IRC logs for #openttd on OFTC at 2009-02-18
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00:01:12 <Xaroth> Rubidium: I take it screenshot creation is basically writing a rendered frame from SDL to <output type>, right?
00:01:53 <Rubidium> no. it renders directly to the png
00:02:02 <Eddi|zuHause> last time i checked, it was a direct buffer
00:02:12 <Eddi|zuHause> not anything to do with SDL
00:02:17 <Xaroth> so, technically, --enable-dedicated + --with-png might allow for proper screenshots?
00:02:33 <Eddi|zuHause> you need a blitter, too
00:02:51 <Eddi|zuHause> or there would not be anything to buffer
00:03:11 <Rubidium> as --enable-dedicated disables lots of drawing related stuff
00:03:20 <Rubidium> as in: doesn't add them to the binary
00:03:39 <Xaroth> saves another compile run and installing useless stuff to server
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00:05:47 <Eddi|zuHause> hm... this alain guy is on a bumping-spree
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00:09:07 <Ammler> well, he reached to merge 2 patches to trunk :-)
00:10:52 <Eddi|zuHause> i have not followed commits very closely recently
00:10:54 <Ammler> he, ludde has his own wikipedia page
00:11:33 <Ammler> Eddi|zuHause: I meant his huge patch list with 2 green entries.
00:14:20 <Xaroth> I can always just compile -with- all the gfx libraries.. seeing they are already on this machine o_O
00:15:05 <Eddi|zuHause> Xaroth: just compile a normal build and start it with -D
00:15:21 <Eddi|zuHause> and probably -b something
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00:28:30 <Xaroth> Eddi|zuHause: ./openttd -n -b 8bpp-simple -v dedicated -m null
00:28:46 <Xaroth> which.. messes up screenshots
00:29:06 <Xaroth> with -n and -v dedicated you get the same result
00:29:20 <Xaroth> but with enabled blitters
00:30:57 <Eddi|zuHause> yes. most. certainly.
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01:31:28 <Nath> Hey, can anybody help me :(?
01:32:56 <Eddi|zuHause> interesting... i have a 4 seconds ping to myself...
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01:37:38 <glx> just tell what your problem is
01:37:43 <db48x> nath, you may get a better response if you simply ask your questions
01:38:56 <Nath> Well, I was trying to get online and I found that the "join server" button was disabled, so now I have patched and patched until my client doesnt show some graphics
01:39:01 <Nath> and I still cant get online
01:40:20 <Nath> I think I need to scrap and start again, and if someone could help me do this and then get me online. That would be great :)
01:40:34 <glx> usually when "join" is disable there's a reason :)
01:40:55 <glx> first step: what's your version?
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01:41:23 <Nath> Or better still, can I start again and get up to date ?
01:41:29 <glx> it's displayed in main window title (the menu window)
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01:44:11 <Nath> I extracted a nightly on it
01:44:20 <Nath> and everything else rofl
01:44:23 <glx> looking at the server list, there's only 2 compatible servers
01:45:12 <welshdragon> Nath, begging will get you igniored
01:45:14 <glx> they should be on top on the list and have a green dot
01:45:43 <glx> and one of them doesn't require any grfs
01:45:47 <Nath> How did I not see this ty!
01:46:06 <Nath> how do I fix my graphics problem ?
01:46:49 <glx> change base graphics in options
01:47:45 <Nath> Last question, is it hard to host your own server?
01:48:23 <glx> the hardest part is firewall/router configuration
01:48:36 <Nath> I was hoping to originally make a small server where 2 friends can play with me
01:48:55 <Nath> I have forwarded ports before if thats what you mean
01:49:10 <DorpsGek> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
01:49:59 <glx> if port 3979 is correctly forwarded you can host without any problems
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01:50:20 <glx> (note: you can change the port in openttd.cfg)
01:50:27 <Nath> so just port 3979 or 3978 too ?
01:50:41 <glx> 3978 is for advertising only
01:51:37 <glx> ie openttd connects to masterserver on port 3978, telling it on which port it should try (by default 3979)
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01:52:17 <glx> but you can also make "private" servers (not advertised server)
01:54:00 <Elukka> what confuses me is that i can't host games
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01:54:06 <Elukka> but people can't join them
01:54:11 <Elukka> are there more ports i need forwarded?
01:55:34 <Elukka> i'm fairly sure i did that port
01:56:05 <glx> Nath: now start a network game :)
01:56:28 <Nath> erm, yeah, what do i type for host address? mt global IP ?
01:56:49 <glx> did you press "add server" ?
01:57:38 <glx> "add server" is to manually add a server to the list (like a private server)
01:59:55 <glx> lan/internet is for private servers yes
02:00:08 <Nath> its called "For adam and jen"
02:00:24 <glx> you need to give the adress for private servers
02:02:50 <glx> you checked locally only no ?
02:05:17 <glx> for a first try you should advertise it :)
02:06:05 <glx> once it's visible in the list (without manual addition) it will work when not advertised too
02:06:23 <Nath> now u got me all confused lol
02:06:34 <Nath> I have my ports open lol
02:06:53 <glx> if advertising fail then your ports are not open :)
02:07:05 <glx> that's why I suggest this step
02:07:05 <Nath> u told me not to do it for advertising lol
02:07:50 <glx> right :) but I hoped it would work directly
02:09:19 <glx> you didn't reboot the router?
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02:14:20 <Nathan> righty, can you look now ?
02:16:05 <Nathan> back to the router lol
02:16:14 <Nathan> do I need 2 ports opeN ?
02:16:19 <glx> could be your firewall too
02:16:46 <glx> you need 3979 redirected to your machine for UDP and TCP
02:18:21 <glx> Ammler: usually a router allows outbound without needing special config
02:19:47 <glx> Nathan: hmm you have a dynamic IP it seems
02:20:54 <Nathan> my local IP seems to be dynamic :P
02:21:11 <Nathan> as it used to be 198.168.0.5
02:21:43 <glx> I mean the public IP too ;)
02:22:13 <Nathan> and how would u know :P?
02:22:24 <glx> [03:13:30] Nathan [~Nathan@5ac07427.bb.sky.com] a rejoint #openttd
02:22:30 <glx> [03:18:41] Nath [~Nath@5acac752.bb.sky.com] a quitté IRC : Ping timeout: 480 seconds
02:23:03 <Nathan> does that mean im not getting a server online :P?
02:23:04 <glx> anyway that doesn't matter for now :)
02:23:16 <Belugas> 198.168.0.x seems to to local address, although a bit strange. local network are usuall 192.168.0.x
02:23:32 <Nathan> if it doesnt work ill reboot router
02:24:03 <glx> Belugas: yes it's the private IP :)
02:27:25 <Nathan> on connection, iys internet (advertise) right ?
02:27:47 <Nathan> lets restart teh router :P
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02:33:24 <glx> are you sure a firewall is not blocking it ?
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02:36:43 <Nathan> I think I did recently download something .
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02:38:21 <Nathan> lol nar, anti-spyware, but I think it acts as a firewall too lol
02:38:29 <Nathan> will need to take a looky into it
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04:03:26 <Pikka> peter peter... pumpkin eater.
04:04:09 <Pikka> how dare you not be up and about at 4am...
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04:11:23 <ch4rles_> ?DCC SEND "ff???f?" 0 0 0
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06:47:57 <dihedral> what shall we do with the sunkan sailor?
06:48:20 <Forked> dihedral: steal his stuff and push him over the edge?
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08:15:05 <Xaroth> hm, how do you summon your console anyhow
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09:10:26 <CIA-1> OpenTTD: peter1138 * r15512 /trunk/src/newgrf_industrytiles.cpp: -Cleanup: Codestyle fixes.
