IRC logs for #openttd on OFTC at 2008-11-18
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00:00:28 <ln> Yexo: would "turtle" be ok?
00:00:37 <Rubidium> Yexo: ignoring ln works better
00:01:09 <SmatZ> storing industry type has the advantage that when a new industry opens/closes, the name of station won't change
00:01:29 <ln> Rubidium: but in that case the important things i say are also left unseen.
00:01:29 <SmatZ> and it may be (noticeably?) faster
00:01:49 <Rubidium> Yexo's approach is the faster one
00:02:11 <Yexo> SmatZ: I store the string as a custom station name, so it won't change either on industry close
00:03:17 <SmatZ> though that won't work when you change language, right?
00:03:34 <Yexo> and "resetting" the station name won't work either
00:06:02 <Yexo> if I had known Rubidium already had a working patch I wouldn't have started at all :p
00:09:13 <Rubidium> well, you could've known that a dev was working on it ;)
00:09:23 <Rubidium> or at least has been working on it
00:10:32 <Yexo> the latest update to that task was 2 march, (btw, the task was assigned to Belugas ;p)
00:11:27 <SmatZ> March? man, the time goes so quickly!
00:22:46 <Nite_Owl> Getting late - need to feed - later all
00:27:17 <AgentLeMan> how is the type of window defined? as there are some you can close and some you can move, some not though, like the introscreenwindow. and then theres that errormessagewindow, which closes by itself and can be closed by rightclicking on the titlebar.
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02:27:39 <sigmund> Does anybody happen to know when oil and coal carriages for maglev will show up in the DB set of railcars?
02:30:13 <sigmund> Is it possible in any way to unload a patch of that type from a savegame and continue playing with the standard railcars?
02:30:48 <sigmund> my mind was kind of thinking the addon railcars might be based upon some common template or something
02:32:48 <SmatZ> removing grfs is not offically supported, it is likely to crash the game or cause other problem
02:34:03 <sigmund> Guess I'll just have to convert my massive oil operation down to standard electrical rails and stop waiting for the maglev cars then
02:34:12 <SmatZ> however, if you are running trunk, you mey try enabling "Enable multiple NewGRF engine sets" and adding a GRF that adds original vehicles... I don't remember its name now :-x
02:34:48 <SmatZ> well, I was just guessing there will be no Oil wagons ... you may try Ctrl+Alt(+Win)+C to open cheat menu
02:34:56 <SmatZ> and change year to something in future
02:35:24 <SmatZ> and let it play for some time :)
02:35:32 <sigmund> Oh, why haven't i thought of that.. :)
02:35:33 <SmatZ> so possible new vehicles are available
02:38:02 <sigmund> Yes, testing that now
02:38:18 <sigmund> will they be appearing over the change to a new month, or will it take longer?
02:39:12 <SmatZ> I think it should appear when the month changes
02:39:45 <SmatZ> but maybe it should appear immediatelly
02:40:12 <sigmund> oh I suddenly started feeling sorry for my passengers, getting on the train in 2027, and arriving sometime in 2150 :o
02:40:36 <sigmund> i wouldn't pay for that
02:43:51 <sigmund> Doesn't seem like there is a maglev oil car. Thanks for your help, SmatZ.
02:44:18 <SmatZ> you are welcome, sigmund :)
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09:16:19 <DASPRiD> gogo pm, make a planet :x
09:16:39 <planetmaker> :) I'm observing it... it's apower law :)
09:19:07 <Celestar> so planetmaker, how do hot jupiters form? Is the "migration" theory still state of the art?
09:19:34 <planetmaker> in my understanding: yes.
09:20:05 <planetmaker> in 4-day orbits won't be sufficient material to form them, even if you go for more than minimum solar mass nebulae.
09:20:44 <Celestar> or some effect we don't know/understand yet?
09:21:47 <planetmaker> well. To say "we understand" is certainly stretching it as there's still ongoing discussion. But it's perfectly feasable to migrate planets by means of tidal interaction of them with the surrounding disc.
09:22:29 <DASPRiD> planetmaker, why not make a surrounding disk for earth?
09:23:10 <planetmaker> and we have one: the moon :P
09:23:57 <DASPRiD> thats not really a disk :P
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09:27:21 <planetmaker> DASPRiD: I'm not talking about now, but processes which took place here about 4.5 Gyr ago :)
09:27:40 <DASPRiD> well you are the pm, gogo do it now :P
09:27:54 <planetmaker> you may laugh: we do :P
09:27:55 <DASPRiD> i'll give you some stones for this project :x
09:28:07 <planetmaker> we take your hard earned money and spend it on our toys :)
09:28:27 <DASPRiD> u and your pitty sex toys :/
09:28:36 <planetmaker> sure, do you think this kind of research is funded by industry?
09:28:50 <planetmaker> it's all tax payers money :)
09:29:05 <DASPRiD> afaik i don't pay taxes :>
09:29:17 <planetmaker> :P your parents then :)
09:29:31 <DASPRiD> not very much, they are teachers :D
09:30:14 <DASPRiD> yorick, father: math, physics, informatics
09:30:23 <DASPRiD> mother: latin, german, history
09:31:06 <yorick> not even ancient greek?
09:31:10 <DASPRiD> i was always bad in the subjects my mother teaches
09:31:17 <DASPRiD> but always perfect in the ones of my father ;)
09:50:00 <ln> forgot to say that yesterday, saying it now.
09:51:05 <petern> what's a good realtime syslog event parser?
09:51:15 <petern> something that'll catch events and send a notification
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09:59:13 <petern> DASPRiD, doesn't work when i'm asleep
09:59:29 <petern> and, of course, i have better things to do than watch dozens of log files all day
10:00:00 <petern> planetmaker: that looks pretty irrelevant...
10:00:41 <planetmaker> well... it watches the syslog and takes an action, if (repeated) entries are found.
10:01:14 <planetmaker> that said, I know it's pretty specific.
10:01:29 <petern> yeah... i need to watch multiple log files and catch multiple events
10:02:10 <planetmaker> make a seperate cron job for each of those files :) ... :P
10:02:16 <DASPRiD> petern, write a small tool in bash or python
10:02:44 <planetmaker> But if you got multiple, different events it might not be best suitable...
10:02:47 <DASPRiD> maybe with an xmpp-bridge :)
10:04:15 <Celestar> someone managed to choke our server again :(
10:04:48 <DASPRiD> tail -f myLog | check-script-which-scans-new-lines.sh
10:06:53 <petern> or rather... tail -f /path/to/logs/system/yyyy-mm-dd :o
10:07:58 <DASPRiD> syslog doesnt create such date filenames :x
10:08:33 <petern> when it's configured that way
10:08:33 <petern> and the date filenames are to avoid log rotation
10:08:36 <petern> because log rotation would mess up the file integrity monitor
10:08:55 <petern> i'd have a million alerts every night from files changing
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10:59:48 <china> im never going to use '` again.
11:10:28 <yorick> (you are swedish)(im not swedish)
11:18:00 <Brianetta> DASPRiD: It did rock
11:25:24 <SpComb> ^_- >_^ ^_> ^_^ ^_< <_^ -_< >_<
11:25:39 <DASPRiD> _______/)______\o/_______
11:29:59 <Eddi|zuHause> SNR is logarithmic scale, it goes towards -inf
11:52:01 <Gekz> You people suck worse than a night in Bangkok.
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12:06:40 <yorick> why isn't m7 stored in the normal map array?
12:07:26 <yorick> always that alignment :/
12:08:39 <petern> on a regular 256x256 map, it would waste 448KB if it was merged
12:09:08 <petern> 28MB on a 2048x2048 map
12:09:27 <yorick> lets add 7 other bytes to the map array then!
12:15:15 <Celestar> why the hell do external USB HDDs come with driver CDs?!
12:15:17 <Eddi|zuHause> it burnsss... nasty elves twisted it
12:16:10 <petern> bah, this fetish for widescreen monitors upsets me
12:16:30 <Celestar> petern: well, if the screen is large enough, widescreen is ok
12:16:41 <Eddi|zuHause> Celestar: phoning home drivers...
