IRC logs for #openttd on OFTC at 2009-03-23
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00:08:23 <taisteluorava> how i can set a goal to map, like there is 1 multiplayer game where goal is to have company value 6.00m gbp
00:09:13 <CIA-1> OpenTTD: yexo * r15825 /trunk/src/ (5 files in 2 dirs): -Codechange: remove the WWT_DROPDOWNIN widget type and replace it with WWT_DROPDOWN.
00:09:18 <Yexo> taisteluorava: you can't without a patch
00:13:08 <CIA-1> OpenTTD: rubidium * r15826 /branches/0.7/ (46 files in 4 dirs):
00:13:08 <CIA-1> OpenTTD: [0.7] -Backport from trunk:
00:13:08 <CIA-1> OpenTTD: - Update: language files
00:13:08 <CIA-1> OpenTTD: - Fix: Some (newer) GCCs have trouble compiling the Win32 specific part of fontcache.cpp; jumps across variable declarations [FS#2752] (r15818)
00:13:08 <CIA-1> OpenTTD: - Fix: When sorting on cost do not sort on the running cost [FS#2749] (r15778)
00:15:47 <CIA-1> OpenTTD: yexo * r15827 /trunk/src/widget.cpp: -Fix (r15823): line still was a bit too long
00:19:34 <CIA-1> OpenTTD: rubidium * r15828 /branches/0.7/ (5 files in 3 dirs): [0.7] -Prepare: for 0.7.0-RC2.
00:23:08 <CIA-1> OpenTTD: rubidium * r15829 /tags/0.7.0-RC2/ (5 files in 3 dirs): -Release: 0.7.0-RC2
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02:13:44 <eMjay88> I was looking at fs#1837 and then order_gui.cpp and I saw STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE, does that mean that 1837 is done or WIP?
02:16:46 <eMjay88> or is that for an order like "goto StationX if < 50% loaded"?
02:51:24 <Belugas> i guess you are right
03:01:21 <Belugas> the fact that i should be sleeping
03:01:32 <Belugas> and the fact that it seems to be done
03:03:49 <eMjay88> I don't think I've seen it in 0.6.3...
03:05:18 <Belugas> who says anytning about 0.6.3?
03:08:05 <eMjay88> no one, I've just never seen it before
03:08:27 <eMjay88> and the enum that I mentioned looked more like the goto station if x% loaded on second thought
03:08:49 <eMjay88> and that is not what the feature request is asking for :)
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03:12:29 <Belugas> you know what? i think it does. but 1) i'm tired 2) it's a year old suggestion 3) it does not have to be exaclty what he asks 4) i frankly do not care
03:17:17 <eMjay88> I thought the request was more of a partial version of a "Full Load" command
03:17:53 <eMjay88> where a vehicle would wait until it was x% loaded (full load is the same, but where x=100)
03:18:53 <eMjay88> but it's not important, get some sleep if you're sleepy :P
03:23:15 <eMjay88> Rubidium: where was that list of doxy warnings?
03:36:32 <eMjay88> thats the one, thanks
03:37:05 <glx> that's the latest one, tomorrow there will another one ;)
03:37:40 <eMjay88> I can replace the r15817 with tomorrow's revision number I assume?
03:40:11 <eMjay88> I want to get involved doing things, but I don't know how the code works at this point so I'm going to try to add some documentation and hopefully in doing so I'll figure out how things work :P
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05:26:53 <el_en> good morning, cyborgs and gentlemen
05:48:29 <el_en> you're up unhumanly early
05:51:02 <goodger> firstly, it's "inhuman"
05:51:02 <goodger> secondly, I have not yet gone to sleep
05:51:02 <goodger> thirdly, so are you :P
05:52:41 <goodger> daylight savings time
05:53:21 <goodger> no, apparently it hasn't
05:53:37 <goodger> my watch matches my computer and my watch is in UTC+0
05:53:57 <goodger> I thought finland was in CEST, though
05:54:19 <goodger> oh well; you learn something new every day
05:58:18 <el_en> daylight saving time is one useless invention that causes much trouble.
05:59:41 <goodger> *sigh* with rare exception, all beethoven sounds precisely alike
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06:32:26 <energetic> today i learned there is a bug in station catchment ;)
06:41:38 * Forked sets up mingw etc all over again
06:51:57 <Forked> uh, time to get started.. should be at work in 5.. and before that the dog needs air.
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07:40:38 <petern> why did dropdownin get removed?
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08:39:36 <Forked> "(...) should at least post a patched version of the win32 binary."
08:51:15 <|Japa|> yes, the morning is good
08:55:24 <planetmaker> Forked: that name just dropped off my mind and memory. Was there need to invoke bad memories? :P
08:55:39 <Forked> it's monday.. people should suffer with me!
08:55:40 <planetmaker> or is it just masochism? ;)
08:55:48 <planetmaker> oh, fair enough :P
08:56:28 <emjay88> luckily for me, monday is almost over :)
09:41:15 <DASPRiD> mondays kill fairies!
09:44:50 <Gekz> you can play OpenTTD on it :P
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09:48:40 <emjay88> does it work gekz? or is that like you can run a http server on my phone?
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09:49:05 <Gekz> emjay88: I've seen it work on the internet
09:49:49 <emjay88> I got it a while ago, crashed when I gave a train an order and pressed "go"
09:52:11 <pavel1269> ello mate, whassup? :-)
09:52:51 <planetmaker> I wondered why you assign your feature patch a medium priority instead of a modest low or very low :)
09:53:02 <planetmaker> (town size patch)
09:55:31 <petern> priority is useless attribute
09:55:45 <planetmaker> petern: well... depends :)
09:56:00 <planetmaker> ... mostly on how _you_ use it :P
09:56:16 <planetmaker> yeah. That's how I understand it.
09:56:22 <petern> (most things george reports are, apparently, very severe.)
09:56:38 <planetmaker> game crashes without those features, I assume ;)
09:57:20 <planetmaker> Maybe it's possible to change actually flyspray to call it severity instead of priority?
09:58:51 <planetmaker> oh ... :P right. I should first check back before starting to talk :P
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09:59:57 <planetmaker> ^^ severity=medium, priority=high
09:59:59 <emjay88> isn't it possible that a bug is severe (causes ottd to die and takes the os with it) and yet has a low priority (too hard to fix, not possible to fix, very very hard to reproduce etc)
10:03:36 <petern> it's possible that people could not set their own reports to high priority and very severe
10:08:08 <Gekz> petern: you could always set it so that bug reports are all low until changed by a developer?
