IRC logs for #openttd on OFTC at 2009-02-26
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01:53:34 <CIA-1> OpenTTD: yexo * r15586 /trunk/src/ (lang/english.txt settings.cpp): -Fix [FS#2687]: Changing vehicle.dynamic_engines when there are already vehicles can cause crashes.
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07:03:24 <Timitry> One question... When writing english texts, would you write Path Signals and Block Signals in uppercase letters because those are proper nouns or write them in lowercase like everything else?
07:10:15 <planetmaker> they're imo normal nowns
07:10:24 <planetmaker> good morning #openttd :)
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07:25:43 <Timitry> planetmaker: So that means you would write them lower- or uppercase?
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07:30:25 <CIA-1> OpenTTD: yexo * r15587 /trunk/src/ai/api/ai_vehiclelist.cpp: -Fix (r15345): I should really test even those simple api functions better.
07:38:39 <planetmaker> Timitry: I'd write it lower case. It's not a name imo
07:38:52 <planetmaker> it's a word like washing machine
07:39:53 <planetmaker> I don't write that with capital letters only because "washing" specifies what kind of machine it is.
07:41:47 <planetmaker> it would be different if it were Timitry-signals :P
07:42:36 <Timitry> Hehe, okay, guess you got a point there :)
07:42:43 <Timitry> I wrote them lowercase now
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09:25:49 * dihedral just sat through a 2 hour (unscheduled) meeting :-S
09:34:53 <planetmaker> g'morning dihedral :)
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09:43:09 <Timitry> Hm, anyone knows if it's possible on "our" wiki, that if you have inlined an image, to stop the inline, so that the following text will be under the image rather than at the side of it? In the "original" wikipedia, this is possible with {{subst:Absatz}}, but "our" wiki does not know that command...
09:49:50 <dihedral> Timitry, i am pretty sure that the wiki also has documentation
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09:54:31 <Timitry> Well-hidden, and also just on the regular wikipedia
09:56:56 <Timitry> although i'm not really used to things like that anymore, i'd rather use <br style="clear:both;">
09:57:13 <db48x> or just clear: both on whatever comes next
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10:26:22 <Timitry> I guess i'm almost ready to replace most of the wikis content on junctions ;-)
10:27:16 <petern> i think any article on junctions is pointless
10:27:55 <petern> which is just simple advance
10:28:03 <petern> but any page which gives a junction layout to use is pointless
10:29:39 <KingJ> Looks better than what's currently on the junctions page
10:30:44 <petern> all the example junction pages linked from the current junction are horrible
10:33:26 <KingJ> The only problem I have with examples is that I build my trains the other way round, up on the left, down on the right
10:34:17 <Timitry> Hehe, UKler are not being considered ;)
10:34:51 <Timitry> And my pages aim to give players a basic knowledge on how to build junctions & show them what's important, so they can build their own
10:39:45 <Ammler> are saves with noai-ais compatible to newer versions?
10:40:20 <Ammler> dbg: [ai] The AI died unexpectedly.
10:40:43 <petern> i would guess that's up to the AI
10:41:27 <Rubidium> Ammler: they can be, but it up to the author (assuming you mean never versions of the AI)
10:41:28 <Ammler> I meant, is it possible to update nightly?
10:42:07 <Ammler> what else could this debug output mean?
10:42:24 <Rubidium> that the AIs saveload code is broken
10:45:29 <Ammler> hmm. loading an older autosave seems to work, strange.
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11:47:53 <planetmaker> apropos debug output: is there a way to obtain AI debug output (AI console) as a text file instead of the ingame console?
11:49:36 <dihedral> openttd -d ai=9 2>filename
11:57:34 <planetmaker> that's all ai-related output. But if I only want the one related to one?
12:04:46 <dihedral> then you switch the 2 (stderr with stdout), pipe it through grep and send that output to a file :-P
12:11:09 <planetmaker> doesn't sound ideal. Alas it will work
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13:36:41 <Forked> new guy who hasn't read a thing alert on forum.. beeeeooooooooop
13:39:14 <planetmaker> outch. even worse...
