IRC logs for #openttd on OFTC at 2009-04-12
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00:26:27 <Nite_Owl_> Razzin Frazzin Frickel Frakell
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01:10:38 <CIA-9> OpenTTD: rubidium * r16035 /trunk/config.lib: -Fix: dash wasn't able to run iconv detection
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06:01:36 <CIA-9> OpenTTD: alberth * r16036 /trunk/src/town_gui.cpp: -Codechange [FS#2825]: Renamed TVW_SHOWAUTORITY to TVW_SHOWAUTHORITY (bilbo)
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07:34:14 * petern offers goodger some pepsi max
07:34:42 <goodger> thanks, but I'm already quite high on relentless
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07:49:21 <yorick> interesting...a crash when clicking the multiplayer button
07:49:27 <yorick> also the online content
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07:56:14 <petern> it's a bit... wet out there
07:57:46 <yorick> my texts are also positioned wierd
07:58:08 <Rubidium> Darkvater: how's the progress on the screenshots?
07:58:21 <Darkvater> eh... I gotta go peeps
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07:59:08 <Darkvater> I'm currently in alpha stage: "gathering time to go browse the tt-forums"
08:00:36 <Darkvater> I'm also planning to play some actual openttd for the first time in years
08:01:49 <yorick> dbg: [misc] Nested widgets give different results
08:01:57 <yorick> but I don't know if that's related
08:03:45 <yorick> probably not to the crash
08:11:00 <yorick> when removing the added servers, it crashes when pressing search
08:11:29 <yorick> Invalid Address specified to RtlFreeHeap( 00370000, 0319B288 )
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08:19:11 <Alberth> yorick: that message is most likely harmless
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09:27:15 <TrueBrain> wasn't yorick banned petern?
09:27:57 <TrueBrain> time to make myself some eggs! :)
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10:14:46 <taisteluorava> Hey, autoclean_novehicles = 0 <-- those are months? why 0 by default?
10:16:15 <taisteluorava> ok, so if i change 0 to 12, it will disable company which does not have any vehicle in 1 game year?
10:16:27 <taisteluorava> "delete company
10:17:25 <taisteluorava> so if i set autoclean_protected = 0 it's disabled also?
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12:23:46 <Cybertinus> what is the difference between a scenario and a hightmap?
12:26:42 <Rubidium> heightmaps only contains heights that will be mapped into a new game
12:27:03 <Rubidium> a scenario is an already existing game with towns, settings, industries, roads, etc.
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12:46:45 <Cybertinus> I don't have any sound in oTTD (no soundfx, no music)
12:46:59 <Cybertinus> when I start oTTD for a second time, I do have soundfx in the second oTTD
12:58:55 <frosch123> then close both, and start one again
12:59:17 <frosch123> if the device is blocked on the start, it won't acquire it
13:00:40 <Cybertinus> nope, doesn't work
13:00:48 <Cybertinus> with the first I still don't got any sound
13:00:58 <Cybertinus> let me kill my music program, and then try to start it
13:02:37 <Cybertinus> doesn't make any difference
13:05:04 <Rubidium> what audio drivers does your binary have besides 'null'? (openttd -h)
13:07:45 <Rubidium> oke, only sdl. Try googling for your problem with SDL as keyword; it's not OpenTTD's fault that SDL cannot find a means to give you sound
13:08:37 <Cybertinus> but why can it find a mean to give me sound when I start it a second time? :)
13:09:09 <Rubidium> but you're better of asking people who know (a lot) about SDL
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13:22:51 <pavel1269> nice, you are improving that patch :-)
13:23:16 <Rubidium> that's called improving? :)
13:23:54 * Rubidium wonders how few actual diff-lines loosely match with Eddi's diff
13:24:45 <pavel1269> i just said improved and havent really looked at your code :-)
13:25:22 * pavel1269 cant see any Eddi's diff
13:25:31 <Rubidium> "replace stop at end for stop somewhere near the middle" vs "allow the user per order to say whether to stop at the begin, center or end of the platform"
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13:25:32 <welshdragon> Rubidium: extra drop down?
13:25:48 <welshdragon> (far end, near end, middle)
13:26:39 <pavel1269> allow user per order to set ...
13:26:47 <welshdragon> Rubidium: the latter would probably be better... but it's also more of the forbidden R word
13:26:57 <Rubidium> is that the official naming of those locations (in en_GB)?
13:27:20 <Rubidium> nah, it's for tweaking ;)
13:27:23 <pavel1269> how else you would you call them? :P
13:27:55 <Rubidium> stopping at the begin with a non-full-platform-length train is quicker than stopping at the end
13:28:08 <welshdragon> Rubidium: my wording is what we would say
13:28:14 <pavel1269> thats why this patch exists? :-)
13:28:29 <petern> your wording is what you would say :)
13:28:44 <welshdragon> petern: signalman's terminology
13:29:11 <welshdragon> a train either stops at the near end (to the box), middle of the platform or at the far end
13:29:26 <pavel1269> near and ... far end?
13:30:31 <welshdragon> pavel1269: it's a definition signallers use
13:30:56 <welshdragon> the near end of a platform or station is the part which is nearest the signalbox
13:31:18 <welshdragon> it's strange, but technically correct
13:31:34 <welshdragon> pavel1269: not proper english
13:32:00 <pavel1269> but you cannot you near and far end :-D
13:32:49 <petern> cos there is no signalman...
13:33:18 <pavel1269> or you will have to describe it to anyone, and i wonder, how sameone with even worse english than me, will understand ....
13:33:44 * Rubidium ponders declaring the signalbox to placed in the center of the station
13:35:13 <Rubidium> hmm, so no near/far end?
13:35:39 <pavel1269> i havent ever seen a signalbox in the middle :-)
13:38:03 <welshdragon> laptop battery died
13:39:18 <welshdragon> the signalbcx doesn't have to be in the middle, it can be from the midpoint of the station, so what Rubidium just posted is correct
13:39:59 <petern> "i put a signal box at the end of the platform and it doesn't change the meaning"
13:40:33 <Xaroth> hm, would it be preferrable to contact the Content server for info on grfs or query the webserver
13:41:19 <Rubidium> Xaroth: the game server as the content server doesn't necessarily have all NewGRF the game server uses. The game server ought to have all NewGRFs the game server uses though
13:41:43 <Rubidium> so "near end, middle, far end" or "begin, center, end" or something else?
13:41:44 <Xaroth> that's why i'm using it
13:42:12 <Xaroth> I want to query the content server to see if the content server has all/any of the grfs the server has and that the client does not have
13:42:19 <EoD> Rubidium: I prefer the former
13:42:47 <Xaroth> so the app can inform the user of what needs to be done (either get by content server or contact server admin for specific info)
13:43:11 <pavel1269> EoD: former .. is that the second one? :-)
13:43:22 <EoD> "near end, middle, far end"
13:43:57 <welshdragon> pavel1269: it's correct english
13:44:08 <welshdragon> Rubidium: former please
13:44:47 <pavel1269> i hope, czech translocator will put there something ....explaining :-)
13:45:02 <pavel1269> but i now know, whats that, so no problem for me ...
