IRC logs for #openttd on OFTC at 2009-04-22
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00:12:48 <CIA-9> OpenTTD: smatz * r16119 /trunk/src/road_gui.cpp: -Fix [FS#2582](r12167): road was removed when both the Remove button was active and Ctrl was pressed (Terkhen)
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02:22:36 <Belugas> soo.... another attempt to move forward ruinde
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08:15:07 * Rubidium waves to Celestar and HansAffe (even though he knowns that HansAffe won't wave back)
08:15:58 <Forked> but not me? pfft on you!"
08:16:31 <Rubidium> nah, don't know which direction to wave to
08:17:12 <Rubidium> so when trying to you I might accidentally (or with intent ;)) wave to e.g. TrueBrain or Darkvater or Belugas (all roughly in the same general direction from here)
08:17:26 <petern> # flower king of flies
08:22:32 <Rubidium> poor Forked, you're behind a wall
08:22:54 <Rubidium> yup; got no window in your direction
08:23:15 <Rubidium> so even if I'd wave you wouldn't be able to see it ;)
08:23:28 <Forked> probably a million .no mountains in the way anyway
08:26:22 <Rubidium> still have to go to there some time
08:26:58 * Rubidium ponders to go sometime in the Dutch spring (hoping the pollen season hasn't started there yet)
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08:48:21 <CIA-9> OpenTTD: rubidium * r16120 /branches/0.7/src/ (9 files in 2 dirs): (log message trimmed)
08:48:21 <CIA-9> OpenTTD: [0.7] -Backport from trunk:
08:48:21 <CIA-9> OpenTTD: - Fix: Road was removed when both the Remove button was active and Ctrl was pressed [FS#2582] (r16119)
08:48:21 <CIA-9> OpenTTD: - Fix: Connect tried to validate too much of the company ID with too little information on hand [FS#2849] (r16096)
08:48:23 <CIA-9> OpenTTD: - Fix: Insanely fast trains would not stop in time for stations/'jump' over
08:48:23 <CIA-9> OpenTTD: waypoints/via stations within a tick, which would cause the order not to be
08:48:25 <CIA-9> OpenTTD: processed causing the train to go in loops until (with luck) it 'hit' the tile
09:00:32 <CIA-9> OpenTTD: rubidium * r16121 /branches/0.7/src/ (13 files in 5 dirs): (log message trimmed)
09:00:32 <CIA-9> OpenTTD: [0.7] -Backport from trunk:
09:00:32 <CIA-9> OpenTTD: - Add: [NoAI] UseAsRandomAI as function in info.nut. When an AI returns false, it will never be chosen as random AI (r16113)
09:00:32 <CIA-9> OpenTTD: - Fix: [NoAI] Make sure AIOrder::GetDestination always returns a tile belonging to the station (16109)
09:00:33 <CIA-9> OpenTTD: - Fix: [NoAI] When giving an aircraft a goto-hangar order do not let it be a normal goto-station order (r16108)
09:00:33 <CIA-9> OpenTTD: - Add: [NoAI] AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders (r16107)
09:00:35 <CIA-9> OpenTTD: - Fix: [NoAI] AIOrder::SetOrderFlags always removed "Service if needed" from goto-depot orders (r16106)
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09:01:00 <petern> zomg new 'features' in a bug fix :/
09:02:18 <Rubidium> trivial features are known to sometimes get into 'bug fix' releases
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09:08:22 <TrueBrain> sorry about that httpd interuption .. I needed a lot of memory, really fast :p
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10:29:21 <Rubidium> and now he isn't anymore ;)
10:29:43 <planetmaker> good day everyone
10:30:15 * Rubidium wonders why planetmaker is changing strings like a mad man now
10:30:38 <planetmaker> Rubidium :) Some things just become obvious if you look at them closely :)
10:30:42 * Rubidium remembers asking the translators to do that two months ago ;)
10:30:59 <planetmaker> Rubidium, I changed there like ~200, too.
10:31:18 <planetmaker> And I only fix things which I know are broken - like most people, I guess :)
10:32:03 <planetmaker> most changes are related to adding gender to cargo types.