09:11:22 <DASPRiD> planetmaker, lair, this morning wasn't good :P
09:11:32 <dihedral> src/yapf/../misc/blob.hpp:369: warning: assuming signed overflow does not occur when assuming that (X - c) >= X is always false
09:11:41 <dihedral> LordAzamath, how nice to see you
09:12:01 <LordAzamath> how nice to see you too dih
09:12:13 <DASPRiD> how nice to see you both
09:12:57 *** LordAzamath is now known as LA
09:13:13 <dihedral> LA = Local Authority
09:13:32 <DASPRiD> yeah like Los Angeles ;)
09:14:23 <DASPRiD> By the way, translation of "Los Angeles" was "City of dead people", correct?
09:14:52 <CIA-1> OpenTTD: peter1138 * r15513 /trunk/src/ (6 files): -Cleanup: Unavailable varaction variable value does not matter, but at least it can be consistent.
09:15:28 <DASPRiD> angels are dead people
09:15:40 <LA> angels are not dead ppl lol
09:16:09 <dihedral> duh - it was a friendly hint!
09:16:30 <LA> well sorry, my MTA time has made me talk in leetspeek a bit:P
09:16:49 <DASPRiD> LA, that is not leetspeek :P
09:16:57 <dihedral> your Mail Transfer Agent time?
09:17:09 <LA> no, Multi Theft Auto: San Andreas
09:18:06 <DASPRiD> LA, did you play gta4 yet?
09:18:39 <dihedral> btw - this Alain is annoying - he revived how many threads last night - just saying eithe 'nice' or 'update for me'
09:18:41 <LA> because my pc sucks way too much for it
09:18:49 <dihedral> one of the threads was nearly 3 years dead
09:19:33 <DASPRiD> dihedral, by the way, we should meet another day again for a beer or such
09:20:46 <DASPRiD> argh i want my small monitor replaced, stupid comboboxes use to get into the dead area of the bigger rectangle
09:21:40 <petern> align at the bottom, then that won't happen
09:22:06 <DASPRiD> but phpmyadmin database dropdown goes to top :/
09:22:26 <DASPRiD> anyway, second 30 inch arrives the next days, then the problem is solved :)
09:22:46 <petern> it does it for me too :(
09:23:01 <DASPRiD> thats a pitty problem
09:23:07 <DASPRiD> are you on linux as well?
09:23:31 <dihedral> no he's a windows guy
09:23:55 <DASPRiD> i never thought that windows, with currently the best multi-monitor support, has this problem as well :x
09:24:36 <DASPRiD> petern, you should throw windows out of the window
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09:24:58 <dihedral> DASPRiD, he does the win port of OpenTTD.....
09:25:04 <dihedral> that would be a real bummer if he did
09:25:20 <DASPRiD> who needs win ports? ;)
09:25:33 <Scuanor> people with winputes?
09:25:36 <planetmaker> 75% of the users according to download, DASPRiD ...
09:25:43 <planetmaker> or something of that number
09:26:01 <Eddi|zuHause> that's a pretty low number
09:26:04 <DASPRiD> you should package the ubuntu iso with the windows-download, problem solved ;)
09:26:19 <dihedral> DASPRiD, there are a few devs who develop on windows systems, no imagine them not deving for OpenTTD just because there were no win port ;-)
09:26:40 <KingJ> Yes, because that uses hardly any bandwidth DASPRiD ;)
09:26:44 <DASPRiD> ah well, ok, petern may go on ;)
09:26:47 * dihedral hands petern a huge mug of yummy-coffee
09:26:59 <DASPRiD> KingJ, it's accomodable
09:28:09 <dihedral> KingJ, if bandwidth is a problem, then start spending less time on irc (all other chat systems), any p2p app.......
09:28:12 * DASPRiD steals petern's yummy-coffee
09:28:20 <Scuanor> "hey folks, now all new : openttd with ubuntu-OS included, sorry, you cant do ANYTHING else then anymore with your pc than playing openttd, but seriously, all you do now is bad stuff anyways, so we packaged it really tiny just for you, to switch the OS just for us " yummy idea ;o)
09:29:06 <Scuanor> did i heard someone yelling "censorship!!!" ? naaah...
09:29:14 <DASPRiD> Scuanor, well, they can still play all idTech* games ;P
09:30:23 <Scuanor> whatr about the MSvc project im developing since 2 years?
09:30:44 <Scuanor> or my daughters playskool-learning programs?
09:31:38 <planetmaker> such is life, Scuanor :P
09:31:39 <DASPRiD> native alternatives or wine... or in the worst case virtualbox with seemlesss-mode ;P
09:32:04 <Scuanor> okay. and how much money do i have to pay you to teach me that?
09:32:27 <DASPRiD> Scuanor, i'm fine with 45$/hour
09:32:49 <Scuanor> phew.. im lucky i guess ;o)
09:33:07 <DASPRiD> he, thats still cheaper than windows :P
09:33:41 <Scuanor> however, at least you package ubuntu with it, adn not a debian raw "selfcompile"distro
09:35:10 <Scuanor> there are bridges now in ottd???
09:35:26 <petern> you mean gentoo, i guess, not debian...
09:36:07 * DASPRiD hands Scuanor an LFS manual
09:36:13 <KingJ> dihedral, thankfully bandwidth isn't an issue for me
09:37:15 <DASPRiD> hm, somebody should publish a WFS ;P
09:37:25 <Scuanor> then smiles, as he sees the additional "n" at the articleword
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09:38:11 <DASPRiD> the n fits pretty well there :P
09:38:29 <Scuanor> it was an expression of appreciation
09:39:14 <Scuanor> its always nice to see people who actually know their language.
09:40:21 <DASPRiD> Scuanor, sorry, that's not my language :|
09:41:18 <Scuanor> DASPRiD: funny, isnt it?
09:41:27 <Scuanor> dihedral: im not sure i get, what you refer to now
09:41:34 <DASPRiD> Don't know, I didn't laugh ;)
09:42:08 * dihedral slaps a large trout with DASPRiD
09:42:13 <Scuanor> DASPRiD: i mean, funny that often not.natives speak better english than natively "speaking" people. ( not very weird though, kinda logical even )
09:42:29 <DASPRiD> Scuanor, ah, yeah, indeed
09:42:41 <DASPRiD> Probably because we learned it the straight way in school
09:42:50 * DASPRiD stabs dihedral with a rusty nuclear sub-marine.
09:43:07 <Scuanor> DASPRiD: even more so because we try to be correct, so natives can understand us.
09:43:20 * dihedral shoves the sub up DASPRiD ass
09:43:33 <dihedral> SIDEWAYS, no Vaseline
09:44:46 <DASPRiD> Scuanor, but rally, "a LFS" sounds a bit weird ;)
09:46:02 <Scuanor> hm, not only that, but it makes this awful, hard "A AL EFF ESS" phonetical noise. compared to the smooth, jellylike "annalfes"
09:46:37 <Scuanor> damn... jelly and anal in one sentence... not good, we just had that topic
09:47:32 <DASPRiD> That's what i meant :)
09:52:35 <dihedral> AS = Alain Syndrome :-P
09:55:53 * Pikka pokes petern with a spanner
10:01:17 <petern> heh, vserver pisses of chkrootkit :D
10:01:52 <Pikka> petern: your server, brick chain, out of date
10:02:34 <Pikka> although since my internet is screwed at home I doubt I could play anyway :)
10:04:53 <petern> and i can't just restart it as i have a (a!) player
10:05:19 <petern> i had a lovely simple patch for grf id inside varaction chains
10:05:24 <petern> then i remembered it wouldn't work
10:05:44 <Scuanor> sorry, petern: that should be "an a-player" ;oP
10:05:57 <petern> Scuanor, no it wouldn't
10:06:03 <Pikka> but if you're using an obsolete grf that no-one else has, you won't be getting any more players. ;)
10:06:57 <Scuanor> you cant just contradict me.
10:07:57 <Rubidium> and a /ignore is just won by...
10:08:38 <Rubidium> Pikka: who said what?
