IRC logs for #openttd on OFTC at 2008-12-04
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00:28:54 <Belugas> lovely day. 8 hours glued to the screen/keyboard combo, 1:30h to go home, have a supper, then go back to the stuff. lovely. really lovely
00:30:21 <Belugas> no, not back, just doing remote stuff
00:30:50 <Belugas> i'm going for yet another week of 50 hours
00:31:49 <Belugas> youhou! two remote desktops plus a pcanywhere session!!!
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00:35:04 <CIA-1> OpenTTD: translators * r14654 /trunk/src/lang/unfinished/ (arabic_egypt.txt hebrew.txt): -Add: stub for Hebrew.
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01:04:21 <Eddi|zuHause> arrgh fucking fuck... another whole day gone and i did not get a single word on this paper...
01:05:18 <Eddi|zuHause> but i need to have a complete preliminary version next monday
01:06:00 <Belugas> and you call THAT a deadline?
01:06:13 * Belugas rolls on the floor, laughing like a mad man
01:06:52 <Eddi|zuHause> yes, because i am already 1 month behind my schedule
01:07:24 <Eddi|zuHause> and an extension to the deadline is really unlikely
01:08:02 <Eddi|zuHause> and even that improbable extension heavily depends on that preliminary version
01:09:08 <Eddi|zuHause> it's like the sentences sound really good in my head, but as soon as i want to start writing it, everything just vanishes
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02:25:09 <Belugas> i understand, Eddi|zuHause, don't worry
02:28:18 <Belugas> either way, deadlines are made to be overruled hehe
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02:54:54 <Belugas> mmh... deliver... me goes to bed
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03:55:38 <ccfreak2k> For anyone familiar with the Debian/Ubuntu packages: is there a seperate package for the openttd server, or is it in the same package?
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07:29:57 <dihedral> Belugas, you need another job!
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08:24:33 <planetmaker> ccfreak2k: any binary can be started as server using the -D switch
08:24:39 <planetmaker> good morning #openttd :)
08:25:20 <planetmaker> it's possible to make a leaner binary though, by compiling it without sdl.
08:25:31 <planetmaker> using switch --enable-dedicated (or similar)
08:29:40 <Rubidium> planetmaker: and what if I've disabled networking?
08:31:20 <planetmaker> Rubidium: I don't know :) Would you want a server without networking?
08:31:43 <planetmaker> I guess, I'll ask the expert: Rubidium, what if I compile without networking a dedicated server? ;)
08:32:20 <Rubidium> you should try it ;)
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10:55:40 <NoPride> can anyone give me a run down on autopilot script?
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11:23:37 <dihedral> NoPride: what do you need?
11:24:27 <dihedral> Gekz: and where was that helpful?
11:26:46 <Gekz> Brianetta wrote it apparently
11:26:51 <Gekz> ecke: hello there Mr Corner.
11:28:34 <dihedral> Gekz: yes - and i wrote ap+ :-P
11:28:43 <dihedral> i am quite familiar with it :-)
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11:34:10 <dihedral> www.openttdcoop.org/wiki/Autopilot/ap+
11:35:14 <dihedral> i reworked a bunch of things, namespaced everything as it's advised to be done, and added some new stuff
11:38:12 <dihedral> has the nice side of writing custom commands
11:38:19 <dihedral> for irc, or the game
11:38:37 <dihedral> and has an irc !rcon command :-)
11:38:56 <dihedral> which requires you to be op, or have the pw and send the command in private
11:39:50 <gynter> anyone got a phplib for communicating with masterserver?
11:40:31 * gynter too lazy to extract everything from source
11:40:48 <dihedral> you can use parts of OpenTTDLib
11:41:08 <DASPRiD> i can only help with grf extraction ;)
11:41:20 <dihedral> extraction or decoding
11:41:46 <dihedral> and that with php? you must be out of your mind son! :-D
11:41:53 <DASPRiD> gynter, tho master server communication is mostly pretty simple
11:42:11 <gynter> php was just an excample
11:42:14 <dihedral> gynter: what's your plan?