12:16:43 <petern> hmm, 22" 1920x1080, £162
12:16:49 <Aali> the real question is, why do MONITORS come with driver CDs?
12:17:31 <petern> just in case DDC (or DVI's equivalent) doesn't work
12:17:34 <Eddi|zuHause> Aali: utilities for colour correction and stuff
12:18:26 <Celestar> Eddi|zuHause: The Two Towers, DVD 1 :P
12:18:28 <Aali> Eddi|zuHause: those aren't drivers though
12:19:02 <Eddi|zuHause> Celestar: the strange thing is... i never read or watched it in english...
12:19:06 <Aali> has anyone ever had to install drivers for their monitor though?
12:19:30 <Eddi|zuHause> Aali: who says you must put drivers on a driver cd?
12:19:47 <Eddi|zuHause> you can put manuals etc. on there, too
12:19:50 <Celestar> Eddi|zuHause: I never watched it in German
12:20:17 <Aali> Eddi|zuHause: if it doesn't contain any drivers its usually labeled "Utilities disk" or whatever
12:20:24 <Eddi|zuHause> i watched it in cinema
12:20:50 <Celestar> I usually don't watch dubbed movies, neither at home nor in the cinema
12:21:18 <Eddi|zuHause> i watch series much more than movies
12:21:35 <Eddi|zuHause> but movie series fit right into the pattern ;)
12:21:43 <Celestar> you only get dubbed versions of those :(
12:22:15 <Eddi|zuHause> only few series i still watch dubbed...
12:22:37 <ln> were the elvish parts of LotR dubbed into german?
12:22:55 <Celestar> not that I know of, but then again, see above
12:22:55 <Eddi|zuHause> fortunately not ;)
12:23:13 <Celestar> I've once tried to watch one of the HP movies in German.
12:23:16 <Eddi|zuHause> but they dubbed the japanese parts of heroes into german... these idiots
12:23:23 <Celestar> they are soooooo horrible.
12:23:43 <ln> omg.. that's like.. d'ogh.
12:24:34 <Eddi|zuHause> a dub is pretty much always horrible if you have seen the original
12:25:04 <ln> so when hiro was calling isaac in season 1, isaac said "oh this guy has been calling me over and over again, and speaks only german!"?
12:25:15 <Celestar> I wish there was a channel in Germany that airs the TV series undubbed :S
12:25:25 <yorick> a dub is always horrible
12:26:03 <petern> hmm, i've watched anime dubbed...
12:26:12 <Eddi|zuHause> ln: i heard that the english parts of hiro were dubbed with a very broken german, to keep some of the language barrier effects
12:26:28 <petern> i can't read subtitles and follow what's onscreen at the same time...
12:26:42 <yorick> you need to be trained :p
12:26:45 <Eddi|zuHause> subtitling is bad...
12:27:03 <Eddi|zuHause> i have given up subtitles after like 1 year of watching non-dubbed shows
12:27:04 <yorick> only the anime channels are dubbed over here
12:27:10 <Celestar> I don't think subtitling is that bad
12:27:33 <yorick> you do not have to read the subtitles, either
12:27:40 <Eddi|zuHause> you have to watch everything twice
12:27:44 <ln> subtitling isn't bad, but it's not 100% good either.
12:27:45 <Eddi|zuHause> once to follow the subtitles
12:28:05 <Eddi|zuHause> and once to get every small detail in the screen that you missed because of focusing on the subtitles
12:28:46 <yorick> subtitling at least gives you the choice of ignoring it
12:28:54 <Celestar> Have you never watched a movie twice Eddi|zuHause ?
12:29:02 <Eddi|zuHause> for people who don't speak the original language, subtitling is definitely worse than dubbing
12:29:38 <Eddi|zuHause> Celestar: i have, but only ones that are really good... not EVERY movie
12:29:39 <yorick> small children over here learn to understand english from the subtitles :)
12:30:00 <Celestar> Eddi|zuHause: subtitling is a good way to learn the original language
12:30:08 <ln> yorick: small children can't read
12:30:33 <yorick> ln, I mean the small children who are just big enough to read the subtitles and do not learn english at school yet
12:30:45 <Eddi|zuHause> Celestar: that may be true, but only when you a) have basic knowledge over the original language already, and b) are actually interested in learning
12:31:06 <yorick> you are mistaken there...
12:31:34 <Celestar> give people a choice :)
12:31:46 <Celestar> it's no problem to do that with aired TV shows
12:31:48 <yorick> you didn't have basic knowledge of your native language when you started learning it, did you?
12:31:49 <Eddi|zuHause> yorick: i have seen a few japanese films with subtitles, and i maybe learned 2 words from those
12:31:57 <ln> i asked some of my classmates in senior high (a long time ago) whether they listen to the (english) dialogue besides reading subtitles, and i was shocked when most of them said no.
12:32:07 <Celestar> it's been around in Germany for two decades, but is very very rarely used.
12:32:44 <yorick> maybe dutch just form an exception
12:32:55 <Eddi|zuHause> yorick: when it would be more than "a few", taking a japanese course would definitely be more effective
12:33:07 <Celestar> Eddi|zuHause: but much less fun.
12:33:09 <ln> btw, subtitles nor the ability to read are not required to learn a foreign language from tv.
12:33:31 <Celestar> I have *once* tried to watch Star Trek in french. I stopped after 10 minutes because I was laughing so hard
12:34:05 <Eddi|zuHause> reminds me when i was in that star wars attraction in eurodisney ;)
12:34:29 <ln> also dutch subtitles with TNG are extremely funny. :)
12:34:42 <Celestar> Yay! French-speaking Darth Vader is a bit of a joke too :P
12:35:30 <davis-> cant take him serious then?
12:35:37 <Eddi|zuHause> french is a language where even the insults sound like love pledges ;)
12:35:43 * Celestar fires a quantum torpedo into his server room
12:36:17 <Celestar> Eddi|zuHause: and Russian is a language where even a joyful cryout resembles a funeral :P
12:36:46 <Eddi|zuHause> you hear that in their music, too ;)
12:38:09 <ln> so... which famous actors/actresses dub themselves into german? sandra bullock?
12:39:00 <Celestar> "Brilliance" ... what kind of car maker is that?
12:39:27 <Eddi|zuHause> Peter Ustinov did
12:39:43 <Eddi|zuHause> but nobody understood him, so they dubbed him again ;)
12:40:01 <ln> i can't find a source right now, but Sandra Bullock has been mentioned. she has german background and german citizenship.
12:40:12 <Celestar> I've seen Germans being dubbed in German news shows
12:40:43 <Celestar> A Chinese car maker that is
12:41:18 <Rubidium> Like Yoda that sounds
12:41:34 <Eddi|zuHause> you wouldn't want arnie to dub himself either... he'd sound like darth vader in french ;)
12:41:55 <Eddi|zuHause> everybody would just laugh at him all the time :p
12:42:07 <Celestar> The Chinese have pretty feeble attempts at producing cars for the German market
12:42:47 <Eddi|zuHause> everybody knows that germans only buy french cars...
12:43:09 <Celestar> not after my past experiences with a Renault Clio and a Citroen C5
12:43:46 <Celestar> I prefer a car that actually has working brakes
12:43:51 <Brianetta> Jodie Foster dubbed herself in French for Nim's Island
12:45:03 <Celestar> Brillanace managed to make a mid-class (about 3-series-sized) car with a 100HP, 1.6 liter engine that consumes 8L/100km in the ECE cycle :o
12:48:20 <Celestar> just costs half as much (about) ;)
12:48:31 <petern> ah, german centric view :p
12:48:55 <Celestar> petern: well, Skoda Oktavia?
12:49:33 <Eddi|zuHause> well, but with the rate of development going on in china, they could well be in 1992 in 5 years, 2012 in another 5 years, and 5 years later...