10:32:09 <planetmaker> And some are removing spaces
10:32:10 <Rubidium> ... cherry tree blossom
10:32:32 <planetmaker> And some are... strings I never saw before, just in the related section of wt3 :)
10:33:22 <petern> maybe i'll have some cherries
10:33:40 * planetmaker envies Rubidium ... those cherry blossoms are already gone here :S
10:35:21 <Rubidium> why does the rain fall before reaching my area?
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11:10:12 <petern> is there any way to redirect traffic from one server to another, keeping the original IP address intact?
11:10:42 <TrueBrain> There are techniques to do so :) Depends on what traffic, and what hardware is behind it ;)
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11:17:51 <petern> also the servers in question are on different subnets :/
11:18:20 <petern> i only want to redirect specific ports
11:18:21 <TrueBrain> else use proxies :)
11:18:29 <petern> i'm using rinetd currently
11:18:43 <petern> just makes it tricky to track things when reading logs
11:19:11 <TrueBrain> to solve that you need a common gateway; then you can do a bit of PRE and POST routing
11:21:15 <petern> i think i'll live with unintelligable logs
11:21:18 <TrueBrain> and petern, if bandwidth is not an issue, I even once managed to do PRE and POST routing on both servers
11:21:37 <petern> it'll make following the eu log retention law so much fun :D
11:21:40 <TrueBrain> which made serverB think he was communicating with the internet, while it was rerouted through serverA :p
11:21:58 <TrueBrain> (for a set of ports and traffic-type)
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11:24:00 <Rubidium> it almost calls for a collective ddos of all EU citizens on the entities that made that law in a way that creates minimal traffic, but maximal logs ;)
11:24:33 <TrueBrain> I dislike laws like that :(
11:25:06 <Rubidium> too bad that the hosting costs of that are paid by the EU, thus by us and making us ddos them would cause them spending more money on it
11:27:13 <Rubidium> which then results in raising our taxes
11:28:41 <Rubidium> oh crap my logic is flawed, it's the ISPs that need to log
11:29:16 <Rubidium> so either install trojans at the EU so they generate lots of logs
11:29:40 <TrueBrain> so all we need to do is generate tons and tons and tons of logs besides our normal traffic, to drown the logs :p
11:29:55 <Rubidium> or... scrap http/irc/smtp/imap and use https/ircs/ssmtp/imaps
11:30:12 <TrueBrain> https is trackable from the ISP point of view
11:30:55 <Rubidium> they can only see what server you're connecting to
11:31:16 <TrueBrain> which alone tells you more than you would want to :p
11:31:49 <petern> Device: ATA WDC WD5000AAKS-0 Version: 01.0
11:31:52 <petern> Device does not support SMART
11:31:58 * TrueBrain is happy openttd.org has TLS for all services (even forces a few of them)
11:32:01 <petern> i'm pretty sure all modern disks support SMART...
11:32:07 <petern> so is it the controller being shit?
11:32:11 <TrueBrain> petern: what ATA version?
11:32:29 <TrueBrain> and make sure you enabled SMART in BIOS .. some BIOSes allow disabling it :(
11:32:52 <petern> it's enabled in the bios
11:33:06 <petern> it's SATA, so hdparm isn't working, and sdparm isn't giving me useful info
11:33:17 <TrueBrain> smartctl should also tell the ATA version used
11:33:33 <Rubidium> just host something legal/common and illegal/uncommon on the same IP, connect over HTTPS and they can't tell whether you're going to the legal or illegal site
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11:34:34 <TrueBrain> smartctl -a /dev/sda .. shows to me always ATA Version is: line
11:34:37 <TrueBrain> even for non-SMART devices
11:36:11 <petern> drive definitely supports it
11:37:18 <Rubidium> hmm, why doesn't gentoo have gcc 4.4 yet?
11:38:39 <SpComb> they haven't finished compiling it yet
11:38:53 <Rubidium> SpComb: it takes over a year on gentoo?
11:40:49 <TrueBrain> gcc 4.4 is alpha, so not in 'normal' portage
11:40:54 <TrueBrain> use layman to checkout overlays
11:41:10 <Rubidium> TrueBrain: gcc 4.4.0 is released (a year ago)
11:41:40 <planetmaker> TrueBrain, gcc 4.4.0 is released right now, isn't it?