10:10:26 <[wito]> So I took a giant screenshot
10:11:07 <pavel1269> planetmaker: why not, everyone is doing that :-P
10:14:44 <[wito]> I mean, what does one do with this 271MB monster of a PNG file?
10:16:09 <[wito]> apart from using it to crash computers. :P
10:17:02 <emjay88> write a liitle app that lets you veiw it through a window?
10:18:50 <planetmaker> pavel1269: all flies eat shit - many flies cannot err - so let's all eat shit?
10:19:23 <pavel1269> no, oly if you are a fly :-)
10:19:41 <pavel1269> i know, what do you mena ;)
10:19:50 <[wito]> the problem is that when the file is decompressed it's 2 gigabytes of image data. :P
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10:24:32 * dihedral tries to set those values with respect to everything else going on
10:24:45 <dihedral> usually i note my stuff as less than default
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10:44:37 <Vikthor> dihedral: Hi, Ammler told me you had issue with autopilot creating openttd zombies, I seem to have same problem, how did you solved that?
10:49:40 <petern> zombies can't be killed, they're already... dead
10:49:41 <dihedral> Vikthor, when do you get the zombies?
10:49:48 <Noldo> dihedral: what, it doesn't reap?
10:50:04 <dihedral> petern, openttd zombies, which keeps autopilot alive
10:50:17 <dihedral> but you can kill autopilot with -9 which will then also kill the zombie
10:50:22 <Vikthor> When I try to exit the autopilot/openttd eg. by typing quit into console
10:50:36 <dihedral> are you running autopilot in screen?
10:50:51 <Vikthor> in dtach, but that is similar
10:51:08 <dihedral> i kill -9 the pid of autopilot
10:51:12 <petern> so it's an autopilot bug
10:51:30 <dihedral> petern, i dont know, whenever you watch the app in screen and exit it does not happen
10:51:47 <dihedral> to me it looks like screen exists before autopilot really exists
10:51:49 <petern> it's never the fault of a zombie process
10:51:52 <dihedral> and i have not tried it with another app
10:52:08 <dihedral> it does not happen if you run openttd in screen - that works fine
10:52:21 <Vikthor> Aha so no other solution than kill for now, thanks
10:52:45 <DASPRiD> zombies are innocent, their were bitten by other zombies, so please dont kill them :(
10:52:52 <dihedral> i tried a few different things
10:53:46 <Vikthor> DASPRiD: I don't kill the zombies I kill the tcl shell, zombies perish afterwards :)
10:53:47 <dihedral> petern, for some reason, autopilot receives an eof after issuing a quit on the openttd console
10:53:53 <dihedral> but openttd is still running ^^
10:54:00 <dihedral> well "running" rather ^^
10:54:21 <dihedral> the fother mucking zomby parten :-P
10:54:57 <dihedral> autopilot start ./openttd -D
10:55:20 <dihedral> when you close the console, there is an eof on openttd's stdout
10:55:34 <dihedral> which ap picks up on
10:56:04 <Noldo> why doesn't it wait for SIGCHLD?
10:56:05 <dihedral> in the case of ap running in screen (or this other app) in detached mode, it does not seem to be successful
10:56:16 <dihedral> however when you watch it (i.e. you are in the screen session) it works
10:56:34 <dihedral> Noldo, because i cannot read that with Expect ;-)
11:00:01 <petern> you don't read it, you set up a signal handler... but never mind
11:02:53 <dihedral> however i still doubt it'll work ^^
11:04:15 <dihedral> catching signals requires tclx
11:04:29 <dihedral> which is not available on most systems
11:06:55 <dihedral> i dont really understand it, as quitting openttd fia the console works on it's own
11:07:12 <dihedral> just the process does not die when openttd is run in expect and on a detached screen
11:18:15 * DASPRiD puts some zombies hidden in a screen into Vikthor's bed
11:18:16 * petern ponders trying to get it working in his vserver
11:18:50 <Singaporekid> WHEN DID YOU HAVE A SERVER
11:20:33 <dihedral> oh - wait a jiffy ^^
11:21:59 <petern> Singaporekid: since ... forever!
11:22:35 <petern> actually there are two openttd servers atm
11:22:51 <petern> for reasons unknown to me now
11:29:20 <Vikthor> dihedral: No more zombies, thank you.
11:39:26 <petern> oh yeah, i better update to RC2
11:39:30 *** petern changes topic to "0.6.3, 0.7.0-RC2 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | English only | Discussion of realism is now a quietable offence"
11:46:35 <[wito]> someone might want to verify this, but I do believe your page on compiling openttd for OS X is slightly wrong; libpng with header files should be available out-of-the-box, at least on 10.5 with dev tools
11:47:03 <petern> at least, i assume you're refering to the wiki
11:47:25 <petern> in which case 1) we probably didn't write it 2) you can update it
11:48:06 <dihedral> 3) hardly anybody cares to read
11:48:34 <[wito]> 3 is the most compelling argument for me not giving a rats ass, I must admit
11:48:39 <CIA-1> OpenTTD: smatz * r15830 /trunk/src/ (news_func.h news_gui.cpp news_type.h): -Codechange: don't use fixed size of array in news_gui.cpp and news_func.h
11:49:56 <petern> 2GB just isn't enough these days...
11:50:23 <petern> could go to the max for my board of 8GB
11:50:30 <petern> still < £100 these days :o
11:51:27 <planetmaker> [wito]: afaik I had to install it on 10.4
11:53:32 * Rubidium just downloads the appropriate debian image when he wants to compile OSX stuff
11:53:55 <[wito]> planetmaker: I can't remember ever installing it on 10.5
11:54:00 <[wito]> yet I quite clearly had it
11:54:17 <petern> oh... doesn't seem to support 2GB modules at 1066 :/
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11:55:40 <petern> maybe it just wasn't tested
11:55:43 <[wito]> my homebrew compile is like, half the size of the distribution version
11:55:49 <[wito]> forgot --enable-universal
11:56:29 <planetmaker> hardly necessary for home brewed ;)
11:57:40 <[wito]> oh, and an amd, of course
11:57:44 <[wito]> but that's my linux box
11:58:00 <[wito]> but AMD Macs are hard to come by
11:58:36 <petern> i suspect i don't need 8GB
12:00:46 * Hendikins doesn't need 16, but has it (only 2 gig/core...)