12:49:52 <petern> anyway, those are large cars from my pov, heh
12:51:32 <Eddi|zuHause> china is the new USA... a little behind in science, but extremely good at mass production
12:52:15 <china> america has never been known for mass production.
12:52:28 <china> not in near comparison to the eastern business life.
12:52:35 <Eddi|zuHause> wait, where was the conveyor belt introduced again
12:52:35 <Celestar> petern: mid-sized imho
12:52:47 <Celestar> petern: large cars (german view): 7 series, S-Class, A8
12:53:07 <Eddi|zuHause> USA were definitely THE mass producing country in the first half of the 20th century
12:53:22 <china> what on earth does that have to do with general mass production? the conveyor belt is a big thing, but it cant be compared to a whole other industry. :)
12:53:51 <china> and isnt the first patent german, by the way. :/
12:53:58 <Eddi|zuHause> a conveyor belt was introduced in the car industry... what kind of industry are we talking about right now?
12:54:19 <Eddi|zuHause> what did i say about scientific development?
12:54:41 <china> oh, i jumped in by pure context, i have no idea what the discussion was about.
12:54:51 <china> Eddi|zuHause> a conveyor belt was introduced in the car industry
12:55:11 <Eddi|zuHause> "introduced" != "invented"
12:55:23 <china> now you've won, ill leave.
12:55:39 <Eddi|zuHause> you have a "'" too much there ;)
12:55:55 <Eddi|zuHause> you swore to never use them again
12:56:12 <ln> china: sorry to hear you are ill.
12:57:12 <Celestar> there are no more "conveyor belts" in the car industry
12:57:44 <Eddi|zuHause> german car industry is closing down completely, anyway ;)
12:57:54 <china> the mailroom industry used conveyor systems in the late 1880s. "introducing" it demanded a more open industry, and i guess that would be the car industry.
12:58:13 <china> not to change subjects, but i really loved that job
12:58:13 <Eddi|zuHause> since they sold the hybrid technology to the japanese...
12:58:51 <Celestar> Eddi|zuHause: what makes you think so?
12:59:45 <Eddi|zuHause> well, several car producers are stopping production for like 2 months
12:59:59 <Celestar> same for non-German ones :P
13:01:08 <Eddi|zuHause> anyway, fuel prices dropped like 30ct/l, maybe it'll recover ;)
13:01:32 <china> oprah winfrey actually shows something good today
13:01:44 <Eddi|zuHause> fuel cost like 1,47€/l a few months ago, now it's 1,17€/l
13:02:11 <china> gas prices has got lowered severly here. though its still one of the more ..expencive ones.
13:02:23 <mrfrenzy> diesel is also fuel :P
13:02:27 <china> 10,64 Swedish kronor = 1,32198808 U.S. dollars
13:02:40 <Eddi|zuHause> who cares about $?
13:02:44 <Celestar> ln: 1.21EUR this morning at my place (=
13:03:07 <china> i was guessing the majority here was american - and usd is more easy to relate to for non-swedes.
13:03:12 <Eddi|zuHause> ln: diesel is typically 2 to 5ct cheaper
13:03:26 <petern> 52.9p/l for lpg at the moment
13:03:38 <Eddi|zuHause> there was never an american majority here...
13:03:49 <Eddi|zuHause> there's hardly even an american minority :p
13:04:02 <Eddi|zuHause> i'd say there are more sweedes here than americans :p
13:04:37 <ln> diesel is like 1,09€/l here currently, but finland has this additional tax for diesel vehicles, which explains the "cheap" fuel.
13:04:38 <Eddi|zuHause> the majority here always was british, dutch and german
13:06:20 <petern> it was below half the cost of petrol for ages :o
13:06:46 <Celestar> we only have diesel cars
13:06:59 <petern> it is still below half the cost of diesel, heh
13:07:07 <Celestar> makes sense at 30Mm and 55Mm / a for the two cars
13:07:46 <china> 2: diesel smells crap and is not really enviromental
13:07:50 <china> 3: really, its a tractor.
13:08:03 <china> but thats my bitter opinion
13:08:11 <Celestar> china: that is a VERY old opinion
13:08:21 <mrfrenzy> diesel is a lot more environmental than gasoline
13:08:24 <ln> we also have this other kind of fuel which is essentially the same as diesel, but is cheaper (lower tax).
13:08:26 <mrfrenzy> due to it's higher efficiency
13:08:33 <Celestar> china: apparently, you have no idea about modern diesel engines
13:08:39 <china> Celestar: well, i dont really know about the smell and the enviromental part by fact, i basiclly feel its a tractor.
13:08:39 <Eddi|zuHause> diesel cars got very popular in the past few years
13:08:49 <Celestar> china: what feels like a tractor about it?
13:08:59 <petern> i know environmentally friendly is quite long, but substituting "environmental" does not make sense
13:09:04 <Eddi|zuHause> the increased demand for a short time even made diesel more expensive than normal fuel
13:09:15 <Celestar> I've test-driven the 07 prius and ditched it.
13:09:35 <Celestar> it's a great car as long as you stay clear of any highways.
13:09:35 <petern> Celestar, maybe all the torque? :)
13:09:42 <mrfrenzy> you entered the turn with too high velocity? that's a sure way to ditch a car :P
13:09:48 <Celestar> petern: what torque?!
13:09:53 <Celestar> I didn't feel any torque
13:09:57 <china> i really like it. and im suprised i still enjoy driving it after using my other car in longer hours..
13:10:11 <china> Celestar: yes, thats why i bought two cars instead. -.-
13:10:13 <mrfrenzy> well that's what the prius is good for, driving too and from the supermarket
13:10:21 <petern> i walk to the supermarker
13:10:34 * Celestar is happy with his A180 CDI
13:10:43 <Eddi|zuHause> mrfrenzy: have you ever been on a german highway? you either have to be fast, or you get crushed between the lorries
13:10:57 <Celestar> Eddi|zuHause: what is "fast" in your opinion?
13:11:01 <mrfrenzy> Eddi|zuHause: that's exactly what I said. please read again
13:11:09 <Celestar> Eddi|zuHause: in normal rush our traffic, I go around 100km/h highway.
13:11:11 <mrfrenzy> the prius is useless on the highway
13:11:30 <Celestar> and the Prius guzzles about as much fuel as our 535d on the highway
13:11:31 <Eddi|zuHause> well, depending on the highway...
13:11:47 <Eddi|zuHause> on a "free" highway, you are really lost if you can't even hold 130 properly
13:12:02 <petern> what's 130 in real money?
13:12:11 <Celestar> petern: about 85 mph
13:12:17 <Eddi|zuHause> top speed in most countries ;)
13:12:40 <petern> my 0.9l uno did 80mph okay :p
13:12:55 <petern> well maybe okay downhill
13:12:56 <Celestar> that's my "comfortable long rage cruise speed".
13:13:07 <Celestar> if I'm in a hurry .. it's more..
13:13:13 <yorick> do industries have more than 3 bits to spare?
13:13:16 <Celestar> 90mph, 100mph ... 125 ...
13:13:28 <Eddi|zuHause> well, driving 150 on a free highway is not uncommon for me
13:13:41 <petern> 79 is about the limit here
13:13:58 <Celestar> the fastest car I drove was a BMW 750hL
13:14:03 <Eddi|zuHause> limit? on the highway? blasphemy!!! :p
13:14:23 <Celestar> with cryogenic hydrogen fuel
13:14:38 <china> autobahn doesnt have that long paths of unrestricted speed, right?
13:14:52 <Eddi|zuHause> china: about 70% is unrestricted, or something
13:14:56 <Celestar> you can go from Munich to Berlin basically unrestricted.
13:15:15 <Eddi|zuHause> that wasn't the case 10 years ago, Celestar ;)
13:15:16 <Rubidium> so a 2 hours drive ;)
13:15:44 <Eddi|zuHause> you had to go 60km/h through most of the construction areas on the A9 ;)
13:15:49 <Celestar> well you have 7km in Munich limited to 80km/h. then about 3km at the Kindinger Berg at 80km/h, Around Nuremburg there are 20km to 120km/h, ....
