IRC logs for #openttd on OFTC at 2009-02-16
            
00:00:34 <db48x> yea, I changed Flat to Empty
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00:10:34 <db48x> Yexo: how's that?
00:11:08 <Yexo> struct spot_data
00:11:08 <Yexo> <- structs should have capitalized names, without _
00:11:12 <Yexo> so SpotData
00:11:27 <Yexo> and imo SpotData doesn't tell what it's used for
00:12:15 <Yexo> you only use radius once, and you never change it
00:12:19 <Yexo> please make it a constant instead
00:12:33 <Yexo> + * @author db48x
00:12:33 <Yexo> <- we don't use that in openttd
00:13:13 <db48x> it's in the coding style page :)
00:14:30 <Yexo> not anymore ;)
00:14:43 <db48x> heh
00:14:52 <db48x> hmm
00:15:13 <db48x> I put the radius in the struct because otherwise I would need two constants that would have to be kept in sync
00:15:40 <Yexo> why?
00:16:22 <db48x> well, actually I don't any more
00:16:22 <Yexo> radius is only used once as far as I can see
00:16:36 <db48x> yea, now that I'm using GetClosestWaterDistance
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00:17:07 <db48x> before, I was limiting that search for water to the original radius, because I know that the water can never be further away than that
00:17:54 <Yexo> I've added an example for multiline if-statements here: http://wiki.openttd.org/wiki/index.php/Coding_style#Control_flow
00:18:09 <Yexo> use tabs instead of spaces, but that's not possible on the wiki
00:18:25 <db48x> of course
00:18:33 <Yexo> hmm, you already did that one correct I see now
00:18:56 <Yexo> + return false;
00:18:56 <Yexo> <- still spaces
00:19:42 <db48x> mmm
00:20:58 <db48x> well, I must run
00:21:03 <db48x> thank you for your help
00:21:13 <Yexo> + /* if we get here, all we can do is give up and return the original tile */
00:21:13 <Yexo> <- shouldn't you return INVALID_TILE instead?
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00:21:30 <db48x> mmm, perhaps
00:21:43 <Yexo> + * always a possibility <- next lines uses spaces instead of tabs
00:21:59 <db48x> I believe I just fixed that
00:21:59 <Yexo> and that */ should be on the same line, not on a new one
00:22:23 <Yexo> if (t->population > 0) { <- that lines, and the lines below it, I'd replace that with:
00:22:32 <Yexo> if (t->population > 0) return t;
00:22:35 <Yexo> delete t;
00:22:47 <db48x> fair enough
00:23:15 <db48x> ok, I really have to go.
00:23:31 <Yexo> this apparently didn't happen very often before, but it was
00:23:31 <Yexo> <- that comment shouldn't be in the source code, can you image anyone reading the code in about a year? (what is "before" at that time?)
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01:58:18 <CIA-1> OpenTTD: smatz * r15496 /trunk/src/train_cmd.cpp: -Codechange: one division less in the train acceleration code
01:58:49 <el_en> will it accelerate faster now?
01:59:24 <SmatZ> el_en: the affects only train braking...
02:00:07 <SmatZ> it doesn't change anything
02:07:15 <el_en> roger
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02:18:37 <JdGordon> is it still expceted to see black squares in the open replacement graphics set?
02:26:25 <Yexo> yes, it is
02:28:14 <welshdragon> question: can player 1 build a station next to (joining) player 2's?
02:28:31 <Yexo> yes, by holding ctrl when you build the station
02:28:45 <Yexo> it won't be the same station though
02:28:52 <welshdragon> that's fine
02:30:23 <welshdragon> now i can't get the signal gui :(
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02:45:25 <DarkED> hi all
02:47:26 <DarkED> i'm having a problem hosting an openttd server. i've configured my router to pass thru tcp/udp ports 3979 but it doesn't seem to be working. if i set my router to DMZ mode it works, but then I can't use any other computers on my network so that's only a temporary fix
02:49:07 <DarkED> am i missing some ports or something?
02:49:19 <Aali> nope
02:49:29 <DarkED> hmm :(
02:55:45 <DarkED> does openttd use ICMP for anything?
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02:58:19 <DarkED> hah yay for disconnects
03:06:40 <Tefad> you didn't miss anything.
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03:46:35 <welshdragon> what other programs can edit .cfg files?
03:46:49 <Yexo> did you try any text editor?
03:47:02 <welshdragon> ....no :P
03:47:11 <welshdragon> stupid me :P
03:50:48 <welshdragon> oh thank fook, i can see the signal gui now :)
03:52:00 <DarkED> signal GUI owns :D
03:52:21 <DarkED> probably the most useful tool i've ... used
03:54:42 <Yexo> welshdragon: you could also have enabled that option via the gui :0
03:55:01 <Yexo> advanced settings->construction->signals->Enable the signal gui
03:55:10 <welshdragon> Yexo: i couldn't see that
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04:00:43 <welshdragon> hmm, do i go to sleep............
04:00:50 <welshdragon> it is 4:00 am
04:01:04 <welshdragon> and i have a lecture in 4 hourd
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04:12:59 <JdGordon> I just tried trams for the first time and they dont run as I woul have expeted.... do I have to put loops at the end of each "line" for then to turn around and not go wandering?