11:42:05 <TrueBrain> Rubidium: I was talking about Gentoo
11:47:41 <petern> dmesg shows it on boot up
11:47:57 <TrueBrain> ATA 3.3 and up supports SMART for sure
11:48:15 <TrueBrain> maybe your kernel is too old? I have no clue :)
11:48:45 <Rubidium> isn't smart from like... before the 50s?
11:49:00 <TrueBrain> it is not that old as you might hope :p
11:49:43 <Rubidium> sorry, I meant 1995 ;)
11:50:29 <petern> fucking idiots buying desktop machines for servers :(
11:50:39 <petern> which apparently has issues
11:50:55 <TrueBrain> there are chipsets which don't relay the SMART info? Hahaha :) That is insane ...
11:51:40 <Rubidium> TrueBrain: whould would you relay it?
11:52:09 <Rubidium> it reduces the number of transistors, most people don't care/know about it and if people need it you just charge them extra for a 'better' chipset
11:52:13 <petern> # sdparm -a /dev/sda /dev/sda: ATA WDC WD5000AAKS-0 01.0
11:52:13 <petern> REQUEST SENSE failed, try again with '-v' option
11:52:25 <petern> (er, second /dev/sda is actually on a new line)
11:54:22 <dihedral> lord let it rain brain ^^
11:54:44 <TrueBrain> Rubidium: yeah, for the same reason I have the only CPU out of the T5 line not supporting VT
11:56:17 <petern> /dev/sda: WDC WD5000AAKS-00A7B2: 29°C
11:58:12 <Forked> /dev/sda: WDC WD5000AACS-00ZUB0: 50°C .. a bit hot :\
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12:00:55 <TrueBrain> you can't have it all :p
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12:04:06 <Rubidium> # I want it all I want it all I want it all and I want it now
12:12:29 <dihedral> Rubidium, have someone assign all fs tickets to you :-P
12:14:46 <dihedral> you said you wanted it all :-P
12:15:31 * welshdragon wants to play his savegame with the latest nightly, but will have to wait for the next Infrastructure Sharing beta
12:16:07 <welshdragon> seeing little trains crawling across a big station to terminate hurts my feelings
12:16:11 * Rubidium reckons there were savegame bumps in between, so I guess you won't be able to open it in IS anyways
12:16:27 <dihedral> welshdragon, compile it yourself !
12:16:40 * TrueBrain made drastic DB changes in WT3, and needs to walk over all scripts AGAIN :(
12:16:59 * planetmaker thinks that we don't maintain savegame compatibility for IS
12:17:23 <welshdragon> dihedral, i have no coding skill
12:17:39 <welshdragon> planetmaker oh... damn :(
12:17:47 <planetmaker> welshdragon, you only need programme installation skills :P
12:18:02 <welshdragon> planetmaker, those i have
12:18:06 <planetmaker> and maintaining backward compatibility for saves is... a lot of work for very little gain.
12:18:29 <Rubidium> welshdragon: because someone doesn't have cooking skills doesn't that person cannot cook a kettle of water if that person is capable of following instructions
12:18:40 <welshdragon> so that means i need to disable sharing skills
12:19:16 <planetmaker> uhm... welshdragon: it won't help to make it compatible. I'm afraid
12:19:26 <glx> TrueBrain: bottom black line in lists is weird :)
12:19:53 <welshdragon> planetmaker, please can you make it compatible?
12:19:56 <TrueBrain> glx: it is not as thick as the others, I know :)
12:20:07 <welshdragon> i've spent aaages on this map
12:20:33 <planetmaker> welshdragon, I lack the proper coding skills and the 6 hours to look into the problem in order to understand all hooks
12:20:59 <welshdragon> can you not ask somebody else?
12:21:12 <planetmaker> I would feel bad about that :)
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12:22:46 * welshdragon debates to ask Hirundo
12:23:00 <planetmaker> besides, it would be not the point of the repository to maintain backward compatibility. Hirundo and Aali would kick my ass for addint that - very rightfully even.
12:23:27 <Rubidium> welshdragon: planetmaker is already very busy with "not ask"-ing somebody else
12:23:44 <welshdragon> Rubidium, i am aware of that
12:24:14 <welshdragon> which is why i want to ask Aali or Hirundo about it
12:24:34 <planetmaker> they won't commit the changes to the beta2. It would break trunk compatibility.