13:45:11 <EoD> pavel1269: If the user doesn't understand what it means, than he will give it (hopefully) a try... And so he's expanding his English ;)
13:45:24 <Rubidium> welshdragon: where the 'far end' is the furthest away from the train when entering the station, not where it's the furthest from the non-existing signalbox 'concept'
13:45:47 <welshdragon> Ryes, that's fine
13:45:48 <pavel1269> EoD: hopefully, now ... look at forums .... :-) .... no ... there is no hope at all
13:47:26 <welshdragon> Rubidium: can you see if the station code will allow 2 trains to enter the same platform? (one at near end, one at far end)
13:47:43 <pavel1269> that will be insane :-))
13:47:57 <Rubidium> it won't at the moment; it reserves the whole platform or nothing
13:48:06 <welshdragon> Rubidium: hmm, ok,
13:48:47 <pavel1269> welshdragon: then, we can maky signals just eyecandy, they will calculate all movement and they wont crash ... hmm? :-)
13:49:11 <welshdragon> Rubidium: invisible signal for stations :)
13:50:43 <Rubidium> untraversable tiles would do the same ;)
13:51:32 <welshdragon> pavel1269: the pathfinder code isn't stupid, what Rubidium could do is ensure that if Train A + B are in the platform and train C arrives wanting the 'far end' of the platform it waits for both trains to depart
13:51:51 <welshdragon> Rubidium: hmm, yes, true
13:52:04 <welshdragon> as you are developing the code Rubidium
13:52:22 <Rubidium> I haven't touched the pathfinders in a very long time
13:53:23 <Rubidium> someone made a mistake here...
13:53:29 <welshdragon> Wolf01: can i suggest reading the logs?
13:53:38 <Rubidium> Wolf01: have fun with doing 'it'
13:54:50 <Wolf01> why not? I'm already at work with sloped stations, signals in stations shouldn't add too much work
13:55:54 <welshdragon> just. do. it. /endnike
13:56:26 <Wolf01> those are the last words I said too when I started to develop sloped stations
13:57:00 <welshdragon> hmm, that means we'll need a new button in the 'orders' window
13:57:28 <Wolf01> and they works.. but I need to extend the grf callbacks, add new graphics for roadstops etc and I'm NOT able to do that
13:57:28 * welshdragon begins to realise the intricacies of adding a feature to Openttd
13:57:44 <frosch123> even more buttons are bad, it is better if the individual parts of the text would be clickable
13:58:04 <welshdragon> Wolf01: topic url?
13:58:10 * welshdragon shall have a look
13:59:31 <welshdragon> there's a lot of clipping with the train station grf
13:59:33 <Wolf01> next steep is diagonal stations, but I need to finish this
13:59:57 <yorick> glx: is your mingw up-to-date?
14:00:40 <welshdragon> Wolf01: perhaps a basic pole with a 'flag' could do for a diagonal road stop?
14:01:01 <welshdragon> (e.g like the letter P_
14:01:19 <Wolf01> it's not a graphic problem, it's a "how to code" it problem
14:01:47 <Wolf01> I' already have the graphics :P
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14:04:23 <Rubidium> still no better idea for toggling the stop location? :(
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14:05:49 <welshdragon> i can't think of anything better
14:06:03 <Wolf01> welshdragon: the problem is with grfs too, GRFtile could be placed on sloped tile? if yes, it is a sloped graphic or must raise fundations to keep it plain?
14:06:30 <deghost> rised foundation isn't it
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14:08:08 <Wolf01> this wouldn't apply to track tiles, only to non-track tiles as track tiles must always be sloped
14:08:36 <glx> yorick: gcc 3.4.5-3, binutils 2.19.1, runtime 3.15.2, w32api 3.13
14:08:47 <welshdragon> Wolf01: in that case the tile should be put on foundations
14:09:15 <frosch123> [16:04] <Rubidium> still no better idea for toggling the stop location? :( <- just commit it, and the everyone in the suggestion forum will start to complain :)
14:09:26 <Rubidium> but I don't read that
14:09:44 <frosch123> I cannot blame you for that :)
14:10:23 <Wolf01> not always, if I want to place a industrial stations road tile on a slope, I might want it following the slope, so I can build a nice "fake" road inside my station without the limit of it being stepped
14:11:27 <CIA-9> OpenTTD: rubidium * r16037 /trunk/src/ (14 files in 4 dirs): -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
14:12:23 <Wolf01> nice Rubidium, this is a very beautiful Easter presente :)
14:12:30 <CIA-9> OpenTTD: frosch * r16038 /trunk/src/build_vehicle_gui.cpp: -Codechange: Remove BuildVehicleWindow::regenerate_list in favor of the GUIList flag.
14:12:43 <frosch123> but the driver does not stop at the near end, he continues until the whole train is in the platform :p
14:12:59 <pavel1269> now you could look at daylength, because that dudes on forums ... omg :-)
14:13:55 <welshdragon> Rubidium: buy yourself a beer
14:14:11 * welshdragon hunts down the nightly
14:14:43 * yorick has the nightly, without networking
14:14:58 <Rubidium> why would I buy myself a beer?
14:15:12 <welshdragon> Rubidium: if i could sen you money I would
14:15:29 <Rubidium> then, why would I buy myself a beer?
14:15:42 * frosch123 wonders what is more useful, beer or money..
14:17:45 <welshdragon> Wolf01: that road tile should behave like a normal road, if possible
14:18:03 <welshdragon> (doubt you can do that though)
14:18:04 <Rubidium> beer is less useful, unless there hyperinflation
14:18:21 <Wolf01> if there are the graphics it will do
14:18:35 <Rubidium> and you can exchange it for food
14:19:22 <welshdragon> i'll need to hide my nightly files from my 0.7.0 installation
14:19:37 <welshdragon> something i have yet to do on my Mac
14:19:44 <Wolf01> the problem is to disallow to build some tiles on slopes, or to select the right graphics if the tile can be built on slope
14:20:25 <welshdragon> Wolf01: use a callback to check that station can be built on a slope?
14:20:52 <Wolf01> yes, that's what I wanted to do :D
14:21:01 <Rubidium> there's already something like that, just not implemented in openttd
14:21:10 <glx> yorick: the only crash I had were cause by makedepend
14:21:18 <yorick> I don't have makedepend
14:21:49 <welshdragon> Rubidium: i have a bone to pick with a developer, can it be with you?
14:22:00 <[wito]> Is the Single Bi-Directional Machine Over-under 4-way junction still useful?
14:22:39 <glx> yorick: then do what I suggested, compile a debug build and run it with gdb
14:22:57 <Rubidium> welshdragon: can't it be done in here?
