IRC logs for #openttd on OFTC at 2009-09-15
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03:07:04 <Audigex> bedtime i think, night guys
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08:10:29 <dihedral> Yexo, why did you delete company merging code?
08:11:06 <dihedral> is it not still useable in single player?
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08:23:08 <Tefad> can no longer buy-out competitors?
08:24:04 <SmatZ> if you know what I mean *wink**wink*
08:30:59 <Rubidium> in 0.7 you can still buy out competitors, you just can't buy them cheaply when companies go bankrupt
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13:56:15 <Audigex> please dont shoot down in flames
13:56:30 <Audigex> is there any indication of if/when cargodist will make trunk
13:59:34 <Yexo_> yes, the usual "when it's done"
14:02:28 <deghosty> sometime between now
14:06:03 <PierreW> i also hope for ages for IS to join trunk :)
14:06:32 <PierreW> damn i should learn another language, just for coding on openttd.
14:23:18 <Belugas> personnaly, i'd say that cargodist has MUCH more chances to appear in trunk than IS
14:23:34 <Belugas> but that is just my humble opinion
14:23:46 <Belugas> and note that i'm quite inactive...
14:23:53 <Belugas> in Openttd wor;d, that is...
14:31:06 <dihedral> <Audigex> please dont shoot down in flames <- burn baby!!
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14:40:28 <PierreW> i even dont know what cargodist is :>
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14:48:31 <Belugas> what do you think the name stands for? :)
14:52:14 <Rubidium> something with limiting the distance cargo may travel?
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14:52:50 <dihedral> Rubidium, would that not be cargodEst? :-P
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14:53:53 <DaleStan> I can't find the bananas TOS. Do I have to register just to read it?
15:06:29 <deghosty> what we need is copy and paste :o
15:21:52 * dihedral copies deghosty and pasts to /dev/null
15:23:01 * dihedral copies /dev/null and pasts over deghosty
15:25:01 <Belugas> deghosty, you don't NEED copy/paste. You would like to have it, in order to ease your life and make the game easier
15:25:35 <Belugas> it's like "WE NEED UNDO FEATURE"
15:25:48 <Belugas> no... you don't need undo feature
15:26:04 <Belugas> you just don't nkow how to deal efficiently with the game... that's all
15:28:03 <Rubidium> dihedral: copying /dev/null over someone isn't very useful
15:30:05 <Rubidium> primarily because it is a black hole; nothing comes out of it
15:36:43 <Eddi|zuHause> dihedral: i believe you can't read /dev/null
15:37:27 <Eddi|zuHause> or possibly it just results in EOF
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16:16:51 <CIA-4> OpenTTD: rubidium * r17544 /trunk/src/ai/ai_instance.cpp: -Fix [FS#3202]: [NoAI] Crash when doing commands in the 'global' scope
16:18:22 <CIA-4> OpenTTD: rubidium * r17545 /trunk/src/ (ai/ai_instance.cpp script/squirrel.cpp): -Fix [FS#3202]: [NoAI] AIs had 'infinite' time when running code from the global scope
16:22:17 <TrueBrain> Ammler: as always, a Developer needs to sign off on that
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16:23:22 <Ammler> well, as it is a patch pack, it wouldn't help developing, it would be just for fun....
16:24:12 <Ammler> I just ask, if it is worth to ask :-)
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16:24:48 <TrueBrain> you asked for the chances :) Without any dev saying okay, they are zero. With them, they are 100% ;)
16:25:04 <TrueBrain> well, 99%, there is always the factor of me don't feeling like it :p
16:25:18 <Ammler> well, there is no hurry anyway...
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16:25:43 <Rubidium> does the CF actually do non-repository compiles?
16:25:56 <Ammler> it did with wwottdgd/1
16:26:13 <Rubidium> well, when was that?
16:27:07 <Rubidium> there you have it :)
16:27:37 <Ammler> well, setting up a repo would be easy....
16:27:47 <Ammler> hmm, just comes in mind.
16:28:08 <Ammler> the acceleration isn't supported by most rvs, as I read the thread...
16:28:38 <dihedral> Eddi|zuHause, /dev/zero will give you proper \0's, /dev/null will not
16:28:46 <dihedral> however, you /can/ read both
16:29:36 <dihedral> if you dont believe me try dd if=/dev/null of=file bs=1024 count=1024 and see what you get ^^
16:30:31 <dihedral> then i did something wrong ^^
16:32:07 <Rubidium> zero makes a 1048576 bytes big file with NILs
16:33:18 <Rubidium> and /dev/random is quite slow :)
16:34:06 <Eddi|zuHause> yeah, i noticed that, too ;)
16:34:46 <dihedral> then use /dev/urandom :-P
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16:36:07 <Terkhen> Ammler: only standard vehicles, the hover bus and non articulated HEQS vehicles work correctly... in eGRTVS there are some vehicles with power or tractive effort 0 and Long vehicles has very low tractive effort values
16:37:33 <Ammler> Terkhen: is that lack of the patch or newgrf code?
16:38:50 <Ammler> couldn't you assume a value for the newgrfs which didn't define it?