13:40:01 <dihedral> would take an admin to check the ip's
13:43:12 <dihedral> i read one line and gave up
13:43:38 <planetmaker> well... something with bus and same orders
13:43:50 <planetmaker> I only skimmed it :P
13:45:42 <Forked> shared orders for ze win
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14:07:54 <CIA-1> OpenTTD: smatz * r15588 /trunk/src/ (economy.cpp saveload/afterload.cpp station_cmd.cpp): -Fix: change owner of waypoints and deleted stations when merging companies or when a company benkrupts
14:11:09 <CIA-1> OpenTTD: smatz * r15589 /trunk/src/ (waypoint.cpp waypoint_gui.cpp):
14:11:09 <CIA-1> OpenTTD: -Fix: drawing of waypoints with invalid owner was broken
14:11:09 <CIA-1> OpenTTD: -Change: don't take over waypoints without owner, it could belong to a bankrupted company (and the code was broken) - savegame conversion code is a bit more liberal now, too
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14:25:31 <Ammler> why doesn't have network_server.tmp have extension sav?
14:27:09 <Ammler> or how to load that save over rcon?
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14:40:59 <dihedral> Ammler, the file is not as up to date as your autosaves
14:41:13 <dihedral> at least not on my dedicated server
14:41:25 <dihedral> it's not like the server writes the gamestate to it all the time!
14:42:54 <Brokkoli> but it is a savegame
14:43:37 <Ammler> dihedral: it is the save from last join, afaik.
14:43:56 <Ammler> very usefull if you join, change something and want to revert it.
14:44:21 <dihedral> Ammler: start a thread in the forums :-D
14:45:20 <dihedral> your fake 'undo' thingy :-P
14:45:51 <Ammler> oh well, it was just a question, you can load it with -g
14:46:50 <Ammler> but there might be something in, which isn't in usual saves...
14:47:21 <Rubidium> a scenario is a savegame too, why isn't it .sav?
14:47:41 <Rubidium> a tt(o|d(p)) is a savegame, why isn't it .sav?
14:48:57 <Ammler> well, you go to far now :P
14:51:31 <dihedral> Ammler, would you not rather want to ask why the load command on openttd's console does not let you load the tmp file?
14:52:11 <Ammler> dihedral: I guess, you can
14:52:40 <Ammler> so no, that would be the wrong question :P
14:52:53 <dihedral> then what is the problem if you can load it that way?
14:53:14 <Ammler> it isn't that easy to determine that number...
14:53:26 <Ammler> specially if you have 255 autosaves ;-)
14:54:16 <dihedral> and what is the problem with quit and loading the game with -g?
14:55:23 <dihedral> Ammler, if you are using ap you can write a custom command that will run ls, search the output for the file you are looking for and run load with the appropriate file number
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15:05:40 <planetmaker> Rubidium: how come you think that people actually should start reading sticky posts?! :P
15:06:41 <dihedral> they have the same standing as readme files :_D
15:07:17 <dihedral> uh - the smiley got a punch in the face by the looks of it
15:07:40 <planetmaker> do-not-readmes :P
15:08:32 <dihedral> esp not if you are dislexic - you then read nothing
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16:31:18 <Eddi|zuHause> that bus guy appears to be a little slow...
16:38:41 <SmatZ> Eddi|zuHause: yeah :-) I stopped replying him...
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17:46:51 <Aali> I see squirrel moved into the main repo
18:16:56 <batti5> is thare anybody hoo can help me, to make a grf of stripes i made?
19:01:18 <Aali> oh and MSVC is not too happy about the extern declaration for _screenshot_name in openttd.cpp
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19:01:30 <Aali> you get some link-time warnings
19:11:14 <energetic> are there icons present representing city and town?
19:11:54 <Rubidium> Und ich sehe, dass das hier eine Sinnlose Diskussion wird!Sauer
19:13:43 <Rubidium> right... don't clean up your desk and hit your mouse, especially after browsing some german site
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19:25:45 <energetic> Filter by town or city
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19:39:25 <energetic> that one should work better
19:40:16 <energetic> im not satisfied by the icons yet, they both can be improved i think
19:41:40 <energetic> But Im sure you will get the idea
19:51:36 <frosch123> energetic: you should also put the icon in each row
19:55:11 <Alberth> Belugas: apparently it is so secret nobody wants to tell
19:58:28 <Belugas> so secret i can only tell stupidity about it too...
20:01:39 <Yexo_> <Aali> oh and MSVC is not too happy about the extern declaration for _screenshot_name in openttd.cpp <- what are the warnings you get? (and what msvc vesion do you use?)