13:15:55 <Celestar> Rubidium: I never managed two hours :P
13:16:09 <china> i dont really enjoy driving on a road where other might drive as fast as they can.
13:16:13 <Celestar> Rubidium: but I've seen people trying to race the ICE which runs parallel for 70km.
13:16:24 <Celestar> chasing the ICE-T is possible, it gets difficult with the ICE3.
13:16:56 <petern> top gear should've tested that on the autobahn instead of the autoroute...
13:17:01 <Celestar> you can't chase them in a Vayron for sure.
13:17:13 <Celestar> by the time you catch up, you're outta fuel.
13:17:17 <Rubidium> petern: don't think changing the tyres every 15 minutes is beneficial for the average speed
13:17:34 <Celestar> but 3 hours from Munich to Berlin .. we did that once.
13:17:39 <Celestar> but it was the middle of the night.
13:18:20 <Celestar> couldn't do more, because our car has a software speed limiter ;(
13:18:23 <Eddi|zuHause> going at that kind of speed is a little dangerous, if some guy pulls out to the left lane at 130km/h
13:18:50 <Celestar> Eddi|zuHause: people pull out to the left lane at 82km/h these days :S
13:19:03 <Celestar> without even looking back for a millisecond.
13:19:22 <petern> the left lane is the slow lane
13:19:30 <petern> you people should drive on the correct side
13:19:45 <Eddi|zuHause> we _ARE_ driving on the right side ;)
13:19:57 <Eddi|zuHause> ergo, you are driving on the wrong side
13:20:07 <Eddi|zuHause> there's only right or wrong ;)
13:20:26 <ln> but petern can hold his sword in the right hand.
13:21:06 <Rubidium> Celestar: chasing the ICE here is relatively easy :(
13:21:31 <Celestar> I might be using the ICE from Paris to Frankfurt in a few weeks.
13:21:42 <Celestar> this is the most embarassing route I've ever seen.
13:21:54 <Eddi|zuHause> what? they are limited because the magnetic brakes pull the track equipment with them?
13:22:17 <Celestar> Eddi|zuHause: no, because they run DC
13:22:47 <Eddi|zuHause> err... that sounds like not the brightest idea ;)
13:23:10 <Rubidium> Eddi|zuHause: they can run faster, but then they need seatbelts due to the "turbulence"
13:23:10 <Celestar> well, that's the Netherlands :P
13:24:12 <orudge> you are driving on the wrong side, petern is correct!
13:24:28 <orudge> this late message brought to you by orudge
13:24:29 <Rubidium> yup... only going for the draft-specced stuff and then complaining they had to change the whole signalling system because the specs (still in draft) changed..
13:24:46 <Celestar> the ICE takes 1:50 from Paris to Saarbrücken (almost 400km), and then 2 hours from Saarbrücken to Frankfurt (less than 200km)
13:24:47 <Eddi|zuHause> orudge: so you want to argue that petern is driving on the right side?
13:25:22 <orudge> which is the left side!
13:25:57 <Eddi|zuHause> hm... i'm pretty sure there was an asterix scene concerning that problem...
13:26:16 <Celestar> I remember that one too
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13:58:26 <ln> omg, sylar from heroes as a vulcan in next star trek.
13:58:54 <Eddi|zuHause> what a NEW message...
13:59:01 <Eddi|zuHause> welcome to last year...
13:59:56 <Eddi|zuHause> btw. all thank for the writers' strike, or they would have to had have sylar written out of villains for his star trek absence
14:00:06 <ln> wouldn't be surprising if he had some mind reading capabilities.
14:00:49 <Eddi|zuHause> the "to" is in the wrong place, i think
14:03:56 <yorick> OWNER_WATER can't remove a buoy?
14:05:00 <DASPRiD> Eddi alone at home :x
14:13:45 <ln> Eddi|zuHause: are there any other CURRENT news that i'm going to learn about next year?
14:14:38 *** Singaporekid has joined #openttd
14:15:03 <Eddi|zuHause> yeah, Seth Rogan is making a "porno" for showtime
14:18:11 <ln> only Seth Rogen is an unknown name to me.
14:18:35 <Eddi|zuHause> he will be, next year ;)
14:20:13 <Eddi|zuHause> from films like "knocked up" and "superbad"
14:21:32 <Eddi|zuHause> load balancing :p
14:21:40 <Eddi|zuHause> merging into trunk ;)
14:22:00 <Celestar> but all attempts I have made now are not really satisfactory
14:23:21 <Celestar> I need some damping system
14:24:55 <Celestar> testing it is difficult however
14:24:57 <Eddi|zuHause> well, i could imagine, for each outgoing route from a station, you search the connections from that next station to the target, you get a list with possible routes, and then you assign them chances.
14:25:20 <Celestar> you don't HAVE a list with possible routes
14:25:23 <Eddi|zuHause> and then each passenger that arrives here, will get assigned into one of those "pots" with that random chance
14:25:38 <Celestar> the problem is, you I have oscilations
14:25:40 <Eddi|zuHause> no, but you have a list of outgoing edges
14:26:34 <Eddi|zuHause> and for each of these outgoing edges, you look for the best route that starts with this edge
14:26:34 <Celestar> but I'll get there soon.
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14:26:58 <Eddi|zuHause> this will not yield all routes, but a sufficiently large subset
14:27:33 <Eddi|zuHause> it's easily calculatable, and static
14:29:06 <Celestar> my idea is to somewhat increase the weight of "overcrowded" edges
14:29:29 <Eddi|zuHause> but that sounds very dynamic
14:29:30 <Celestar> only once per month or something
14:29:38 <Eddi|zuHause> which you wanted to avoid
14:30:26 <Eddi|zuHause> well, you could split the station rating for each outgoing edge
14:30:32 <Eddi|zuHause> and use that as base for a rating
14:35:42 <Celestar> once per month is not bad
14:36:46 <Eddi|zuHause> do you remember how bad the hiccups of the old patch were at the end of each month?
14:37:08 <Celestar> but at the end of month, in this case, means only to mark the cache as dirty
14:37:34 <Eddi|zuHause> yes, and over the course of the next day, you have to rebuild it
14:38:37 <Antdovu> what was the problem with the old patch?
14:38:58 <Eddi|zuHause> you could also increase the cache size, to look more than one hop ahead, but i'm not sure how far that will help in getting "shareable" routes
14:39:26 <Eddi|zuHause> Antdovu: manyfold
14:40:22 <Celestar> Antdovu: "the" problem? ;)
14:40:46 <Celestar> you mean apart from it desyncing all over the place and needing a supercomputer to run a 256 map? (=
14:41:20 <Eddi|zuHause> Celestar: what may also be a good idea is to isolate "central" nodes of the network, and calculate a full graph between them. then, for each non-central node, you cache the routes to one or more of the central nodes
14:41:47 <Eddi|zuHause> it might reduce the size of the problem
14:41:51 <Celestar> Eddi|zuHause: I'd first have a more sophisticated destination-generation system.
14:41:58 <Celestar> Eddi|zuHause: like creating much more local passengers
14:42:27 <Eddi|zuHause> poisson-distribution?
14:43:16 <Celestar> but we need some fractional data type for that
14:43:21 <Rubidium> I'd go for poison-distribution; makes it much easier ;)
14:43:35 <Eddi|zuHause> you have one, in the gamebalance branch ;)
14:43:52 <Celestar> I'm just wondering whether 3^n can be computed with it (=
14:44:54 <Celestar> I think I need a cargodest2 branch. use cargodest to finish what we currently have and a new one for all the new nifty features :P
14:46:04 <Celestar> petern: did you find time to pin down that refit-desync problem?
14:46:20 <Antdovu> you know what they say about the second project of a person?
14:46:37 <Belugas> that it's not the first?