14:23:07 <welshdragon> Rubidium: that's what i mean
14:23:16 <welshdragon> in that case.....
14:24:06 <[wito]> But yeah; still useful?
14:24:13 <Rubidium> mainline and machine look very much alike
14:24:13 <welshdragon> why does TTDPatch have a switch to disallow towns from building bridges, and openttd doesn't have anything?
14:24:35 <Rubidium> because TTDP != OTTD
14:24:42 <glx> yorick: that's not a backtrace :)
14:24:56 <Wolf01> no, it was referred to <[wito]> But yeah; still useful?
14:25:08 <welshdragon> that feature should be brought over
14:25:19 <[wito]> Wolf01: It's marked 'Old' and seems a bit big and pricey, so I thought I'd ask before implementing it anywhere. :P
14:25:31 * welshdragon gets annoyed when he loads a scenario and the towns start building bridges
14:25:37 <Rubidium> there're two ways to prevent towns from building bridges ;)
14:25:53 <Wolf01> I always do plain junctions, I don't care about train waiting at signals :P
14:26:03 <Rubidium> 2) towns build no roads
14:27:00 <welshdragon> Rubidium: 2) is a good one, but then if you have a scenario that has roads already in, your cities expand along those routes
14:27:18 <welshdragon> which means you end up with one huge morass
14:27:43 <[wito]> Wolf01: What, Basic 4-way?
14:28:00 <Rubidium> I guess nobody ever bothered adding those lots of town expansion settings TTDP has
14:28:36 <Rubidium> anyhow: "because TTDP has it" is not a good reason ;)
14:28:52 <welshdragon> Rubidium: it saves annoyances
14:29:10 <welshdragon> and means we maintain beautiful landscapes
14:29:56 <welshdragon> when i'm back at uni, i'll be uploading tons of screenshots
14:30:00 <yorick> glx, that's everything it outputs
14:30:49 <[wito]> Wolf01: yeah, but what about 4-way junctions?
14:31:09 <Wolf01> the same, only with 4 ways :P
14:31:14 <welshdragon> IIIIINCOMING N00B
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14:31:49 * jonty-comp stalks the channels
14:32:26 <Xaroth> that junction is a bit off
14:33:06 <welshdragon> that junction looks prone to jams
14:33:18 <Coffee82> i wanted to play multiplayer with a friend. he opened a server with a map both of us have. but whn i wanna join ive to download the map again?
14:33:27 * jonty-comp smashes an easter egg open with the corner of his mobile phone
14:33:47 <jonty-comp> the map includes the vehicles and things
14:33:51 <jonty-comp> so it changes while you're away
14:33:53 <Xaroth> Coffee82: because the map might have changed since it was loaded?
14:34:06 <Wolf01> I don't care, I become mad building mainlines full of trains, big junctions etc... now the biggest thing I build is a route from 2 mines to the power plant
14:34:32 <Aali> Coffee82: you're not downloading the map, you're downloading the current gamestate
14:34:38 <Coffee82> but he doenst even build a thing
14:34:42 <Aali> in the form of a savegame
14:34:49 <Xaroth> Coffee82: the state of the game has changed
14:34:59 <Aali> "maps" (scenarios too) are really just savegames
14:35:11 <Xaroth> as such, you have to get up-to-date with the current state as well
14:35:47 <Xaroth> guess he didn't like the answer/
14:36:14 <Aali> another satisfied customer
14:36:19 <batti5> Hi, i been trying to get openttd midi playback to work on linux with fluidsynth, but it won`t work, and i thinked of something, please listen
14:36:57 <welshdragon> batti5: which distro?
14:37:50 <batti5> it would be better if in ottd thare can be a way to select the midi output like in winamp3 or kmid, which distro? mandrive 2009
14:37:53 * Alberth has given up on sound at linux
14:38:37 <jonty-comp> I don't think I've ever had music in openttd :(
14:38:43 <jonty-comp> but then again I've not really tried
14:39:01 <batti5> fluidsynth works with kmid & winamp3 trouth wine perfect
14:39:40 * Rubidium uses allegro for midi ;)
14:39:59 <Rubidium> well, used to... since my new laptop I haven't been bothered to set it up again
14:40:22 <batti5> or maybe the midi files are not compatible with ottd,
14:40:51 <batti5> i have a midi device at my unused cmi card
14:41:36 <batti5> never tested it, but linux detected it with midi support
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14:42:34 <batti5> so it would be even better to be able to select midi output in ottd
14:42:55 <batti5> maybe thare can be a patch?
14:44:03 <welshdragon> wait for the new soundset to come out and be implemented
14:44:11 <welshdragon> you're not missing much
14:44:35 <welshdragon> heck, i think there are some of the .mp3's about on tt-forums.net
14:44:51 <jonty-comp> orudge made a thing that played mp3s instead of midis ages and ages ago
14:44:59 <jonty-comp> but no doubt it's horribly out of date now
14:46:08 <batti5> too bad i don`t know c++, i would have a lot of thime to help in with developing for ottd
14:48:00 <Alberth> batti5: Stroustrup sells books about the language
14:50:44 <petern> but would you have any time?
14:51:17 <batti5> maybe later, currently i'm trying to learn grf coding
14:51:51 <batti5> but i have a problem, the pallete
14:52:38 <batti5> do you know a better program to darw sprites then kolourpaint
14:53:10 <batti5> it just wrecks the pallete when saved
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14:56:02 <Alberth> but that is a highly advanced editing program
14:56:38 * TrueBrain puts a brick in Xaroth's mouth
14:57:42 <TrueBrain> I dislike people poking me
14:58:06 <Xaroth> anyhow, Content server is best approached by same method client does, right?
14:59:15 <glx> batti5: you know openttd needs an external player on linux
15:01:18 <pavel1269> welshdragon: "I'll give a cookie to whoever fulfils the request (really!)" <--- the real one cookie? really? :-)
15:01:35 <welshdragon> pavel1269: it'll be a special cookie
15:01:59 * pavel1269 give his hands away
15:01:59 <Andel> was that the request on infra/sharing into the nightly?
15:02:27 <pavel1269> what do you offer :-D
15:02:59 <deghost> i offer to buy you a 14yrold from bangkok
15:03:04 <Andel> well, I run the tt-forums meet
15:03:14 <Andel> so I offer to pay for the wifi to play a network openttd game at the meet
15:03:31 <TrueBrain> sounds like a terrible deal
15:03:44 <Andel> it comes with free Frozen Yoghurt
15:03:48 <pavel1269> there are some tt meetings? ^^
15:03:57 <TrueBrain> welshdragon: you are so far behind, I can't even see that face of yours
15:04:09 <pavel1269> welshdragon: you will send me to you webpage and ... hooray? ... :-)
15:04:20 <Andel> oh alright - I'll throw in a cookie
15:04:53 <TrueBrain> pavel1269: I think welshdragon is just not clever enough to understand the concept of a cookie :)
15:04:55 <pavel1269> why the yoghurt will be frozen? :-) ... oh i can see, it will take a while till it will get to me ... :D
15:04:56 <Andel> I was asking about InfraStructure Sharing because I think it can open up a whole new dimension
15:05:11 <TrueBrain> Andel: for that we have the 4th dimension already :p
15:05:13 <pavel1269> welshdragon: never mind
15:05:16 <pavel1269> TrueBrain: so true :D
15:05:25 <Andel> TrueBrain: it's the 18th dimention.