11:42:18 <gynter> gona port it to neko bytecode anyway
11:42:29 <DASPRiD> gynter, port it to brainfuck
11:42:58 <dihedral> whitespace - i can already show you a schreenshot of the finished app :-P
11:43:12 <DASPRiD> dihedral, with syntax highlighting plz
11:43:48 <dihedral> i did that for a thingy bob at school - the teacher gave us paper and asked us to write a certain app in any lanugage
11:43:56 <gynter> just want to exmine neko udp sockets and xml-rpc
11:44:03 <dihedral> i returned the blank page
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11:46:28 <dihedral> _she_ looked at me annoyed :-P
11:46:50 <dihedral> that is the normal procedure
11:47:03 <dihedral> the teachers do their stuff, i get annoyed with them, as they suck at their stuff
11:47:06 <DASPRiD> what was your rating for that "work"? :x
11:47:08 <dihedral> and never teach new stuff
11:47:36 <dihedral> i dont get bad marks for those jokes
11:47:50 <DASPRiD> it was the program's source :)
11:48:27 <gynter> hmh, gona extract some handshake and packet stuff from source then :P
11:49:22 <dihedral> i dont think there is much handshake there gynter
11:49:37 <dihedral> the masterserver communication is afaik udp stuff
11:49:41 <Gekz> what's the best alternative to python?
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11:50:55 <dihedral> you just wanted to start a flame war?
11:51:10 <Gekz> I just wanted to see human interaction
11:51:17 <Gekz> progress into the niches of each language
11:52:05 <Gekz> go to ##politics on Freenode
11:52:22 * dihedral extends his ignore list
11:52:30 <Gekz> but these people were deadset serious about their FUD.
11:52:47 <Gekz> dihedral: you can't hate me!
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11:54:49 <gynter> yeah i know, i'm a smartass
11:54:57 <Gekz> I was simply asking what dew worms had to do with this
11:54:59 <gynter> Gekz, try perl or haxe
11:55:20 <gynter> last but not least, php
11:55:33 <Gekz> and html isnt programming
11:56:03 <Gekz> I know php, perl, html, not so much c or c++ howeve
11:56:03 <gynter> Gekz, yes you're right- CPP = Canada Pension Plan
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11:58:26 <dihedral> [12:54] <gynter> yeah i know, i'm a smartass <- if anybody around here is a smartass it's gekz....
11:58:36 <gynter> or you might try MS Excel + VB
11:58:55 <Gekz> dihedral: yorick is worse
11:59:13 <Gekz> had to use Access and VB today >_>
11:59:19 <gynter> best coiche ofc would be machine code
11:59:29 <gynter> hmh, my grammar sucks indeed
12:00:04 <dihedral> that was also bad spelling :-P
12:00:22 <gynter> dihedral, nah, I just have my own syntax code
12:00:38 <gynter> its unknown for the other English speaking ppl
12:00:50 <gynter> not well documented either
12:01:05 <dihedral> it's like saying, i code python i just use my own syntax
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12:01:50 <gynter> wrong, python says šššš
12:02:08 <dihedral> ok - you were right all along
12:03:47 <DASPRiD> šššš <-- those are no question marks o.0
12:04:15 <Gekz> DASPRiD: s upsidedown hat
12:04:33 * dihedral extends his ignore list a little more
12:05:36 <dihedral> you want to go to the music shop, buy something for me, and then bring it by my flat? :-P
12:05:44 <dihedral> i dont feel like heading into town
12:06:57 <DASPRiD> instead, i play quakewars now :)
12:42:57 <dihedral> ./openttd -D -x -c openttd.cfg
12:42:59 <dihedral> # openttd: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory
12:43:12 <dihedral> if i use the -D flag...?
12:45:25 <mrfrenzy> perhaps it's used for keyboard input?
12:47:28 <dihedral> and SDL stands for standard deutsche layout?
12:47:52 <dihedral> you do know what the sdl is required for, yes?
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13:06:49 <glx> dihedral: why did you built a non dedicated version for a dedicated server?