04:20:03 <Ailure> guys
04:20:07 <Ailure> oops
04:20:08 <Ailure> wrong channel
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04:41:34 <flowOver> woo i finally compiled a patched copy of my own. i guess thats the beauty of open source :D eeee i'm like a kid who just got a wii
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05:06:23 <SpComb> flowOver: next thing you know you'll be modifying the code yourself
05:08:31 <flowOver> maybe. i'm still trying to decipher exactly what's going on. applying diff's is alot easier than I thought it'd be though.
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07:31:45 <planetmaker> good morning
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08:15:01 <Roest> morning
08:19:43 <flowOver> i'm having difficulty finding road graphics that work on 32bpp zoom :(
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08:33:55 <flowOver> probably something in the code i'm thinking. with alltakens pack, when i zoom in the intersections aren't displayed, but rather another random tile and it creates artifacts as you move the view around. without the pack it shows the regular default graphics on extra zoom instead of the 32bpp original scale graphics i have installed
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08:59:00 <Roest> is there like a grf or setting that removes the sound of road/rail crossings?
09:01:26 <petern> yes
09:03:09 <Roest> which one of the two?
09:07:31 <petern> grf
09:09:29 <petern> "32bpp zoom" is a pointless exercise
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09:17:23 <dihedral> oi
09:17:49 <petern> what?
09:17:52 <Roest> but it looks good
09:18:02 <dihedral> oi = hi
09:18:06 <petern> no it doesn't
09:18:35 <petern> oi, get off my lawn
09:18:41 <petern> oi, what are you playing at
09:18:46 <dihedral> oi petern
09:18:49 <dihedral> tudo bem?
09:18:55 <petern> GET OFF MY LAWN
09:18:57 <Roest> it looks better
09:19:07 <dihedral> petern, caps lock? :-P
09:19:24 <petern> it does not look better
09:20:02 <Roest> hmm ok
09:20:15 <Roest> do you happen to have a link to that grf?
09:20:19 <petern> no
09:21:07 <flowOver> the point is more detail in graphics and i like that. plus my roomies 1080i screen doesn't show finer details well when in windowed mode. it looks far more awesome zoomed in
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11:30:22 <Alainspc> hi all
11:31:46 <dihedral> well done Alain
11:33:09 <Alainspc> thanks very much can i just ask one thing how do i chage it so my name or some thing come up in the main menu
11:33:33 <dihedral> ?
11:33:40 <dihedral> you mean in openttd?
11:33:58 <Alainspc> yer
11:34:30 <dihedral> ./configure --revision="r####-Alain"
11:34:40 <dihedral> where #### matches the revision you are compiling
11:35:25 <Alainspc> so i just open that file useingtortoiseSVN and eidt it
11:35:51 <dihedral> ......
11:35:55 <petern> tortoisesvn is not an editor
11:35:56 <dihedral> what i just say?
11:36:56 <Alainspc> and one more thing hod do i make a patchpack so mates can just download and run the game with out compiling it
11:37:17 <dihedral> make bunle
11:37:22 <dihedral> zip the bundle folder
11:37:23 <dihedral> upload
11:37:41 <dihedral> there you have a binary for your architecture
11:37:48 <Alainspc> ok
11:37:54 <dihedral> *make bundle
11:38:18 <dihedral> and also provide the patch file (separate upload is ok)
11:38:33 <dihedral> do not include the original data files
11:38:54 <dihedral> the ones from your Transport Tycoon Deluxe CD-ROM
11:39:09 <Alainspc> can i ask why
11:39:15 <dihedral> copyrighted material
11:39:21 <dihedral> you dont have the rights to
11:39:30 <dihedral> else OpenTTD would probably come with them too
11:41:02 <Alainspc> lol ok have i evern got the rights to make this patch pack
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11:42:13 <dihedral> OpenTTD is open source
11:42:18 <dihedral> you can modify and distribute
11:42:36 <dihedral> the original data files are not from OpenTTD nor do they stand under the gnu gpl
11:43:42 <Alainspc> ok
11:44:18 <Alainspc> is this were i change the number and put mine in
11:44:26 <Alainspc> set_default() {
11:44:28 <Alainspc> released_version=""
11:45:43 <dihedral> are you at all reading what i said?
11:45:54 <dihedral> run ./configure with --revision=
11:46:05 <dihedral> then make
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11:47:44 <Alainspc> so when i am useingMSYS i tpye in ./configure with --recision=KGAT r15496
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11:49:24 <dihedral> petern, you are an MSYS guy, right?
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11:49:42 <Alainspc> yer i am
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11:53:18 <petern> dihedral: a what?
11:53:39 <Ammler> Alainspc: I would patch rev.cpp.in
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11:54:33 <Ammler> he :-)
11:54:36 <dihedral> petern, whatever alain is after
11:54:43 <petern> i use msvc
11:54:55 <dihedral> that's what i meant :-P
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12:14:31 <petern> A src/lang/unfinished/luxembourgish.txt
12:14:35 <petern> luxembourgish?
12:14:46 <petern> heh
12:16:19 <Gekz> that's a german langauiage|?
12:18:07 <Ammler> frenchish?
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12:30:10 <Roest> ah the silence :) thanks petern
12:30:49 <petern> ?
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12:31:05 <Roest> found that grf, took some digging tho
12:31:10 <petern> ah
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12:32:26 <Roest> anyone using the dbset ?
12:33:07 <petern> i have done
12:33:51 <Roest> hmm guess i try one more thing before i ask that potentially stupid question
12:34:06 <dihedral> :-D
12:34:31 <petern> why bother? noone else does
12:35:06 <dihedral> the sad thing is mainly people who dont ask anything else but stupid questions
12:35:40 <dihedral> or people who blatantly refuse to read or search for themselves
12:37:59 <Roest> hmm no one else does?