20:07:29 <George> frosch123: what result should CB 2D return to have CC1 and no CC2 (default green) if vehicle is defined as 2CC? Failing callback acts like 00 C0
20:07:58 <George> is there any value that does not requre calculation?
20:09:32 <Aali> Yexo_: 2008 Express, and its complaining about conflicting types (char * in openttd.cpp, char[128] in screenshot.cpp)
20:09:50 <frosch123> George: without calculation - no
20:10:05 <Yexo_> I wonder why I didn't get that warning, using MSVC 2008 express myself too
20:10:22 <Aali> debug builds get no warning
20:10:32 <Yexo_> ah, that'll be the reason :)
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20:11:13 <Belgabor> Hi guys, are screenshots currently broken in trunk?
20:11:46 <Aali> we were just discussing that
20:12:27 <Yexo_> Aali: link warnings != broken
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20:13:43 <Aali> (I didn't know that either, just tried it now)
20:13:48 <glx> that's something for SmatZ I guess
20:14:05 <Yexo_> glx: it was my codechange that broke it
20:14:20 <glx> I though he played in this area
20:14:44 <DorpsGek> Yexo_: Commit by yexo :: r15584 /trunk/src (11 files in 2 dirs) (2009-02-25 21:45:14 UTC)
20:14:45 <DorpsGek> Yexo_: -Codechange: Move several variables from variables.h to more appropriate headers.
20:14:47 <Belgabor> segfault somewhere in the string/UTF8 handling
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20:15:19 <SmatZ> glx: Belgabor I will have a look :)
20:15:41 <Belgabor> want a backtrace? Just have it ready :p
20:15:46 <Yexo_> SmatZ: changing openttd.cpp line 718 to : extern char _screenshot_name[128]; fixs it
20:15:51 <SmatZ> Belgabor: would be good :)
20:15:56 <Yexo_> just that isn't a nice fix
20:16:30 <Belgabor> gimme a sec to pastebin it
20:18:33 <SmatZ> Yexo_: why it isn't nice? it's as "nice" as current trunk ;)
20:19:23 <frosch123> what a redundant discussion :)
20:20:19 <SmatZ> Yexo: placing that extern in screenshot.h is not a solution?
20:20:42 <Yexo> that's also an option, but the only place it's used is in openttd.cpp
20:21:38 <SmatZ> or move ShowScreenshotResult to screenshot.cpp
20:22:26 <frosch123> George: however, your computation consists of a single addition, resp. one varaction2 without computation would be sufficient, as the 1cc recolour maps have fixed numbers
20:24:35 <George> I know that. I was interesting about a single value that has this effect. Something like magic value 00 C0 that applies both CC1 and CC2
20:24:43 <Yexo> SmatZ: screenshot.cpp currently doesn't include any string headers
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20:25:48 <Yexo> but I prefer the first diff
20:26:06 <Belgabor> Other question: how does the showing of PBS reserved tracks work? Are these special sprites or are existing ones somehow automatically modified? I'm thinking about making some more visible 32bpp replacement (at least for the maglevs) if possible.
20:26:38 <SmatZ> Belgabor: existing ones are drawn in PALETTE_TO_GREY or so...
20:27:19 <SmatZ> Yexo: but the second removes one extern and moves screenshot-related function from openttd.cpp to screenshot.cpp
20:27:39 <SmatZ> also, instead of making enum with 1 item, it's better to define static const uint
20:27:44 <Belgabor> ic, damn, I sispected something like that. Unfortunately it hardly makes a difference for the maglevs.
20:28:29 <SmatZ> Yexo: though, there is a MAX_PATH macro... maybe it can be used instead?
20:28:36 <michi_cc> Belgabor: single track sprites modified with PALETTE_CRASH to be exact
20:28:52 <SmatZ> Yexo: that's the best :)
20:30:55 <CIA-1> OpenTTD: yexo * r15590 /trunk/src/openttd.cpp: -Fix (r15584): _screenshot_name is an array, not a char * pointer.
20:31:12 <Belgabor> Has anyone considered how that should/will work with 32bpp?
20:33:36 <frosch123> it does work as less as drawing crashed vehicles
20:34:07 <Belgabor> Thanks for the screenshot fix =)
20:34:30 <Belgabor> frosch123, in other words "no" :p
20:35:51 <frosch123> but you can include 8bpp pixels in 32bpp sprites
20:36:12 <frosch123> also the most important part of 32bpp is the alpha channel
20:36:46 <Belgabor> frosch123, you mean with the masks mostly intended for company colors?
