IRC logs for #openttd on OFTC at 2009-08-21
            
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00:14:31 <Eddi|zuHause> that is probably true, but it is a nontrivial balance act to create a program that is both simple enough for newbies and complex enough for newbies to turn into experts
00:24:22 <Audigex> i can understand the need for power
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00:24:38 <Audigex> but surely one tool could accommodate the simple aspects
00:24:52 <Audigex> literally all it has to do is allow me to use 3 vehicles
00:24:58 <Audigex> a front, a back and "n" middle cars
00:25:03 <Audigex> i dont care about speed or power
00:25:15 <Audigex> just give them a default of high horsepower and medium speed
00:25:18 <Audigex> so i can see the things
00:25:38 <Audigex> im sure it'd be popular enough
00:25:50 <Audigex> a simple grf maker for artists
00:25:55 <Eddi|zuHause> seriously, the general consensus between people who could develop such an application is, that it's better to focus on the complexity of the program than easing on the learning curve
00:26:29 <Audigex> that's always the general consensus between developers :)
00:26:38 <Eddi|zuHause> the learning curve for NFO might be relatively steep, but the benefits once you master that are rather high
00:26:41 <Audigex> i've done it myself in the limited capacity of programming i've had so far
00:26:57 <Audigex> i think the point is that i've no intention of learning NFO/grf creation
00:27:12 <Audigex> i'm not the coder, i'm the artists
00:27:14 <Audigex> *artist
00:27:22 <Eddi|zuHause> the point is if you show no intention of learning something, nobody is willing to teach it to you
00:27:26 <Audigex> complex features are completely un-necesssary for me
00:27:45 <Audigex> i know why they do it, people make applications for their own needs, and hope that it's useful for others
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00:28:06 <Eddi|zuHause> and really, the NFO tutorial doesn't take that long, and it teaches everything you need to see your train in the game
00:28:07 <Audigex> i'm not meaning this in an "these people should make it how i want!" way
00:28:12 <Audigex> where's this NFO tutorial?
00:28:21 <Eddi|zuHause> on wiki.ttdpatch.net
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00:28:26 <Eddi|zuHause> under new graphics specs
00:29:20 <Audigex> aha
00:29:25 <Audigex> couldn't find it in the forum
00:29:25 <Eddi|zuHause> once you have these few lines of NFO, you can draw everything you need
00:29:54 <Audigex> ...
00:29:59 <Audigex> it talks about grfwizard
00:30:14 <Eddi|zuHause> not really
00:30:32 <Audigex> "The GRFCodec and the GRFWizard"
00:30:48 <Eddi|zuHause> yes, but you only need grfcodec
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00:36:54 <Audigex> "Run time error 52, file not found"
00:37:02 <Audigex> doesn't tell me which file, of course - that'd be too easy
00:40:32 <Audigex> why do I end up downloading ttdp, ttd, some graphics for ttdp, the original game graphics, grfwizard, grfcodec, GIMP and probably a few more by the time is done, for what should be a simple task
00:40:34 <Audigex> gah
00:40:40 <Audigex> sorry, i'm aiming this at you
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00:40:59 <Audigex> i'm just frustrated that it's taking so long, when basically i want to look at a sprite in game for about 20 seconds
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00:43:16 <Audigex> and still, file not found
00:43:18 <Audigex> screw it
00:43:51 <Audigex> i've been at this for 2 hours
00:44:03 <Audigex> and i've had at least 10 different failures in that time
00:44:09 <Audigex> after following the instructions as well as i can
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00:49:08 <Eddi|zuHause> Audigex: there's a more hacky way to this
00:49:25 <Audigex> i'd probably prefer that tbh
00:49:33 <Eddi|zuHause> grfcodec -d <original ttd grf>
00:49:35 <Audigex> other peoples programs frustrate me
00:49:52 <Eddi|zuHause> then copy paste your train over the resulting pcx file
00:50:03 <Eddi|zuHause> and run grfcodec -e <same grf>
00:50:14 <Audigex> sounds like a better idea
00:50:23 <Eddi|zuHause> the game will complain about your grf file being corrupt
00:50:27 <Eddi|zuHause> but it should work
00:50:35 <Audigex> will i need to have had the sprite sheet laid out in a certain way?
