eddi|zuHause> hm... are there any GUI patch-conflict-resolvers? kinda like tortoise merge where you can say "use this line" or "use both after each other" and stuff?
11:39:25 <Rubidium> kdiff3?
11:43:52 <Alberth> Eddi|zuHause: they are called 'merge tools'
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11:54:22 <Eddi|zuHause> hm... is tree growth in tropic really 256 times faster?
11:54:49 <Rubidium> could be, for the lumber mill
11:54:49 <Eddi|zuHause> (at least that's what i'm reading out of OnTick_Trees())
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12:22:49 <Eddi|zuHause> "/* Handle growth of grass at every 8th processings, like it's done for grass */" <-- this comment is confusing...
12:23:27 <Eddi|zuHause> meaning is: "/* Handle growth of grass [on tree tiles] at every 8th processings, like it's done for grass [on empty tiles] */"
12:25:01 <Rubidium> got a diff to fix that?
12:26:06 <Eddi|zuHause> not really
12:26:12 <Rubidium> :(
12:26:19 <Eddi|zuHause> just skimming through the file
12:26:37 <Eddi|zuHause> tree_cmd.cpp around line 636
12:27:46 <Eddi|zuHause> i'm pondering a "disable tree growth in scenario editor" setting
12:28:31 <Eddi|zuHause> would need a "if (scenario editor) return" in two places, as far as i can see
12:29:09 <Belugas> hi
12:29:45 <Rubidium> ohoh... Belugas at work? Or Belugas having the time to go to IRC at home?
12:30:11 <Belugas> the later :)
12:30:21 <Rubidium> woohooo!
12:30:24 <Rubidium> succes! :)
12:30:27 <Belugas> we just spent some time shooting some morning photos
12:30:31 <Belugas> waht what wht???
12:30:43 <CIA-4> OpenTTD: rubidium * r17642 /trunk/src/tree_cmd.cpp: -Change: make a comment more clear (Eddi)
12:32:21 <Rubidium> seeing Belugas on IRC from home. That was soo long ago I don't even remember it anymore
12:32:48 <Belugas> well... more often than you think ;)
12:33:33 <Belugas> thing is, i'm more dealing with mister Nelson, actually... we have this craving for music
12:33:39 <Belugas> thing is, i'm more dealing with mister Nelson, actually... we have this craving for music
12:33:48 <Belugas> ooops...
12:33:53 <Belugas> kidddo having fun with the mouse
12:35:28 <Eddi|zuHause> how can you type "up" and "return" with the mouse? :p
12:35:49 <Rubidium> putty with select + right click?
12:37:25 <Belugas> mouse AND keyboard...
12:37:37 <Belugas> he's really... playfull
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14:33:05 <nicfer1> hey
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14:38:19 <nicfer1> one question, will be extended the noise system to road and rail stations?
14:38:22 <nicfer1> maybe also docks
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14:45:52 <Alberth> noise system? what's that?
14:47:34 <Alberth> oh, you mean people yelling etc.
14:48:23 <Alberth> it's not impossible. However /me is very non-interested in sound. Maybe you should have a look at the OpenSFX project.
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14:50:11 <nicfer1> I mean the system that is used for airports
14:50:11 <glx> Alberth: I think he means the noise stuff to limit airports number
14:50:33 <Alberth> ah
14:51:43 <Alberth> well, that is also not impossible.
14:51:54 <Alberth> afaik nobody is working on it though.
14:52:37 <Alberth> so if you are looking for a nice project..... :D
14:53:10 <nicfer1> it would prevent saturation of micro towns with dozens of stations
14:54:41 <Alberth> perhaps. It could also be abused as a system to keep competitors out.
14:56:03 <Alberth> btw throwing a dozen stations in a very small town is also not very useful, only a few of them get served.
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15:12:00 <Eddi|zuHause> "KI ist abgestürzt. [...] Es ist nett [...]" who the fuck wrote that?
15:12:14 <Chris_Booth> i know this isnt realy an openttd dev prbolem
15:12:30 <Chris_Booth> but do you know why when i am using UK road with opengfx
15:12:49 <Chris_Booth> i get half a uk roads bridge and half an opengfx brodge?
15:14:02 <Eddi|zuHause> the real question is... why does it want to start an AI, when i have set opponents to 0?
15:14:53 <Chris_Booth> you still have AI enabled in advanced settings?
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15:21:11 <Alberth> or loaded a game with running AI's?
15:24:58 <Ammler> someone running openttd on Mandriva?
