IRC logs for #openttd on OFTC at 2009-05-26
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00:20:30 <z-MaTRiX> Eddi|zuHause, no, but you were here :)
00:38:05 <SineDeviance> KenjiE20|LT, i'm over here now
00:39:15 <SineDeviance> KenjiE20|LT, i haven't been playing online any. do you still play online?
00:39:34 <KenjiE20|LT> heh, do a /whois on me :P
00:40:03 <SineDeviance> you in openttdcoop these days?
00:40:41 <SineDeviance> i still havent played there yet
00:41:00 <SineDeviance> i never understood all the rules
00:42:44 <SineDeviance> so is openttdcoop using 0.7 stable or do they still use the nightly builds?
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02:32:34 <SineDeviance> KenjiE20|LT, btw, i set up a separate server box for my website. i was thinking of hosting an openttd server there
02:33:57 <SineDeviance> KenjiE20|LT, when i get it setup i'll let you know
02:34:06 <SineDeviance> it'll run the stable
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02:58:24 <SineDeviance> KenjiE20|LT, it's up.
02:59:19 <SineDeviance> KenjiE20|LT, server name is 'SD OTTD Fun Server' pass is 'sdrocks'
03:07:56 <z-MaTRiX> YAPF continuously turns right, then left to a station instead of going straight
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03:13:07 <z-MaTRiX> trains missing path, continuously servicing ;/
03:13:13 <SineDeviance> hey guys... could someone do me a favor and check if they can see my ottd dedicated server in the master list?
03:13:31 <SineDeviance> im sure it's right but on my server browser it's showing the lan ip, not the wan
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03:51:33 <SineDeviance> okay, something is wrong. my server isn't showing up in the master list
03:51:46 <SineDeviance> the server box is in the DMZ on my router so it's not a firewall blocking it
03:52:04 <SineDeviance> i have internet_lan set to 0 and server_advertise set to true
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04:28:42 <z-MaTRiX> SineDeviance, yeah you're right, there should be some feedback about server starting
04:29:07 <SineDeviance> z-MaTRiX, nah the server starts fine
04:29:09 <z-MaTRiX> like a popup window with port blocked by firewall
04:29:10 <SineDeviance> it just doesnt advertise
04:29:14 <SineDeviance> i'm playing on it right now
04:30:16 <z-MaTRiX> have seen you as hoax
04:30:25 <kkb110> oh.... I see I remember
04:30:59 <z-MaTRiX> ah made a network for starting out
04:31:12 <z-MaTRiX> trains now continuously going to depot
04:32:02 <z-MaTRiX> 15 of 17 trains having negative income
04:33:26 <z-MaTRiX> it even gonna be sold off
04:36:31 <z-MaTRiX> wonder if it was a server error
04:37:21 <kkb110> you mean that your trains go depot?
04:37:51 <z-MaTRiX> loaded game and empty red alert appeared
04:45:05 <z-MaTRiX> servicing interval set 200 days, last service: aug 24, now oct 31, and train goes to service
04:46:19 <kkb110> it seems you need debugging to see what happens
04:46:51 <kkb110> you might find a bug I think
04:49:12 <z-MaTRiX> have to pause and cheat money, grabbed before bankrupt
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05:22:37 <z-MaTRiX> autoreplace was running from diesel to electric engines on non-electric network
05:23:30 <z-MaTRiX> though dont know what did the empty red alert appeared
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08:20:46 <dihedral> hehehe - sirkoz telling people how not to name their patch files :-D
08:21:17 <Forked> I_do_as-I.want.so.~Screw.yOu.diff
08:23:00 <dihedral> well - he complained that people hat '_sz_' in the patch files name, and that they named it also 'v3.0' or something like that
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08:24:20 <petern> petern@lachesis:~/ottd/hg/trunk.hg$ hg pull ../trunk.hg
08:24:20 <petern> pulling from ../trunk.hg
08:25:47 <dihedral> that's the way to keep your copy in sync :-D
08:33:28 <petern> not happy with railtype branch :(
08:35:41 <Sacro> doesn't it have to be available until 31/12/2009?
08:35:58 <Sacro> iirc the GPL requires you to continue releasing source for 3 years
08:36:15 <Sacro> I guess it's still in SVN though
08:37:15 <Sacro> what happened to MeusH and gigajum :(
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08:48:27 <Sacro> I might have to trek across Europe and locate people
08:51:45 <CIA-3> OpenTTD: rubidium * r16426 /trunk/src/articulated_vehicles.cpp: -Fix [FS#2921] (r16390): articulated parts got the wrong image assigned
08:53:27 <CIA-3> OpenTTD: rubidium * r16427 /trunk/src/ (aircraft_cmd.cpp roadveh_cmd.cpp ship_cmd.cpp train_cmd.cpp): -Codechange: replace a few magic numbers with an existing constant and unduplicate a few lines.
