IRC logs for #openttd on OFTC at 2009-07-28
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00:00:15 <Rubidium> name me one 'current' VCS that has incrementing revision numbers that are equal over all checkouts
00:00:40 <OwenS> Rubidium: I must say I miss that feature too
00:00:49 <OwenS> Though is it absolutely necessary?
00:01:19 <Rubidium> OwenS: nah, not really...
00:01:36 <Rubidium> if you don't care about debugging, network play and NewGRFs
00:02:09 <OwenS> Rubidium: Why does network play care about an incrementing revision umber?
00:03:16 <Rubidium> because that gives you an idea how 'new' a server is
00:04:33 <Rubidium> what's more recent dd4775856bce or e1074188b7d1?
00:04:42 <OwenS> And I know that several of them have scripts to produce one for every commit to the central repository if you need that
00:06:12 <Rubidium> oh, not to mention the nice 'native' newline function of svn
00:09:09 <Rubidium> and I've still not seen any convincing reasons why to use another VCS
00:11:34 <Rubidium> and OpenTTD doesn't have a 'chain-of-command' like Linux, where the little 'devs' try to get patches in the git repository of slightly higher devs until it reaches Linus
00:12:04 <OwenS> Neither does KDE but it's going Git
00:14:05 <Rubidium> I must say that doing backports (trunk to release branch) is really easy in svn. I'm not sure how to do that in git, but it looks like they'll clone the whole git repository to a stable release repository and then apply patches from the 'trunk' to the release repository
00:15:18 <Rubidium> although a git/hg repository can be very useful when developing patches
00:15:21 <OwenS> I think the kernel just pulls in each of the patches individually, yes
00:16:44 <Eddi|zuHause> but i guess the kernel has higher modularity, and patches tend to not touch most of the files...
00:17:13 <Eddi|zuHause> there are no "rewrite the map array" kind of patches
00:17:59 <OwenS> When the kernel does something that drastic, the old method tends to stick arround for a while also
00:20:27 <Rubidium> anyhow, we provide hg and git repositories too for people who want to use that
00:20:39 <Rubidium> so what's the 'base' repository doesn't really matter for most users
00:28:00 <Tekky> Ah, according to the SVN commit messages, serious work is being done on multi tile waypoints. :-) That would be great to have them in OpenTTD....
00:29:59 <Sacro> and multi-tile depots? :O
00:31:26 <Tekky> I have thought to myself many times how useful multi-tile waypoints would be, but I assumed that no such thing would ever get implemented. I am happy to see that this assumption of mine was incorrect. :)
00:32:13 <Tekky> Sacro: As far as I can tell, only stations and waypoints are being worked on, not depots.
00:32:41 <Tekky> Sacro: What do you mean with multi-tile depots? Depots that can service several trains at once?
00:33:35 <Tekky> Sacro: Or do you mean depots that behave like station platforms, so that the depot must have at least the length of the train it is servicing?
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00:50:23 <Tekky> I just thought that it may be meaningful to make depots behave the same way as stations, so that the depot requires a separate platform for every train it is servicing and the platform length must be at least as long as the train. Is this what you were also thinking of, Sacro?
00:52:54 <Tekky> Hmmmm, when servicing, most of the work is done on the engine, not so much on the entire train. Therefore, it may be good enough if the platforms are long enough for all engines. On the other hand, also many parts of the train that are not part of the engine must be serviced.
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02:03:02 <Dragoon_Jett> openottdcoop is down?
02:39:03 <Rubidium> Dragoon_Jett: you probably mistyped the url or so
02:46:31 <Dragoon_Jett> I was using a direct link from the online content thing
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03:04:37 <Zuu> Dragoon_Jett, Also note, you have one o (open) to much when you wrote #openttdcoop.
03:05:54 <Dragoon_Jett> I didnt type the url in
03:05:57 <Zuu> www.openttdcoop.org works ok from here.
03:08:42 <Zuu> That one works less good.
03:09:20 <Dragoon_Jett> Doesnt even open
03:10:54 <Zuu> Try join #openttdcoop on this irc server and ask there.
03:11:22 <Zuu> Throught as it is very early in the morning in Europe its probably quite dead in there.
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08:25:24 <TrueBrain> Ammler said in routes.rb ....
08:26:32 <Ammler> yes, else make a rewrite rule :-)
08:27:20 <TrueBrain> Internal server error ..
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08:38:02 *** reticulum.oftc.net sets mode: +oo Belugas Rubidium
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09:10:45 <Ammler> TrueBrain: how does your rule look now?
09:11:44 <TrueBrain> how I would like it :)
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09:50:52 <Yrol> hello everybody :o) a GRF can contain also gamemehcanics changing data, apart from jsut graphics. how do i create a grf? is there some tutorial or so someone alive can point me to?