20:37:20 <frosch123> where did you read "mostly intended for company colors" ?
20:39:54 <Belgabor> nowhere, I just learned about it in that context =)
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20:50:37 <LUADuck> Anyone got any experience with Autopilot?
20:52:17 <energetic> frosch123: you mean like in front of every town to indicate it is a town or city?
20:52:42 <frosch123> more like: in the same column as the buttons
20:53:51 <energetic> you mean above the two sort buttons or left from it placed?
20:54:40 <frosch123> I meant right aligned
20:54:44 <LUADuck> Yeah, anyone got any experience with Autopilot?
20:54:53 <LUADuck> or could you send me in the direction of a channel that do
20:55:31 <energetic> like the station window, first filter buttons then sort buttons
20:55:33 <frosch123> LUADuck: I have no idea of autopilot, but if you would ask you question someone might answer you
20:56:09 <planetmaker> LUADuck: autopilot or ap+ ?
20:56:14 <Yexo> LUADuck: if you really want another channel, try #openttd.ap or #ap+ (the latter if for ap+)
20:56:23 <planetmaker> then dih the person of your choice
20:56:32 <planetmaker> and visit the channels Yexo mentioned :)
20:56:50 <planetmaker> at least the first is frequented
20:57:32 <LUADuck> Well openttd.ap is empty
20:57:47 <LUADuck> And FYP ap+ redirects
20:57:55 <frosch123> energetic: however, if you want to filter for something, you should also see the filtered property in the list
20:58:18 <energetic> But i though that making a new column eats away valuable space - where those two now can be combined. If more icons need be added in future, maybe then add column?
20:58:42 <energetic> yes, that is already taken care of by rendering the towns different then cities
20:59:10 <energetic> I have several options: (city), render cities black, render cities bold etc
20:59:36 <frosch123> there is no bold :)
20:59:52 <energetic> or render non-city towns with some space (tab)
20:59:56 <frosch123> and if you put icons in the buttons you should use the same icons in the list
21:00:22 <energetic> ie you could render it twice, though its dirty
21:00:38 <energetic> (with one pixel diff, or more if you are making it bold)
21:01:22 <Belugas> #would yuou still kiss me
21:01:27 <frosch123> ok, correction: with the sprite font there is no non-bold
21:02:01 <energetic> so it would be doublebold
21:02:11 <energetic> that would be a bit too bold
21:02:59 <LUADuck> Yeah openttd.ap is dead
21:03:44 <frosch123> LUADuck: maybe noone asked questions
21:08:46 <planetmaker> LUADuck: ap+ has two developers at most. So... your questions will be seen, but you cannot expect them to be online 24/7 :)
21:09:00 <batti5> Warning: Found sprite 1 looking for sprite 0.
21:09:02 <batti5> Error: Encountered invalid character looking for literal byte.
21:09:22 <LUADuck> planetmaker: Any ETA on their uptime?
21:09:40 <planetmaker> eveing hours CET :) dih also sometimes during the day
21:09:54 <Sacro> batti5: what help do you need?
21:10:29 <planetmaker> also make sure to have the correct tcl version and latest ap+ trunk
21:10:48 <frosch123> batti5: paste.openttd.org is you friend for showing the whole command line + error messages and the nfo
21:10:50 <planetmaker> correct doesn't necessarily translate to latest concerning tcl version
21:11:39 <planetmaker> and if you have a bouncer, LUADuck, you could stay in that channel and wait for an answer :)
21:12:07 <planetmaker> batti5: you need to provide a link...
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21:13:00 <frosch123> oh, you are using the win version, so try running the nfo through dos2unix or unix2dos
21:13:33 <Ammler> batti5: maybe nforenum could help too.
21:13:53 <frosch123> or a linux binary compiled from trunk :)
21:14:10 <frosch123> no, it is called misc, not trunk
21:15:33 <Ammler> LUADuck: you use now linux?