00:50:41 <Eddi|zuHause> be sure to make backups of your original grf ;)
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00:50:50 <Audigex> it has the blue box, but it's not a set number of pixels from the edge etc
00:51:17 <Eddi|zuHause> Audigex: the .nfo file has the coordinates within the pcx
00:51:30 <Eddi|zuHause> you can edit that one, too, to point to your new pcx file
00:51:49 <Eddi|zuHause> just look up a sprite number of a train you want to replace
00:52:45 <Eddi|zuHause> doesn't even require hex-skills, because the sprite coordinates are given in decimal ;)
00:53:16 <Audigex> cannot read sprites/trg1r.nfo no such file or directory
00:53:23 <Audigex> oh piss, wrong parameter
00:54:34 <Audigex> will it matter if i over-write a base grf?
00:54:45 <Audigex> ie can i just rename the output?
00:54:56 <Audigex> or should i do it with something less required?
00:56:25 <Eddi|zuHause> well, if you name the file differently, you need to make a new .obg file
00:57:08 <Eddi|zuHause> i.e. copy the original_[win|dos|dos_de].obg file and change the filename within it
00:57:22 <Eddi|zuHause> if you want to do it properly, also calculate the md5sum ;)
00:57:23 <Audigex> i'll just overwrite the canada set :p
00:57:38 <Audigex> and i dont think windows can natively calculate md5 can it?
00:57:50 <Eddi|zuHause> well, openttd can ;)
00:58:00 <Eddi|zuHause> i just don't know if it outputs them
00:58:27 <Eddi|zuHause> Audigex: if you recoded a base grf, you cannot load it via the newgrf dialog
00:58:49 <Audigex> kkoi
00:58:55 <Audigex> well i didnt
00:59:09 <Audigex> but it's now telling me it can't output truecolour pcx files
00:59:16 <Audigex> so obviously i didnt get the palate right
00:59:25 <Audigex> i'm just going to leave it
00:59:34 <Audigex> 2 hours of arsing about is plenty
01:00:02 <Audigex> i doubt i'll actually be holding the BRset up anyway... it's already about 6 years old
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01:00:54 <Audigex> it's just a shame there isnt such a very basic app to create generic grf's
01:01:16 <Audigex> i'm sure once i worked out how to do it, it'd be easy enough to replicate
01:01:34 <Audigex> but it's a lot of hassle for something that may not work, and i'll use for about 10 seconds
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07:11:02 <Terkhen> hello
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08:19:57 <TrueBrain> morning
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08:42:16 <CIA-1> OpenTTD: rubidium * r17245 /trunk/src/network/network_content.cpp: -Fix [FS#3137] (r17015): you could, via unselect all, also unselect already installed content; it would not uninstall it though
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12:04:53 <TrueBrain> FUCKING NETBEANS! If I want you to auto-tab, I would ask you to do so!! :(
12:06:11 <petern> it's auto auto-tab
12:07:28 <Nickman87> netbeans can indeed be a pain in the a$$... :D
12:10:33 <Nickman87> could someone point me to an understandable widget example, or documentation?
12:10:54 <Nickman87> I have an array here with loads of data elements and numbers, but I have no idea what is what
12:11:05 <Nickman87> I havn't found any information on it yet in other widgets
12:12:37 <Nickman87> aha, found something on the wiki
12:15:18 <glx> good luck with openttd GUI :)
12:18:17 <Ammler> Nickman87: maybe you should ask at tt-forums or here when Alberth is around.
12:21:13 <Nickman87> I did find out what all the crazy words and numbers mean now ;)
12:21:16 <Nickman87> so thats a start
12:21:29 <Nickman87> and I know what is causing the problem, now to find how to solve it :d
12:27:46 <Nickman87> dont get is though... all of the elements in the widget work withouth any initialisation, but for 3 extra field, I do need something special...
12:30:32 <Nickman87> think I found something ;)
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12:36:07 <glx> Nickman87: the GUI description is changing
12:38:24 <Nickman87> chat do you mean? still under development?
12:38:30 <Nickman87> I thought it had already changed? :D
12:39:14 <Nickman87> the entire window is messed up, but it doesn't assert anymore! :D
12:41:00 <glx> autoreplace_gui.cpp is not fully converted yet for example
12:41:46 <glx> it has Widget array and NWidgetPart array
12:41:59 <glx> Widget array being the old style
12:42:33 <Nickman87> SignList also it seems
12:42:37 <glx> so if you add a window I suggest you use the new format :)
12:42:42 <Nickman87> so, you only need the NWidgetPart array?