09:52:35 <Yrol> oh, hello mr. molari ;o)
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09:54:40 <blathijs> Asin, Nolda is an anagram of Londa, which is the first name of ambassador Molari? :-)
09:54:53 <blathijs> s/Nolda/Noldo/ s/Londa/Londo/
09:58:44 <Yrol> gets out microphone and waves cameraman closer "so, mr. molari, it is good to see you again being able to visit your famous winter-vacation-location. im sure, the people watching would be very glad to know everything about your hipsurgery last week" smiles into camera
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10:07:06 <Yrol> is confused is it possible to use a GRF as container for codechanges? sure, its made for graphics, but... arent there also GRFs around which do more?
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10:08:30 <TrueBrain> maybe you should ask it :)
10:08:34 <Yrol> wanna hear us beg for it? ;oP
10:08:44 <Rossyfox> What is a disassembled binary?
10:08:56 <PeterT> a binary thats disassembled
10:09:02 <TrueBrain> if you wonder, it is not important :)
10:09:06 <Yrol> if you dont own the source? pretty much IP-theft i would say
10:10:43 <Yrol> sniffs naaaah, smells more like... strawberry
10:10:54 <TrueBrain> Rossyfox: it is not illegal or theft within certain boundaries
10:11:30 <Rossyfox> TrueBrain: Is distributing the disassembled code to others within those binaries?
10:11:46 <TrueBrain> read your local law, I say
10:11:52 <TrueBrain> if in douby, don't do it
10:12:37 <Rossyfox> So how much of such code still exists in OpenTTD? :3
10:12:52 <TrueBrain> how is that important?
10:13:10 <Rossyfox> Well, it is being distributed to others...
10:13:21 <TrueBrain> OpenTTD's code base is fully legal in every country
10:13:45 <Rossyfox> Oh. So it has been fully rewritten since the original OpenTTD then?
10:13:59 <TrueBrain> 'original' OpenTTD .. lol :p What is that? :)
10:14:33 <Rossyfox> Man I guess I shouldn't believe everything I read on Wikipedia :(
10:14:41 <TrueBrain> rarely a good idea :)
10:15:22 <TrueBrain> you can remove things from wikipedia, they reappear anyway :)
10:16:04 <TrueBrain> either way, Rossyfox, you should have asked from the start what you really wanted to ask :)
10:16:31 <Rossyfox> But that would be less fun
10:16:50 <TrueBrain> there are a lot of stories about legal status of OpenTTD
10:17:01 <TrueBrain> the only thing that is 'grey', but for me pretty clear, are the graphics
10:17:07 <TrueBrain> you need the original game to use them
10:17:17 <Rossyfox> I guess the person to ask is Ludvig Strigeus
10:18:50 <Rossyfox> or perhaps Chris Sawyer
10:19:01 <TrueBrain> none will give you the answer you are seeking
10:19:09 <TrueBrain> laws differ from country to country
10:19:19 <TrueBrain> and in time those laws change too
10:19:34 <Rossyfox> Chris Sawyer is covered by Scots Law iirc
10:19:50 <Yrol> Rossyfox, you got your answer though already, if you now and then scout the internet for remakes of games. or do you think, the copyrightholders would look for years away, keeping in mind that OpenTTD is now in its.. what? 6th year and easily seen on the web. compare that to all those other remakes which are shut down pretty fast...
10:20:30 <Rossyfox> Yrol: I don't think Chris Sawyer browses the web, he's pretty reclusive
10:20:44 <TrueBrain> he knows about OpenTTD, no worries :)
10:20:55 <Yrol> yeah.. right... chuckles he surley doesnt know even what an email is....
10:20:56 <TrueBrain> he, his agency (M<something>) are fully aware :)
10:21:45 <Rossyfox> you should post an endorsement on him on your page
10:21:47 <TrueBrain> from what I read, not really ;) But who knows he is hiding as one of us ..
10:21:50 <Noldo> Rossyfox: is there something in the Wikipedia article that is not true?
10:22:00 <TrueBrain> I couldn't care less :) He made a very cool game, we made a better :)
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10:32:10 <Rossyfox> What do you guys think of freenode?
10:34:11 <Yrol> hangs lace and satinbands onto Rossyfox' antlers hmm, nice...
10:34:36 <Rossyfox> Foxes don't have antlers
10:34:39 <Rossyfox> but I do like satin :3
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10:35:09 <TrueBrain> Rossyfox: why are you so interested in those things?
10:35:22 <Rubidium> TrueBrain: devil's advocate
10:36:08 <Rossyfox> TrueBrain: I don't know much about current free and open source culture.
10:38:21 <Yrol> (Rossyfox) elk DO have antlers though...