13:07:54 <dihedral> glx: i did not, i downloaded 0.6.3
13:08:10 <glx> it's not a dedicated build
13:08:16 <dihedral> there was not 'dedicated server' build :-P
13:08:30 <dihedral> i just did not expect that output :-)
13:08:44 <glx> yes, we assume someone using a dedicated server knows how to compile things :)
13:09:02 <dihedral> i was just feeling very lazy
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13:18:21 <Ammler> dedicated linux builds from the farm would rock.
13:19:44 <DASPRiD> dihedral, prettyfair :X
13:29:06 <clarkee> nice to see this game is still rocking on!
13:30:14 <clarkee> however, i'm reading wikipedia about how perhaps it could be ported to the G1/android platform because it uses SDL
13:30:24 <clarkee> has anybody had any attempts at this, or is wikipedia full of shit?
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13:40:55 <fjb> How would you run it on an android device?
13:42:44 <DASPRiD> is SDL installed on it?
13:46:28 <DASPRiD> according to this, there is an inofficial port for android
13:47:20 <fjb> Maybe, but Android doesn't allow users to download native code to the device.
13:48:32 <DASPRiD> it doesnt? that sucks hard :x
13:50:32 <fjb> It allows to only download java code.
13:53:14 <FauxFaux> I thought it was supposed to be, like, an open development platform?
13:53:30 <fjb> Yes, open Java development.
13:53:54 <DASPRiD> fjb, do you have the gPhone?
13:54:04 * FauxFaux hugs his windows mobile.
13:54:21 <fjb> DASPRiD: No, why should I?
13:54:27 <DASPRiD> fjb, dunno, because you asked :)
13:54:38 <DASPRiD> i wonder if you can install ubuntu mobile on the gPhone
13:54:49 <fjb> Windows Mobile is not that bad. But it could be a lot better...
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14:05:54 <clarkee> windows mobile blows chunks
14:06:11 <clarkee> my last 3 phones were all HTC with windows mobile
14:06:46 <clarkee> the vox was just slooooow, the touch was laggy touch screen hell and lots of rebooting for no reason, and the hermes2 was also very slow at everything, including screen rotation and startup
14:07:10 <clarkee> if you were doing anything like writing a sms, and a call came in
14:07:24 <clarkee> the device got all messed up trying to work out what buttons you were pressing
14:08:40 <fjb> The one eyed is the king of the blind.
14:15:21 <DASPRiD> clarkee, rebooting? thats windoze :D
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14:16:02 <clarkee> s60 is nicer, as is the iphone/darwin and even android :/
14:18:33 <DASPRiD> tho iphone is a developer's piece of crap :/
14:21:35 * jpm looking forward to see what kind of influence will Qt have in S60 development...
14:24:19 <fjb> "while (( i <= MAXINDEX ) && ( list[i].value != 1)) i++;" is unwise, isn't it?
14:25:58 <yorick> could anyone point me to the way/location cargolists are saved?
14:28:42 <clarkee> DASPRiD: agreed, the reason i got the g1 instead what precisely for that reason
14:42:31 <DASPRiD> clarkee, you got the g1?
14:51:58 * yorick gives Belugas some coffee
14:52:27 <Belugas> already got 3 mugs, but thanks :)
14:52:59 <yorick> I don't like coffee anyways
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17:37:18 <bami> im having a bit of a problem with a build under ubuntu
17:38:10 <bami> specifically, an assert is failing in the SISaveLoadConv in saveload.cpp
17:38:21 <bami> any way to show what variable is causing the assert to fail?
17:38:41 <bami> custom, with a daylength patch
17:38:54 <Rubidium> then that patch is flawed
17:39:02 <bami> but its flawed on one side
17:39:09 <bami> it crashes only on ubuntu
17:39:30 <Rubidium> no, it's flawed in any case, just that it shows in one compiler and not in another compiler
17:39:41 <bami> it actually compiles well
17:39:54 <glx> compile doesn't mean works
17:40:09 <bami> but it failes when I try to save the game
17:40:23 <bami> and it works completly under windows :/
17:40:53 <Eddi|zuHause> afair it's a value that gets out of range for larger daylengths
17:41:05 <Eddi|zuHause> like the time between competitor start dates
17:41:27 <Eddi|zuHause> i usually solved that by replacing that assert with a clamp
17:41:50 <Rubidium> bami: might be that the windows binary has assertions disabled?
