IRC logs for #openttd on OFTC at 2009-05-21
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07:30:06 <CIA-3> OpenTTD: peter1138 * r16363 /trunk/src/rail_gui.cpp: -Fix: The previously selected newgrf station type was still remembered after switching to a different game without newstations enabled, preventing stations from being built.
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08:22:56 <FloSoft> i've read "rail_gun.cpp", not "gui" *lol*
08:24:37 <petern> oh, you didn't know ottd is based on quake 2?
08:25:19 <DorpsGek> petern: I have not seen rub.
08:25:20 <DorpsGek> petern: rub* could be Rubidium (1 week, 3 days, 12 hours, 39 minutes, and 31 seconds ago), rube (9 weeks, 4 days, 11 hours, 57 minutes, and 14 seconds ago), rubyruy (27 weeks, 3 days, 22 hours, 29 minutes, and 46 seconds ago), or Rubidium_ (43 weeks, 2 days, 21 hours, 19 minutes, and 34 seconds ago)
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10:15:22 <planetmaker> I've got a nforenum error/warning I don't understand: A portion of sprite 2411 could not be processed.
10:16:32 <planetmaker> the first of the two pasted sprites works nicely. The 2nd, nearly identical one, triggers that error...
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10:21:47 <nudelundbrot> is there a way to diable breakdowns with the basic setup?
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10:52:48 <planetmaker> found the reason for above error I got with nforenum. Bad comment a bit later...
10:56:52 <planetmaker> but... I've another question: dbg: [sprite] Ignoring 12 unused extra bytes from the sprite from 2ccdj_ivb at position 168866 <-- what's an easy way to find out which sprite is causing that?
10:57:14 <planetmaker> the message is from the console I started OpenTTD in.
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11:21:43 <frosch123> planetmaker: that means you are using a broken grfcodec, as that message is generated for realsprites
11:22:35 <planetmaker> I'm using GRFCodec version 0.9.10 r2103E
11:22:46 <planetmaker> which is not that old...
11:23:09 <frosch123> the size of realsprites are usually stored in the grf using the width and the height of the sprite. additionally also the number of bytes. the error is triggered when "width * height != bytes"
11:23:12 <planetmaker> and each of us three probably gets the same as our MD5 sums agree.
11:23:39 <planetmaker> so... nothing we can do about?
11:23:48 <frosch123> file a bug report for grfcodec :)
11:24:08 <planetmaker> first nforenum. then OpenTTD utf-8. Now grfcodec :D
11:24:27 <planetmaker> found an error in each while looking at 2cc train set. nice :)
11:24:57 <planetmaker> thank you for the explanation.
11:25:14 <frosch123> nars2 and such also had lots of those errors which were fixed by upgrading grfcodec
11:25:47 <planetmaker> hm, ok. I'll check my grfcodec version for updates
11:25:52 <frosch123> though i don't know when it was fixed or broken, and dalestan could also not remember to have fixed anything :p
11:26:20 <Ammler> planetmaker: don't you use HEAD already?
11:27:00 <frosch123> however, pikkas version was a lot older, so maybe the bug just hided somewhere :p
11:27:25 <frosch123> as 2103 is indeed quite new
11:27:31 <planetmaker> Ammler: not quite as I see it. But nearly. Like 12 revisions or so. Head is 2112
11:27:57 <frosch123> yup, and the pikka stuff was encountered about a year ago
11:28:14 <fjb> "Union Pacific once calculated one of their third-generation turbines could pull 734 freight cars (a train over 7 mi (11 km) long) at a steady 12 mph (19 km/h)." They must have used a bigger map patch.
11:28:30 <Ammler> 0.9.10 r2103 is the newest, afaik
11:28:46 <Ammler> (there are other things in that svn repo)
11:30:29 <planetmaker> hm. well. grfcodec 2103E is what I get when I svn up to 2112 in the folder
11:31:09 <planetmaker> whatever that "E" means...