12:01:07 <petern> heh, compiling without asserts strips off 0.5MB from the binary
12:01:19 <petern> my board only supports 8
12:01:43 <Hendikins> My board supports 32, but I decided it was too expensive (Registered+ECC DDR2 800)
12:02:02 <petern> well clearly you have a workstation board rather than a cheap desktop board :)
12:02:33 * petern finds his Q6600 enough, as well
12:03:13 <Hendikins> Although I sent a cheap desktop board with an X2 6000+ and 8GB off to a friend of mine. 8 was probably the limit for it though
12:03:39 <petern> and probably not registered ecc
12:03:54 <Hendikins> No, definitely not.
12:05:04 * Hendikins sets up the prerequisites so that he can actually build/play ottd for the first time in yonks.
12:07:45 <Hendikins> I get 30 if I use -j 16 instead of -j
12:08:13 <petern> i have yet to convince the powers that be to get some HP DL785s
12:08:23 <petern> which would make a nice box
12:09:38 <petern> 1300W power supply, heh
12:09:45 <Hendikins> This machine was a bit of a compromise.
12:10:17 <petern> (although that spec costs £25000)
12:12:24 <Hendikins> I'm using 2 quad core Opterons, 16GB RAM and a 1000W power supply.
12:12:39 <Hendikins> (And a pair of GTX260-216s for video)
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12:20:10 <petern> so what do you actually do that requires 8 cores *and* double graphic cards?
12:21:01 <petern> outlook needs that fully loaded DL785 i think
12:22:02 <Hendikins> petern: Nothing that requires the video cards, but I do use all 8 cores with things like virtualization, video encoding, software build jobs, etc.
12:25:05 <Hendikins> Hrm, it -has- been a while since I last touched ottd. I do like the ability to download stuff.
12:26:35 <Hendikins> And I can finally use 3200x1200 (I don't recall this working last time I tried?)
12:27:18 <Rubidium> ah well, people are already complaining about the 'next limit'
12:27:39 <Hendikins> No matter what you do, people complain
12:27:56 * Hendikins has to deal with that on a daily basis, working on a railway of all places
12:27:59 <Rubidium> ah well, any limit there is now will be met with a "not our bug"
12:29:32 <Rubidium> well, OpenTTD does not limit
12:30:12 <Hendikins> I'm happy to be able to use both monitors :)
12:30:45 <Rubidium> whatever limit there is now is either the OS, the video card (driver) or just insanity
12:31:25 <Rubidium> as in 65535x65535 isn't quite going to work on a 32 bits system
12:31:29 <Hendikins> Or all of the above.
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13:04:03 <Brianetta> Anybody know of a shunting game for Linux?
13:04:29 <Brianetta> Flash based puzzles are acceptable suggestions
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13:06:10 <petern> there was a java one i played with, but forgot the name
13:07:38 <Brianetta> That thing which Americans call switching
13:07:46 <DASPRiD> how about javascript based puzzles? :x
13:08:05 <Brianetta> as long as I don't have to fight with Wine (:
13:08:27 <DASPRiD> i made that one, tho its a clone of gnome-klotski ;)
13:08:40 <DASPRiD> so not really a good reason when you are already a gnome-user
13:08:56 <Brianetta> Hmm, not really the kind of shunting I was after...
13:09:25 <Brianetta> but it *is* damned cool
13:09:39 <Brianetta> but I'm a Gnome user, so I've solved these (:
13:09:48 <DASPRiD> Brianetta, even the last one? ;)
13:10:02 <Brianetta> I remember that from the off-topic forum
13:12:11 <DASPRiD> which stupid guy builds a ML with just one track? :D
13:12:27 <Brianetta> Who said anything about a ML?
13:12:51 <DASPRiD> Brianetta, ML is written at the bottom of the picture
13:13:31 <Brianetta> Well, it's a simple lack of terminology
13:13:47 <Brianetta> The author would probably have written "Running Line" if he'd known what it was called
13:14:46 <Brianetta> Alas, Windows users have it all
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13:16:20 <Brianetta> [13:08] <Brianetta> as long as I don't have to fight with Wine (:
13:16:49 <Brianetta> If I'm going to use Windows software I might as well reboot
13:19:22 <Brianetta> Frijj Milkshake. £1.05, or £1 for two.
13:20:24 <petern> like energy saving bulbs
13:21:47 <SmatZ> even one for 50p is incredibly cheap
13:35:49 <petern> yeah, typing 'clients' is quite hard
13:36:06 <dihedral> petern, searching through a up to 255 clients list is a pain
13:36:40 <dihedral> and will not allow you to act fast enough
13:37:21 <Rubidium> dihedral: then don't allow 255 clients
13:37:31 <Rubidium> because you it doesn't mean you must
13:37:35 <dihedral> Rubidium, the game supports 255 clients
13:37:51 <dihedral> why would the game then not support easily getting hold of the client's id on a server?
13:38:04 <dihedral> and rather ask the admins to not allow what openttd supports?
13:38:26 <Rubidium> dihedral: the game support 8192x8192 (and higher resolutions), does that mean you need to use such a resolution?
13:38:34 <Darkvater> clients | grep <id>
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13:39:21 <Tefad> i may be spoony but i am no spoon
13:40:33 <dihedral> Rubidium, the game allows 15 companies, and will display the number of a company the client joins :-P
13:40:55 <dihedral> why is displaying the client id on the server then such a bad thing
13:41:08 <dihedral> in the rare case of there being more than e.g. 20 clients
13:41:19 <dihedral> having to search the list for the name, can be tedious
13:42:00 <petern> hmm, did we ever change the 'give money' system from client to company?
13:42:45 <dihedral> petern, just dont allow giving money :-P
13:43:17 <dihedral> min_active_clients does not work, then dont use it ^^
13:43:27 <dihedral> Rubidium, ^ how about those examples ;-)
13:44:43 <dihedral> also, extending some commands to accept id's as an optional parameter would be helpful in the case of there being a lot of clients in one game (e.g. status [<client-id>])
13:45:35 <planetmaker> petern: no, you didn't so far :)
13:48:02 <Ammler> dihedral: how hard is it to extend the clients commands to accept nickname instead of id?
13:48:42 <petern> min_active_clients does work :p
13:49:06 <dihedral> petern, that was an example for before it was fixed
13:49:09 <Ammler> hehe, it could conflict, if someone is using a number as nick :-)
13:49:13 <dihedral> petern, like an animal?