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09:18:34 <Markk> I have a slight problem with OpenTTD on dualscreen, everytime I fast user switch (Windows XP) the windows resets to one-screen mode. Is that something Windows do or OpenTTD+
09:29:57 <dihedral> try it without openttd
09:30:00 <dihedral> and you will find out
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11:19:17 <CIA-3> OpenTTD: rubidium * r16428 /trunk/src/ (7 files): -Codechange: use the less bloated SimpleTinyEnumT instead of TinyEnumT if the stuff provided by TinyEnumT but not SimpleTinyEnumT is not used.
11:25:29 <Noldo> what is it that the simple doesn't provide?
11:28:19 <petern> min/max value for loops, etc
11:40:27 <CIA-3> OpenTTD: yexo * r16429 /trunk/src/ (7 files in 2 dirs):
11:40:27 <CIA-3> OpenTTD: -Change: Make the company settings behave like all others settings: the default
11:40:27 <CIA-3> OpenTTD: set in the main menu / config file is now really the default for a new company,
11:40:27 <CIA-3> OpenTTD: and changing the value in game will no longer change the default for new
11:58:04 <CIA-3> OpenTTD: smatz * r16430 /trunk/src/toolbar_gui.cpp: -Fix: crash when a company is deleted while a dropdown with company names is open
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12:53:47 <CIA-3> OpenTTD: yexo * r16431 /trunk/src/settings_gui.cpp: -Fix (16429): Company settings can also be changed in multiplayer games
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13:17:11 <CIA-3> OpenTTD: smatz * r16432 /trunk/src/console_cmds.cpp: -Feature(tte): use 'scrollto x y' in console to scroll to tile with given coordinates
13:29:14 <CIA-3> OpenTTD: yexo * r16433 /trunk/src/ (7 files in 3 dirs): -Codechange: Remove most of CmdSetAutoreplace and replace it with calls to CmdChangeCompanySetting
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14:12:25 <SineDeviance> i'm having some issues hosting a dedicated server
14:13:33 <SineDeviance> i'm using 0.7.0 stable. i have the server box in the DMZ on my router so it is not being blocked by a firewall. i have lan_internet set to 0 and server_advertise set to 1. but my dedicated server is still not showing up on the master list
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14:15:56 <Yexo> lan_internet is only a gui setting (search in lan or query the master server for existing servers)
14:16:15 <Yexo> you should try starting openttd with -d net=5 to get some more debug information
14:16:20 <SineDeviance> Yexo, yes but i want it to show up when people refresh the master server
14:16:30 <SineDeviance> i'll try that thank you!
14:16:38 <glx> in the DMZ on my router so it is not being blocked by a firewall. <-- the firewall may be on your computer
14:16:53 <SineDeviance> glx, it's not, it's running on windows and windows firewall is disabled
14:17:00 <SineDeviance> there are no other software firewalls present
14:17:30 <SineDeviance> holy crap it's showing up
14:18:54 <SineDeviance> could one of you guys boot up the game and confirm with me?
14:19:01 <SineDeviance> the server name is 'SD OTTD Fun Sever'
14:19:10 <Yexo> if it shows up on openttd.org it's visible in game
14:19:15 <glx> if it's on this page, we don't need to start openttd :)
14:19:26 <SineDeviance> well hey i dunno what happened
14:19:29 <SineDeviance> works now though
14:19:42 <SineDeviance> i love it when problems just work themselves out like that
14:19:50 <glx> there's a little lag between refreshes
14:21:18 <glx> anyway DMZ without firewall is asking for infections :)
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14:21:30 <SineDeviance> glx, yeah but this is a server. im not worried about it
14:21:34 <SineDeviance> i have it all backed up anyways
14:22:13 <glx> it's even worse as it can be used to propagate infections, and spam
14:22:20 <SineDeviance> if you guys want to play you're welcome to join the server. i just loaded a game i already had in progress
14:22:32 *** Eddi|zuHause2 is now known as Eddi|zuHause
14:22:40 <SineDeviance> glx, yeah but i'm working on a fix for that
14:22:46 <dihedral> SineDeviance, look at the server list ;-)
14:22:48 <Belugas> too much servers, too few players, too few time
14:22:49 <SineDeviance> i'm gonna try running comodo firewall
14:23:12 <dihedral> and dont expect support for setting up a firewall in this channel ;-)
14:23:12 <Yexo> There are 130 clients, 149 IPv4 servers and 3 IPv6 servers.
14:23:49 <DorpsGek> dihedral: 1.16923076923
14:23:54 <SineDeviance> <dihedral> and dont expect support for setting up a firewall in this channel ;-) <-- who needs support for setting up a software firewall? ;)
14:24:12 <dihedral> who needs support for setting up an openttd dedicated? :-P
14:24:36 <dihedral> and then invites all people in the #openttd channel to join :-D
14:24:58 <SineDeviance> glx, btw i'd rather not run it in DMZ but i have no choice. my router has buggy firmware and port forwarding doesn't work correctly
14:25:16 <dihedral> well then you do have another choice
14:25:21 <dihedral> update firmware is one solution
14:25:26 <dihedral> buying another router is another
14:25:38 <SineDeviance> and i'm not spending another $100 on something i dont absolutely need
14:26:11 <dihedral> what size map are you hosting?
14:26:22 <dihedral> what uplink do you have?