17:42:04 <bami> to be honest, i wouldnt know
17:42:32 <glx> Rubidium: shouldn't happen unless it's applied to 0.6.x tags
17:42:42 <Eddi|zuHause> i'd presume that java also supports asserts and assertless binaries
17:42:47 <SmatZ> bami: the problem with daylength patch causing this is very known
17:43:34 <SmatZ> and, of course, modified builds are not supported
17:43:51 <bami> its just, I want a server to run from 1950 to 2050 in ~30 days or something
17:44:08 <bami> and that seemed to be the newest patch
17:44:38 <planetmaker> bami: what keeps you playing beyond 2050?
17:45:04 <bami> nothing, but this server runs 24 hours a day
17:45:16 <bami> after about 48 hours, you're in 2050
17:45:22 <bami> and the amount of money you get is silly
17:45:29 <planetmaker> switch off inflation.
17:45:51 <Eddi|zuHause> the amount of money you get in a daylength game is even more silly
17:46:09 <bami> yeah, i thought about that
17:46:23 <bami> so I think i'll be doing that, but it would just be a fun thing to do
17:46:30 <planetmaker> [18:45] <Eddi|zuHause> the amount of money you get in a daylength game is even more silly <-- Eddi: then it means that the daylength patch is not complete. It should apply inflation per year. Not tick
17:47:15 <planetmaker> then follow glx' advice.
17:47:17 <bami> in the time you sleep, the server progresses 80-some years
17:47:35 <planetmaker> only have the server running when 1 or two people are connected.
17:48:11 <glx> and kick/ban people staying connected when they sleep
17:48:14 <bami> I guess thats the most sensible thing to do
17:48:24 <bami> and the server is only going to be used by me and some friends
17:49:53 <bami> or cronjob the server to pause from 0 am till 8 am
17:50:02 <Eddi|zuHause> planetmaker: and at the rate it is going currently, it will never be complete
17:50:18 <Eddi|zuHause> i mean, it is not even clearly specified what it should actually achieve
17:50:36 <planetmaker> Which would be a first step imo.
17:51:07 <planetmaker> I haven't looked at the patch so far - though in principle I'd appreciate a possibility to slow down the advancement of the years.
17:51:21 <bami> the patch is simple but is very dirty written
17:51:40 <planetmaker> bami: I cannot imagine that the patch is simple as it has to hook into many places...
17:51:59 <bami> from a complexity point of view
17:52:08 <bami> it just multiplies the DAY_TICKS constant
17:52:12 <Rubidium> a simple day length patch means it's economy is totally off the scale
17:52:17 <planetmaker> running costs, payment rates, inflation, maybe production...
17:52:55 <bami> it only adjusts running cost
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17:53:16 <Eddi|zuHause> which is weird and not enough
17:53:40 <planetmaker> maybe even vehicle speed?
17:53:50 <Eddi|zuHause> running costs are defined per year, they should stay constant
17:54:17 <planetmaker> Eddi|zuHause: that approach would make things dirt cheap to transport...
17:54:27 <Eddi|zuHause> payment rates and production rates should be lowered, so the yearly income stays the same
17:54:49 <bami> i see now that this patch does nothing worthwile :(
17:54:51 <Eddi|zuHause> which comes with the problem that you cannot get payed <1£
17:55:17 <bami> then another thing, is it possible to lock the server at a certain year?
17:55:22 <planetmaker> Hehe. I'd opt for a proportional increase in the fixed and running costs of vehicles, tracks etc pp
17:55:31 <bami> 31 dec 2000 -> 1 jan 2000
17:55:46 <planetmaker> bami: only in SP via cheat.
17:55:54 <Eddi|zuHause> bami: afair there's a patch for that
17:55:55 <planetmaker> it's not 100% save.