15:05:33 <TrueBrain> sounds terrible complex
15:05:44 <Andel> oh its not that complex.
15:05:44 <pavel1269> where are those tt meetings,: P
15:05:52 <Andel> it just mis-spells some words
15:06:00 <Andel> and every now and then the s key goes missing.
15:06:11 <Andel> pavel1269: next tt-forums meet is in York in August.
15:06:24 <pavel1269> York ... thats England ...
15:06:31 <Andel> I had better go start dinner
15:06:32 <TrueBrain> well, at lea'st the rule is gone that every 's 'should be prefixed with a ', ju'st to be 'safe about it's u'sage
15:07:08 <Andel> oh bugger, the eth key ith gone again.
15:07:26 <Andel> thee, now I have to have a digital lithp.
15:08:12 <Andel> anyway, I need to go and thtart a nice roatht dinner.
15:08:45 <TrueBrain> tnx for visiting UFO64
15:08:58 <TrueBrain> oeh, that works! :o
15:09:12 <Andel> thpeak to you later, folkth.
15:09:20 <TrueBrain> I wonder if I can get him out of here again too ... :p
15:09:31 <Xaroth> if you try hard enough :)
15:09:39 <TrueBrain> I don't think @kban is that hard
15:10:03 <TrueBrain> harder than that poke of yours
15:10:08 *** batti5_ has joined #openttd
15:11:33 <TrueBrain> hmm .. sun ... hmm ...
15:11:42 <TrueBrain> I need to consider what my foodsupply will be of the evening
15:11:46 <TrueBrain> which is kind of tricky
15:12:24 <Xaroth> seeing the shops are closed :p
15:12:46 <TrueBrain> wasn't planning on eating anything remotely like that anyway :p
15:12:55 <TrueBrain> was more considering Eazy or Snackbar
15:14:36 <TrueBrain> well .. not really .. but I rather have real food :p
15:17:39 <CIA-9> OpenTTD: alberth * r16039 /trunk/src/town_gui.cpp: -Codechange: Completing widget number enums of town windows and adding them as comment to the widget arrays.
15:17:57 <pavel1269> TB: you wont thanks batti for a visit :-) ... he stayed longer
15:18:04 <glx> TrueBrain: WT3 is needed :)
15:18:25 <glx> WT2 just refused a valid translation :)
15:18:48 <TrueBrain> help out with the edit interface :p
15:18:51 <TrueBrain> still a bit clueless :(
15:19:36 <TrueBrain> COOL! I was just looking for that box!
15:19:52 <TrueBrain> tnx for spamming that here too pavel1269
15:20:01 <TrueBrain> you do understand we can now just consider you a spambot?
15:20:07 <pavel1269> i thought, you can delete that?
15:20:27 <TrueBrain> there is a report, isn't there?
15:20:35 <TrueBrain> than the right person will take care of it when the time is there :)
15:21:06 <glx> pavel1269: look at the bottom of the post, theres a red exclamation mark
15:21:21 <pavel1269> never used it, so forget bout that
15:21:32 <welshdragon> i've reported it to orudge
15:21:54 <orudge> glx: red exclamation marks only appear for mods/admins, I believe; )
15:22:08 <jonty-comp> but I have things to do
15:22:18 <pavel1269> orudge: false, i see too red "!" ... to report ;)
15:22:29 <orudge> different exclamation mark we're thinking of ;)
15:22:32 <jonty-comp> pavel1269 is a secret administrator
15:22:40 <pavel1269> why i cant delete then? :D
15:22:52 <orudge> TrueBrain: mirror seemed to finish fine by about 1am, I seem to recall :)
15:22:53 <TrueBrain> because you have much to learn
15:23:03 <TrueBrain> orudge: it finished at some time, about that I am sure yes :)
15:23:04 <orudge> will you be putting links to the mirrors on the download page I guess, or something?
15:23:07 <TrueBrain> no idea what that time was ;)
15:23:21 <TrueBrain> orudge: in time, there will be a system to refer to the mirrors
15:23:24 <TrueBrain> for now there is none :p
15:23:43 <TrueBrain> (some more pressing issues to resolve first)
15:26:04 <TrueBrain> like WT3 ... about which I am still not sure how to proceed :p
15:27:46 <TrueBrain> but first, an even more important issue: FOOD!
15:28:15 * welshdragon has to wait for his food
15:28:19 <batti5_> need help , im try grfmaker tutorial, i get range check error in the Vehicle sprite block window
15:29:02 <pavel1269> TrueBrain: update IS and welshdragon and Andel will send you a cookie :-)
15:29:29 <TrueBrain> pavel1269: to put it in nice words: I don't give a crap about IS .. never did .. never will :)
15:29:53 <welshdragon> indeed, i know TrueBrain doesn't like IS
15:30:07 <TrueBrain> 'not like' is putting it mildly, but sure, we can go with that :)
15:30:28 <CIA-9> OpenTTD: alberth * r16040 /trunk/src/town_gui.cpp: -Codechange: Use coordinates from the widget for the town-view viewport instead of magic constants.
15:30:30 <welshdragon> TrueBrain: is it too r-r-r-r.....
15:30:48 <welshdragon> the forbidden word
15:30:48 <TrueBrain> resistant against food?
15:31:24 <TrueBrain> real?! You call IS REAL?!
15:31:32 <TrueBrain> I think ... we have a vastly different understanding of the term real
15:31:47 <pavel1269> real is relative :-)
15:31:52 <frosch123> [17:29] <pavel1269> TrueBrain: update IS and welshdragon and Andel will send you a cookie :-) <- a cookie from a locomotion player, are you suicidal?
15:31:53 <TrueBrain> that is for sure :)
15:31:58 <TrueBrain> and very subjective ;)
15:32:12 <pavel1269> frosch123: :-D ... but hes hungry
15:33:26 <frosch123> Sacro: there is a line above. If you quote that you can highlight 5 people at once
15:34:34 <pavel1269> i thought highlighting 3ppl at once is .... massive ... :P
15:35:34 <Xaroth> more fun to output the list from /names :/
15:35:44 <Xaroth> though a lot of people will be pissed off :P
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15:37:37 <welshdragon> Aali: you should have piped up abut the IS already being up to date with latest nightly
15:38:18 <Aali> I don't watch this channel that closely :)
15:39:17 <welshdragon> still, a windows executable would be nice, all in good time i guess
15:40:25 <[wito]> If I use cheats in a savegame, then load that savegame in the scenario editor, to create a scenario, and then play that scenario, will it still be flagged as a cheated game?