14:26:28 <SineDeviance> it's a belkin wifi-N router. F5D8236-4v1
14:26:44 <glx> planetmaker: I'll take a look a 2cc french translation
14:26:48 <SineDeviance> dihedral, temperate 512x512 and my upload is 1mbit
14:27:23 <dihedral> hehe - i have seen a few people hosting 2048^2 maps at home, on a crappy link
14:27:42 <SineDeviance> heh i try to keep it sensible
14:28:12 <SineDeviance> i am also hosting my website here.
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14:29:50 <Pizen> planetmaker, how many translations are needed?
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14:31:07 <frosch123> Pizen: one per language
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14:31:09 <dihedral> SineDeviance, repeat that part about sensible again, please
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14:31:30 <dihedral> it does not make sense
14:31:46 <dihedral> you say you wanna use your uplink sensible, but host openttd + a website at home? :-D
14:32:06 <SineDeviance> dihedral, i have plenty of bandwidth
14:32:07 <dihedral> you probably use some kind of p2p file sharing app too
14:32:13 <SineDeviance> i can upload at around 120kb/s
14:32:16 <dihedral> bandwidth is not an issue
14:32:25 <Pizen> I think they were talking about hosting sensibly
14:32:55 <glx> for playing it's not important
14:32:56 <Pizen> ie. not hosting 4 million tiles with a terrible upload bandwidth ^^
14:32:59 <dihedral> let 3 people play a game and 2 people browser your website - oh - and then you are downloading something yourself
14:33:34 <SineDeviance> dihedral, i'm not downloading anything. and my site is only html. all the downloads and images and such are offsite
14:33:37 <glx> dihedral: I host a "website" :)
14:33:47 <dihedral> glx: all on a 1mbit link? :-D
14:33:49 <glx> well it's just a web server
14:34:02 <SineDeviance> so yes my site's overhead is negligible
14:34:51 <dihedral> you say you dont download anything?
14:34:56 <dihedral> visit the forums for me please :-D
14:35:07 <dihedral> oh, and you are on irc
14:35:14 <dihedral> let me guess - you also use skype?
14:35:24 <SineDeviance> just irc and my servers
14:35:25 <dihedral> well, at least that'll help :-P
14:35:47 <SineDeviance> seriously why are you busting my balls man?
14:35:57 <dihedral> i am just having some fun time ;-)
14:36:01 <SineDeviance> im trying to run a business, i have to run a website for work
14:36:12 <Pizen> web hosts are a dime a dozen though
14:36:19 <SineDeviance> dihedral, 1mbit UP. 7mbit down
14:36:26 <SineDeviance> 1mbit is just my upload
14:36:28 <dihedral> i get the up and down sir
14:36:32 <Pizen> (I pay about 1 per month
14:36:37 <SineDeviance> good for you but 1mbit up is plenty
14:36:39 <dihedral> i'd be laughing more if it were 1 mbit down :-D
14:36:45 <SineDeviance> in fact, to host a website 256k is plenty
14:36:52 <dihedral> for a visitor a day, yes
14:37:09 <SineDeviance> yes one client at a time
14:37:11 <Pizen> try 10 simultaneous downloading a 100kb image
14:37:19 <SineDeviance> there wouldnt be
14:37:26 <Pizen> well then there is no problem =D
14:37:31 <dihedral> + having 10 people in that openttd game of yours
14:37:49 <dihedral> and include google bots (and all other spiders)
14:37:54 <Pizen> still, if it's a simple single-user website, it should be fine
14:38:10 <Pizen> in the odd chance you're using your upload already, they can wait those 10 seconds for that image
14:38:19 <SineDeviance> Pizen, yeah. just html. there are some images but they are linked to from offsite
14:38:31 <dihedral> unless he has 3 people in queue wanting to join his game
14:38:36 <dihedral> then it'll be more than 10 seconds
14:39:04 <Pizen> they can probably wait 10 minutes. As long as it isn't an ACTUAL website, but more sort of a work-you-need-this-running-thing
14:40:24 <dihedral> SineDeviance, what makes you want to host things at home and not with some other hosting provider?
14:40:45 <dihedral> (just out of curiosity)
14:41:07 <Yexo> dihedral: I quote: "I wanted a better host but I’m a cheap bastard and I refuse to pay for a service I can easily perform on my own."
14:41:08 <SineDeviance> dihedral, it's free, for starters. i prefer to do my own maintenance, so that's number 2. 99.9% uptime is number 3, cause it's almost never down
14:41:14 <SineDeviance> and easy backups, #4
14:42:39 <dihedral> i thought the US had a huge amount of colocation and vps or root server offers, and not expensive either
14:43:12 <SineDeviance> dihedral, $0 is better than more than $0
14:43:24 <SineDeviance> i dont even pay for my domain name, it's a free co.cc
14:45:37 <Pizen> "almost" is not 99.9% though =P
14:45:39 <dihedral> you mind if i smile at something? :-P
14:45:44 <dihedral> <SineDeviance> im trying to run a business, i have to run a website for work
14:46:03 <SineDeviance> dihedral, that's right. it's not the website itself, it's eyeOS
14:46:07 <SineDeviance> i use that for work
14:46:16 <SineDeviance> i own and operate a computer shop and i do housecalls
14:46:34 <SineDeviance> i use eyeOS to help me keep track of clients and what i did for them and such
14:46:39 <dihedral> let me guess - eyeOS is in your dmz? :-P
14:46:51 <Pizen> isn't eyeOS pretty ... image-intensive?