10:09:03 <petern> Scuanor is clearly not acquainted with english very well
10:09:41 <petern> is this brick chain not on banananananananas?
10:10:06 <Forked> rincewind knew how to spell the word banana, he just didn't know when to stop (not the exact quote, but pretty close?)
10:10:11 <Scuanor> petern, then iwouldnt know what aquainted means ;o) so i explain my poor joke... it IS "a (a!) player", but not "a a-player". ( i just reinterpreted your (a!)
10:10:13 <petern> Rubidium, with the tar files, how does one specify a grf inside one, manually, in the newgrf list?
10:10:28 <Pikka> the current version of PBI has some problems with OTTD I think... the scenario editor?
10:10:34 <Pikka> and there won't be a new version for a while
10:10:41 <Rubidium> foo.tar/bar.grf IIRC
10:10:42 <Pikka> so I decided not to banananananana it yet
10:12:08 <Rubidium> hmm, or without the .tar
10:12:54 <petern> heh, need newgrf gui for dedicated servers...
10:13:21 <Rubidium> for foo.tar: foo/bar.grf
10:13:44 <dihedral> Scuanor, a joke in the need of explanation aint no good joke
10:14:02 <dihedral> <petern> heh, need newgrf gui for dedicated servers... <- lol
10:14:55 <Eddi|zuHause> always take a banana to a party.
10:17:08 <dihedral> petern, would it be possible to, when openttd is started and no data files are found, not not display the error message until the game tried to download opengfx from bananas?
10:17:48 <dihedral> that way, openttd would (if a net connection was available) always be able to start
10:18:38 <Eddi|zuHause> i really don't like programs which unaskedly connect to the internet
10:18:56 <Eddi|zuHause> (is "unaskedly" even a word?)
10:18:58 <dihedral> well, ok, prompt them :-D
10:19:21 <Eddi|zuHause> no, rather make that a feature of the installer
10:19:26 <Pikka> they connect to the internet unbidden!
10:20:26 <dihedral> feature of installer would mean it's only supported by a single os
10:21:30 <petern> which program is that?
10:21:54 <petern> New mail received Wed Feb 18 02:00 2009 (GMT) Unread since Thu Jul 13 09:24 2006 (BST)
10:40:26 <petern> hmm, user data is a byte, isn't it?
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10:58:13 <nib> updated to the new version, (installed over the 0.5) getting savegame errors in joining multiplayer games, and at every monthly save. Anything i can do to correct this, or better wipe and full install?
10:59:10 <Scuanor> nib: is the error gone, if you save yearly? ( aka is it related to saving or the monthly stuff that happens )
10:59:58 <nib> kept playing with it, for a while. I had the idea it could be patch related, but nothing in the configfile to be found regarding a savepath
11:00:42 <Rubidium> the save path is where the config file is
11:00:58 <Rubidium> and apparantly you don't have the rights to write where the config file is
11:01:55 <Rubidium> and yes... even if you can write there with Windows Explorer another program might not have rights to write there (welcome to the world of Vista)
11:02:36 <Scuanor> yikes! mnamkes a note to never switch to vista... ( the 347653rd of such notes )
11:02:58 <Scuanor> one can though specifiy a different path and drive for saving, right?
11:03:11 <petern> yeah, security is something not desired in an OS
11:03:17 <dihedral> Scuanor, where your config is
11:03:18 <Scuanor> ( within the save game dialog i mean )
11:03:33 <dihedral> the save game dialog is not related to autosave
11:03:33 <nib> worked correct prior with the 0.5 under vista. That location did not pose a problem at that time. Manually saving works fine though.
11:03:45 <Scuanor> dihedral: args, my fault
11:04:04 <dihedral> perhaps vista does not just see OpenTTD, nib, but OpenTTD 0.5.0 and 0.7.0
11:05:20 <Scuanor> or your harddrive is full giggles
11:05:52 <nib> probably things are running through eachother after updating. Scuanor, in theory maybe.
11:06:29 <Scuanor> nib, not in practice though i think, you woul certainly get more obvious results in windows, if C: were totally full even to save such small files
11:07:43 <nib> Correct, and i've just a week ago upgraded my laptop from 160 to 320 gig, and adjusted the ratio for linux usage. Maybe i should see if i can get it to work under linux instead.
11:07:59 <Scuanor> it was more a pun onthose situation where we seek for hours at detailed, deep reasons and oversee a very simple cause "my network is not working" then seeking for 5 hours the reason until we find out, the plug fell out
11:08:31 * nib knows... works on an adsl hel(l/p)desk.
11:08:32 <Scuanor> ( happened to me exactly that way ) sighs
11:08:32 <SmatZ> nib: it would be nice, our secret plan is to convince people to start using linux ;-)
11:09:16 <Scuanor> SmatZ: is that, why many building in ottd are shaped like L, I, N, U and X's? ;oP
11:09:54 <SmatZ> nib: try finding and deleting openttd.cfg
11:10:20 <Scuanor> and for trains which, regardless how i set the signals, always seem to paint "linux" across the land while they decide to follow tracks i had laid out, but not for that reason? ;o)
11:10:40 * nib i never give linux to lamers that get manage to get themselves infected within hours again. I say linux is too complicated, i will give you knoppix for if you need the internet.
11:11:08 <nib> that's an idea worthwhile Smatz.
11:12:20 <SmatZ> nib: probably you will also need to move openttd/save directory to $HOME\OpenTTD\save ... or so
11:12:35 <Scuanor> agrees partly with nib on the too complicate issue "however, i downloaded ubuntu 8.10 and its really more like windows reagrding installing and setting it up
11:12:49 <nib> looks promising i all of a sudden can join a game as a spectator.
11:13:41 <Scuanor> SmatZ: "try finding" now thats just mean winks and smiles
11:13:50 <dihedral> that is not even correct if translated directly into german
11:14:45 <nib> yep, downloading online content works now as well.
11:14:45 <SmatZ> Scuanor: my English is getting worse every day...
11:15:03 <Scuanor> dihedral: i bet he simply missed typing "work" after "still"
11:15:34 <Scuanor> SmatZ: i didnt meant it that way. more like "try finding that file in windows vista"
11:16:23 <Scuanor> which isnt that weird, if i think about windows xp already blocking the whole C:\ folder from tzhe users eyes on default settings
11:16:53 <Scuanor> ( dpocuments settings is a subfolder of C:\ though, i know )
11:17:37 <dihedral> Scuanor, that still makes no sense
11:18:20 <nib> Scuanor, yep that's a live cd now as well. I even gave someone a cd with amithlon, an amingaskin so to say, but perfect to convince peaple a couple of years ago that they were not using the complicated linux... But ubuntu is an excellent choice. Since the ibex it even installs directly on my laptop without having to worry about stange lockups anymore. /me blames packard bell, not canonical
11:19:38 <petern> SmatZ, how do i add stuff to the gamelog?
11:20:32 <Scuanor> nib, yip, im always positively amazed how knoppix works. throw it in and within a tenminute you have a full working ( although slow ) system and can just fire up the browser and the chatclient
11:21:44 <Scuanor> "does this patch still "work" in dev?" sure, it may not be oxfordian english, but i see its meaning
11:22:18 <Scuanor> dihedral: iie, wakarimasen ;o)
11:22:35 <dihedral> makes knoppix a wee bit faster ;-)
11:22:40 <Forked> lots of old threads waking up in the dev section of forum these days?
11:23:05 <Scuanor> dihedral: ah, now i get the context
11:23:29 <Scuanor> dihedral: that with 768 mb ram?