11:31:48 <frosch123> "GRFCodec version 0.9.10 r1655E" <- also for me
11:31:48 <planetmaker> no. It's on my suse machine
11:35:04 <planetmaker> so... I *think* I have an as recent grfcodec as I can make :)
11:35:40 <planetmaker> ok, I'll make a bug report at grfcodec thread :)
11:36:32 <frosch123> btw. grf2html will tell you which sprite is broken, if that is of any interest for you :)
11:36:56 <Ammler> planetmaker: rm *.d is mising in the clean
11:37:05 <planetmaker> oh, yes, it is. Thanks, I'll have a look :)
11:42:21 <frosch123> $new =~ s/M/E/; <- the "E" means "M" modified :)
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11:44:39 <planetmaker> oh. hm. yes, might be as I changed the Makefile.local. different boost path
11:45:19 <frosch123> hmm, i just noticed that I use a very old grfcodec myself :s seems like I forgot to set up a propery symlink
11:46:22 <Ammler> planetmaker: when does that "error" apear?
11:46:33 <planetmaker> when you open the purchase list
11:46:40 <planetmaker> then openttd issues that error once
11:46:58 <planetmaker> I'm testing with OpenTTD r16254(M)
11:47:03 <planetmaker> where M is my clientpatches
11:47:11 <planetmaker> but that shouldn#t matter :P
11:47:58 <CIA-3> OpenTTD: rubidium * r16364 /branches/0.7/ (6 files in 6 dirs):
11:47:58 <CIA-3> OpenTTD: [0.7] -Backport from trunk:
11:47:58 <CIA-3> OpenTTD: - Fix: The previously selected NewGRF station type was still remembered after switching to a different game without newstations enabled, preventing stations from being built (r16363)
11:47:58 <CIA-3> OpenTTD: - Fix: Pointer incremented with wrong count (r16361)
11:47:58 <CIA-3> OpenTTD: - Fix: Delete invalid depots in TTD savegames caused by improper SVXConverter conversions (r16357)
11:49:55 <Ammler> dbg: [sprite] Ignoring 252 unused extra bytes from the sprite from /2ccdj at position 34063
11:52:56 <Ammler> it happens with the 2nd class coach 3rd gen
11:53:31 <frosch123> I guess you are using a modified version of 2cc :)
11:53:31 <planetmaker> oh, there's even more? darn
11:53:43 <planetmaker> no, I didn't click each single vehicle
11:53:58 <planetmaker> frosch123: yes. the latest snapshot of the repository.
11:54:45 <Ammler> frosch123: version 1.0 :P
11:55:04 <planetmaker> Ammler: is an anonymous checkout possible?
11:55:30 <Ammler> yes, of course, else we wouldn't host it :-)
11:55:48 <planetmaker> Ammler: not version 1.0. I found two strings which were not translated somehow
11:57:36 <planetmaker> what's the anonymous checkout link? hg clone http//dev.openttdcoop.org/projects/2cctrainset ?
11:57:58 <frosch123> oh, hg, that's why svn is failing :)
11:58:29 <Ammler> pm, you just edited the wiki page about ;-)
11:59:47 <planetmaker> I liked hg a bit more :)
12:00:32 <frosch123> he, almost every sprite is broken :p
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12:01:58 * petern wonders if fs#2907 can be resolved before the next release
12:02:36 <frosch123> planetmaker: what is the eights number in the real sprite definition?
12:03:33 <planetmaker> frosch123: you mean generally?
12:03:50 <planetmaker> or a particular one?
12:04:12 <frosch123> to my knowledge you are using one too much
12:04:42 <frosch123> 6044 sprites/mus/pcx/479.pcx 1 32 01 12 77 -15 -8 7 <- x, y, compr, h, w, xrel, yrel, ???
12:06:41 <planetmaker> // Format: spritenum pcxfile xpos ypos comp ysize xsize xrel yrel dir
12:06:52 <planetmaker> that's what the comment in the wagon files say.
12:07:33 <frosch123> oh, if I run grfcodec myself, it encodes correctly
12:08:04 <planetmaker> :) DJNekkid may answer that better than me:)
12:08:33 <planetmaker> then we should remove that :P
12:08:46 <frosch123> and append that to your bug report
12:09:03 <CIA-3> OpenTTD: rubidium * r16365 /tags/0.7.1-RC2/ (5 files in 3 dirs): -Release: 0.7.1-RC2
12:09:04 <frosch123> so it was never fixed, just noone found the trigger
12:09:11 <planetmaker> ok, you say that's still a bug then?