13:49:15 <Belugas> The Great Destroyer (Modwheelmood) on Year Zero Remixed, wonderfull...
13:50:35 <planetmaker> Belugas: you're not really sorry that you find that wonderfull?
13:51:01 <Belugas> well... it was not meant to be pasted i here :S
13:51:08 <dihedral> petern, point being, that a 255 lines long list would be a pain, and just because it's a pain saying one should not allow that many clients is a really really silly (sorry) argument ^^
13:53:17 <petern> the more you go on the less chance there is
13:53:31 <petern> you should know that by now
13:54:25 <glx> how displaying the client-id on join will help if everybody join at the same time?
13:54:52 <glx> or if the chat is very busy?
13:55:21 * Belugas would guess it will be an admin stuff script to auto kick ban more easily
13:55:32 <glx> or if the client you want to "control" changed his nick many times?
13:55:51 <taisteluorava> if i upgrade cargodest R15774 win32 build with RC2 installer,does it work anymore?
13:55:53 <dihedral> glx, if the nick is changed, the id is still the same
13:56:16 <glx> yes but you have to search in the log to find when he joined
13:56:30 <glx> and you need to trace all nick changes
13:56:57 <Belugas> taisteluorava, no one knows up until someone tries ;)
13:57:22 <taisteluorava> i take that risk
13:57:28 <glx> allowing nicks in commands who be a better solution I think
13:58:09 <dihedral> glx, and what do you do with those people who use utf8 chars not listed on your keyboard?
13:58:27 <dihedral> or is that not possible anymore?
13:58:39 <Rubidium> dihedral: and a group of people repeatedly joining/leaving with client id 'spamming' the console makes it easier in what way?
13:59:27 <dihedral> if you want to go to extremes, feel free - but once you are there, what in openttd is safe?
13:59:51 <dihedral> what at all is protected from flooding / spaming in anyway
14:00:03 <dihedral> ban accepts a client id
14:00:22 <dihedral> but you only have the name when they join
14:00:29 <dihedral> that is all i am refering to
14:00:37 <dihedral> and the patch merely changes that for servers
14:00:57 <petern> the coding style sucks
14:00:58 <glx> use ap+ to manage the nick->client-id list
14:01:07 <Rubidium> the next step of your patch would be introducing the same thing to the client
14:01:22 <dihedral> if you want that, i am happy to do that
14:01:45 <dihedral> you dont like trinary?
14:02:07 <DASPRiD> dihedral, trinary operator?
14:02:26 <dihedral> strid = _network_server ? STR_NETWORK_SERVER_CLIENT_JOINED : STR_NETWORK_CLIENT_JOINED; break;
14:02:39 <DASPRiD> i asked if you mean that :)
14:02:41 <petern> although usually ternary,...
14:03:31 <dihedral> petern, what exactly in the code do you not like - code style can always be fixed
14:04:10 <DASPRiD> i know it, the comments! :)
14:05:59 <dihedral> sure - you could append " (#{2:NUM})" to the end of the string already in english.txt
14:06:28 <dihedral> however that would not allow it to be changed in translations
14:06:59 <dihedral> would you mind making sense?
14:09:21 <CIA-1> OpenTTD: smatz * r15831 /trunk/src/town_cmd.cpp: -Fix: make sure house class/ID counters don't overflow
14:09:29 <dihedral> * Belugas would guess it will be an admin stuff script to auto kick ban more easily <- scripts also send motd's to the client in private, so the other clients are not flooded with the motd each time a client joins
14:10:15 <dihedral> mine only kicks those named "Player"
14:10:24 <dihedral> but it also sends an motd just to the client
14:11:07 <CIA-1> OpenTTD: rubidium * r15832 /trunk/src/gfx.cpp: -Codechange: improve the aligning of right aligned/centered strings
14:11:09 <dihedral> <glx> use ap+ to manage the nick->client-id list <- ap+ does, however, a newly joined client needs to be looked up, as any other admin would have to do so too
14:16:05 * Belugas thinks more nice and useful for all gameplay features should be loked at
14:18:11 * dihedral prefers any admin related stuff ^^
14:20:02 <Belugas> that, we all arre aware of _^_
14:20:32 <Belugas> which reminds me... how useful would be a kick ban admin by users vote feature ?
14:20:56 <Rubidium> yeah, I like that users can kick and ban the admin
14:21:17 <dihedral> if you base number of votes on ip, it could work, but the 'badies' could team up and basically get most people banned from any game
14:22:21 <dihedral> if you run the 'voting' through something like ap+ you could exclude bans happening on certain users ^^
14:22:48 <Darkvater> vot kickban is never a good idea
14:23:24 <Rubidium> Darkvater: but vote kickbanning admins is
14:24:46 <dihedral> there was someone who had modified autopilot (the original) to include voting
14:24:54 <dihedral> but you also had to identify first
14:25:01 <dihedral> (private message to the server)
14:31:45 <Darkvater> all in favour of kicking dihedral ?
14:33:01 <Brianetta> "Please remove the template once the feature has been released in a stable version of the game"
14:33:07 <Brianetta> Does this go for release candidates?
14:33:36 <Rubidium> Brianetta: is a release candidate a stable release?
14:34:17 <Brianetta> "currently only available in non-production releases"
14:34:27 <Brianetta> Could also ask, is it a non-production release?
14:34:40 <dihedral> Darkvater, dont kick me - i am just a poor person trying my best at helping where i can ;-)
14:37:03 <Darkvater> dihedral: just dhowing the power of vote :)
14:37:09 <Darkvater> I have no sch intentions
14:37:29 <dihedral> i was joking also ^^ well not with the 'trying to help' part ^^
14:37:46 <dihedral> i was engaging in the humor :-P
14:37:58 <Brianetta> Vote-kick gets perfectly reasonable players, who play by the rules, kicked for being generally disliked.
14:38:04 <Brianetta> Or even, for being good at the game.
14:39:17 <dihedral> Rubidium, actually the next step i would go would be muting clients :-P
14:39:57 <dihedral> and forbidding them to move themselves to another company :-P so when an admin moves a client to spectators they stay there until moved back by an admin ^^
14:41:25 <Brianetta> High build costs, high interest rates, high running costs. You know what the real killer is?
14:41:37 <Brianetta> Turn that off, everything suddenly gets profitable.
14:42:16 <Brianetta> With it on, my services are slowed. Trains wait ages, hurting ratings at other stations and accruing full running costs.