21:16:02 <Ammler> looks like mingw or such
21:17:08 <frosch123> uncomment the action 8 and put the grfid in quotes
21:17:27 <frosch123> or better: "RT" 00 01
21:17:51 <glx> 2 STRIPES\LE5100.pcx 0 0 01 24 8 -3 -12 <-- SPRITES != STRIPES
21:18:09 <Ammler> LUADuck: there is no known windows admin using autopilot :-)
21:18:09 <frosch123> 0 * 1 08 07 "RT" 00 01 "LE5100 Class 41" 00 "By Batti5 & Andersl" 00
21:18:15 <frosch123> ^^ write it like that
21:18:56 <Ammler> I guess, teh revision detection migh fail there.
21:19:06 <LUADuck> Ammler: It's Linux dummy
21:19:18 <LUADuck> Ammler: besides, my roots are linux
21:19:25 <batti5> Warning on sprite 6 (level 2).
21:19:26 <Ammler> ah, I thought your yup is for mingw :-)
21:20:00 <batti5> /!!Error (49): Missing real sprite. Sprite 2 declared 8, but only 1 have been seen.
21:20:44 <Ammler> LUADuck: you have a nightly running with ap+ trunk?
21:20:50 <glx> you included only one real sprite
21:20:55 <frosch123> 1 * 4 01 00 01 08 <- that says one trainengine with 8 sprites follows
21:21:53 <frosch123> how many sprites does your engine have?
21:22:34 <frosch123> so your engine looks the same no matter in which direction it is driving?
21:23:30 <frosch123> so replace the 08 with 04
21:23:42 <frosch123> and define all four sprites after that
21:24:01 <frosch123> 2 STRIPES\LE5100.pcx 0 0 01 24 8 -3 -12 <- that is one sprite
21:24:07 <frosch123> you need four lines like that
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21:27:59 <batti5> don`t understan a thing from it
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21:29:29 <Belgabor> Is it normal that when using a freetype font and activating font aa the letters look like marsian?
21:30:47 <frosch123> it is the number of sprites that follow
21:31:08 <Brokkoli> batti5: you should look here
21:31:24 <batti5> on, 1 more error Offset 32: No more data was expected.
21:32:41 <frosch123> sprite 6 is an action4
21:32:55 <frosch123> in the next line you seem to want to use a action 0
21:33:00 <frosch123> but the beginning is missing
21:34:02 <frosch123> <Sprite-number> * <Length> 00 <Feature> <Num-props> <Num-info> <Id> <- insert that after sprite 6, and fill in the appropiate values
21:34:14 <SmatZ> aad? ascii adjust after division?
21:34:43 <SmatZ> nah, before division...
21:35:00 <frosch123> ascii adjuste ante division?
21:36:08 <frosch123> ^^ perfect english :)
21:37:11 <SmatZ> sadly, my knowledge of latin ends roughly here...
21:38:52 <glx> or quoque (/me is unsure)
21:39:00 <frosch123> it was quite fun when I discovered that all those weird english abbreviations, I could not make sense of, were actually latin :)
21:39:06 <SmatZ> google translate failed at this one :)
21:39:21 <LUADuck> So yeah, I don't know what to do while I'm waiting on ap
21:39:42 <SmatZ> frosch123: BC = before Christ, AD = Anno domini? is it mixing of english and latin abbrevations?
21:39:46 <frosch123> you are talking quite elliptic
21:40:14 <Sacro> should be AC techincally
21:40:40 <el_en> SmatZ: that's because the ancient romans spoke English before Christ was born.
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21:41:23 <Belugas> AD = After Death, by the way...
21:42:21 <Belugas> is so, because i say it is so, and becasue i can kick you if you say otherwise!
21:43:13 <frosch123> Belugas: you can kick him also if he does not
21:43:43 <frosch123> so, coffee is empty
21:43:45 <Belugas> true :) but i have some moral concerns kicking without justification heheh
21:44:33 <Belugas> coffee is empty... nice way of saying i'm tired, got no more juice to run the system :)
21:45:07 <el_en> "Because B.C. is the English abbreviation for Before Christ, some people incorrectly conclude that A.D. must mean After Death, i.e., after the death of Jesus. If that were true, the thirty-three or so years of his life would not be in any era.[4]"
21:46:23 <Belugas> note: it must be true, since it comes from the internet :D
21:46:51 <el_en> that's not from the internet, it's from wikipedia.
21:47:12 <el_en> and if something in wikipedia is not true _yet_, it _will become_ true soon enough.
21:47:13 <Brokkoli> the thirty-three or so years of his life would not be in any era.[4]" <= thats wc
21:47:24 <SmatZ> tricky question: what abbrevation did ancient Romans use instead of BC?