12:39:52 <dihedral> yes - people just ask their stupid questions :-P
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12:40:12 * dihedral looks at certain nicks in the nicklist of this channel
12:40:42 <Roest> anyway the ice3 graphic is borked, now i can rule out conflicting grfs so guess it's using some function that changed since he made that set
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12:46:12 <dihedral> fix it :-P
12:46:37 <Roest> or wait for 0.9 :P
12:53:29 <petern> Roest, borked?
12:53:47 <petern> you mean it shows "STOP" or "MORE" but you haven't figured out it's an instruction?
12:54:07 <Roest> red question marks instead of wagons
12:54:12 <petern> quite so
12:54:26 <petern> ice3 should be made in 4, 8, or 16 lengths
12:54:44 <petern> so you didn't heed the STOP or MORE messages...
12:57:07 <Roest> urghs
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13:05:14 * dihedral pats Roest on the head :-P
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13:27:01 <welshdragon> good morning dihedral
13:28:49 <dihedral> no
13:28:50 <dihedral> :-P
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13:51:33 <welshdragon> how can i delete roads in a ity?
13:51:46 <welshdragon> the local authority refuses to allow this
13:52:02 <glx> is it a "border" road?
13:52:15 <welshdragon> no, inner city
13:52:28 <welshdragon> i have managed to delet all the border roads
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13:52:39 <dihedral> *cough* wiki *cough*
13:53:02 <dihedral> remove more town owned roads........
13:53:07 <welshdragon> *cough* can't be bothered *cough* :P
13:53:07 <glx> if it's in a loop, it's quite impossible to remove without cheating
13:53:16 <dihedral> welshdragon, and we should be?
13:53:26 <welshdragon> dihedral: point takren
13:53:32 <dihedral> i would hope so
13:55:16 <welshdragon> dihedral searching the wiki found nothing
13:55:31 <dihedral> and what was your search term?
13:55:49 <welshdragon> remove more town owned roads
13:56:50 <Timitry> http://wiki.openttd.org/wiki/index.php/Extra_dynamite
13:57:10 <Timitry> Searching for town + road, first hit, ctrl + f and searching for "road" again
13:57:12 <dihedral> welshdragon, so you entered one single search term, and gave up?
13:57:50 <dihedral> + you should always check your rating if you cannot remove some town owned stuff / or if LA refuses something
13:58:06 <dihedral> and if that aint good enough for your action (compare with wiki)
13:58:17 <dihedral> then you can bribe and/or plant trees
13:58:49 <welshdragon> hmm, did i mention it's a multiplayer
13:58:50 <welshdragon> ?
13:59:03 <glx> that's another story ;)
13:59:22 <welshdragon> bleh :P
13:59:25 <glx> you can forget cheats then
13:59:40 <welshdragon> cheats are enabled i think
14:00:19 <dihedral> are they now
14:00:36 <welshdragon> well, i don't know
14:00:44 <dihedral> that i can more imagine :-P
14:01:29 <dihedral> multiplayer generally does not allow cheating, however the svn / map loaded can mention that cheats were used
14:01:35 <welshdragon> hmm, hang on, i'll pull off a save of this game and then build my track, meaning i can cheat :)
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14:01:53 <welshdragon> oh, speak of the server admin :P
14:02:42 <dihedral> oh my word
14:06:03 <Eoin> lol
14:06:05 <Eoin> !logs
14:06:14 <Eoin> spcomb fail :(
14:06:32 <Eoin> ffs, i keep doing wrong channel
14:06:35 <Eoin> waking up at 2pm = bad
14:07:01 <welshdragon> http://irclogs.qmsk.net/channels/openttd
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15:12:39 <dihedral> difficulty setting for local authorities: as long as a company has not 'rating' in a town, the company may not demolish town owned anything
15:12:47 <dihedral> that's be a nice thing :-P
15:12:51 <dihedral> *that'd
15:33:16 <petern> why?
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15:40:37 <Eddi|zuHause> "bulldoze the whole town before they see it coming!"
15:40:58 <Belugas> it wold not be, i think. nobody would be able to construct anything nearby
15:41:03 <Eddi|zuHause> really... the only thing that's missing is a cheat for "ignore town rating"
15:42:40 <dihedral> petern, because people join spectator, create a new company, remove something in the town, then join their original company again, and continue as if nothing happened
15:43:59 <Rubidium> so they then build a station and remove something?
15:44:17 <Eddi|zuHause> # i don't know what's right and what's real anymore
15:44:28 <Eddi|zuHause> # and i don't know how i'm meant to feel anymore
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15:45:19 <dihedral> Rubidium, good point
15:46:09 <Eddi|zuHause> the town rating is ready for a real overhaul, imho
15:48:49 <dihedral> just nobody is ready to code it :-P
15:49:31 <Ammler> [16:41] <Eddi|zuHause> really... the only thing that's missing is a cheat for "ignore town rating" <-- Magic Bulldozer
15:49:54 <Eddi|zuHause> Ammler: Kanonen, Spatzen?
15:50:16 <Ammler> well, we use that cheat also sometimes on our MP games
15:58:23 <petern> dihedral: remind me who wrote that feature...
15:59:52 <dihedral> :-)
16:00:00 <dihedral> petern, i'll find something
16:00:05 <Rubidium> lets do that by deduction?