14:46:41 <Celestar> hm .. I won't need e^n
14:46:45 <Antdovu> it is the most dangerous one
14:47:04 <Antdovu> trying to fit every cool feature in it
14:47:04 <Celestar> cargodest is my nth project where n > 2
14:47:25 <Antdovu> I'm guessing that simpler/smaller ones don't count
14:47:29 <Celestar> I could use a poisson distribution with a constant lambda
14:47:39 <Celestar> Antdovu: multistop wasn't a smaller one (=
14:49:02 <Antdovu> you may assume that I don't know who has done what ;)
14:50:24 <Eddi|zuHause> not even elrails was a smaller project ;)
14:50:37 <Eddi|zuHause> and that's over 2 years ago
14:50:45 <Celestar> hm .. I need a multi-variate poisson distribution
14:51:45 <Eddi|zuHause> you need a distribution for rough direction, a distribution for rough distance, and a distribution for target within an x-tile-radius of that rough location
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14:53:48 <Eddi|zuHause> well, for each 32x32 block of map you could cache the population, then you choose a block based on distance and population, then you choose a target within that block
14:54:13 <Eddi|zuHause> could also increase the block size for larger maps
14:55:09 <Antdovu> hint: use the simplest solution that gets the job done
14:56:16 <Eddi|zuHause> Antdovu: that's not the problem, with most balance prolbems, the problem is what the "job" is
14:57:18 <Eddi|zuHause> Antdovu: which means you look for some solutions of "a job", and then you decide, if some of these "a job"s could be "the job"
14:59:29 <Eddi|zuHause> finding proper target locations would be much easier if you could assume that the whole map starts with a full network
14:59:46 <Eddi|zuHause> then you don't have problems with a location not being reachable
14:59:58 <Celestar> which kind of defeats the point :P
15:00:53 <Eddi|zuHause> well, yes, the point would then be to be more effective than this "default" connection [walking, driving by own car, ...]
15:01:20 <Eddi|zuHause> could also mean a new way of balancing the game over time
15:01:42 <Eddi|zuHause> people in 1880 would much more likely to be willing to walk 2km to the next station than people in 1990
15:02:42 <Eddi|zuHause> which could simulate one of the reasons for closing down many branch lines in the 1950's and 1960's
15:02:50 <Belugas> realism shows his ugly head
15:03:15 <Celestar> let's first get the current version in trunk (=
15:03:21 <Eddi|zuHause> it's not about realism
15:03:26 <Eddi|zuHause> it's about gamebalance
15:03:52 <Eddi|zuHause> which should at least occasionally try to resemble a model of reality
15:05:29 <Eddi|zuHause> well, this "walking x distance" thing is currently being modeled by station catchment areas
15:05:34 <Eddi|zuHause> but these are constant
15:08:22 <Brianetta> How about catchment areas that can't cross rivers and seas without a bridge?
15:09:04 <Brianetta> Additional up-side: That artificial island to server the oil rig wouldn't work
15:09:14 <ln> that's a good idea -- therefore it can't be done.
15:09:37 *** ln was kicked by Belugas (I can do that, tough)
15:10:15 <Celestar> what's the REST for?
15:10:17 <Brianetta> Oh, must be benefit
15:11:05 <Brianetta> I'm going to have to remember TMWFTLB.
15:11:13 <Brianetta> I can use it not to bother with all sorts of stuff.
15:20:28 *** jakub_ is now known as JamesSVK
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15:20:50 <JamesSVK> can anyone help me with translation?
15:22:05 <JamesSVK> in SVK the Train mean Vlak, plural Vlaky
15:22:34 <JamesSVK> {WHITE}{WAYPOINT} - {COMMA} Vlak{P "" y}
15:22:41 <JamesSVK> and still reporting error
15:25:22 <JamesSVK> reporting this: STR_WAYPOINT_VIEWPORT_LIST: Language command 'P' requires different number of parameters!
15:30:19 <yorick> it seems like it requires a different number of parameters
15:31:45 <yorick> STR_QUANTITY_MAIL :{COMMA} postsck{P "" ar}
15:32:20 <JamesSVK> {WHITE}{WAYPOINT} - {COMMA} Vlak{P "" y}
15:33:33 <Rubidium> JamesSVK: in slovak there are 3 forms of "plural"
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15:34:13 <yorick> "special cases for numbers ending in 1 and 2, 3, 4, except those ending in 1[1-4] "
15:34:33 <yorick> {COMMA} balik{P "" y ov} posty
15:34:35 <Rubidium> {P param1 param2 param3}
15:34:46 <DaleStan> Might it be better if the message was "Language command 'P' requires %d parameters!"?
15:35:41 <Rubidium> plural 1 is for "ends with 1, but not 11", 2 is for ends with 2, 3 or 4 but not 12, 13 or 14 and 3 is for the rest
15:36:31 <JamesSVK> its working thanks guys
15:37:10 <JamesSVK> ok, slovak translation is now 100%
15:38:53 <yorick> "STR_7073_WORLD_RECESSION_FINANCIAL" <-- never seen that ingame
15:39:20 <frosch123> you have to activate "fluctuating economy"
15:41:27 <Eddi|zuHause> i've had a recession in the old game
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15:45:44 <AgentLeMan> quesiton : how is the type of window defined? as there are some you can close and some you can move, some not though, like the introscreenwindow. and then theres that errormessagewindow, which closes by itself and can be closed by rightclicking on the titlebar.
15:46:45 <planetmaker> AgentLeMan: you keep asking that. The easiest solution is: look at the source files. It's a base window class.
15:46:56 <planetmaker> with a number of derivatives.
15:51:27 <AgentLeMan> planetmaker, i practically READ window.cpp and window.h like the newspapers. i guess it shold be DeleteWindow(w) but all of its occurencies dont fit. and yes, i keep asking, because seemingly im some kind of freak who wants to know things to be able to compile the source nad never getting any help.
15:52:19 <AgentLeMan> apart from glx so far
15:52:31 <planetmaker> then read window_type.h
15:52:34 <DaleStan> How the windows are defined is not relevant to the execution of ./configure && make.
15:53:20 <AgentLeMan> dale, yes, that were different cases, with the compiling glx helped me
15:53:28 <DaleStan> And grepping for non-existence (e.g. of window-moving or window-closing code) is rather difficult.
15:55:28 <DaleStan> Study one window. Figure out absolutely everything works. Then find the other windows and figure out how they differ.
15:55:49 <Rubidium> AgentLeMan: window descs and basically all On<something> functions influence the behaviour of the window
15:55:50 <planetmaker> now, that you've looked into window_type.h, you notice there are about 3 dozen different window classes. So what do you expect people will answer to your question which one could write books about, AgentLeMan ?
15:56:05 <DaleStan> If you wanted to know for TTDPatch, I could be more descriptive, but OpenTTD's windowing system looks nothing like Patch's.
15:56:17 <AgentLeMan> dale, i found something, one of the things i want to try is making all windows close by rightclicking their titlebar, like the red errorwindow, at least i found that now
15:57:03 <AgentLeMan> planetmaker, "So what do you expect people will answer to your question which one could write books about, AgentLeMan ?" pretty simple : say any thing at all, not just total ignorance
15:58:09 <planetmaker> wrong. look u in DaleStan forum signature the link on how to ask a good question
15:58:34 <planetmaker> people have better things on their mind and time than trying go get you spit out your real question.
15:59:52 <planetmaker> ^^ insert a p where appropriate.
16:00:03 <AgentLeMan> oh, im sorry. this isnt then a place for socializing and growing the community. my fault.
16:00:38 <Rubidium> it's more that there are like 95% people who no very little to nothing of the code
16:00:43 <DaleStan> OK, I'll say something: "Right-clicking on the titlebar" is not the actual condition.
16:01:04 <Rubidium> and like 95% of the people in here are pretty busy with real life
16:01:44 <DaleStan> And the 5% who know the code are far more likely to be in the 95% that are busy with Real Life.