21:47:41 <SmatZ> like, on buildings, coins...
21:47:55 * Prof_Frink smacks SmatZ with a cricket bat
21:48:33 <Belugas> wikipedia is not the password i had in mind :S
21:48:41 <el_en> SmatZ: let me guess: none, because they weren't christians especially before christ.
21:48:48 <Prof_Frink> SmatZ: bat for the cricketery
21:49:03 <Prof_Frink> el_en: Never mind that, how would they know what to count down to?
21:49:11 <Prof_Frink> They're romans, not mayans.
21:49:27 <SmatZ> well they didn't know there will be Christ born...
21:49:48 *** LUADuck is now known as OnStar
21:50:04 <OnStar> Cannot join #openttdcoop (You are banned).
21:50:09 *** OnStar is now known as LUADuck
21:50:22 <SmatZ> LUADuck: why are you banned?
21:50:49 <LUADuck> It boiled down to them getting annoyed with me for deleting MY OWN station
21:51:13 <Darkvater> Belugas: it was cheap :) 240EUR
21:51:19 <SmatZ> well, in coop, it's not "your" station :)
21:51:34 <LUADuck> Could someone else (not banned from ottdc) ask after me in there?
21:51:49 <Ammler> LUADuck: those people are here too.
21:51:51 <Belugas> relatively speaking indedd, Darkvater :)
21:51:55 <Belugas> good memory, bty the way ;)
21:52:00 <LUADuck> Ammler: I doubt every single one
21:52:11 <Ammler> everyone able to help you.
21:52:44 <Ammler> and, btw. they (we) do not more about AP ;-)
21:53:12 <Belugas> #I want to fuck you lke an ANIMAL
21:53:24 <Belugas> #i want to feel you from the Inside!
21:53:42 <Belugas> does it work properly, Darkvater?
21:54:09 <Darkvater> or my table's too small
21:54:15 <Darkvater> now I actually have to move my head
21:54:20 <Belugas> now... it's me who is disturbed...
21:54:21 <Darkvater> this is awhole new feeling for me
21:54:37 <LUADuck> The iGiggle. Now jiggling mom's everywhere.
21:54:37 <Belugas> what? to feelyour head moving ?
21:54:45 <Darkvater> yes, for watching the screen
21:55:23 <Belugas> i'm insanely tired... sorry
21:56:15 <Rubidium> insanely tired and it isn't even evening yet? You should consider getting out of bed later ;)
21:56:31 *** bleepy is now known as Guest762
21:56:31 *** pleeby is now known as bleepy
21:57:06 <Belugas> i was on a customer support call yesterday, until 23:00h.
21:57:28 <Belugas> and today, i've not even had the time to sit down and quietly swallowed my lunch
22:01:17 * SpComb has been in bed since sunday evening
22:05:14 <Belugas> and now, i'm exhausted and now i leave and now i'll be out of the picture until later tomorrow
22:06:45 <SmatZ> oh noes, another day is gone
22:13:23 *** canidae has joined #openttd
22:13:29 *** Dred_furst` has joined #openttd
22:19:58 <Brokkoli> is there any "more highlevel" language for creating newgrfs?
22:20:23 <Brokkoli> its a bit painful, programming that *g*
22:20:56 <Brokkoli> ok with some more experience it may get better
22:21:21 <Rubidium> there's English that can be "compiled" into NFO by piping lots of money into a NFO coder
22:23:09 <Brokkoli> im not looking for somethink realy highlevel.. only symbolic names instead of numbers or something like that ;)
22:23:18 *** NukeBuster|laptop has joined #openttd
22:23:48 <Rubidium> the cpp can help; you just need to #define the symbols ;)
22:25:57 <Brokkoli> i will try to try that ;)
22:29:58 <LUADuck> Dihedral just banned me from openttd.ap for NO reason
22:30:03 <Brokkoli> Text is likely to be stupid.
22:30:20 <dihedral> LUADuck, you posted your entire openttd.cfg to the channel!
22:30:40 <dihedral> now you know why you got the kban
22:30:45 <LUADuck> Surely banning someone PURELY for that
22:31:20 <dihedral> lines enter irc according to a buffer and get delayed
22:31:54 <Ammler> Brokkoli: there is Makefile template some coder use
22:31:58 <LUADuck> Posting my original openttd.cfg was a mistake
22:32:08 <LUADuck> FYI that's not the correct rcon password
22:33:11 <Ammler> Brokkoli: good question, maybe ask some of "the bigger" coders.