12:42:48 <Nickman87> I'm changing one ;)
12:42:49 <glx> ie nested widgets :)
12:44:13 <Nickman87> could you point me to a good example of the nested widget system glx?
12:48:25 <glx> any fully converted window should be a good example :)
12:48:52 <glx> but I'm not a specialist
12:49:18 <Nickman87> :D
12:53:58 <Nickman87> problem is my widgets dont appear where I want them to...
12:55:02 <planetmaker> then you need to re-consider they way you nest them.
12:55:18 <planetmaker> basically it's a matter to arrange the vertical and horizontal nesting in a proper way.
12:55:33 <planetmaker> But that's just me without claiming full understanding of the new system
12:55:50 <Nickman87> yeah, I'm trying to :)
12:56:13 <Nickman87> but, if I need Three rows, should I first make them Vertical, and then add three horizontals?
12:56:17 <Nickman87> or just three horizontals?
13:00:50 <glx> place them on a paper and try to group them in a logical way
13:02:45 <Nickman87> yeah, that is indead the sane way :), but, if I just make three horizontal block, will they stack vertically? :)
13:03:27 <planetmaker> make it save :-)
13:03:33 <planetmaker> *safe
13:03:37 <planetmaker> and explicit
13:03:48 <Nickman87> :D
13:04:02 <Nickman87> problem is, they all stack onto eachother... so I think I need to set some dimension?
13:04:11 <planetmaker> widget spacers?
13:04:25 <planetmaker> yes SetMinSize(x,y) or something
13:04:42 <planetmaker> but that should be found in all examples in the code
13:04:51 <Nickman87> yeah
13:04:58 <Nickman87> I'll set some sizes ;)
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13:05:19 <Nickman87> don't really get the meaning of "SetResize(1, 10)" though?
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13:07:30 <glx> all windows contain a vertical container by default
13:07:43 <Nickman87> k, I thought something like that :)
13:07:57 <Nickman87> I think I just overflowed in the height axis
13:08:31 <planetmaker> Looking at the code it seems like they do, yes :-)
13:09:08 <planetmaker> SetResize(x,y) sets the axes which resizing is allowed and the step size
13:09:23 <Nickman87> I also need the WindowDesc I guess?
13:09:29 <Nickman87> k :)
13:10:05 <planetmaker> yes, you do need it.
13:10:24 <planetmaker> after the widget definitions
13:11:19 <Nickman87> but it also uses the old Widget definition here...
13:11:45 <planetmaker> It's subtlely different :-)
13:11:56 <planetmaker> the last line mainly differs, referencing the new or the old variables
13:12:40 <Nickman87> here they reference to both?
13:12:44 <planetmaker> for a new window / rewritten window you should then surely use the new vars.
13:12:48 <planetmaker> no. Either old or new
13:13:00 <Nickman87> :D
13:13:13 <Nickman87> I'm off tot he store, will mess with it again after :D
13:13:17 <Nickman87> thx for the help already!
13:13:22 <planetmaker> no worries.
13:13:29 <planetmaker> I hope you update stationGUI :-)
13:13:40 <planetmaker> (or filter signs :-) )
13:13:49 <planetmaker> or both :-D
13:18:07 <Ammler> me votes for both ;-)
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13:42:56 <dihedral> idiot colleagues of mine managed to 'accidentally' delete trunk
13:43:16 <TrueBrain> you got to love reverts
13:43:20 <dihedral> and the admins had issues restoring it!!
13:43:41 <dihedral> in the end the reloaded a backup from the previous day!!
13:43:41 <planetmaker> :-O
13:43:45 <planetmaker> hello dih :-)
13:43:47 <dihedral> hey
13:43:56 <glx> dihedral: delete main repo on server?
13:44:09 <dihedral> svn rm trunk/
13:44:14 <dihedral> something like that
13:44:20 <planetmaker> sounds like a really good plan :-P
13:44:25 <dihedral> gnah
13:44:33 <dihedral> and then it is supposed to be my fault :-P
13:44:35 <dihedral> pfffft
13:44:44 <planetmaker> haha :-)
13:44:59 <dihedral> i dont think i want to continue working with such silly people :-P
13:45:00 <planetmaker> gotta love that, right?
13:45:24 <dihedral> god bless 'em
13:45:28 <dihedral> :-P
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14:19:54 <TrueBrain> boring
14:21:16 * Sacro is boring your mum
14:21:41 <TrueBrain> you wish
14:23:20 <Sacro> yes :(
14:25:29 <[wito]> whoa
14:25:31 <[wito]> deja vu
14:25:35 <TrueBrain> where?