12:24:47 <planetmaker> it's intrinsically not possible to add it to beta2
12:24:49 <Rubidium> then why do you ask planetmaker whether he can "not ask" somebody else?
12:25:14 <planetmaker> of course it would be possible to patch a beta2... but then... :)
12:25:58 <welshdragon> so i'm screwed when beta2 comes ouyt then
12:26:11 <welshdragon> fan-f**********g-tastic
12:26:53 <planetmaker> welshdragon, as said: it's much work - for one or two savegames.
12:27:43 <welshdragon> planetmaker, BUT IT MAINTAINS CONTINUITY
12:28:11 <TrueBrain> welshdragon: so buy a book "C++ for dummies", and do it yourself
12:29:15 <Rubidium> and read up on MiniIN ;)
12:29:35 <planetmaker> welshdragon, I rather have continuity wrt trunk :)
12:30:04 <glx> the only simple thing to do is allow trunk games to be loaded
12:30:09 <glx> everything else is a hell
12:30:16 <welshdragon> why force the end user to learn a new language just so they can implement it themselves, when there are people capable of doing it in 2 minutes?
12:30:22 <planetmaker> it's a few limited pieces of code which need looking at in order to add it. But glx sais it :)
12:30:32 <Forked> expect it to act like beta :)
12:30:36 <planetmaker> welshdragon, no single person can do it in two minutes!
12:30:42 <Rubidium> welshdragon: please list the people who can do it in two minutes
12:31:03 <welshdragon> ...it was a number i picked out of thin air
12:31:09 <planetmaker> not even Rubidium could do - though he's probably the person who knows the code most intimately
12:31:12 <TrueBrain> one off by a factor 100 or so
12:31:26 <TrueBrain> I can hold my breath for 20 minutes!!!!
12:31:33 <TrueBrain> yeah .. it was a number I picked out of thin air
12:31:46 <Rubidium> I can too, but only once
12:31:54 <TrueBrain> Rubidium: at the end of my life :p
12:32:06 <TrueBrain> "Suicide will be the last thing I do!"
12:32:08 <planetmaker> nah, we don't want that demonstration.
12:32:19 <planetmaker> Too much paperwork associated with that :P
12:33:33 <glx> a very easy way (I think) would be to add a new chunk for the patch
12:33:56 <Rubidium> glx: then you're still having trouble with settings and such
12:34:08 <planetmaker> glx, which e.g. on my part, would require to understand the savegame format in the first place wrt chunks and stuff.
12:34:27 <glx> Rubidium: you can put the new settings in the new chunk :)
12:34:35 <planetmaker> I recall SmatZ doing manual magic with savegames. But that was hex editor magic.
12:35:33 <glx> anyway adding full backward compatibility for patches is not really needed
12:36:19 <welshdragon> i just want to load my savegame :'(
12:37:43 <welshdragon> now i have to spend another uncountable number of hours undoing the patchwork that is my game
12:37:55 <welshdragon> and no, i don't have an old save
12:37:56 <TrueBrain> or simply: don't upgrade!
12:38:18 <welshdragon> but i want middlestop
12:39:08 <TrueBrain> you start to annoy me
12:39:12 <TrueBrain> rarely a good thing :)
12:39:29 <glx> simple rule to remember, a game started in a patched version must be continued in this version
12:40:27 <glx> the other rule is: don't load trunk game in patched version if you want to play it for long time :)
12:40:36 <welshdragon> glx, but still, how come nightlies are backward compatible and patches not?
12:40:50 <dihedral> welshdragon, stupid boy
12:41:10 <dihedral> they have code to ensure they are backwards compatible !!
12:41:34 <welshdragon> then that code should be in the patches too!
12:41:34 <planetmaker> welshdragon: it's easy to add things. But difficult, if you want to take provisions for different things which are called by the same name
12:41:47 <glx> and usually when patch compatibility is broken it's because trunk savegame version is increased
12:42:04 <planetmaker> and if both, (later) trunk and patch add to the same place in the savegame file: poof.