16:01:53 * tokai is part of that 190% :)
16:03:03 <AgentLeMan> DaleStan, sorry, why then be in IRC(hat) :o)
16:03:09 <AgentLeMan> but, i think i found it
16:03:47 <AgentLeMan> i guess i have to put in "if (_right_button_down) DeleteWindow(w);" as "case WE_MOUSELOOP:" into each windowclass to make it work
16:04:31 <DaleStan> So that when people say "DaleStan: Why does $FOO say/do $BAR instead of $BAZ?", I can hear it and answer when I have the time, instead of being completely oblivious.
16:04:36 <AgentLeMan> Rubidium, oh... i thought, this is mainly a channel for devs and code-interested people
16:04:59 <AgentLeMan> i understand that totally.
16:05:19 <yorick> DaleStan: Why does $FOO say/do $BAR instead of $BAZ?
16:05:23 <Rubidium> it's merely for people interested in ottd in some way
16:05:25 <DaleStan> Or if you mean why is a Patch dev in #openttd: Because people like to ask me NFO questions here.
16:06:04 <AgentLeMan> dale, and i even know what that means ;o)
16:07:06 <yorick> who started to argue with DaleStan now, it does not work
16:07:28 <yorick> DaleStan magically wins
16:09:20 <yorick> is it me, or would _m1[t] seem to make more sense than _m[t].m1?
16:10:05 <frosch123> it's all about alignment, cache prefetch and such stuff
16:10:17 <AgentLeMan> dale, what i dont know about much, is programming, i can use my wit to find stuff and change it, as it is after something logical behind a well made program, but its not like i could write something (and i actually dont want to do that ) but, like that rightclick=close window-thingy i try to make, its some things i want to have there.
16:17:33 <petern> yorick, see r<somethingold>
16:22:27 <AgentLeMan> what does the text read?
16:22:49 <Aali> they blured the dogs face?
16:23:15 <Aali> ... i dont even have a word for that
16:25:31 <ln> they might not be entirely serious with that, as earlier the same site has written e.g. "The cow in the photo is not related to the case"
16:26:22 <AgentLeMan> irrelevant, huh? ;o)
16:41:46 <Belugas> ireelevant is something that fits very well with ln
16:42:35 <ln> oh Belugas, you sound so intelligent today.
16:43:27 <yorick> how about industries on lively tiles?
16:44:18 <AgentLeMan> "sound" ? or "is" ?
16:44:44 <yorick> river tiles, offcourse
16:44:56 <yorick> rivers that change path when touched :)
16:45:16 *** mortal` is now known as mortal
16:46:17 <Belugas> what would you do with such industries?
16:46:27 <Belugas> or rather, what kind of industries...
16:47:06 <AgentLeMan> wave-power-uhm.... making .. thingies
16:47:22 <Brianetta> Might work in Toyland
16:47:50 <yorick> same way as oil rigs may be built on canals
16:48:14 <AgentLeMan> you know, powerplants that make electricity out of "water goes up, water goes down, water goes up, water goes down"
16:48:56 <yorick> yes, I know the powerplants that make electricity out of "water goes up, water goes down, water goes up, water goes down"
16:49:26 <AgentLeMan> yorick, thats mean ;oP
16:49:58 <Belugas> yorick, i think it can very well be coded using grfs
16:50:15 <yorick> the industries or the rivers?
16:51:33 <yorick> yes, but there are not enough precious bits to put industries on my lively waters
16:52:42 <yorick> one to extend the water class
16:52:58 <Belugas> and that's where the "[11:07] <yorick> is it me, or would _m1[t] seem to make more sense than _m[t].m1?"
16:53:06 <yorick> 3 to determine the source tile, and 3 to determine the flow direction
16:53:26 <yorick> actually 2, but I need 1 for determining if the direction has already been determined
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16:57:03 <Belugas> m2 and m7 are not used by water class. isn't that enough?
16:57:16 <yorick> I said I need bits for industries
16:57:58 <Belugas> a water tile cannot be an industry tile. it's one or the other
16:58:10 <yorick> but industry tiles can be in the water
16:58:35 <yorick> industry tiles can also flood
16:58:35 <Belugas> then, it's an insdustry tile
16:58:58 <Belugas> flood means Tile becomes water
16:59:20 <Belugas> so, land tile becomes water, industry tile becomes water and so forth
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16:59:44 <yorick> oil rigs tiles contain water class, don't they?
17:00:05 <Belugas> are you sure about that?
17:00:14 <Belugas> have you seen the code for it?
17:00:53 <frosch123> industries have a waterclass since june or so
17:02:36 <frosch123> hmm, more july/august
17:02:51 <Belugas> ho... funny... i was not aware of the change :)
17:03:03 <Belugas> looks like i'm out of the loop
17:03:26 <Belugas> so out for lunch i go then
17:12:33 <Belugas> reminds me of a discussion i had with petern once, on freeing bits from industry tiles
17:12:50 <Belugas> i saw the printout of the converstation last week
17:17:46 <gynter> is it possible to automatically replace 2xEgnines of all trains with 1 engine?
17:19:28 <AgentLeMan> gynter.... trains are overrated anyways ;o)
17:20:05 <AgentLeMan> try wining with road vehicles, then youre the kling ;o)
17:20:07 <Antdovu> just convince somebody to create a regex replace for trains :P
17:22:31 <Antdovu> road vehicles are just too easy
17:22:37 <Antdovu> do it with just ships
17:22:56 <Antdovu> no extra grfs allowed
17:23:47 <AgentLeMan> ln, no, there was that tv-series with a german gestpo guy named kling"
17:24:20 <AgentLeMan> Antdovu, but... ships cant land in heliports, they are too big
17:24:50 <Antdovu> add wings, that should fix it!
17:26:37 <yorick> ah, great, now I'm just one bit short
17:29:15 <Eddi|zuHause> AgentLeMan: you mean "Hogan's Heroes", and the guy was called "Klink", and he was not GeStaPo
17:34:26 <AgentLeMan> Eddi|zuHause, you are right. with all three thinks :o)
17:34:42 <Eddi|zuHause> of course i'm right...
17:34:56 <AgentLeMan> oh, your "right"? ;oP
17:34:57 <Eddi|zuHause> i'm me after all...
17:34:59 <Pikita> does OTTD work with w95?
17:35:22 <Eddi|zuHause> yes, i even drive right :p
17:35:42 * Pikita wants to knoww if OTTD works on w95 :(
17:36:00 <Eddi|zuHause> Pikita: there should be a win9x build
17:36:13 <AgentLeMan> errrm Pikita. please dont tell us you connect to the internet with win95...
17:36:28 <Pikita> I was just wondering :p
17:36:31 <AgentLeMan> args... that as worse
17:36:40 <Antdovu> did you hear that recently stopped supporting win 3.1? :(
17:36:45 <Eddi|zuHause> i did that for a long time... it's much safer than with XP
17:37:07 <Pikita> so does OTTD work with PS3?
17:37:36 <Eddi|zuHause> why don't you just try it?!?
17:37:38 <davis-> vista is cool , as long you dont pay for it
17:38:03 <AgentLeMan> Antdovu, win 3.1 was OUT? wooohooo throws away dos.3.3
17:38:21 <Pikita> Eddi, because I dont own a PS3 :P
17:38:21 <AgentLeMan> davis, some people say RFID is cool too.....
17:38:30 <Eddi|zuHause> then why do you want to know?
17:38:49 <Pikita> incase someone asks me :p
17:38:49 <Eddi|zuHause> does ottd run on your toaster?
17:38:58 <AgentLeMan> longs back to the time were it was US who controls our pcs......