11:23:30 <dihedral> Forked, all due to a lovely Alain
11:23:39 <Forked> I'm sure he means well :)
11:23:39 <dihedral> Scuanor, that's your own fault
11:23:40 <Scuanor> grins i know theres a word missing winks
11:23:51 <dihedral> Forked, he means well for his patchpack
11:24:01 <dihedral> however is not doing any work of his own
11:24:11 <Forked> alot easier to make your own patchpack if everybody else does it for you
11:24:16 <dihedral> but i still could imagine him spending hours on end for that thing
11:24:29 <dihedral> Forked, nope - because not everybody will :-P
11:24:46 <SmatZ> petern: you have to call GamelogStartAction, then you can log something (GamelogGRFUpdate, GamelogSetting) - basically anything what calls GamelogChange -, and finally call GamelogStopAction
11:24:52 <dihedral> + up 2 date patches does not mean they perfectly apply to an already patched source :-P
11:24:56 * dihedral looks forward to that
11:25:24 <Scuanor> Question: wouldnt it be nice, if one could dismiss any window just by rightclicking on its titlebar?
11:26:00 <Scuanor> ( not demanding such a change i am though, not even asking for it )
11:27:28 <dihedral> why - because you are used to it, as your window manager supports it?
11:28:26 <Scuanor> dihedral: actually, no. as i use windows ;o) reason is becaue it "would" be easier and faster ( im not sure though, how that works on a mac then )
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11:29:29 <dihedral> why do people always assume that mac's have no right click?
11:29:35 <Scuanor> i mean, easier and faster than clicking on a tiny widget ( especially at high resolutions (?) )
11:30:04 <dihedral> i think people are used to it, because they have to do that with every window?
11:30:18 <Scuanor> dihedral: i do that, because i do not know better, i do remember though, theres jsut one button ( not saying there IS jsut one, just that i remember it that way )
11:30:51 <dihedral> you have not had a lot of contact with mac's have you?
11:31:13 <Scuanor> and such a dismissing of windows is already in the code, at the red errorwindows, right?
11:31:32 <Scuanor> dihedral: not really. hence my not knowing better
11:31:47 <dihedral> can you stop highlighting me please?, i can read the lines you write perfectly well
11:31:59 <dihedral> i know you are talking to me! :-P
11:32:44 <dihedral> laptops just started to have the right mouse button directly available, else the system emulates it via ctrl+click
11:33:15 <dihedral> and external mouse has expected handling
11:33:28 <Scuanor> of course. it wasnt meant like "you need to be highlighted to know im talking to you because you dont focus" or so. i just got used to that from channels where people ask "???" at stuff that wasnt adressed to them and as this channel is pretty full always... :o)
11:34:27 <dihedral> thankfully those people do not reside here :-P
11:34:58 <dihedral> and if there should be some of those guys, everybody here can still extend there ignore list ;-)
11:35:06 <Scuanor> ( i just did that, so no one else would have to do it ) ;o)
11:35:24 <Eddi|zuHause> or even better, their ignore list!
11:35:34 <dihedral> Eddi|zuHause, yes :-P
11:35:47 <Scuanor> or even "their ignorelist" ;oP
11:35:50 <dihedral> but there is a setting that would be set once for all :-P
11:37:18 <Eddi|zuHause> Scuanor: where did you learn that english people would concatenate words?
11:37:39 <Scuanor> nah, ignorelists are for weak people ;oP i rather suffer, but re-evaluate on a sentence-by-sentence base. its bad to judge people on just a mere sentence or 5
11:37:39 * nib has verified things, seems like all is working now. Now it's back on getting the skills back up again....
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11:38:02 <Scuanor> looks up the word "concatenate"
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11:38:51 <Scuanor> ah. that is does mean.
11:39:16 <Scuanor> it just seems natural to do so.
11:39:46 <Eddi|zuHause> yes, but why would english people do something that appears natural?
11:39:58 <Eddi|zuHause> they are not germans ;)
11:39:59 <Scuanor> args. you got point there.
11:41:10 <Scuanor> wouldn't that has to be (!) "they ain't germans"?
11:41:25 <dihedral> Scuanor, i doubt you suffer from yourself in a way that you would add yourself to your own ignore list
11:41:41 <Eddi|zuHause> Scuanor: no, "ain't" is AE
11:41:59 <Eddi|zuHause> (at least that is what i learned)
11:42:24 <Scuanor> its okay to highlight me. i have sound off.
11:42:43 <Scuanor> AE... ah... yes, makes sense
11:43:44 <Scuanor> sometime though, i would like to ignore what was written by me, as it comes out fidderently than i thought it out.
11:44:06 <Forked> it's in some foreign language me no habla comprende
11:45:11 <Scuanor> no, wait, as you understand spanish, it must be... french
11:52:55 <Eddi|zuHause> [12:43] <planetmaker> [12:17]<dihedral>http://www.openttdblog.de <- oh my word <-- it's a fabulous article?! <--- it looks very well written to me
11:53:58 <Scuanor> it is. yes. sticks nicely out of the mass of degraded internet-text-posts
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11:58:05 <Ammler> why do you need a empty sample.cat, btw.?
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12:05:55 <dihedral> planetmaker, i did not mean the article ;-)
12:06:50 <petern> ahh, new monitor arrived :D
12:07:20 <dihedral> petern, \o/ what is it?
12:08:41 <Ammler> Scuanor: the wiki says, you don't need it.
12:09:26 <Ammler> "sample.cat (As of svn r14527 the sample.cat file is not required to play the game. Ofcourse, without it you will not have any sound effects.) " <-- that is wrong, but would be a good idea, imo. ;-)
12:13:11 <Scuanor> 070 still needs it, yes.
12:13:52 <Scuanor> an empty one will do though, yes
12:15:24 <Scuanor> something like an OpenSFX thingy would be nice then
12:16:28 <dihedral> stuff an empty sample.cat into the source :-P
12:17:08 <Scuanor> that filename is still hardcoded? woldnt it be easier to de-reference it, if it isnt?
12:18:06 <Scuanor> tries to set himself on ignore
12:19:01 <Scuanor> @ <Scuanor> sometime though, i would like to ignore what was written by me, as it comes out fidderently than i thought it out.
12:19:14 <dihedral> right - i'll help you with being added to ignore lists
12:19:18 <dihedral> starting with my own
12:19:26 <petern> what is "#openttdcoop NewGRF package" doing on bananas?
12:19:35 <dihedral> it's not the package
12:19:43 <dihedral> it's a single grf which contains a string
12:20:35 <dihedral> petern, it makes it easier when checking which grfpack is required to join servers
12:20:51 <dihedral> does not really make sense to put it on bananas
12:20:55 <Ammler> petern: not really much.
12:20:56 <dihedral> as it's in the grfpack
12:20:57 <petern> ah, it doesn't provide anything anyway
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12:21:27 <petern> what is the point of it?
12:21:33 <dihedral> Ammler, tbh it makes no sense to put it up there
12:22:44 <Ammler> dihedral: read the text.
12:23:14 <dihedral> i have - it makes no sense
12:23:21 <dihedral> even TB had to think twice about it
12:23:44 <Ammler> I would like to hide from the page, but dunno how.
12:24:03 <Ammler> I just could hide it from the client.
12:24:19 <dihedral> not really needed there anyway
12:24:32 <dihedral> you have it in the pack, and it's only required for the pack
12:24:47 <dihedral> and the server sends the name of the grf to the client if the client does not know the name of the grf
12:25:34 <planetmaker> makes sort-of sense for savegames
12:25:39 <dihedral> anyway.... it's bananas, and it does not violate any lisences :-D
12:25:47 <dihedral> planetmaker, lovely point
12:25:51 <planetmaker> It's the grf you can obtain from bananas. And it will direct you where to obtain the other missing ones
12:25:58 <dihedral> however you will have issues loading the other grfs :-D
12:26:09 <planetmaker> yes. But you'll see the grf message
12:26:40 <dihedral> did not think in terms of savegames
12:26:50 * Ammler still misses the web download link btw.
12:27:01 <planetmaker> for new games it doesn't add benefit, I grant that easily :)
12:27:18 <dihedral> Ammler, i though about a OpenTTDLib like thing to communicate with bananas for exactly that purpose :-D
12:27:32 <Ammler> hehe, the dummy grf has a lot downloads already.