14:46:56 <SineDeviance> Pizen, not really
14:47:00 <SineDeviance> i disabled the wallpaper
14:47:02 <SineDeviance> that's the big one
14:47:11 <dihedral> it's a big ass ajax application though :-D
14:47:11 <SineDeviance> everything else is just small jpeg icons
14:47:20 <Pizen> dihedral, that's what I thought
14:47:32 <SineDeviance> uh i think. i dont think eyeOS uses ajax
14:47:35 <SineDeviance> just php and java
14:47:37 <dihedral> i looked at it a few times
14:48:07 <Pizen> oh well, not my area of expertise (java isn't, anyway)
14:48:15 <dihedral> SineDeviance, eyeos.info ?
14:48:20 <SineDeviance> it doesnt use much bandwidth if that's what you're thinking
14:48:27 <Pizen> and apparently, compiling openttd isn't either
14:48:28 <dihedral> it's not java - it's mostly javascript :-D
14:48:43 <SineDeviance> dihedral, yeah, one or the other :D
14:48:55 <Pizen> there's quite a lot of difference
14:49:01 <Pizen> actually there's hardly any similarity
14:49:11 <SineDeviance> Pizen, i'm aware. i just didnt remember which one exactly
14:50:39 <dihedral> SineDeviance, eyeos.info is (or used to be) a free place to sign up to an eyeOS thingy
14:50:56 <SineDeviance> dihedral, hmm, the demosite? that's odd
14:51:03 <SineDeviance> i wonder why they wouldnt keep it at .orhg
14:51:17 <dihedral> i still have my login :-P
14:52:17 <Pizen> because it isn't commercial and not a network?
14:52:34 <SineDeviance> Pizen, .org? that's just an organization
14:52:44 <Pizen> I thought you asked why they WOULD keep it there, my bad
14:54:30 <Pizen> so ... questions about building from source? (compilation is fine, running isn't)
14:54:46 <dihedral> then somethings not quite as it should be
14:54:51 <Pizen> ie. I want cargodest _and_ the fancy ctrl-click-connect-stations
14:55:19 <Pizen> it gets far enough to tell me about wrong language files (fixed that), though
14:55:29 <Yexo> ctrl-click-connect-stations? What's that?
14:55:39 <dihedral> i guess he means distant join stations
14:55:48 <Pizen> hold ctrl while placing a station to see a list of possible stations to join with
14:56:06 <dihedral> Belugas, grrrrr wooof woof
14:57:12 *** dihedral was kicked by Belugas (Snap Snap Snap)
14:57:18 <Belugas> haaaa... feels good :D
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14:57:36 * dihedral pats the wale .... carefully
14:58:08 <Pizen> I was thinking you meant "welschman"
14:58:20 <Pizen> since noone would miss the H in whale =D
14:59:15 <Pizen> anyway, problems concerning a locally built openttd - where do I go?
14:59:55 <Belugas> as in ... your computer?
15:00:13 <Pizen> well, it's not trunk, but the latest revision of cargodest
15:00:17 <Yexo> Can you build unpatches trunk without problems?
15:00:21 <Pizen> I should probably try trunk firs...
15:05:50 <Pizen> stable works, I'll dig into this
15:11:08 <SineDeviance> ok i installed comodo firewall and everything is running good. so that's that
15:13:06 <SineDeviance> dihedral, i know, i should be running linux
15:13:17 <SineDeviance> windows runs it fine so i see no reason to switch yet
15:13:31 <Belugas> SineDeviance, i agree totally with you
15:13:50 <SineDeviance> Belugas, you'd be the first :D
15:13:50 * Pizen is currently stuck with windows because he forgot his laptop at a friend's place
15:13:54 <dihedral> with or without automatic windows updates? :-P
15:14:08 <SineDeviance> some of them break things
15:14:22 <Belugas> SineDeviance, as long as it dos the job you're asking it to do, why not? I hate OS-nazists
15:14:23 <dihedral> well... they download what they want and when they want :-P
15:14:27 <Pizen> well so do some linux updates (I'm looking at you, pacman)
15:14:31 <SineDeviance> dunno whats in there but something breaks stuff in it
15:14:48 <SineDeviance> that's my view on it
15:14:59 <SineDeviance> winxp pro makes a fine server actually. i was really surprised
15:15:42 <SineDeviance> when you turn off all the crap you dont need and all the useless services it's pretty light
15:15:43 <Belugas> all my machines at work and at home are on winxp. Two have linux on it, just for... tasting it. but that's it
15:16:04 <Pizen> I still consider it a beast
15:16:05 <SineDeviance> i've got it running with only a 64mb commit charge even with http/mysql and openttd dedicated running
15:16:28 <Pizen> that's not too bad for winXP, actually
15:16:37 <SineDeviance> Pizen, it's better than most linux distros
15:16:59 <petern> SineDeviance, win2003 makes a much better server...