17:39:17 <Pikita> I need to know incase someone asks is all :p
17:39:26 <Eddi|zuHause> i don't ever want the US to control my PC
17:39:40 <AgentLeMan> eddi, it does... if you apply emotional-ectoplasm to the toaster first ;o)
17:39:45 <Pikita> if the US controlld my PC id blow it up
17:40:02 <AgentLeMan> geee, i meant US., not U.S ;oP
17:40:47 <Pikita> USer? is that some sort of US robot that they are goona control the world with O.o
17:41:52 <Pikita> or am I being paranoid
17:42:11 <AgentLeMan> Pikita, yes, you are right, that bot goes under the production name of "google" ;oP
17:42:24 <Eddi|zuHause> "just because i'm paranoid doesn't mean that the people are not after me"
17:42:48 <Pikita> especially after something was pointed out to be in the google chrome TOS
17:42:56 <Antdovu> sending email to people who use gmail?
17:43:08 <AgentLeMan> Pikita, you dont use google, riiiiight, and the earth is a flat place
17:43:11 <AgentLeMan> " Results 1 - 10 of about 22,600 for pikita Results 1 - 10 of about 22,600 for pikita"
17:43:36 <Antdovu> Results 1 - 5 of 5 for antdovu.
17:44:01 <Antdovu> no, it is goooooooooooooooogle
17:44:23 <yorick> results 1 - 10 of about 930.000 for yorick
17:44:38 <AgentLeMan> Antdovu, gmail sounds somehow.... i dont know... like "you have mail. but as you are male, youll never find the inbox, it is hidden deeply, probably a myth anyways"
17:44:49 <Antdovu> anyone know why there is so little info about me? ;)
17:45:01 <yorick> and only 9 results for full name, all generated by me
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17:45:54 * Pikita vows everytime he sees google bot on forums he will kill it
17:46:27 <yorick> no killing of google bots
17:46:36 <Pikita> google is a stalker though :(
17:46:42 <Pikita> and its hunting me down
17:46:55 <yorick> it will even know you're hidden
17:47:22 * Pikita sits in corner rocking back and forth
17:47:29 <yorick> noes, master server is down
17:48:46 <AgentLeMan> hands pikita a tinfoilcap
17:48:53 <Pikita> can someone email google for me?
17:49:03 <Pikita> and ask if google is stalking me
17:49:06 <AgentLeMan> then takes it away from Pikita and hand Pikita a tinfoulsuit
17:49:22 <Pikita> i look like a space man
17:49:42 <AgentLeMan> grins, hiding the remotecontrol, from where a cord goes to the back of the suit
17:49:59 * Pikita then shoots him in the head
17:50:36 * Pikita shoots yorick in the head
17:50:48 <yorick> nono, I'm supposed to shoot you in the head
17:51:04 * yorick shoots Pikita in the head
17:51:08 <Pikita> Im supposed to shoot everyone I touch in the head :p
17:51:20 * Pikita dodges and tazers yorick
17:51:34 * yorick dodges and Pikita hits himself
17:51:56 * yorick shoots Pikita in the head again
17:52:06 *** Pikita is now known as Pikachu
17:52:38 <Antdovu> I'm going to shoot the next person to speak
17:52:40 *** Pikachu is now known as Guest3897
17:52:49 <AgentLeMan> Pikita=Counterstrike-version of midas ;o)
17:52:54 *** Guest3897 is now known as Pikita
17:53:24 <Antdovu> AgentLeMan->MarkDirty()
17:53:32 * Pikita passes Antdovu a beer for shooting dead people
17:53:37 <Antdovu> someone call the OnPaint()
17:53:44 <AgentLeMan> oh, wait Antdovu... you said "shoot" not "kill" lays down for some more bullets
17:54:03 * Pikita hands yorick a beer and says 'gg'
17:54:46 <Antdovu> shoot as in take a compromising photo of you ;)
17:55:48 <Antdovu> he can never truly die unless you "delete AgentLeMan();"
17:56:33 <AgentLeMan> delete AgentLeMan(w); ?
17:56:51 <Eddi|zuHause> err... what's the () for?
17:56:55 <AgentLeMan> Pikita, your a furry?
17:57:13 <Pikita> noo Im eating mini rolls :D
17:57:18 <Eddi|zuHause> must be "your furry"
17:58:46 <AgentLeMan> eddi, hmm, thats a good question
17:58:51 <Pikita> read what I said Mark :p
17:59:13 <AgentLeMan> pikita... tsk... this a chat... what do you expect?
17:59:26 <Pikita> <Pikita> from the future
17:59:27 <Pikita> <Pikita> sent to kill Mark
17:59:27 <Pikita> * Pikita waves at Mark
17:59:43 <AgentLeMan> smiles hows the wallpaper, Antdovu?
18:00:28 <Pikita> name of the robot I am
18:00:59 <AgentLeMan> im saying, Pikita... its just vowelization of p800
18:01:17 <AgentLeMan> kinda like... unleeting it
18:03:41 <AgentLeMan> question : the feederservice/transfersystem really doesnt work in the stable version of 0.63 yet, or am i wrong? (given that one has switched ON the new acepptance system for goods)
18:04:10 <AgentLeMan> (hopes, that was a valid question)
18:04:12 <Eddi|zuHause> what acceptance system?
18:04:38 <Eddi|zuHause> and transfers work, as long as you do it the right way
18:04:55 <Eddi|zuHause> you can have it in any colour you wish
18:05:03 <Eddi|zuHause> as long as you wish for it to be black
18:05:10 <AgentLeMan> Eddi|zuHause, where a factory loads goods into the station only then, if you drive once with a goodsvan to it, not prior to that
18:05:46 <Eddi|zuHause> ah, but that should have no effect on transfers
18:05:56 <mrfrenzy> it has always been like that
18:06:00 <Eddi|zuHause> so what exactly is your percieved non-workiness?
18:06:18 <AgentLeMan> Eddi|zuHause, it just wont work for me and i read and tried for hours. its like this :
18:06:45 <AgentLeMan> bank --- truckstation --- train --- truckstation --- bank
18:07:09 <Eddi|zuHause> as much as ln is annoying, he really has a point, you HAVE to put apostrophies where they belong
18:07:13 <mrfrenzy> why don't you upload a savegame
18:07:26 <AgentLeMan> i can make it work from the left bank, to the right truckstation, then it fails
18:07:28 <Eddi|zuHause> AgentLeMan: transfers will not work two way
18:07:36 <AgentLeMan> mrfrenzy, i woldnt know how
18:07:46 <AgentLeMan> Eddi|zuHause, even that doesnt work for me
18:07:56 <AgentLeMan> i reduced that to oneway already
18:08:13 <mrfrenzy> you know banks require valuables to produce valuables?
18:08:15 <Eddi|zuHause> what fails then?
18:08:32 <AgentLeMan> mrfrenzy, hmm, no.
18:08:43 <mrfrenzy> if you click on it you will see
18:08:45 <Eddi|zuHause> mrfrenzy: they do have a base production
18:08:57 <mrfrenzy> Eddi|zuHause: yeah, but I assuem you can exhaust that easily
18:09:05 <AgentLeMan> Eddi|zuHause, i end up with the last truck carrying valuables back fro mthe last bank to the last truckstation
18:09:09 <Eddi|zuHause> mrfrenzy: but that has nothing to do with his problem
18:09:30 <Eddi|zuHause> AgentLeMan: then place an unload order at the last bank
18:10:08 *** Yeggs-work is now known as Yeggstry
18:11:57 <gynter> whats the fourth icon in groups ?
18:12:12 <AgentLeMan> Eddi|zuHause, i have for all vehicles at the loadstation "transfer and take cargo" and for the unloadstation "transfer and leave empty"
18:12:12 <gynter> Add | Delete | Rename, but the fourth?
18:12:15 <Eddi|zuHause> right click on it?
18:12:38 <Eddi|zuHause> AgentLeMan: the very last station may not have "transfer", just "unload"
18:13:09 <Antdovu> there is something wrong with all you kids today
18:14:50 <Eddi|zuHause> also, for loading, transfer is not necessary
18:16:16 <AgentLeMan> so all should have "full load" and "transfer and "leave empty", the last one "full load" and "unload"?
18:16:47 *** Swallow has joined #openttd
18:16:58 <AgentLeMan> i have a testscenario though for that.