14:43:36 <Brianetta> although it would be cool if I could have one loco and several rakes of coaches
14:43:42 <Brianetta> It wouldn't have to stop moving
14:43:56 <Brianetta> and passengers could take as long as they liked to stagger on board
14:44:17 <Brianetta> Drop, run around, collect
14:51:12 <Brianetta> There's a town on my server called Fartfield.
14:51:45 <Brianetta> This must mean that a town name atom is Fart
14:51:59 <Brianetta> we can expect more flatulence based settlements
14:52:16 <petern> //ReplaceWords("Fart", "Boot", buf);
14:52:23 <petern> i don't know why that's commented out, though
14:53:19 <petern> but it's still not done for the original name generator for some reason
14:54:00 <petern> the name parts are smaller than that
14:54:20 <Brianetta> So could there potentially be a Penisford or something?
14:55:14 <petern> hmm, and no town starting with a vowel
14:56:05 <Brianetta> Bollocks. Bankrupt on my own server.
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15:09:49 <Belugas> All The Pigs, All Lined Up !!!!
15:23:47 *** Yeggs-away is now known as Yeggstry
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15:59:37 <petern> # now tell me now now now all of it now
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16:30:12 <ngaba> Is it possible to say the exact specification of the "replace-to" vehicle?
16:31:15 <ngaba> I mean, I want to replace mail transport ships to mail tr. ships
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16:42:03 <ngaba> I guess the same "problem" appear, when I set "auto-replace old vehicles" option
16:43:42 <ngaba> In fact, I tried with 120 passanger vs. 200 passanger buses (newgrf)
16:43:51 <glx> did you run with breakdowns ?
16:45:22 <ngaba> and openttd autorenewed my 200 p. bus to the 120 p. "type"
16:46:26 <ngaba> is this option in 0.6.3? ;-)
16:46:53 <glx> yes open vehicle list, it's in the manage list dropdown
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16:52:06 <ngaba> Can I turn off "local authority refuses"? (If yes, probably I can find it. I'm not on my machine.)
16:53:09 <Belugas> there is no cheat, not setting, no nothing for it
16:53:21 <pavel1269> i had a patch for this :-)
16:54:23 <pavel1269> and in SP ... if you turn on magic buldozer, it should work, hmm?
16:55:10 <Belugas> pavel1269, if he needs to build a station, magic buldozer would not work ;)
16:56:09 <pavel1269> okay then :-) wasnt really sure
16:56:21 <ngaba> ok, then my "real" question is not invalid ;) :
16:56:41 <pavel1269> but i know, if it is on, you can delete whole city and still place a station there
16:56:52 <ngaba> When I destroy a busstation in the middle of the city,
16:58:34 <ngaba> a T (or X) crossing appear.
16:58:53 <ngaba> so no new buildings will be build...
16:59:22 <ngaba> (in the place of the old bus station)
17:00:32 <ngaba> And I cannot destroy the (old) entrance (half) road.
17:00:35 <glx> just plant trees to increase your rating
17:01:28 <ngaba> local authority refuses ;-)
17:01:48 <ngaba> btw, when I bribe the authority they may not allow to build a bus station :-P
17:01:49 <petern> remember to use the bulldozer, not the dynamite
17:02:18 <Belugas> your bribery may fail
17:02:18 <ngaba> oh, thx. one more thing I learnt here today ;-)
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17:28:13 <Carved> is their any possibility to change some patch options in a save game?
17:29:08 <Carved> i missed to check building more then one industrie in a town, can i change that in game or when i save this game
17:29:08 <planetmaker> load it in single player, change them and save again
17:30:17 <planetmaker> there are a few options it cannot work with, though. The one you mentioned isn't one of those.
17:31:34 <Brianetta> Any reason why all the subsidies offered in my game are and have been for passengers
17:32:48 <Rubidium> all industries are serviced?
17:33:58 <glx> distance between industries >70 ?
17:34:11 <planetmaker> that's the limit? wow...
17:34:19 <el_en> done watching Star Trek Voyager [x]
17:34:20 <planetmaker> I learnt something new :)
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17:37:58 <Rubidium> yup, wrong time for a server move
17:38:33 <Rubidium> better do it Wednesday of next week
17:39:39 <planetmaker> anything special then except the date?
17:40:12 <glx> or it always find a valid passenger route
17:40:17 <Rubidium> not really, but it makes for a nice gossip
17:41:48 <otih> hi, when will 0.7.0 be released?
17:42:11 <planetmaker> hehe gossipping :)
17:42:17 <Prof_Frink> otih: Some time between now and never.
17:42:26 <orudge> [17:37:56] <Rubidium> yup, wrong time for a server move <-- it won't take long
17:42:29 <planetmaker> or... when it's done
17:42:31 <orudge> all the data is rsynced
17:42:35 <orudge> just need to do the databases
17:42:43 <orudge> and then the site should be up in theory within the hour
17:42:55 <Sacro> orudge: froums are down
17:42:58 <orudge> (plus a reverse proxy on the old server while DNS updates)
17:43:16 <otih> Prof_Frink: perfect, you said something ;) but you are involved?
17:43:25 <orudge> I am waiting for the sql to compress
17:43:25 <Hendikins> Ack, the one thing I hate about ottd... looking at the clock and wondering where those hours went.
17:43:28 <Sacro> frink is always involved
17:43:29 <orudge> were this on the new server, it'd be even quicker!
17:43:45 <Sacro> orudge: well move it to the new one and compress it
17:43:46 <orudge> maybe I'll ungzip and re-gzip it on the new server
17:43:54 <Rubidium> Hendikins: that's not an OTTD problem; I've had it much worse with TTDP
17:44:10 <Belugas> [13:45] <otih> Prof_Frink: perfect, you said something ;) but you are involved? <-- he's involved deeply in madness
17:44:22 <Belugas> otih, may i ask wht you ask?
17:44:27 <Sacro> he's lovestruck, he's fallen for a lamppost
17:44:49 <otih> i ask for 0.7.0 releasedate, because i wanna bump version in gentoo ;)
17:45:24 <Hendikins> Rubidium: Either way, it is 4:45am, and I have to be up for work by 12 noon.
17:45:31 <Rubidium> otih: are you that deep into Gentoo that you can actually bump the version, or would it be that you'd be supplying a patch?
17:45:40 <Hendikins> So I'd better call it a day before it eats too much in to my sleep time
17:46:26 <otih> Rubidium: i dont have cvs writeaccess .... but i can also bump!