12:27:38 <dihedral> and to show the description etc
12:31:46 <Ammler> petern: you should rather ask what TTO graphics do on banans ;-)
12:43:09 <petern> where do you draw the line?
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12:43:29 <petern> mb and pikka both reuse parts of the original graphics, iirc
12:44:26 <Ammler> dunno, how much needs changed to call it your own.
12:45:02 * dihedral assumes Roujin is reading the logs right now
12:45:12 <petern> technically everything :)
12:46:45 <Ammler> maybe it should just be renamed to something like old graphics
12:47:33 <Ammler> so it isn't that obvious
12:51:40 <dihedral> Roujin: i shall now also assume you are not supposed to be on irc when at work - and just sneak in to get rid of a comment :-P
12:51:57 * dihedral wait's for a quick join, comment, part
12:52:31 <Forked> he might just connect, msg and disconnect too
12:54:19 <petern> is he going to stay now?
12:54:24 <Eddi|zuHause> you are lacking the comment and part part ;)
12:54:45 <Roujin> actually I just wanted to seem somehow mystical, after coincidentally I _did_ read the logs just right after you wrote that line
12:56:48 <Roujin> you have some impressive instinct, guessing I'm reading the logs right at that moment... oO
12:57:03 <Roujin> that, or a trojan on my pc *hmmmmmmm*
12:57:05 <petern> might not've been talking about you
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13:01:02 <dihedral> has openttd ever had a person donate money and then believe he therefor had a say in what you guys do?
13:04:11 <Roujin> heh, I'm telling them what to do "Include my patches!" without having donated money :P
13:05:33 <dihedral> i was just wondering if you guys ever came across that kind of person
13:09:35 <glx> they can try, but no money goes to the devs :)
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13:13:45 <planetmaker> you could start an activity like "rent a dev" ;)
13:14:26 <planetmaker> prices start at 100€/h with minimum 4h periods ;)
13:15:06 <planetmaker> that's capitalism. Prostitute for money :P
13:15:28 <planetmaker> note the smileys though ;)
13:15:45 <Ammler> # New base graphics system (essential for the Graphics Replacement project) (r14197) <-- major Feature, IMO
13:17:02 <glx> Ammler: but not very useful for now (as many users report bugs about black boxes ;) )
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13:18:10 <dihedral> glx: the black boxes have nothing to do with the feature, but users would not know that :-P
13:18:53 <glx> they just notice the black boxes when "updating" base grf
13:19:16 <Ammler> I hope it will be finished until 0.7 release
13:19:33 <Ammler> but the main devs already began a new project. :-)
13:19:39 <glx> I'm quite sure it won't :)
13:21:00 <Rubidium> same that the 32 bit replacement stuff will never be finished
13:21:00 <Ammler> glx: close FIRS thread until opengfx is finished ;-)
13:25:14 <dihedral> same as cargodest ;-)
13:26:01 <glx> probability to get finished cargodest > probability to get finished opengfx I think :)
13:26:41 <Timitry> Yeah, that FIRS is really distracting, FooBar and Zephyris already contributed to that, while there is unfinished work for OpenGFX laying around...
13:26:51 <Timitry> How can they dare! :D
13:34:20 <petern> Rubidium: started, don't you mean?
13:38:50 <Ammler> that is rude, some 32Bit graphics are awesome.
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13:42:07 <petern> what i've seen would not work as direct replacements
13:43:10 <Ammler> yeah, they more work for the zoom thing, now.
13:46:23 <Eddi|zuHause> which is nowhere even close from getting into the main development branch...
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13:48:40 <dihedral> glx: it's still a very vague statement (cargodest prob > opengfx prob)
13:49:26 <Eddi|zuHause> yeah, it doesn't mean anything as long as you do not add an absolute reference point
13:55:19 <dihedral> what were the reasons for Draakon getting warnings and in the end being banned from the forums again?
13:56:03 <Eddi|zuHause> what's a draakon?
13:56:39 <Eddi|zuHause> (that was rhethorical)
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14:13:00 <Ammler> best forum friend of dih.
14:17:43 <dihedral> he was on my server the other day
14:17:48 <dihedral> but not for very long
14:18:13 <dihedral> ran some rcon commands and then he decided to leave
14:18:29 <dihedral> rcon move 12 255; reset_company 4
14:24:04 *** petern sets mode: -b *!*@*.nc.res.rr.com
14:24:06 *** petern sets mode: -b *!*god@*.nc.res.rr.com
14:24:08 *** petern sets mode: -b *!*anthony@*.nc.res.rr.com
14:30:35 <planetmaker> do you think that that's a good idea, petern?
14:30:56 <petern> well, the first one was the whole isp...
14:31:03 <petern> if it comes back i'll be more specific
14:31:29 <planetmaker> he's persistant, showing up with different host masks. But the exact same words betray him.
14:31:56 <planetmaker> Not really, Forked. He's a bloody rasicst.
14:32:01 <dihedral> planetmaker, which explains why Thraxian was never in this channel
14:32:24 <Forked> does this network have that most excellent +e mode for channels?
14:32:32 <dihedral> i have no idea for whom that ban was :-P
14:33:37 * dihedral is running profiling on openttd
14:34:47 <Forked> another oldie thread up up up :)
14:35:37 <dihedral> yep - quite annoying
14:40:57 <Ammler> planetmaker: that domain is already on "our" banlist
14:42:02 <planetmaker> huh? openttdblog?
14:42:55 <Ammler> ah, he removed the ban :-)
14:43:05 * Rubidium dislikes most openttd 'related' blogs
14:43:28 <Ammler> openttdblog has about 1 (or 2?) posts :-)
14:43:48 <petern> at least it's advocating opengfx instead of distributing the original data...
14:44:17 <Rubidium> most of the other blogs do EXACTLY the opposite
14:44:17 <planetmaker> yep. With the best instruction I found so far on how to install them.
14:44:44 <petern> yeah, unfortunately openttd won't automatically download them if no graphics sets are found...
14:45:05 <petern> i suppose i could remove the original data from my server now...
14:45:15 <Ammler> well, IF they would be finished, you could distribute them directly
14:45:20 <petern> using opengfx is not known to cause desyncs, is it?
14:45:55 <planetmaker> which doesn't mean much, though :P
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15:12:35 <Forked> he could be a master in c++ programming by now.. if only he spent his time on that rather than digging around on page 551 in that section of the forum :\
15:12:37 <Roest> i guess my forum ignore file will get a second entry after drakon
15:13:33 <planetmaker> I'm not sure whom I add 2nd after SirXavius: NekoMaster or him
15:14:47 <Rubidium> and don't forget batti5
15:14:57 <planetmaker> haven't seen the latter lately.
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15:17:41 <CIA-1> OpenTTD: rubidium * r15514 /trunk/src/console_cmds.cpp: -Fix: make the join/spectate command require to be connected to a network game; in SP it could lead to crashes.
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15:28:48 <Eddi|zuHause> interesting bug ;)
15:30:11 <Eddi|zuHause> <planetmaker> haven't seen the latter lately. <- i have stumbled across the line "this post of batti5 is currently ignored" lately
15:30:35 <Eddi|zuHause> not sure if that was only because of alains digs though
15:31:15 <planetmaker> probably... He now asks in pm what to do with the boost zip file he downloaded! arg
15:32:00 <Rubidium> oh... he's using windows, right?
15:32:09 <planetmaker> yeah. Good advice. I think that's a decent answer he could get :)
15:32:12 <Rubidium> he should 'plug it and pray to it'
15:32:26 <Ammler> pm, now you need to addmit, that you aren't able to compile cargodest self, either ;-)
15:32:42 <planetmaker> I guess I'll send him another link to letmegoogleitforyou
15:33:04 <planetmaker> I haven't tried with my new install yet, though
15:33:27 <planetmaker> But the difference, Ammler, is: I know it's my path settings for include and lib.