12:10:44 <Ammler> nobody is using the RCs
12:12:27 <frosch123> planetmaker: when testing the "newer" versions we reencoded the buggy newgrf, and as there was nothing to clip the bug was not encountered :)
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12:15:43 <planetmaker> OpenTTD died without any warning... I need to get current trunk, I guess :)
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12:18:08 <frosch123> planetmaker: of course you can also work-around that way, just append a "grfcodec -d 2ccdj.grf" and "grfcodec -e 2ccdj.grf" at the end :p
12:18:57 <planetmaker> not much point, I guess :)
12:19:26 <frosch123> you get a smaller file and none of those errors :)
12:19:41 <planetmaker> Smaller file than without -c?
12:21:12 <Ammler> well, "-c" isn't worht
12:21:31 <planetmaker> may a faulty newgrf send openttd into nirvana without assert, just die?
12:22:02 <planetmaker> please try anyone to click on the sharknoose train in the depot.
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12:25:02 <frosch123> likely some string stuff
12:25:24 <planetmaker> an undefined string will kill things?
12:26:10 <Alberth1> or a pointer to nothing useful
12:26:39 <frosch123> looks like it tries to draw a NULL string
12:28:14 <glx> the problem is additionnal text in grf
12:28:38 <frosch123> GetGRFStringPtr returns NULL
12:29:08 <frosch123> and FormatString does not check
12:29:23 <frosch123> so maybe GetGRFStringPtr should return some "" instead
12:29:38 <frosch123> "stupid grf coders" :p
12:30:04 <planetmaker> hm... yes. I removed all "" strings which were originally in there. Which were a lot.
12:30:37 <planetmaker> it clutters string files a lot to have like 50 empty string definitions ;)
12:30:37 <glx> anyway check how it behaves in ttdpatch
12:30:49 <planetmaker> uh.... I'd need to install that :P
12:30:53 <Alberth1> planetmaker: 1 would be enough :p
12:31:05 <Ammler> and you would need to make a ttdp version of the grf
12:31:36 <planetmaker> urgs. yeah. TTDP cannot handle this grf.
12:31:53 <planetmaker> I think all(?) engines have IDs which are too high for TTDP
12:32:05 <glx> just write a test grf for the empty/removed string
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12:36:52 <frosch123> hmm, ok, passing uint16 for a stringid does not issue a warning
12:37:23 <planetmaker> frosch123: DJNekkid just mentioned correctly: an undefined string results in "(Undefined String)"
12:37:35 <planetmaker> I've seen that when I was translating and messing up stringIDs.
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12:40:01 <glx> maybe too strict frosch123
12:41:05 <frosch123> I cannot say I really understand how the stringhandling works :)
12:41:08 <planetmaker> confirmed, frosch123
12:41:21 <dragonhorseboy> had to ask if any of you would know some german?
12:43:19 <frosch123> glx: I think the fix is correct, def_string needs to be a correct stringid
12:43:41 <frosch123> and it is only used when there is no action4 for the string
12:44:00 <dragonhorseboy> planetmaker do you perhaps know if there's a term for 'historic steam trainset photos' or close? I kinda want to try find some train makeup shots rather than just only individual locomotives themself
12:44:07 <glx> right it looks like other features
12:44:50 <planetmaker> puh... dragonhorseboy
12:45:27 <planetmaker> I'm not sure what it is what you want :)
12:45:55 <planetmaker> what's a "train makeup shot"?
12:46:30 <dragonhorseboy> heh sorry sometimes I don't type so well..
12:46:56 <dragonhorseboy> I meant like partial or whole view of a train from the locomotive to the last freight/passenger car
12:47:36 <planetmaker> hm. what about just "historic trains"?
12:47:48 <planetmaker> hm. what about just "historic steam trains"?
12:48:10 <planetmaker> and put that into google's image search?
12:48:19 <planetmaker> not the usual text search
12:49:40 <dragonhorseboy> wish it was but blah
12:49:51 <dragonhorseboy> thanks anyway planetmaker .. btw what kind of planets do you make? :P
12:49:59 <planetmaker> mostly terrestrial
12:50:25 <planetmaker> they get fat gasous planets all by themselves. Cheers, petern
12:50:33 <frosch123> r4832 introduced that stuff :s
12:50:43 <planetmaker> he... long time ago :)
12:51:01 <planetmaker> no. They were already introduced in pre-r1
12:51:48 <frosch123> maybe it was correct back then, who knows :)
12:52:15 <glx> planetmaker: action 04 in pre-r1 ?