15:40:26 <planetmaker> welshdragon: still... the hg repository is available for anyone to pull
15:40:38 <Aali> there will be binaries.. for beta2
15:41:28 <welshdragon> planetmaker: i have no coding experience, and don't want to mess with hg repository
15:41:31 <Ammler> latest merge was with r15979, so it is quite up2date
15:41:38 <petern> why should devs update patches they're not interested in?
15:41:57 <welshdragon> petern: true fact
15:42:14 <petern> it's not like they have exclusive rights in understanding the code
15:43:37 <planetmaker> welshdragon: you don't need coding experience. You just need tortoiseSVN and a compiler of your choice
15:44:01 <welshdragon> planetmaker: i'd still not know what to do
15:44:04 <planetmaker> and before I forget: happy Easter to all people here :)
15:44:21 <welshdragon> yes, Happy Easter to you all
15:44:29 <planetmaker> welshdragon: that can be helped... by means of reading ;)
15:45:04 <planetmaker> I think the sticky is pretty extensive on which programmes might be suitable.
15:45:13 <planetmaker> or the wiki / Manual
15:45:14 * welshdragon thinks he might give it a try when he's back on his desktop
15:45:16 <petern> "i don't know how" usually means "i don't know how and can't be bothered to invest any time looking it up"
15:45:30 <pavel1269> isnt easter tomorow?
15:45:36 <welshdragon> i can invest time in looking it up
15:45:46 <planetmaker> pavel1269: For me it's like Easter Sunday right now
15:46:32 <welshdragon> it's just my technical knowledge.... lacks, and i can easily wade in and cock it all up
15:47:38 <welshdragon> that makes me sound dumb
15:48:52 <Ammler> welshdragon: which trunk feature do you miss on latest IS?
15:49:22 <welshdragon> Ammler: well isn't it loads of revisions behind?
15:49:56 <welshdragon> (by loads i mean 100+ revisions)
15:51:32 <welshdragon> also, to clarify my little waffle, i'm a hands on person, i will read things to get the gist of what i'm doing, but then i'll just... do my own thing
16:02:39 *** Yeggstry has joined #openttd
16:20:54 <glx> no, I checked if it autorecognised me
16:21:03 <jonty-comp> oh, it's one of those
16:23:13 <jonty-comp> bah, I bet mercurial doesn't like tortoiseSVN's patcher thing
16:23:37 <jonty-comp> welshdragon picked a hell of a patch to decide to learn the whole patching thing on :p
16:23:38 <Sacro> jonty-comp: tortoisehg? :P
16:23:47 <jonty-comp> does that exist? D:
16:24:12 <Sacro> and then I think gnuwin32 has patch
16:24:39 <jonty-comp> I don't know, I had only just got used to svn and then all these other random things popped up
16:25:06 <DorpsGek> Xaroth: I don't recognize you.
16:25:13 <DorpsGek> jonty-comp: I don't recognize you.
16:28:23 <jonty-comp> 8.41 million people watched DW yesterday
16:28:33 <jonty-comp> and I think I have eaten too much chocolate today :s
16:29:08 * jonty-comp does not feel particularly great
16:29:29 <jonty-comp> that's a lot of people for the UK :p
16:29:54 <Xaroth> that's more than 50% of holland :P
16:30:34 <Xaroth> hm, think i finally got this layout working now.. top left ms visual C++ express, top right C# express, bottom, irssi :P
16:30:56 <jonty-comp> either you have a very large screen, more than one screen or your windows are quite small
16:31:10 <jonty-comp> that's quite large
16:31:14 <Xaroth> i need a second screen, really :/
16:31:27 <Xaroth> got 2 screens at work, it's ace
16:31:34 <jonty-comp> I considered buying one big one instead, but I'm glad I didn't
16:33:55 <Xaroth> get 2 big ones instead :)
16:34:23 <jonty-comp> got 2 19" ones at 1280x1024
16:37:00 <Xaroth> but i picked this one because it was small and could support 1600x1200
16:41:25 <artart78> what is --with-png usefull for ?
16:41:59 <artart78> and what is png in openttd useful for ?
16:44:26 <Xaroth> ugh, sometimes i don't get C++ ..
16:45:29 <Xaroth> tcp_content.h declares enum State ... and the function IsValid checks whether that isn't State::INVALID ... but in network_content.cpp the entire struct is fileld with data receied, EXCEPT State.
16:46:27 <Xaroth> then at a later stage in there State is being set.
17:00:49 <TrueBrain> # Did you write the book of live
17:01:31 <batti5_> i did the grfmaker tutorial
17:02:04 <TrueBrain> then indeed you need some help :)
17:02:42 <batti5_> and when i click the grf button in the grfmaker, it sais invalid filename
17:03:08 <batti5_> i did everything as writen what happened?
17:06:11 * Rubidium guesses it's a path problem, maybe something with non-ascii characters in the path or so
17:06:57 <batti5_> i used LDH1500 everyware
17:20:31 <Xaroth> does the content server send any form of info on how many ContentInfos it's sending prior to just sending them?
17:20:50 <TrueBrain> read the C code, and you will know :p
17:21:08 <Xaroth> it's confusing the fook out of me :/
17:24:38 *** Wolf01 is now known as Wolf01|AWAY
17:24:55 *** Wolf01|AWAY is now known as Wolf01
17:27:59 <CIA-9> OpenTTD: rubidium * r16041 /trunk/src/ (47 files in 4 dirs): -Fix [FS#774]: the currency abbreviation for the Romanian Leu is now RON.
17:29:57 <frosch123> rubidium has a new shovel
17:30:03 <TrueBrain> petern: hahahaha :)
17:30:14 <TrueBrain> how is glx doing on that job? :)
17:36:17 <TrueBrain> [19:20] <Xaroth> does the content server send any form of info on how many ContentInfos it's sending prior to just sending them? <- I don't get this question really ...
17:36:22 <TrueBrain> you ask the content server for N things
17:36:24 <TrueBrain> and you get N things back
17:36:30 <TrueBrain> what .... do you want more?
17:36:43 <TrueBrain> that it explicitly tells you you get N things back? Where you were the one requesting N things in the first place? :p
17:37:53 <Xaroth> I requested the -entire- list
17:37:57 <Xaroth> and it returns N items
17:38:13 <CIA-9> OpenTTD: frosch * r16042 /trunk/src/ (build_vehicle_gui.cpp engine_gui.h lang/english.txt): -Feature [FS#1941]: Allow filtering of vehicle purchase lists by cargo. Based on patch by sbr.
17:38:17 <artart78> is it possible to play openttd without proprietary datas ?