10:41:08 <Rubidium> Rossyfox: short story: most of the long-time devs have a bad feelings about freenode and dislike to be there
10:43:53 <TrueBrain> I joined freenode yesterday ... I still feel dirty :(
10:44:16 <Rubidium> TrueBrain: you haven't showered enough
10:44:30 <Rubidium> nope, not enough yet ;)
10:44:37 <Rubidium> at least 42 times are needed
10:45:37 <Ammler> Rossyfox: no ssl support
10:45:59 <Rossyfox> Are they authoritarian? :<
10:46:15 <Rossyfox> I don't know much about them except that they have a #furry channel and most of the OSS projects seem to use them
10:46:26 <TrueBrain> I always like that claim
10:46:30 <TrueBrain> 'most of the OSS projects'
10:46:36 <TrueBrain> try reading the OFTC.net main page (http)
10:46:44 <TrueBrain> request a channel list in this IRC
10:46:52 <TrueBrain> I really wonder what you define as 'most of the OSS projects'
10:46:59 <TrueBrain> I guess Debian is not OSS :p
10:47:20 <TrueBrain> (to name one really big one)
10:47:31 <Ammler> oftc looks like debian only.
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10:47:40 <Rossyfox> I'm counting by number of channels, rather than what the largest projects are.
10:47:57 <TrueBrain> ah .. so 1 channel per project
10:48:00 <TrueBrain> nice way of counting :)
10:48:17 <Rubidium> Rossyfox: there's 'free' and there's 'free'
10:48:29 <Rossyfox> Rubidium: Isn't Rob Levin dead?
10:49:17 <Rubidium> Rossyfox: so? That's a reason to go back?
10:49:31 <Rossyfox> Rubidium: No, just sayin'~
10:50:18 <TrueBrain> last time we had someone joining who was almost forcing us to freenode, in his words/mind
10:50:19 <Rubidium> and OFTC was much earlier with SSL and IPv6
10:50:23 <TrueBrain> what is wrong with freedom of choice?
10:50:40 <Rossyfox> Nothing is wrong with freedom of choice :3
10:51:05 <Rossyfox> I am just wondering why two networks exist. Maybe everyone on freenode should join OFTC instead!
10:51:14 <Rubidium> oh, you're free to go to freenode#openttd ;)
10:51:49 <Rubidium> Rossyfox: why do (much more than) two internet browser exist?
10:51:56 <Yrol> sooooo... can a GRF be used to include, lets say... small codechanges like... adjusting the values needed for the scoring of the game? ( the stats mentioned in the "detailed perfoormance rating" thsoe are a bit low for a really long game )
10:52:40 <Noldo> if it's not in the spec...
10:53:12 <Rossyfox> Yrol: Why am I an elk?
11:00:19 <Rossyfox> I do not understand your IRC language
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11:09:55 <TrueBrain> # This song is just sixs words long
11:13:09 <Rossyfox> My friend is a snow leapord and he said I should try to ask you about Reiser's wife what does this mean?
11:13:26 <TrueBrain> I think it becomes time for you to leave and bug other people
11:13:57 <Rossyfox> but he really is a snow leapord
11:15:49 <Rossyfox> He says to ask you where pinky is and what he wants to do tonight
11:16:01 <TrueBrain> @kban Rossyfox I am not that kind of person who asks twice
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11:16:02 *** Rossyfox was kicked by DorpsGek (I am not that kind of person who asks twice)
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11:31:20 <planetmaker> strange guy he was...
11:32:48 <PeterT> has he ever been here before?
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12:02:32 <planetmaker> <PublicServer> openttd: src/station_cmd.cpp:1262: CommandCost RemoveRailroadStation(TileIndex, DoCommandFlag): Assertion `ta.w != 0 && ta.h != 0' failed.
12:02:32 <planetmaker> <PublicServer> Server has exited
12:02:43 <planetmaker> ^ is that known (r16968) ?
12:03:22 <planetmaker> happened when a station was to be deleted
12:03:36 <TrueBrain> RemoveRailroadStation gave that away, yes
12:03:38 <planetmaker> quite obviousl :-)
12:03:55 <planetmaker> I guess I make a bug report...
12:14:00 <Yrol> hm, i guess, you are busy, planetmaker, so i just ask, for when youre back. im trying to use your lastest diff for the improved station build GUI against r16970 ( current trunk, i think ) but i get an error when merging, do you have a bit time to help?
12:19:57 <planetmaker> Yrol, updating will need understanding of the new windowing system
12:20:15 <planetmaker> I don't have sufficient insight there so far in order to update it - or I'd have done it myself already
12:20:51 <planetmaker> if someone else updates it... I'll be quite happy.
12:21:19 <Yrol> planetmaker okies :o) i thought just, as it is only one "error", it would be easy enough for me to do it/help out
12:21:57 <planetmaker> Actually I had already a look. But not sufficient time to understand the needed changes
12:23:08 <Yrol> i got it from the forumthread, last page, at the bottom. its for 16750
12:26:22 <planetmaker> hm... I don't know which exact version that one I have is from... might be a bit later.
12:27:32 <planetmaker> 18th July. Check the svn version from then :-)
12:28:19 <Yrol> giggles yikes! i threw both, the one from your link and the one from the forum in beyond compare and... its all red
12:28:25 <planetmaker> might or might not be a bit newer, might or might not make a difference
12:29:33 <Yrol> nods im trying to patch agaisnt the one from your URL
12:32:24 <Yrol> hm... it seems, the one from the forum is newer scratches head i get massive messages, that the patch is outdated
12:33:01 <planetmaker> Rubidium, sorry, I attached the wrong save.