16:00:09 <Rubidium> it wasn't me
16:00:31 <dihedral> however i love getting ideas from you ;-)
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16:05:52 <Eddi|zuHause> it wasn't me either
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16:09:20 <dihedral> petern, Rubidium: ideas welcome, i am happy to code it ;-)
16:10:33 <Rubidium> dihedral: what about forbidding to start new companies?
16:10:38 <Eddi|zuHause> imho, it should be "exponential" (as in pseudo-floating-point), that would avoid the problem of hitting a "minimum" rating (e.g. by removing 200 trees in the area)
16:11:14 <Eddi|zuHause> the first dozen trees should have a big effect on rating, the next 188 should have hardly any further effect
16:11:50 <Eddi|zuHause> but likewise it would take more than 188 new trees to get back to the area where trees actually make a difference
16:13:23 <Ammler> dihedral: you could also forbid creating a company for that reason by "house" rules.
16:15:41 <Eddi|zuHause> dihedral: just check for "multi accounts" from the same IP. should (mostly) solve that particular abuse
16:16:47 <Ammler> indeed, that is a IDEA. :-)
16:17:18 <Eddi|zuHause> also imho, there should be a "global" rating that will be used as a base for each individual town rating, if you have a good rating in all other towns, you get a bonus for dropping low in one town.
16:17:44 <Eddi|zuHause> then you can lower the default town rating for new companies to a level where they can hardly do anything in a town
16:18:14 <Eddi|zuHause> while established companies can do a significantly higher amount of "damage" to a city they are just starting to develop
16:20:07 <Rubidium> so effectively an established company may plow with their goods line straight through a city and a new company can't build a bus stop in a town?
16:20:37 <Eddi|zuHause> Rubidium: there needs to be some balancing for that
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16:21:46 <Rubidium> but the balancing will allow a new company to remove a house/building, thus doing exactly what dihedral wants to prevent
16:21:49 <Eddi|zuHause> Rubidium: basically the reasoning is that an "established, well-known" company has an advance-credit
16:22:33 <Rubidium> a well known company (in a town) can already destroy more than a new one
16:22:38 <Eddi|zuHause> Rubidium: rather, do not allow destroying a bulding, but allow some road reconstruction (including roadstops on town-road)
16:23:07 <Eddi|zuHause> yes, and i wanted to make that rating slightly more global
16:23:31 <Eddi|zuHause> so that a big company does not have too serious micromanaging problems when expanding to a new town
16:23:56 <Rubidium> so because DBs reputation is good they may destroy the center of Londen to build a rail line through it?
16:24:17 <Eddi|zuHause> so basically, an established company can do about what it can do now, but a new company should be able to do significantly less
16:25:05 <Eddi|zuHause> Rubidium: it's about an initial bonus, the town rating would still drop as soon as you destroy houses and stuff
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16:34:44 <welshdragon> ok, n00b question, how do i change companies in a single player game (was multiplayer)
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16:35:35 <Vikthor> welshdragon: use cheats
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17:04:04 <dihedral> <Eddi|zuHause> [17:15:41] dihedral: just check for "multi accounts" from the same IP. should (mostly) solve that particular abuse <- so that would require saving avery ip and association to a certain company
17:04:31 <dihedral> + some client could validly create a new company if the existing one is going bankrupt e.g.
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17:12:59 <OsteHovel^EEE> t
17:15:05 <dihedral> so actually, creating a new company and then joining the company one was in before, would be the issue
17:15:23 <dihedral> and saving a 'company history' per client is... well....
17:16:30 <kingj> Is there any way to stop hovercraft from "clumping" together
17:17:01 <dihedral> define "clumping"
17:17:21 <dihedral> driving through eachother?
17:17:46 <dihedral> no
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17:20:56 <kingj> No, they are seperate when I first create them, but over time they all travel as one large group
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17:22:17 <dihedral> you can setup buoys and send each ship via it's own little 'route' difference
17:22:50 <kingj> Too much hard work :P
17:23:28 <dihedral> Rubidium, ^ here you have the reason as to why OpenTTD should never have been developed :-P
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17:25:32 <kingj> I am not going back to the days of TTD where I had to create orders for every single vehicle, would take forever
17:26:37 <dihedral> you could copy and only change a single orde
17:26:40 <dihedral> *order
17:27:51 <frosch123> or you could use timetables
17:28:10 <kingj> I'll just leave them clumped, not too big an issue
17:29:31 <dihedral> as soon as work is involved, all of a sudden it's no issue
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17:30:57 <kingj> It's a time/payoff thing. I could spend a lot of time giving them induvidual orders, or I could just live with it and develop other parts of the network
17:31:51 <dihedral> now if you should ever ask yourself why some feature may not be developed / included, you just gave the perfect answer ^^
17:32:16 <dihedral> :-P
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17:33:31 <kingj> Well, there is this one feature that would make me even lazier ;)
17:33:35 <kingj> Track/station templates
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17:37:44 <nicfer> one question, would be possible to make the electric wiring for tramtracks optional?
17:38:35 <nicfer> or even, being able to put the wires without a track
17:38:49 <nicfer> in short, make those two things independient
17:39:37 <SmatZ> you can make a trolleybus GRF that replaces the normal tram track by "road"
17:40:35 <Aali> or you can wait a few years for newgrf roadtypes support :P
17:41:09 <nicfer> better that :)
17:41:19 <dihedral> why do we have so many lazies around?
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17:42:14 <nicfer> dirty roads and asphalted ones at the same time, yeah
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17:44:34 <Roest> so dihedral i take it for vehicle upgrades you select every single one and send it to the depot
17:44:53 <dihedral> ??