17:38:37 <TrueBrain> artart78: create an empty 'sample.dat' and download OpenGFX
17:39:09 <Noldo> artart78: yes, but you need to do something to disable the buildings and what not that are not part of OpenGFX yet
17:39:11 <Rubidium> it's sample.cat, but the idea is the same. OpenGFX contains an empty sample.cat
17:39:18 <Xaroth> extra/masterserver_updater/src/contentserver/tcp.cpp @ DEF_CONTENT_RECEIVE_COMMAND(Server, PACKET_CONTENT_CLIENT_INFO_LIST)
17:39:21 <TrueBrain> Rubidium: oops, typo :)
17:39:27 <Xaroth> it basically gets an entire list
17:39:30 <TrueBrain> artart78: OpenGFX is still WIP, so expect glitches
17:39:56 <TrueBrain> Xaroth: so then you receive how many you receive :p I don't see the problem in it :)
17:40:06 <TrueBrain> it is TCP, so you get everything
17:40:28 <petern> 7 minutes to compile, and then frosch123 makes an english.txt commit :(
17:40:28 <Xaroth> I'm aware of that, I was just hoping I'd get an indicator
17:40:44 <TrueBrain> how is that for an indicator? :)
17:40:47 <frosch123> petern: rubidium also did!
17:41:04 <petern> frosch123, not just after i'd compiled :p
17:41:07 <TrueBrain> Xaroth: old?! Nothing to do with old ... it is the truth!
17:41:11 <Rubidium> frosch123: but I'm innocent!
17:41:11 <Alberth> petern: just use an old version of the sources
17:41:19 <frosch123> and there were 10 minutes between rb's and mine, so you had 3 minutes to play
17:41:56 <Rubidium> Xaroth: parse bananas.openttd.org ;)
17:42:04 <Rubidium> gives you at least an upper bound
17:42:09 <TrueBrain> Xaroth: draft me a XMLRPC, and I make it for you
17:42:21 <TrueBrain> (mind that I don't ask you to make it, just draft it)
17:42:29 <TrueBrain> feel free to replace XMLRPC with API
17:43:11 <Rubidium> :( frosch123 broke the 3300 strings per language... now we need 32 more for a nice number ;)
17:43:24 <TrueBrain> 3300 strings per language?
17:43:29 <TrueBrain> and there are only 2900 ...
17:43:48 <TrueBrain> (sorry, I had to :))
17:43:52 <Rubidium> where's that 2900 based on?
17:44:53 <Xaroth> TrueBrain: think an xmlrpc might be useful, but for now i'll stick to the current system
17:45:02 <TrueBrain> Xaroth: then an XMLRPC will never be created
17:45:04 <frosch123> petern: are you finished with compiliing? so alberth can commit?
17:45:20 <Xaroth> yep, but I don't think many people are making what I'm making :P
17:45:27 <petern> he has my express permission
17:45:31 <TrueBrain> Xaroth: so, no XMLRPC :)
17:45:41 <Alberth> I won't change any lang/english.txt line today
17:45:49 <petern> Xaroth, you could make an XMLRPC layer ;)
17:46:07 <TrueBrain> petern: he simply can't get enough data from the content server :p So that might be hard :p
17:46:12 <Xaroth> ... I get this stinking suspicion people -want- an XMLRPC layer but can't be arsed designing it
17:46:28 <TrueBrain> Xaroth: nobody can, so nothing is created
17:46:33 <TrueBrain> same faith undergoes a serverlist XMLRPC
17:46:38 <Rubidium> nah, TB wants everything to be XMLRPC
17:46:54 <Rubidium> if it was him even the source code would be downloaded via XMLRPC
17:47:20 <Xaroth> EVE Online's API interface
17:47:45 <CIA-9> OpenTTD: alberth * r16043 /trunk/src/town_gui.cpp: -Codechange: Prepare town-view widgets for nesting.
17:47:53 <Xaroth> should be enough info to make an XMLRPC? :P
17:48:05 <TrueBrain> for the content server?
17:49:33 <Rubidium> TrueBrain, I propose the following for XMLRPC for the content server: <xarothcouldnotbebotheredtodesignthis><numberofresults>0</numberofresults></xarothcouldnotbebotheredtodesignthis>
17:49:43 <TrueBrain> Rubidium: hahahaha :)
17:50:23 <TrueBrain> I guess I should start using the word API more often in this reference
17:51:08 <petern> as long as it's not the MS Word API
17:51:25 <TrueBrain> stopped reading after that
17:51:43 <TinoDidriksen> Oh gods, don't remind me...their so called API is rubbish.
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17:53:42 <Xaroth> [17:53][testContentServer] Content Server entries: 23
17:54:37 <Rubidium> I guess you failed somewhere in sending the right information
17:55:39 <Xaroth> I think the issue is more at receiving it
17:56:43 <Xaroth> Content Server entries: 1439
17:56:54 <DorpsGek> TrueBrain: 62.5652173913
17:56:57 <Xaroth> ... i think something is messed up :P
17:58:10 <TrueBrain> you get them anyway
17:58:12 <Andel> but ooo - s key is back
17:58:13 <TrueBrain> every time of the day
17:58:24 <Andel> do I get a cosmic girl free with them?
17:58:29 <Andel> from a different reality?
17:58:36 <Andel> and something to do with zero gravity?
17:58:46 <TrueBrain> no, you just get cosmic rays
17:59:10 <TrueBrain> what was it .. 1 every 3 minutes on 1 cm^2?
18:00:22 <Andel> Jamiroquai - Cosmic Girl :)
18:00:33 <Andel> can't be drunk - I have a 1 year old jumping all over me
18:00:42 <TrueBrain> or that could be the reason you are :p
18:00:58 <Andel> she'd drink my JD + coke though
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18:01:59 <TrueBrain> glx: it clearly doesn't read the #ifdefs yet ;)
18:02:21 <glx> well reading #stuff is easy except #if
18:02:39 <InfinityFinder> got a problem in linux binary ... clould not load library libicuil8n.so.38 .. when I try to open in 64bit
18:03:04 <frosch123> find the library with the exact same version, or compile yourself :)
18:03:07 <glx> downgrade your libicu or compile openttd yourself
18:03:28 <Rubidium> or use the binary your distro distributes
18:03:40 <TinoDidriksen> And actually install the ICU 64-bit libs...
18:03:42 <TrueBrain> ah, 100 cosmic rays per m^2 per second
18:03:43 <InfinityFinder> I can't find the libicu on Archlinux :( so what to do
18:03:54 <Sacro> InfinityFinder: there are PKGBUILDs
18:04:26 *** [alt]buster has joined #openttd
18:04:32 <Sacro> InfinityFinder: should be in the 'icu' package
18:04:35 <TrueBrain> so yeah, 1 every 3 minutes on 1 cm^2 :)
18:05:06 <frosch123> TrueBrain: did you told that your neighbour?