12:42:13 <planetmaker> That's what happens right now with IS and trunk
12:42:34 <dihedral> it's just 'backwards compatability' isn't it welshdragon
12:42:44 <dihedral> rephrase, it's "just" ...
12:43:33 <dihedral> for something you admittedly have a lack of knowledge of, the word "just" should be used with great care
12:43:53 <glx> welshdragon: before r16037, trunk was version 116, IS was version 117
12:44:06 <glx> in r16037 trunk become version 117
12:44:32 <dihedral> also words like "simply" or "easily" should be avoided!
12:44:56 <planetmaker> oh, words come so easily... *träller*
12:45:13 <welshdragon> when the nightly became version 117 i tried it and the game still worked (minus all the modifications
12:45:15 <dihedral> planetmaker, "just" add backwards comabebility
12:45:33 <planetmaker> glx, it's german for approx something like *hum*
12:51:22 <dihedral> planetmaker, look what you've done - you've killed the conversation :-P
12:51:34 <TrueBrain> dihedral: you call this a conversation?!
12:53:43 * welshdragon is still around, just doing somethingt
12:57:53 <dihedral> you dont even have high wycombe in there
12:58:13 <welshdragon> now that has taken me 3 - 4 hours a night work, for the last 2 months, i absolutely do not want to have to do all that again!
12:58:23 <TrueBrain> welshdragon: SO DO NOT UPGRADE
12:58:28 <welshdragon> dihedral, yeah, i i know
12:58:45 <welshdragon> TrueBrain, BUT I WANT LATEST TRUNK FEATURES >:(
12:58:57 <TrueBrain> you know the facts now, so accept that, or fix it yourself
12:59:02 * dihedral extends his ignore list
12:59:04 <glx> then fix your savegame by hand :)
12:59:21 <dihedral> glx: i remember someone doing that for wwottdgd 1 ^^
12:59:38 <planetmaker> dihedral, I also remember that someone doing for wwottdgd/2 :)
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13:00:08 <TrueBrain> bah, and I wanted to kick him out ...
13:00:20 <dihedral> planetmaker, did you really? i thought wwottdgd 2 worked nicer
13:00:26 <planetmaker> he's got the meaning of the word "bully" wrong, I say
13:00:48 <TrueBrain> bah, my IRC can't show his hostmaks anymore :(
13:00:57 <planetmaker> dihedral, well, our PatchY did once, I think, as the map was mad - guess - with a previous version of the patch, not with trunk
13:01:03 <glx> [15:00:06] welshdragon [~welshdrag@80.247.163.137] vient de partir de #openttd: i don't want to be a part of this channel any more, you seem to all be bullies
13:01:10 <dihedral> ~welshdrag@80.247.163.137
13:01:18 <TrueBrain> @mode +b *!*@80.247.163.137
13:01:18 *** DorpsGek sets mode: +b *!*@80.247.163.137
13:02:17 <dihedral> tlet tus tall tuse ttees tinfront tof tnomal twords!!
13:02:33 <TrueBrain> @kick dihedral let us all ban dihedral over and over out of this channel
13:02:33 *** dihedral was kicked by DorpsGek (let us all ban dihedral over and over out of this channel)
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13:02:45 <glx> you were too fast TrueBrain :)
13:02:51 <Forked> now you're forked too.
13:02:57 <TrueBrain> glx: feel free to repeat the procedure ;)
13:03:09 <dihedral> Forked, you never specified what you'd stab me with
13:03:17 <Forked> if you didn't get it by line two you'll never get it
13:03:19 <TrueBrain> I think with a fork
13:03:21 <dihedral> i cannot tell if it was a fork or a knife or ....
13:03:30 <Forked> also I'll call you stupid :\
13:03:39 <TrueBrain> I agree with Forked
13:03:49 <TrueBrain> we are bullies, remember :p
13:04:33 <TrueBrain> (wonders who will make the 3rd comment .. come on!!)