16:38:59 <Terkhen> andy set correct values for HEQS, but articulated vehicles stopped working correctly after some changes in the patch code, the rest of the sets have missing or incorrect values in newgrf code
16:40:09 <Terkhen> yes, the problem is deciding which value to use in each case
16:40:28 <Rubidium> missing values in NewGRF code should cause 'sane' defaults to be used, maybe even the ones that TTDP uses.
16:42:07 <Terkhen> for tractive effort and air drag I am using the values defined in the documentation, the problem is for weight and power
16:50:31 <Terkhen> currently vehicles move at minimum speed of 1 mph, to allow vehicles with power 0 to move
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17:14:42 <Dreamxtreme> and then i shot her
17:17:29 <Belugas> pagead2.googlesyndication.com blocks the forums from loading
17:18:33 <Sacro> Prof_Frink: I HAVE A HUSBAND YOU KNOW
17:23:25 <Eddi|zuHause> Sacro: having two personalities of opposite genders does not constitute a marriage
17:23:37 <CIA-4> OpenTTD: rubidium * r17546 /trunk/src/economy.cpp: -Fix (r9617): sign extending of profit calculation didn't work
17:24:30 <CIA-4> OpenTTD: rubidium * r17547 /trunk/src/ (newgrf_callbacks.h station_cmd.cpp): -Feature: [NewGRF] Implement callback 145 (custom station rating)
17:26:17 <Eddi|zuHause> oooh, a feature...
17:26:23 <Eddi|zuHause> and even with explicit name :p
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17:33:17 <Prof_Frink> Sacro: That's what you said
17:35:30 * Dreamxtreme continues on making a good nfo
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17:43:46 <Eddi|zuHause> "good nfo" has something of an oxymoron ;)
17:45:48 <CIA-4> OpenTTD: translators * r17548 /trunk/src/lang/ (11 files in 2 dirs): (log message trimmed)
17:45:48 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:48 <CIA-4> OpenTTD: catalan - 2 changes by arnau
17:45:48 <CIA-4> OpenTTD: simplified_chinese - 1 changes by Gavin
17:45:48 <CIA-4> OpenTTD: english_US - 1 changes by agenthh
17:45:50 <CIA-4> OpenTTD: french - 1 changes by glx
17:45:50 <CIA-4> OpenTTD: greek - 17 changes by fumantsu
17:46:36 <Doorslammer> Start Game Y'all button is fun I guess
17:46:49 <Eddi|zuHause> yeah, it's where they replace all "ou" by "o" and all "trousers" by "pants"
17:47:14 <Doorslammer> Aluminum is murder :P
17:48:23 <frosch123> [19:48] <Doorslammer> Start Game Y'all button is fun I guess <- thats English_You
17:51:00 <Doorslammer> Me? :P I've never said y'all
17:51:14 <Doorslammer> I think we should have Geordie as a language :D
17:52:42 <Prof_Frink> Someone should translate openttd for saturday.
17:53:21 <Doorslammer> Replace "OK" with "Areet, pet"
17:54:45 <Markk> Can't Jamaican Patios be a language?
17:55:17 <Prof_Frink> Sacro: Yorksher translation?
17:57:12 <Doorslammer> Replace "Train #x has broken down" with "Bloody Pacer!"
17:57:39 <Prof_Frink> First train arrives at pit. Locals complain.
17:58:20 <Sacro> mine collapses, locals blame thatcher
17:59:02 <Doorslammer> Your company is now bankrupt. Now, when I were lad..."
17:59:03 <Prof_Frink> New road vehicle now available! Luxury! In my day we 'ad t' walk t'pit...
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18:03:50 <Sacro> porn + holst is an epic combination
18:04:18 <Doorslammer> I learn so much on IRC
18:07:08 <Prof_Frink> Sacro: Holst as performed by Symphony X?
18:12:44 <Sacro> thouhg i might google that one
18:13:00 <Sacro> holst as performed by the portsmouth sinfonia ;)
18:13:52 <Prof_Frink> Sacro: Symphony X == Prog metal.
18:15:39 * Sacro gets in a spitfire and goes dam busting germany
18:16:00 <Prof_Frink> A lanc might be more conventional.
18:16:04 <Prof_Frink> But now, climbing.
18:16:23 <Sacro> i'd love to go climbing
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18:25:07 <_ln> it's a man's life in the british dental association
18:47:55 <CIA-4> OpenTTD: frosch * r17549 /trunk/src/subsidy.cpp: -Fix (r17128): Distance limit for town to town subsidies got lost.
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19:46:56 <Belugas> can I fix it? can I? pleasssssse!
19:52:23 <welshdragon> PeterT: you're a clanmega player, correct?
19:56:53 <CIA-4> OpenTTD: frosch * r17550 /trunk/src/economy.cpp: -Fix (r8973): Aircraft are good enough, don't make them even better.
20:13:59 <CIA-4> OpenTTD: rubidium * r17551 /trunk/src/economy.cpp: -Fix [FS#3201] (r17222): vehicles waiting for their time table didn't load anymore after their initial load was completed
20:18:01 <PeterT> welshdragon: Indeed I am
20:18:15 <PeterT> what was the question?