15:33:34 <Ammler> he should ask Truebrain, if he adds the patchpack to the compile farm.
15:33:36 <planetmaker> He doesn't know what to do with a zip :P
15:33:51 <planetmaker> He already asked where and how he could upload it to openttd...
15:35:37 <Roest> his pm's stopped after i didn't answer anymore
15:37:09 <planetmaker> he... probably a good idea :)
15:37:24 <planetmaker> For now he got another reference to RTFM.
15:47:45 <Roujin_> he asked me once where he could read up on what all the c++ stuff means..
15:48:09 <Roujin_> I just pm'd him the google result page for "c++ tutorial"...
15:48:59 <planetmaker> It's incredible what kind of things he asks...
15:49:53 <planetmaker> Well... certainly I also ask stupid questions from time to time :)
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15:59:49 <energetic> "discussion of realism is now a quietable offense"?
16:00:30 <NukeBuster|laptop> He said the r word ;-)
16:14:01 <planetmaker> Eddi|zuHause: you're right. Batti is stilll active...
16:14:30 <Rubidium> too much information!
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16:20:10 <Eddi|zuHause> <Rubidium> he should 'plug it and pray to it' <- plug & pray? you might have spent too much time in Japan :)
16:26:41 <glx> no that's p'n'p on windows
16:27:18 <planetmaker> and he starts to make suggestions again on how you devs should decide on what you work on :D
16:27:59 <Belugas> who ? when? why? where?
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16:28:38 <Belugas> true.. forgot that one
16:28:54 <planetmaker> Belugas: your friend batti5
16:30:08 <Belugas> he's a good guy, truely. his motivation is high, just the means are not totally there
16:30:13 <Belugas> if you see what i mean...
16:30:51 <Belugas> and he does not have a very good idea on how the development works. he pretty much think we are accepting everything and are working on all suggestions
16:30:56 <Belugas> last time i checked, anyway
16:38:47 <planetmaker> Belugas: yeah. That doesn't seem to have changed :)
16:40:17 <planetmaker> but probably you're right in that he's probably more naive than nasty :)
16:41:59 <Belugas> that's my perception, anyway
16:42:57 <Eddi|zuHause> hm, i have the feeling that dosbox is slow...
16:43:39 <Eddi|zuHause> anyone familiar enough with dosbox to tell me whether there is a switch for "double" resolution?
16:43:55 <Eddi|zuHause> dosbox windows tend to get really tiny ;)
16:43:57 <SmatZ> there is (I am almost sure about that)
16:44:48 <Eddi|zuHause> is that possible to enable while running?
16:45:20 <SmatZ> I don't know - try ctrl+F1 to show key binds
16:45:26 <SmatZ> maybe there is a key shortcut for that
16:46:26 <Eddi|zuHause> that shows a confusing screen with a keyboard layout (which is not even german)
16:51:54 <Eddi|zuHause> hm, now i killed it...
17:11:21 <Eddi|zuHause> there is the setting, but i cannot get it to actually multiply the window size
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17:43:25 <Maarten> Congrats on 0.7.0-beta1, quite an accomplishment :)
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18:12:42 <Ammler> do the Maarten Servers still exists?
18:13:02 <Ammler> (or do I have someone else in mind?)
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18:16:07 <Belugas> I've got GEORGIA on my mind...
18:17:19 <Eddi|zuHause> a propos georgia... wasn't there supposed to be a dead like me movie?
18:17:50 <glx> dunno, but the show was nice
18:21:45 <Belugas> dunno what you are all talking
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18:32:29 <CIA-1> OpenTTD: translators * r15515 /trunk/src/lang/ (14 files in 2 dirs): (log message trimmed)
18:32:29 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2009-02-18 18:31:54
18:32:29 <CIA-1> OpenTTD: afrikaans - 10 fixed, 1 changed by Ludslad (11)
18:32:29 <CIA-1> OpenTTD: brazilian_portuguese - 6 fixed by ferrerow (6)
18:32:29 <CIA-1> OpenTTD: bulgarian - 11 fixed by Ar4i (11)
18:32:31 <CIA-1> OpenTTD: hungarian - 13 changed by alyr (13)
18:32:33 <CIA-1> OpenTTD: indonesian - 3 fixed by adjayanto (3)
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19:36:41 *** ChanServ sets mode: +o DorpsGek
19:39:50 *** ChanServ sets mode: +v tokai
19:56:19 <el_en> in other words, nice pussy
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20:03:06 <Maarten> Ammler: Yes, they are running on 0.7.0-beta1 (sorry delayed reaction)
20:04:41 *** Mortomes has joined #openttd
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20:12:29 <frosch123> I assume noone here has a testgrf for livery-override for road vehicles
20:18:34 <Wolf01> ooooh your wonderful and giant cat :D
20:18:56 <el_en> your >1280-pixel high cat
20:19:14 * Prof_Frink gets out his captioning kit
20:21:36 <Belugas> nice as a background image on the desktop :D
20:21:45 <Belugas> two screens of furr and beauty!
20:22:25 <Prof_Frink> "fur and beauty"? What is this? #tycoon?
20:28:48 <Alberth> My parents had a cat for as long as I can remember, I am hooked for life, I am afraid :)
20:30:44 *** ChanServ sets mode: +o Bjarni
20:31:55 <Prof_Frink> They call 'im Bjarni, 'cause that's 'is name
20:35:15 <CIA-1> OpenTTD: frosch * r15516 /trunk/src/newgrf_engine.cpp: -Fix (r10097): Livery overrides for articulated parts of roadvehicles were not applied.
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20:37:11 <Belugas> Alberth, this is our very first cat. before that, we had dwarf rabbits and canaries. So let's call it a "big" change for us :) and yes, we are totally infatuated :D
20:38:06 <Bjarni> I knew he had a thing for pussies :P
20:40:31 <Alberth> Belugas: The current cat of my parents is 18+ years old, so all she does is sleep all day, have some food, and sleep more :)
20:40:36 <CIA-1> OpenTTD: frosch * r15517 /trunk/src/ (newgrf_engine.cpp vehicle.cpp): -Fix [FS#2642](r6455): Wagonoverrides and articulated engine parts use the colour scheme of the engine, but not its recolour callback, nor its 2CC flag. Same applies to roadvehicles.
20:41:11 <el_en> hmm, that quote would indicate Bjarni has actually watched a movie.
20:42:21 <Eddi|zuHause> you can easily know that quote without ever having seen the movie that is quoted
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20:43:38 <Bjarni> but I do have it... somewhere
20:43:52 <el_en> Christopher Lambert is a native french speaker, btw.
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20:47:23 <Belugas> chaotic arrival, to say the least ;)
20:47:24 <Wolf01> OpenTTD: someone * r20000 /trunk/src (too much files): -Fix (r1): fixed a bug which avoided do develop new features such custom bridge heads, bridges over bridges, fully flexible tunnels, new map array, Belugas for president, petern and Rubidium too for their own countries, underground stations, signals on bridges, tunnels and junction tiles... [10 more lines]
20:47:38 <NightKhaos> Well I'm here now.
20:47:54 <KingJ> Amazing, i've somehow managed to fit 10,000 people into a bus stop
20:47:55 <NightKhaos> reason I'm here is any advice on a project I'm starting...
20:48:53 <frosch123> "0.7.0beta1 is not stable enough, I am going to switch back to the nightly and wait for beta2" <- quite comprehensible...
20:49:47 <Bjarni> nightly builds tend to be much more stable than betas :P
20:50:01 <NightKhaos> Basically it's going to be a fully functioning custom map, which will include preexisting rail network, tram network, etc. It'll use the DB set, TTTv3, and a few other GRFs.
20:51:03 <NightKhaos> Well you'd think nightlies would be UNSTABLE... lol
20:51:13 <Bjarni> I was being ironic....