15:25:13 <Chris_Booth> are you made ammler?
15:25:18 <Chris_Booth> +mad
15:25:55 <Ammler> ?
15:26:18 <Chris_Booth> just thought i would ask
15:26:19 <Ammler> it was a simple question, no need to flame...
15:26:24 <Chris_Booth> i wasnt
15:26:46 <Chris_Booth> ooh ammler i took your advise and put suse on my PC
15:26:50 <Chris_Booth> and i am very impressed
15:27:06 <Ammler> my advise? :-)
15:27:13 <Chris_Booth> with open suse
15:27:29 <Chris_Booth> i think it may be replacing windows vista
15:27:57 <Alberth> Ammler: how is mandriva special compared to any other linux?
15:28:55 <Chris_Booth> i assume it that openttd doesnt work on it
15:29:01 <Chris_Booth> other ammler wouldnt have asked
15:29:03 <Ammler> Alberth: can't build rpm for it, it has some troubles with libicu
15:30:04 <Chris_Booth> I never knew New AI could work new industries
15:30:23 <Alberth> Chris_Booth: No AI :)
15:30:45 <Chris_Booth> NO AI then
15:31:10 <Alberth> Ammler: hmm, sorry never tried that, I always build from source without further install in my $HOME
15:32:15 <Alberth> Chris_Booth: sure, why not, just a matter of matching cargo with supply, demand, and a vehicle capable of transporting.
15:32:37 <Ammler> Alberth: http://pastebin.ca/1580321
15:32:42 <Alberth> It is probably not aware of the limits etc of the new industries though
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15:36:23 <Alberth> Ammler: that seems only a warning to me. The errors seems to be lack of the man-page, which is a bit odd.
15:41:51 <Alberth> is the error correct?
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15:58:11 <Eddi|zuHause> hm, i presume bridges can't be built over tram stations yet?
15:59:28 <Alberth> if it does not work, chances are the answer is yes :p
16:01:06 <Rubidium> only in real life they can :)
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16:07:07 <CIA-4> OpenTTD: alberth * r17643 /trunk/src/depot_gui.cpp: -Codechange: Code style for variables in depot gui.
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16:33:00 <Ammler> Alberth: mandriva does compress in lzma spec was looking for .gz
16:33:06 <Ammler> worked now.
16:33:54 <Ammler> well, i assume, openttd did it that way, I trust it is true :-)
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16:54:38 <Alberth> maybe an installer did that, after all, man pages are simply text
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17:32:56 <Rubidium> ah bah... MYOB is gone again :(
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17:34:50 <Xaroth> Make your own beer?
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17:43:18 <CIA-4> OpenTTD: rubidium * r17644 /trunk/src/ (4 files in 2 dirs): -Fix [FS#3219]: some inconsistencies with the difficulty settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
17:44:28 <Eddi|zuHause> Xaroth: i can deliver hops ;)
17:45:25 <CIA-4> OpenTTD: translators * r17645 /trunk/src/lang/ (3 files in 2 dirs):
17:45:25 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:25 <CIA-4> OpenTTD: traditional_chinese - 10 changes by josesun
17:45:25 <CIA-4> OpenTTD: russian - 1 changes by Lone_Wolf
17:45:25 <CIA-4> OpenTTD: vietnamese - 26 changes by nglekhoi
17:46:53 <Chrill> yay for Vietnam
17:50:21 <CIA-4> OpenTTD: rubidium * r17646 /trunk/src/table/settings.h: -Fix (r17644): GCC 4.4/4.5 compile failure
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18:13:46 <andythenorth> evening
18:15:49 <CIA-4> OpenTTD: alberth * r17647 /trunk/src/depot_gui.cpp: -Codechange: Moving widget array access to outside the function.
18:16:06 <Alberth> evening
18:17:41 <Eddi|zuHause> i think realistic acceleration needs to put more penalty on slopes
18:18:43 <Eddi|zuHause> http://www.tt-ms.de/forum/attachment.php?aid=1846 <-- i have this rail with a rather steep incline. with original model, the 114km/h steam engines go 25km/h on the slopes, with realistic acceleration, they go almost full speed
18:32:09 <Alberth> is turning on the freight weight multiplier not easier?
18:48:03 <CIA-4> OpenTTD: alberth * r17648 /trunk/src/depot_gui.cpp: -Codechange: Move type initialization and widget disabling to the constructor.