12:53:48 <petern> and we still don't do generic strings :D
12:54:01 <frosch123> nor will we ever do
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12:56:35 <planetmaker> glx: yes. even then muh could be translated to mäh and grrr ;)
12:56:47 <planetmaker> maybe even to woof
12:57:19 <planetmaker> only thing missing was sanity parsing :P
13:06:02 <CIA-3> OpenTTD: frosch * r16366 /trunk/src/newgrf.cpp: -Fix: Use a valid StringID as fall-back when undefined generic newgrf strings of vehicles are requested.
13:09:41 <Ammler> so dj has to set min version for 2cc :-)
13:09:53 <Ammler> or will you fix the grf?
13:11:23 <frosch123> Ammler: You will leave the "(undefined string)" :p
13:12:27 <Ammler> ah, I thought, the alternative is a simple empty string ""
13:13:30 <Ammler> but that might be worse for debugging
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13:22:01 <planetmaker> undefined strings are evil :)
13:22:19 <planetmaker> and not intended. It was another left-over from my "remove empty strings" session.
13:22:53 <planetmaker> and I removed the -c parameter to grfcodec, too :)
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13:36:35 <planetmaker> ganz großer Zirkus
13:36:48 <planetmaker> I wondered the same actually :P
13:36:56 <_ln> planetmaker: english only!
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13:37:50 <planetmaker> _ln: humour only!
13:39:27 <yorick> _ln: No Unauthorised Bots!
13:41:29 *** _ln was kicked by DorpsGek ('english' is not a word in English!)
13:41:44 <Ammler> does svn produce traffic, if you run svn up but nothing to download?
13:42:08 <Alberth1> Ammler: yes, it checks whether there are new things
13:43:12 <Ammler> planetmaker: you were close :-)
13:45:04 <planetmaker> what does it mean then?
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13:57:12 * Belugas thinks it's stupid to try to conncet to all those engines... ICE, GGZ etc etc... as soon as something comes up, we shold hook to it...
14:10:32 <petern> i need to rewrite the linux ninjam client :(
14:13:45 <_ln> anyone visited gibraltar?
14:14:14 <Belugas> you have found why the bpm is off petern?
14:14:58 <petern> the bpm is fine, i meant my playing was off
14:15:17 <petern> like i was playing at 120 and the bpm was set to 110, or somethign :p
14:16:12 <petern> i was playing badly, hmm
14:16:37 <petern> ninjam doesn't play nice on 64 bit systems
14:17:08 <petern> and i want separate outputs so i don't record the metronome
14:20:07 <petern> need a few beers first ;)
14:20:24 <Belugas> for some reasons, i could not make a perfect match on the ninjam's beat and my onw unit
14:20:36 <Belugas> beers would indeed help :)
14:20:50 <petern> well i could test it, but didn't notice any problem
14:27:09 <Belugas> i did when i tried to put a drumming on it. i could not get my unit to perform in synch with the client
14:27:35 <Belugas> looks like the up tick eats up some milliseconds or so
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15:43:24 <FaTaLiTy> anyone here can help me with my server :p?
15:43:30 <FaTaLiTy> I'm trying to put the map on the desert one
15:43:39 <FaTaLiTy> but been failing epicly for about 3 days now
15:43:41 <_ln> anyway, it's usually better to ask the question, instead of just highlight someone.
15:43:58 <FaTaLiTy> wanted to talk to owen anyway :p
15:44:31 <FaTaLiTy> _In do you know how to help me/
15:44:44 <planetmaker> you still didn't ask a question...
15:45:01 <FaTaLiTy> FaTaLiTy> I'm trying to put the map on the desert one
15:45:02 <planetmaker> or rather: the answer to your question must be "no"
15:45:05 <planetmaker> we cannot mind read
15:45:15 <FaTaLiTy> FaTaLiTy> I'm trying to put the map on the desert one
15:45:30 <yorick> load it in singleplayer
15:45:31 <planetmaker> well. That's no problem. That's maybe a sympton
15:45:34 <FaTaLiTy> what word do i need to put instead of temporate
15:46:02 <yorick> it seems like he wants to know how to convert a temperate map into a tropical one
15:46:08 <planetmaker> just create the map you want in single player and then load the map on the server
15:46:20 <planetmaker> I think you don't want to cheat the climate, right?