17:47:09 <Rubidium> otih: last time we 'tried' to bump it it took only half a year
17:47:11 *** Hendikins is now known as Hendikins|ZzZ
17:47:44 <Rubidium> and that was when we released a bugfix release that fixed a remote exploit in OpenTTD's server
17:48:17 <otih> oh shit ;) i will bump it faster!
17:48:31 <Rubidium> and then there's the general case of Gentoo providing wrong information
17:48:33 <otih> any idea for releasedate?
17:49:09 <SmatZ> and using EAPI2 for no apparent reason
17:50:52 <SmatZ> if the intention wasn't to force moving partage supporting EAPI2 to stable :-P
17:51:03 <SmatZ> because the gentoo stuff loves OTTD
17:54:26 <Rubidium> anyhow, it'll be released when we feel it's ready. I know that's not a date. I'll happily give you a date when it's released though ;)
17:54:54 <orudge> It'll most probably be released before Christmas, though. :p
17:55:38 <Rubidium> yup and so will TTDP 2.5 ;)
17:55:47 <orudge> ah, yes, TTDPatch 2.5...
17:56:23 <orudge> it'll probably be out about the same time as Duke Nukem Forever
17:56:58 <petern> dbg: [misc] Nested widgets give different results
17:58:15 <petern> ah, on the multiplayer window
17:58:23 <orudge> a multiplayer window, eh? disgusting
17:58:36 <petern> so, er, yeah, why was WWT_DROPDOWNIN removed? :(
17:58:55 <petern> "Game Options" looks so silly now!
18:00:23 <planetmaker> abort: HTTP Error 500: Internal Server Error
18:00:45 <petern> cherokee is obviously not as good as truebrain thought
18:01:26 <petern> hmm, can metacity vsync, i wonder...
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18:08:59 <el_en> if i spot a sentence like "What about the other Vulcan's on board?" in DVD subtitling, what should i think?
18:11:03 <petern> you should think "why am i watching star trek?"
18:11:13 <petern> (or whatever series had vulcans)
18:12:56 <Rubidium> 'star trek and derivative's have vulcan's
18:13:19 <el_en> the reason is simple. openttd games take days, a star trek episode takes only 43 minutes.
18:14:15 <Prof_Frink> Rubidium: I'd like to buy some apples.
18:15:28 <SpComb> orudge: live replication!
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18:23:29 <Belugas> #This isn't meant to last!
18:23:35 <Belugas> #This is FOR RIGHT NOW
18:29:36 <petern> # but you're not so pretty now
18:35:42 <Ammler> WP signs look like usual signs, is that indented?
18:36:14 <SmatZ> it's intended by Yexo :)
18:37:16 <Ammler> need an old build to check, why the old signs are that bad.
18:38:05 <SmatZ> all have the same colour
18:38:18 <SmatZ> they are distinguishable now
18:39:31 <Ammler> but it would be better, if they look like stations signs.
18:39:47 * Belugas though it was macro WP, for windows pointer :D
18:40:03 <Belugas> old times, where windows were simpler :D
18:40:28 <Ammler> afaik, you don't like macros ;-)
18:40:45 <Ammler> no idea, what they are, just read sometimes here...
18:41:58 <Ammler> I see, they had the same time for all companies
18:42:03 <Belugas> what they WERE, Ammler
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18:43:26 <Ammler> another reason, not using them..., Thraxian....
18:50:35 <nicfer> does anyone know if there's a server that uses scores companies by their score and value?
18:53:59 <Belugas> nicfer, i guess you could look at Kludge
19:02:15 <frosch123> damn, it could have been such a lovely evening
19:02:37 <Ammler> did you change the backup time? :-)
19:04:43 <petern> # it didn't turn out the way you wanted it to
19:04:52 <orudge> but it should be a lot quicker now
19:05:27 <Ammler> well, it is a good reminder to shutdown the pc.
19:06:19 <petern> i never noticed it being slow before...
19:06:51 <orudge> the forums weren't particularly slow before
19:07:30 <orudge> indeed, they were quite snappy
19:07:32 <orudge> they shall be moreso now
19:07:55 <petern> # this is what it feels like
19:10:17 <Belugas> i see it faster a bit, orudge
19:10:27 <Belugas> orudge, there is still a big problem on the forums
19:10:53 <Belugas> forums are crawling with pure idiots!
19:11:14 <orudge> technically, you may see the forum slightly slower, as it's being proxied through the old server until the DNS updates
19:11:18 <Belugas> damned... i don't have that CD in here :S
19:11:20 <orudge> that's a problem that new hardware won't fix alas
19:13:48 <Belugas> a thousand times alas
19:13:50 <Prof_Frink> orudge: Not entirely true.
19:13:58 <Prof_Frink> Depends on the new hardware.
19:14:41 <orudge> Prof_Frink: alas, it's not a hammer
19:15:11 <Prof_Frink> I was thinking orbiting laser.
19:15:28 <orudge> Prof_Frink: hmm, that might work
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19:17:30 <Belugas> lauch a funding campaign! PLEASE!!!
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19:52:15 <Belugas> [15:17] <Prof_Frink> I was thinking orbiting laser.
19:52:21 <Belugas> [15:17] <@orudge> Prof_Frink: hmm, that might work
19:52:45 <Timitry> Whatever that might be...
19:52:49 <Belugas> [15:12] <@Belugas> orudge, there is still a big problem on the forums
19:52:49 <Belugas> [15:12] <@Belugas> forums are crawling with pure idiots!
19:55:50 <pavel1269> oh, i hope you dont mean at least anyone here at IRC :-)
19:57:56 <pavel1269> prolly you just come across topics "HELP" or "Is this patch still being worked on" :-)
19:57:58 * Belugas refuses to talk, on the advice of his lawyer
19:57:58 <yorick> the _command_proc_table enum has no name?
19:58:13 <Belugas> ike a horse with no name
19:58:28 <pavel1269> it nice, and wild? :-)
19:58:35 <Prof_Frink> Or a mouse with no name.
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20:07:53 <Belugas> beside a fire , on a nice summer evening, and a few beers-bottles of rhum-cigars-<else>...
20:08:02 <Belugas> and of course, full of guitars!