18:48:40 <Eddi|zuHause> Alberth: the freight multiplier does not apply to passenger trains
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19:21:33 <CIA-4> OpenTTD: alberth * r17649 /trunk/src/depot_gui.cpp: -Codechange: Depot gui uses pure nested widgets.
19:26:23 <CIA-4> OpenTTD: alberth * r17650 /trunk/src/depot_gui.cpp: -Codechange: Checking a condition once is enough.
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21:06:33 <Victoria> Heya :) I'm trying to use ECS, but can't find any documentation on what trainsets support the new industries. Does anyone know?
21:08:10 <welshdragon> Victoria: tried searching on www.tt-forums.net ?
21:08:14 <Coco-Banana-Man> http://wiki.ttdpatch.net/tiki-index.php?page=ECSSupport <--- You might try this one ;)
21:08:50 <Coco-Banana-Man> Although I think there isn't every train set in it
21:09:01 <Victoria> Man, that's exactly what I wanted. I thought I'd been all over that site, but I guess not!
21:09:31 * welshdragon gives Coco-Banana-Man a cookie :)
21:10:44 <Coco-Banana-Man> thank you :)
21:11:02 <andythenorth> still working....not even drawing bloody pixels today.
21:11:15 <andythenorth> is there a css 3 to newgrf parser? probably not...
21:12:26 * Victoria is a happy girl now, thanks so much :D
21:14:06 <fjb> We always try to make girls happy.
21:16:12 <fjb> Remember to load the ECS vectors in order of the grf ids.
21:16:55 <Ammler> yeah, if you don't get help, rename to girl name :-P
21:17:07 <Victoria> Hah!
21:18:29 <fjb> We only help people who have a girl name.
21:18:31 <Victoria> Hm, in order? So if you have it all exactly backwards, do things explode?
21:19:17 <fjb> No, they just don't work as expected.
21:19:24 <Victoria> And can they be rearranged on the fly while inside a game, or should I begin again?
21:20:00 <CraKinShOt> I think you have to start again, not 100%
21:20:12 <fjb> Don't know if rearranging in the running game works. If the game just began I would start a new one.
21:20:34 <Victoria> Ok, good to know. At least you told me that now, and not three hours from now. ^^
21:21:11 <fjb> Maybe I should have... hohoho...
21:21:34 <CraKinShOt> I wish the ECS industries weren't so compact on the map. Even on the lowest number of industries they are everywhere... :\
21:21:54 <fjb> ... but not for long...
21:21:55 <Ammler> if you use all at once...
21:21:58 <Victoria> There are quite a few.
21:22:20 <CraKinShOt> thats my only gripe with it, I'd play with them otherwise
21:22:22 <Ammler> using all verctors at once might not be the best idea for start.
21:23:11 <fjb> Most will disappear after a few years anyway.
21:24:04 <Victoria> Hehe, I did that at first just to look around, but now I'm back to just the basic set so I can play with this production queue idea.
21:24:05 <CraKinShOt> hmm... start in 1930 and leave on fast forward for 10 mins? :D
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21:25:20 <CraKinShOt> hmm, these SVN diff's are pretty easy to use if they are built from the lastest revision
21:25:26 <Ammler> town vector is nice, too
21:25:43 <CraKinShOt> otherwise it looks like a nightmare to merge
21:25:46 <Ammler> building a tourist center is like a own mini game.
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21:55:40 <CraKinShOt> Can I check-out a specific revision?
21:56:10 <Sacro> yes
21:56:12 <Sacro> feel free
21:56:34 <Sacro> just make sure you return it when done
21:56:51 <Eddi|zuHause> CraKinShOt: with "-r <revision>"
21:57:32 <andythenorth> Victoria: have you tried PBI industries?
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22:07:10 <CraKinShOt> okay cheers
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22:07:38 * CraKinShOt looking for the r option in TortoiseSVN
22:08:31 <CraKinShOt> lol, can't believe I didn't see the revision number before. :O
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22:37:58 <CIA-4> OpenTTD: rubidium * r17651 /trunk/src/table/settings.h: -Fix [FS#3238] (r17644): crashes when commands related to company settings where done
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22:58:11 <welshdragon> is there a way to change train acceleration model as a server?
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23:08:21 <welshdragon> probably not a good time to ask...
23:10:41 <fjb> Office hours are from 9 to 5, except weekends.
23:11:10 <welshdragon> lawl
23:13:34 <Rubidium> in a timezone that I chose and can change at any time (without the need for prior notice)
23:15:29 <fjb> That time shift is called Rubidium saving time.
23:15:45 <welshdragon> RuST?
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