12:33:27 <planetmaker> Yrol, "outdated" just means that it doesn't apply.
12:34:10 <Yrol> sighs, hating it to be so new to this all
12:34:17 <planetmaker> basically it doesn't matter which you update, though
12:34:39 <planetmaker> if the forum one makes it easier ... fine :-)
12:35:40 <PeterT> like "/me sighs" becomes
12:42:52 <Yrol> hm, planetmaker, how, if so, can i create from a diff ( using turtoiseSVN ) the "new" cpp-file, so i can compare them in a different editor? i dont see a tool to save it, jsut one to save the whole diff-file
12:43:17 <Belugas> diff are plain text files
12:44:23 <Yrol> yes, but.. uhm.. i dont want to compare the two diffs, but a cpp file that would be generated by merging the diff with the trunk with a cpp file that is already in the trunk
12:44:37 <planetmaker> Yrol, by using diff...
12:44:49 <planetmaker> I don't use windows, thus I don't know how your tools work
12:45:38 <Belugas> Yrol, a diff can affect multiple file sources
12:46:00 <Belugas> if you do not know wghat the diff file affects, yo would not be able to know which files to compare after merge
12:46:38 <Belugas> and further, it's easier to see the differences in the diff file itself...
12:46:44 <Belugas> it's exactly waht it does...
12:46:57 <Belugas> compare two versions of one or more files
12:47:16 <planetmaker> Belugas, the question was the difference in the diffs basically :-)
12:48:00 <planetmaker> background: which version of a patch is more suitable to be updated
12:48:03 <Belugas> good luck with that. honestly, i'll open up both files side by side
12:48:18 <planetmaker> ^ I'd do that, too, I guess :-)
12:48:30 <Belugas> unless you know what each one do, it's really hard to know
12:48:41 <Belugas> one diff made by Alain can ruin it all
12:49:06 <Belugas> even if it's from a fresher checkout
12:49:24 <Yrol> laughs the sad thing is, Belugas, i know exactly what you mean witgh the reference to alain
12:50:30 <Yrol> and.. bummer me.. i solved it, i just let the merge happen, copied away the resulting cpp-file, reverted my trunk and compare the cpp-file then to the "wrong" one
12:52:13 <Belugas> he has a good will, and good intentions, but he have no clue whatsoever what he deals with
12:54:26 <Yrol> im always kinda amazed, when programmers arent able ( from whatever reasons, be it being sydlexic or just lazy) manage to write programs, but seemingly arent able to write a forumpost in a way that is understandable at first sight. although.. hangs head i might not be the person being most easiest understood either looks at the chat
12:54:55 <Yrol> i mean... programming kinda requires a very very strict syntax
12:55:19 <Rubidium> ... and the synatx of natural languages is a mess
12:55:54 <Belugas> even more behind the screen of smoke of IRC
12:56:18 <Belugas> or any other NON VISUAL systems of communication
12:58:54 <Rubidium> and the fact that natural languages can be interpreted in multiple ways
13:01:03 <Rubidium> and proficient programmers usually have an above average IQ, which screws with dyslexia tests
13:02:21 <Rubidium> and then there's the issue that most people are non-native English speakers, which adds all kinds of 'translation' issues from their native language
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13:03:04 <Rubidium> e.g. Germans writing 1. instead of first, Dutch mixing up than and then
13:03:15 <Yrol> troo dat, Rubidium winks
13:04:14 <Yrol> does anyone know of a good screenshot program for win32?
13:05:09 <Belugas> or Alt - Prnt Scrn, better with dual screen..
13:05:35 <TrueBrain> and I ahve mini donuts!!!
13:05:36 <Belugas> OR, if in OpenTTD, use the one supplied
13:05:45 <TrueBrain> although in the US they make MUCH BETTER donuts .. I still love them
13:06:14 <TrueBrain> bagels are .. ieuw!!
13:06:31 <Belugas> maybe over there, not in here!
13:06:34 <Rubidium> TrueBrain: but you like your sugar, right?
13:06:41 <TrueBrain> Rubidium: hell yes!
13:06:51 <Yrol> Rubidium, that actually worked... silly windows-os....
13:07:30 <Rubidium> Yrol: oh, it still works? They didn't break it post Windows 2000?
13:09:31 <Yrol> ;oP i just never used it.
13:14:26 <TrueBrain> or are you over here?
13:14:34 <TrueBrain> or maybe maybe .. there? :)
13:15:52 <Belugas> or "Are you available"
13:18:18 <Yrol> of course glx is availabke grins to someone... somewhere...