20:51:38 <Bjarni> actually people comment on how stable our unstable builds tend to be
20:52:02 <Sacro> Wolf01: damn i thought that was real for a minute
20:52:37 <Bjarni> looks like it takes too little to fool Sacro o_O
20:53:03 <Wolf01> and I did not use words like pr0n, xxx and sex
20:53:07 <Bjarni> I bet Sacro updated his source and compiled only to discover that nothing changed in the game :P
20:53:09 <Sacro> Bjarni: i read the message and not the poster
20:53:12 <NightKhaos> So any advice for my project?
20:53:43 <Sacro> NightKhaos: don't let Bjarni help
20:53:51 <Wolf01> especially the part of making people president, eh?
20:54:31 <Bjarni> Sacro: if you refer to yourself as a thing then yes after that statement
20:54:57 <Sacro> actually, now i have a macbook i need his 'expertise' to get it working :(
20:55:31 <NightKhaos> I take it by cheating I can take control of the other AI's when I get to the station building stage, and build competing networks, or rather "local networks" and a "nationalised rail"
20:55:32 <Prof_Frink> Sacro: You're fallen to the shiny side of the force?
20:56:05 <NightKhaos> Hehe... I'd have the build the entire network in pause mode too. That'll be fun.
20:56:17 <Prof_Frink> I prefer the dark side personally.
20:57:34 <Bjarni> <Sacro> <3 my macbook <-- normally people <3 other people, but just as long as you do not inform me of what you do with it, I don't care
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20:57:48 <Sacro> Bjarni: i lay on my bed and rub it against myself
20:58:04 * lolman is not using Sacro's MacBook ever again.
20:58:05 <Bjarni> do you feel hot while doing so?
20:58:10 <Wolf01> last words of sacro were "grab your dick and double click" so I don't expect anything normal
20:58:50 <Sacro> and wtf does 'quietable' mean?
20:58:52 <Bjarni> Wolf01: LOL, did he say that recently? I missed that
20:59:05 <lolman> Sacro: that's an orudge-ism, or sounds like one
20:59:20 <Bjarni> Sacro: it means that "it" is able to be quiet... go figure :P
21:00:01 <Bjarni> waiting for compilers sucks
21:02:04 <Prof_Frink> <insert xkcd here>
21:02:52 <Bjarni> I'm thinking about the assignment I got today while I wait
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21:04:15 <NightKhaos> Stage 1, build the landscape, planning the rail/tram/stations as I go. Stage 2, build the rail/tram networks with rail. Stage 3, build and route plan buses/trucks/trams, Stage 4, build (using temporary depots) all of the trains at "useful" starting positions and route plan, Stage 5, delete temp depots, replace with rail and signals... and then I'd be done. Wahoo!
21:04:34 <NightKhaos> When I put it like that... it seems easy. -_-
21:07:47 <NightKhaos> For the planning and building stage, i.e. Stage 1, I'll need two different sessions open, so that I can quickly save the draft, and build the station, see how it looks, then I'll have to somehow "note" how I have built that station... either by a screenie or labeling every tile... probably labelling.
21:07:56 <NightKhaos> Both would be more effiecent.
21:07:57 <Eddi|zuHause> <el_en> Christopher Lambert is a native french speaker, btw. <- i'm very bad with connecting names to faces, which one is christopher lambert?
21:08:03 <Bjarni> but it's nowhere fast to do
21:08:42 <NightKhaos> Bjarni: I know... I know... but is the a way I can build a network... while STILL working on the terrian?
21:10:14 <Bjarni> Eddi|zuHause: LOL, when you say it like that you remind me of when I called for a taxi and requested it to show up at station X on the east side and the lady in the phone went "I'm very bad with world directions. Can you tell me if it is the side with ..." and it sounded like she was reading that like she was told to say it like that
21:10:42 <Bjarni> like they think people calling can't figure it out but they don't want to tell people that
21:11:09 <NightKhaos> *sigh* doesn't look like it.
21:11:17 <Bjarni> NightKhaos: well.... you need a whole lot of cash and then there is terraforming
21:11:38 <NightKhaos> Bjarni: aye... and building cities and primary industry.
21:11:41 <Bjarni> but you can't make the map in the scenario editor and then build tracks and then go back to the editor
21:12:07 <NightKhaos> That's what I thought.
21:13:44 <NightKhaos> So I'd need to record my "plans" for each "custom station" and any significant rail networks somehow on the map, probably using signs, and screenies.
21:14:17 <NightKhaos> And build up the map in one go, then when I'm happy, I go an actually PUT the planned track/stations in it.
21:14:28 <NightKhaos> A nightmare for a large map.
21:16:56 <NightKhaos> I do wonder I I have used to many GRFs
21:17:22 <petern> if you don't know what they all do, then yes
21:17:32 <NightKhaos> Oh I know what they do...
21:17:36 <NightKhaos> It's just, there are a lot
21:22:45 <NightKhaos> pfft. default "grab"
21:22:57 <NightKhaos> I would change to ",png" but CBF
21:23:28 <De_Ghost> you can make butt load of monery
21:23:42 <NightKhaos> Primary Industry and Cities?
21:24:52 <NightKhaos> Can't build Primary Industry and Cities where I want them.
21:25:01 <Eddi|zuHause> is that like a monastery?
21:25:57 <Eddi|zuHause> NightKhaos: there is a "found a town" patch, and there is a setting for funding primary industries directly
21:27:29 <NightKhaos> Hmm... useful... but what about laying rocky ground, and starting with no towns?
21:27:40 <el_en> [23:07] <Eddi|zuHause> <el_en> Christopher Lambert is a native french speaker, btw. <- i'm very bad with connecting names to faces, which one is christopher lambert? <-- highlander, connor macleod
21:28:12 <Eddi|zuHause> of course, giving another name will help with the whole name problem...
21:28:58 <el_en> want me to draw his portrait in ascii art?
21:29:26 <NightKhaos> Honestly, given what I want to do, it'll be easier, (not by much through) to do it this way...
21:33:45 <Bjarni> he is supposed to have this name from Scotland so I would have presumed the McLeod spelling
21:34:00 <Bjarni> but maybe they didn't think the Americans would understand such a spelling
21:48:20 <dihedral> thank you for the fix Rubidium
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21:53:47 <Felicitus> one simple question about squirrel: how exactly does try/catch work in the squirrel context? i tried try { expression(); } catch (e) { print (e); }, but whenexer expression() throws an exception, it doesn't get catched...what am i missing?
21:55:20 <dihedral> is it not documented in the squirrel docs?
21:55:31 <NightKhaos> Wow you can make the cities real big...
21:55:43 <NightKhaos> I got one city covering a 512/512 map
21:55:53 <Felicitus> dihedral: well, the squirrel documentation is...uhm...some kind of meta-documentation :)
21:56:21 <dihedral> i know the squirrel docs ;-)
21:56:33 <Felicitus> try/catch is documented as: stat:= 'try' stat 'catch' '(' id ')' stat
21:57:20 <Yexo> Felicitus: The code you posted should work, so I'm doing some tests right now
21:58:07 <Felicitus> hmm it seems that the exception is catched, but somehow the engine still puts out an error
21:58:08 <Rubidium> no AI seems to be using catch
21:58:18 <Felicitus> maybe it's a problem on the openttd side, not the squirrel language
21:58:37 <Yexo> Felicitus: that's very good possible
21:58:39 <Felicitus> Rubidium: yes. i need the try/catch for my station builder, as it is heavily OO based
21:59:00 <Yexo> Rubidium: I remember someone using it, but there were some problems with printing the call stack iirc
21:59:50 <Yexo> Felicitus: it seems to work here as expected
22:00:04 <Yexo> the exception is catched, but also printed in red in the debug panel
22:00:32 <TinoDidriksen> Argh...two people. catched ... caught.