18:05:16 <TrueBrain> why would he care? :p
18:05:21 <Sacro> InfinityFinder: which version are you installing, there's stable in community and -svn in AUR
18:06:02 <InfinityFinder> I know that but I wan't it portable :P
18:06:19 <TrueBrain> frosch123: I really fail to link it to my neighbour :)
18:06:34 <InfinityFinder> so you can open only binary on any linux distro
18:06:49 <Rubidium> then you need to compile a static binary
18:07:00 <Rubidium> i.e. with all libraries in the binary itself
18:07:01 <TrueBrain> glx: what is the problem with #if?
18:07:02 <TinoDidriksen> Static with all of ICU...huge.
18:07:22 <TrueBrain> glx: ah .. .yes ... nasty .....
18:08:54 <Sacro> InfinityFinder: bad idea, different distros have different libraries
18:09:09 <Sacro> better to carry the WINE source and the win32 build...
18:09:53 <Sacro> petern: no icu issues :)
18:10:36 <InfinityFinder> nah I then just havto have the source and compile it on distros that don't have the game in their repositories :P
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18:15:12 <Sacro> Rubidium: with the near/middle/end stopping is there a possibility of YAPP platform sharing?
18:15:24 <Sacro> oh, and also, reverse if stopped at near end would be nice
18:20:18 <Sacro> Rubidium: also, when updating saves you hard code far end, not the one that's selected as default in the options
18:21:22 *** combuster has joined #openttd
18:21:46 <Aali> because far end was the default (and only choice) when those old saves were made
18:22:37 <frosch123> know I know, why I always confuse sacro with sirkoz
18:24:21 <Sacro> Aali: there was no 'default' just 'only'
18:24:30 <Sacro> now you can select a default it'd be nice if that was honoured
18:25:36 <frosch123> sorry Sacro, noone should be compared with him :)
18:26:07 <batti5_> hoe is the openttd wiki page administrator?, i wish to talk with him, sorry for bad english
18:26:39 <TrueBrain> you want to hit him in the face or somethng? :p
18:26:55 <frosch123> or shall he unlock the roadmap?
18:27:01 <batti5_> no, it about a request
18:27:13 <Sacro> a money request, or a paternaty suit?
18:27:43 <batti5_> i wish to have a page password protected
18:27:56 <TrueBrain> password protected? Cool :p
18:29:08 <petern> but then nobody can edit them
18:29:23 <batti5_> i only what for me and hoe i select a acces it respectively me & Cudar
18:29:40 <TrueBrain> the idea of a wiki is free access for everyone :)
18:29:45 <TrueBrain> so I guess that is not going to happen :)
18:29:55 *** valhallasw has joined #openttd
18:29:56 <petern> indeed, the wiki can't do that
18:30:40 <batti5_> then how a can make only editable by me and cudar & read-only for others?
18:30:49 <TrueBrain> that we just said ...
18:31:12 <petern> it's designed to be editted
18:34:19 <Swallow> Compiling with MSVC 2008 gives the following error for me:
18:34:20 <Swallow> error C2440: 'initializing' : cannot convert from 'bool (__fastcall *)(const EngineID *,const CargoID)' to 'bool (__cdecl *const )(const T *,F)'
18:35:06 <Swallow> It seems the filter function isn't using __cdecl
18:35:21 <frosch123> he, so I broke win compile?
18:35:28 <TrueBrain> concratz frosch123 :)
18:36:50 <frosch123> static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid) <- so it shall become like that?
18:37:02 *** [alt]buster has joined #openttd
18:37:07 <frosch123> uhm, though, I cannot test it anyway...
18:37:23 <frosch123> i.e. is that going to break msvc in the next step :p
18:39:20 <Swallow> Adding CDECL indeed fixes it
18:40:52 <CIA-9> OpenTTD: frosch * r16044 /trunk/src/build_vehicle_gui.cpp: -Fix (r16042): Win compilation. (Swallow)
18:41:10 <frosch123> though the nightly succeeded
18:41:14 <TrueBrain> so I guess no windows nightlies tonight :p
18:41:21 <TrueBrain> frosch123: most likely only the pdb ;)
18:41:58 <TrueBrain> win64 worked, win32 failed
18:42:23 <frosch123> so why did DorpsGek not tell anyone?
18:42:37 <TrueBrain> MSVC has this NASTY bug that it does produce a valid pdb file even if the compile failed
18:42:46 <TrueBrain> and the CF just checks if there is any file
18:48:28 *** ChanServ sets mode: +v tokai
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18:57:44 <TrueBrain> hmm .. how to make an image with your webcam under linux?
18:58:25 <Noldo> sounds like video 4 linux stuff
18:58:43 <TrueBrain> that is installed and stuff .. but I wonder which software does the actual image capaturing .. can't find any really .. :(
18:59:19 <Noldo> cat the right device maybe :=
19:00:12 <Sacro> I have errm, cheese booth or something
19:00:15 <TrueBrain> I want a still image
19:00:30 <Sacro> cheese webcam booth under gnome
19:00:51 <frosch123> TrueBrain: try a scanner program
19:00:52 <Sacro> if it's v4l then mplayer can use it as can xine, perhaps gstreamer
19:03:07 *** DaleStan has joined #openttd
19:03:32 <frosch123> nice, now show us your flat!
19:03:42 *** DaleStan has joined #openttd
19:03:45 <TrueBrain> my webcam is ... slightly modified :p
19:04:05 <frosch123> it records the coffee machine, or the interior of your server room?
19:04:47 <frosch123> so the climate of your server room
19:04:54 <Noldo> was it really as easy to mod as they say?
19:05:16 <TrueBrain> just put a piece of old-style film thingy between the ccd and the rest
19:06:54 <el_en> ... and in most cases it would be preferrable to remove the IR filter first.
19:07:18 <TrueBrain> el_en: haha, yeah :)
19:07:45 *** titan098 has joined #openttd
19:07:56 <TrueBrain> of course it only gives very near infrared
19:12:34 *** Andy|Sleep has joined #openttd
19:13:24 *** [alt]buster has joined #openttd
19:13:56 <TrueBrain> bah, I can't get my lense off to remove that piece ... hehe
19:15:58 <Andy|Sleep> is there anyway to drag diagonal drag to build multiple pieces?
19:16:08 <CIA-9> OpenTTD: rubidium * r16045 /trunk/src/ (47 files in 3 dirs): -Feature [FS#597]: allow sorting stations by the lowest cargo rating instead of only by the highest cargo rating (based on the idea of KeeperOfTheSoul)
19:16:48 <Rubidium> until someone changes it
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19:18:37 <Andy|Sleep> My tracks are to complex, autorail dosent cut it
19:19:48 <TrueBrain> bah, I no longer have that piece that keeps IR out .. so now my webcam shows a mixture of colours .. mostly red is almost gone :p
19:21:59 <TrueBrain> and it is lovely small :)
19:23:37 <CIA-9> OpenTTD: rubidium * r16046 /trunk/src/station_gui.cpp: -Change: when sorting on cargo ratings only take a look at the ratings of the cargoes that are 'selected'.