13:18:50 <Yrol> so that kind of question wont help much either ;o)
13:21:05 <Belugas> it will, if you are patient enough
13:25:51 <TrueBrain> looking a serie, in which Jessica Alba plays a small role, says someone to her: you look like a dark angel to me .. lol :) I like that humor :p
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13:36:03 <CIA-2> OpenTTD: rubidium * r16972 /trunk/src/station_cmd.cpp: -Fix [FS#3058] (r16942): mixup of variables caused, in some cases, rail stations to have incorrect width/height.
13:37:51 <planetmaker> *** glibc detected *** realloc(): invalid next size: 0x08642d20 ***
13:37:51 <planetmaker> Server has exited
13:37:51 <planetmaker> <-- any idea about what might cause this?
13:38:19 <planetmaker> (might not necessarily be OpenTTD itself, but also autopilot+ - not sure at all)
13:39:02 <Belugas> i've seen that before
13:39:04 <planetmaker> could it be the same as FS3058?
13:41:30 <Yrol> im off to bed. planetmaker, i will try to resolve my conflicts later, maybe glx can help me with that, as he also uses win32
13:42:36 <Rubidium> planetmaker: sounds like a memory corruption
13:43:27 <Rubidium> can't tell you where it is though
13:43:28 <planetmaker> well. Let's attribute it to a one-time error which is un-reproducable
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14:37:11 <dihedral> planetmaker, that aint a autopilot issue :-P
14:37:40 <dihedral> planetmaker> [15:37:52] Server has exited <- that line is from autopilot, after detecting eof on the channel openttd was running on
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15:20:16 <Belugas> ooops... coffee on keyboard
15:20:25 <Belugas> hope it would not matter
15:20:37 <Belugas> over-excited keyboard...
15:20:55 <Eddi|zuHause> if you were in a tv show, that would unrecoverably fry your computer...
15:21:50 <Eddi|zuHause> just make sure to unplug the keyboard from the computer, capillar forces may drain liquids through the cable ;)
15:26:28 <Belugas> welll... if you see me disappear, it means it is a TV show
15:27:05 <Rubidium> you're not challenging me, are you?
15:28:57 <glx> my keyboard is "water proof" (for water projections of course)
15:30:12 <glx> there are little walls around key holes
15:31:20 <glx> so unless it's fully under water there are no problems
15:31:42 * Rubidium has no real idea about the water proofness of his keyboard, but doesn't want to test it either
15:33:17 <glx> one day I'll remove all keys to clean the dust :)
15:33:57 <glx> last time I did it was at least 1 year ago
15:39:07 <Belugas> i think i never did that
15:40:55 <Eddi|zuHause> i did that, but i couldn't get it anywhere near "clean"
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17:00:36 <Thiras> HELLO guys could you tell me best site for downloading new graphic?
17:01:14 <glx> openttd internal content download
17:01:45 <Thiras> you mean official OTTD site?
17:01:59 <Rubidium> I'd say: grfcrawler.tt-forums.net
17:03:00 <Thiras> thanks you i will check it imediatly
17:03:33 <TrueBrain> thanks you .. last time I read that was in a french restaurant at 2100m high :p
17:04:21 <Belugas> it's the "Royal He" syndrom
17:04:27 <glx> we are not known for our high level in foreign languages
17:05:27 <TrueBrain> that is for sure ...
17:05:35 <TrueBrain> spend hour on a police station trying to express myself ..
17:06:00 <Thiras> So when i speak english i wouldnt use "thanks you" but just thanks?
17:06:03 <TrueBrain> sigh .. :p I forget ses ;)
17:06:06 <glx> it's as hard in french TrueBrain ;)
17:06:17 <TrueBrain> Thiras: it is either: thanks, or: thank you ;)
17:07:00 <Belugas> "fuck you" is of course forbiden in such circumstances
17:07:14 <Belugas> nor "fuck you very much"
17:07:15 <TrueBrain> haha, Belugas, a bit frustrated? :)
17:07:48 <Belugas> i'm just boooooooooooooooooooooooooooooooooooored to death
17:07:58 <TrueBrain> program for OpenTTD :)
17:08:03 <Thiras> what do you prof _frink?
17:08:30 <Belugas> i spent my lunch time on it, even if i don't dfeel like programmking
17:08:52 <Belugas> my guit is at home :P
17:09:15 <Prof_Frink> Thiras: More synonyms for thanks.
17:10:23 <Thiras> To Prof_Frink ach ok you know i am just learning the language iam not perfect :P
17:12:31 <Thiras> By the way i would like to ask in that patch 0.7.1 ist there a problem with unlading cargo? Because when you set the "go to" there is typed like : Praha station (load and unload imediatly)
17:12:50 <Thiras> but you set just unload
17:16:56 <Belugas> ho... i was not aware OpenTTD 0.7.1 was a patch...
17:17:00 <Rubidium> Thiras: no, you set the 'unloading' part of 'loading and unloading' to 'force unloading'. If you don't want the vehicle to take cargo you have to set the 'loading' part to 'no loading'
17:21:04 <Thiras> To : Rubidium yes but how? i tryed it but there is still Loading and unloading
17:21:18 <glx> "To :" is not required :)
17:21:24 <Rubidium> you don't see the dropdowns?