15:46:34 <FaTaLiTy> I just want the desert theme instead of temporate
15:46:49 <planetmaker> yeah. Make the map in single player. Check out that it suits your need and load it on the server.
15:46:54 <FaTaLiTy> not trying to do anything clever, just in the openttd.cfg what do i put on the landscape variable
15:47:05 <planetmaker> well. look for the climate parameter
15:47:11 <planetmaker> there's a wiki, you know...
15:47:13 <FaTaLiTy> put 2 instead of temparate?
15:47:20 <planetmaker> could have saved you three day :P
15:47:24 <FaTaLiTy> i looked on the wiki and tried typing in sub-tropical
15:47:33 <FaTaLiTy> yeah i did look planet
15:47:41 <FaTaLiTy> 3 days of going wtf what i doing wrong
15:48:59 <FaTaLiTy> what would i put for the snow one?
15:49:15 <planetmaker> 0=temperate, 1= arctic, 2=tropic,3=toyland
15:49:28 <yorick> it's quite not on the wiki
15:49:43 <planetmaker> yes. Saw that right now, too :P
15:49:45 <FaTaLiTy> landscape = tropical
15:50:34 <planetmaker> I *hope* that =2 will work :P
15:50:43 <yorick> 0 = normal, 1 = hilly, 2 = desert, 3 = candy
15:50:48 <yorick> you need to do desert if 2 doesn't work
15:51:03 <FaTaLiTy> i'm testing it now :P
15:52:00 <yorick> "temperate|arctic|tropic|toyland" <-- are the new values
15:52:42 <FaTaLiTy> annoying thing i find
15:52:59 <FaTaLiTy> its either companys stay forever
15:53:16 <FaTaLiTy> is there like a way to make it so auto delete is after 1 real life week
15:53:54 <planetmaker> not that length AFAIK
15:54:12 <yorick> is there like a way like to like you like saying like less like like like like
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15:54:50 <yorick> and, like, try like to like make, like your question only like involves like one line, or like that?
15:55:30 *** yorick was kicked by DorpsGek (you should like that)
16:03:04 <planetmaker> don't challange DorpsGek, FaTaLiTy
16:03:08 <planetmaker> it has quite a temper :)
16:03:22 <FaTaLiTy> planet u want to come play?
16:03:48 <oskari89> Hey. There is one question.
16:04:16 <planetmaker> FaTaLiTy: sorry. Busy.
16:04:16 <oskari89> Finnish Trainset at this point, is having catenary feeder substation as non-track tile.
16:04:31 <planetmaker> and I have my own servers :P
16:04:34 <oskari89> Can a SFX be added to buildings too?
16:04:46 <FaTaLiTy> i thought about making an openttd network
16:04:52 <oskari89> As stationary, looping sound?
16:04:59 <planetmaker> a new version of 2cc train set needs to be released :)
16:06:31 <KingJ> Reminds me of all the TTDLX webrings back in the day :)
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16:10:12 <FaTaLiTy> i know who kingj is, SA:MP ftw
16:11:11 <Alberth1> quick, change your name!
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16:14:17 <CIA-3> OpenTTD: alberth * r16369 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Renaming ComputeMinimalSize() to SetupSmallestSize(), and AssignMinimalPosition() to AssignSizePosition(), they do not compute minimal size anymore.
16:14:18 <CIA-3> OpenTTD: alberth * r16368 /trunk/src/widget_type.h: -Codechange: Only leaf widgets use min_x and min_y.
16:14:19 <CIA-3> OpenTTD: alberth * r16367 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Do not use min_x and min_y for storing smallest size to allow initialization more than once.
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16:26:50 <CIA-3> OpenTTD: alberth * r16370 /trunk/src/widget.cpp: -Doc: Improvements to the nested widgets documentation, added explanation about computations, fixed typo in param description.
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17:14:12 <z-MaTRiX> is there message log?
17:14:15 <z-MaTRiX> can't read when not looking at it...
17:14:17 <z-MaTRiX> also, it goes away fast
17:17:21 <glx> yorick: not true for everybody
17:17:50 <yorick> or the key left to your 1
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17:38:00 <Chruker> I dont suppose there are any kind of debugger I could use to step through / follow execution in AI scripts?
17:39:36 <Chruker> Just checking if there is some obvious tool which I just have missed.