14:33:35 <[wito]> Something about your conversation felt eerily familar.
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14:33:59 <TrueBrain> howdie Alberth
14:34:09 <Alberth> hello!
14:34:41 <Yexo> hello Alberth
14:34:58 <TrueBrain> hello Yexo
14:35:01 <Nickman87> hi there
14:35:06 <Yexo> hi TrueBrain
14:35:07 <Alberth> hi all
14:35:09 <TrueBrain> hello Nickman87
14:35:42 <Nickman87> hi TrueBrain, remember me from couple years ago? :D
14:36:01 <TrueBrain> I remember you of an hour ago?
14:36:05 <TrueBrain> (what kind of question is this! :p)
14:36:26 <Nickman87> I took an OTTD break for a couple of years :p
14:37:31 <Nickman87> never mind ;)
14:38:55 <TrueBrain> hehe, sorry :) My memory stops after .. what was I saying?
14:40:08 <Nickman87> :D
14:40:46 <dihedral> what was that TrueBrain ?
14:40:51 <TrueBrain> what was what?
14:40:52 <Nickman87> Alberth, I heard you were the man who invented the widget system? :D
14:41:00 <glx> TrueBrain is a goldfish :)
14:41:17 <TrueBrain> *blub*
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14:42:25 <Nickman87> don't do it TrueBrain! you need air!
14:42:52 <TrueBrain> if dihedral leaves, he takes so many people with him :'(
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14:45:02 <Alberth> Nickman87: 'Invented' is a bit too much honor, I am introducing the same kind of concepts known from other gui toolkits here, with some further improvements/modifications to match OpenTTD requirements
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14:46:13 <Nickman87> :), well, I'm trying to do some GUI modification for a panel (nothing big actually). But I could use a good example for the nex NestedWidgets system?
14:46:33 <Nickman87> Could you point me to a good example?
14:46:48 <Nickman87> I seem to be missing something but don't know what :)
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14:47:11 <Alberth> so you need an example of something you don't know you need?
14:48:19 <Alberth> what window does more or less the same?
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14:50:43 <Alberth> almost all windows have a nested widget description. something like 25 of them use the nested widgets all the way
14:55:19 <Nickman87> the problem is, my widgets do get added, but the window itself gets totally transparent and they overlap
14:55:27 <Nickman87> that is the strange part :)
14:56:10 <Alberth> what window? (does it still have an array of Widget?)
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14:57:53 <Nickman87> the Sign list
14:57:58 <Nickman87> it has an array of widgets yes
14:58:12 <Nickman87> but maybe I could try and switch it entirely to the new one?
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14:59:25 <Alberth> Nickman87: In that case, the nested widgets are used to generate a widget array only. Then that array is used afaik for display/interaction.
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15:01:32 <Nickman87> so, the displaying is not affected by the nested widget construction then?
15:01:55 <Alberth> yes, you can try that, you need to use InitNested() instead of FindWindowPlacementAndResize(). Also used this->nested_array instead of this->widget
15:02:01 <glx> you need to update Widget array and NWidgetPart array
15:02:31 <glx> unless you convert it to nested widgets only
15:02:39 <Alberth> and with -d misc=2 you get debug information whether both versions match, and if not, how they differ
15:03:07 <Alberth> so for examples of completely converted windows, find InitNested()
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15:04:30 <Nickman87> Thanks for the information ;)
15:04:48 <Alberth> (05:02:02 PM) Nickman87: so, the displaying is not affected by the nested widget construction then? <-- yes it is, since the nested widgets ultimately produce the widget array, so if you mess up, it will be a mess :p
15:06:11 <Nickman87> :D
15:06:20 <Nickman87> I'll have to take a good look at it then :)
15:06:33 <Alberth> Nickman87: the doxygen documentation also has a Module 'hierarchical widgets' which may be helpful. (if not, improvements are welcome :) )
15:06:40 <Nickman87> But do you think it will be easier to work with if I try and convert the entire window to the new nested system first?
15:06:51 <Nickman87> I could submit it as a patch too then :)
15:07:10 <Alberth> at least you don't try doing 2 things at one time, which seems like a good idea.