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17:38:04 <dihedral> i successfully managed to fly my model plane
17:38:20 <dihedral> circling, gliding, landing - with no crashes
17:56:25 * Belugas spreads it all over Prof_Frink in a thick layer
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18:56:00 <dihedral> i am released into the workers-world
18:56:15 <Yexo> what kind of training did you do?
18:57:34 <dihedral> looking at moving into admin or QA full time now
18:58:02 <SpComb> software dev was too shitty? :)
18:58:50 <Tekky> TrueBrain: Several days ago you were thinking about logging instructions in the DosBox debugger. I just found out that the "heavy debug" version
18:59:26 <Tekky> (not the standardversion) of the debugger gives you such a feature.
18:59:39 <TrueBrain> mov cx,FFFF EAX:00009800 EBX:00000002 ECX:0000353F EDX:00009882 ESI:00001770 EDI:00009882 EBP:00000EF4 ESP:00000EEE DS:353F ES:353F FS:0000 GS:0000 SS:3EEE CF:0 ZF:1 SF:0 OF:0 AF:0 PF:1 IF:1
18:59:41 <TrueBrain> repne scasb EAX:00009800 EBX:00000002 ECX:0000FFFF EDX:00009882 ESI:00001770 EDI:00009882 EBP:00000EF4 ESP:00000EEE DS:353F ES:353F FS:0000 GS:0000 SS:3EEE CF:0 ZF:1 SF:0 OF:0 AF:0 PF:1 IF:1
18:59:42 <TrueBrain> push es EAX:00009800 EBX:00000002 ECX:0000FFFB EDX:00009882 ESI:00001770 EDI:00009886 EBP:00000EF4 ESP:00000EEE DS:353F ES:353F FS:0000 GS:0000 SS:3EEE CF:0 ZF:1 SF:0 OF:0 AF:0 PF:1 IF:1
18:59:43 <dihedral> SpComb, the dev teams at work are shitty
19:00:13 <dihedral> one dev asked me for support today (currently working in qa and admin)
19:00:26 <dihedral> his eclipse was showing directories he could not find in the filesystem
19:00:49 <dihedral> i asked him if they were hidden folders, deleted svn folders, or if he was looking in the right path on the fs
19:01:09 <dihedral> great - i waste time, just to find out that this idiot of developer was looking in the wrong folder
19:01:09 <Tekky> TrueBrain: Sorry, I meant the standard "debug" version does not have the feature, only the "heavy debug" version.
19:01:31 <TrueBrain> Tekky: see output above :p Only comes from heavy debugs :p
19:01:57 <SpComb> dihedral: I work at a company that bills itself as more expensive than the competition, and some of the stuff is depressing
19:02:31 <TrueBrain> Tekky: doing a fully side-to-side compare now ..
19:02:36 <SpComb> although so far it's been more of a project-management-failure for me, and what with the economic crisis driving down stuff, I might just have a bad impression
19:03:13 <dihedral> had another dev, opened a skope in a string with { and closed it with ) and committed that
19:03:41 <dihedral> how can someone screw up like that
19:03:58 <SpComb> not being careful when committing?
19:03:59 <dihedral> how can someone not invest 5 minutes to find out how copy files in svn?
19:04:02 <SpComb> at least you're using version control
19:04:16 <dihedral> i just migrated from cvs to svn
19:04:22 <dihedral> and a shit load of devs
19:04:31 <Xaroth> TrueBrain: Got it working? :o
19:04:38 <SpComb> thankfully there's some good tools for that, I guess
19:04:40 <dihedral> and a few in particular who are so stupid they cannot even branch
19:04:49 <SpComb> well, branching is difficult :)
19:04:51 <dihedral> i show them how to branch - "now how to i tag?"
19:04:53 <TrueBrain> Xaroth: the problem: nope
19:05:09 <SpComb> I made a branch half a year ago for one feature rewrite, and nobody really understood how it worked
19:05:10 <dihedral> SpComb, they use ECLIPSE
19:05:18 <SpComb> "so uh, can you compile the branch for me tomorrow?"