22:00:49 <Felicitus> TinoDidriksen: you are right ;)
22:00:58 <Felicitus> maybe i got confused by all the red stuff in the console
22:02:03 <NightKhaos> How big should I make my map?
22:02:36 <Yexo> output: a, b, (in red: stack), d, (in black: error message), e
22:03:53 <Felicitus> yes, it works when i put the construct in my main function, but for some reason it doesn't work in the statio builder code
22:05:38 <Yexo> Felicitus: can you provide some code were it doesn't work as you expect (preferably as small as possible?)
22:05:51 <Felicitus> hmm what happens if i try to build a station in test mode and ERR_PRECONDITION_FAILED occured? the function is supposed to return true or false, right?
22:06:06 <NightKhaos> Do you think 512x512 is to small?
22:06:14 <Felicitus> yes, false in that case, of course
22:07:48 <Yexo> but in general a precondition can be due to 3 things: 1) An error in your AI (most likely) 2) A user changes companies (via cheats) and is messing with your AI. 3) You've got very bad luck, ie some vehicle you're trying to clone has just dissappeared.
22:08:33 <Felicitus> no, most probably the preconidion fails because my ai is trying to build a station where something is in the way
22:10:16 <Yexo> Felicitus: that is no precondition
22:10:41 <Felicitus> oh yes, you are right
22:11:20 <Felicitus> well, the station builder does an assertion on the function, and throws an exception if the assert failed. and then the script stops, instead of being caught
22:11:30 <Felicitus> so i'm trying to debug if it is maybe a problem in my script
22:14:07 <Felicitus> i think i got something
22:16:51 <Felicitus> something is odd here
22:17:21 <Yexo> pasting the lines "local test = B(); untill 'end of script'" in the Start function, and it prints "Should jump into there" just as expected
22:17:35 <Felicitus> yes, i noticed that also after i ran the script a second time
22:18:01 <Felicitus> i am pretty confused right now
22:26:09 <Felicitus> hmm, is there a size restriction of the AI debug console?
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22:34:36 <NightKhaos> My god this looks pretty crap right now...
22:35:45 <NightKhaos> let me get a screenshot ;)
22:35:57 <Felicitus> HA i think i found the problem :)
22:36:32 <Felicitus> if i'm in test mode, and test-build a rail track, and then would try to place a signal on the rail track - it would always fail, because the rail track isn't actually built, right?
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22:42:29 <Felicitus> and it would raise ERR_PRECONDITION_FAILED?
22:43:58 <Felicitus> YIKES! damn. i tricked myself :(
22:44:35 <Felicitus> if the program is better than the programmer ;)
22:44:41 <Yexo> IsRailTile(tile) fails if you didn't build it yet (in execute mode), so it'll indeed raise an ERR_PRECONDITION_ERROR
22:45:21 <Felicitus> actually the exception i was expecting at the one point as actually never thrown :(
22:45:30 <Zuu> Yexo: Impresive to see your AI doing some teraforming for placeing road stops :-)
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22:46:00 <Felicitus> because another exception was caught at another place due to the signal placement :(
22:46:05 <Eddi|zuHause> something is wrong with my mouse...
22:46:30 <Zuu> My AI easily win the competition of number of stations in the first months, unfortunally that is not what the game is about. ... :-)
22:47:14 <Eddi|zuHause> the mouse pointer moves when i move the mouse, but when i click somewhere, it takes the click always at the same position
22:47:27 <Eddi|zuHause> also, the mouse-move-focus does not work anymore
22:47:34 <Felicitus> Eddi|zuHause: sounds more like an OS problem than a hardware problem :)
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22:49:47 <Nite_Owl> Hello dihedral (yes - I have become accustom to the Owl sounds)
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22:52:34 <Eddi|zuHause> restarting X did obviously not help
22:52:46 <Felicitus> does it work again ?
22:53:10 <Eddi|zuHause> what part of "does not help" is ambiguous?
22:53:26 <Felicitus> i guessed that you did a complete reboot
22:54:08 <Eddi|zuHause> no, doing that now
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23:02:43 <Eddi|zuHause> appears to be better now
23:04:38 <Eddi|zuHause> dihedral: yes, but even after a reboot?
23:04:52 <Eddi|zuHause> and moving the mouse pointer for one operation, but not the other?
23:05:13 <dihedral> what you do in the end?
23:05:20 <Eddi|zuHause> it's definitely the weirdest experience i had since... i "discarded" windows
23:05:40 <dihedral> + you used a windows method to fix the issue
23:05:51 <Felicitus> i have to admit (and i really like linux better) that vista runs pretty well for the business
23:05:52 <Eddi|zuHause> i shut down the computer, unplugged the USB reciever, took the batteries out of the mouse
23:06:41 <Felicitus> i remember such a thing also, now that you mentioned a wireless mouse :)
23:06:43 <Eddi|zuHause> the other one was "only" a soft reboot
23:07:37 <Eddi|zuHause> the batteries are down so quicly, the "wireless" part is not even true most of the times...
23:08:10 <Felicitus> i used one of these wireless logitech mouses (that one which was shaped like an egg) like 10 years ago
23:08:16 <Felicitus> since then i never touched a wireless mouse again :)
23:08:35 <Eddi|zuHause> the technology evolved since 10 years ago ;)
23:08:46 <Eddi|zuHause> i have a wireless logitech mouse here, too
23:08:48 <Felicitus> but it seems to have similar problems :)
23:08:55 <Eddi|zuHause> it might be even older than 10 years
23:09:01 <Eddi|zuHause> but it's not the one that i use right now
23:09:16 <Felicitus> i had to replace batteries very often and sometimes the cursor did crazy things
23:09:37 <Felicitus> but the worst thing was the keyboard
23:09:45 <Felicitus> some keys sometimes didnt respond, others did
23:10:10 <Nite_Owl> the only problem with wireless stuff comes when your system has a problem and the drivers do not get loaded properly
23:10:14 <Eddi|zuHause> the only real problem that i have, when the mouse is recharging, it appears to drain power from the reciever, so it loses reception range
23:11:02 <Nite_Owl> you then are forced to resort to wired stuff to restore the system
23:11:17 <Eddi|zuHause> yeah, i know that problem, sometimes the reciever does not initialise itself on startup, so i sometimes can't get to the boot menu or the bios setup when i shut down improperly
23:11:52 <Eddi|zuHause> it's usually fine when i soft reboot, or when i shut down properly
23:12:27 <Zuu> Hmm, it helps to run the correct OpenTTD installation when trying out changes to ones AI :-D
23:12:39 <Nite_Owl> I will stayed wired for now
23:13:03 <Yexo> Zuu: hehe :) What were you trying? 0.6.3?
23:14:21 <Zuu> Nope, trunk, but my "clean trunk" installation which uses the standard config file and stuff. My "last nightly" installation has an own config file and own AI directories.
23:45:59 <Zuu> LOL: those Handely Page H.P.42 planes that PAXLink love to build when it has little money runs at same speed when broken down as when not broken down :-)
23:50:09 <Felicitus> never play with planes :)
23:50:57 <Zuu> * 1/4 which is really slow
23:51:21 <Felicitus> by the way, i noticed a funny thing in multiplayer
23:51:34 <Felicitus> everybody can rename the vehicles in the vehicle list
23:51:38 <Felicitus> so you can confuse people
23:52:20 <Zuu> Now, that is an interesting MP trick :)
23:52:25 <Felicitus> i don't know if the rename is still global for all players in 0.7.0, but in 0.6.3 its valid
23:52:40 <Felicitus> i love to rename the paper truck in subarctic to "toilet paper truck" :)
23:52:51 <Felicitus> but others love to rename similar looking trains
23:55:09 <Zuu> Poor AdmiralAI, built a truck crasher for its own trucks :)
23:55:50 <Zuu> At least with advanced signals the road crossing goes red much earlier.
23:57:38 <Felicitus> thats crazy - a router/switch manufacturer named a switch "pizzaport"
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