13:04:48 *** dihedral was kicked by DorpsGek (I'm not ugly)
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13:05:33 <glx> don't speak for everybody
13:07:35 <planetmaker> beauty is in the eye of the beholder
13:07:41 * planetmaker has his philosophical day today
13:07:48 <TrueBrain> planetmaker: very true
13:08:20 <Rubidium> if we're all ugly then nobody is ugly because there is no 'normal' to compare against
13:09:36 <dihedral> and nobody said i meant the outward appearances :-P
13:10:27 <planetmaker> wait... you say we have ugly character? Now... that's showing really ugly character :P
13:11:06 <dihedral> and i only addressed those who TrueBrain addressed with 'we'
13:11:17 <dihedral> which for one part at least includes TrueBrain :-D
13:11:29 <TrueBrain> @kban dihedral 30 Try hiding here!
13:11:29 *** DorpsGek sets mode: +b *!~dih@vs241204.vserver.de
13:11:30 *** dihedral was kicked by DorpsGek (Try hiding here!)
13:11:59 *** DorpsGek sets mode: -b *!~dih@vs241204.vserver.de
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13:12:46 <TrueBrain> oh SHIT! I have to go ... I am already late
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13:20:19 <Belugas> [22:47] <[wito]> Belugas: still awake? <-- not then . now yes. but now, i'm busy
13:20:24 <Belugas> hello all, by the way
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13:25:30 <Belugas> where ? where ? where?
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14:03:21 <SHADOW-XIII> does anyone have sac arctic trees ?
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14:09:20 <dihedral> i never knew that existed :-P
14:09:25 <dihedral> i only know of her stolen trees
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14:32:09 <SHADOW_XIII> something bad with my ships, I've got: 2cc ships, MB ships, MB ships ECS extension
14:32:35 <SHADOW_XIII> when I remove 2cc ships then original (TTD) ships are doubled on the list
14:32:35 <glx> MB and 2cc probably conflict
14:32:42 <Gekz> my girlfriend plays ottd now
14:32:47 <SHADOW_XIII> they used to work fine
14:32:51 <Forked> Gekz: how did you manage that? :\
14:32:57 <glx> and never remove grfs in a running game
14:33:00 <Gekz> I showed her the site Forked
14:33:10 <Gekz> she also demanded Ubuntu from me
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14:33:57 <SHADOW_XIII> I've tried to install Price-Capacity multplier for MB ships .... but it work only for original ships not MB ships ... and after than I ended up with original ships appearing 3times on the list (each ships appears: original, original, original with capacity/price mod)
14:34:24 <dihedral> Gekz, what a sad life!
14:34:28 <glx> you enabled "multiple engine" setting?
14:35:16 <SHADOW_XIII> is there grf that disables original vehicles ?
14:35:29 <SHADOW_XIII> glx but I need multple ones
14:35:48 <glx> every grf modifies original engines
14:35:52 <petern> anyone fancy making a grf-override for that multiplier grf?
14:36:38 <glx> and with "multiple" each grf is separated
14:37:04 <glx> unless coded to override another grf
14:41:32 <SHADOW_XIII> ok I do not have to remove 2cc ships
14:41:46 <SHADOW_XIII> but price-capacity multiplier does not work :/
14:42:29 <glx> you just need to write a grf to make price-capacity override MB ships
14:45:32 <Hirundo> does NWidget(WWT_PANEL, ...) always order its children vertically, or can I somehow tell it to place them horizontally?
14:45:39 <planetmaker> I heard that word "just" before...
14:45:44 * planetmaker scratches the head
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14:53:50 <SHADOW_XIII> but there is one already
14:54:51 <planetmaker> petern, you need to upload it :P
14:55:03 <petern> i need to provide the correct link
14:55:37 <petern> i crafted the nfo and compiled it, haven't tested at all
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14:59:18 <glx> SHADOW-XIII: try petern's grf
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15:11:36 <Belugas> [10:44] <@petern> "just" :)D <--- you have a mustach now?
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15:17:07 <fjb> shipcompat? shiptoolv4? What is that? Sounds interesting.
15:20:24 <Belugas> "garanted to blow your mind"
15:21:05 <Belugas> usual reaction: SOMETHING NEW!!!! ME WANTS IT!!! what it does?
15:21:18 <fjb> Not possible. I don't have any mind.
15:22:34 <Belugas> hooo... usual user then!
15:23:22 <fjb> I thought this project needs at least one usual user.
15:24:18 <Belugas> no need for that anymore. we have AIs!
15:24:40 <fjb> Ok, then I can go now. Bye bye.