22:33:12 <dihedral> i dont care for your rcon pass, and i think you realized that a wee bit too late, got annoyed and changed the password quickly
22:33:44 <dihedral> and i can see why the forums i found your admin application in - lets just say i can understand the other posts
22:34:01 <Ammler> Brokkoli: there are examples on our svn server using that file.
22:34:03 <LUADuck> dihedral: What? I'm not even signed up on the forums
22:34:23 <Ammler> DutchStations from XeryusTC, i.e. but there might be better examples.
22:34:27 <LUADuck> dihedral: I bet you're looking at JokerIce
22:34:54 <dihedral> where else would i be looking?
22:35:36 <dihedral> you just did not sign up there with your nick or real name :-P
22:35:49 <dihedral> and i find that thread rather amusing
22:36:51 <LUADuck> Hey I've got a wonderful idea
22:36:58 <LUADuck> Sign up and get me demoted
22:37:34 <dihedral> i have an even better idea
22:37:41 <dihedral> i extend my ignore list
22:37:52 <dihedral> or perhaps someone in this channel feels like setting a +q
22:38:03 <dihedral> i'll go with the first option
22:38:05 <LUADuck> I have a even better idea
22:38:15 <LUADuck> I'll stop hosting servers for openttd in the first place
22:38:34 <dihedral> you really think anybody here is interested in who hosts what servers?
22:38:48 <Yexo> quote from servers.openttd.org: "There are 130 clients and 162 servers."
22:38:55 <LUADuck> Well, a fair 3-8 servers
22:38:55 <Yexo> we need more players, not more servers
22:38:55 <dihedral> well, perhaps some people will be interested in Brianetta's server
22:39:11 <SmatZ> Yexo: I just wanted to post the same ;)
22:39:55 <dihedral> you can fit all players into one game
22:40:53 <Yexo> let's all those 130 players enter the same 64x64 map :)
22:41:19 <planetmaker> @calc 64*64 / 130
22:41:19 <DorpsGek> planetmaker: 31.5076923077
22:41:26 <planetmaker> tiny space for each :)
22:41:28 *** JurrienK has joined #openttd
22:41:49 <dihedral> oh - and the openttdcoop games would of course be missed if they disappeared
22:41:53 <el_en> planetmaker: "Text is likely to be stupid." (the @calc line)
22:42:05 <Yexo> Tefad: remove src/3rdparty and update again
22:42:05 <dihedral> Tefad, he only just joined the dev team, i doubt he broke it
22:42:34 <dihedral> LUADuck, we are not interested!!!
22:42:41 <LUADuck> Good, see you all later
22:43:42 <dihedral> can you see the username in that hostmask?
22:44:27 <dihedral> only just mentioned something like that today to openttdcoop
22:44:28 <planetmaker> And I made today already jokes about root@... host masks :)
22:45:23 <dihedral> oh - and i bet that we will have a few servers less in the server list by now
22:46:31 <Yexo> There are 129 clients and 160 servers. <- indeed 2 servers less :)
22:46:56 <Yexo> just make sure you don't mention the name of that server here :p
22:47:10 <dihedral> why does it work again?
22:50:26 * Rubidium wonders whether he broke dih's autonightly
22:51:23 <dihedral> thanks for the hint Rubidium
22:58:13 *** Yeggstry is now known as Yeggzzz
22:59:40 <Brianetta> gonna be interesting when the RCs come out
23:00:50 <NukeBuster|laptop> ehh, has that changed recently?
23:01:04 <welshdragon> it's under linkage
23:01:18 <welshdragon> linkage.tt-forums.net i think
23:01:49 <Brianetta> should really have been called coupling.tt-forums.net
23:02:12 <Brianetta> Might mention that to Owen in August.
23:29:22 *** NukeBuster|laptop has left #openttd
23:39:44 *** Combuster is now known as [sleep]buster
23:40:00 *** bleepy is now known as Guest778
23:40:00 *** pleeby is now known as bleepy
23:40:48 <Eddi|zuHause> i don't understand some people... "i want a button that automatically places tram lines on every road"
23:45:30 <thingwath> maybe they simply see trams as a replacement for all road vehicles, like elrail for rail :)
23:59:26 <Ammler> how many ticks has a day?
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