15:07:28 <Nickman87> indeed :)
15:07:31 <Nickman87> I'll give that a go first
15:07:38 <Alberth> and yes, I am quite likely to accept such patches :)
15:09:01 <glx> btw the conversion will help you to understand the system
15:10:03 <Nickman87> I was thinking that to. But from what I have seen right now, the nested widget system looks much more intuitive then the old system
15:10:22 <Alberth> I try to keep the hacks out :)
15:10:27 <planetmaker> :-)
15:10:29 <glx> yeah no need to calc size and pos by hand
15:10:32 <planetmaker> hackor! ;-)
15:14:58 <Terkhen> yes, it is simpler... I spent way more time adding snow line height to a window with the old system than altering the create town window for the found a town patch with nested widgets
15:15:55 <Terkhen> I had help, though :P
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15:17:35 <TrueBrain> blathijs: do you know a quick way to find the next uid?
15:17:54 <TrueBrain> uidNumber of course :p
15:18:36 <Alberth> Terkhen: all part of the service :)
15:18:47 <Terkhen> :)
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15:29:30 *** Alberth is now known as Samson
15:34:11 <Doorslammer> ahey
15:34:18 <Doorslammer> ?
15:34:25 <Doorslammer> Hmmm, how odd
15:35:20 <planetmaker> woot?
15:35:25 <planetmaker> hello Samson.
15:35:33 <planetmaker> like Sesamstraße :-D
15:39:11 <Nickman87> :p
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15:53:02 *** Samson is now known as Alberth
15:53:05 <Alberth> hello
15:53:35 * Alberth reverted to being self
15:54:17 <TrueBrain> did you enjoy the time out?
15:55:02 <Alberth> I experienced a strong force towards Samson & Gert for some time :)
15:55:11 <TrueBrain> hehe :)
15:55:13 <TrueBrain> MAAR BERTJE!!
15:55:21 <TrueBrain> euh .. GERTJE
15:55:23 <TrueBrain> doh
15:56:09 * Alberth is getting some dinner
15:56:21 <TrueBrain> I suggest you enjoy it :)
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16:29:17 <Alberth> that worked
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17:45:31 <CIA-1> OpenTTD: translators * r17246 /trunk/src/lang/ (german.txt russian.txt swedish.txt):
17:45:31 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:31 <CIA-1> OpenTTD: german - 1 changes by dihedral
17:45:31 <CIA-1> OpenTTD: russian - 1 changes by Lone_Wolf
17:45:31 <CIA-1> OpenTTD: swedish - 9 changes by hgj
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18:49:29 <pavel1269> hello
18:49:37 <TrueBrain> howdie pavel1269! :)
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18:49:46 <pavel1269> alwas in a good mod? :P
18:49:52 <TrueBrain> in general, yup :)
18:49:59 <TrueBrain> getting close to finishing up this LDAP stuff
18:50:02 <TrueBrain> that will make very happy :)
18:50:07 <pavel1269> LDAP?
18:50:13 <TrueBrain> centralized authentication
18:50:16 <pavel1269> somethink related to openttd? :-)
18:50:18 <TrueBrain> yes
18:50:22 <pavel1269> :-O
18:50:25 <TrueBrain> no more 3 accounts
18:50:27 <TrueBrain> just 1 ..
18:50:37 <TrueBrain> no more N systems of access and authentication
18:50:39 <TrueBrain> just 1
18:50:41 <pavel1269> you mean, with .... bugs.openttd.org/forums .. and ?
18:50:46 <TrueBrain> forums: no
18:50:48 <TrueBrain> rest: yes
18:50:53 <pavel1269> what rest :D
18:50:55 <pavel1269> bananas?
18:51:03 <TrueBrain> bananas, bugs, wiki, ssh, noai
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18:51:30 <pavel1269> well, know only bugs ^^ ... so i have 1 acc and then, 1 acc :-P
18:51:54 <TrueBrain> well, not all people will benifit ;)
18:52:12 <pavel1269> at least, you will be happy :D
18:52:21 <TrueBrain> and I hope many others too :p
18:52:31 <pavel1269> also, you can try to connect it with forums, then much more people will benefit :-)
18:53:01 <TrueBrain> for sure something I will look into
18:53:03 <TrueBrain> but baby steps :)
18:53:12 <pavel1269> good to hear :-)
18:53:20 <pavel1269> today again at pool ... ahhhh :-D
18:53:27 <TrueBrain> lol
18:53:31 <TrueBrain> sound boring :p
18:53:36 <pavel1269> i dare, that i havent bought pernament card ...