20:08:22 <Belugas> one chord... not hard to teach ;)
20:11:42 <pavel1269> dow do i apply a patch with format "+++ train_cmd.cpp (working copy)"
20:12:09 <frosch123> cd src; patch -p 0 -i blabla.diff
20:12:43 <pavel1269> -p0 dont work, since there is missing src/
20:14:04 <pavel1269> okay, gonna copy patch to src folder .-/
20:14:14 <Sacro> you don't need to copy it
20:15:28 <pavel1269> sorry, it late and my brain is already sleeping :-)
20:16:30 <frosch123> or "sed -i 's/^[+-]\{3\} /&src\//' blabla.diff"
20:17:47 <pavel1269> i prefer "-i ../*.patch"
20:18:58 <Belugas> # it's good to warm my bones beside the fire
20:20:05 <Ammler> or ask the patch writer to make a proper patch so the next one will match too...
20:24:45 <KenjiE20> okay, can someone tell me if this would do what I think it would, and seperate vehicle advice and 'train is lost' into seperate news items?
20:26:23 <pavel1269> looks like, try it?
20:26:53 <KenjiE20> BuildOTTD won't run on this pc for some reason
20:27:04 <Ammler> SmatZyPatchy goes famous ;-)
20:27:20 <planetmaker> KenjiE20: get MSVC or minigw :)
20:27:38 <KenjiE20> I would, if I had the foggiest where to start :P
20:27:46 <pavel1269> Ammler: true, and its freaking old :-)
20:27:56 <planetmaker> KenjiE20: download ;)
20:27:59 <Rubidium> the question is who cares enough about buildottd to fix it
20:28:05 <KenjiE20> BOTTD is installed, just 404's though
20:28:17 <taisteluorava> nice, forums have no any delay now
20:28:35 <KenjiE20> If I knew how to compile with what it's installed I would
20:28:39 <Rubidium> it assumes an undocumented feature of the old compile farm
20:29:30 <Ammler> KenjiE20: bottd is at sourceforge, afaik
20:29:50 <KenjiE20> just dunno how to do what it automates
20:29:59 <Ammler> I meant, you can get the source ;-)
20:31:16 <glx> KenjiE20: then you have mingw/msys installed :)
20:31:30 <KenjiE20> heh, that I gathered
20:31:36 <glx> it's somewhere in buildottd install
20:31:56 <KenjiE20> yep: c:\buildottd\mingw
20:32:45 <glx> then you can use svn to get the sources
20:32:59 <KenjiE20> I already used tourtoise to get them :P
20:33:48 <KenjiE20> ah, cool, so once that's running, it's *nix like?
20:34:26 <glx> c:\bla is replaced with /c/bla
20:36:44 <svip> The concept of drives does not exist in UNIX.
20:37:20 <KenjiE20> meh, I just copied my editted trunk into the newly made /home
20:37:56 <glx> does it have space in path?
20:38:24 <KenjiE20> nope, as far as mingw is concerned it's compiling in /home/Kenji/trunk
20:38:52 <glx> space in path is not supported ;)
20:42:22 <KenjiE20> cool, it loads a save fine
20:42:28 <KenjiE20> no to try making a lost train :)
20:45:18 <KenjiE20> although I get a flashing red circle on the news bar, I've not seen that, but I'm assuming that's cause I've set advice to off, which I don't normally do
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21:12:00 <nicfer> kurt's scoring system doesn't involve company score
21:16:04 <nicfer> I'm thinking on a virtual score that's measured as cv * cs /1000000
21:16:21 <nicfer> cv = company value, cs = company score
21:16:38 <Yexo> both company value and companuy score are fundamentally flawed currenlty
21:17:20 <nicfer> there are other factors that affect cs
21:17:26 <nicfer> like, amount of stations
21:18:14 <Yexo> I can get a company value of 3 million or even a bit more with the initial 500k loan with just building stations
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21:20:17 <petern> yexo! why did you remove dropdownin?
21:20:39 <Yexo> removing code size, since it was only used at a few places
21:20:57 <petern> i should remove that :o
21:21:24 <Yexo> if you write a replacement for it, I don't care :p
21:21:57 <Yexo> what's the problem, you don't like the new look of the game options window?
21:22:07 <petern> but you removed a whole... 10 lines or so
21:22:14 <petern> i don't think that's a valid reason to remove something
21:23:09 * SmatZ has the same opinion - but it doesn't mean I won't get used to it over time...
21:25:08 <Yexo> if you really think it's that bad I can always revert it
21:25:57 <Yexo> but maybe a redesign of that window is better in that case, ie changing it to share colors with either the newgame window or the difficulty/advanced/newgrf/ai settings windows
21:26:30 <SmatZ> but then, the tree structure isn't very fine for the Game Settings window
21:27:29 <SmatZ> (maybe the Advanced Settings window could be a bit "tuned", too ;)
21:27:39 <petern> advanced settings is damned ugly now
21:27:44 <planetmaker> Yexo: if there's going to be a re-design, all three, advanced settings, game options and new game window need concurrent review
21:28:13 <petern> partial shadow on the -/+ graphic
21:28:31 <petern> and the default minimized state is... bleh
21:28:42 * SmatZ agrees with all of you!
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21:29:27 <Yexo> but since we're now in the progress of moving the windows to the new widget system, I think we should do that first and redesign after that
21:29:47 <planetmaker> and it's anything but urgent :)
21:30:13 <planetmaker> it's not like people aren't used to the current system - if one can call it this way :P
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21:36:08 <mib_yt62aw> Hi, may I ask a question about using signals here?
21:36:37 <SmatZ> hello mib_yt62aw, you may ask a question without asking :)
21:36:52 <mib_yt62aw> Hehe, very well. :)
21:37:13 <mib_yt62aw> I'm trying to work out what signals would be needed to get a situation shown in the image below working.
21:38:05 <mib_yt62aw> Two trains share the station, but not a piece of track, they run into either end of the station, yet when they are moving in together one appears to divert into the depot?
21:38:10 <energetic> how do you mean "working"
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21:39:33 <Thraxian|Work> Is it ok to report a minor GUI bug here, or would you prefer I submit via the bugs website?
21:39:37 <mib_yt62aw> Nite_Owl: You mean place the normal block signal at both ends of the station?
21:40:08 <energetic> I found something which i am not sure is intended behaviour or a bug
21:40:14 <Nite_Owl> no - which type of signals do you want to use
21:40:23 <SmatZ> Thraxian|Work: verify it in current trunk, check it is not already reported, and post it to bugs.openttd.org :) I think nobody is going to solve that now :-x
21:40:35 <mib_yt62aw> I'm not sure - whichever will work best. :)
21:40:47 <petern> mib_yt62aw, in 0.6.3 you can't with YAPF
21:40:57 <petern> because the author declared it silly for some reason
21:41:59 <Nite_Owl> what version of the game are you using
21:42:18 <energetic> when joining stations of a different types (bus+rail) atll station tiles get the same catchment area
21:42:30 <mib_yt62aw> Latest stable release.