18:18:05 *** Pikita is now known as NaPikita
18:25:05 *** Belugas has joined #openttd
18:27:05 <Antdovu> ... and that's when he kicked my dog
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18:27:57 <Antdovu> it was a bloody mess with hundreds of developers dead
18:28:57 <Antdovu> a bit out of proportion in my opinion
18:29:13 <AgentLeMan> Eddi|zuHause, it just wont work :o(
18:29:28 <Eddi|zuHause> what "it" does not work?
18:30:06 <AgentLeMan> sorry. the last truck still takes valuables form the target-bank and drives around with them all day long
18:30:06 *** ChanServ sets mode: +o Belugas
18:30:48 <ln> Eddi|zuHause: btw, is the new Star Trek trailer also news from the past?
18:30:49 <Rubidium> feedersystems *only* work in *one* direction
18:31:01 <Eddi|zuHause> ln: i never watch trailers
18:31:41 <Eddi|zuHause> AgentLeMan: that's what the "unload" order is supposed to prevent, loading of valuables at the last station
18:32:15 <Eddi|zuHause> AgentLeMan: in trunk, this would be called "no loading"
18:32:19 <AgentLeMan> Rubidium, i guessed so already. will that change with the new "passangerwants to go to city A no just to anywhere"-system?
18:37:34 <Eddi|zuHause> yes, cargodest will take care of that
18:37:57 <Eddi|zuHause> it also provides an option to only do that with valuables
18:38:33 <AgentLeMan> not to sound impatient. is there a timeframe for that next stable yet?
18:38:55 <AgentLeMan> apart from "when it is done" ? ;o)
18:39:05 <AgentLeMan> or let me ask it more precise
18:39:36 <AgentLeMan> is there some kind of regular, fixed "date" when a new stable gets released? like.. every 6 months or so?
18:40:09 <Rubidium> depends on whether date("when it's done") is fixed or not
18:40:25 <Rubidium> otherwise, usually a few weeks after the last release candidate
18:43:05 <Rubidium> i.e. we don't focus on dates
18:44:57 <AgentLeMan> as i kinda grw close to the nightly. i think, there feederservice already works, is that true?
18:46:02 <Rubidium> if works means works like in 0.6.3, then yes
18:46:16 <CIA-5> OpenTTD: translators * r14590 /trunk/src/lang/ (9 files): (log message trimmed)
18:46:16 <CIA-5> OpenTTD: -Update: WebTranslator2 update to 2008-11-18 18:44:24
18:46:16 <CIA-5> OpenTTD: catalan - 2 fixed by arnaullv (2)
18:46:16 <CIA-5> OpenTTD: czech - 3 fixed by miris2009 (3)
18:46:16 <CIA-5> OpenTTD: danish - 7 fixed by Hatsen (7)
18:46:18 <CIA-5> OpenTTD: finnish - 6 fixed by SuomiPoika (6)
18:46:18 <CIA-5> OpenTTD: hungarian - 41 fixed, 121 changed by oklmernok (162)
18:47:07 <AgentLeMan> ah, Rubidium, i meant both ways in nightly already :o)
18:47:32 <AgentLeMan> german is fully translated already, i guess then?
18:48:08 <Antdovu> fully = at most temporarily
18:48:43 <Eddi|zuHause> the latest issue that came up with the german translation was the default station names
18:48:49 <Eddi|zuHause> look at the discussion in the forum
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18:51:17 *** questionmark is now known as yorick
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18:53:47 <gynter> where did all servers go?
18:55:22 <AgentLeMan> [18:47:32] <yorick> noes, master server is down
18:55:27 <AgentLeMan> seems it is stil ldown
18:55:44 <gynter> damn, i shouldn't have exit then..
19:00:25 <Swallow> I'm working on a patch (Routing restrictions) which is not yet finished, but in a functional state...
19:00:32 <Swallow> Would it make sense to post it at flyspray as a WIP, so someone (preferebly a dev) can take a quick look at it and provide some feedback?
19:02:25 <yorick> or somewhere at pastebin..
19:02:49 <AgentLeMan> waves thanks for helping and such :o) a good day or night to you all
19:02:56 <Aali> Swallow: dont expect to spend too much time with it, the devs are quite busy as it is :P
19:06:27 *** Progman has joined #openttd
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19:15:50 <gynter> why those god damn ufos always land on my railway
19:16:03 <Rubidium> because you're player #0?
19:17:32 <Antdovu> has anyone tried compiling openttd with the intel compiler on windows?
19:18:11 *** Progman has joined #openttd
19:18:11 <Eddi|zuHause> do you have a _real_ question?
19:19:22 <Antdovu> I want to know whether it is any better than visual studio
19:20:43 <Sacro> visual studio is an IDE
19:20:51 <Sacro> I would think the intel compiler compiles better
19:22:22 <ln> besides, doesn't the intel compiler use VS as ide (at least optionally)?
19:23:26 <Antdovu> I just have no idea what the default compiler is called :P
19:23:46 <Eddi|zuHause> the microsoft c compiler?
19:29:23 <Antdovu> so the conclusion is that nobody currently active has tried it
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19:30:27 *** [alt]buster is now known as [com]buster
19:35:49 <gynter> omg, theres like ufo in every 15 minutes
19:36:28 <ln> are you playing near area 51?
19:44:36 *** lurimax has joined #openttd
19:45:06 <DaleStan> gynter: Google and Wikipedia are your friends.
19:45:26 <Eddi|zuHause> sim city 4 has a "Area 5.1" ;)
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19:49:18 *** ChanServ sets mode: +o Belugas
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20:34:00 * yorick ponders to tell Celestar that he should merge cargodest with trunk, instead of the opposite :P
20:38:50 <Belugas> thanks God, Celestar has more commun sens than yorick
20:43:30 <Sacro> of most excellent fancy
20:54:06 *** Mortal is now known as Guest3923
21:03:27 <Belugas> We're No Here. What a marvel. Like most of the others :D
21:04:25 *** Nite_Owl has joined #openttd
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21:26:58 *** Mortal is now known as Guest3928
21:33:00 <Nite_Owl> Welcome all to the very very polite channel
21:39:45 <Antdovu> I am more polite than all of you summed
21:40:44 * Sacro removes hat and places it on the stand
21:41:13 *** Celestar has joined #openttd
21:41:13 *** ChanServ sets mode: +o Celestar
21:43:46 *** roboboy has joined #openttd
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21:44:10 <Antdovu> "do i sound like the guy who can actually write a patch ?" :D
21:46:48 <Aali> yeah, thats a funny post :P
21:48:12 <Antdovu> many people don't understand that programming isn't rocket surgery :P
21:49:31 <Antdovu> I would be delighted to perform surgery on a rocket if given a chance
21:50:32 <Aali> rocket surgery, thats just.. awesome
21:50:38 <Aali> i'll have to remember that
21:56:17 <Fantasya> polite should be anywhere :)
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21:58:31 *** mortal is now known as Guest3933
21:58:31 *** mortal` is now known as mortal
22:01:44 <Fantasya> Go to sleep. Good night guys :)
22:06:12 <ln> night planetmaker and fantasya
22:25:51 *** Yeggstry is now known as Yeggzzz
22:44:11 <CIA-5> OpenTTD: smatz * r14591 /trunk/ (7 files in 2 dirs):
22:44:11 <CIA-5> OpenTTD: -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
22:44:11 <CIA-5> OpenTTD: -Codechange: rewrite parts of code responsible for caching index of nearest town
22:50:00 *** Nite_Owl_ has joined #openttd
22:53:09 *** Nite_Owl_ is now known as Nite_Owl
23:53:48 <CIA-5> OpenTTD: rubidium * r14592 /trunk/src/ (4 files in 2 dirs): -Feature [FS#1124]: non-destructive autofill with option to keep waiting times (PhilSophus)
23:58:38 <CIA-5> OpenTTD: rubidium * r14593 /trunk/src/lang/ (35 files): -Update: remove outdated (in r14592) string.
continue to next day ⏵