17:45:13 <dihedral> why on earth would i do that
17:45:27 <Roest> well you argue against everything that would remove tedium
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17:46:45 <dihedral> not true
17:47:30 <dihedral> i argue against "i cannot be bothered because achieving what i am after involves a click too much for my taste"
17:49:32 <Ammler> kingj: timetable for that works nice
17:50:32 <Ammler> could also be used for buses etc.
17:52:59 <dihedral> great... smallfly decided to join my server
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18:31:39 <Belugas> was it McFly or SmallFly... can't remember...
18:33:08 <frosch123> MartyMcFly
18:34:01 * frosch123 << ChuckBerry
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18:35:35 <Belugas> yeah :)
18:35:45 <Belugas> tx and hello to frosch123
18:35:51 <SmatZ> hello Belugas
18:36:06 <Belugas> and hello to SmatZ too :)
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18:59:36 <Belugas> anyone ever tried to RDP using Ubuntu/Linux?
19:00:10 <kingj> With linux as the client?
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19:02:08 <kingj> I tried before, works without issue
19:02:48 <Belugas> yeah, as a client.
19:02:53 <Belugas> was it hard to setup?
19:03:00 <kingj> No
19:03:13 <Belugas> and was it satisfactory?
19:03:17 *** bleepy has joined #openttd
19:03:17 <kingj> Under ubuntu I just launched the RDP client and connected. Pretty much the same as a windows box
19:03:27 <Belugas> good :)
19:03:28 <Belugas> thaks
19:03:30 <Belugas> thanks
19:03:33 <kingj> Yep, satisfactory. This was a while ago though, not tried recently (within last 3mo)
19:03:33 <Forked> rdesktop was pretty good when I last used it.. and that was a couple of years ago(?)
19:03:59 *** |Jeroen| has quit IRC
19:04:27 <thingwath> well, I had problems with keyboard layout with rdesktop :) I had no idea which one was really used
19:05:17 <Belugas> kingj, i guess the VPN connection was as easy, right?
19:05:41 <kingj> Didn't use a VPN
19:06:00 <Belugas> ho... I have to. mmh.. ok
19:06:05 <kingj> It did work with SSH tunneling however, but a true VPN I can't say
19:08:12 <Belugas> I guess i'll find out tonigh :)
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19:12:14 <Wolf01> hello
19:14:22 <el_en> hello telecomitalia.it
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19:18:47 <Wolf01> that's a proxy, I'm from ehy a monkey with 3 heads!
19:18:55 * Wolf01 hides
19:19:31 <Belugas> which head is now hidden?
19:20:33 <Wolf01> ...
19:22:01 <Belugas> huhuhuhu
19:26:24 <Wolf01> nice, the dealer waited until 5 days ago to answer, tomorrow ends the grace period of paypal and they said they sent me a new packet... tomorrow I'm not @ home, at least not until the expiration, what should I do? (1st time they answered I never received the packet, but I did and it was void, 5 days ago they answered that the packet was not accepted by their office and was sent back...)
19:27:12 <Wolf01> s/void/empty that was not a black hole
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19:29:03 <Roest> cancel it
19:30:39 <nicfer> other cool idea would be able to place hybrid monorail/railway tracks at the same time
19:30:51 <nicfer> however...
19:30:59 <nicfer> it may require new graphics
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19:32:41 <nicfer> and other thing, where is the electric fences for monorail track?
19:33:51 <nicfer> fences -> overhead wires
19:34:31 <nicfer> or monorails use energy from the tracks?
19:34:36 <Wolf01> catenary
19:35:34 <Wolf01> the monorails I've seen used to use energy from the tracks... when they didn't have a diesel engine
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19:38:30 <Wolf01> http://www.surangaonline.com/himal2/sunway/monorail.jpg I think here you can see what is called third-rail on standard rails
19:39:49 <thingwath> second-rail :)
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19:40:51 * frosch123 always wondered how often animals get between those rails
19:42:11 <Rubidium> you mean: whether future archeologists can determine where monorail/third rail has been based on the amount of small animal remains?
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19:42:58 <Wolf01> ahaha
19:44:24 <frosch123> that's of course an advantage, maybe the same method could be used to preserve information from the digital century
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19:46:26 <thingwath> place bodies of small animals where our datacentres were?
19:47:15 <Belugas> maybe they'll believe (futur archeos) that the rails where actually an althar to some stange deities...
19:47:32 <thingwath> they are. :)
19:49:22 <thingwath> Look, those people believed in a safe, fast and clean transportation. Haha!
19:53:39 <Belugas> mmh...
19:53:48 <Belugas> could it be "running" ?
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20:11:58 <Elukka> is it just me, or do non-company coloured sets with real colours tend to look better
20:12:22 <petern> depends how you define 'better'
20:12:28 <petern> more variety, certainly
20:12:39 <petern> you can't tell me that ukrs looks bad though
20:14:20 <Aali> the 2cc set looks very good with the "right" company colors
20:16:16 <Elukka> ukrs definitely doesnt look bad
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20:33:17 * petern tests Q6600 compile time
20:33:35 <petern> aww
20:33:39 <petern> 35 seconds
20:33:53 <petern> <3
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20:37:54 * Rubidium wonders whether that's quick for compiling the VHDL of a Q6600 into something that can actually make a Q6600
20:38:43 <De_Ghosty> q6600?