15:17:01 <SineDeviance> i think the only way you could do better is with gentoo or by running a really really light debian system
15:17:11 <SineDeviance> petern, right but i dont have win2003. i have xp :D
15:17:15 <Pizen> most linux distros also haven't turned off all the crap you don't need and all the useless services
15:17:32 <dihedral> define 'really light debian system'
15:17:39 <SineDeviance> dihedral, headless server
15:17:43 <dihedral> and dont just say 'no x' :-D
15:17:45 <Pizen> arch linux would as well
15:19:12 <Pizen> hmm, stable works, trunk works
15:19:22 <SineDeviance> best thing about running my server on windows, well, it literally takes 5 minutes to install and setup everything thanks to bitnami
15:19:29 <Pizen> something makes me think there's something wrong with the newest cargodest
15:19:50 <Pizen> pacman -S lighttpd php mysql
15:20:01 <dihedral> SineDeviance, headless is how i define 'server'
15:20:35 <SineDeviance> dihedral, well you might be able to keep it under 64 megs if you ran a really light wm like blackbox or something
15:20:42 <dihedral> just need to use serial connection
15:21:03 <dihedral> why would i want a wm
15:21:09 <SineDeviance> dihedral, you wouldnt
15:21:14 <SineDeviance> i was talking about linux in general
15:21:17 <SineDeviance> not just servers
15:21:30 <SineDeviance> remember i still have explorer running on mine
15:21:36 <SineDeviance> so that constitutes as a wm
15:21:41 <SineDeviance> just being fair :D
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15:26:58 <fonsinchen> Pizen, is that cargodest or cargodist?
15:27:29 <jonty-comp> my debian vps is using 104MB with irssi, openttd and lighttpd
15:27:41 <jonty-comp> it goes up to about 160 with mysql and lighttpd things though D:
15:27:53 <jonty-comp> irssi seems to be using about 18MB for some reason
15:28:30 <dihedral> cargodestination : cargodistribution
15:29:18 <dihedral> you get higher rating for distributing families across the entire map
15:29:50 <Pizen> so cargodist is cargodest + balancing?
15:30:17 <fonsinchen> Cargodist is a completely different implementation and does indeed balance load across routes.
15:30:44 <fonsinchen> Also it has a symmetric demand function and is extendable.
15:31:35 <Pizen> so cargodist is the future, I presume?
15:31:56 <fonsinchen> Someone said it was "the horse to bet on" ;)
15:32:08 <fonsinchen> so go and place your bet
15:32:22 <fonsinchen> (I think I should make a new poll in that thread)
15:32:23 <Pizen> why can't we all use the same? >>
15:32:44 <fonsinchen> git is very practical when you have lots of branches and it's very fast.
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15:32:51 <fonsinchen> This is why I'm using it.
15:33:16 <Pizen> I'd put my money on git as well - this considering I know much more svn than git
15:33:53 <dihedral> mercurial is very much like git
15:34:15 <fonsinchen> Perhaps, but I'm using git for everything else, too.
15:34:24 <fonsinchen> And it has never let me down.
15:35:47 <dihedral> git is fine as long as everyone is on a *nix system
15:35:56 <dihedral> (winnix does not count :-P)
15:36:55 <fonsinchen> There is git for Msys
15:37:36 <fonsinchen> And I don't care. If people don't like to pull from my git repository they can use the patch. It's easy,
15:37:53 <Pizen> also, building from source gives me a command prompt and immense slowness of openttd
15:38:11 * Pizen is not used to visual studio
15:38:16 <TinoDidriksen> Build with optimizations?
15:38:25 <Pizen> I build with whatever's default
15:38:29 <TinoDidriksen> Default MSVC++ build is Debug. You'd want Release.
15:38:34 <Pizen> save the random memory thing
15:38:47 *** ChanServ sets mode: +v glx_
15:38:50 <Pizen> now, to navigate menus!
15:39:03 <TinoDidriksen> Build -> Configuration Manager
15:46:36 <CIA-3> OpenTTD: rubidium * r16434 /trunk/src/ (15 files in 3 dirs): -Cleanup: remove some dead code; primarily stuff that can't be reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
15:51:01 <petern> hmm, was NOT_REACHED() changed then?
15:51:57 <petern> it was originally a null op in release mode
15:56:46 <Pizen> someone have a unix-to-dos conversion thing handy?
15:58:34 <Yexo> yes, unix2dos (and dos2unix for the other way around)
16:09:44 <DorpsGek> fonsinchen: TrueBrain was last seen in #openttd 2 weeks, 0 days, 4 hours, 32 minutes, and 3 seconds ago: <TrueBrain> you catched on on that? :)
16:10:49 <Belugas> wow... i'm impressed by myself... i resisted the temptation to blast nicfer and his donut world suggestion...
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16:23:16 <fonsinchen> Well done Belugas ... you know, in a realistic setting this wouldn't have happened.