18:53:48 <pavel1269> i am there more often than ppl with it :-D
18:54:08 <TrueBrain> it does sound like a good waste of the day, yes :)
18:54:55 <pavel1269> why so? swim, getting mor strength :-P ... then laying at towels with friends playing some games
18:55:03 <TrueBrain> exactly :)
18:55:22 <pavel1269> at home, you will se yourselves at mirror, and wont recognize yourselves, because you changed skin :-P
18:55:33 <TrueBrain> sounds ... scary ;)
18:55:40 <pavel1269> :-D
18:55:52 <Alberth> so you figured who that stranger is in your house? :p
18:55:56 <pavel1269> that was like 3 days back, i thought, that we have at home burglar :-D
18:56:04 <pavel1269> exactly! :-D
18:56:29 <Eddi|zuHause> pavel1269: from white to red?
18:56:41 <pavel1269> well, brown at the moment
18:56:45 <pavel1269> no red anywhere
18:57:06 <pavel1269> and i used to be really white :-D
18:57:14 <pavel1269> just hand a bit, and that was all
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19:00:01 <pavel1269> will give you two photos of me :-P
19:00:26 <pavel1269> and if you dont like look at terrible things, dont look ^^ ... i dont look good :-)
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19:06:42 <pavel1269> WHITE: http://img23.imageshack.us/img23/666/img0031mth.jpg <-- second from right
19:06:42 <pavel1269> A BIT RED: http://img524.imageshack.us/img524/1417/img0005bru.jpg
19:10:02 <TrueBrain> hmm .. pictures of girls .. hmm ...
19:10:18 <pavel1269> :-))
19:11:24 <pavel1269> http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/hs144.snc1/5333_1032406545820_1695097084_67033_92072_n.jpg
19:11:29 <pavel1269> 4 of them :P
19:11:55 <SmatZ> the rightmost one is nice
19:13:25 <planetmaker> :-)
19:13:39 <pavel1269> ye :-P
19:13:46 <TrueBrain> the second from the left is scary
19:13:51 <pavel1269> also the ... leftmots
19:14:02 <TrueBrain> (Second from the left GIRL, I ignored the boys on that picture)
19:14:22 <pavel1269> scary ? :-D
19:14:25 <pavel1269> i will tell her :_D
19:14:28 <helb> :D
19:14:33 <planetmaker> :-P
19:14:35 <TrueBrain> good :)
19:14:50 <SmatZ> :-D
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19:14:55 <pavel1269> tomorrow, or at sunday will tell you, what her said about that :P
19:15:14 <planetmaker> haha :-)
19:15:25 <pavel1269> those three (leftmost,rightmost, scary one) are one of my best friends :P
19:15:27 <TrueBrain> can't wait :)
19:15:44 <pavel1269> the remaining one, hes not usually showing anywhere :-(
19:15:49 <pavel1269> *shes :D
19:16:22 <pavel1269> but at least, she does look better than me :-P
19:16:43 <pavel1269> SmatZ: where do you live, btw, city i mean :-)
19:16:44 <TrueBrain> haha :) I will shut up now :p
19:16:46 <planetmaker> you're the left guy?
19:16:50 <pavel1269> yes
19:16:54 <SmatZ> pavel1269: Praha :)
19:16:59 <planetmaker> :-)
19:17:00 <pavel1269> planetmaker: oh right one :-D
19:17:06 <planetmaker> :-D
19:17:09 <pavel1269> i have problems with left/right
19:17:13 <TrueBrain> yesterday I spent the whole evening rating girls .. was fun :p
19:17:13 <pavel1269> the standing one
19:17:16 <SmatZ> :-D
19:17:19 <pavel1269> :-D
19:17:22 <TrueBrain> planetmaker: the one on all 3 photos ....
19:17:36 <planetmaker> I only saw one photo :-)
19:17:58 <planetmaker> hadn't clicked yet on the other links
19:18:15 <SmatZ> TrueBrain: GIRL in http://img23.imageshack.us/img23/666/img0031mth.jpg ? eewwww
19:18:32 <pavel1269> SmatZ: we was planinng with TrueBrain and Eddi|zuHause, that they would come to our swimming pool ^^ and TB would pick rubidium in way and you also :-D
19:18:41 <pavel1269> SmatZ: no girl there :-D
19:18:41 <TrueBrain> SmatZ: why would there need to be a girl there?