17:45:35 <CIA-3> OpenTTD: alberth * r16371 /trunk/src/widget.cpp: -Codechange (r16367): Properly align comments.
17:58:45 <planetmaker> he, just noticed now: congratz to the new RC :)
18:00:25 *** glx changes topic to "0.7.0, 0.7.1-RC2 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only :D"
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18:12:42 <CIA-3> OpenTTD: alberth * r16372 /trunk/src/ (widget.cpp widget_type.h): -Codechange: Simplify size calculations with a few helper functions.
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19:57:31 <Belugas> disturbing... counting bits starting at one instead of usual zero...
19:57:39 <Belugas> takes a while to get accustomed
20:01:13 <frosch123> fortran programmers :p
20:02:44 <SmatZ> even basic had "option base 0/1" ;)
20:03:06 <SmatZ> ah... bit numbers, not arrays :-x
20:03:19 <frosch123> err, isn't there like a dozen of different things that call themself "basic" ?
20:03:22 <SmatZ> I thought pascal starts arrays at 1 too :)
20:03:52 <SmatZ> frosch123: quick basic, visual basic... I am not that oldschool :)
20:03:53 <frosch123> no, in pascal you specify the start, you can also let them run from 123 to 1492
20:04:11 <frosch123> don't know, I only used gwbasic
20:04:21 <Alberth1> with Pascal, you could specify the lower bound, I quickly started using 0 there :)
20:04:51 <Alberth1> Matlab starts at 1 though
20:04:53 <frosch123> interestingly you can also specify some type/enum for the index, in which case it uses min/max of that type
20:05:10 <SmatZ> maybe non-programmers find it better to start arrays at 1
20:05:21 <Alberth1> Hai SmatZ, am just about to quit for today.
20:05:43 <Alberth1> Mathematicans start at (x1, x2, ...)
20:06:31 <frosch123> Gnu R also uses positive indexes, but that is because negative indexes have a special meaning (all elements but the specified ones)
20:06:32 <Alberth1> both ways probably work, it is just that switching between them is deadly.
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20:07:18 <SmatZ> frosch123: Gnu R is that one-purpose "operating system", right?
20:07:31 <Belugas> these are the guys who programmed the simulator i'm using
20:07:42 <Belugas> let say it is not the best tool ever made...
20:09:16 <frosch123> SmatZ: Gnu R is a lanuage for statistics. It is also the best tool for 2D plots, that I know.
20:09:42 <frosch123> but you can also do other mathematical stuff with it
20:11:01 <SmatZ> frosch123: gnuplot suits my needs :)
20:12:30 <frosch123> maybe he should have enabled invisible houses
20:13:08 <SmatZ> frosch123: nice topics for RC1 and RC2 :)
20:13:31 <frosch123> thanks, seems like I should start thinking about the final :)
20:15:20 <planetmaker> yes. Let me join the praise for the RC2 announcement :)
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20:22:16 <frosch123> he, mb plays ottd because of big maps :p
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20:25:50 <planetmaker> now, that's peculiar!
20:26:11 <planetmaker> but as always: the better is the enemy of the good ;)
20:26:41 <frosch123> yeah, the ottd part is unimportant compared to the "big maps" part :o
20:27:33 <Belugas> AAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGGGGH!~!!!!!!
20:29:42 <yorick> big maps are far more "realistic" than small ones :)
20:31:17 <planetmaker> what? tt-ms, frosch?
20:31:40 <Belugas> all the test cases i've done so far have to be re-performed. Simply because i was using the wrong format of the slip!
20:33:15 <planetmaker> hm... I don't find that frosch123 . Got a link?
20:33:34 <planetmaker> wait? in tt-forums.net? Not the German one?
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21:04:44 <Alek> anybody got some patience ?
21:05:13 <Eddi|zuHause> i used to have, but the internet took it away
21:06:16 <Alek> I just have some newbie questions that would like to be pointed to some good reading
21:06:58 <Alek> I tried beeing smart and browse/search the forum, but it's quite overwhelming
21:14:15 <Eddi|zuHause> that is certainly fun and all, but maybe you should start by asking the actual question.