16:24:52 <Belugas> but since it's nicfer, it's always unrealistic
16:29:31 <Eddi|zuHause> <Pizen> since noone would miss the H in whale =D <-- there is no "h" in the german word for whale...
16:30:31 <Eddi|zuHause> in general, the letter combination "wh" does not occur in german
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16:32:08 <Eddi|zuHause> that does not solve people making mistakes influenced by other languages
16:32:17 <Pizen> also, I got cargodist built and running. about 95% of all passengers are "via unknown station to unknown station" though
16:32:40 <Pizen> it's flipped in danish, actually
16:33:30 <Eddi|zuHause> in german it's "Wal"
16:33:45 <Eddi|zuHause> not to confuse with "Wahl" [=choice, election]
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16:48:06 <Pizen> all this trouble for nothing, it seems
16:48:29 <Pizen> (not that it was that much trouble, but still ...)
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17:06:06 <fonsinchen> pizen, you have to wait until the routes are calculated.
17:09:02 <Pizen> I tried setting the calculation to every 1 day, every 30 days, and stuff inbetween
17:09:12 <Pizen> accuracy between 1, 16, 64 and 255
17:09:25 <Pizen> I'll create one without grfs
17:18:10 <fonsinchen> thanks, i'llhave a look
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17:29:28 <fonsinchen> Pizen, the moving average length is too low. If you set it to 1/1 the capacity is halved every day.
17:29:38 <fonsinchen> Stay with something like 1/64
17:33:16 <fonsinchen> You can increase the average unit or length if you have a very large game with very infrequent service on some links. You can decrease it if you feel that dead links time out too slowly, but then try with 1/48 od 1/32 first. With 1/1 links time out almost instantly.
17:36:19 <z-MaTRiX> autoreplace was running from diesel to electric engines on non-electric network, and trains go in every depot, is it a bug?
17:37:56 <Yexo> imo yes, they should only go to electric depots
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17:39:26 <z-MaTRiX> autoreplace was running from diesel to electric engines on non-electric network, and trains go in every depot, is it a bug?
17:39:29 <Yexo> imo yes, they should only go to electric depots
17:40:37 <glx> I hope they are not replaced
17:41:05 <glx> Yexo: path finding doesn't check replacement rules
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17:43:10 <Pizen> fonsinchen, thanks, I was wondering why the links disappeared so fast
17:45:47 *** z-MaTRiX has joined #openttd
17:50:22 <z-MaTRiX> its nice my client was here all day long, and now when į was talking it pings out multiple times
17:52:13 <frosch123> z-MaTRiX: fs#1762 btw :)
17:59:52 <z-MaTRiX> frosch123, what do you mean by fs#1762 ? :)
18:03:28 <frosch123> you asked, whether something was a bug
18:05:28 <z-MaTRiX> what does `FS' stand for?
18:05:44 <DorpsGek> planetmaker: Temporary Offline
18:06:28 <Yexo> FS is short for flyspray
18:14:48 <fonsinchen> why do airplane orders have ONSF_STOP_EVERYWHERE as nonstop type?
18:15:09 <fonsinchen> I mean, where should they stop on their way?
18:15:36 <Belugas> maybe related to the taxing part?
18:15:47 <Belugas> dunno, just... saying
18:17:51 <z-MaTRiX> how about adding UFO-s in airports after 2060 ? :)
18:19:08 <SmatZ> z-MaTRiX: create a GRF :-p
18:20:16 <fonsinchen> I guess I'll just ignore the nonstop type for ships and aircraft. It's meaningless anyway.
18:20:18 <z-MaTRiX> joining multplayer game with new grf, couldn't the new grf be downloaded?
18:27:26 <Yexo> bananas = online content service
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18:29:38 <z-MaTRiX> only server download is supported?
18:30:18 <Belugas> downoad from server, but you can upload to the server too
18:30:26 <Belugas> givein you are the artist, of course
18:30:53 <z-MaTRiX> was meaning offer newgrf to download not uploaded to openttd servers...
18:31:08 <z-MaTRiX> download like map file on join
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18:48:11 <dh2k3> I'm an Admin on an OTTD server my question is how do I ban someone
18:50:14 <petern> use the 'ban' rcon command
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18:59:20 <dh2k3> tried it says ban <IP | client-id>
19:01:59 <dh2k3> ban <ip | client-id> Ban the client with IP <ip> or id <client-id>.
19:02:18 <Bennythen00b> You need some "'s
19:02:44 <Bennythen00b> What's the name of that character by the way? This one: "
19:04:39 <Bennythen00b> Thanks, by the way.
19:04:39 <dh2k3> so it's rcon password ban "IP | client-id>" ?
19:04:55 <Bennythen00b> Something like that
19:04:58 <dh2k3> so it's rcon password ban "<IP | client-id>" ?
19:05:11 <Bennythen00b> Or just player ID
19:05:19 <Yexo> how hard it is to read? it's: rcon password "ban <ip|clientid>"
19:05:47 <Bennythen00b> rcon password "ban <ip/clientid>"
19:14:01 <Bennythen00b> Try some other combo then.