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15:30:28 <Belugas> i guess /me will shuts his big mouth from now on
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15:41:05 <dihedral> Belugas, fjb always has been a bit instable :-P
15:41:38 <dihedral> no need for feeling bad ^^
15:46:26 <Belugas> Guilt is a state of mind deeply incrusted in my psyche by a long exposure to christian education
15:46:38 <Belugas> somethng i've not totally been cured of
15:46:55 <Belugas> Let me put on The Cure on...
15:50:23 <Belugas> it's normal, since it's still daytime!
15:54:36 <SHADOW-XIII> ok, I should kiss petern
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15:57:24 <SHADOW-XIII> your grf works like a charm, making ship tool working with newships (but not with originals) ... could adjust for 2cc ships but not necessary ... I think it's lowering their actual cost of mb ships (despite setting it to 3 times higher than should be,but that's ship tool error i think)
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16:07:36 <petern> base costs are an... issue with 'multiple engines'
16:28:11 * Belugas picks up his lunch box and prepares to devore his sandwich
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16:41:02 <frosch123> how about just removing base costs? :p
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17:19:24 <FauxFaux> Yes, you can build routes.
17:19:41 <taisteluorava> check company value graph
17:20:37 <taisteluorava> all of us got planes, and its 2 plane maximium in that game
17:21:07 <taisteluorava> how its possible to make that?
17:21:40 <taisteluorava> and cant that be fixed?
17:22:10 <glx> anyway a screenshot is not enough
17:22:10 <taisteluorava> its really annoying to people ruins public games by using that :/
17:22:26 <taisteluorava> what else screenshots you need, game is online all time
17:23:11 <taisteluorava> but even if he selled a shares, other companies value was so low
17:23:26 <taisteluorava> check first mont on that graph
17:23:40 <taisteluorava> in screenshot which i posted, first month on value graph
17:24:44 <glx> company values depends on vehicles and some other things
17:25:42 <taisteluorava> so with disabling buying shares will disable that "bug" also?
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17:55:25 <dihedral> taisteluorava, disable shares and while you are at it, disable exclusive transport rights ;-)
17:55:37 <dihedral> you people seem like that'd get you into a fight if someone used it ^^
17:56:24 <dihedral> hehe - making exclusive transport rights only purchasable to those who have a rating greater than x would be interesting :-P
17:56:29 <SHADOW_XIII> what happens if 2 ppl bu exclusive transport rights ?
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17:57:11 <taisteluorava> that who bounght first, lose it
17:57:11 <frosch123> the latter wins until a third one buys them again
17:57:21 <taisteluorava> so who latest bought rights, he got it
17:57:54 <dihedral> i thought only one person can buy them
17:58:13 <dihedral> so in the rare event of 2 buying at the same time, the one who bought them last wins :-P
17:58:29 <petern> you can have a tug-of-war over rights
17:58:40 <taisteluorava> so basically who got more money, he will win that competition at end : )
17:58:58 <frosch123> dihedral: it does not have to be at the same time. if you notice someone bought them, you can just buy them yourself
17:59:02 <dihedral> eh... is that not generally the case?
17:59:23 <dihedral> now that sounds great frosch123
17:59:35 <dihedral> i am astounded at that logic :-P
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18:23:17 <Belugas> wasn't there a wishlist on blocking the possibility to buy rights up until end of rights period?
18:24:54 <frosch123> you could also double the needed amount everytime another player wants to take them over, and give the old company a fraction back
18:25:21 <frosch123> or you could just not bother and disable it :p
18:26:56 <Belugas> #Or you start to SCREEEEEEAAAAAM!
18:27:29 <Belugas> i do not care about the buying rights stuff, honestly
18:27:48 <Belugas> but... ifi t can make the game more "fun" and "far" to play...
18:31:07 <Belugas> the lightning of simultrans is not the same of openttd, i guess
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18:39:36 <frosch123> I guess belugas is talking about the comic set, pavel is talking about the weather
18:40:06 <frosch123> pavel1269: do not take "t"s too serious :p
18:40:19 <Belugas> frosch123 got it right :)
18:40:47 <pavel1269> what/who are "n" ? :-)
18:45:00 <pavel1269> lol, have you watched fast-build-ottd video?