19:06:13 <SpComb> at least most of the people are perfectly friendly and nice
19:07:01 <dihedral> if we had devs like TrueBrain, Rubidium, petern.... and the lot here
19:07:15 <TrueBrain> I am going to be sick
19:07:32 <Xaroth> you mention TB in the same sentence as petern :P
19:07:48 <dihedral> oh - that's nothing - i can do that with Ammler too :-P
19:07:58 <Xaroth> yeh but Ammler's not a dev :P
19:07:58 <TrueBrain> just for the fun of it
19:08:05 <Belugas> no. you said he was a dev
19:08:11 <blathijs_> Ammler and TrueBrain are both people
19:08:18 <Belugas> that'sthe whole point. he WAS a dev
19:08:30 <dihedral> TrueBrain refused to ask Ammler for help :-P
19:08:42 *** blathijs_ is now known as blathijs
19:09:04 <TrueBrain> I always love it when others know more than I do :)
19:10:04 <Rubidium> :O goncrats... you use the right one ;)
19:10:19 <TrueBrain> Rubidium: I am doing my best ;)
19:10:42 <frosch123> [21:04] <dihedral> how can someone screw up like that <- are you working in my company :p
19:11:08 <dihedral> yeah - they seem to employ twats ^^
19:11:43 <dihedral> but i love having power over the svn server
19:11:49 <dihedral> and the continuous integration system
19:12:01 <dihedral> and being able to tell them how to comment their commits and what not
19:12:03 <Xaroth> TrueBrain: still same issue? or somethig different? :o
19:12:48 <Belugas> [15:10] <frosch123> [21:04] <dihedral> how can someone screw up like that <- are you working in my company :p <--- funny, i was about to say the same...
19:12:50 <TrueBrain> Xaroth: still the same ...
19:12:52 <TrueBrain> for 48+ hours now ...
19:13:01 <frosch123> dihedral: but even worse than the devs, are the admins. they cannot provide sufficient storage space for email traffic :o
19:13:30 <dihedral> we have more than enough space ^^
19:13:32 <frosch123> (though likely the admins say, the devs are too stupid to clean their trash)
19:13:49 <Belugas> and whatabout the infamous customer support?
19:13:55 <dihedral> + we have more than enough cpu power for our servers
19:13:57 <Rubidium> frosch123: trash is irrelevant; they have to save the email for many many months anyhow
19:14:04 <Rubidium> and that includes all spam they get
19:14:16 <dihedral> Rubidium, depends where you filter :-P
19:14:38 <dihedral> only what was received needs to be kept :-)
19:15:13 <TrueBrain> Xaroth: I guess if I crack this problem, I am done
19:15:40 <Xaroth> TrueBrain: that's like saying "If i can propel myself into orbit, I'm in space" :P
19:16:28 <TrueBrain> biggest problem with comparing is that the DOSBox timer ticks at another rate
19:17:33 <Xaroth> no way to change that? :o
19:17:39 <Rubidium> or haven't they pushed that stupid law through 'our' throat?
19:17:43 <TrueBrain> other ways of doing it
19:20:20 <TrueBrain> what can you do about it .. shoot it? hunt it down till it gives up? I dunno ... :p
19:35:09 <Xaroth> TrueBrain: no source of dosbox that could give any hints on the matter?
19:35:13 <Xaroth> or is that too much to compare
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19:57:07 <andythenorth> (newgrf) articulated road vehicles - loading cargo. Reasons why vehicle flickers between sprite sets for loading / unloading?
19:57:51 <andythenorth> ...sometimes leaving behind graphical artefacts from...
19:58:37 <andythenorth> ...other sprite set.
19:58:42 <andythenorth> Hope it's not my code!
20:00:26 <TrueBrain> Xaroth: I used the source a lot :)
20:00:29 <TrueBrain> just ... it is tricky
20:01:09 <andythenorth> 00 00 is valid to refer to the first sprite set?
20:01:50 <TrueBrain> just wrote a nice long email to my housekeepers .. that they did such a sucky job doing our windows :p So much fun to write ... so much fun :)
20:22:05 <DPyro> question: i have a 0% reliability tram blocking off a station
20:22:09 <DPyro> how do i get rid of it?
20:22:35 <Yexo> build a depot right in front of it and wait till it gets in
20:22:52 <Yexo> to make that faster, you can disable breakdowns for a while
20:23:35 <Yexo> I hope you agree with the [0], if you can express it better, please do
20:28:24 <DPyro> thanks Yexo, the vehicles have been rescued :)
20:28:29 <DPyro> also, when do trains come in
20:28:33 <DPyro> i started in the year 1900
20:28:51 <Yexo> that depends on the newgrf set you're using
20:29:13 <Yexo> default trains start somewhere between 1920 and 1930 iirc
20:31:28 <PeterT> i've got a question about status command
20:31:43 <PeterT> if there is 2 players, Almir and Almir #1
20:32:03 <PeterT> but unique ID is the same
20:32:16 <PeterT> looking at all this info through status
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20:34:24 <TrueBrain> PeterT: someone copies all the files of this person and started the game somewhere else
20:35:16 <TrueBrain> given an url to a protected board
20:35:32 <Forked> blabla needs to register to view blabla
20:36:50 <TrueBrain> first question would be: do we care what is there?
20:37:30 <Forked> let's just say it's the same thing when it really isn't :p
20:38:06 <TrueBrain> but you can say it here
20:38:10 <TrueBrain> or post a link which says it
20:38:13 <TrueBrain> my reply stays the same:
20:38:15 <TrueBrain> [22:34] <TrueBrain> PeterT: someone copies all the files of this person and started the game somewhere else
20:38:16 <TrueBrain> [22:34] <TrueBrain> shit happens :)
20:38:26 <PeterT> ok, is that really it?