19:14:17 <Bennythen00b> rcon *pass* ban "ID or IP"
19:14:46 <Yexo> it really is: rcon pass "ban id"
19:15:02 <Yexo> and "doesn't work" is not an error message
19:15:34 <dh2k3> ERROR: command or variable not found
19:16:06 <Bennythen00b> What did you write?
19:17:04 <Yexo> np, I'm still wondering what you tried first?
19:17:13 <Pizen> there needs to be a standardised way of indicating variables in instructions
19:17:23 <Pizen> like "rcon <pass> <banID>"
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19:18:02 <Pizen> or if the quotes are required, "rcon <pass> \"<banID>\""
19:18:16 <Pizen> just to be disambiguous =p
19:19:42 <Yexo> Pizen: in that notiation it would be: rcon <pass> "ban <ip/client-id>"
19:19:51 <Yexo> just like Bennythen00b already wrote 10 minutes ago
19:23:17 <CIA-3> OpenTTD: rubidium * r16435 /trunk/src/command.cpp: -Codechange: don't require the 'user company 0' hack for commands.
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19:50:02 <Amr0d> someone here who can help me with a railway problem?
19:50:57 <Amr0d> and now I am searching for a way that the trains can drive in all directions
19:51:13 <Amr0d> but they can't drive left
19:54:46 <Belugas> Amr0d, did you know there is a screenshot facility built righ into OpenTTD?
19:55:47 <fjb> Amr0d: Just make the diagonal lines longer and you can drive left.
19:57:11 <Amr0d> the diagonal lines? but then they cross the other rails?
19:57:40 <Yexo> the openttdcoop wiki lists even bigger ones
19:57:59 <PeterT> which is the best one?
19:58:15 <Yexo> the one that you make yourself up during your game
20:02:42 <Ammler> PeterT: those are of course from #openttdcoop ;-)
20:02:45 <Amr0d> wooo...they are a bit more complex
20:03:29 <Yexo> Amr0d: you should download some openttdcoop games and look at their junctions
20:03:57 <Amr0d> yea sometimes I have a look at the coop server but its to complicated for me
20:07:33 <KingJ> Would be nice to have a template feature so these nice complex junctions could just be placed ingame
20:08:06 <Yexo> yeah, lets add a big button "play the game and let me watch"
20:08:55 <Amr0d> hmmm...I still can't manage it to get my trains drive left in my junction
20:09:05 <PeterT> i dont understand the coop games
20:09:14 <Amr0d> thats to much for my brain :)
20:11:59 <fjb> I never need that kind of junctions in my games.
20:15:37 <Yexo> it could do with some more space though
20:15:38 <Amr0d> yea something like that
20:16:38 <Amr0d> is there any other way to build it to avoid the middle? there will be alot of traffic
20:17:28 <Hirundo> It is also join-before-split, so it could potentially jam
20:18:08 <Yexo> if there really will be a lot of traffic your right turns won't do
20:18:22 <Yexo> a train on the leftmost track going right blocks all other tracks
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20:42:11 <oskari89> Has the rivers been sometime in trunk?
20:42:53 <oskari89> Or it is going to be?
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20:43:58 <planetmaker> you can build rivers in the scenario editor. For quite some time
20:44:42 <z-MaTRiX> [220806] Yexo yeah, lets add a big button "play the game and let me watch" - hahah sure
20:44:56 <z-MaTRiX> its like aimbot in UT
20:45:30 <planetmaker> I know something which comes closer :P
20:46:24 <z-MaTRiX> actually, it could be done easiily :)
20:46:56 <z-MaTRiX> dont want to give tips
20:51:16 <oskari89> Planetmaker: How you can build those?
20:52:09 <planetmaker> oskari89: only in the scenario editor. Not in a running game. In the water toolbar.
20:52:18 <planetmaker> next to canals and stuff
21:01:48 <oskari89> Different water levels, other than 0 m, is realistic :)
21:06:52 * Belugas runs away from this realistically-contaminated channel, back to home
21:10:21 <Eddi|zuHause> "realism" is not a reason to introduce a feature. at most it is a side effect of a feature that otherwise enhances gameplay
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21:13:19 <Ammler> Eddi|zuHause: but it seems to be the reason to _not_ intorduce it ;-)
21:13:47 <Eddi|zuHause> that is Belugas' propaganda...
21:17:05 <Xaroth> Different water levels, other than 0 m, allows for greater diversity :)
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21:24:25 <CIA-3> OpenTTD: rubidium * r16436 /trunk/src/command.cpp: -Codechange: always execute 'spectator'/'server' commands as spectator. This to reduce the difference between dedicated and non-dedicated servers and normal clients.
21:25:36 <CIA-3> OpenTTD: rubidium * r16437 /trunk/src/network/network_server.cpp: -Codechange: remove the hack that for CMD_COMPANY_CTRL the company was changed from spectator to company 0 in the network code.
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21:27:47 <z-MaTRiX> terminate called after throwing an instance of 'AI_VMSuspend'
21:39:30 <Eddi|zuHause> z-MaTRiX: related to the commit that said "kill AIs that take too long to start up"?