20:18:16 <welshdragon> i've solved my problem
20:18:23 <welshdragon> needed to connect to a server
20:18:29 <welshdragon> and didn't know the password
20:19:49 <PeterT> which clanmega server has a password?
20:20:46 <PeterT> oh, you mean WAS set map?
20:20:52 <Rubidium> XeryusTC: can you stop your bouncer from telling us you disconnected from it? I.e. make it stop changing your nick
20:20:53 <Chris_Booth> should this be spoken about in #OpenTTDMegaclan?
20:21:26 <PeterT> welshdragon: join #OpenTTDMegaclan
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20:28:29 <Belugas> NO!! DON'T!!!! They will cut you in little pieces!!!!
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20:42:03 <andythenorth> ^^ Dreamxtreme has gone to work on the brainfuck -> newgrf compiler
20:43:35 <andythenorth> how is Belugas today?
20:45:50 <Belugas> as usual... over-stressed, over-worked, over-bored, -over-watching-time-flying-too-slow
20:46:03 <Belugas> but i've got good NEW music!
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20:46:22 <z-MaTRiX> hey, back from life?
20:48:28 <Belugas> still two feet deeply planted in it
20:49:12 <andythenorth> try once a day. if product disagrees, stop using
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20:58:56 <CIA-4> OpenTTD: rubidium * r17552 /trunk/src/ (9 files in 2 dirs): -Codechange: rename load_unload_time_rem to something more generic as it's used for more than just load/unload. Also add some documentation about where it is used.
21:03:21 <Rubidium> sweet dreams about diving some with some white whales or so :)
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21:43:21 <Rubidium> Ammler: any progress on the RPM spec thingy?
21:46:05 <Chris_Booth> dihedral: are you arround
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22:03:31 <Ammler> Rubidium: the suse server farm was shut down this weekend and is still somehwo slowly...
22:11:34 <Rubidium> ghehe, lets assume that farm ran 50% of the time, 4 days off means it needs 4 days to recover
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22:24:21 <Prof_Frink> Sacro: Well, not real climbing.
22:40:20 <Audigex> is anyone here able to throw me together a "quick" grf?
22:40:33 <Audigex> quick as in it's one model, already drawn, which I'm not that bothered about stats for
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22:42:45 <HackaLittleBit> Rubidium: I think you forgot to change 3x 'load_unload_time_rem' var in train_cmg.cpp, Changed it and now it compiles :)
22:44:39 <Rubidium> grep load_unload_time_rem -R src --exclude-dir .svn|wc -l <- kinda returns 0
22:45:39 <Rubidium> or in other words: don't complain to me about patches you've got applied (possibly in conflicted state)
22:48:10 <HackaLittleBit> Nah , he ooops you are to fast.
22:48:32 <HackaLittleBit> its in my pach
22:48:40 <Xaroth> * HackaLittleBit is now known as BreakingItaLittleBit
22:49:28 <DaleStan> svn st and svn diff are your friends.
22:49:45 <Rubidium> svn revert -R . too ;)
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22:50:56 <Xaroth> he came, he moaned, he got corrected, and left.
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23:24:12 <nicfer1> one question, is there any trainset that have got trains with different acceleration methods?
23:25:25 *** ChanServ sets mode: +v tokai
23:26:55 <nicfer1> for example, one that doesn't slow down on curves, others than can go uphill easily, quick acceleration, etc.
23:27:57 <nicfer1> wait, can grfs in ottd modify the acceleration method?
23:32:43 <Audigex> they can give it more power
23:32:57 <Audigex> which therefore makes it accellerate faster
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23:35:12 <Audigex> i think that they can also make it not slow as much on curves
23:35:27 <Audigex> but that's to do with tilting trains
23:35:43 <Audigex> uphill easily i think would just be linked to accelleration, although lower wieght would also help
23:35:50 <Audigex> so all 3 are possible, maybe :)
23:36:20 <Audigex> although it's not "make it go up hills better" it's "make it lighter"
23:36:27 <Audigex> or "give it more power"
23:36:43 <Eddi|zuHause> nicfer1: there is supposed to be a "tilt" flag, which gives bonus in curves, but i don't know if that is actually implemented
23:37:38 <Audigex> i think it's implemented in ttdp
23:37:49 <Audigex> but only because i recall someone saying they made a grf to test it
23:38:13 <Audigex> although i always thought the UKRS pendolino used it, i never actually checked
23:38:38 <Eddi|zuHause> yeah, a few grfs use it, like 2cc i believe, but i never played any of those
23:39:04 <Aali> ottd supports tilting trains
23:40:13 <DaleStan> It is implemented in Patch. IIRC, it was implemented in Patch before Open was much more than ludde's pet project.
23:41:16 <Aali> DaleStan: it's always a competition with you :)
23:43:13 <nicfer1> my idea was giving the game more strategic-ish
23:43:51 <Eddi|zuHause> i never questioned TTDPatch... if nothing specific is mentioned, i mean OpenTTD
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