18:54:40 <Belugas> no. have you watched fast-working-belugas?
18:55:46 <frosch123> no results were found for "fast-working-belugas", did you mean "fast-and-proper-working-belugas" ?
19:00:07 <Belugas> not usable video. iamge is too blurry ;)
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19:10:06 <SHADOW-XIII> comic style looks great with ottd
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20:23:08 <TrueBrain> Lalalalaaaaaaaaaaaaaaaaaaaaaaa
20:25:38 <TrueBrain> petern: only when you are dressed :)
20:28:00 <Belugas> before of after removing her glasses?
20:28:10 <TrueBrain> oh no, it is a Belugas!
20:28:35 <Belugas> yup!!! and it's... ho!!! A Brain!
20:28:50 <TrueBrain> I lost my brain long ago
20:29:11 <petern> you lost your light long ago
20:29:17 <TrueBrain> that is also very true
20:29:22 <TrueBrain> you lost your numbers
20:29:26 <petern> (truelight was a better nick)
20:29:34 <TrueBrain> your numbers are count! :p
20:29:41 <petern> cos we don't like change innit
20:29:41 <TrueBrain> I disagree :) I like this nick more :)
20:29:57 <TrueBrain> all my computers have this cool names
20:30:01 <TrueBrain> smallbrain, fastbrain, sharebrain, interbrain
20:33:03 <Belugas> ChipnPin PINPad and simulator are finally working!
20:33:19 <Belugas> tokk "just" 3 days to figure it out :S
20:36:29 <TrueBrain> bah, GetText has really the worst format ever
20:36:43 <TrueBrain> it is very hard to update WT3 based on a diff over a gettext .po file
20:36:49 <TrueBrain> as ... it is multiline :(
20:38:36 <Belugas> dunno what you're talking about, but it does not seems a friendly hobby
20:38:38 <TrueBrain> anyone clever suggestions to check in a SVN repos what entries are updated in a gettext .po file? Without reading the whole file :(
20:42:00 <frosch123> hmm, the fast-build stuff is indeed nice
20:43:51 <el_en> TrueBrain: you may want to consider reading the binary .mo files, which have the messages in one piece. except not fuzzy ones.
20:44:41 <TrueBrain> el_en: a bit of a problem there is, that non-translated aren't there ..
20:47:03 <TrueBrain> el_en: what was the #, fuzzy keyword? (don't feel like looking it up :p LAZY!)
20:49:32 <el_en> it means that the message was either "guessed" by the msgmerge process, or the translator manually set it to fuzzy to indicate it needs more work. fuzzies are indeed not included in .mo.
20:49:57 <TrueBrain> so I reall yneed to read the .po files ..
20:50:44 <el_en> TrueBrain: btw, the WT would really need some kind of fuzzy status for the messages, too.
20:51:03 <TrueBrain> el_en: you mean in general, that you can mark a string as: need additional attention?
20:51:54 <TrueBrain> isn't there a way to force gettext to put everything on one line?
20:52:04 <TrueBrain> so you get 3 lines (a #:, a msgid and a msgstr)
20:52:47 <el_en> perhaps even two levels of those; "need additional attention, don't use in program" and "need additional attention, do use in program".
20:53:16 <TrueBrain> they will all be included in SVN, but you will be able to mark entries as needs attention :)
20:53:28 <TrueBrain> (the reason they need to go in SVN, is because that survives .. WT3 might not :))
20:55:11 <TrueBrain> --no-wrap .. hmm ..
20:59:29 <TrueBrain> grr .. I added --no-wrap, and it doesn't seem to work :(
21:05:35 <TrueBrain> finally found why it failed ... --no-wrap needs to be done at msgmerge level
21:07:26 <TrueBrain> then 'svn diff' should always give me a big enough scope to process the data .. I hope :)
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21:17:19 <TrueBrain> * Checking for at least 512MBytes RAM ... [ ok ]
21:17:20 <TrueBrain> * Checking for at least 5120MBytes disk space at ${T} ... [ !! ]
21:17:22 <TrueBrain> * Don't have at least 5120MBytes disk space at ${T}
21:17:24 <TrueBrain> to compile OpenOffice :p
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