21:19:32 <Belugas> [17:07] <Alek> anybody got some patience ? <-- he did. and of course, answer is not even on mwiki
21:20:32 <Alek> I wanted to try playing with the cargodIst patch but messing with all this SVN stuff seem scary, and I got some "compied binary" with does not start (i get "no availble language packs" error)
21:21:34 <Alek> I guess I was hoping to get the patch running without the whole svn/compiling stuff
21:21:59 <Eddi|zuHause> a) make sure you took the latest binary, b) make sure that package also contains the .lng files
21:22:36 <Alek> package does contain lng files, the binary has number 16284
21:23:07 <Alek> got it from the cargodist thread
21:23:15 <Eddi|zuHause> then make sure the lng files are unpacked to the correct place (lang directory)
21:24:48 <Alek> any points for running vista ? ;)
21:26:08 <Eddi|zuHause> "they are there" is not an answer. "they really are the ones from the cargodist package, not the ones that came with openttd" would be
21:27:15 <Alek> well, I've deleted everything except the grf's and unpacked the cargodist package, and made sure that the .lng's are in the correct directory
21:28:03 <Alek> strangely the package does contain the .patch file, not sure if it's meaningfull
21:29:28 <Alek> so where should I look ? I've tried swaping the .lng's with newer ones (16371), same result
21:29:35 <Belugas> you have no other installation of ottd anywhere else n your system? no left overs?
21:29:59 <Eddi|zuHause> maybe try an older package, it's possible that the poster made a mistake
21:30:02 <Belugas> like stuff on a dir in my docments or else
21:30:27 <Hirundo> FYI - The package works for me
21:31:35 <Alek> I'm looking for some older lng's
21:31:58 <Alek> Hirundo > on Win32 ? any compatibility opitions ?
21:32:06 <Eddi|zuHause> not just the lngs. always replace the whole package
21:32:29 <Eddi|zuHause> the .exe must run with the .lngs from the exact same package
21:32:43 <Eddi|zuHause> you cannot mix .lngs from different packages
21:32:53 <Hirundo> Just extract the package into some folder and run it
21:33:51 <Hirundo> extracting it 'on top' of anything is just asking for problems, especially with vista's idea of security
21:36:45 <Alek> okay, the app is running, just checking if it's the right thign
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21:38:07 <Alek> okay, it's seems to be running well
21:39:29 <Alek> for future reference : It's working well when extracted to a clear directory and given the grf's, It was not working when extracted to an old directory with just the "data" dir left
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21:46:35 <glx> just put the grfs in Documents/OpenTTD
21:47:12 <glx> Documents\OpenTTD\data to be exact :)
21:47:39 <glx> that way you can have many openttd versions side by side
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22:01:11 <Cybertinus> Ubuntu only had oTTD 0.6.2 :/
22:03:10 <Prof_Frink> Jaunty (stable) has 0.6.3, Karmic 0.7.0.
22:04:18 <Cybertinus> I'm still using Intrepid
22:04:42 <Belugas> i gues i can go home now... all bruised and bathered (or something alike)
22:05:07 <Eddi|zuHause> they don't have a holiday over at your place, Belugas?
22:06:08 <Eddi|zuHause> i'm starting to think that germany is the place that has the most holidays in the world :p
22:06:42 <Cybertinus> it is holiday here (The Netherlands) too
22:06:46 <Prof_Frink> Eddi|zuHause: No, that'd be France.
22:11:11 <Eddi|zuHause> what holidays does france have which germany hasn't (except 14 july)?
22:11:52 <Eddi|zuHause> note that within germany, there are a few holidays that are not "federal" holidays, i.e. they are only holiday in part of the country
22:29:53 <glx> quick list of fixed holiday 01/01 01/05 08/05 15/08 01/11 11/11 25/12
22:30:28 <glx> then we have the moving days like today
22:32:46 <eekee> um, when did shift start speeding the game up? It makes checking the cost of operations problemactical
22:33:00 <Eddi|zuHause> eekee: since you made a debug build
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22:36:59 <eekee> I think we have abotu as many bank holidays as # of G-days there
22:38:39 <Eddi|zuHause> not all of those are federal holidays, though
22:38:56 <glx> Eddi|zuHause: so you have more :) (alsacian have some of them too)
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22:43:39 <CIA-3> OpenTTD: smatz * r16373 /trunk/src/ (8 files in 2 dirs): -Codechange: use () instead of (void) for functions without parameters
22:44:14 <Eddi|zuHause> some of these holidays are exclusive to majorly catholic areas, while others are exclusive to majorly protestantic areas
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