20:38:49 <De_Ghosty> that's so last year
20:38:54 <De_Ghosty> it's all about i7 baby
20:39:17 <De_Ghosty> it have like a 40% performance gain with on board memory controller
20:39:23 <De_Ghosty> which is like
20:39:24 <De_Ghosty> :o
20:39:31 <De_Ghosty> i'm like
20:39:32 <De_Ghosty> damn
20:39:33 <De_Ghosty> i wantz
20:39:42 <De_Ghosty> but then i look at price and it;s like
20:39:45 <De_Ghosty> holy shitz
20:39:55 <De_Ghosty> ASDSDFSDF
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20:47:22 <Ace_Of_Paranoia> Hello?
20:47:37 <db48x> yes, we are out to get you
20:47:45 <db48x> er, I mean, hello
20:47:50 <Ace_Of_Paranoia> Mwahaha Beans
20:47:56 <Ace_Of_Paranoia> whats this chat room about?
20:48:27 <Yexo> would be it too obvious if I answered "OpenTTD", like the channel name?
20:48:34 <Ace_Of_Paranoia> Nope
20:48:37 <Ace_Of_Paranoia> xD
20:48:55 <Ace_Of_Paranoia> I just IP checked a mate, and saw that he was in these chat rooms
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20:48:59 <db48x> OpenTTD is a game
20:49:00 <Ace_Of_Paranoia> so decided to join them
20:49:04 <Ace_Of_Paranoia> O
20:49:06 <Ace_Of_Paranoia> Oh
20:49:09 <Ace_Of_Paranoia> What type of game
20:49:16 <Yexo> check openttd.org
20:49:16 <db48x> don't try it, it's addictive
20:49:38 <Ace_Of_Paranoia> Hehe
20:49:46 <Belugas> warning: you need a brain for playing this game.
20:50:04 <Ace_Of_Paranoia> Warning: You dont need to be a cunt...
20:50:30 <KingJ> It's good simple advice that will do you well
20:51:08 <Ace_Of_Paranoia> Oki Doki
20:51:41 <Forked> Belugas: that explains why I build such shitty networks :-)
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20:52:16 <Forked> interesting.. "ip checked a mate".. and from that info saw he was in some irc channel
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20:52:40 <Rubidium> /whois 127.0.0.1 ?
20:53:00 <Forked> are you saying he did an ip check on his right hand?
20:53:00 <Forked> ¯\(º_o)/¯
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20:53:43 <Rubidium> Forked: no, might've been his left hand
20:55:39 <Forked> perhaps
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21:48:04 <planetmaker> > -Fix (r12648): pre-0.5 OTTD stored new_nonstop and full_load_any in a different way, savegame conversion wasn't working for them <-- reading that commit message, the person who did it was nearly clear :)
21:48:55 <SmatZ> does it mean I am clear or not? is it good or bad? :)
21:50:06 <planetmaker> :) I just wanted to say "oh, sounds like a typical bug which calls for SmatZ to fix it" :)
21:50:12 <planetmaker> So, I guess, it's good :)
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21:50:53 <planetmaker> I guess you're one of the few people who constantly check for whether it still loads pre-historic savegames...
21:51:07 <planetmaker> :D
21:51:26 <planetmaker> At least I've no other explanation how you always find these bugs.
21:51:56 <SmatZ> planetmaker: hehe :o)
21:52:20 <planetmaker> (not to speak of the recent implementation of TTO savegames :P )
21:52:26 <SmatZ> 0.4.8 isn't prehistoric compared to 0.1 or 0.2 games ;)
21:52:27 <SmatZ> hehe ;)
21:53:02 <planetmaker> anything before I found OpenTTD is prehistoric in my terms :P
21:53:18 <TinoDidriksen> It's an area that's easy to regression test and fix, and will only make people happy, so worth doing.
21:53:21 <Eddi|zuHause> i played 0.4.0
21:53:23 * planetmaker <-- fossil ;)
21:53:51 <Rubidium> s/happy/not unhappy/
21:54:22 <planetmaker> :P
21:54:39 <planetmaker> sounds like a bit negative view, Rubidium :)
21:55:30 <Rubidium> planetmaker: how many people tell they are happy you didn't introduce a bug?
21:55:31 <Eddi|zuHause> half rather non-empty
21:55:45 <planetmaker> Rubidium: fairly few, I guess :P
21:55:48 <Rubidium> and how many people are unhappy when you introduce a bug
21:56:05 <planetmaker> That depends where and what type :)
21:56:24 <planetmaker> I'm currently unhappy with "bus error" :(
21:57:08 <SmatZ> planetmaker: use trains
21:57:08 <TinoDidriksen> Where are you getting those?
21:57:15 <planetmaker> :D
21:57:47 <planetmaker> TinoDidriksen: with a obviously not correctly working patch of mine.
21:58:02 <planetmaker> Game crashes with a bus error. So I guess faulty memory access
21:58:11 <TinoDidriksen> So, fix it? Easy to track down. valgrind ftw.
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21:58:15 <SmatZ> planetmaker: maybe misaligned memory access
21:58:30 <planetmaker> hm... dunno. It's a call to Carbon framework
21:58:40 <TinoDidriksen> Oh
21:58:59 <planetmaker> maybe a bit wrong parameters
21:59:13 <planetmaker> Let me check in 30 minutes (not home right now)
22:00:26 <planetmaker> wooooh!
22:00:30 <planetmaker> Cheers!
22:00:45 <planetmaker> 0.7.0 approaching :)
22:02:04 <SmatZ> bad bad svn
22:02:37 <Prof_Frink> planetmaker: Use trains instead.