21:40:25 <Yexo> no, because that was 16425
21:40:37 <Yexo> z-MaTRiX: without more information we're unable to do anything about it
21:41:05 <Yexo> ie we need one of: a simple way to reproduce it. A crash.dmp/crash.log
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21:46:04 <Chruker> Are there any hidden stuff in regards to the AIRail::GetRailStationDirection I keep getting 0 returned despite having a NE_SW station
21:46:15 <Eddi|zuHause> hm... any suggestions for a translation of "es schifft"?
21:47:34 <Eddi|zuHause> (very colloquial way of saying "it rains")
21:49:54 <Yexo> Chruker: GetRailStationDirection should _never_ return 0
21:50:45 <Chruker> I just hacked my AI to build a NW_SE station and then it returned 1
21:50:51 *** [alt]buster is now known as [com]buster
21:53:26 <Chruker> was it missing that TrackToTrackBits
21:56:13 <CIA-3> OpenTTD: smatz * r16438 /trunk/src/command.cpp: -Fix (r16436): set 'old_company' after modifying '_current_company'
22:00:02 <CIA-3> OpenTTD: yexo * r16439 /trunk/src/ (17 files in 3 dirs): -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
22:03:28 <CIA-3> OpenTTD: yexo * r16440 /trunk/src/ (ai/api/ai_rail.cpp station_map.h): -Fix [NoAI]: AIRail::GetRailStationDirection returned incorrect information
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22:10:26 <CIA-3> OpenTTD: smatz * r16441 /trunk/src/ (15 files in 3 dirs): -Codechange: new class SpecializedVehicle used as superclass for all vehicle types
22:21:22 <z-MaTRiX> Yexo, just downloaded Admiral AI, and started a new game with 2 competitors
22:23:29 <z-MaTRiX> well yes, long time no AI, then crash
22:24:30 <Yexo> z-MaTRiX: did the AI crash or did OpenTTD crash?
22:24:41 <Yexo> the first is known to happen sometimes,
22:25:07 <Yexo> can you reproduce the problem?
22:27:14 <z-MaTRiX> set AI start to 1 days
22:27:31 <z-MaTRiX> and pressed fast forward
22:30:05 <Yexo> can you compile openttd yourself and run it in gdb?
22:30:13 <Eddi|zuHause> z-MaTRiX: i would suggest you add/remove specific AIs from your download directory, to check which one is causing the crash
22:30:47 <z-MaTRiX> Yexo, sure, compiled it from src
22:30:58 <Yexo> ok, then recomiple with ./configure --enable-debug=1
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22:36:16 <z-MaTRiX> brb compiling meal too
22:46:00 <CIA-3> OpenTTD: smatz * r16442 /trunk/src/ (16 files in 2 dirs): -Codechange: use new Vehicle accessors at more places
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23:05:24 <CIA-3> OpenTTD: glx * r16443 /trunk/Makefile.src.in: -Fix: running 'make depend' after 'configure' in a fresh checkout failed
23:07:57 <glx> Yexo: debug_level=3 is better ;)
23:08:33 <Yexo> ok, but 1 is enough to get a stacktrace in gdb
23:14:14 <CIA-3> OpenTTD: yexo * r16444 /trunk/src/ (4 files): -Codechange: Set all company settings to their default value for a new company instead of zeroing them.
23:24:46 <CIA-3> OpenTTD: smatz * r16445 /trunk/src/ (6 files): -Codechange: update old comments (Yexo)
23:30:33 <Yexo> z-MaTRiX: any progress yet?
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23:36:58 <SmatZ> z-MaTRiX paste.openttd.org
23:37:24 <Yexo> do you know how gdb works?
23:37:47 <CIA-3> OpenTTD: glx * r16446 /trunk/src/saveload/oldloader_sl.cpp: -Fix (r16378): 'cast to pointer from integer of different size' warning
23:37:52 <Yexo> then reproduce the crash
23:38:05 <Yexo> then (at the gdb prompt again), type "bt full" <enter>
23:38:14 <SmatZ> z-MaTRiX: type r<enter> to run
23:38:19 <Yexo> then copy the output to paste.openttd.org and paste the link here
23:38:33 <SmatZ> ah sorry Yexo, I missed you :)
23:38:45 <Yexo> better twice then not at all :)
23:39:25 <z-MaTRiX> admiral AI now started construction
23:40:22 <Yexo> a nice heisenbug again :p
23:51:15 <Yexo> in that case: enjoy the game without the bug
23:52:25 <z-MaTRiX> debug solves problems
23:54:31 <glx> we all hate this kind of bugs
23:54:52 * SmatZ just realised he is writing a test tommorow ... err ... today :-x
23:55:11 <z-MaTRiX> so read a few books then
23:55:39 <SmatZ> the truth is somewhere between...
23:57:44 <Eddi|zuHause> there is a point where going to bed is more harmful than helpful
23:58:37 <z-MaTRiX> T-013000 until make milk-loaf
23:59:10 <Eddi|zuHause> hm... wolfram alpha does not work well in konqueror...
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