19:24:37 <glx> hmm maybe I could borrow nail v1 parser
19:24:56 <TrueBrain> glx: a full lexer? Sounds overkill ;)
19:25:20 <glx> it just needs to parse #xxxx
19:26:11 <CIA-9> OpenTTD: alberth * r16047 /trunk/src/town_gui.cpp: -Codechange: Extracting widget number enums from their window classes.
19:28:18 <CIA-9> OpenTTD: rubidium * r16048 /trunk/src/vehicle.cpp: -Fix/Feature-ish [FS#2740]: don't warn that crashed vehicles are getting old; upgrading them is impossible (racetrack)
19:29:44 <TinoDidriksen> That must have been a rarely seen event...
19:30:46 <TrueBrain> clearly, I need a new webcame .. anyway ..
19:31:00 <CIA-9> OpenTTD: alberth * r16049 /trunk/src/town_gui.cpp: -Codechange: Added nested widgets to town windows.
19:32:21 <Alberth> In new features, I have no chance at all atm
19:33:12 <TrueBrain> Alberth: I don't put features above codechanges .. in fact .. I put codechanges above features :)
19:33:23 <frosch123> -Feature: Support RTL in xxx window :)
19:37:45 <Rubidium> Alberth's just preparing for a massive feature ;)
19:38:34 <Alberth> for the next two months :)
19:38:59 <Zuu> Alberth: Really nice job you are doing though. :)
19:39:12 <Sacro> much better than Bjarni...
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19:40:24 <TrueBrain> that is one nasty comment
19:40:43 <Alberth> well enough today. See you all tomorrow again
19:50:45 <petern> i need a proper router :s
19:50:53 <yorick> hm, when running gdb and doing continue after it did SIGTRAP, it works
19:50:54 <petern> one that stores the leases
20:00:46 <Zuu> Now this is silly, the day I put up a new version of OpenTTD Auto Update, the win32 nightly is broken. :D
20:01:28 <Zuu> Hope they don't beleive I have put up a broken program now :)
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20:19:29 <Ammler> Zuu: doesn't your updater "handle" that?
20:19:40 <Ammler> finger is still yesterday nightly
20:21:58 <Zuu> The server don't check the URL as that would take another round trip time, as it currently has no cache implemented. The clients then report to the user that the URL don't work.
20:23:41 <Wolf01> bah, no win32 nightly?
20:42:16 <glx> weird win64 and win9x are ok
20:43:51 <glx> anyway it's already fixed
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20:55:23 <Xaroth> mind if i shoot ye a pm?
20:55:35 *** lencol_po_qiqe has joined #openttd
20:55:36 <Zuu> sure go ahead if you like
20:56:06 <Zuu> Or simply post it here in public
20:56:21 *** Hirundo is now known as Swallow
21:04:34 <Wolf01> I think discovering how to change the stop position in stations is hard, maybe colouring the string in a different way, orange or blue, helps a little
21:09:17 <glx> Wolf01: yeah I searche everywhere before clicking on it
21:12:24 *** [alt]buster has joined #openttd
21:12:36 <Wolf01> and vc80 doesn't compile, seem it doesn't like ipv6
21:16:59 *** thingwath has joined #openttd
21:17:55 <glx> Wolf01: install latest platform sdk
21:25:00 <Patrick> so in the new options panel, where are invisible trees?
21:25:12 <Patrick> I can't find a way to enable them any more
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21:25:41 <glx> Patrick: transparency windows
21:26:49 <Patrick> invisible industries look wrong
21:27:43 <Patrick> is this saved across the whole game or on a per-save basis
21:27:56 <Patrick> and if it's per-save, how do I set it globally if I can't get to the transparency window other than in-game
21:29:05 <Zuu> I think it is saved per openttd.cfg if I understand glx correctly.
21:29:40 <glx> like news options and music ;)
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21:51:31 <TrueBrain> one day a compile farils for a target, and 2 topics are created complaining about it
21:51:46 <TrueBrain> Rubidium: I think the nightly page needs a big fat banner telling about such situations :p
21:51:57 <TrueBrain> on the other hand it is a big compliment that our nightlies mostly compile and work ;)
21:52:26 <glx> OTTDfreeaddrinfo (custom)
21:52:44 <glx> I now understand why I get SIGTRAP in gdb :)
21:54:26 * SpComb wonders what SIGTRAP is
21:55:04 <glx> in this case it's because memory allocated by a dll is freed outside
21:59:37 <TrueBrain> glx: sounds horrible :)
22:00:01 <glx> well it seems my code fails somewhere
22:00:37 <Rubidium> TrueBrain: any idea how to get that in there in a nice manner?
22:00:38 <TrueBrain> you sound suprised :)
22:01:10 <Rubidium> or maybe we should make 'fake' binaries that resolve to a webpage with "compilation failed, try again tomorrow"
22:01:15 <TrueBrain> Rubidium: the only way I can think up, is to show all targets we expect, and if they are missing, making them red or something, with a pop-over: it failed this night
22:01:37 <TrueBrain> fake binary can be nasty, for things that 'auto' download
22:02:53 <TrueBrain> loking at the windows-only download page, I can see the problem for people .. 64bit being there and stuff
22:03:14 <Rubidium> just don't give the binary the same name ;)
22:03:33 <Rubidium> e.g. openttd-trunk-r12345-win32.zip.failed.html
22:03:48 <Rubidium> then string .failed.html when showing the list ;)
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22:08:09 <glx> of course yorick is not here
22:08:59 <DorpsGek> SmatZ: yorick was last seen in #openttd 2 hours, 18 minutes, and 6 seconds ago: <yorick> hm, when running gdb and doing continue after it did SIGTRAP, it works
22:09:45 <TrueBrain> Rubidium: that might just work ...
22:10:27 <glx> it's a very little typo ;)
22:11:43 <TrueBrain> Rubidium: I write it down, and something to look at when doing CF3 :p
22:13:18 <CIA-9> OpenTTD: glx * r16050 /trunk/src/network/core/os_abstraction.h: -Fix (r15933): little typo causing OTTDfreeaddrinfo to use the fallback even when freeaddrinfo is available
22:13:48 <glx> so FS#2809 is maybe fixed, but as I could not reproduce
22:14:05 <TrueBrain> glx: just mark it fixed, and let it reopen when it is needed/required ;)
22:15:03 <TrueBrain> well .. night time for me I guess
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22:23:03 <Zuu> Indeed, time to sleep. Good night
22:23:55 <SpComb> glx: heh... what's this thing called "testing" that I've sometimes heard of? :)
22:30:24 <glx> if win9x, win32 (gcc & msvc) compiles and if it doesn't crash when I run it on XP and win98 it should be safe to commit ;)
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