22:03:00 <Prof_Frink> Oh, bugger, someone else already made that joke
22:03:02 <planetmaker> old joke, Prof_Frink ;)
22:03:32 <Prof_Frink> planetmaker: That'll teach me to read the scrollback from the top of the screen, not the middle
22:03:38 <planetmaker> :D
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22:13:18 <petern> who what?
22:13:35 <Rubidium> where when?
22:17:07 <petern> why how?
22:17:28 <planetmaker> by what means? to what end?
22:17:34 <SmatZ> whose whom?
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22:25:13 <RS-SM> also, odd question
22:25:22 <RS-SM> could you make subways in open ttd
22:25:30 <planetmaker> not currently
22:27:43 <RS-SM> argh
22:27:51 <RS-SM> could I say mod in another
22:28:05 <RS-SM> layer that trains could run, underneath the land?
22:28:24 <TinoDidriksen> Wasn't someone working on layers?
22:28:40 <RS-SM> I mean my dream city would have underground rail terminals
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22:29:05 <RS-SM> instead of 10 busses shuttling everyone to JFK international multitransit terminal
22:29:21 <Aali> go play simcity dammit
22:29:41 <Rubidium> or transport empire
22:29:41 <RS-SM> I lost my CD
22:29:53 <Aali> seriously though, this has been suggested many times and it would take considerable effort to implement
22:30:03 <Aali> so, it's probably not going to happen any time soon
22:30:54 <planetmaker> RS-SM: http://devs.openttd.org/~smatz/3d/tunnel.png <-- like that :P ?
22:31:42 <RS-SM> sweeeeeettt
22:31:54 <RS-SM> I could finally make my sim of manhattan
22:32:13 <RS-SM> I like emulating real cities, its fun to see how open ttd runs things
22:32:40 <RS-SM> but the bus engine is .... why is it so good
22:33:39 <Rubidium> still... OpenTTD doesn't support aircraft landing in the water (yet)
22:33:51 <Rubidium> and that seems fairly important to emulate NY
22:34:03 <planetmaker> ymmd, Rubidium :D
22:34:06 <RS-SM> Rage
22:34:07 <KingJ> It does support floating busses and trains however
22:34:08 <SmatZ> hehe
22:34:55 <Rubidium> planetmaker: not much of that day is left anymore
22:35:15 <planetmaker> true. Unfortunately :(
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22:38:57 <dihedral> was this channel not once +c ?
22:39:15 <db48x> just build lots of tunnels in your city
22:39:40 <planetmaker> what is +c?
22:42:16 <Ammler> no color, I guess.
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22:42:16 <planetmaker> oh, well. I've turned off display of user colour, I guess.
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22:42:16 <Aali> it IS +c
22:42:16 <Eoin> http://devs.openttd.org/~smatz/3d/tunnel.png dosent load planetmaker
22:42:16 <planetmaker> Eoin: works for me.
22:42:20 <dihedral> here too
22:42:39 <Eoin> The document contains no data.
22:42:50 <dihedral> then you are doing something wrong
22:42:57 <Eoin> am not :(
22:43:01 <dihedral> perhaps click on the link you posted, just as i did
22:43:05 <Eoin> i did
22:43:06 <planetmaker> here the document contains a png image :)
22:43:08 <dihedral> use wget or another browser
22:43:21 <Eoin> it works now o.O
22:43:22 <dihedral> i cannot say it's pretty either
22:43:38 <Eoin> what is it meant to be xD
22:43:45 <planetmaker> it's not meant to be a mona lisa replica ;)
22:43:45 <Eoin> a fake underground?
22:43:54 <planetmaker> a real underground
22:44:05 <Eoin> i thought it was photoshopped xD
22:44:17 <planetmaker> check the link w/o filename
22:44:48 <Eddi|zuHause> nothing is photoshopped ther
22:44:55 <Eddi|zuHause> there's also a video
22:45:15 <Wolf01> which is photoshopped, frame by frame
22:45:16 <Eoin> oooOOOOoo
22:45:19 <Wolf01> XD
22:45:41 <Eddi|zuHause> a 3'D2' steam engine? never seen one of those
22:45:46 <planetmaker> :P I guess that'd be more work than it's worth.
22:46:02 <RS-SM> best steam engine is the big boy
22:46:04 <Wolf01> somebody said: "patch or it doesn't exists"
22:46:23 <Eddi|zuHause> well, the patch is right there...
22:49:49 <planetmaker> ^^
22:50:13 <Wolf01> I'll try it tomorrow
22:50:17 <Wolf01> 'night
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22:50:49 <planetmaker> what did I do? :P
22:51:08 <Rubidium> finish something?
22:51:11 <Eddi|zuHause> you buried him.
22:51:32 <planetmaker> Rubidium: unfortunately not. Well... yes. I finished looking through exams :)
22:53:43 <planetmaker> anyway, I guess it's time for bed right now :)
22:53:48 <planetmaker> So, good night all here :)
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23:34:45 <DarkED> hey all... i need some help. i'm running ubuntu 8.10. openttd is running way slower on ubuntu than it does in windows, to the point it's unplayable. in windows it runs so fast it's awesome. is there anything i can do? can i force it to use opengl instead of SDL maybe?
23:35:23 <Rubidium> do you, by any chance, have timidity installed?
23:35:30 <Rubidium> or rather, does it play the music?