17:56:08 <Rubidium> bami: if "a certain year" means the year 5.000.000, then yes
17:56:29 <bami> i don't like maglevs and monorails :(
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17:56:50 <Eddi|zuHause> it used to be 2090
17:57:08 <Eddi|zuHause> but looping before 2050 might come with strange sideeffects
17:57:16 <glx> or use a train grf (those usually don't have monorail and only passenger/mail/goods maglev)
17:57:48 <glx> it loops at around 5.000.000
17:58:13 <bami> i never really bothered to read changelogs
17:58:49 <bami> tt was perfect for me, so all I ever wanted from it was windows capability and higher resolutions
17:58:59 <bami> all the fancy things was just extra :)
17:59:23 <planetmaker> bami: if you're a closed group of friends you should play with a nightly anyway :)
17:59:47 <bami> but we just wanted some added functionality
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18:01:43 <bami> well, off to install r14654 then
18:01:55 <bami> might as well compile it myself
18:08:57 <bami> well, thanks for the information in any way
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18:15:51 <Belugas> you're welcome, bami. I'm glad I could help you
18:21:54 *** XeryusTC is now known as Xeryus|bnc
18:22:27 <Belugas> and yes, i'm getting totally nuts!
18:24:55 <Wolf01> [o~o] the broken audio tape
18:27:34 <Wolf01> oh, wait I missed the avatar
18:36:01 <Belugas> bye friend... sniff sniff
18:37:49 * Belugas does not remember the words!!!
18:38:09 <Belugas> It hardly seems to Maaaaather now
18:43:41 <yorick> but nothing else maaaaaaaaatheeeers
18:44:57 <petern> # she's a lady, she is mine
18:45:10 <petern> # brush back your hair, and let me get to know your face
18:46:03 <yorick> # well she's all you'd ever want
18:46:57 <yorick> do not say genisis genesis*
18:47:06 <Belugas> a big bag of cookies for bami
18:47:33 <yorick> peanut-butter cookies!
18:47:44 <bami> its peanut butter jelly time?
18:48:23 <petern> Belugas, anyone can google ;)
18:48:36 <Belugas> IF they have the time...
18:48:45 <yorick> letmegooglethatforyou.com/q=anyone+can+google
18:48:50 * Belugas uses his memory, faster... even if not as good ;)
18:48:56 <bami> or set up proper scripts
18:49:06 <petern> Belugas, i was refering to others knowing the band ;)
18:49:41 <Belugas> sorry, my head is not 100% there
18:49:50 <bami> i like any band with some proper bass playing
18:50:47 <petern> # botanical creature stirs
18:50:50 <petern> # seeking reveeeeeeenge
18:51:16 <yorick> 2nd result: "anyone can hack"
18:51:47 <petern> # they all need the sun to photosensitize their venom
18:52:05 <petern> any song with 'photosensitize' in it has to be great
18:52:09 <bami> # Expert texpert choking smokers,
18:52:09 <bami> # Don't you think the joker laughs at you?
18:52:22 <yorick> what kind of song has 'photosensitize' in it?
18:52:37 <Belugas> battle of epic forest (think)
18:53:08 <petern> battle of epping forest is on a different album
18:53:18 <petern> the return of the giant hogweed
18:53:29 * Belugas quits this game for now :(
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19:04:10 <yorick> maybe I should not run irssi in a tabbed console, I'll start saying ./configure && make -j2 here
19:07:15 <Belugas> i kow why... both songs were talking about battles ...
19:07:22 <Belugas> brain is REALLY not there
19:07:28 <Belugas> should go home and sleep...
19:07:39 <Belugas> i've already past 40 hours this week
19:12:28 <Belugas> they crawl all over you
19:12:36 <Belugas> 'til they uncover you
19:17:17 <petern> hmm, that's over, what to play next...
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19:30:29 <Belugas> wow... we've got hebrew now... arabic too
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19:45:57 <bami> well, thanks for comments
20:05:12 <ZerXes> I have a little problem starting a LAN game...