19:18:45 <frosch123> SmatZ: there is a hand on the left border
19:19:07 <SmatZ> [21:17:24] <TrueBrain> planetmaker: the one on all 3 photos ....
19:19:09 <pavel1269> frosch123: which remain to a boy :-)
19:19:11 <SmatZ> hehe
19:19:14 <TrueBrain> [21:16] <planetmaker> you're the left guy?
19:19:15 <pavel1269> !!!
19:19:20 <TrueBrain> SmatZ: it was a reaction on _thaT_ :p
19:19:24 <SmatZ> :)
19:19:36 <planetmaker> haha :-)
19:21:14 <TrueBrain> who knows how to recover files from a XFS filesystem? :p
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19:21:32 <TrueBrain> I just removed 24 hours of work .....
19:21:42 <TrueBrain> and my lovely IDE closed the files automaticly ....
19:22:21 <pavel1269> this i call a waste of a day :-)
19:22:36 <pavel1269> and i have a good feeling from my loss :-)
19:23:25 <TrueBrain> dd if=/dev/sda2 of=/dev/stdout | less .. lets see ... :p
19:23:55 <pavel1269> still scary? http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs124.snc1/5333_1032406345815_1695097084_67028_7583081_n.jpg
19:24:35 <planetmaker> hm... not quite :-)
19:24:41 <pavel1269> http://photos-h.ak.fbcdn.net/hphotos-ak-snc1/hs144.snc1/5333_1032406465818_1695097084_67031_7150586_n.jpg
19:24:46 <pavel1269> the leftmost i jsut nice :-)
19:24:54 <pavel1269> *is
19:25:27 <pavel1269> as soon as she will also give away her photos, there is a very nice one :-D
19:27:37 <pavel1269> this is scary! http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs185.snc1/6173_1024444946785_1695097084_49094_1511014_n.jpg
19:29:14 <Eddi|zuHause> are these bees or wasps?
19:30:14 <Eddi|zuHause> (yes, there is a huge difference in their scaryness)
19:30:34 <pavel1269> not bees, not wasps
19:30:43 <pavel1269> hornet
19:30:49 <pavel1269> *s
19:30:53 <pavel1269> lair :-(
19:30:56 <pavel1269> in our cottage
19:30:57 <Eddi|zuHause> they don't look big enough for hornets...
19:31:08 <Eddi|zuHause> might be a photo issue
19:31:13 <Eddi|zuHause> but hornets are not scary
19:31:16 <Eddi|zuHause> hornets are nice
19:31:22 <Eddi|zuHause> they are just looooud!
19:31:28 <pavel1269> :-O
19:31:45 <Eddi|zuHause> hornets are hunting wasps...
19:31:50 <pavel1269> i like wasps, but they dont worry about landing at you, but i am not afraid
19:31:54 <Eddi|zuHause> so you are way better off with hornets
19:31:59 <pavel1269> false
19:32:07 <pavel1269> they do better with bees
19:32:15 <pavel1269> also wasps hunt bees
19:32:17 <pavel1269> :-)
19:32:29 <Eddi|zuHause> yeah, but bees are rarely met in habitated areas
19:32:38 <pavel1269> hornet on window: http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs165.snc1/6173_1024444786781_1695097084_49090_6351715_n.jpg
19:32:51 <pavel1269> my father is ... "bee keeper" :D
19:33:09 <Eddi|zuHause> ah, that might make a difference
19:33:13 <pavel1269> wasp in honey: http://www.facebook.com/photo.php?pid=49100&id=1695097084
19:33:19 <Eddi|zuHause> the german word is "Imker"
19:34:00 <Eddi|zuHause> can't view that
19:34:32 <glx> me neither (and no I won't create a FB account)
19:34:57 <helb> http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs165.snc1/6173_1024445186791_1695097084_49100_6070781_n.jpg here you go
19:35:27 <pavel1269> sorry, thanks help
19:35:29 <pavel1269> *helb
19:35:29 <pavel1269> :D
19:35:40 <Eddi|zuHause> anyway, i only have problems with wasps
19:36:05 <Eddi|zuHause> bees you rarely encounter, and hornets stay away from people
19:36:12 <pavel1269> i have problems with bees, because they are sooo stupid, wasps know what to do, and i let them be, then they ignore me
19:36:27 <pavel1269> hornets also ignore me, but they are like plane next to me ... so scary ...