20:38:52 <TrueBrain> no, it is a truck running through your house making noise and causing all this
20:39:37 <Forked> sometimes it's easy to spot sarcasm on irc, even if you don't know the person
20:39:51 <TrueBrain> Forked: hehe, so the message came through? :)
20:40:01 <TrueBrain> I gave up trying to be subtle
20:40:01 <Forked> it wasn't ment for me, so I wouldn't know
20:40:09 <TrueBrain> how do you write that word .. hmm ..
20:42:04 <TrueBrain> tdev: if you want to put some ideas on my draft, you have to kind of hurry :) Tomorrow I will start implementing it ;)
20:42:50 <TrueBrain> PeterT: I couldn't care less what happens on other forums
20:42:55 <TrueBrain> but good for you, I guess
20:42:59 <tdev> TrueBrain: will look at this later, must fix servers first :(
20:43:10 <TrueBrain> tdev: just so you know ;)
20:43:29 <TrueBrain> all ideas are very welcome, but I need to start implementing it sooner or later :)
20:43:41 <TrueBrain> [22:42] <TrueBrain> PeterT: I couldn't care less what happens on other forums
20:43:50 <TrueBrain> (oeh, I am in such a good mood :))
20:44:22 <TrueBrain> Forked: I think PeterT needs a leason in making sure his sarcasm is spotted :p
20:45:08 <TrueBrain> tdev: I need to draft an API like structure for the plugins, which limits the functionality of the plugins .. and the only way I can do that is by starting to build the app :p
20:45:28 <Forked> TB: you upset im, shame on you.
20:45:56 <TrueBrain> some weed can't be killed
20:46:03 <TrueBrain> at least that is a dutch saying :)
20:50:03 <Belugas> smoke them, they'll be killed alright...
20:50:17 <TrueBrain> Belugas: I tried .. he doesn't want to :p
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21:01:13 <TrueBrain> (ghehe, I beat you to it :p)
21:04:22 <TrueBrain> how are you on this beautiful day Nite_Owl? :)
21:05:04 <Nite_Owl> not bad as long as I stay indoors - and how are you?
21:05:21 <TrueBrain> annoyed by dune2, but for the rest I am just fine ;)
21:05:48 <Nite_Owl> still cannot get the coding to work
21:10:56 * Chruker waits for TrueBrain to snap
21:11:04 <TrueBrain> happened long long ago
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21:40:10 <TrueBrain> Xaroth: don't do that again please
21:40:12 <TrueBrain> we started to miss you :)
21:40:55 <Rubidium> # 'Cause we're so uninspired, so sick and tired
21:41:06 <Nite_Owl> they are all off somewhere trapped in their own little internet worlds
21:42:00 <TrueBrain> they should all be here
21:42:11 <TrueBrain> well, I forgive DorpsGek for not speaking
21:42:34 <Rubidium> hmm, found a nice song text for people who are trolling
21:42:46 <TrueBrain> glx: stop doing that :p
21:43:27 <Rubidium> it's not quite children proof ;)
21:43:51 <TrueBrain> Rubidium: it is passed bedtime :p
21:43:59 <TrueBrain> lol, glx, I just guessed it was you, but I guess I wasn't wrong ;)
21:44:26 <glx> I have shortcuts to command the bot ;)
21:44:39 <TrueBrain> I should write those ...
21:44:47 <TrueBrain> you give me this briliant idea :)
21:45:07 <Nite_Owl> Domo arigato Mr. Roboto
21:45:40 <Rubidium> Nite_Owl: and now phonetic (for Japanese)
21:47:11 <Nite_Owl> sorry - that is as close as I can get
21:49:06 <TrueBrain> lol, my client has predefined this:
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21:58:03 <Rubidium> hmm, did I scare people off with the piece of Japanese history?
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21:59:04 <Nite_Owl> not scared off just watching you tubes now
22:01:02 <TrueBrain> Nite_Owl: now that was scary :s
22:01:17 <TrueBrain> you watching Rubidium's tubes ..
22:02:30 <Nite_Owl> You Tube is sort of like potato chips - you can never eat just one
22:08:39 <TrueBrain> Rubidium: makes the game less complex ;)
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22:18:32 <BRNeCKeL> anyone speak portuguese
22:18:45 <BRNeCKeL> anyone speak portuguese/
22:18:54 <DorpsGek> lots of people! a whole country
22:19:25 <Rubidium> BRNeCKeL: that's unlikely in here at this time at least (except yourself)
22:20:17 <TrueBrain> BRNeCKeL: but we all know english perfectly well
22:20:36 <BRNeCKeL> me too, not so fine, but I try :P
22:24:07 <TrueBrain> the amount of weird visits do come in a more frequent rate I believe ....
22:24:13 <TrueBrain> I start to worry ...
22:24:21 <TrueBrain> that should solve it :)
22:24:46 <TrueBrain> anyway, good night to you all
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