20:05:49 <ZerXes> my friend finds my game but cant join it
20:06:14 *** mortal` is now known as mortal
20:06:15 <ZerXes> when he tries it just freezes for 10sec and then he disconnects
20:06:30 <ZerXes> and I cant find his game or any Internet game
20:06:41 <ZerXes> but he can, on the same internet connection
20:08:04 <Rubidium> you not being able to find any games sounds very very much like a firewall of some kind
20:09:04 <ZerXes> Rubidium: yeah, but I dont run a firewall at all
20:09:49 <ZerXes> Windows firewall turned off
20:10:05 <ZerXes> I run COMODO usually but right now its completly off
20:14:08 <ZerXes> Belugas: dont have a router, I use a switch
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20:15:44 <Wolf01> uff, people keep registering at my forum and don't post anything
20:17:23 <yorick> Wolf01: what's your forum?
20:18:14 <yorick> bots don't register and don't post
20:18:18 <Wolf01> no, they aren't bots, bots don't ask by mail how to register because "qwerty" is not considered a good password
20:19:15 <yorick> searcherbots don't register
20:21:07 <Wolf01> [21:17:30] <yorick> Wolf01: what's your forum? <- an italian support forum for ttd and gamemaker
20:21:43 <yorick> gamemaker is bad from version 7 on
20:21:58 * yorick got a version 5,6 license
20:22:20 <Wolf01> I've 5.6, 6 and 7 licenses
20:24:21 <Belugas> sorry, ZerXes, my knowledge is to short on da matter to help you out
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20:33:34 <ZerXes> Belugas: np, hopefully I will figure it out
20:33:49 <glx> ZerXes: there should be a router behind the switch
20:34:05 <glx> else sharing internet doesn't work
20:35:39 <ZerXes> glx: that depends, If you only are assigned 1 public IP from your ISP you must have a router to share the connection, I pay for 5 public IPs so I can just use a switch and all computers connected will get there own public IP on the internet.
20:36:16 <glx> then it's a firewall problem
20:37:17 <ZerXes> glx: but I dont run a firewall
20:38:27 *** Xeryus|bnc is now known as XeryusTC
20:38:30 <glx> if you can't find any games then something is bocking UDP packets
20:39:31 <ZerXes> yeah, just cant figure out whats blocking it... :-/
20:39:33 <petern> please learn how networking works
20:39:49 <petern> you are not bridged on to the internet
20:40:46 <Wolf01> omg, no nat, computers directly connected with public address, me cries and flee
20:41:02 <glx> Wolf01: NAT is not a security element
20:41:28 <Wolf01> but at least is not like having your home door opened all the time
20:42:59 <glx> everytime you forward a port you open a door
20:43:52 <Wolf01> yeah, but not all the doors at the same time and only for the software which needs it
20:43:55 <glx> and it's worse with UPNP as you don't really control what is opened
20:43:55 <yorick> but you only open doors you know armed people live
20:44:15 <yorick> or they open it themselves
20:44:32 <Wolf01> I disable uPNP by default on routers I configure and install
20:47:00 <petern> Wolf01... if there were no public IPs... what would be the point?
20:47:10 * Belugas dances on The Cure - Freak Show
20:50:22 <ZerXes> petern: ofc there is a router, but its at my ISP, I dont have one
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20:55:31 <glx> so maybe your ISP blocks UDP
20:56:09 <ZerXes> yeah, possible (not likely tough) but I am on a LAN with my friend
20:56:32 <ZerXes> and besides, he finds all the internet ganes
20:56:52 <yorick> maybe it blocks incoming tcp
20:57:10 <yorick> btw, how can you be on a LAN without any kind of NAT
20:57:35 <glx> yorick: his friend can find games, while ZerXes can't
20:57:54 <glx> and they are on the same network if I understood
20:58:24 <ZerXes> glx: right, and alla our IPs are public, no need for PAT
20:58:25 <petern> yorick: easy. learn how networking works.
20:59:01 <glx> ZerXes: then there's something blocking on your PC
21:00:01 <ZerXes> glx: yeah, must be, I just cant find anything... :(
21:00:50 <glx> are you sure comodo is completely off?
21:01:00 <glx> you shut down the service too?
21:01:26 <glx> anyway it's easier to allow a program than disable the firewall
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21:06:58 * Prof_Frink sets mode: +sense Belugas
21:07:34 <murr4y> Unknown mode for Belugas
21:10:04 <Belugas> we call it "programming fluid" in here ;)
21:11:05 <Belugas> honestly, i'm a wreck right now
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