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20:02:34 <TrueBrain> sorry, had to unmount my drive immediatly in the hope to recover some data (which worked btw)
20:02:50 <TrueBrain> pavel1269: still scary
20:04:29 <TrueBrain> I love XFS file systems :)
20:04:40 <pavel1269> :-D
20:04:41 <pavel1269> okay
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20:13:29 <Nite_Owl> Hello all
20:15:29 <CIA-1> OpenTTD: rubidium * r17247 /trunk/ (16 files in 6 dirs): -Change: move '3rd party' MD5 implementation also to the 3rdparty directory.
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20:18:05 <Eddi|zuHause> you know what, i found another set of tracks, now i have 5 electric left switches, 5 electric right switches, 5 hand left switches and 4 hand right switches
20:20:26 <frosch123> you need a X switch
20:20:55 <Eddi|zuHause> yes, but a) they were not available back then, and b) they are hellishly expensive
20:21:24 <CIA-1> OpenTTD: rubidium * r17248 /trunk/ (868 files in 25 dirs): -Fix: add GPL license notice where appropriate
20:21:32 <frosch123> no idea, I can only remember that i always played with that one instead of with the trains
20:21:40 <Eddi|zuHause> hehe ;)
20:22:02 <frosch123> 868 files :o
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20:23:19 <frosch123> i always forget how big it is / has become
20:23:57 <Eddi|zuHause> well, someone had to split up all those header files into 3 ;)
20:23:58 <TrueBrain> finally everything made dirty with the license blabla :p
20:24:58 <Eddi|zuHause> i mean like *_func.h and *_map.h
20:27:05 <Eddi|zuHause> i have two X crossings, but i can't come up with a sane track layout using them...
20:41:11 <pavel1269> gn folks, Eddi|zuHause, hope you will make some photos :-P
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20:52:33 <petern> pfft, 868 files is nothing
20:53:19 <petern> rigsofrods has files with 9000 lines... 315KB of C++ in one file :s
20:54:49 <glx> rigsofrod repo contains many binaries too ;)
20:55:11 <petern> that too
20:55:17 <petern> a few hundred MB :s
20:58:36 <Eddi|zuHause> well, openttd also has a few kB of graphics ;)
20:59:26 <Eddi|zuHause> in two formats, even.
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21:21:22 <CIA-1> OpenTTD: glx * r17249 /trunk/ (Makefile.lang.in config.lib):
21:21:22 <CIA-1> OpenTTD: -Fix: MinGW gcc 4.4.0 dynamically links with libgcc_s_dw2-1.dll by default.
21:21:22 <CIA-1> OpenTTD: Prevent this so strgen.exe build with MinGW can be run on a system without MinGW
21:21:22 <CIA-1> OpenTTD: installed. (Note: openttd.exe is not affected by this behaviour as -static is
21:21:22 <CIA-1> OpenTTD: used by default for it)
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21:29:11 <CIA-1> OpenTTD: glx * r17250 /trunk/Makefile.src.in: -Fix (r17249): I forgot depend.exe was affected too
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22:17:18 <warpil> hello
22:17:47 <warpil> can anyone please help somehow? i cant find how i can make own server for play locally with goal, like Ex's server
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22:22:41 <warpil> anybody alive? )
22:23:34 <Fast2> No, I'm dead. Everybody's dead. Even _you_ are dead :D
22:25:10 <keoz> i'm not
22:25:17 <keoz> just a little drunk
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22:27:17 <Fast2> But unfortunately I can't help you.
22:30:43 <keoz> about being drunk, or about Ex'server ?
22:31:25 <warpil> =)
22:35:37 <Markk> :D
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22:56:43 <TrueBrain> I would never say such weird things as you guys just did
22:56:44 <TrueBrain> weirdos :p
22:56:47 <TrueBrain> t
22:57:09 <glx> what?
22:57:14 <TrueBrain> where?
22:57:33 <TrueBrain> that 't' was just my NX leaking the last keystroke
22:57:39 <TrueBrain> last 2, to be more exact
22:59:45 <TrueBrain> night all :)
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23:11:25 <LadyHawk> then he sais he would never say such weird things..
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23:14:37 <Eddi|zuHause> sometimes i'm not sure he actually hears himself talking :)
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23:58:05 <JFBelugas> what is normal for you is weird for TrueBrain. What is normal for TrueBrain IS WEIRD FORBYOU
23:58:10 <JFBelugas> oooop...
23:58:21 <JFBelugas> sorry for yelling