23:35:31 <glx> try a 32bpp blitter
23:35:58 <glx> or try fullscreen
23:36:11 <DarkED> Rubidium, i do, yes. even when i didnt have timidity installed it was still way too slow
23:36:19 <DarkED> glx, will do that real quick, thanks
23:36:45 <Rubidium> timidity 'wastes' 50-90% CPU on my system, making OpenTTD unplayable
23:37:18 <DarkED> glx, tried 32bpp-anim blitter. still the same speed
23:37:19 <Rubidium> so not playing music; openttd -m null could make it playable
23:37:39 <glx> 32bpp-anim is the slowest :)
23:37:40 <DarkED> Rubidium, i'll uninstall timidity and see if it's any vetter
23:37:53 <glx> but 32bpp-optimized should work fine
23:38:17 <DarkED> holy cow
23:38:20 <DarkED> yeah it's fast
23:38:31 <DarkED> with optimized blitter i mean
23:38:37 <DarkED> what's the difference? i cant see any
23:38:40 <SmatZ> hmm interesting
23:38:44 <Rubidium> the animation
23:38:59 <SmatZ> DarkED: try turning off "Full animation" with your regular blitter
23:39:03 <Rubidium> so disabling animation in-game would probably give the same effect
23:39:06 <Eddi|zuHause> 8bpp-optimised is supposed to be the fastest, but maybe your graphics card driver lacks 2d-acceleration for that?
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23:39:38 <DarkED> Eddi|zuHause, it's a geforce 5950 ultra. so i think it could do 8bit. lemme check
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23:40:10 <glx> yes it can do 8bpp but if the driver sucks...
23:40:13 <DarkED> 8bpp is even slower than 32bpp-anim :D so i guess not
23:40:13 <Eddi|zuHause> it doesn't really matter what the card can do, the bottleneck is usually the driver
23:40:25 <SmatZ> from the benchmarks I have done, there is just a little difference between 8bpp-optimized and 32bpp-anim when Full animation is enabled
23:40:43 <Eddi|zuHause> at least on linux
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23:41:32 <Eddi|zuHause> neither ATI nor NVidia linux drivers are even close to par with their windows counterparts
23:41:40 * SmatZ is proud of optimisations he has done in 32bpp blitters ;)
23:41:59 * Eddi|zuHause admires SmatZ for his work
23:42:14 <DarkED> okay
23:42:29 <SmatZ> Eddi|zuHause: thanks 8-) I am really pleased by that :)
23:42:35 <DarkED> i removed timidity, and i'm running it in 32bpp-optimized. that helps ALOT. but it's still not nearly as fast as it should be
23:42:39 <DarkED> is there anything else i can do?
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23:43:18 <SmatZ> DarkED: run your regular (8bpp-optimized) blitter and disable Full animation. Also, make as many things invisible as you can (like, trees)
23:43:25 <Sacro> oooh
23:43:31 <Sacro> 0.7.0-beta1 :D
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23:43:42 <glx> @op
23:43:42 *** DorpsGek sets mode: +o glx
23:43:47 <SmatZ> :o)
23:44:00 <DarkED> SmatZ, is 'full animation' an option in the game options menu or in openttd.cfg?
23:44:36 <dihedral> hint: have a look at your cfg
23:44:41 <SmatZ> DarkED: in game options... it's in a dropdown :)
23:45:21 *** glx changes topic to "0.6.3, 0.7.0-beta1 | Website: *.openttd.org (BaNaNaS: bananas, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | Discussion of realism is now a quietable offence"
23:45:21 <glx> @deop
23:45:21 *** DorpsGek sets mode: -o glx
23:45:33 <DarkED> SmatZ, mine doesnt have that. i'm using latest nightly
23:45:39 <DarkED> i'll just try the cfg
23:45:42 <Prof_Frink> betastic!
23:48:28 <glx> DarkED: it's modifiable ingame only
23:48:28 <DarkED> glx, is there a console command?
23:48:28 <glx> no
23:48:28 <DarkED> hmm...
23:48:30 <glx> it's the option dropdown
23:49:47 <DarkED> advanced settings maybe? in my game options menu i have graphics set, resolution, measurement units etc, language, currency, autosave, and language
23:49:48 <SmatZ> DarkED: http://devs.openttd.org/~smatz/full_animation.png
23:49:56 <DarkED> er i said language twice, sorry
23:50:47 <dihedral> very good work guys ;-)
23:50:57 <DarkED> SmatZ, okay, NOW i found it :D thanks a bunch
23:51:03 <SmatZ> you are welcome :)
23:51:09 <SmatZ> thanks, dihedral ;)
23:51:18 <DarkED> well... it runs a lot better than it did
23:51:23 <DarkED> i'm gonna play and see how it is
23:51:26 <DarkED> thanks a bunch for all your help
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23:52:43 <Roujin> cheers
23:53:00 <Roujin> yay for 0.7.0 beta1 :)
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23:53:12 <KingJ> Does b1 include cargopax?
23:53:23 <Roujin> wth is cargopax?
23:53:24 <Sacro> KingJ: rtfsl
23:53:37 <KingJ> Oh fine then, i'll do the work myself and read it
23:54:09 <Roujin> passengers packed into boxes so they can be shipped by goods trains?
23:54:39 <dihedral> hehe
23:55:01 <dihedral> KingJ, either you or someone else - as you asked the question, i am guessing it wont be someone else doing the work for you!
23:58:55 <Eddi|zuHause> this "someone" guy is already doing so many patches, i doubt you can put any more load on him
23:59:25 <dihedral> ^^