21:43:05 <Nite_Owl> 0.6.3 = no PBS - block signals then
21:43:24 <energetic> the catchment area of the biggest tile (station: 4, so bus stops get an extra tile)
21:43:47 <SmatZ> energetic: by design :)
21:43:57 <Nite_Owl> no matter what you do one of your trains is going into a depot
21:44:25 <energetic> Smatz: why? ease of devving or does it have a deppeer thought?
21:44:55 <mib_yt62aw> petern: Ehm... Yeah, that will stop them. ;)
21:44:58 <Nite_Owl> that was not a question - it was a statement - there is no way around it with that design
21:45:21 <mib_yt62aw> Ah, okay. Thank you anyway. :)
21:45:32 <petern> you could switch to NPF
21:46:09 <petern> maybe we should fix that bug
21:46:14 <mib_yt62aw> My apologies, what is NPF?
21:46:15 <petern> because it is a bug imho
21:46:29 <Nite_Owl> there is no place for the trains to pass one another if the are headed in opposite directions
21:46:39 <energetic> so instead of a grid catchment, its just making a big rectangle based on position & biggest catchment
21:47:03 <mib_yt62aw> petern: Ah yes, thank you. I have it now; I shall give that a go.
21:47:25 <mib_yt62aw> Nite_Owl & petern: Thanks for your time, much appreciated. :)
21:47:42 <Nite_Owl> always happy to help
21:49:45 <SmatZ> energetic: yes, smallest rectangle that fits all station tiles + largest catchment area of all station parts
21:51:36 <petern> along with distant-join stations you get a great 'legalised' exploit :p
21:52:16 <Nite_Owl> suppose you had an 11 tile station with the bus stop in the middle (6th tile) would you then get an irregular shaped rectangle i.e. with a bulge in the middle
21:52:39 <energetic> ptern: that depends on the station size
21:54:14 <petern> you can cover a town quite easily with 2 bus stops
21:54:43 <Nite_Owl> in other words the 4 tile catchment area would not extend the full length of the train station but only 4 tiles out from the bulge created by the bus stop
21:55:49 <planetmaker> dbg: [net] recv failed with error 54 <-- what does that mean? (Just curious)
21:55:57 <Nite_Owl> clear as mud but hopefully understood
21:56:02 <energetic> yes. But joining a big airport would make things different
21:56:13 <Rubidium> planetmaker: check your errno.h
21:56:27 * planetmaker will look. Thx Rubidium
21:59:11 <planetmaker> uhm... I don't have such file...
21:59:22 <Rubidium> then how do you compile?
22:00:03 <petern> 54 is... "Exchange full"
22:00:22 <Rubidium> google will tell either connection reset or exchange full
22:00:32 <Spoons> ERROR_NETWORK_BUSY on Windows.
22:00:36 <planetmaker> Rubidium: probably using my magic wand and telling it to make openttd ;)
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22:00:57 <planetmaker> petern: thanks :)
22:02:03 <planetmaker> Rubidium: I thought you meant a file which is part of OpenTTD :)
22:02:16 <energetic> where can i find the list of colors (colours for UK ppl here) openttd uses for companies? I mean the literal names.
22:02:18 <Rubidium> on osx it's connection reset by peer
22:02:30 <Rubidium> planetmaker: no, it's part of your OS you silly...
22:02:47 <Rubidium> otherwise we would've told you what the error is exactly
22:02:52 <Rubidium> instead of giving some magic number
22:03:16 <Rubidium> anyhow /System/Library/Frameworks/Kernel.framework/Versions/A/Headers/sys/errno.h
22:04:45 <planetmaker> and thank you, too :)
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22:20:36 <CIA-1> OpenTTD: rubidium * r15833 /trunk/src/widget.cpp: -Fix: alignment of up/down arrows and closebox when in RTL 'view'
22:23:23 <DorpsGek> Ammler: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
22:23:26 <DorpsGek> Ammler: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
22:23:58 <Ammler> does the content server use another port?
22:24:24 <Rubidium> no, it uses the masterserver port but via tcp
22:30:59 <Ammler> he, I really configured the fw only using 78 for UDP :-)
22:31:27 <Rubidium> so you're blocking your outgoing connections?
22:32:08 <Ammler> well, it is a default setting of the vps
22:32:20 <Ammler> I just added exceptions.
22:32:50 <Ammler> ports >1024 are blocked
22:36:06 <Ammler> I don't get it really ;-)
22:37:12 <petern> cherry tictacs are odd
22:37:31 <Ammler> still no connection, disable the fw completly now
22:43:48 <energetic> Is there any (creative) solution in people having DHCP (dynamic IP) and keep coming back and spoil the game?
22:45:12 <Ammler> energetic: maybe they don't know of the "unique id" ;-)
22:46:02 <Ammler> Yexo: does openttd support that?
22:46:19 <Nite_Owl> lemon - lime Tic Tacs are even odder
22:46:24 <Rubidium> maybe it doesn't on OSX
22:46:40 <energetic> Yes, that is what I will builtin for people who dont know it. But for DHCP people knowing the networkID?
22:46:44 <Ammler> let me read the docs again...
22:47:11 <Ammler> Yexo: how is the syntax?
22:47:41 <Yexo> Ammler: I don't know, sorry
22:48:03 <Ammler> console help doesn't show it either...
22:49:26 <Ammler> Sacro: not everyone does run openttd as root ;-)
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23:08:15 <Yexo> Ammler: a bit late, but anyway: Feature: Add support for IP range bans using CIDR notation (r15094)
23:12:13 <Ammler> so a ban with /8 should work :-)
23:13:05 <Ammler> hmm, not sure, does a ban in openttd also kick?
23:16:42 <energetic> A ban prevents players from joining in the first place, how can it kick?
23:16:57 <energetic> ah, you mean the ban command kicks a player after using it...?
23:17:49 <Yexo> when you ban an active player, he is also kicked
23:24:11 <Ammler> energetic: like a kban in irc
23:25:21 <SmatZ> ban IP kicks player(s) using that IP
23:25:31 <SmatZ> but I think it doesn't apply to ip-range bans
23:25:44 <SmatZ> one of things I wanted to change, but haven't done so yet :-x
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